Factorio Shattered Planet Ship

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 51

  • @KeithOlson
    @KeithOlson 13 วันที่ผ่านมา +4

    That is an *_AMAZING_* build! I can't imagine how long it will take me to make a comparable version for when I need to make my journey there.

    • @Erik_Ice_Fang
      @Erik_Ice_Fang 2 วันที่ผ่านมา

      It takes forever to design these ships. I just aborted my third attempt about 1.4mil KM in due to insufficient ammo production. I gave this one extra space for potential redesign, and I am extremely glad I did

  • @AbandonRule
    @AbandonRule หลายเดือนก่อน +5

    Thanks for the detailed explanation. Appreciate that it was not all legendary.

    • @LukeDupin
      @LukeDupin  26 วันที่ผ่านมา +1

      Yeah, I'm not a fan of the quality system. There are some areas that you need it, but I try to avoid it wherever possible.

  • @macdjord
    @macdjord 26 วันที่ผ่านมา +4

    One suggestion: Figure out how much fuel you need per second to make your desired speed, and circuit control your pumps to only deliver slightly more than that even when below the target. Also, disable them entirely when the ship is not moving. This way, you'll avoid over-speeding when you start out.

    • @LukeDupin
      @LukeDupin  26 วันที่ผ่านมา +2

      Good suggestion. Over-speeding at when you start is one of the worst aspects of this ship.

    • @KeithOlson
      @KeithOlson 2 วันที่ผ่านมา +1

      @ "Good suggestion. Over-speeding at when you start is one of the worst aspects of this ship."
      I also suggest matching the speed limit to ammo count so you aren't pushing ahead faster than you can make ammo. I've found that that makes a big difference in whether I arrive in one piece or not.

  • @kerch00
    @kerch00 หลายเดือนก่อน +10

    watched till the end, great video your explanations are very good and thorough

    • @LukeDupin
      @LukeDupin  หลายเดือนก่อน +1

      @@kerch00 happy to hear it. It's easy to gloss over the complexity and I found that after 7 attempts I had to get very intentional with every piece of the ship

  • @wdl1908
    @wdl1908 26 วันที่ผ่านมา +10

    You are using Bobs Inserters. I've noticed some strange swings on some of them.

    • @LukeDupin
      @LukeDupin  26 วันที่ผ่านมา +3

      @@wdl1908 it's not Bob's, just side inserters. I enjoy making very compact designs. It doesn't let you do things that were impossible, I just find it to be more fun

    • @wdl1908
      @wdl1908 26 วันที่ผ่านมา

      @@LukeDupin Nice will check out the mod.

    • @LukeDupin
      @LukeDupin  26 วันที่ผ่านมา +1

      @@wdl1908 mods.factorio.com/mod/side-inserters?from=search
      Check out my mod as well. Recycled rockets. :-)

    • @confusingdalek709
      @confusingdalek709 2 วันที่ผ่านมา

      it necessarily does let you do things that were impossible though by the sound of it, by letting you make things more compact in a part of the game very much footprint limited. ​@@LukeDupin

    • @LukeDupin
      @LukeDupin  2 วันที่ผ่านมา +1

      @ Ships can be any size. In late game, resources are effectively free. It really just comes down to vanity. I'm surprised Wube doesn't offer this functionality by default, it seems like a no brianer to me, but its not my game.

  • @bjorn9875
    @bjorn9875 18 วันที่ผ่านมา +4

    If you used productivity modules for explosives production, together with some quality on the buildings and beacons, (maybe even modules?), I suspect that you could get away with a lot less collection, thereby not needing nearly as much research invested into explosives damage.
    Perhaps simply replacing a few speed modules with productivity might even increase the amount of items generated per second, due to the diminishing returns of more speed, (addative vs productivity being multipled with speed - penalty.)?
    But other then that, amazing video, and looks like a simple design! And simple *good* designs are really hard to make.
    How necessary are those 90 degree inserters? As far as I know those only exist from mods, and not in vanilla.

    • @LukeDupin
      @LukeDupin  18 วันที่ผ่านมา +1

      Thank you. Worth a shot, I suspect you're correct with about the production modules.
      The 90 degree inserters are a mod. They are not required, but it will make the explosive section of the ship increase in width by 6-10 spaces. (Room for belt turns). You might be able to net the same area since a wider design can probably be vertically shorter? The Rail production will also need to increase in width by 4-8 spaces.

    • @Erik_Ice_Fang
      @Erik_Ice_Fang 2 วันที่ผ่านมา

      Speed doesn't bleed off with more modules, but it does with more beacons (as long as at least one beacon has a spped module).

  • @Boozsha_Bo_Bellys
    @Boozsha_Bo_Bellys หลายเดือนก่อน +2

    I never had a chance.

  • @Cyber_Cheese
    @Cyber_Cheese 24 วันที่ผ่านมา +5

    Are those inserters modded? Is there a 'legitimate' way to make them drop off at 90°?

