Unreal Engine 5.4 Sneak Peek | GDC 2024

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  • เผยแพร่เมื่อ 29 เม.ย. 2024
  • Get a first look at the innovative new functionality of Unreal Engine 5.4! Join us for a presentation highlighting the top new features coming to game developers.
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ความคิดเห็น • 591

  • @uenote3280
    @uenote3280 12 วันที่ผ่านมา +320

    00:00 intro
    00:58 nanite improvement
    06:23 localized volume fog (new in 5.4)
    07:30 heterogeneous volume improvement
    09:30 animation
    10:34 animation - modular control rig
    20:43 new character retargeting
    22:11 skeleton editor
    23:54 motion matching
    27:12 PCG
    28:26 audio

    • @Khalid_Looby
      @Khalid_Looby 12 วันที่ผ่านมา +3

      thx

    • @johndawson6057
      @johndawson6057 12 วันที่ผ่านมา +3

      May your god bless you❤

    • @Kentkent-sd2xr
      @Kentkent-sd2xr 11 วันที่ผ่านมา

      🦒

    • @leaivv
      @leaivv 10 วันที่ผ่านมา

      @@johndawson6057That‘s funny

    • @fredfinks
      @fredfinks 8 วันที่ผ่านมา +1

      How long until we see games like this that can run on say a 4080 equivalent? (or even of the unreal engines from 4 years ago?

  • @Mutant_Fox
    @Mutant_Fox 10 วันที่ผ่านมา +233

    17:43 "Control rig, it just works." Woah shots fired!

    • @onceuponatimeonearth
      @onceuponatimeonearth 10 วันที่ผ่านมา +14

      28:19 again lol

    • @Barnacleboiii
      @Barnacleboiii 10 วันที่ผ่านมา +27

      "It just works" - Todd Howard

    • @Kimera92
      @Kimera92 9 วันที่ผ่านมา +9

      no shots fired, its just a light hearted meme joke

    • @SubjektDelta
      @SubjektDelta 7 วันที่ผ่านมา +1

      that's usually what you say when you outsource a project

    • @postprocessed
      @postprocessed 4 วันที่ผ่านมา

      hope it won't end up like creation engine :D :D

  • @Sozidar
    @Sozidar 13 วันที่ผ่านมา +277

    Guys. New gizmo. Finally. NEW GIZMO.

    • @ryanisanart
      @ryanisanart 13 วันที่ผ่านมา +8

      New gizmo doesn’t allow ctrl+mouse movement unfortunately. I think it’s bugged. edit: sorry i'm wrong, alt+drag to duplicate doesn't work, which he even mentions in the video.

    • @ComfortZoneComic
      @ComfortZoneComic 13 วันที่ผ่านมา

      Good shout tnx

    • @tjrizvi251
      @tjrizvi251 13 วันที่ผ่านมา +4

      Did they fix vertex snapping?

    • @davinsaputraartandgamedev9453
      @davinsaputraartandgamedev9453 12 วันที่ผ่านมา

      @@ryanisanart omg really

    • @ryanisanart
      @ryanisanart 12 วันที่ผ่านมา +1

      @@davinsaputraartandgamedev9453yes, makes it unusable

  • @EVILBUNNY28
    @EVILBUNNY28 10 วันที่ผ่านมา +208

    Unreal is the perfect example of what a game engine should be. Focusing on tools and features to give developers the most creative freedom and control- not wringing out every last cent from them **cough** unity **cough**

    • @pratheepace7832
      @pratheepace7832 9 วันที่ผ่านมา +3

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

    • @handgunpro3195
      @handgunpro3195 9 วันที่ผ่านมา +5

      True, but i've been using unreal engine since you had to pay 20 a month for it, fortnite is the only thing allowing it to be free.

    • @XxZeldaxXXxLinkxX
      @XxZeldaxXXxLinkxX 9 วันที่ผ่านมา +6

      ??? Unreal has had royalties way before unity

    • @JamyzGenius
      @JamyzGenius 9 วันที่ผ่านมา +1

      ​@@pratheepace7832 Hi! Wrote four replies [in my reply thread] but they seem to be going automatically to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format"
      I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins"
      Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"
      I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan."
      Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already"
      What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all."
      I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers!
      Reddit: www.reddit.com/r/unrealengine/comments/13fmcd7/ue52_quixel_bridge_plugin_not_working/
      Epic Forums: forums.unrealengine.com/t/bridge-importing-error/837237/4
      I linked the resources and put this comment in another reply thread with the linked forum posts. I hope this one goes through! last one before I give up sorry. I hope these help!

