Yeah, hivehand usage is tricky but once You get it is very usefull. IMO the normal fire is Bad in general, it might be usefull when finishing off soldierd at cover but it's Main usefullness is the secundary fire, burst into an enemy (mostly human), then swap into another weapon, repeat. You save a Lot of ammo and the secundary fire is pretty acurate and fast.
The hive hand is the only way I was able to kill those stupid flying enemies in Xen without wasting half of my ammo, but that's probably because my first (and only) playthrough of the game was on hard
I'm curious on what your thoughts on Entropy Zero and Entropy Zero 2's weapons would fit into this list. EZ and EZ2 are HL2 mods where you control a combine metrocop and combine elite and they bring in some unique weapons. EZ1 gives us the Stunstick which can be charged up for a heavier thwack and even partially light up the environment, and there's a throwable Manhack that can damage/kill and distract units, and a prototype version of the AR2 which is less accurate but shoots much faster and hits a bit harder. And of course the regular guns in HL2 that could be found but those are already listed, no grav gun or crowbar tho. Then there's EZ2 which provides a custom gauss pistol that regens ammo, reloads quickly, and can be charged like a small Tau Cannon. There's an MP5K which can fire full auto or have a secondary burst fire mode for a quick brrt at medium range. Theeere's the SLAM which can be mounted on surfaces like a trip mine, or have it's laser kept off so it can be detonated remotely like the satchel charge at your leisure or for plot advancement (can be stuck on surfaces or tossed loosely). Mmm, and there's Xen lemon grenades which succ physics objects and enemies (and yourself) and disperse health, ammo, and more xenemies depending on how much mass has been succed. Also same HL2 weapons, but no regular pistol without some trickery and no grav gun nor melee weapon. Speaking of melee, you can now just press a button to kick. You can kick rebels to disarm them, kick them again when they grab their own pistol to disarm again, they'll surrender and you can force a rebel medic to give you health if you feel like it. You can also just kick things to death or kick open doors. Know what, let's see how you can fit many of the HL2 mod weapons in general in the list~
I’ve always found it hilarious how the smg in Half Life 1 is modeled after the MP5SD, a variant of the firearm whose main appeal is the integrated suppressor, yet it fires like the loudest gun on planet Earth. Which does explain why the Black Mesa version has the standard barrel instead.
Yeah I got confused on this weapon in 7 days to die my older brother told me the suppress only suppresses muzzle flash and doesn't actually silence it. now if it was a Silencer it would silence the noise
The half life 1 crowbar is so funny to me. Gordon swings it like how a 2 year old flails with a rattle, but somehow he’s able to smash wooden crates and human skulls with it. Also the sound it makes is funny too because it feels like it’s louder than anything else in the game.
the accuracy it gives is so A tier, very reliable when you need to snipe something, especially those pesky alien controllers that keeps themselves afar
@@Catdash5510 He literally only said that he stopped making videos. He never said that he's gonna disappear without a trace and stop commenting on videos.
HL1 Pistol Enjoyer here, I love how extremely accurate it is, I've used it a lot in my playthroughs, even when obtaining the Revolver and Crossbow, its good at saving ammo and idk, I just love its Sounds!
Despite the revolver or the tau cannon having higher damage while dealing with enemies from afar, the pistol does a great job at basically dealing with moving targets; lets you wear them down before dealing a decisive blow with a revolver, or after the initial shot with the latter, the former can server as the one finishing the job. Since there's tons of ammo for it, might as well use it on moving targets where you don't want to waste your precious ammo missing those guys.
Yeah, I hate the SMG actually, the inaccuracy is intolerable to me. Thou dislike all the weapons in hl2, if I compared with guns in all the games I've played, they'd be only a little above average
fun little fact: the reason the black ops grunts in opposing force are resistant to headshots is mostly because gearbox forgot to set the hitbox for their heads to actually be a HEAD hitbox (they use hitgroup 0 for the head instead of hitgroup 1 like all the hl1 models do) they also made the same mistake with the vortigaunts in the hd pack
It pisses me off to no end how no games ever copy the weapon select system. Doom wants you to have 8 buttons for all of it's guns + a chainsaw button, grenade button and a melee one? Are you insane? HL1 fit 14 WEAPONS into 6 buttons.
It boggles the mind that PC games utterly refuse to just use a weapon wheel like PS3 and 360 shooters did. Resistance 3 has around the same number of guns, multiple grenade types, every gun had a secondary fire (so most of them are more like 2 guns) and all of it was accessible in 2 inputs or less. Or just do a Darkness 2 and let me quadruple wield...
@@Shoxic666 i use weapon wheels, I’d also like an option that doesn’t obscure my screen, is faster than waiting for the wheel to pop up and moving the mouse in the respective direction, and some games, like Doom2016 or Cultic, insist on slowing down time when the wheel is used, which I REALLY don’t want to happen. A lot of games also change the layout as you get new weapons, like Selaco, so every time you gain a weapon your muscle memory fucks you over for the next 5 minutes of switching. Boggles the mind how someone responds to my issue with “why don’t you use this other thing instead” when they don’t know whether I do or not and don’t consider the downsides. Also as if everyone wouldn’t benefit if we just had several weapon select options.
@@Shoxic666 You know there's a funny little indie title that lets you choose if you want to do keyboard or weapon wheel for weapon switching and people predominantly choose to ignore the weapon wheel in favor of the keyboard switching, so much so that it is always pointed out in the comment sections of videos where it's shown being used that it is, in fact, being used. I don't think wheels are all they're cracked up to be honestly, pressing the buttons just feels like a snappier nice and solid input that you have no way of really messing up, you press the button, you get your weapon, where as you gotta rotate all the way around with your mouse or joystick and it really disrupts the flow in my opinion. People like quick switching, and weapon wheels aren't very quick unless you're a professional at Osu! In games where weapons have longer deploy and holster times I don't see anyone really wanting to increase the time they already spend switching weapons and in games with very quick near instant switching you know you want very quick near instant switching and not a fluctuating skill based deploy and holster speed QTE. If you're going to have an incredibly vast weapon inventory always accessible, the wheel is the way to go, but it's just not as nice as flipping between weapons at the press of a button. I say it's nice to give people the ability to choose the way to play that they find the most satisfying, but then there's a conversation you have to have about intended experience and artistic intent vs the players comfort, but giving people the choice to use a weapon wheel, button switching, or both at once, isn't like handing them a debug menu. It's a very tame accessibility and customization function, and unless you're an indie dev stricketh with the inspiration to make the very core mechanic of your new and innovative boundary pushing game the weapon wheel itself, I don't see the harm in just letting people switch however they want even if it's not what I prefer, and think more games should just implement multiple ways to control and settings to better serve the players experience.
@redactedoktor Myself I prefer hotkeys that are distinct, like how HL2 lets you use X for bugbait, G for hrav gun etc. Maybe it's because I used controller a lot as a kid. I think weapon wheels work best when they're accurate at reading the input in one smooth motion.
"He ranked the shotgun below the SMG? Seriously?" But what really blows my mind is putting THE CROWBAR in A-tier instead of S-tier. The crowbar isn’t just a weapon-it’s a symbol! It's the first thing you grab in Half-Life, the tool that defines your survival early game. It’s iconic, instantly recognizable, and synonymous with the series. You see a crowbar, and your brain immediately screams Half-Life. Not even the gravity gun has that kind of legacy. The crowbar is Gordon Freeman. It deserves nothing less than S-tier.
It entirely depends on what criteria we have for our rankings. They weren't specified here, but I feel like this list is purely based on the usefulness of the weapons, so all the other factors should be ignored imo or the ranking could be skewed in nonsensical ways. For example, Needler is one of the most iconic weapons of Halo and Sandman is for TF2's Scout, and both those things suck ass.
@@Max_The_One HL Source or Vanilla ? Haöf Life 1 has a Feature called Monster Armour, that hitting certain Hitboxes subract somethin from the damage. This is used for Helmets and Shells to resist Pistol-fire. The Helicopters have this on the normal hitbox, and thus are immune to weak attacks. In Half Life Source this is Brocken, and you can shoot down Helicopters with the MP5 easily. The Gargantua on the other Hand has a hardcoded immunity to all Bullets and can only be hurt by Explosives, the Gluon Gun and Electricity.
3:10 The pistol is far better at longer ranges thanks to its impeccable accuracy, and it's more ammo efficient, dealing more damage per bullet, just firing much slower.
