LIFEDRINKER WARLOCK - PURE PACT OF THE BLADE FIEND WARLOCK BUILD GUIDE | Baldur's Gate 3 | Patch 6
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- เผยแพร่เมื่อ 16 มิ.ย. 2024
- Been trying to figure out how to place a pure Pact of the Blade Fiend Warlock? Then do I have the build guide for you!
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Music: Grundar by Alexander Nakarada (www.serpentsoundstudios.com)
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Music: Stöðvar by Alexander Nakarada (www.serpentsoundstudios.com)
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Music: Celtic Ambience by Alexander Nakarada (www.serpentsoundstudios.com)
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Music: Horsemen Approach by Alexander Nakarada (www.serpentsoundstudios.com)
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Music: Hymn to the Gods by Alexander Nakarada (www.serpentsoundstudios.com)
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0:00 Intro
1:36 Level 1
6:30 Level 2
8:37 Level 3
9:50 Level 4
11:34 Level 5
13:00 Level 6
14:07 Level 7
16:05 Level 8
16:48 Level 9
17:36 Level 10
18:38 Level 11
20:26 Level 12
21:45 Multiclass Options
22:29 Act 1 Gear
24:47 Act 2 Gear
25:19 Act 3 Gear
27:44 Team Options
28:18 Outro - เกม
You get an immediate thumbs up for knowing how Hex ACTUALLY works.
It is so commonly misunderstood I felt obligated to spell it out for people haha
I play a Hexblood Rune Knight in my tabletop campaign. Fights can take a little bit of setting up, but giants might and casting hex on a target for strength checks makes along with the grappler feat can be pretty fun. I wish I could bring my build into this game.
@@UltravioletArtsya know what you get a sub from this warlock main
@@UltravioletArts I actually use hex early on not just for damage but for wisdom checks. I have a cleric or wizard cast hold person and then use great weapon Master early in act 1
@@ededandeddy2115That's what they were talking about, it doesn't affect saving throws (hold person is a wisdom saving throw) but it does affect ability checks (shoving is a strength check)
I love this! I immediately thought of pairing it up with my Eldritch Knight Gale with Abjuration Wizard in it, and a Tempus worshipping Sword Bard/War cleric!
Imagine my saddness, impressed by the creative build video and going to the channel to check out more build videos, only to find out that this is the first one 😢
Don't worry my friend, more to come
Great video and perfect timing for me as i just started a pact of the blade fiend warlock!
"With the intention of eating a certain piece of hair." I cracked up at this so hard, even knowing precisely what you're talking about.
Something I'm seeing on my level 12 warlock with lifedrinker is that its triggering twice if the taget I'm hitting has hex applied. I'll see "7 necrotic (lifedrinker)" followed by "10 necrotic (1d6 = 3, Hex)"
Its doubling the value from lifedrinker in fights where I dont need something like Hunger of Hadar, and as long as that concentration is maintained it's one spell skot for an all day boost. Plus it activates the strange conduit ring.
As an additional bonus to every wrapon swing, if you are willing to do some setup st the start of a new day, you can use the bonus if the Drakethroat Glaive that csn be purchased in act 2. Temporarily bind that as your pact wrapon, drop the one you intend to use on the ground, cast the Draconic Elemental Weapon spell from the glaive and target the weapon on the ground, pick it up snd rebind it. Additional 1d4 of element of your choice on every hit!
For race, Gith is the obvious choice imo. Medium armor since you’re gonna be in melee a lot and want decent AC while still wielding a two-handed weapon. Human is strictly worse than half-elf. Good video!
Personally I like to give Wyll at least a 1 level dip into Ranger for the "Favored Enemy" option "Ranger Knight", which grants Heavy Armor Proficiency as well as History proficiency. (Note that if you break his pact then at the reunion party at the end of the game he says he has gotten used to being a Ranger instead of a Warlock, so it is practically canon.)
I usually pair this with "Natura l Explorer" option "Wasteland Wanderer: Fire" to make his resistant to fire, to reduce how much his own spells can hurt him if he sets things on fire too close.
