I like how you chose 2 different ways to do this, I'm always looking at how am I going to machine this, which in most cases is very different from how would I print this. Excellent tutorial as always!
For method #2 you didn't need to create the plane. You could have put the sketch on the end and then offset the extrude (same distance as you put the plane).
@j.f.christ8421 - Yep! Good point. Totally should have shown that. Some die-hard parametric people say that you should always "build in" your design intent, such as defining the plane and then creating the sketch on the plane instead of using an offset in the extrude feature, that way it is easier to "understand" the design intent if the part was handed off to someone else. However, I think the offset in the extrude is such a cool feature, I'd much rather use that and keep my timeline "cleaner".
I didn't know you could do multiple chamfers in the same operation. Great tip. It's been awhile since I used Fusion 360. But I seem to remember that you can split a face with a plane. Could you do it this way? Create the 2 mm chamfer on the full Edge. Create the offset planes. Split the face of the 2 mm chamfer with the offset planes. Push the center portion in 2 mm. Create the fillets.
So I was curious and no you cant do it that way it fails when you try and create chamfers 🙃Even if it worked it would still be the same number of steps as you need to recombine faces. To avoid creating the planes you could make the initial body (for this simple case) from three extrudes as new bodies then combine after you do the chamfers.
Thanks for the reply. You got me curious. So I went and downloaded the free trial just now. I was able to create the double chamfers just as I described. It's only one step shorter than the one in the video. Because you don't have to rejoin the two bodies.
You can do it with fillets, too. I just wish there was a way to edit the chamfer once you set it up. Like there’s no way to remove an edge, you have to delete that group of chamfers and start over.
@roguefinger- Ya, split face doesn't work because that edge shares two faces, not just one. That's why split body works. I even tried splitting the two faces that the edge touches and it still didn't work, so I always use split body and rarely use split face. You could do it the way you described, but I try to avoid using push/pull/move commands as it makes it more difficult to understand the design intent of the model if it were handed off to someone else. For example, you might say, "Why did he create a 2mm chamfer and then push it in 2mm instead of creating a 4mm chamfer"? Hopefully that makes sense. Like I usually say in my videos, there's probably 3 or more ways to create the same thing. :) I appreciate you watching the videos and I'm glad it's getting the gears turning in your head with ideas!
A third way to do this would be to start with your two offset planes. Then chamfer the corner. Instead of splitting the body, use the offset planes to split the face of the chamfer. That just use push/pull on the face you want add the deeper chamfer. No need to split the body.
Learned a lot from a 6 min vid!! Both options are a great option. The split body is powerful. Thanks again.
Thank you Brad...I continue to learn from your teachings.
I like how you chose 2 different ways to do this, I'm always looking at how am I going to machine this, which in most cases is very different from how would I print this.
Excellent tutorial as always!
Great tutorial as always Brad 👌 Keep them coming! Have a Merry Christmas 🎄
Thanks, you too!
For method #2 you didn't need to create the plane. You could have put the sketch on the end and then offset the extrude (same distance as you put the plane).
And also drawn both chamfers in the sketch, so it’s one sketch, two extrusions, and a fillet.
@j.f.christ8421 - Yep! Good point. Totally should have shown that. Some die-hard parametric people say that you should always "build in" your design intent, such as defining the plane and then creating the sketch on the plane instead of using an offset in the extrude feature, that way it is easier to "understand" the design intent if the part was handed off to someone else. However, I think the offset in the extrude is such a cool feature, I'd much rather use that and keep my timeline "cleaner".
@swissfreek- ooh. Also a valid point. Simple and concise. Thanks for sharing!
You are a Great teacher, my go to when I need to know. Thanks
Thanks so much! I appreciate it!
Another great tutorial. Didn't know about referencing an existing dimension. 🙂 Have a great Christmas. 🎅
Thanks, you too!
Thank you so much for an excellent video and a lot of good tips. I really enjoy your knowledge and nice tone as well.
Thank you! Glad you are finding the videos helpful.
Great stuff Brad. Keep them coming
Thanks! I'm glad you like them.
Thanks for the today's tips, Brad. HANWE and Merry Christmas 🙂
Merry Christmas to you too my loyal viewer! :)
@@bradtallis8968 Always and forever 🙂
I didn't know you could do multiple chamfers in the same operation. Great tip. It's been awhile since I used Fusion 360. But I seem to remember that you can split a face with a plane. Could you do it this way? Create the 2 mm chamfer on the full Edge. Create the offset planes. Split the face of the 2 mm chamfer with the offset planes. Push the center portion in 2 mm. Create the fillets.
So I was curious and no you cant do it that way it fails when you try and create chamfers 🙃Even if it worked it would still be the same number of steps as you need to recombine faces. To avoid creating the planes you could make the initial body (for this simple case) from three extrudes as new bodies then combine after you do the chamfers.
Thanks for the reply. You got me curious. So I went and downloaded the free trial just now. I was able to create the double chamfers just as I described. It's only one step shorter than the one in the video. Because you don't have to rejoin the two bodies.
You can do it with fillets, too. I just wish there was a way to edit the chamfer once you set it up. Like there’s no way to remove an edge, you have to delete that group of chamfers and start over.
@roguefinger- Ya, split face doesn't work because that edge shares two faces, not just one. That's why split body works. I even tried splitting the two faces that the edge touches and it still didn't work, so I always use split body and rarely use split face. You could do it the way you described, but I try to avoid using push/pull/move commands as it makes it more difficult to understand the design intent of the model if it were handed off to someone else. For example, you might say, "Why did he create a 2mm chamfer and then push it in 2mm instead of creating a 4mm chamfer"? Hopefully that makes sense. Like I usually say in my videos, there's probably 3 or more ways to create the same thing. :) I appreciate you watching the videos and I'm glad it's getting the gears turning in your head with ideas!
Thanks! Useful as always.
Glad it was helpful!
thank you soo much Dear Brad always always great to learn from you. You have exceptional talent to teach. Really love the way you teach
great video
Thanks,Brad
Another good one thanks.
Glad you liked it.
Thanks...great tips are much appreciated
Thank you.
Thanks Brad!
A third way to do this would be to start with your two offset planes. Then chamfer the corner. Instead of splitting the body, use the offset planes to split the face of the chamfer. That just use push/pull on the face you want add the deeper chamfer. No need to split the body.
👍🏻