    • @mrfatuchi
      @mrfatuchi 8 วันที่ผ่านมา +1

      @@handgunpro3195 I'd pay that same money for any engine that has proper support. Tired of all this free nonsense which in the end just makes a product shittier. Unity, in its basic form, lacks so so many features that you could hardly call it an engine. And then you have to install bunch of packages and deal with their shortcomings... But I cant complain because its free...

  • @scrie100
    @scrie100 8 วันที่ผ่านมา +8

    Wow just seeing how well thought out and functional this software is makes me wanna become a game dev on it's own

  • @JamyzGenius
    @JamyzGenius 13 วันที่ผ่านมา +36

    21:11 - Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update!

    • @pratheepace7832
      @pratheepace7832 9 วันที่ผ่านมา +1

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

    • @JamyzGenius
      @JamyzGenius 9 วันที่ผ่านมา

      ​@@pratheepace7832 Hi! Wrote three replies but they seem to be going to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format"
      I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins"
      Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"
      I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan."
      Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already"
      What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all."
      I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers!

    • @JamyzGenius
      @JamyzGenius 9 วันที่ผ่านมา

      ​@@pratheepace7832 Hi! I cannot seem to reply at all, wrote four detailed replies but all went to spam sorry. Cannot seem to link resources either. But google these two threads below. I hope they help you Pra! Cheers!
      One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins"
      Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"

  • @bruceoberleitner3031
    @bruceoberleitner3031 13 วันที่ผ่านมา +14

    Awesome presentation Daryl! You covered a lot of ground in just 30 minutes. Do you have any other presentations available for us to watch?

  • @terenteborfasul
    @terenteborfasul 13 วันที่ผ่านมา +185

    Hey Epic games! As a big fan and daily user of your engine I would be very interested in some critical fixes for older features, like:
    - world partition bugs and performance
    - level streaming bugs and performance
    - BPPs and PLAs breaking all the time from redirector fix
    - HLODs bugs and performance, like not baking along world axis

    • @mootzartdev
      @mootzartdev 13 วันที่ผ่านมา +35

      Yeah they really need to fix old stuff before ramming in new features that only people at Epic can seem to use.

    • @javierignite1895
      @javierignite1895 13 วันที่ผ่านมา +5

      yeah it's been ages since a decent update of WP

    • @xvxluka222
      @xvxluka222 13 วันที่ผ่านมา +1

      They should also update the build system to use cmake or sth like that

    • @bee3D
      @bee3D 13 วันที่ผ่านมา +1

      @@mootzartdevseriously, it seems like absolutely nobody but the best of the best WITHIN EPIC can even show off the features that they make

    • @Isaacrl67
      @Isaacrl67 13 วันที่ผ่านมา +15

      While I agree that more attention to bugs would be great, even 5.3 had a slew of bug fixes for world partition. They love to show off the features in these videos, but if you review the release notes you can see they are also hunting down bugs.

  • @MegaMiley
    @MegaMiley 13 วันที่ผ่านมา +3

    Thanks for showcasing how to use the modular control rigs for vehicles! Literally was trying to do that myself this week and couldn't quite figure out how it was supposed to work :D

  • @King-O-Hell
    @King-O-Hell 8 วันที่ผ่านมา +6

    I've always just been a gamer but it's really cool to see behind the veil a little bit, in regard to the graphical side of things.
    I never cease to be impressed by all of this.

  • @MrSiasman
    @MrSiasman 11 วันที่ผ่านมา +12

    Nice to have an animation guy on the game engine team.:)

  • @Nerdsbew4re
    @Nerdsbew4re 13 วันที่ผ่านมา +11

    Very cool talk Daryl! I wish all the unreal videos could pack this much detail into 30 minutes

    • @zachansen8293
      @zachansen8293 12 วันที่ผ่านมา

      But don't you want to know more about fortnight? What about fortnight? And don't forget about fortnight. It pays the bills, I guess, but it's super dull.

  • @ThatTechGuy123
    @ThatTechGuy123 10 วันที่ผ่านมา +8

    That was really quick but still got sooooo much out of it! You are really great at explaining just enough to get us started and then we can dive deeper in some documentation and tutorials.

