Not talking about this game specifically but I've seen you play this map several times & notice you rarely make a play for the flag on the hill to the right (smaller village) from the start. It's only marginally slower to reach from your side, when approaching off road from the south & into the woods. Even if you only send a small group there & can't hold it, it gives the enemy a headache & if you do gain a foothold, you can push on to the edge of the hill & threaten one of the enemy reinforcement roads. Even sending something like a flamer as a feint might be worthwhile. Just a suggestion :)
the Sturm pioneers - you were unlucky . You pushed with 3 on the right but each time a SturmP met multiple units by itself. The 2nd unit is the best exmple where it's met a moly and the other pushed forward and was met by 3 units - none managed to shoot and were out of range of your leader - 1 rank v's 2 rank units
The LL buff is huge. This div I felt was going to be the worst FSJ div but dont think that will be the case anylonger. I think this makes methink this was going to be a meh level div to a decent div. Same as DBSAS. I think you did get a decent amount of good ranges in the right forest. But other than that flieger held the initiative on this map ensuring that the fights were in his favor. Then he managed to get the flags. and while you traded back up after that it was just to get to equal footing while he held the flags. was a good game though
2:50 "I'm giving up this side...." Deploying more than you do when you actually try to win that side. :D Sorry, I had a laugh because that's also what I do when I'm "giving up a side".
The german units sometimes say: "Das ist keine Übung!" which translates to "This is not an exercise!" "Hi Daddy" "Hi Emma" "What are you doing daddy?" "Das ist keine Übung! Daddy muss arbeiten. Ob's stürmt oder schneit..."
Dont think they nerfed radio mortars for germans. They changed the fj mortars to act more like 60mm mortars. They still have regular mortars together with fj mortars I think.
the start was lucky, you decided to set up a defensive position on the left, he decided to attack the middle & right. He still played well but you were outgunned on the right to start with and while you put extra troops into tthe right he could add extra in the middle. Hope you noticed his cavalry scout in the middle had a clear shot at the stug at about 100m but never took the shot
"Hi Daddy" "Hi Emma" "What are you doing daddy?" "WE LOST THE CENTER HILL... WHERE IS MY COUNTER-BATTERY?; WE MUST CLEAR THE WOODS!"
Exactly right hahaha
“You’re a cutie pie I love you” -Haupsturm Fuhrer FS Normandy 1944
Hahahaha
GG! Thanks for the cast!
the fw 190 a-8s with rockets regain the 600km speed if you just fire the rockets and then fly to the enemy.
Good point!
Not talking about this game specifically but I've seen you play this map several times & notice you rarely make a play for the flag on the hill to the right (smaller village) from the start.
It's only marginally slower to reach from your side, when approaching off road from the south & into the woods.
Even if you only send a small group there & can't hold it, it gives the enemy a headache & if you do gain a foothold, you can push on to the edge of the hill & threaten one of the enemy reinforcement roads. Even sending something like a flamer as a feint might be worthwhile.
Just a suggestion :)
Thank you! I think I have done it before, this division didn't feel like it had the speed to get there in time
I look forward to these vids in my feed appreciate the grind to post daily
Glad you like them! Thanks for watching!
the Sturm pioneers - you were unlucky . You pushed with 3 on the right but each time a SturmP met multiple units by itself. The 2nd unit is the best exmple where it's met a moly and the other pushed forward and was met by 3 units - none managed to shoot and were out of range of your leader - 1 rank v's 2 rank units
Yeah I did not stack them very well and got wrecked
This is the second SD2 video I have watched with child intervention :D
Yeah I try to keep her out but sometime she slips in haha
my favourite ranked division from sd44
Nice!
The LL buff is huge. This div I felt was going to be the worst FSJ div but dont think that will be the case anylonger. I think this makes methink this was going to be a meh level div to a decent div. Same as DBSAS. I think you did get a decent amount of good ranges in the right forest. But other than that flieger held the initiative on this map ensuring that the fights were in his favor. Then he managed to get the flags. and while you traded back up after that it was just to get to equal footing while he held the flags. was a good game though
Yeah the point buff really helped this division a lot
For a moment I thought I accidentally loaded the wrong video when I seen you were on this side of the map and realized nope just how it is haha
Yeah I am always on the same side of the map
2:50 "I'm giving up this side...." Deploying more than you do when you actually try to win that side. :D
Sorry, I had a laugh because that's also what I do when I'm "giving up a side".
I dont want to lose more than intended haha the point is I didn't have to deploy anymore up there haha
The german units sometimes say: "Das ist keine Übung!" which translates to "This is not an exercise!"
"Hi Daddy" "Hi Emma" "What are you doing daddy?"
"Das ist keine Übung! Daddy muss arbeiten. Ob's stürmt oder schneit..."
LOL
Since they nerfed the range on radio mortars for axis, why don't they nerf allied radio mortars? Why do allied radio mortars still shoot 3k?
Dont think they nerfed radio mortars for germans. They changed the fj mortars to act more like 60mm mortars. They still have regular mortars together with fj mortars I think.
@@redgaarden8101yes
Because historically the fsj mortars were actually a smaller mortar that could not fire as far. so its for historical acccuracy, not balance
I was under the assumption that Paratrooper divions maybe didn't have the big rounds with them in their air-droppable mortars. A guess, though.
Where op 120mm radio mortar :)
I just couldn't fit them but I should try
the start was lucky, you decided to set up a defensive position on the left, he decided to attack the middle & right. He still played well but you were outgunned on the right to start with and while you put extra troops into tthe right he could add extra in the middle. Hope you noticed his cavalry scout in the middle had a clear shot at the stug at about 100m but never took the shot
Totally missed that haha
"The perfect FSJ Division"... No, no don't want any of that thank you. They are strong enough!
Hahaha the mortar nerf does matter they aren't as good
if she is old enough teach her competetiv "Pokemmo" ^^ and stream her games.
Hahaha too young for that still