@@Shoxic666no, snarks are very useful against HECU encounters, they destroy their tactical positions by making them run or distract them from shooting at you, thus allowing you to attack
@@Max_The_One The hivehand basically shines only in situations where you can avoid engaging directly in combat. Yes, there are better guns for certain jobs: the pistol is a great source of damage against a moving target from afar; the grenade already does the job of flushing out enemies (and since enemy soldiers have them too there's always the chance you'll be forced out of cover, not to mention the explosive they shoot out of their SMGs) and the crossbow can take out someone silently if you shoot them in the head. However, this gun is supposed to be seen as an alternative to enter a room full of enemies guns-blazing: the homing projectiles from the primary fire makes this clear, you can use this on cover without the need to have a direct line of sight towards your enemy and most of the time the bees will do the job. It also serves to basically clean the room of certain weak pests such as headcrabs; also, fun fact: the primary fire of the hivehand can also serve to distract turrets, giving you enough time to destroy them in the process. The secondary fire is much more direct but equally ineffective at being a reliable weapon in your time of need, this should be seen as an alternative to the crowbar in terms of destroying objects like crates/explosives (while not in the middle of a battle) or stationary targets such as barnacles. It's also one of the few weapons which you can shoot underwater, so it can be useful against threats like the ichtyosaur, depending on if you have the patience to kill it without risking yourself. Yeah, this weapon is basically the 'boring' option for the most part, but I guess since the alternative is dealing with enemies with health and armor below 30% at all times, this weapon can become reliable in certain situations if you want to avoid taking damage and if you, again, have the patience for it.
In my opinion, the hivehand is really good with it's alt fire, which shoots all 8 rounds rapidly, making it a reliable choice on things like vortigaunts or headcrabs.
@@Max_The_Onecounterpoint. you miss with the shotgun most of the time. the hive hand hornets flies towards enemies preventing you from missing. plus you need to look at the enemies (even an inch or feet not the whole body) without them seeing you so it can home
@@Max_The_OneThe shotgun is limited by range and accuracy. That why i like to call it a "shock" weapon: you use it at point blank by firing 2 shots before the enemy can even react, great especially against marines. Headcrabs instead are small and fast to react when close to you, the shotgun is just not good against them.
Because said unlimited homing bullets are really really outclassed and outdamaged by other sources, by the time you get it in the game you have tons of weapons already too
@@Max_The_One The point of the Hivehand is to essentially replace the Pistol for picking off weaker targets. Its also really useful against Xen Controllers; it takes a little while to kill them, but it does the same damage as the Pistol and lets you save a lot of ammo, especially in Interloper. Also: Fun Fact: There are a total of 282 9mm bullets throughout the entire Xen section of the game. Fun Fact #2: 135 of those bullets are on the final boss map. This means that you're floating through Xen with 147 9mm rounds plus whatever you had going in (assuming you actually find every ammo pickup). That's less than three MP5 magazines. If you like using the Glock/MP5 (like I do) you're gonna run out of ammo lmao.
@Max_The_One ok, the question I have, back when I was playing my pirated version of HL, flies did negate final boss teleports when shot. Is this unknown knowledge through hatred or fixed bug? Checked, it is in wiki hence not a bug.
@@cooler_carpington And this guy is telling us the Glock is pointless after you get the MP5, he must be playing a different version of the game I guess.
Uhh I didn't miss that point? I'm just considering them a weapon since you use against enemies, plus it wouldn't sound good saying "Ranking every single weapon and distraction in half life" yaknow?
@@MaxwellDST counterpoint: it's very funny seeing the military flail around trying two shoot bugs while you walk up two them and unload 2 shotgun shots
@@june9914 That's true, but they're also pretty useful as weapons when you spam a few of them into an area and wait a bit. They do absurdly high bite damage.
Hivehand is made for killing cheap and easy enemies such as headcrabs zombies, houndeyes vorts snarks baby headcrabs They also excell at those flying bastards, and gonarch when your under him did i mention it destroying turret? Basicaly ranged crowbar Bro it will let you dave ammo for harder enemies definitely A
Arguably the best use for the Hivehand is weaker enemies such as Headcrabs, Snarks, and Barnacles. Actually I found Snarks to be the Hivehand’s best enemy aside from the Crowbar. Also due to its homing (despite how janky it is), the Hivehand can be pretty ok to damage enemies from medium to long range if you want to soften them up or finish them. The alt fire is also heavily increases the Hivehand’s DPS, assuming you land all your shots. This is really niche but turrets (HECU’s and Ceiling turrets) get distracted by the Hivehand Hornets. I also like how the weapon kind of gets introduced by the Alien Grunts before you get to officially use. You kind of get to know how the weapon functions before you get to use it yourself by the enemies. Still not an amazing weapon but I found it to have some niche uses.
@@Max_The_One The base pistol and the hivehand are the only things that made my halflife 1 no hit runs possible. So, i have to love them. Easy A tiers. Also, using the hivehand in half life multiplayer was the funniest shit ever as i heard my enemies yells of frustration as their health slowly whittled down and they could not hit my b-hopping ass.
Hivehand is a really useful weapon when fighting gonarch. Those little annoying baby headcrabs are almost impossible to get a good shot at. The hivehand goes directly to them and gets rid of them real quick. But for me that's literally the only real use I ever had for it.
@@aland9984 I got good use of the hivehand when I got sick and tired of Interloper and just hid in one of the red tunnels spamming bees into the factory until everything in the room was dead
I heavily disagree with the rankings for the satchel, trip mine, and snarks. They are not weapons, they are tools. The tripmines are anti assassin tools, you can just toss a satchel around a corner and nuke the poor soldiers that dont even know you're there, and the snarks are just really good for spamming into rooms.
That's fair, they are still weapons imo since you kill things with them tho- also I forgot to mention this but for some reason in the newest build of half life THE TRIPMINES WONT WORK AND WOULDN'T TRIP THE MINES- I remember recording it but forgot to put it in lol
Just realized I put the SLAM on the tier list and never even put it in the video LOL, was because of my OCD and having just 39 weapon made me annoyed. It woulda been c tier anyway the thing isn't even in the games (ALSO AT 10:52 I FORGOT TO PUT TEXT THERE SAYING IT CANT ONESHOT THOSE GUYS THO LMAO)
Its in hl2dm which is supposedly an official valve game, but you would never know from how unsupported it is (even lost coast is still being updated more than hl2dm)
Opinon regarding the hivehand that makes it LESS bad: It's good if you want all the enemies in a room killed before you enter it, for example those rooms with the alien grunts on Lambda core? I would open the door, shoot with the hivehand, close it, repeat. And it would always work. It also helped me out with Alien Controllers at times because they are quite hard to aim at Also not bad for killing headcrabs at long distances and avoiding wasting ammo whatsoever. It's not about using it on every situation its being DELICATE with the situations you use them for.
@@GruesomeTruth666 At which point you should use the shotgun instead. Thing with the MP5 is that it takes long to kill an enemy, which is fine for houndeyes for example. Not for HECU marines, because they will fire back and you will trade health all the time.
Genuinely was hurt by the hivehand slander, It had alot of flaws but for some reason I really liked using it and used it alot on my first (and only tbf) playthrough only second to the shotgun and mp5
HL2’s smg ain’t supposed to be rapid fired at range man. Use short controlled bursts when at range, same with the AR2 which DOES outclass the SMG when you get it. Aiming for the head also helps.
I've always used it as a softening and finishing tool, as well as a workhorse weapon; very well used that way to due to how abundant the ammo is. Also I agree, spraying and praying will only waste ammo; he probably picked it up from HL1 where holding down fire is much more effective due to enemies being dumber and not moving as much
1:50 There were leeches in Half-Life 1 which would bite and hurt you. But they appeared in so few numbers, were so small, and underwater in only a few relegated parts so most players don’t even realize they exist. (HL2 reversed that by making them the barrier keeping us from swimming out into the ocean.) The Hivehand has it’s uses. Each thornet does as much damage as a 9mm bullet, so it pretty much replaced the pistol for me when using it to delete barnacles, distant bullsquids, and headcrabs from existence. As for the headcrabs, it’s pretty much a rule that there’s at least one behind vent air air ducts. So I spam a swarm of thornets to aimlessly eliminate them first. Since they home into targets they are also perfect against snarks, which I can’t shoot fast enough but I can use the hivehand snd hold down primary fire while running backwards and bunny hopping. So yeah in latter sections the pistol is obsolete having all its functions done better by the SMG and Hivehand.
6:55 i think the best place to use tripmines is when you come acros the black ops assassins. since they run very fast , its kinda difficullt to kill them without the use of explosives or god accuracy . so i use the tripmines and place them around every corner. it gets the job done
The Hivehand is actually a pretty useful weapon when used correctly. You see, the weapon is often neglected due to its poor damage output but damage isn’t where this weapon shines. No, where the hivehand is most helpful is when you need guaranteed damage. For example, If you’re low on health or ammo then use the hivehand! You can kill enemies with less risk of taking damage and conserving ammo. Admittedly, it does take some time but if you’re impatient then alternatively you can use it to soften enemies before finishing them off with a more favorable weapon. Some enemies may occasionally also refuse to come out of cover as the AI has code to hide behind cover for several seconds forcing the player to make a move or wait it out. Sure you could use a grenade but you risk exposing yourself to a few unlucky hits. This is critical if your HP is low and you wanna take less risk in favor of survival. Also note the alt fire in case an enemy may rush you. If none of these are selling you, maybe consider this. It’s also useful *U N D E R W A T E R!* That’s right! For some reason, a lot of the half-life player base hasn’t discovered that the hive hand works underwater. It’s actually my go to for chipping away the ichthyosaurs before finishing them off with a crossbow. Also, since it’s tracking, you don’t have to aim in the water! Anyways, my main point is that the hivehand trades off damage in favor of semi-guaranteed damage with its tracking bees/bullets. I’ll understand if you’re not completely sold but all I ask is that you atleast consider the weapon when fighting your next battle.