After that I am often tempted to take another Ranger level for a Fighting Style, but if I do that it seems almost obligatory to take Ranger 3 to become a Gloomstalker and get an extra attack without using an action or bonus action on the first turn of combat. It is then tempting to go on to level 5 Ranger for the extra attack which stacks on top of the Pact of the Blade extra attack.
Agree with 1/2 elf >> humans, but Dwarf can offer dark vision and poison resistance making them quite a viable choice as well. There are certain important parts of early Act 1 when things like dark vision and poison resistance do matter.
Yep, either dwarf or gith, but gith is a bit better.
Been looking for builds finally found one. Hope to see more build videos in the future
You certainly will!
@@UltravioletArtsloved the format as well with the act 1-3 items and the other options you have into multi classing
Lmaoo I love that by the end I was thinking “hmm this will fit well into my throw barbarian/gloomstalker party and that’s what you name checked at the end
Haha yeah the like top 4 or 5 builds are pretty figured out at this point. Nice thing about this one is it supports those builds really well! Trap a bunch of enemies in a hunger of hadar and attack them as they come out or eldritch blast them back in? Game over
My gith full warlock is definitely my top 3 builds
For fiendish vigor, it's one of those spells/invocations that are strong early and bad late. At lvl 2 - lvl 4 a free +7hp and static 7hp heal in a fight can save an encounter. On top of this, the spell counts as a lvl1 spell while costing no resources at all (beyond the action it takes to cast it). This means warlocks who multiclass into storm sorcerers can literally fly at will during exploration.
You also have access to this kind of flight during combat but it uses both an action and bonus action meaning you don't get to attack so it's kind of bad mid combat (unless you are hasted...)
TLDR: 7hp is good from lvl1 to 4 and you can fly during exploration
Yeah I could see taking it with one of the other subclasses but not really with fiend's temp hp ability. That is actually a really interesting interaction with storm sorcerer though that I hadn't considered, flying certainly makes exploring a lot easier! haha
Loved playing the Wyll origin because the Warlock class was so powerful. I usually don’t go for full magic caster classes but BG3 did their thing with this one.
to be fair, Warlock is so well rounded, you can go melee aswell. Darkness/Devils sight/Great Weapon master is seriously strong, aswell as defensive spells or offensive spells.
I didn’t know how sweet a full warlock build could be, this is exactly what play style I was looking for!
Nice guide! I think Githyanki would be a great choice for misty step and medium armour.
Just a nitpick - the eldritch invocations that give you confusion and slow are definitely not bad. They’re great AoE control spells to have up your sleeve, as they can win fights and they don’t hit allies.
I’ve used confusion extensively and it works great. I had bosses just skipping turns and destroying their own minions. Slow trivialises the battle against Grym because it takes away attacks of opportunity and makes him really easy to kite.
This is definitely what I'm doing for my honour mode run. I loved playing a Lockadin on Tactician but you can't get that triple attack in honour mode. I had no idea Warlock without multiclass could be such a strong melee fighter.
Oh this is very interesting. Im doing a level 20 modded co-op playthrough. Might need to take this and make some adjustments. Maybe 12 warlock/8 swords bard or 8 paladin.
This is the build i need for my wyll origins run 😊
I really wish I had done this as Wyll! I'll probably do a similar run at some point haha
My very first Tav was a Pact of the Tome GOOlock. I definitely agree that the class as a whole is underrated. The only multiclass I did was Fighter 1 at the very start and I never felt underpowered. It kinda helps that spellsparker is pretty busted. Then in act 3 I finished reading Thay and upgraded to the staff of cherished necromancy. Bestow Curse completely shut Raphael down.
