@@tairikuokami well it is somewhat about fps if you're playing competitive , I mean you can be really good at 48 fps too but that's because you must be 'REALLY GOOD' but higher fps certainly has its advantages.
For HPET, it depends on your mobo. Mine didn't have hardware support for it so windows was emulating it's functions. By disabling it i saw nearly +30 fps in 1% lows in some games
@@ronniecantiga5629 not too sure because it's a legion laptop with locked bios, but when I tried doing the bcdedit thing to disable HPET, the value wasn't there at all
@@someyetiwithinternetaccess1253 btw it's actually impossible to disable HPET in Windows bcdedit would do sh*t if you're mobo doesn't have HPET options than can you see HPET in Device manager?
I always love these small channels trying to push the status quo. But coming from THE FINALS gamer to another? You definitely earned my sub and deserve damn more.
It might, For example, when it comes to CPU. you can limit the amount of threads windows can allocate to itself and programs. And for the GPU, you can make the powerlimit much lower than expected, and both of the GPU's clock and memory clock will go much lower, even to the points of a really low end GPU. It is possible non-the-less.
@@Johnny31323 yea, it definetly is. but limiting a 3080 to have the same power as a 1050, would still not be the same as having a 1050, with its chip, memory and so on. same thing for the cpu the ideal test should be made using a low/mid end system to begin with.
The point isnt to be identical or the same results, its to get the pc to be 'bad' enough for these tweaks (borderless or fullscreen) to matter. He even says to test this yourself on a game by game basis since its obviously gonna be different.
@@ronniecantiga5629 Depends on which game. Not every game even on Vulkan uses Dxgi Swapchain so that DWM ( Desktop Window Manager ) has 0 control over the game. For example: Doom Eternal, Red Dead Redemption 2.
The issues with HAGS aren't from a negative impact on the game, but rather a negative impact on other GPU accelerated software while a game is running. Video capture for streamers, video playback on secondary monitors, etc. will all stutter and be starved for resources when HAGS is enabled, if the GPU usage is at 100%. This is why VR gamers have issues when using HAGS, since usually they are streaming the game to their headset and HAGS makes the reprojection and capture components of getting the video feed to the user very starved for resources. HAGS is excellent when you are not multitasking, but terrible when you are multitasking at 100% GPU load.
Great content. HPET should not be disabled, just the settings. For the next video maybe try: 1. Resizable Bar 2. TSCsyncpolicy Legacy and Enhanced 3. mmcss ([HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks\Games] "Affinity"=dword:00000000 "Background Only"="False" "Clock Rate"=dword:00002710 "GPU Priority"=dword:00000012 "Priority"=dword:00000006 "Scheduling Category"="High" "SFIO Priority"="High" "Latency Sensitive"="True") Waiting for the next video. Good luck
Once you do a part 2 and test other people recommendations on the comments, can you make a video for optimizations only using the tips that do work? Like the final Windows Optimization video (sorta). Hope you take this in consideration, thank you!
I have tested CS2 without nvidia changes and with nvidia changes. I set certain stuff that I used from CSGO days. I got 20 fps boost on average and game runs smoothly. All tests were done via benchmark map so it's consistent, I also turned off any background apps.
@@pred1993 Always when you replay to a comment, just @ my name cause otherwise I don't get notification. Low Latency Mode - Ultra. OpenGL GDI compatibility - Prefer Performance. OpenGL rendering GPU - "your GPU". Power management mode - Prefer maximum performance. Preferred refresh rate (your monitor) - Highest available. Texture filtering Quality - High performance. Texture filtering Trilinear optimization - ON. Threaded optimization - ON. Always change this settings for a specific game, so don't use GLOBAL SETTINGS, use PROGRAM SETTINGS. I think many videos about optimization will show you the same settings as I shared.
@@KEROVSKI_ can you explain why not to use global settings. I always have done the opposite which is change every thing in global, but not in specific game(program setting)
@@w0rd735 Global will change settings for every game. Program settings will affect only that one specific game or program you choose. Example why would you change "Texture filtering Quality - High performance" for a single player game where you want it to look the best. Or if you change "V SYNC - ON" in Global settings it will apply to CS2, and you don't want to use V SYNC in CS2 because you will increase input lag. There are many settings you don't want to apply to every game.
feedback: when something is 1/2% higher or lower, then it probably means it has 0 impact alot of your results can come off as misleading because you act as if those minimum changes (that can be caused by *anything*) are caused from the specific thing you're comparing, which is just not the case. you also fail to mention different games have different ways to do borderless and fullscreen, so a simple comparison is meaningless if you dont describe the differences between methods and etc
Super interesting video, im interested to see if simultaneously having all of these ‘optimisations’ enabled makes a much greater difference than individually having them on. As normally these videos have multiple settings and tweaks that most people will do all at once
Bordeeless vs full screen is heavily game dependant. Older games prefer to use fullscreen to have full control on monitor frequency, since they used to not support variable frame rate. Modern games can runs mostly at arbitrary frame rates, meaning they have no problems running in Bordeeless.