I honestly think he was being a bit harsh on some of the weapons. He forgot to mention the alt fire on the Hivehand that basically makes it the HL2 SMG. The Shockroach has a slightly higher ammo capacity than the Hivehand, and it actually is pretty good for smaller enemies like Pit Drones as long as you keep your distance. The Opposing Force knife is also useful for crates and other breakables and it has certain advantages over the wrench, mainly not having to wind it up for actually good damage. The HL2 pistol is okay at a distance, and he forgot to mention that AR2 orbs, SMG grenades, and frag grenades can be used to kill striders that are supposed to chase you, and that the Tau Cannon makes short work of tanks and helicopters which are plentiful throughout surface tension.
Fun fact, the male black ops soldiers from Opposing Force don't have a separate head hitbox so they don't take any extra damage from being shot in the head.
2:02 i personally found the shotgun great when peaking around corners and baiting enemies (especially if you're low hp). pick some off with your crossbow/pistol, hide behind a corner, and then blast them as they come around. works wonders.
Imho hard difficulty in HL1 kinda encourages using cover and good positioning, so pistol is not that bad compared to smg. I really like how the gun looks too, the only real issue is capped firerate.
Hivehand is very useful on hardcore when you are fighting against grants. The MP7 is fun to use against zombies at close range (as an alternative to a shotgun or gravity gun). Explosive packages and stickies are useful in multiplayer or just as fun in a battle with soldiers (if you know their location). I’ll also add that you forgot about the police stick from HL2: Deathmach, penguins from multiplayer for Opposing Force, a revolver with a laser sight from multiplayer for the first part of HL and versions of weapons from HL: source.
honestly my favorite iteration of the hivehand is in black mesa, it actually feels so much more useful in that game that it does in HL1. the recharge is faster, it does more damage, the targeting is better, it's just honestly a very solid weapon and I found myself using it a lot, especially in the xen levels
@@Max_The_One Save the guard and bring them to the Hivehand before you pick it up. He REACTS to you equipping it. "Good god! If I find a camera you are SO doing that again!" "You want a cigarette? Not you, the hand..." "Always the quiet ones..." To name a few reactions.
Even when making a smaller scaler video like this instead of a 30 minutes challenge video that takes over a month to complete, the amount of effort is still so impressive. I will always appreciate the effort that goes into these videos. Even if the algorithm hates you, I think their missing out. Oh ya valid af list btw
The hivehamd is the best weapon if you use it right, I found the lock on worked perfectly and it had unlimited ammo I killed everything with it, you just need to aim more carefully
Snarks and tripmines are good against stealth operators. Did you know you can take down a Garg with the gluon gun? Why do shotgun shells in video games often contain seven pellets? That's a prime number which doesn't make geometric sense for a shotgun shell because it would mean that there'd be one "stray" pellet in there somewhere. They should stick with #00 or #000 buckshot, standard or Magnum, with eight, nine, or 12 pellets per shell. Or if it's a specialized gun (like a shotgun pistol or Borderlands 1-style Masher type of jobber) that uses short shells, the shells could hold six pellets. It's a .410 bore, then each shell could hold as few as three pellets. Yeah, that's a prime number, but it's a single line of pellets. Okay, so it's not the fact that seven is a prime number that's the issue. It's that the one odd pellets would screw up the proper geometric arrangement (2x3, 3x3, 3x4, etc.). Now you're thinking with cylinder shapes! 8:23 They should have given it a 9-round mag since that's the actual capacity of the .357 version of the Desert Eagle, plus your reserve ammo is still 36 which is a multiple of nine. 8:58 Which it really shouldn't. It's 5.56. 9:58 Fun fact: That thing is the larval form of the Shock Trooper. 11:41 I've never understood why the Combine made the Match version of the USP9 the standard-issue sidearm for Civil Protection. "Match" means that it's a competition model, not a combat model. 12:17 I'm totally with you on that. The invisible grenade launcher is the most incompetent part of it. They could have gotten really creative with the design (and some modders have done exactly that). It's way less accurate than it should be given its caliber (4.6x30mm). The stock is permanent collapsed into its storage position for no reason. And it's modeled with 20-round mags that somehow hold 45 rounds. The mags holding 45 rounds instead of 40 isn't a problem. The problem is that they were modeled as 20-rounders. They could have modeled them as 40-rounders, maybe a bit longer, then both the math and the visuals would match. That would be legit. 12:58 Ackchyually, it's a PDW, which is supposed to be a step up from an SMG. 13:14 But then, what's the point of it being chambered for 4.6mm?! [sarcastic Alphys face] 13:26 Why does it hold six rounds if it has a 20" barrel and a flush-fit mag tube? [sarcastic Alphys face again] 14:04 How much sense does it make that you can carry 30 spare shotgun shells but only 12 spare .357 rounds? It would be perfectly reasonable to carry, say, 60 spare .357 rounds. Also, why does Gordon take an extra moment to spin the cylinder after reloading? Not only that, but he spins it AFTER shutting it! 🤣 14:13 Since they reduced the capacity from eight to six, they could have made it the short-barrel "entry gun" version. 14:23 How is it possible to confuse a magazine tube for a second barrel?! [sardonic/judgmental Alphys face] 14:44 I call them "pulse orbs." 15:17 Remember the stake-gun from Painkiller? 17:42 "A one-handed shotgun/grenade launcher combo in VR?! You're welcome!" [spoken in the voice of Torgue Flexington] I wish you could chamber-load the shotgun, though. You CAN load one, cycle, the action, then load the rest, but it would be more fluid and more intuitive to be able to load the chamber first and directly. That's whatcha call a "combat load." Works with any gun that feeds from a fixed magazine tube. Different techniques apply depending on whether it's a side-ejector (most guns), a top-ejector (Winchester lever-actions), or a bottom-ejector (Ithaca pump-actions).
That's a very long unexpected comment lol I called it a second barrel because the game makes you think it is- in game is it basically a second barrel otherwise it makes no sense? It doesn't make sense in the first place anyways tho lol Same could be said for the MP7, or maybe we are supposed to believe the grenade comes out of the very tiny barrel underneath the main barrel lmao
@@Max_The_One Oh, I wasn't chastising you over that "mag tube is second barrel" thing. I was chastising Valve for never bothering to learn proper firearm mechanics.
hivehand is an easy way to aggro enemies from a safe position and its rapid fire allows to quickly finish off an enemy and save some ammo. The pistol is also very accurate so I find it useful for cleaning up weaker enemies and saving ammo. These things sound niche but I used them quite a bit in half life.
The spas is very agreeable, other than what you said, it can also destroy hunters on normal and easy with the pump shot, it’s great if you are in an area like in the white forest raid and you don’t have a lot of time to get items with the gravity gun and there are multiple of them.
Oh yeah dude I used it a ton against the hunters, although the gravity gun is probably a safer bet against them. WHICH IS ANOTHER REASON WHY THE GRAVITY GUN IS AMAZING
@cooler_carpington Don't confuse things, it's an old shooter but... it's a shooter, it has its thing and that's it, I played HL1 recently and some of the weapons seemed better or worse than those in the video but that's it, nothing more.
I'd argue the hive hand a little higher than low B, perhaps High B, because it can be shot underwater(I think) and I believe it's just the version you were using it on that was causing the problems, like Black mesa Hive hand is leagues better than source or original version.
12:23 Nah this is actually probably your BEST take of the video, seriously I wondered why HL2 was just pess satisfying for me to play then HL1 and I think pistol and smg in HL2 is one of the huge reasons why. They're so unsatisfying to use, literally just mindless spraying and praying, on mindless boring HECU knockoffs 💀
The hivehand has to be one weapon I severely underestimated as I used it alot in Black Mesa, it has minor homing properties, infinite ammo, and the primary fire despite slow, the shots will bounce off surfaces and great for corners. The pistol in Half life 2 has to be moderately alright, uses its own ammo but once SMGs become regular, it gets dropped, however the medium is the SMG since after the Prospekt escape, the SMG quickly falls since the pulse rifle becomes your standard automatic. The Glog is a weird one, its your only range weapon for underwater, but the deagle is overall a better side arm since it has its own ammo, powerful, reloads a bit faster than the revolver and I believe the ammo is almost aplenty. The worse is HL2's crossbow since its just a long range weapon that I only used for the novel factor. I cant say much on half life alyx since I dont own a VR headset.
Yup, I'm glad I watched this! Agreed with nearly every part of the video, except the SMG but it's obvious that's a personal qualm and understandable, I feel the same way with the Rocket Launcher! I know it's good, but it just feels clunky to use since I have to keep my mouse on target and can't flick away to engage other enemies. This is the best Half-Life weapon tier list, keep it up man!
7:52 honestly it makes sense, you would also die if a marine hit you over the head with a pipe wrench(especially considering Shephard basically throws his whole body into the swing unlike Gordon with his tiny baby swings.)
This is very indicative of zoomer-content with how little effort went into reviewing each one. Please do not recommend channel, save me in this grim situation.