Oh yeah definitely solid no matter how you build them basically. I'm close to the end of an honour mode run right now as a GOO warlock 9/Champion Fighter 3 Dark Urge with all the critical hit and reverberation gear I can stack and it is carrying the run. And yeah lightning charges are extremely good with Eldritch Blast haha
Do you happen to have this whole build memorized
@@michaelhopkins4057 Kind of. It was really straightforward with a few key spells at the lower levels then moving more into a control/summoning style in the mid-late game
Iirc My stat spread was 8 str 10 dex because I planned on heavy armor. 14 con. 8 int. 15+1 wisdom for saves. 15+2 cha. I took the actor feat at character level 5 (warlock 4) to get cha to 18. (It’s worth noting that I was a cleric on the nautiloid before recomping to fighter 1/Warlock x, but only until I got withers.)
From character level 2-6 it’s pretty much all about Eldritch Blast. You want Agonizing/Repelling Blast. The two big gear grabs are the Speedy Lightfeet and the Spellsparkler. I used Expeditious Retreat instead of Hex, because it gave extra mobility and extra lightning charges. Other than that spells are player preference. I was a Duergar which gave me free access to invisibility so you might pick that up since it helps a lot. Also superior dark vision is great on a ranged build.
After character level 6 you get the rest of your Tome spells. I used Call Lightning a lot and had Shadowheart casting create water because it upped to damage of Call and my charged Eldritch Blasts. This is when I switched out my shoes because I had more important concentration than Retreat.
You also get a Raise Dead spell from Tome and Danse Macabre when you finish Necromancy of Thay. The best necromancy spell in your arsenal is Bestow Curse though. You basically want everything from Mystic Carrion (hood/staff/ring) and Amulet of the Devout even though you’re not a cleric. Then you can run right up to bosses and make them skip their turns while your minions and companions dog pile them.
@@michaelhopkins4057 Side note: I found out after my play through that you can use Dual Wielder to use both staffs at the same time instead of switching them around like I did.
@@UltravioletArts You should consider wear bhaalist armor and replace the 2h sword covered in the build with the djin trident, it will help you stack reverberation, benefits from 2HWM and do piercing dmg, combine with you'r crit gear and the bhaalist armor you double you'r weapon dmg by inflicting vulnerability to you'r target, then double the total amount again at every crit. You can also do even better and go with dualist prerogative and replace the 2HM feat with savage attacker, witch allow you to do 3 attack per turn, still does piercing dmg to synergise with bhaalist armor, and savage attacker will increase even more you'r crit chance and will help to make you'r base dmg to be higher and benefits more from the vulnerability and the crits dmg boosts, you'll do tons of damage and it add some blade of frontier vibe that i like a lot.
It's a very cool build anyway, hope to see more builds later !
Nice! Another warlock budy who knows that this class is self-sufficient without multi-classing! Just finished my honour mode with my drow warlock with pretty much the same build except i went for Bhaalist armour with orin's shortsword and mizora's rapier offhand (mainly for the cambion). This class is really self-sufficient, for big encounters I used to pre-cast Aghatys/fireshield/mirror-image/fiendish resistance into short rest. With cloack of displacement you're pretty much an untouchable mage warrior with tons of melee damage, great controls, and IF my foes managed to hit you in melee range they just get 27 to 43 damage for free. By far one of my favorite builds with tavern brawler monk.
Absolutely, I think most people acknowledge that warlock is decent but still underrate it. Especially the later levels. I hear a lot of people they don't get much after level 5 but 3 level 5 slots per short rest and their late defensive abilities are so good
Actually good warlock video I have been looking for a moment (I have one question what would you do for armor early/mid game)
If you don't have access to medium armour and shields then probably your best bet is just clothing with mage armour and bracers of defense. Otherwise just the best light armour you can find, Minthara's is pretty good. In my actualy playthrough I grabbed medium armour master for the early game for shields and just the highest AC medium armour. Dex isn't maxed so the exotic material armours aren't great but the base dark justiciar armour with con save advantage was great!
I've been thinking about playing the game as Wyll and this is now the second video I've seen in the last three days coveting a pure warlock spellblade build. Talk about serendipity! I guess I know what i have to do.... just as soon as i finish my current evil Durge run 😈
Yeees, let the power of your pact flow through you
Take a look at a warlock x sword bard if you want it to be on roids 😊
@Rev3rence Can you give me the highlights? What makes a bardlock so good? Being your own source of Song of Rest would be nice, and you'd get the sword bard flourishes...