  • @aEtherEater
    @aEtherEater 13 วันที่ผ่านมา +4

    Finally getting some vehicle support. It also looks like new animation dataset system is going to make setting up complex characters so much easier!

  • @rtm1619
    @rtm1619 13 วันที่ผ่านมา +95

    I was making a game in unity these past 2 months.. (day job as a c++ quant dev, used to do game dev about 6 years ago, but making a return) I made a huge mistake. Moving over to Unreal guys. It isn't even comparable.

    • @CarTastic-fv6eo
      @CarTastic-fv6eo 12 วันที่ผ่านมา +3

      Same there, but currently need to upgrade my GPU as my old 2060 is struggling with detailed scene.

    • @St4rdog
      @St4rdog 12 วันที่ผ่านมา

      It is comparable, but Unity are bad at marketing. Epic are good at hyping things up for normies who think they are inventing these features.
      10:00 Control rig - Unity "Animation Rigging" package. Since 2018.
      22:00 Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago.
      Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (th-cam.com/video/QNXbAUKkbEc/w-d-xo.html)
      Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space.
      Note how boring and lacking in visuals this talk is compared to Unreal Lumen - th-cam.com/video/qcLBFVFUsI8/w-d-xo.html

    • @indiecore-2022
      @indiecore-2022 11 วันที่ผ่านมา

      I published a game I built in unity, then I decided to try unreal and its not only easier to learn, but Blueprints allow you to never write a line of c++ and the community has custom blueprint plugins for everything literally

    • @mariuspuiu9555
      @mariuspuiu9555 10 วันที่ผ่านมา +1

      it depends on what you want to. both engines are great.

    • @CarTastic-fv6eo
      @CarTastic-fv6eo 10 วันที่ผ่านมา

      @@mariuspuiu9555 Unity is nice engine but has bad management and after latest drama with pricing i wont risk on it anymore.

  • @metternich05
    @metternich05 13 วันที่ผ่านมา +70

    I can't wait to see next gen games built on this and using the full potential of the new technology.

    • @WeaponxiD
      @WeaponxiD 13 วันที่ผ่านมา +19

      And 4090 in min req for 1080p with dlss performance

    • @magnomliman8114
      @magnomliman8114 13 วันที่ผ่านมา +46

      @@WeaponxiD always the cringe comment that cant understand anything and just know that the 4090 is the fastest gpu .typal Roblox kid comment.

    • @WeaponxiD
      @WeaponxiD 13 วันที่ผ่านมา +1

      @@magnomliman8114 wow really? lol

    • @Deliveredmean42
      @Deliveredmean42 13 วันที่ผ่านมา +9

      @@WeaponxiD when these future games comes out that GPU will be seen as a midrange and overly power hungry card.

    • @RealSeanSchumacher
      @RealSeanSchumacher 13 วันที่ผ่านมา +1

      @@WeaponxiDI've actually been making a game with my buddy for over a year now and for being unpackaged and pretty unoptimized, it doesn't run terribly. Im ready to try out the new tesselation because before, it was harder to set up and had a pretty big performance impact (I had to take it out). No matter what, we're getting to a point in videogame development where we are doing things we could do 10 years ago but with much less impact on hardware.

  • @Megasteakman
    @Megasteakman 13 วันที่ผ่านมา +10

    Wow, this is incredible! Love these features, I'm so excited!

  • @makeyourgame2210
    @makeyourgame2210 13 วันที่ผ่านมา +100

    Best Engine Ever. Thank you for your job

    • @ScyrousFX
      @ScyrousFX 13 วันที่ผ่านมา +22

      Sure, if we ignore the traversal stutter & shader compilation stutter.

    • @ThreatInteractive
      @ThreatInteractive 12 วันที่ผ่านมา

      Best non-proprietary engine* unfortunately for consumers.

    • @piotrek7633
      @piotrek7633 12 วันที่ผ่านมา +13

      everything made with unreal engine 5 is a lag/stutter fiesta, it takes one low detailed texture to break the immersion, and overall i'd rather stick with blocky games than realistic enviroments that literally hurt the eye due to the amount of different details in colors. Realistic detail works with our eyes because we can focus our sight and our brain blocks the rest, with games its simply not the case we see all the detail, and without lying its often giving me a headache, especially if you have post effects turned on. Our bodies don't like to look at too much stuff at once, that's why top games are often simplistic

    • @zachansen8293
      @zachansen8293 12 วันที่ผ่านมา +1

      Best engine ever.... so far.