Hivehand is easily the best weapon in the game, you really need to be poop for brain sack of rotten potatoes to NOT use it throughout the whole game once you acquired it, really. Imagine if all your ammo was eaten by vortigonts then it not only provides solid fps but also seeking off corner ability. Solid dislike.
18:17 Hah hah, that's right, join the herd! You're going straight to -Brazil- Equestria! Anyway, great video, reminded me of my days playing Sven Co-Op. Oh, and your character reminds me of the game Iji.
Fun fact: tapping right click with the Tau cannon results in a single ammo being used for a shot TONS more powerful than the left click, at the cost of a fire rate of around one shot ever 4 seconds
2:40 you really dont know how to use it. 2 shots are a waste. You must use one single and then the 2 shots for a total or 3 consecutives shots. Go train again losah
OHMYGODSYOURATEDHL1WEAPNZWRNG SO FK ROO- Joking aside: I mostly agree except Pistol Match(HL2 Pistol) is F tier for being an insult to game design and HL1's Pistol, Gluon Gun goes a tier down for being a weapon that invalidates the tau cannon(Or is invalidated by the tau cannon depending on how good you are at taujumping), Snarks go to B Tier because despite over-rarity they ARE Good its just mappers to blame not the weapon itself, SLAMs you didn't discuss but would go to A Tier because it is satchels but you can throw them great distances with e then left click and deal god levels of damage, Tripmines A because they're fun to exploit the unintended hitboxes as steps, And bumping up TAU Cannon to behind crossbow.
Most of these are reasonable! Also glad to see ya again lol- always awesome getting a skullzans comment Although uhh USP Match Aint no way I'm putting that in F tier how the hell you gonna beat the first parts with no pistol lol
I’ve found the Hive Hand to be really good against marines, especially because the game’s placement of them can be cheeky, so the hornets see them before you do.
Heres every weapon you forgot! (or chose not to cover) (thats aqquirable by normal means, and is usable by the player, so nothing like matts pipe, cubemaps, or the briefcase) Half-Life 1 And Opposing Force: M2 Browning M198 Howitzer Only 2 mounted weapons, M2 Browning and the M198 Howitzer, however these are mounted guns so i dont know if theyd count Half-Life Decay: Vortigaunt Claws In the chapter xen attacks in Half-Life Decay, you get to play as a vortigaunt, left click to slash, and right click to charge up and shoot a beam of energy. Half-Life 2: Emplacement gun Chopper gun Tau Cannon The emplacement gun functions as a combine lmg, featured heavily in the canals along with the chopper gun, which gets mounted to your airboat, the tau cannon is also a vehicle mounted weapon, being on the jeep in the coast chapters instead. (these are all mounted weapons, so i dont know if theyd count) Half-Life 2 Deathmatch: Stunstick S.L.A.M The stunstick is the combine equivelant to the crowbar, usable when playing as a combine in team deathmatch. The S.L.A.M functions like a satchel charge and a tripmine combined in one, stand near a wall to mount the S.L.A.M to it as a tripmine.
Thanks! Also sorry but I said I'd never make anymore videos involving cry of fear again.. Lots of things involving the creator being a weirdo and creep
Actually, about the inability to cook grenades in HL2, you can use the alt fire to only slightly throw them straight up, then you can just use the grab button to cook them [or you can just use the gravity gun, effectively turning it into a makeshift grenade launcher]. It's still a bit dumb and unintuitive, but idk, I like how much control it gives over the throw compared to HL1 grenades.
Pretty good video and I agree with everything you said but I think the slam, the annabelle, the Alyx gun and the stunstick deserved to be mentioned because in one way or another they can be used.
I WAS WRONG ABOUT THE HIVE HAND PLEASE DON'T KILL ME I USED IT AGAIN AND IT'S AT LEAST A LOW B TIER, AAA
now rank the enemies from half-life series, strider better be in S 🙏🙏🙏
Yeah, hivehand usage is tricky but once You get it is very usefull. IMO the normal fire is Bad in general, it might be usefull when finishing off soldierd at cover but it's Main usefullness is the secundary fire, burst into an enemy (mostly human), then swap into another weapon, repeat. You save a Lot of ammo and the secundary fire is pretty acurate and fast.
The hive hand is the only way I was able to kill those stupid flying enemies in Xen without wasting half of my ammo, but that's probably because my first (and only) playthrough of the game was on hard
I was more surprised by the hl2 grenades. You can cook them, you just have to use the gravity gun. It's clunky but oh well... at least something :D
I'm curious on what your thoughts on Entropy Zero and Entropy Zero 2's weapons would fit into this list. EZ and EZ2 are HL2 mods where you control a combine metrocop and combine elite and they bring in some unique weapons. EZ1 gives us the Stunstick which can be charged up for a heavier thwack and even partially light up the environment, and there's a throwable Manhack that can damage/kill and distract units, and a prototype version of the AR2 which is less accurate but shoots much faster and hits a bit harder. And of course the regular guns in HL2 that could be found but those are already listed, no grav gun or crowbar tho.
Then there's EZ2 which provides a custom gauss pistol that regens ammo, reloads quickly, and can be charged like a small Tau Cannon. There's an MP5K which can fire full auto or have a secondary burst fire mode for a quick brrt at medium range. Theeere's the SLAM which can be mounted on surfaces like a trip mine, or have it's laser kept off so it can be detonated remotely like the satchel charge at your leisure or for plot advancement (can be stuck on surfaces or tossed loosely). Mmm, and there's Xen lemon grenades which succ physics objects and enemies (and yourself) and disperse health, ammo, and more xenemies depending on how much mass has been succed. Also same HL2 weapons, but no regular pistol without some trickery and no grav gun nor melee weapon. Speaking of melee, you can now just press a button to kick. You can kick rebels to disarm them, kick them again when they grab their own pistol to disarm again, they'll surrender and you can force a rebel medic to give you health if you feel like it. You can also just kick things to death or kick open doors.
Know what, let's see how you can fit many of the HL2 mod weapons in general in the list~
I’ve always found it hilarious how the smg in Half Life 1 is modeled after the MP5SD, a variant of the firearm whose main appeal is the integrated suppressor, yet it fires like the loudest gun on planet Earth. Which does explain why the Black Mesa version has the standard barrel instead.
What did you say I can't hear you
Half Life 1 Alpha had a silenced sound
Half-Life MMOD fixes this I'm pretty sure. It also allows you to put an external suppressor on the barrel too
The thing is, EVERY OTHER MODEL HAS NO SUPRESSOR exept for the one the player holds.
Yeah I got confused on this weapon in 7 days to die my older brother told me the suppress only suppresses muzzle flash and doesn't actually silence it. now if it was a
Silencer it would silence the noise
"Once you run out of revolver ammo"
shoots manhack with precious revolver ammo
love the video
Listen........ that manhack had it out for me...
Using the magnum on weak but annoying enemies is gamer speak for "Fuck this headcrab in particular."
@@Shoxic666 you know what? based, I see the error of my ways
@@marosynth6434 Go fourth my child, and get irrationally angry at imaginary fleas 😌🙏
Not talking about the HL2 crossbow ricochet is criminal
The half life 1 crowbar is so funny to me. Gordon swings it like how a 2 year old flails with a rattle, but somehow he’s able to smash wooden crates and human skulls with it. Also the sound it makes is funny too because it feels like it’s louder than anything else in the game.
Easy S tier
Especially the metal sound
Proof that Freeman is secretly a giga Chad with both brain and brawn.
DING DING DING
*Crowbar banging intensifies
*
I'd put HL1 Shotgun in A tier
DUDE I didn't expect you to comment on my video lol- Hope you're living a good life man, loved your videos when you still did youtube!
the accuracy it gives is so A tier, very reliable when you need to snipe something, especially those pesky alien controllers that keeps themselves afar
i thought you quit, this is a moment in history, i hope your doing well lad!
I love it, so satisfying to just run around and double pump people
@@Catdash5510 He literally only said that he stopped making videos. He never said that he's gonna disappear without a trace and stop commenting on videos.
HL1 Pistol Enjoyer here, I love how extremely accurate it is, I've used it a lot in my playthroughs, even when obtaining the Revolver and Crossbow, its good at saving ammo and idk, I just love its Sounds!
Yeahhh sound design is also very awesome gotta agree with you on that XD
Pistol have a better damage than mp5. This is important when you are dealing with targets that... Far.
Despite the revolver or the tau cannon having higher damage while dealing with enemies from afar, the pistol does a great job at basically dealing with moving targets; lets you wear them down before dealing a decisive blow with a revolver, or after the initial shot with the latter, the former can server as the one finishing the job. Since there's tons of ammo for it, might as well use it on moving targets where you don't want to waste your precious ammo missing those guys.
Yeah I use it constantly when I play half life
Yeah, I hate the SMG actually, the inaccuracy is intolerable to me.
Thou dislike all the weapons in hl2, if I compared with guns in all the games I've played, they'd be only a little above average
fun little fact: the reason the black ops grunts in opposing force are resistant to headshots is mostly because gearbox forgot to set the hitbox for their heads to actually be a HEAD hitbox (they use hitgroup 0 for the head instead of hitgroup 1 like all the hl1 models do)
they also made the same mistake with the vortigaunts in the hd pack
Is there a fix for that?