Trying batman AK because with gpu scheduling disabled it generates more frames...for latencies etc it depends on how the win32 priority separation has been set...fullscreen depends on the optimization present in the application properties which is basically enabled... without rt cyberpunk is quite optimized compared to some time ago and with a 3080 to boot...
Would love to know what the lower input lag tearing solution is. Fast VSync of Full-screen Borderless in Windows 11 with Optimizations for windowed games enabled.
Limiting Powerdraw could be killing the one performance boost you could be getting from the driver settings - Maxing power settings. Just the same way lowering clock speeds won't help windows power settings if your CPU is artificially limited in bios. The one benefit here is completely negated by your "nerf"
Hey ur channel needs a whole lot more views for this quality content but anyway could you try benchmark for find someway to optimize it so its playable I think it would be pretty good content bc its memed to be really bad at optimization
หลายเดือนก่อน
in my experience, full screen allows u to change game resolution with boost fps when its low, but borderless in some games may and may not allow u to change resolution, even if it does allow u, the changes will affect the borderless window size, making it smaller and u will be able to see the behind of ur game, like desktop or other running apps, so fullscreen is better, allowing u to keep game size to fullscreen, may looks bury or pixelated on low resolution but it worth it for old PCs
CapframeX is not measuring correctly, borderless DOES cause extra input lag no matter what you do because everything goes through dwm. (Unless you are dwmless)
Using borderless means you run game inside of Windowses compositor, not dirrectly. You will always have little bit worse latency and rougher frame times depending on your desktop reftesh rate, 60hz users will have noticable latency similar to vsync on (cause compositor does its own vsync by default).
Exactly. Can't imagine taking performance tips from someone who can't tell the difference between windowed and fullscreen/exclusive (I know about flip-model, not every game uses it)
fullscreen vs borderless depends heavily on what graphics api the game is running. In dx12 games for example "fullscreen exclusive" doesnt exist anymore, instead hardware independent flip is being used which is on par or even better than exclusive (even in borderless HIF is being used). Thats why you also should NEVER disable fullscreen optimizations because thats the very thing that gets you into HIF
game mode is one very controversial thing to talk about just like that, it causes more harm than good. i tested it myself, i barely saw an improvement! i found people saying that "it only suspends windows updates and something about notifications" i dont know what was the notifications part, but something not important. so, when i used game mode, i saw a higher ram usage and vram usage. why? it barely does anything and still requires about 600mb of ram and 250mb of vram? for the smallest improvement! and about the windows update suspension, i heard that it doesnt do it now, which is odd and i cant really believe it. still, i rather have all of my resources available to the game than to game mode. and if any of you have more information, let me know! and please, be nice. ok? :)
My attention when seeing The Finals in a non-The Finals Video: 📈📈 😂 Nice video, I see so many clickbait Fps boost videos that are full with nonsense and only a few that really help. This video is definetely one of the helpful ones!
Regarding the windowed and full-screen modes, I suppose, either the graphics drivers or the OS have done something about its frame scheduling that almost eliminates the difference. I expected numbers being way worse for the input lag. In any windowed mode the game must wait for the OS to refresh the screen which shows the game frame as well, hence acting as an input lag of 1 screen refresh delay (at worst, ideally). But the higher the refresh rate of the monitor, the less of the impact that added lag has, since on 240 Hz monitor it's only 4 ms. Might be very noticeable on a 60 Hz monitor if the base lag was low. Full-screen takes exclusive control of the entire screen making it possible to flip buffers whenever (which makes possible for screen tearing to happen). If the app controls frame timing internally and pushes the next frame right before the screen update, there shouldn't be much difference between full-screen and windowed. It might be that more modern games do that, but I remember windowed mode in Overwatch 1 (on release) having very noticeable input lag on a 60 Hz monitor. It felt like I left the handbrake on on my mouse.