But you also lose out on Lifedrinker. Lifedrinker + circlet of arcane synergy + balduran's giant slayer + potion of cloud giant strength + gwm gives you insanely strong basic attacks all day long.
@@contramundi5873 running blade pact would already disable the giant potion gains..
Running with the band of the mystic scoundrel you can spread so much cc and you can also upkeep a +4 ac every turn or reposition enemies by pushing them to then shoot em with your eldritch blast.
You can also aoe with flourish.
You also gain a 3rd attack because pact's double attack and lvl 6 bard's double attack stack. Ofc if you don't want to cc them and just want to slap them with hunger of hadar that always works too. And ofc your party gains a good front face that is very skilled in all rp and another short rest.
I actually used duelist's prerogative for that build and not gwm 2h abuse 😅
@Rev3rence hmm. Does the double strength bonus from the giant slayer not stack with blade pact on honor mode? I only tested on Tactician.
Interesting points! I might give it a try. I still kind of like the simplicity of sticking to a single class though. And the blade pact warlock can also wear that ring and the Helm of arcan acuity and do some great cc.
I'll have to think this over next time I start a new game
I LOVE this build, but it seems to brush off the shoulder my favourite invocation too easily. Thus, in defence of "Armour of Shadows" (aka using clothing for your warlock):
Mage armour automatically gives the highest early game AC possible at level 2 (13+Dex) and Dex. Heavy dexterity class like warlock benefits from this particularly Big Time in comparison to say Wizard, who's measly HP requires high Constitution investment instead.
Highest light armour AC in The Game itself rides only up to 14+dex, and you get access to those in act3 the earliest. With dex 16(+3) and eather a shield (Any+2 or Viconia's act3 shield for a +3) or Bracers of defence (+2 when shieldless and armourless) that would make early game clothing only AC a total of 18 in act1, possibly before even reaching level 3 if you dont feel like fighting goblins much and talk your way into Blighted Village like the charisma user that you are. You can also slap the ring of Protection for extra+1 and lets say Potent robe (act2) for +1 while making your EB even stronger, or Robe of the Weave (act3) for +2 and increase in spell DC for an AC 21 using only CLOTHING. Add a plus 1 to that from Evasive shoes (Act2, as soon as you arrive in Last Light too) and you got 22.
Gets even better if you use Hag hair for a Cha+1 while having 17 at the start and are willing to ignore feats for ASI's. Hag hair= Cha18, ASI+2= Cha 20 at LV 4.
Use other two feats for a ASI +4 for a dex of 20(+5) and AC becomes 13+5+ shield (+2/3)/Bracers (+2)+Ring (+1)+ Evasive Shoes (Counts as clothing,+1)+ Robe of the Weave (+2)= AC 24/25. For no cost, unless you count not being able to wear any armour piece a cost.
Not bad for a melee focused build, AND you'll be sporting a fine spell DC too. You can also replace one of the ASI's with a Mirror of Loss use for a +2 to dexterity thus freeing the feat slot, if you dont want to use it for a Cha+2 (bringing charisma total to 22 aka +6).
This looks really fun. An immortal melee caster/controller.
With some minor adjustments (focusing on a rapier for a weapon) this is a great roleplay build for wyll
Absolutely! With the infernal rapier in act 2 and duelist's prerogative in act 3 you have great options too!
On the subject of early GWM and getting advantage, fighting in darkness gives you advantage (with Devil's Sight) while also giving enemies disadvantage. There's also the Unseen Menace in Act 1, an invisible pike for permanent advantage (until you miss a swing and then it loses that feature for 2 turns.)
Yeah there are definitely good options if you want to take it earlier like devil's sight, having a wolf-heart barbarian in your team, spells like faerie fire, and of course the risky ring in act 2
I find this very useful since I've been stocking honor mode with my friend and I've been keen on playing warlock, but I've only been playing on normal difficulty.