It pisses me off to no end how no games ever copy the weapon select system. Doom wants you to have 8 buttons for all of it's guns + a chainsaw button, grenade button and a melee one? Are you insane? HL1 fit 14 WEAPONS into 6 buttons.
It boggles the mind that PC games utterly refuse to just use a weapon wheel like PS3 and 360 shooters did. Resistance 3 has around the same number of guns, multiple grenade types, every gun had a secondary fire (so most of them are more like 2 guns) and all of it was accessible in 2 inputs or less.
Or just do a Darkness 2 and let me quadruple wield...
@@Shoxic666 i use weapon wheels, I’d also like an option that doesn’t obscure my screen, is faster than waiting for the wheel to pop up and moving the mouse in the respective direction, and some games, like Doom2016 or Cultic, insist on slowing down time when the wheel is used, which I REALLY don’t want to happen.
A lot of games also change the layout as you get new weapons, like Selaco, so every time you gain a weapon your muscle memory fucks you over for the next 5 minutes of switching.
Boggles the mind how someone responds to my issue with “why don’t you use this other thing instead” when they don’t know whether I do or not and don’t consider the downsides. Also as if everyone wouldn’t benefit if we just had several weapon select options.
It's why I don't enjoy doom. It's just to damn much
@@Shoxic666 You know there's a funny little indie title that lets you choose if you want to do keyboard or weapon wheel for weapon switching and people predominantly choose to ignore the weapon wheel in favor of the keyboard switching, so much so that it is always pointed out in the comment sections of videos where it's shown being used that it is, in fact, being used. I don't think wheels are all they're cracked up to be honestly, pressing the buttons just feels like a snappier nice and solid input that you have no way of really messing up, you press the button, you get your weapon, where as you gotta rotate all the way around with your mouse or joystick and it really disrupts the flow in my opinion. People like quick switching, and weapon wheels aren't very quick unless you're a professional at Osu! In games where weapons have longer deploy and holster times I don't see anyone really wanting to increase the time they already spend switching weapons and in games with very quick near instant switching you know you want very quick near instant switching and not a fluctuating skill based deploy and holster speed QTE. If you're going to have an incredibly vast weapon inventory always accessible, the wheel is the way to go, but it's just not as nice as flipping between weapons at the press of a button. I say it's nice to give people the ability to choose the way to play that they find the most satisfying, but then there's a conversation you have to have about intended experience and artistic intent vs the players comfort, but giving people the choice to use a weapon wheel, button switching, or both at once, isn't like handing them a debug menu. It's a very tame accessibility and customization function, and unless you're an indie dev stricketh with the inspiration to make the very core mechanic of your new and innovative boundary pushing game the weapon wheel itself, I don't see the harm in just letting people switch however they want even if it's not what I prefer, and think more games should just implement multiple ways to control and settings to better serve the players experience.
@redactedoktor Myself I prefer hotkeys that are distinct, like how HL2 lets you use X for bugbait, G for hrav gun etc. Maybe it's because I used controller a lot as a kid. I think weapon wheels work best when they're accurate at reading the input in one smooth motion.
"He ranked the shotgun below the SMG? Seriously?"
But what really blows my mind is putting THE CROWBAR in A-tier instead of S-tier.
The crowbar isn’t just a weapon-it’s a symbol! It's the first thing you grab in Half-Life, the tool that defines your survival early game. It’s iconic, instantly recognizable, and synonymous with the series. You see a crowbar, and your brain immediately screams Half-Life. Not even the gravity gun has that kind of legacy. The crowbar is Gordon Freeman. It deserves nothing less than S-tier.
It entirely depends on what criteria we have for our rankings. They weren't specified here, but I feel like this list is purely based on the usefulness of the weapons, so all the other factors should be ignored imo or the ranking could be skewed in nonsensical ways. For example, Needler is one of the most iconic weapons of Halo and Sandman is for TF2's Scout, and both those things suck ass.
Didn't mention my favorite thing about the Tao Cannon, it can take down the helicopter before you get the rocket launcher.
OOHHH YEAH That's right!! I forgor about that- fun fact the revolver and other guns can damage it too, but they deal less damage I think
you can also skip helicopter with tao(gauss) cannon so you don't need use rocket launcher
*Tau
@@Max_The_One HL Source or Vanilla ? Haöf Life 1 has a Feature called Monster Armour, that hitting certain Hitboxes subract somethin from the damage. This is used for Helmets and Shells to resist Pistol-fire. The Helicopters have this on the normal hitbox, and thus are immune to weak attacks. In Half Life Source this is Brocken, and you can shoot down Helicopters with the MP5 easily.
The Gargantua on the other Hand has a hardcoded immunity to all Bullets and can only be hurt by Explosives, the Gluon Gun and Electricity.
You can even take it down with a pistol if you hit the rotors
3:10 The pistol is far better at longer ranges thanks to its impeccable accuracy, and it's more ammo efficient, dealing more damage per bullet, just firing much slower.
It really shows that you only used the hivehand once
Yeah dude he does NOT know how to use these weapons
Yup, once and never again lmao
maybe I embellished how bad it really is but it is still 100% the worst weapon in the game
@@Max_The_One Snarks. Their only real use is when you're out of health and need to spam around a corner (like the hivehand) or to exploit physics.
@@Shoxic666no, snarks are very useful against HECU encounters, they destroy their tactical positions by making them run or distract them from shooting at you, thus allowing you to attack
@@Max_The_One The hivehand basically shines only in situations where you can avoid engaging directly in combat. Yes, there are better guns for certain jobs: the pistol is a great source of damage against a moving target from afar; the grenade already does the job of flushing out enemies (and since enemy soldiers have them too there's always the chance you'll be forced out of cover, not to mention the explosive they shoot out of their SMGs) and the crossbow can take out someone silently if you shoot them in the head. However, this gun is supposed to be seen as an alternative to enter a room full of enemies guns-blazing: the homing projectiles from the primary fire makes this clear, you can use this on cover without the need to have a direct line of sight towards your enemy and most of the time the bees will do the job. It also serves to basically clean the room of certain weak pests such as headcrabs; also, fun fact: the primary fire of the hivehand can also serve to distract turrets, giving you enough time to destroy them in the process. The secondary fire is much more direct but equally ineffective at being a reliable weapon in your time of need, this should be seen as an alternative to the crowbar in terms of destroying objects like crates/explosives (while not in the middle of a battle) or stationary targets such as barnacles. It's also one of the few weapons which you can shoot underwater, so it can be useful against threats like the ichtyosaur, depending on if you have the patience to kill it without risking yourself. Yeah, this weapon is basically the 'boring' option for the most part, but I guess since the alternative is dealing with enemies with health and armor below 30% at all times, this weapon can become reliable in certain situations if you want to avoid taking damage and if you, again, have the patience for it.
In my opinion, the hivehand is really good with it's alt fire, which shoots all 8 rounds rapidly, making it a reliable choice on things like vortigaunts or headcrabs.
Counterpoint: Shotgun
It is also very good against the snark hives in "Forget about Freeman"
also useful for destroying those green orbs Nihilanth fires
@@Max_The_Onecounterpoint. you miss with the shotgun most of the time. the hive hand hornets flies towards enemies preventing you from missing. plus you need to look at the enemies (even an inch or feet not the whole body) without them seeing you so it can home
@@Max_The_OneThe shotgun is limited by range and accuracy. That why i like to call it a "shock" weapon: you use it at point blank by firing 2 shots before the enemy can even react, great especially against marines. Headcrabs instead are small and fast to react when close to you, the shotgun is just not good against them.
Displacer cannon looks suspiciously like a gun. That's big. And fucking.
5:22 i clicked on this video just for this. In what dimension UNLIMITED HOMING BULLETS are a bad thing!?
Because said unlimited homing bullets are really really outclassed and outdamaged by other sources, by the time you get it in the game you have tons of weapons already too
@@Max_The_One The point of the Hivehand is to essentially replace the Pistol for picking off weaker targets. Its also really useful against Xen Controllers; it takes a little while to kill them, but it does the same damage as the Pistol and lets you save a lot of ammo, especially in Interloper. Also:
Fun Fact: There are a total of 282 9mm bullets throughout the entire Xen section of the game.
Fun Fact #2: 135 of those bullets are on the final boss map.
This means that you're floating through Xen with 147 9mm rounds plus whatever you had going in (assuming you actually find every ammo pickup). That's less than three MP5 magazines. If you like using the Glock/MP5 (like I do) you're gonna run out of ammo lmao.
And also you can hide in a vent and shoot for a few minutes and you will win the battle when you didnt fight in it
In the Half-Life dimension where they barely do any damage.
@Max_The_One ok, the question I have, back when I was playing my pirated version of HL, flies did negate final boss teleports when shot. Is this unknown knowledge through hatred or fixed bug?
Checked, it is in wiki hence not a bug.