Yep you're right, most modern-ish games can take advantage of flip-model presentation which adds very little input latency. Older games did not have this optimization, hence why it used to be a common tip to use Fullscreen, but it's no longer necessarily true. I'm planning to add older games to my testing once I can figure out a way to get good consistency without relying on an in-game benchmark.
About the Game mode thing, That actually depends on the computer because for me that boosted around 40% On my old laptop (it had 3200U with vega graphics) and 20% on my gaming laptop (5600H RTX 3050) So I think that it kinda depends on mobo and especially on VERY LOW END PCS
This tips are partially true for FPS games that are often CPU bound tasks. If you take the benchmarks in triple A games where the GPU do the majority of the job you are going to see the results you've shown. Also it's the union of multiple things that give u the better FPS and less input latency. I play valorant, cs2 and Xdefiant with 1,8/2,1 ms of input lag starting from 10/12 when windows is just installed and the game started without optimization. I can assure you that if you do the proper optimization for the proper game you are going to see a massive difference. But if you do the optimization for Warzone 3 and then run cyberpunk 2077 you are not going to see the difference, because warzone and cyberpunk are just separate worlds in terms of performance allocations between CPU, RAM, cache and GPU. To see the difference try any FPS games in a CPU bound environment like 1080 or 720 all low with a overkill good GPU for that resolution. Valorant, CS2, Apex, cod, Xdefiant, Fortnite ecc ecc..
I honestly think that different pc give slightly different result to everything, so it's best to do your own testing and find out instead of copying everything from some guy
Wish i watched that video and i also hate how most of those "get 1000000 fps more, by doing this" videos dont even try to explain how the changes actually affect your system and how they could actually destabilize it
In rainbow six I actually have some problems with fps and lagspikes when going borderless. I usually use borderless but in rainbow six I use fullscreen because my fps actually improve. I have no idea why. But rainbow still has the occaisonal match where I have one round of lagspikes even though the rest of the time the game runs at constant 75 fps (my custom limit in all games because of my monitor). Ove the years I have found in some edgecases (like rainbow six, this was the most recent case so the only one I can name) fullscreen actually helps. But yeah, in most games there is no difference and I also had some games where Borderless actually helped
"I'll still use borderless, since it allows you to alt+tab without any lag." So it IS a NVIDIA problem. I was confused what was going on. I was using AMD for 4 years straight and didn't have that, but as soon as I switched to NVIDIA I had constant problems when alt+tab-ing. It's such a weird problem, how does that even happen on NVIDIA, but not on AMD?
On my old computer a lot of games felt worse in borderless mode. Maybe it was 1% lows? Because the FPS was always the same number in borderless and fullscreen but it never felt smooth in borderless. My current PC doesn't have this issue.
Hi, nice video. Can you tell me whats the name of the background music? Ive heard it before and cant remember where it was from. Is it from a video game? I really like and i just cant remember where it was from.
borderless also depends on what windows system your running since windows 11 made some optimizations to make games smoother in borderless. if your on windows 10 I belive fullscreen is batter unless this video was made on windows 10!
yeah whatever u are doing to underclock is effecting the results, changing just the power managment from normal to performance is an insta 50 more frames, u are wrong
Had me till you said you "limited" pc resources. Balls to the wall low end pc vs med-high range "limited" isn't great testing example imo. There's things like the layout of the chip, the size of the die, bus lanes, the list goes on that can influence the better rig in positive ways that can skew the results. The age can also influence it too, a lot of variables.
Keep in mind that even though these settings doesn't make huge increasing in performance but combining them might help with increasing fps, great video🙂
The thing is many of these settings actually worsen performance slightly, so enabling all of them will only result in no performance gain at best and lowered fps at worst
Part 2: th-cam.com/video/0RPc8Q4egQc/w-d-xo.html
Since a lot of folks were asking, the background music is Heaven and Hell by Jeremy Blake.
disable fullscreen optimizations + override high dpi scaling behavior scaling performed by application next video
My tips for boosting fps is by upgrading my gpu and processor, works like magic!
instructions unclear, my laptop is no longer booting
I tried to rob a bank but failed.
@@tairikuokami In PAYDAY 3?
Great vid! This is what all new gamers should watch, instead of watching mombojombotambo with his +1000 fps tips
Exactly! 😂
He's wrong in almost everything 😂
People think that it is about FPS, I lock FPS 48, but I prefer zero stuttering and zero lagging.