This video is more than just how to build one op build or telling you what is a must, instead you're giving me ideas how I can work with my friend and companion to continue, providing many options and items from different act is really a great help!
It's really helps me figure out many things, thank you!
I'm glad you got a lot out of it! Happy to know the thoroughness is helpful to people, thank you!
Warlock is by far my favorite class
Harmonic Dueller is *sick* for this build. *Another* +CHA to dmg is nutty, and you can pick it up at the very beginning of Act 3 and use it throughout the remainder of the game. Plus it leaves you free to use an OH/shield, and frees up the feat you'd be using for GWM for another purpose.
Absolutely I should have mentioned it! Could also be used with the infernal rapier for a dual wielding build
Pure Bladelock with the Bhaal armor and duelers prerogative is Insane
Yeah that would probably be the best choice without Great Weapon Master!
I went with 17 CHA at CC, +1 CHA Actor, +2 CHA ASI, Dual Wielder, +1 CHA Hair, +3 CHA Mirror, and wielded Harmonic Dueller in the offhand. That's a massive +7 CHA modifier that is used for Attack Rolls, Damage Rolls, Lifedrinker, Harmonic Dueller's buff (Actor's Performance Expertise all but guarantees the Performance check, failing only on Nat 1s), and Arcane Synergy. And with Bhaalist Armour, toggle the Aura of Murder to easily proc Arcane Synergy from Diadem, and it also makes enemies Vulnerable to Piercing damage from your dual Rapiers Duellist's Prerogative and Harmonic Dueller. Who needs GWM! 😉
@@CheekSoda This is the way
Ooooh. Go dual wielder, put duelist's perogative in the main hand and off hand that rapier that Wyll gets from Mizora in act 2 that lets you summon a Deva. That with Minions of Chaos, the Create Undead spell, and Create Undead from Necromancy of Thay and you've got quite a little army.
@@contramundi5873 you lose out on a bonus action if you use it with a weapon or shield bro
I can see someone using hex not as a damage boost but rather as a way to decrease initiative by casting it before combat. That would give the enemy disadvantage on initiative
Nice guide. My first playthrough was with a lockadin as the main and loved the build and rp flavor it lends. Of course now with honor mode and not being able to stack pact attack with extra attack made the warlock sort of just good but not amongst the elites (bard).. Swords Bard is just better in every way if you want a gish character. But hey thanks for reminding me how cool the class still is.
Yeah sadly Swords Bard being over-tuned does overshadow Warlocks. They make a great pair in a party though since the warlock is less reliant on specific equipment!
True that! Not like honor mode requires meta gaming. I want to try a pure rogue build. Sneak dice in all its underwhelming glory!
@@andrewwilliam4741 haha yeah so do I, it is pretty easy to get piercing vulnerability late game, or do a psychic build with the shadow blade and psionic resonator, or use the ne’er misser to do force damage and have other party members apply frozen force. A lot more work than other builds but it has promise. Plus reliable talent taking away critical fails 😍
My stat line is 10str/14dex/16con/8int/10wis/16cha. I picked a gith and use him with medium armor
I think either the duelist prerogative or the rapier mizora gives Wyll when freeing her in act 2 are great weapon choices
Take a 1 level dip into Fighter for Two Weapon Fighting and you've actually got a pretty good duel wielder set up there, especially at 24 Charisma.
For sure! A great alternate choice from a great weapon master version! With the infernal rapier you can also actually dual wield with that and a pact weapon both using charisma. Obviously prerogative is better alone though haha
Hold person is amazing on warlock - you can cc the whole encounter as it is cast on high spell slot.
Very true! The high level spell levels are potent, same thing with command
The Whispering Promise ring would actually be very clutch with this build as when combined with the Sword of Chaos you'd nearly constantly Blessed.
Yeah if you aren't using it on a dedicated support that would be a great fit
Great video! However as a font nerd can you please tell me what font you used for the Party Options text? It’s beautiful!❤
The font is called Beleren! It's from Magic the Gathering!
Love this build! I’m thinking of doing one similar. I wanna cap Charisma though to 22 to get as much out of Lifedrinker as possible
Cap is 24 if you use mirror of loss.