Not making the glock s tier was a mistake. It way outclasses the mp5 as far as using 9mm goes
You can literally take down a marine with primary pistol fire in a single mag ON HARD MODE
@@cooler_carpington And this guy is telling us the Glock is pointless after you get the MP5, he must be playing a different version of the game I guess.
I hate how most people completely miss the point of snarks. They are not made to be used as a weapon, more as a distraction for marines.
Uhh I didn't miss that point? I'm just considering them a weapon since you use against enemies, plus it wouldn't sound good saying "Ranking every single weapon and distraction in half life" yaknow?
ok but unless youre some 80 year old boomer who cant play without auto aim you dont really need to ''distract'' the marines.
@@MaxwellDST counterpoint: it's very funny seeing the military flail around trying two shoot bugs while you walk up two them and unload 2 shotgun shots
@@june9914 That's true, but they're also pretty useful as weapons when you spam a few of them into an area and wait a bit. They do absurdly high bite damage.
@@MaxwellDST actually boomers dont use autoaim. We are not from CodSnapOnTargetWhenAiming generation.
Hivehand is made for killing cheap and easy enemies such as headcrabs zombies, houndeyes vorts snarks baby headcrabs
They also excell at those flying bastards, and gonarch when your under him did i mention it destroying turret?
Basicaly ranged crowbar
Bro it will let you dave ammo for harder enemies definitely A
12:13 I actually agree with you.
Using the SMG feels like shooting a nail gun, high fire rate and marshmallow bullets
I'm glad I'm not the only one lol
i always burst fire with it
don't know about you but i can handle the damage it dose in range
@@killerninja4416 yea, burst fire is the best choice but i still hate using it
@@sakurLOL but i guess it's depending on preference and situation but i find each gun useful on there own field
The SMG alone makes MMOD worth using.
Arguably the best use for the Hivehand is weaker enemies such as Headcrabs, Snarks, and Barnacles. Actually I found Snarks to be the Hivehand’s best enemy aside from the Crowbar. Also due to its homing (despite how janky it is), the Hivehand can be pretty ok to damage enemies from medium to long range if you want to soften them up or finish them. The alt fire is also heavily increases the Hivehand’s DPS, assuming you land all your shots. This is really niche but turrets (HECU’s and Ceiling turrets) get distracted by the Hivehand Hornets.
I also like how the weapon kind of gets introduced by the Alien Grunts before you get to officially use. You kind of get to know how the weapon functions before you get to use it yourself by the enemies. Still not an amazing weapon but I found it to have some niche uses.
Ehh yeah that's true it does has some niche uses I guess, still definitely the worst weapon in the game tho
@@Max_The_One The base pistol and the hivehand are the only things that made my halflife 1 no hit runs possible. So, i have to love them. Easy A tiers. Also, using the hivehand in half life multiplayer was the funniest shit ever as i heard my enemies yells of frustration as their health slowly whittled down and they could not hit my b-hopping ass.
@@johnfoy6590 Siccing bees on people will never not be funny to me, any game that lets me set the swarm on whoever I want is an instant 10.
Hivehand is a really useful weapon when fighting gonarch. Those little annoying baby headcrabs are almost impossible to get a good shot at. The hivehand goes directly to them and gets rid of them real quick. But for me that's literally the only real use I ever had for it.
@@aland9984 I got good use of the hivehand when I got sick and tired of Interloper and just hid in one of the red tunnels spamming bees into the factory until everything in the room was dead
I heavily disagree with the rankings for the satchel, trip mine, and snarks. They are not weapons, they are tools. The tripmines are anti assassin tools, you can just toss a satchel around a corner and nuke the poor soldiers that dont even know you're there, and the snarks are just really good for spamming into rooms.
That's fair, they are still weapons imo since you kill things with them tho- also I forgot to mention this but for some reason in the newest build of half life THE TRIPMINES WONT WORK AND WOULDN'T TRIP THE MINES- I remember recording it but forgot to put it in lol
@@Max_The_One tripmines in half life its not thay good but in half life deathmatch.... oh boy. 140 tripmines in a room. If you played it, you know
The tripmines are S tier for letting you cheese the assassins.
Just realized I put the SLAM on the tier list and never even put it in the video LOL, was because of my OCD and having just 39 weapon made me annoyed. It woulda been c tier anyway the thing isn't even in the games (ALSO AT 10:52 I FORGOT TO PUT TEXT THERE SAYING IT CANT ONESHOT THOSE GUYS THO LMAO)
You could've counted the vortigaunt attacks from Decay instead, since you can actually use that one in-game. Although it is bonus content.
could you do tier list of all half life enemis please?
Its in hl2dm which is supposedly an official valve game, but you would never know from how unsupported it is (even lost coast is still being updated more than hl2dm)
Do you remember when you met the mind goblin?
Were you not conscious about the rapid-fire mode the hive hand has?
"Sorry knife nobody uses you" i saw more people using the knife than the wrench
Knife is better as an utility like the crowbar, wrench is for killing easy targets like zombies and houndeyes
Opinon regarding the hivehand that makes it LESS bad:
It's good if you want all the enemies in a room killed before you enter it, for example those rooms with the alien grunts on Lambda core?
I would open the door, shoot with the hivehand, close it, repeat.
And it would always work. It also helped me out with Alien Controllers at times because they are quite hard to aim at
Also not bad for killing headcrabs at long distances and avoiding wasting ammo whatsoever. It's not about using it on every situation its being DELICATE with the situations you use them for.
This dude really thinks the MP5 is better than the shotgun... lol.... mp5 is worse that long ranges than using single shots on the shotgun.
He does not know what he is talking about
Watch the vid again, he missed his shots a lot, the shotgun in HL2 is ranked higher when most enemies are slower and easier to hit
I never find the mp5 to be that good when playing tbh.
@daringspino3446 if ur in shotgun range it's good
@@GruesomeTruth666 At which point you should use the shotgun instead. Thing with the MP5 is that it takes long to kill an enemy, which is fine for houndeyes for example. Not for HECU marines, because they will fire back and you will trade health all the time.
Combine balls is crazy
Genuinely was hurt by the hivehand slander, It had alot of flaws but for some reason I really liked using it and used it alot on my first (and only tbf) playthrough only second to the shotgun and mp5
Were you playing on easy mode? Sorry for the hurt btw a :
@@Max_The_One I started with normal on my first playthrough, same in hl2
How many other weapons let you use bees as a weapon? It's hilarious to use for me.
Should be rating them from the perspective of multiplayer rather then single player since its a better way of judging it power level
HL2’s smg ain’t supposed to be rapid fired at range man. Use short controlled bursts when at range, same with the AR2 which DOES outclass the SMG when you get it. Aiming for the head also helps.
I've always used it as a softening and finishing tool, as well as a workhorse weapon; very well used that way to due to how abundant the ammo is. Also I agree, spraying and praying will only waste ammo; he probably picked it up from HL1 where holding down fire is much more effective due to enemies being dumber and not moving as much
1:50 There were leeches in Half-Life 1 which would bite and hurt you. But they appeared in so few numbers, were so small, and underwater in only a few relegated parts so most players don’t even realize they exist. (HL2 reversed that by making them the barrier keeping us from swimming out into the ocean.)
The Hivehand has it’s uses. Each thornet does as much damage as a 9mm bullet, so it pretty much replaced the pistol for me when using it to delete barnacles, distant bullsquids, and headcrabs from existence. As for the headcrabs, it’s pretty much a rule that there’s at least one behind vent air air ducts. So I spam a swarm of thornets to aimlessly eliminate them first. Since they home into targets they are also perfect against snarks, which I can’t shoot fast enough but I can use the hivehand snd hold down primary fire while running backwards and bunny hopping.
So yeah in latter sections the pistol is obsolete having all its functions done better by the SMG and Hivehand.
6:55 i think the best place to use tripmines is when you come acros the black ops assassins. since they run very fast , its kinda difficullt to kill them without the use of explosives or god accuracy . so i use the tripmines and place them around every corner. it gets the job done
Yeah you put one in every side they can come and do any sound and boooom
Is specially useful in aprehension
@sejito11 yessir
The Hivehand is actually a pretty useful weapon when used correctly. You see, the weapon is often neglected due to its poor damage output but damage isn’t where this weapon shines.
No, where the hivehand is most helpful is when you need
guaranteed damage.
For example, If you’re low on health or ammo then use the hivehand! You can kill enemies with less risk of taking damage and conserving ammo. Admittedly, it does take some time but if you’re impatient then alternatively you can use it to soften enemies before finishing them off with a more favorable weapon.
Some enemies may occasionally also refuse to come out of cover as the AI has code to hide behind cover for several seconds forcing the player to make a move or wait it out. Sure you could use a grenade but you risk exposing yourself to a few unlucky hits. This is critical if your HP is low and you wanna take less risk in favor of survival. Also note the alt fire in case an enemy may rush you.
If none of these are selling you, maybe consider this. It’s also useful *U N D E R W A T E R!* That’s right! For some reason, a lot of the half-life player base hasn’t discovered that the hive hand works underwater. It’s actually my go to for chipping away the ichthyosaurs before finishing them off with a crossbow. Also, since it’s tracking, you don’t have to aim in the water!