    • @zachansen8293
      @zachansen8293 12 วันที่ผ่านมา +7

      @@ScyrousFX shader compilation stutter is on the dev's.

  • @prometheus_beard
    @prometheus_beard 13 วันที่ผ่านมา +1

    Ohhh kayyy now I'm actually excited... last UE film I uploaded was my 100k GAW video with Maarten from DBK as the blacksmith, but these new upgrades and features are going to make my next offering far better. Thank you all who work on UE. Absolutely amazing.

  • @crs11becausecrs10wastaken
    @crs11becausecrs10wastaken 11 วันที่ผ่านมา +19

    Nanite skeletal mesh experimental confirmed in 5.5 💪

    • @pratheepace7832
      @pratheepace7832 9 วันที่ผ่านมา

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

    • @fortnite.burger
      @fortnite.burger 8 วันที่ผ่านมา

      Try a different asset​@@pratheepace7832

  • @crub1n0
    @crub1n0 13 วันที่ผ่านมา +4

    I really love that "Skin weights paint and editor" tool, superb!👍👍

  • @Mojo545
    @Mojo545 6 วันที่ผ่านมา +1

    Awesome that we can render snow places so beautiful now. Than the next gen can at least experience snow in the metaverse as we are now doing our best to melt it all!

  • @behrampatel4872
    @behrampatel4872 12 วันที่ผ่านมา +3

    Daryl is to VFX peeps what Chris Murphy is for game devs. They both show you so much cool stuff you don't want to close the tab.
    Cheers for such an informative demo Daryl.
    b

  • @BreakBackReality
    @BreakBackReality 13 วันที่ผ่านมา +5

    I've been waiting for motion matching from epic games for a very long time, finally we got it! Thank yout for developing Unreal Engine in the right direction

  • @Liam-fr1lr
    @Liam-fr1lr 8 วันที่ผ่านมา +3

    modular control rig setup is absolutely massive

  • @NatJSBelza
    @NatJSBelza 7 วันที่ผ่านมา +1

    Glad to see Daryl again. Glad you left Autodesk for Epic. Back in the days, I would watch Autodesk's yearly product presentation, and I always look forward to listening to Daryl showcase new features for Maya.

  • @Immortal_BP
    @Immortal_BP 7 วันที่ผ่านมา +1

    unreal never misses with these updates, everytime is crazy good stuff

  • @FitriZainOfficial
    @FitriZainOfficial 13 วันที่ผ่านมา +1

    HV already looks good before but painful to work with in previous version, im glad to see some improvement. Looking forward for 5.4!

  • @nekronavt
    @nekronavt 13 วันที่ผ่านมา +2

    I would really like to see weights transfer tools in the skeletal mesh editor for modular characters skinning.

  • @Xenthorx
    @Xenthorx 13 วันที่ผ่านมา +2

    Great video, covers a lot of things in detail, great presenter !

  • @antonbaton1120
    @antonbaton1120 7 วันที่ผ่านมา +1

    I am not a developer, just a gamer, and i am very impressed of all this works of UE... This mean the games will be more beautiful, more realistic. Because it will be cheaper for developer to implement those wonderful features! So glad of this progress... i hope it all will be implemented on VR to so we can play or enjoy the new, better VR worlds )

  • @michelprins
    @michelprins 7 วันที่ผ่านมา +1

    Wow, this is exciting stuff! Thanks, Epic Games!
    As a big fan and daily user of Unreal Engine for years, I'd love to see deeper integration with 3D tools like Blender, as well as built-in AI animation tools similar to Adobe's Mixamo. Back in 2000, I even built a 3D virtual art gallery called the MP-ArtStation .

  • @muviing5427
    @muviing5427 11 วันที่ผ่านมา +1

    He's explanation is so great to understand and exciting. I can grab more information from his clear and easy to understand explanations..

  • @DeJayAnim
    @DeJayAnim 13 วันที่ผ่านมา +6

    So amped for this!