Mirror of loss: easy +2 charisma if you pass intelligence -> religion check. If you pass intelligence check-> then explore some dialogue options you can get a +1 then the +2 boost making it +3. If you don’t wanna invest in auntie ethel hair and ASI you can use Duke’s longsword or birthright hat for +2 boost.
@@CMiY0 yeah I didn’t get auntie Ethel’s hair because in the beginning of my playthrough I went in blind and didn’t trust her lmao
I’ll have to look up the mirror. I’m using Birthright to put my Charisma at 22. I did 2 ASIs (to 18>20) and I think my other feat was the dueling one or I did ASI to dex to bring it to 18. I’m using the Duelist Prerogative Rapier with no off hand for the bonus, and Bhaalist armor for Piercing damage vulnerability + theme lol
Edit: just looked up that mirror. Imma try to do it since I’m in Act 3 about to fight Orin. I’m a Gith so do you think I should use Astral Knowledge Intelligence + Enhance Ability Intelligence? I’m on Tactician so I can save scum it I guess.
@@Quantum_Bluntz oo that was similar to what I ran on Wyll as Warlock. What class are you using? Enhance ability gives you advantage while Githyanki ability gives you proficiency (+2 before Lvl 5, +3 before Lvl 9, and +4 at Lvl 9-12). You can combine them if you really need to pass a check.
@@CMiY0 I switch between 12 Warlock for Lifedrinker and Lockadin sometimes since I’m on Tactician and the extra attacks stack. But I prefer the Lifedrinker with Duelist Perogative
@@Quantum_Bluntz same I prefer life drinker cause Warlock is so much more fun with a third spell slot. I love Warlock because I feel like my slots never get wasted. I’m not afraid to use them and they’re always the best available level of spell. It’s insanely refreshing compared to a Wizard and Sorcerer. I used to play Sorcerer only but then I tried Wizard and Warlock they all have their charms but Warlock is my #1 atm.
Anyways that third spell slot is a game changer in my opinion. Your spells are so powerful that you can just use neutral to cleanup after a good spell to control the field.
Hmm, this is perhaps the best melee warlock build I've seen. It might actually be a valid alternative to the Potent Robe's +CHA to cantrip damage, which basically adds a static 15 damage to eldritch blast.
Appreciate it! You can definitely get good melee damage. Technically this character could still wear potent robes if you wanted though, best of both worlds!
(If you make all your unused companions bards you can get way to many short rests, do what you will with this)
12:01 Devil’s Sight doesn’t give you regular darkvision, it gives you the ability to see through magical darkness such as the darkness spell which regular darkvision can’t see through, so it’s very good whether you have darkvision or not
"You can see normally in darkness, both magical and non-magical, to a distance of 24 m / 80 ft."
How do you feel about 7/5 Gith Sorlock I love hunger of hadar wanna build around zone control and pact of the blade the get up in their
It's definitely good! Hunger of Hadar just wins a ton of encounters so there is no wrong way to cast it haha. I'm not sure if you would really get much out of sorcerer that way though, paladin or swords bard could be a better dip, even on honour mode where the extra attacks don't stack. But if you want to focus more on flinging spells and having pact of the blade more as a back up, or building around quicken spell + band of the mystic scoundrel then a 5/7 or 7/5 warlock/sorcerer would be a great fit!
Well spoken, seem intelligent, actually knows what hex does.. I hope you have more builds. Great vid.
I'm pretty sure Duke Ravenguard's Longsword does stack above 20. I once used the Script Extender Console to give Wyll 2 of them to dual wield after he had already maxed out his charisma, and it brought him up to a 24. However, when I first tried using it he was already wearing Birthright, which is a +2 charisma to a maximum of 22, and found that Birthright must get applied after the longsword and it provided no further benefit.
Hmm yeah I just tested again myself and I think you're right! I must have had birthright equipped so had that same problem!
I used pact of the fey and duegar for the darkvision, invis, and the big biceps 😩
Also assassin is essential. But yeah, 3 crits with fear in aoe and surprised is a pretty good start to fights.