Anyways, my main point is that the hivehand trades off damage in favor of semi-guaranteed damage with its tracking bees/bullets. I’ll understand if you’re not completely sold but all I ask is that you atleast consider the weapon when fighting your next battle.
I honestly think he was being a bit harsh on some of the weapons. He forgot to mention the alt fire on the Hivehand that basically makes it the HL2 SMG. The Shockroach has a slightly higher ammo capacity than the Hivehand, and it actually is pretty good for smaller enemies like Pit Drones as long as you keep your distance. The Opposing Force knife is also useful for crates and other breakables and it has certain advantages over the wrench, mainly not having to wind it up for actually good damage. The HL2 pistol is okay at a distance, and he forgot to mention that AR2 orbs, SMG grenades, and frag grenades can be used to kill striders that are supposed to chase you, and that the Tau Cannon makes short work of tanks and helicopters which are plentiful throughout surface tension.
Fun fact, the male black ops soldiers from Opposing Force don't have a separate head hitbox so they don't take any extra damage from being shot in the head.
0:14 Dehydrated Max
Remember kids, stay hydrated
No wamtur
Max_The_Dehydrated
The Hivehand hornets can locate invisible enemies on Hard mode.
Love the blast doors for hl1 and the combine door transition for hl2. Epic!
2:02 i personally found the shotgun great when peaking around corners and baiting enemies (especially if you're low hp). pick some off with your crossbow/pistol, hide behind a corner, and then blast them as they come around. works wonders.
Imho hard difficulty in HL1 kinda encourages using cover and good positioning, so pistol is not that bad compared to smg. I really like how the gun looks too, the only real issue is capped firerate.
12:40 what's funny is that in HL2VR the MP7 has close to no spread making it very OP in the early game
The Shock Roach can destroy certain enemy projectiles. Like Pit Drone spikes and enemy Shock Roach shots.
Hivehand is very useful on hardcore when you are fighting against grants. The MP7 is fun to use against zombies at close range (as an alternative to a shotgun or gravity gun). Explosive packages and stickies are useful in multiplayer or just as fun in a battle with soldiers (if you know their location). I’ll also add that you forgot about the police stick from HL2: Deathmach, penguins from multiplayer for Opposing Force, a revolver with a laser sight from multiplayer for the first part of HL and versions of weapons from HL: source.
honestly my favorite iteration of the hivehand is in black mesa, it actually feels so much more useful in that game that it does in HL1. the recharge is faster, it does more damage, the targeting is better, it's just honestly a very solid weapon and I found myself using it a lot, especially in the xen levels
I didn't even touch it when I played black mesa lol- too much trauma...
Only thing I dislike about the black mesa hivehand is how small it is, compared to the original one lol. Poor thing needs feeding
@@ThunderPanzer I just hate the pickup animation. Makes me want to take a shower.
@@Max_The_One Save the guard and bring them to the Hivehand before you pick it up.
He REACTS to you equipping it.
"Good god! If I find a camera you are SO doing that again!"
"You want a cigarette? Not you, the hand..."
"Always the quiet ones..."
To name a few reactions.
"without rocket launcher you can't really kill tanks and helicopters"
the perfectly fine tau cannon sitting in the inventory: 👁👄👁
Even when making a smaller scaler video like this instead of a 30 minutes challenge video that takes over a month to complete, the amount of effort is still so impressive. I will always appreciate the effort that goes into these videos. Even if the algorithm hates you, I think their missing out.
Oh ya valid af list btw
Thank you!! ^^ Hopefully the algorithim will bless me one day
The hivehamd is the best weapon if you use it right, I found the lock on worked perfectly and it had unlimited ammo I killed everything with it, you just need to aim more carefully
Also same with the electric gun
HL1 pistol deals more damage than the SMG, feels more accurate and uses much less ammo. The SMG kinda sucks, imo.
"Gordon doesn't need to hear all of this he is a highly trained proffesional"
Snarks and tripmines are good against stealth operators. Did you know you can take down a Garg with the gluon gun? Why do shotgun shells in video games often contain seven pellets? That's a prime number which doesn't make geometric sense for a shotgun shell because it would mean that there'd be one "stray" pellet in there somewhere. They should stick with #00 or #000 buckshot, standard or Magnum, with eight, nine, or 12 pellets per shell. Or if it's a specialized gun (like a shotgun pistol or Borderlands 1-style Masher type of jobber) that uses short shells, the shells could hold six pellets. It's a .410 bore, then each shell could hold as few as three pellets. Yeah, that's a prime number, but it's a single line of pellets. Okay, so it's not the fact that seven is a prime number that's the issue. It's that the one odd pellets would screw up the proper geometric arrangement (2x3, 3x3, 3x4, etc.). Now you're thinking with cylinder shapes!
8:23 They should have given it a 9-round mag since that's the actual capacity of the .357 version of the Desert Eagle, plus your reserve ammo is still 36 which is a multiple of nine.
8:58 Which it really shouldn't. It's 5.56.
9:58 Fun fact: That thing is the larval form of the Shock Trooper.
11:41 I've never understood why the Combine made the Match version of the USP9 the standard-issue sidearm for Civil Protection. "Match" means that it's a competition model, not a combat model.
12:17 I'm totally with you on that. The invisible grenade launcher is the most incompetent part of it. They could have gotten really creative with the design (and some modders have done exactly that). It's way less accurate than it should be given its caliber (4.6x30mm). The stock is permanent collapsed into its storage position for no reason. And it's modeled with 20-round mags that somehow hold 45 rounds. The mags holding 45 rounds instead of 40 isn't a problem. The problem is that they were modeled as 20-rounders. They could have modeled them as 40-rounders, maybe a bit longer, then both the math and the visuals would match. That would be legit.
12:58 Ackchyually, it's a PDW, which is supposed to be a step up from an SMG.
13:14 But then, what's the point of it being chambered for 4.6mm?! [sarcastic Alphys face]
13:26 Why does it hold six rounds if it has a 20" barrel and a flush-fit mag tube? [sarcastic Alphys face again]
14:04 How much sense does it make that you can carry 30 spare shotgun shells but only 12 spare .357 rounds? It would be perfectly reasonable to carry, say, 60 spare .357 rounds. Also, why does Gordon take an extra moment to spin the cylinder after reloading? Not only that, but he spins it AFTER shutting it! 🤣
14:13 Since they reduced the capacity from eight to six, they could have made it the short-barrel "entry gun" version.
14:23 How is it possible to confuse a magazine tube for a second barrel?! [sardonic/judgmental Alphys face]
14:44 I call them "pulse orbs."
15:17 Remember the stake-gun from Painkiller?
17:42 "A one-handed shotgun/grenade launcher combo in VR?! You're welcome!" [spoken in the voice of Torgue Flexington] I wish you could chamber-load the shotgun, though. You CAN load one, cycle, the action, then load the rest, but it would be more fluid and more intuitive to be able to load the chamber first and directly. That's whatcha call a "combat load." Works with any gun that feeds from a fixed magazine tube. Different techniques apply depending on whether it's a side-ejector (most guns), a top-ejector (Winchester lever-actions), or a bottom-ejector (Ithaca pump-actions).
That's a very long unexpected comment lol
I called it a second barrel because the game makes you think it is- in game is it basically a second barrel otherwise it makes no sense? It doesn't make sense in the first place anyways tho lol
Same could be said for the MP7, or maybe we are supposed to believe the grenade comes out of the very tiny barrel underneath the main barrel lmao
@@Max_The_One Oh, I wasn't chastising you over that "mag tube is second barrel" thing. I was chastising Valve for never bothering to learn proper firearm mechanics.
The hivehand is a godsend against the fish
Hivehand is good to save ammo and when you don't have a lot of enemies to deal with
hivehand is an easy way to aggro enemies from a safe position and its rapid fire allows to quickly finish off an enemy and save some ammo. The pistol is also very accurate so I find it useful for cleaning up weaker enemies and saving ammo. These things sound niche but I used them quite a bit in half life.
The spas is very agreeable, other than what you said, it can also destroy hunters on normal and easy with the pump shot, it’s great if you are in an area like in the white forest raid and you don’t have a lot of time to get items with the gravity gun and there are multiple of them.
Oh yeah dude I used it a ton against the hunters, although the gravity gun is probably a safer bet against them. WHICH IS ANOTHER REASON WHY THE GRAVITY GUN IS AMAZING
With hornet gun u can skip the teleporter arena fight b4 going to xen. So pretty much every speedrunner uses it
your tier list of hl1 is meh
What do you expect? Zoomers trying to play a fairly strategic FPS like it's some modern Ultrakill Boomer Shooter.
@cooler_carpington Don't confuse things, it's an old shooter but... it's a shooter, it has its thing and that's it, I played HL1 recently and some of the weapons seemed better or worse than those in the video but that's it, nothing more.
I'd argue the hive hand a little higher than low B, perhaps High B, because it can be shot underwater(I think) and I believe it's just the version you were using it on that was causing the problems, like Black mesa Hive hand is leagues better than source or original version.