  • @SonnyBear5
    @SonnyBear5 12 วันที่ผ่านมา +4

    5.4 seems like the BEST time to get into UE5. I’ve been dabbling with the engine and wow there is so much to learn. Still working on basic mechanics and understanding the spaghetti code haha

    • @pratheepace7832
      @pratheepace7832 9 วันที่ผ่านมา

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

  • @DenisKhoninov
    @DenisKhoninov 11 วันที่ผ่านมา +16

    That NEW GIZMO!
    HYYYYYPE HYPE HYPE!
    Maybe 5 years later we can have also quick snapping....

  • @tywins3669
    @tywins3669 8 วันที่ผ่านมา +1

    I know nothing about game development but seeing this gives me a greater appreciation for the work and technology that goes into making the games i enjoy.

  • @jaymac7203
    @jaymac7203 8 วันที่ผ่านมา +3

    This setting would be great for "The Thing" game 🤔

  • @ArtVandelayInc
    @ArtVandelayInc 12 วันที่ผ่านมา +1

    Just wow! Mind-blowing stuff as always

  • @Im_Ninooo
    @Im_Ninooo 10 วันที่ผ่านมา

    amazing update! I just hope they manage to fix attenuated audio being silent when exported with the Movie Render Queue :/

  • @RiderZer0
    @RiderZer0 8 วันที่ผ่านมา +1

    Man I might need to learn this program. I’ve always wanted to make my own game, it seems like epic has made a platform easy enough for someone to learn without going to a university.

  • @JM_Traslo
    @JM_Traslo 13 วันที่ผ่านมา +15

    Any chance we can see uploads go into 1440p format for TH-cam? even if the underlying video is 1080p, the bitrate of 1440p youtube would help so much when there's a lot of dense detail and smaller text.

  • @getshotUK
    @getshotUK 12 วันที่ผ่านมา +2

    Awesome thanks for the great presentation :)

  • @inmatejason
    @inmatejason 7 วันที่ผ่านมา +1

    wow, i remember the days of being amazed at 3DFX games.

  • @ChrisM541
    @ChrisM541 8 วันที่ผ่านมา +2

    Fantastic. Superb programmers clearly proud of their work, and remember, only the tip of this update iceberg was shown here.

  • @MaleOreo
    @MaleOreo 7 วันที่ผ่านมา +1

    motion matching is going to be amazing

  • @philipxxxdj
    @philipxxxdj 12 วันที่ผ่านมา +3

    proud ue4 developer since 2014

  • @n1lknarf
    @n1lknarf 13 วันที่ผ่านมา

    Would also be cool if you added a min/max input for radius in the nodes "get random nav mesh point". It's impossible to get a higher number than 1 without crazy acrobatics.

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost 13 วันที่ผ่านมา +2

    Gonna have so much fun with this tools on my character

  • @btarg1
    @btarg1 13 วันที่ผ่านมา +1

    Modular rigging is incredible!!! ❤

  • @DOKTORFUZZEL
    @DOKTORFUZZEL 7 วันที่ผ่านมา +1

    I didn't understand a single word that was said, but I'm just fascinated by the technological progress.

  • @camaxide
    @camaxide 12 วันที่ผ่านมา

    Looks really good that the smoke cast shadow - but looks equally odd that the fire from the barrel does not generate any lighting - I would wish for that before the fog really :D

  • @perfectionist724
    @perfectionist724 12 วันที่ผ่านมา +2

    Great presentation!
    Thank you very much!

    • @darylobert
      @darylobert 12 วันที่ผ่านมา +1

      Thanks for the kind words, had so much fun making this content.

    • @perfectionist724
      @perfectionist724 12 วันที่ผ่านมา +1

      @@darylobert will that scene be available to download?

  • @cHelllo4eK
    @cHelllo4eK 3 วันที่ผ่านมา

    Огромное спасибо за такое обновления , мне всегда нравился стиль Unreal Engine , и я сейчас не только за движок а вообще за все , все максимально просто и удобно делают , нету лишний информации как у других , даже локализацию движка сделали , а для новичка это просто супер , одним словом просто молодцы хлопаю стоя 👏

  • @remedyrenders5746
    @remedyrenders5746 13 วันที่ผ่านมา +3

    Great presentation!!

  • @seanspitzer5537
    @seanspitzer5537 12 วันที่ผ่านมา +3

    That Daryl guy is pretty cool! :P

    • @darylobert
      @darylobert 12 วันที่ผ่านมา +2

      Thanks sean:-)

  • @supremebeme
    @supremebeme 10 วันที่ผ่านมา

    damn that localized fog is nice. also a 2x speed improvement since 5.0?! noice.