Duegar and halflings are sooo busted. I’m doing a run with a Halfling named Lucky 😂 and using the passive from light cleric 1, already makes you annoyingly op, plus being able to stealth right in front of people will never not be hilarious
Yeah all great! I have acouple fey builds in mind. I'm playing with a crit goo lock right now and I am thinking of experimenting with some assassin levels! Halfling luck might be the best ability in the game and it honestly makes me mad haha
Love the build maybe the armor and weapon Not right
Going 5 into warlock and 6 into lore bard is peak memes.
Ha but also still a good build 😂
Thanks for the guide! Quick question: How do you use Sword of Chaos when the character can't use a two-handed weapon or a weapon of war?
Pact of the blade lets you bind any weapon to you, which makes you proficient with that weapon and allows you to add your charisma mod to your attack rolls and damage instead of dex/str
For a Dark Urge warlock, my thoughts are that Bhaal is your patron and Scleritas is the guy keeping an eye on you.
Yeah that's a great headcannon! definitely has a pact vibe to it, I did a GOO warlock for my honour mode durge playthrough
How would you go on fighting an enemy that is far from you? Would you use dash to close the distance or jump, use a spell and then close the distance on the next turn
You would use Misty step to close the gap.
I would really like to run a tankier Wyll warlock, with 1h + shield on tactician. Could this build still be good? Even though it's just light armor? (Or just go multiclass 1 lvl fighter for armor and fighting style, but full warlock brawler is cool, and delaying feels a bit bad.) I'm a bit worried I wont have anyone to wear medium armor.
This is my first real playthrough and I'm playing Wyll with Karlach and Gale (divination). Will probably make the 4th character supportive, like a cleric, druid or bard for maximum shortrest synergy :)
Great video! Really excited to start playing, just a lot of analysis paralysis. But this could be it!
Subbed!
Yeah it can definitely still be good! There are some great shields in the game and you can still make dex your secondary stat for decent AC, and there are two really good light armours in act 3. But I will say that if you are playing on tactician than it is hard to ignore that pact weapon extra attack stacks with regular extra attack. So you could take 5 levels of fighter or paladin, or 6 levels of swords bard to make 3 attacks each turn! All these options makes the choices hard but luckily the ease of respecing with Withers makes sure you can't be punished for a leveling decision you decide you don't like. Plus there are always more playthroughs for more builds 😉
@@UltravioletArts About extra attack, a Ranger Knight could work too. And get some proficiencies and cool passives. Although bard/paladin/fighter is probably strictly better.
Anyway, started my playthrough, looking forward to continuing!
I assume that this works with a max level toon. What I never see are builds that work throughout a gameplay.
Would Belm be a better option than balduran giantslayer for lifedrinker warlock? I usually like to use the hunting bow or the shield that gives 1 spell (for hex)
If you want a shield belm could be a good choice, I might like Ravenguard's Longsword or Harmonic Dueller a bit better though
I think your statement about fire damage being the most resisted is a tabletop thing. I'm pretty sure it's either tied or second in place to radiant or necrotic for Baldurs Gate 3
I've not faced a lot, if any enemies which are resistant or immune to radiant damage in BG3. Do you mean poison or necrotic? Because poison damage is heavily resisted the second you get to the second half of act 1 (not counting the Gith Creche), and becomes worthless the second you get to act 2. Necrotic is heavily resisted in act 2 and a lot of act 3.
That might be true. Most of the necrotic resistance is in act 2 though before getting lifedrinker, but there is also a lot of fire immunity with all the fiends. Poison might actually be the most resisted/immune
Does the legendary rapier stack with this cause if so wouldn't that like triple or quadruple the damage?
Yep it stacks. Also if you’re interested in rapiers with Warlocks I have a cool suggestion for this Warlock build as I’ve played this build a ton. You can use Harmonic Dueller as main weapon pact bind it then run Belm or Infernal Rapier in off hand using Duel Wield feat. This way using Harmonic Dueller ability you can stack your charisma (probably +6 or +7) twice meaning you get +12-14 damage on every single strike from Harmonic Dueller and off hand.