    • @LukeDupin
      @LukeDupin  24 วันที่ผ่านมา +1

      @@Cyber_CheeseI use side inserts because I have fun making compact designs. You can reproduce all of this build by adding a couple spaces of width where required.

  • @saveborg1091
    @saveborg1091 หลายเดือนก่อน +7

    this is modded? i see autoarms placing at 90 degrees instead of 180

    • @LukeDupin
      @LukeDupin  หลายเดือนก่อน +3

      @@saveborg1091 yes, I've used side inserts for years and refuse to play without them. Everything else is stock.

    • @jgamerxd3316
      @jgamerxd3316 หลายเดือนก่อน +1

      @@LukeDupin👎

    • @Herbertti3
      @Herbertti3 หลายเดือนก่อน +1

      @@LukeDupin 👎

    • @DavidLindes
      @DavidLindes 9 วันที่ผ่านมา

      ​@@LukeDupin well, everything else except "Visible Planets in Space and HD Planets Renders" (to quote you from another comment)... and anything else you're forgetting to mention?
      Unlike the last two commenters, I'm fine with that, but I do think it might be worth a mod list in your description or something.

    • @LukeDupin
      @LukeDupin  9 วันที่ผ่านมา

      @DavidLindes that's it. I have around 20 mods I run, but they all deal with QoL and don't effect ships.

  • @DackelDelay
    @DackelDelay 29 วันที่ผ่านมา +2

    how do you prevent turrets in front of your railguns getting hit? last time I tried, my railguns just wiped out everything in front of them O.o

    • @LukeDupin
      @LukeDupin  29 วันที่ผ่านมา +2

      @@DackelDelay the rail guns are in front of everything. I have 2 astroid grabbers parallel with the front row of rail guns.

  • @murilomorales8765
    @murilomorales8765 4 วันที่ผ่านมา +1

    Could you give me the blue print?

  • @MarkMichon7
    @MarkMichon7 หลายเดือนก่อน +1

    Wube added a shattered planet graphic if you make it all of the way? :)

    • @LukeDupin
      @LukeDupin  หลายเดือนก่อน +5

      Great little combo of mods: Visible Planets in Space and HD Planets Renders

  • @fynnkwast2745
    @fynnkwast2745 2 วันที่ผ่านมา

    are some of those inserters at the railgun ammo part just turning 90°?

    • @KeithOlson
      @KeithOlson 2 วันที่ผ่านมา

      Yup. He is using a mod to make inserters act more believably.

  • @evilcanofcorn
    @evilcanofcorn 26 วันที่ผ่านมา +1

    im guessing your using a mod so you stack inserters put items into your rocket turrets sideways.

    • @LukeDupin
      @LukeDupin  26 วันที่ผ่านมา +1

      @@evilcanofcorn mods.factorio.com/mod/side-inserters?from=search
      It doesn't let you do anything that can't be done without it. I just love to build compact designs and this helps

  • @gnawlej9163
    @gnawlej9163 14 วันที่ผ่านมา

    I don't understand how you are loading your fusion cells onto that belt?

    • @LukeDupin
      @LukeDupin  14 วันที่ผ่านมา +1

      Probably the side inserters. Its my one guilty pleasures.
      mods.factorio.com/mod/side-inserters?from=search

  • @UristMcKerman
    @UristMcKerman 27 วันที่ผ่านมา +2

    Better get speed modules to blue quality at least (+80% speed, but only +70% to energy consumption), so factories end up consuming less electicity per item

  • @1highlyunlikely
    @1highlyunlikely 5 วันที่ผ่านมา

    how is there the huge animation of shattered planet core? I traveled to shattered planet just to see it and there was nothing.:D
    Is that a mode?

    • @LukeDupin
      @LukeDupin  5 วันที่ผ่านมา +1

      mods.factorio.com/mod/visible-planets

  • @AbsoluteHuman
    @AbsoluteHuman 19 วันที่ผ่านมา

    4:05 what is this calculator?

    • @LukeDupin
      @LukeDupin  19 วันที่ผ่านมา +2

      Gnome calculator

    • @AbsoluteHuman
      @AbsoluteHuman 19 วันที่ผ่านมา +1

      @@LukeDupin I was really hoping for a mod... Oh well!

  • @djballen
    @djballen 4 วันที่ผ่านมา

    Link to blueprint?

  • @frantisekuhlir6530
    @frantisekuhlir6530 21 วันที่ผ่านมา

    ahoj bylo by možné požádat o bluprint děkuji

  • @evaomega
    @evaomega หลายเดือนก่อน +5

    Is there a Blueprint for this? :D

    • @LukeDupin
      @LukeDupin  26 วันที่ผ่านมา +2

      You probably don't use side inserters so it wont help you. i think the bigger take away is the layout and to provide a benchmark for whats required to make it out to the shattered planet.

  • @jumbopopcorn
    @jumbopopcorn หลายเดือนก่อน +1

    very cool