  • @Neotrax_City
    @Neotrax_City 4 วันที่ผ่านมา

    I started testing the new features in version 5.4, the most interesting option for me is Motion Graphics. Welcome to our new Neotrax city, it's being created in Unreal Engine ! :)

  • @HBasch
    @HBasch 13 วันที่ผ่านมา +3

    AMAZING ! When is 5.4 going to be out ? thanks guys amazing work

    • @darylobert
      @darylobert 12 วันที่ผ่านมา +2

      soon, very soon

  • @checkerbene
    @checkerbene 13 วันที่ผ่านมา +1

    Any plans on easy Vertex to Vertex snapping?

  • @fddesign
    @fddesign 13 วันที่ผ่านมา +2

    Awesome new features :D

  • @user-nn5kq1kj7r
    @user-nn5kq1kj7r 8 วันที่ผ่านมา +1

    Fantastic presentation

  • @Vartazian360
    @Vartazian360 9 วันที่ผ่านมา +1

    How about fixing cpu optimization, shadse and traversal stutter in the engine?

  • @TheRoadDogII
    @TheRoadDogII 3 วันที่ผ่านมา +1

    cant wait till it is 5 years later so we can all enjoy a smoth game experience.

  • @Tethmes
    @Tethmes 6 วันที่ผ่านมา +1

    I'm glad there are people out there who know what tf this all means so that I don't have to.

  • @clinteverett4729
    @clinteverett4729 5 วันที่ผ่านมา +3

    Bring back Unreal Tournament.

  • @enermaxstephens1051
    @enermaxstephens1051 11 วันที่ผ่านมา +3

    Just one question - When will it use Ai to take voice commands? Instead of building the whole scene from scratch, by hand, when can I simply tell this program what to do?

  • @TheMarauderOfficial
    @TheMarauderOfficial 7 วันที่ผ่านมา

    sincere question prior to localised fog did ue games just use billboard textures for “localised fog”?

  • @SixthFourthEighty
    @SixthFourthEighty 12 วันที่ผ่านมา +1

    you can use the debugger to make video scenes too? if u cant program a scene. just do it in game and then use the rewind and capture what you want ?

    • @Jinkel
      @Jinkel 7 วันที่ผ่านมา

      Im sure it does.

    • @SixthFourthEighty
      @SixthFourthEighty 7 วันที่ผ่านมา

      @@Jinkel awesome. im gonna give it a go.

  • @MaticTheProto
    @MaticTheProto 9 วันที่ผ่านมา +1

    1:11 UNIMOG WOHOOOOO :D

  • @unreolog8699
    @unreolog8699 12 วันที่ผ่านมา

    Where can I find the mentioned "Jasper" demo?

  • @SuperZymantas
    @SuperZymantas 13 วันที่ผ่านมา +2

    Epic UE eatch time i fell like x-max eatch time inovation! Well done Team!

  • @immortal3164
    @immortal3164 12 วันที่ผ่านมา +2

    cant wait for 5.4!!!

  • @everymadestuff4298
    @everymadestuff4298 12 วันที่ผ่านมา

    Localized Fog Volume is looking really promising!!

  • @MVEProducties
    @MVEProducties 7 วันที่ผ่านมา +1

    Hopefully more support for macOS and M3 Macs?

  • @arikanidjar
    @arikanidjar 7 วันที่ผ่านมา +1

    Leaps and bounds!!!!! ue just keeps evolving.

  • @blocbonbon
    @blocbonbon 10 วันที่ผ่านมา +1

    Man I want to drive that truck through that snow!!!

  • @GUGUCOLOR
    @GUGUCOLOR 10 วันที่ผ่านมา

    What is the name of this winter asset?

  • @egretfx
    @egretfx 12 วันที่ผ่านมา +1

    there's no way unity engine will be able to catch up with how good the graphics are in-engine. absolutely phenomenal!

  • @mangaming1942
    @mangaming1942 13 วันที่ผ่านมา +9

    Nice job guys!!!

  • @simulacrumgames
    @simulacrumgames 12 วันที่ผ่านมา +1

    UE just keeps getting more insane! Unrealer?

