This presentation is very timely for me. I am admittedly a pretty naive Fusion user. But I have been trying to create a shift boot for a 1939 Plymouth. The boot has several different profiles going from the floor up to the shift lever. Your ideas will help me a lot. Thanks!
Great video I’ve watched a lot of fusion tutorial channels and I’m really glad I found this one. Very helpful tips straight to the point no distraction keep up the great work.
That’s great thank you. I mostly struggle to pick the best toolpath to get an optimised result. For example I usually start with a 3d adaptive bit often get frustrated that the toolpatth takes a long time and attempts to do too much detail for a roughing pass. I make lots of parts but believe that I could reduce machining time with better applied paths. I got the basics from you and Angelo but need slightly more advanced instruction 😊
Project intersection was a really useful nugget! Funnily enough I spent an hour or so yesterday before I figured out your first point (hollow body)! One unresolved real annoyance I couldn't bottom out was "ghost" entities in one of my sketches that was drawn on the surface of an existing body, interfering with profile selection. They were outlines of features (holes) on that surface but I couldn't suppress their effect when trying to select the intended profile for lofting. I hadn't even projected them, they were simply present on the surface I selected for the sketch. I had to select multiple segments until the whole profile was selected (blue). Confusingly the "thin loft" didn't suffer from this. In the interests of science, I even deleted all bodies but those ghosts remained. This is one of the perplexing and frustrating characteristics I find with Fusion. Any idea if it's possible to get around this issue? I expect this may also affect extrude and other operations.
Great question! Both the start and end of the hook are circles, so I have to start with one of those. You can't start with section-b, then go to section-a, then to section-c. You have to go a-b-c or c-b-a. Thanks for watching and asking the question.
Hi Brad, really enjoy your Fusion Friday Tips. Hoping you can help me with something I am having trouble with. I have designed a Folding Step Stool, nothing special from what's available to purchase, but a design to my required dimensions. If you google 'Folding Step Stool' you will see they have 8 components (bodies) connected by 9 revolving joints, when you lift the top plates the stool collapses and folds flat. For the life of me I can not get the last 2 joints join without fault warnings. If I leave all 9 joints rigid it is fine, but is there a way something like this can be animated in Fusion, for the design to fold up flat? Happy to share my file with you or would be great if you could do something like it in one of you Friday sessions. Kind regards, James
Your style of teaching is very much appreciated. No hype, no background noises/ music, no tension, just straight to the point! Thank you!
I'm out of the loop! When did Brad leave Autodesk? Glad to see you still around/doing well though! -Kevin
You are a great teacher Brad.
Thank you!
This couldn't have come at a better time! Thank you Brad for sharing your knowledge with us.
Glad it was helpful!
Every Friday is Fusion Friday! Awesome tips Brad, it's great to actually learn something useful! Thanks!
That hook was exactly what I was looking to do. thanks.
Love the focus; no heavy metal intro :)) Please keep going!
Thanks Brad. Have a nice weekend
This presentation is very timely for me. I am admittedly a pretty naive Fusion user. But I have been trying to create a shift boot for a 1939 Plymouth. The boot has several different profiles going from the floor up to the shift lever. Your ideas will help me a lot. Thanks!
Glad it was helpful!
The rail hint made my day! Thanks Brad!
Glad it could help!
Great job, well delivered, easy to understand . Excellent as always. Thank you
Glad you enjoyed it
10:46 you making a two-stroke exhaust pipe? Looking good, thanks Brad.
brap brap brap
@@yamansiham8451 ah the exhaust smell!
Great video I’ve watched a lot of fusion tutorial channels and I’m really glad I found this one. Very helpful tips straight to the point no distraction keep up the great work.
I appreciate you watching. Thanks!
Awesome loft explanation
I never knew that. have a nice weekend!
Thanks Brad, great content as always.
Excellent video. A lot of useful tips and hopefully it will solve my failure (thus far) to loft two different diameter circles to form a hollow tube !
As always a a perfect lesson, Thank you
Brilliant as normal Brad
Love your tutorials! Thank you Brad.
Glad you like them!
thanks Brad very interesting to know this.
Perfect, very helpful, thanks Brad
Thanks for watching! Glad you are finding the videos helpful.
Brad, thank you. Extremely useful as ever. Will there be any CAM sessions coming.
I do have some CAM topics on my list. I will try and squeeze some in soon. Do you have some topics you want to see?
That’s great thank you. I mostly struggle to pick the best toolpath to get an optimised result. For example I usually start with a 3d adaptive bit often get frustrated that the toolpatth takes a long time and attempts to do too much detail for a roughing pass. I make lots of parts but believe that I could reduce machining time with better applied paths. I got the basics from you and Angelo but need slightly more advanced instruction 😊
Brilliant
Project intersection was a really useful nugget! Funnily enough I spent an hour or so yesterday before I figured out your first point (hollow body)! One unresolved real annoyance I couldn't bottom out was "ghost" entities in one of my sketches that was drawn on the surface of an existing body, interfering with profile selection. They were outlines of features (holes) on that surface but I couldn't suppress their effect when trying to select the intended profile for lofting. I hadn't even projected them, they were simply present on the surface I selected for the sketch. I had to select multiple segments until the whole profile was selected (blue). Confusingly the "thin loft" didn't suffer from this. In the interests of science, I even deleted all bodies but those ghosts remained. This is one of the perplexing and frustrating characteristics I find with Fusion. Any idea if it's possible to get around this issue? I expect this may also affect extrude and other operations.
when you did the hook why did you not do as you said start with the larger number of points?
Great question! Both the start and end of the hook are circles, so I have to start with one of those. You can't start with section-b, then go to section-a, then to section-c. You have to go a-b-c or c-b-a. Thanks for watching and asking the question.
So good!
Hi Brad, really enjoy your Fusion Friday Tips. Hoping you can help me with something I am having trouble with. I have designed a Folding Step Stool, nothing special from what's available to purchase, but a design to my required dimensions. If you google 'Folding Step Stool' you will see they have 8 components (bodies) connected by 9 revolving joints, when you lift the top plates the stool collapses and folds flat. For the life of me I can not get the last 2 joints join without fault warnings. If I leave all 9 joints rigid it is fine, but is there a way something like this can be animated in Fusion, for the design to fold up flat? Happy to share my file with you or would be great if you could do something like it in one of you Friday sessions. Kind regards, James
@Jamesn-js1zp- Yes, please share your file with me. You can email it to me at bradtallis@nexgensolutions.com
Thanks again!
That's good stuff