Make sure to get actor feat to always get Harmonic Dueller to affect to succeed. If you’re using Belm over Infernal Rapier it would be better since you wouldn’t need the balanced hand gloves to apply full damage on your bonus action strike. Infernal rapier does give you a free level 6 cambion summon+it looks “cooler.”
If you really wanna go all in on being a legit gish then finding a way to get Bhaalist Armor and stacking it with Diadem of Arcane hat would quite literally make you hit for at least 40+ with a single strike WITHOUT riders and modifiers (easily can get to like 50-60 which approaches Tavern Brawler thrower levels). Do this on Ascended Astarion and its just over lol.
Great video! Maybe i missed it in the video. How are you able to use heavy armor on a warlock?
The helldusk armour doesn't require proficiency!
@@UltravioletArts mind blown....wow thank you
Thank you for an accurate Warlock guide. I agree that the Warlock is an under-rated class (especially since all manner of Bards feels meta = more short rests)
I think that multiclassing Paladin is great but the 7Warlock/5Paladin is more optimal.
Paladin smites cap at level 4 spell slots, so level 5 spell slots smite just as hard as level 4.
You'll get extra attack with the Paladin; with your Pact of the Blade, that's 3 attacks.
Yeah this is true! I am keeping honour mode in mind though where the extra attacks don't stack. So I'd still probably do more like an 8/4 split favouring warlock or focus more on the Paladin side going 4/8
"Banishment is just a different version of hold person" except the fact it's not
What even is nova damage? Sounds like it should be aoe damage, but that can't be right given the context. I've heard the term used a few places in bg3 content, typically coming from people with dnd experience.
Nova damage is basically high burst damage in a single turn that usually expends some number of resources. A fighter making three attacks and then using action surging is a great example of single target nova damage, and the spellcasters are much better at AOE nova damage when you can cast fireball or chain lightning multiple times in a turn. But there are some high level single target spells like Disintegrate that are also good single target nova damage.
Do u think this class would work well for a dark urge playthrough
Yeah I think it is great for a Durge!
Instead of great weapon master feat, wouldn't savage attacker be better? Basically advantage on all your weapon damage rolls
We aren't really rolling enough dice to make great use of savage attacker. A lot of the damage is coming from flat bonuses like our charisma, lifedrinker and magical weapon bonus. You can get a few other riders like helldusk gloves but I think the +10 from GWM would give both a higher average damage and higher max damage
So. Grymforge weapons always crit. Does that work with great old one passive?
Well the grymforge weapons only crit against objects and not creatures sadly. I'd have to test if mortal reminder triggers from critting an object
@UltravioletArts huh, maybe I missed it but I would swear the "object" in the line about always a crit wasn't there. Thought maybe it was a sneaky change. Well, I have the molds gonna double check that
Would this work for a good durge
Yeah I think so!
Nice .. I hate multi class myself doesn’t seem to fit in role play anyways
Balduran's Giantslayer + Elixir of Cloud Giant Strength + great weapon master in this build… so strong
"warlock underrated" **DEBATABLE**
lol maybe more accurate to say the second half of the class is a bit underrated?
@@UltravioletArts I have spent the past 3 hours writing and deleting my reply to this, so I am just going to say that your opinion on the matter is valid.
im sorry, a skill monkey?
lol yeah it's a term for characters with lots of skill proficiencies basically, I suppose it is more of a colloquial table top term than an official one though
@UltravioletArts also pretty common term for this style of game. Particularly the pathfinder games.
Can it really be called a build if it’s only one class?
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This guy and his crazy ideas
this is more of an overview of fiend warlock more so than a build guide. still good tho.
Appreciate it, yeah I definitely had that feeling though while making the video that it felt like less of a build guide because it was a pure warlock. Other builds will have multiclassing but I'm not sure what else I could have added to this one beyond being more specifics about itemization options and maybe more in-depth detail on how to play it
this guy sounds like mark zuckerberg