  • @Rodutchi
    @Rodutchi 13 วันที่ผ่านมา +6

    You guys are incredible damn, if only I could use these features on my 1650. So sad

    • @overwatch540
      @overwatch540 13 วันที่ผ่านมา +3

      I'm using it on 1650s

    • @Joeballs187
      @Joeballs187 13 วันที่ผ่านมา +2

      Unreal 4.3 probably run just fine I had a 1650 and I did alot with unreal and the cryteck engine is good with lower end tech as well

    • @Rodutchi
      @Rodutchi 13 วันที่ผ่านมา

      I didn't say am not using it or that I want it to run, am talking about these features...bruh

    • @blinkrogue1344
      @blinkrogue1344 12 วันที่ผ่านมา

      Why can't you use these features? ​@@Rodutchi

  • @ryanisanart
    @ryanisanart 12 วันที่ผ่านมา +1

    When will localized volumetric fog work with the Path Tracer?

  • @VrilyaSS
    @VrilyaSS 7 วันที่ผ่านมา +1

    PLEASE MAKE IT EASIER FOR VR-INTEGRATION,like UEVR, ty!

  • @e11world
    @e11world 12 วันที่ผ่านมา +1

    This is next level stuff!

  • @El.Duder-ino
    @El.Duder-ino 9 วันที่ผ่านมา

    It looked already amazing with 5.0 and now it's truly "Unreal"😉😁

  • @jonzie24
    @jonzie24 12 วันที่ผ่านมา

    You could see some of those features in that Marvel 1943 game. I wonder if those advancements were made because of the help that Epic was supposed to get from the likes of Coalition and CD Project Red. Can't wait for Gears 6 and Witcher 4!

  • @btbarr16
    @btbarr16 7 วันที่ผ่านมา +1

    I can't wait to see what CDPR produces with this engine.

  • @supremebeme
    @supremebeme 10 วันที่ผ่านมา

    modular control rig is insane!

    • @supremebeme
      @supremebeme 10 วันที่ผ่านมา

      and the retargeting ... good god it's improved!!!!!

  • @meezemusic
    @meezemusic 13 วันที่ผ่านมา +6

    Nice presentation, cant wait for 5.4

  • @diegogomez6634
    @diegogomez6634 12 วันที่ผ่านมา +1

    I remember that I use to follow this guy, Daryl, several years ago when he was a Maya evangelist, I was wondering what happened to him, it is Great to see him again with smoking guns on his hands!

    • @darylobert
      @darylobert 12 วันที่ผ่านมา +3

      Yes, it's me; I was working on Maya for over 20 years. Been over at Epic for almost 6 years now, time is flying and the tech is moving so fast.

  • @pezz0tti
    @pezz0tti 13 วันที่ผ่านมา +1

    New gizmo is the best feature!!

  • @sadboy_dev
    @sadboy_dev 9 วันที่ผ่านมา

    looks great on presentation, we're yet to see some games that actually look that good using unreal 5

  • @chagaze7199
    @chagaze7199 7 วันที่ผ่านมา +1

    AMAZING!!!!!!!

  • @gameswownow7213
    @gameswownow7213 12 วันที่ผ่านมา

    ca we use rewind to record action and make a movie with it? :D

  • @pacocarrion7869
    @pacocarrion7869 7 วันที่ผ่านมา

    Buff Unreal Engine versions are changing so fast, now I'm finishing the 4.23!! (released in 2019) for years later we have 5 more versions!!!
    Edit: we have 5 versions in just 2 years

  • @Starlightsanju
    @Starlightsanju 13 วันที่ผ่านมา +3

    Interesting topics

  • @Newa113
    @Newa113 13 วันที่ผ่านมา +3

    It’s my dream to make games but I cannot even afford a pc to start :(

    • @Pro4Sound
      @Pro4Sound 5 วันที่ผ่านมา

      Really? PCs are like 100 bucks now? Who can’t afford a 100 dollar computer.
      When I was growing up in the 80z computers were like 2500! That would be about 10k in today’s cost. That’s understandable.

  • @NoobahSteve
    @NoobahSteve 13 วันที่ผ่านมา +5

    will this project be downloadable content eventually?

    • @Jinkel
      @Jinkel 7 วันที่ผ่านมา

      I hope so.

  • @TheMehranKhan
    @TheMehranKhan 8 วันที่ผ่านมา

    That's great but on mac Sonoma many people have issues even *launching Epic Games Launcher, keeps crashing