12:23 Nah this is actually probably your BEST take of the video, seriously I wondered why HL2 was just pess satisfying for me to play then HL1 and I think pistol and smg in HL2 is one of the huge reasons why. They're so unsatisfying to use, literally just mindless spraying and praying, on mindless boring HECU knockoffs 💀
After you get like, the gravity gun and pulse rifle the game is so much more enjoyable tho lol, glad Im not getting grilled for that smg take tho
You people ever thought about tapping shoot for short bursts or single shots instead of dumping the whole mag into a target 500m away?
how is a 26 year old game better than call of duty
I feel heard about how much the MP7 in Half-Life 2 sucks.
It just feels so weak and inaccurate.. I never liked it but you have a ton of ammo for it so you just end up using it a lot
Valve making a gun in a Half-Life game: "Fuck it, we ball" *adds a flamethrower attachment to the magnum*
17:24 I think he MIGHT like the Gravity gun
2:27 of course you would put the shotgun in B tier I mean look at that 💀
My personal favorite weapon has gotta be the Gravity Gun. It's a weapon you get mid-game, but it's fun to play with physics in Half Life 2.
That'ssss why it's on the absolute top of my list too! lol
@@Max_The_One should’ve been in its own tier
“GAME CHANGING”
The hivehand has to be one weapon I severely underestimated as I used it alot in Black Mesa, it has minor homing properties, infinite ammo, and the primary fire despite slow, the shots will bounce off surfaces and great for corners.
The pistol in Half life 2 has to be moderately alright, uses its own ammo but once SMGs become regular, it gets dropped, however the medium is the SMG since after the Prospekt escape, the SMG quickly falls since the pulse rifle becomes your standard automatic.
The Glog is a weird one, its your only range weapon for underwater, but the deagle is overall a better side arm since it has its own ammo, powerful, reloads a bit faster than the revolver and I believe the ammo is almost aplenty.
The worse is HL2's crossbow since its just a long range weapon that I only used for the novel factor.
I cant say much on half life alyx since I dont own a VR headset.
I knew I would one day run back into this channel. Only took a year. Oh and put the shotgun in A.
Funfact: You can use the gravity gun to kill your allies too. All you need is two heavy props.
Hornet gun is actually Op and Satchel is amazing
2:13 the spas-12 have in fact 2 barrels!
I would really like a enemy tierlist
That is a rlly good idea honestly
Holy DAMN I love this video
The art, the humor, the stylized transitions for each game..
AGH I LOVE IT :))))
The effort that goes into a simple video such as this is insane, amazing work Max 😌👌
Thank you!!
"...only underwater sea creature" *cutely forgets about leeches*
Duude leeches are so forgettable I forgot to put them in the script lmao
@@Max_The_One true
@@Max_The_Onehow to say "I only played Half-Life once" without saying it directly
@@cooler_carpington wait people actually play hl more than once?
Yup, I'm glad I watched this! Agreed with nearly every part of the video, except the SMG but it's obvious that's a personal qualm and understandable, I feel the same way with the Rocket Launcher! I know it's good, but it just feels clunky to use since I have to keep my mouse on target and can't flick away to engage other enemies. This is the best Half-Life weapon tier list, keep it up man!
I'm glad my opinions are acceptable! lol-
You can turn off the guiding laser on the RPG you know
@@cactusgamingyt9960 How?
@@cactusgamingyt9960 You can only do that for the first gamee buddy
7:52 honestly it makes sense, you would also die if a marine hit you over the head with a pipe wrench(especially considering Shephard basically throws his whole body into the swing unlike Gordon with his tiny baby swings.)
0:02 NO SHIT BRO!
Huheuheuhe
@@Max_The_One Love you too man.
I bought a Glock 17 in real life because I played so much.
This is very indicative of zoomer-content with how little effort went into reviewing each one. Please do not recommend channel, save me in this grim situation.
Oookay buddy
This was my first ever actual review so I will improve the next one
@@Max_The_One Actually, it was a pretty good video and a good tier list, keep it up! ❤
halo music in half life video errr
Hivehand is easily the best weapon in the game, you really need to be poop for brain sack of rotten potatoes to NOT use it throughout the whole game once you acquired it, really. Imagine if all your ammo was eaten by vortigonts then it not only provides solid fps but also seeking off corner ability. Solid dislike.
18:17 Hah hah, that's right, join the herd! You're going straight to -Brazil- Equestria!
Anyway, great video, reminded me of my days playing Sven Co-Op. Oh, and your character reminds me of the game Iji.
Babe, wake up, Max_The_Goat dropped another banger
Hell yes :)
I can't believe that you left out the psychic damage that the Hivehand inflicts when you equip it for the first time
I feel like you would really enjoy Project Zomboid.
I do lmao
@@Max_The_One Maybe you could make a vid involving Project Zomboid?
@@Flare56 Probably not... I would but with the way youtube is if I suddenly make that nobody would watch it lol
Fun fact: tapping right click with the Tau cannon results in a single ammo being used for a shot TONS more powerful than the left click, at the cost of a fire rate of around one shot ever 4 seconds
I just love your character so much the faces he makes is funny also you drew it very well.
Thank you man I am very proud of my la creatura...
@@Max_The_One Proud father of the mischievous and silly creature.
Keep on doing good videos man 👍
2:40 you really dont know how to use it. 2 shots are a waste. You must use one single and then the 2 shots for a total or 3 consecutives shots. Go train again losah
Doing the ravenholm with only the gravity gun achievement is one of the top gaming experiences.
OHMYGODSYOURATEDHL1WEAPNZWRNG SO FK ROO-
Joking aside: I mostly agree except
Pistol Match(HL2 Pistol) is F tier for being an insult to game design and HL1's Pistol,
Gluon Gun goes a tier down for being a weapon that invalidates the tau cannon(Or is invalidated by the tau cannon depending on how good you are at taujumping),
Snarks go to B Tier because despite over-rarity they ARE Good its just mappers to blame not the weapon itself,
SLAMs you didn't discuss but would go to A Tier because it is satchels but you can throw them great distances with e then left click and deal god levels of damage,
Tripmines A because they're fun to exploit the unintended hitboxes as steps,
And bumping up TAU Cannon to behind crossbow.
Most of these are reasonable! Also glad to see ya again lol- always awesome getting a skullzans comment
Although uhh USP Match Aint no way I'm putting that in F tier how the hell you gonna beat the first parts with no pistol lol
I’ve found the Hive Hand to be really good against marines, especially because the game’s placement of them can be cheeky, so the hornets see them before you do.
The irony of MP7 being bad at long range is the fact that holo sight could've easily fix this issue
Yeah seriously lol
MMod fixes that issue-
@@Max_The_Oneno
Heres every weapon you forgot! (or chose not to cover)
(thats aqquirable by normal means, and is usable by the player, so nothing like matts pipe, cubemaps, or the briefcase)
Half-Life 1 And Opposing Force:
M2 Browning
M198 Howitzer
Only 2 mounted weapons, M2 Browning and the M198 Howitzer, however these are mounted guns so i dont know if theyd count
Half-Life Decay:
Vortigaunt Claws
In the chapter xen attacks in Half-Life Decay, you get to play as a vortigaunt, left click to slash, and right click to charge up and shoot a beam of energy.
Half-Life 2:
Emplacement gun
Chopper gun
Tau Cannon
The emplacement gun functions as a combine lmg, featured heavily in the canals along with the chopper gun, which gets mounted to your airboat, the tau cannon is also a vehicle mounted
weapon, being on the jeep in the coast chapters instead. (these are all mounted weapons, so i dont know if theyd count)
Half-Life 2 Deathmatch:
Stunstick
S.L.A.M
The stunstick is the combine equivelant to the crowbar, usable when playing as a combine in team deathmatch. The S.L.A.M functions like a satchel charge and a tripmine combined in one, stand near a wall to mount the S.L.A.M to it as a tripmine.
Can you make a video about ranking every weapon in Cry of Fear ?
Btw that video was great 🤘
Thanks! Also sorry but I said I'd never make anymore videos involving cry of fear again.. Lots of things involving the creator being a weirdo and creep
@@Max_The_One What the hell ?
@@Max_The_OneOh shit i just looked it up, you're right... Thanks for letting me know i guess.
Great video btw
Haven't seen a genuinely fun video in a while on this platform, cool video
15:48 it feels more smooth and less laggy
Actually, about the inability to cook grenades in HL2, you can use the alt fire to only slightly throw them straight up, then you can just use the grab button to cook them [or you can just use the gravity gun, effectively turning it into a makeshift grenade launcher]. It's still a bit dumb and unintuitive, but idk, I like how much control it gives over the throw compared to HL1 grenades.
RAGGHHHH! YOURE EDITING IS SO GOOD!!!
Thank you man :>
Pretty good video and I agree with everything you said but I think the slam, the annabelle, the Alyx gun and the stunstick deserved to be mentioned because in one way or another they can be used.
Slams were done dirty
Your character faces have so much meme material. I can't take this video seriously.
Correction: The Deagle does less damage than the magnum.
That's true actually, damn- the wiki confused me with it's labeling on the damage
The gravity gun is so good imagine a limit-less gravity that can pick up ANYTHING