Excellent video, I really like the length of these shorter videos! The longer videos are more difficult to go back and find one specific tip you shared.
Absolutely. You totally could have created a sketch on the front, defined the 70 degree angle in the sketch, and used the cut command. Actually, that is probably the more "correct" way of doing it. I just wanted to show the move faces command in this video and this was a good example of where you could use it. Thanks for watching!
I know the default in rotating an object is to hold the middle mouse button and the shift key. If you hold both down, you can move your mouse around to rotate the objects on the screen.
Hi Brad, I'm just starting to learn Fusion and I really like how you do your video. My question is, how do you rotate the model every time you wanna show a feature? The only way I know so far is by selecting the Rotate icon at the bottom of the screen and the pointer turns to a gyroscope. I didn't see yours do that, so there must be a quick better way to rotate without selecting that icon. Thanks
You can hold the shift key on your keyboard and the middle mouse button (scroll wheel) down and then move your mouse around to rotate the object. I believe Brad uses a spacemouse to rotate objects around but that is not needed.
Love your videos. I have a challenge for you. How would you model the front or back of the body of a single cutaway archtop guitar? Like a Benedetto or Gibson L5 for reference.
I've never attempted to model a guitar in Fusion. However, I do know that there are a lot of TH-cam videos on guitar making with Fusion. Hopefully one of them can help you.
why split the body instead of split face? You can just use split face and use draft with parting line and two side option instead of splitting the body and using the move tool
I tried using Split Face originally, but it doesn't always work the way you want it to. If I just split the face, there wouldn't be a "boundary edge" on the front and back of the part where the face needed to rotate. By splitting the body, it creates those boundary edges.
@@bradtallis8968 The parting line only has to be on the split face. You don't need it on the front and back of the part. I can showcase it and post it on the fusion forums (as I already tested it out), but the autodesk forum is malfunctioning as it keeps automatically refreshing and redirecting the page back to the index.
Ya. I had recorded most of my video before I realized I had left off the 1mm callout and I didn't want to re-record the whole thing. So, I guess I'll have to fire myself...
Thanks, you showed some variety of single operations that are very useful.
Glad it was helpful!
This is great stuff. Please keep it going
Excellent as always Brad, thanks
Glad you enjoyed it.
Classic Brad! This kind of video is the reason why I love your teaching. Thanks for all the continued help with learning.
Super video Brad. I've been using Fusion for about 18 months to do my designs and I realise that I still have a lot to learn. 🙂
I love the " How would you make that?" videos!
Thanks for watching!
The rotating the face trick was kind of neat. I’ve never tried doing anything like that.
thanks! Useful as always.
Excellent video, I really like the length of these shorter videos! The longer videos are more difficult to go back and find one specific tip you shared.
When a little line counts 🙂 Thanks for the tip, Brad. HANWE
Cool trick, I like it, Thanks Brad.
You just got new subscriber ;-) Nicely explained
Not sure about the move tool. I would rather just make a cut there. But I suppose it was there to show an alternative technique.
Absolutely. You totally could have created a sketch on the front, defined the 70 degree angle in the sketch, and used the cut command. Actually, that is probably the more "correct" way of doing it. I just wanted to show the move faces command in this video and this was a good example of where you could use it. Thanks for watching!
Great
Just learning Fusion thank you for the video. My Space bar and middle button (roller) on the mouse won't rotate image. Can you advise how to fix?
I know the default in rotating an object is to hold the middle mouse button and the shift key. If you hold both down, you can move your mouse around to rotate the objects on the screen.
Hi Brad, I'm just starting to learn Fusion and I really like how you do your video. My question is, how do you rotate the model every time you wanna show a feature? The only way I know so far is by selecting the Rotate icon at the bottom of the screen and the pointer turns to a gyroscope. I didn't see yours do that, so there must be a quick better way to rotate without selecting that icon. Thanks
You can hold the shift key on your keyboard and the middle mouse button (scroll wheel) down and then move your mouse around to rotate the object. I believe Brad uses a spacemouse to rotate objects around but that is not needed.
@@wolf9545 thank you
Love your videos. I have a challenge for you. How would you model the front or back of the body of a single cutaway archtop guitar? Like a Benedetto or Gibson L5 for reference.
I've never attempted to model a guitar in Fusion. However, I do know that there are a lot of TH-cam videos on guitar making with Fusion. Hopefully one of them can help you.
@@bradtallis8968 Yes, thanks. I think I have looked at most of them. It's the archtop that seams to be the hard part.
why split the body instead of split face? You can just use split face and use draft with parting line and two side option instead of splitting the body and using the move tool
I tried using Split Face originally, but it doesn't always work the way you want it to. If I just split the face, there wouldn't be a "boundary edge" on the front and back of the part where the face needed to rotate. By splitting the body, it creates those boundary edges.
@@bradtallis8968 The parting line only has to be on the split face. You don't need it on the front and back of the part. I can showcase it and post it on the fusion forums (as I already tested it out), but the autodesk forum is malfunctioning as it keeps automatically refreshing and redirecting the page back to the index.
I did not see the last rad. of 1.0 called out on the print.
Fire your draftsman he's slackin!
Ya. I had recorded most of my video before I realized I had left off the 1mm callout and I didn't want to re-record the whole thing. So, I guess I'll have to fire myself...
@@bradtallis8968 No don't do that...
That dimension may take another view to add..I think