@@tairikuokami well it is somewhat about fps if you're playing competitive , I mean you can be really good at 48 fps too but that's because you must be 'REALLY GOOD' but higher fps certainly has its advantages.
For HPET, it depends on your mobo. Mine didn't have hardware support for it so windows was emulating it's functions. By disabling it i saw nearly +30 fps in 1% lows in some games
Tell me a lie.
@@ronniecantiga5629 ??? I said it depends on your mobo, maybe yours supports it with dedicated hardware, so you wouldn't really see a difference
@@someyetiwithinternetaccess1253 you sure your mobo doesn't have an HPET option?
@@ronniecantiga5629 not too sure because it's a legion laptop with locked bios, but when I tried doing the bcdedit thing to disable HPET, the value wasn't there at all
@@someyetiwithinternetaccess1253 btw it's actually impossible to disable HPET in Windows bcdedit would do sh*t if you're mobo doesn't have HPET options than can you see HPET in Device manager?
I always love these small channels trying to push the status quo. But coming from THE FINALS gamer to another? You definitely earned my sub and deserve damn more.
The Finals mentioned 🗣🗣🗣
honestly, i don't think limiting ur pc is going to give the same results as a low/mid end pc
It might, For example, when it comes to CPU. you can limit the amount of threads windows can allocate to itself and programs.
And for the GPU, you can make the powerlimit much lower than expected, and both of the GPU's clock and memory clock will go much lower, even to the points of a really low end GPU.
It is possible non-the-less.
@@Johnny31323 yea, it definetly is. but limiting a 3080 to have the same power as a 1050, would still not be the same as having a 1050, with its chip, memory and so on. same thing for the cpu
the ideal test should be made using a low/mid end system to begin with.
The point isnt to be identical or the same results, its to get the pc to be 'bad' enough for these tweaks (borderless or fullscreen) to matter. He even says to test this yourself on a game by game basis since its obviously gonna be different.
@@dave7474in DX12 or Vulkan there's no difference between borderless or fullscreen. So the video is also pointless.
@@ronniecantiga5629 Depends on which game. Not every game even on Vulkan uses Dxgi Swapchain so that DWM ( Desktop Window Manager ) has 0 control over the game.
For example: Doom Eternal, Red Dead Redemption 2.
The issues with HAGS aren't from a negative impact on the game, but rather a negative impact on other GPU accelerated software while a game is running. Video capture for streamers, video playback on secondary monitors, etc. will all stutter and be starved for resources when HAGS is enabled, if the GPU usage is at 100%. This is why VR gamers have issues when using HAGS, since usually they are streaming the game to their headset and HAGS makes the reprojection and capture components of getting the video feed to the user very starved for resources. HAGS is excellent when you are not multitasking, but terrible when you are multitasking at 100% GPU load.
so with cap / reflex its better if turned on?
Great content.
HPET should not be disabled, just the settings.
For the next video maybe try:
1. Resizable Bar
2. TSCsyncpolicy Legacy and Enhanced
3. mmcss
([HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks\Games]
"Affinity"=dword:00000000
"Background Only"="False"
"Clock Rate"=dword:00002710
"GPU Priority"=dword:00000012
"Priority"=dword:00000006
"Scheduling Category"="High"
"SFIO Priority"="High"
"Latency Sensitive"="True")
Waiting for the next video. Good luck
Resizable Bar is great, boost fps in almost every game, can cause stutters very rarely tho.
The rest is garbage, don't do it.
@@Tols1resizeable bar
Wot is it?
Do you really think modern games is using MMCSS service.
Rzisable bar is great and does works (Even better in games like forza horizon or warzone)
I like how you included 'myths' that _were_ actually correct. Keep it up!
Once you do a part 2 and test other people recommendations on the comments, can you make a video for optimizations only using the tips that do work? Like the final Windows Optimization video (sorta).
Hope you take this in consideration, thank you!
I have tested CS2 without nvidia changes and with nvidia changes. I set certain stuff that I used from CSGO days.
I got 20 fps boost on average and game runs smoothly.
All tests were done via benchmark map so it's consistent, I also turned off any background apps.
You mind sharing what you’ve changed? Tweaked it quite a bit myself but I’m looking for any tips and recommendations possible :)
@@pred1993 Always when you replay to a comment, just @ my name cause otherwise I don't get notification.
Low Latency Mode - Ultra.
OpenGL GDI compatibility - Prefer Performance.
OpenGL rendering GPU - "your GPU".
Power management mode - Prefer maximum performance.
Preferred refresh rate (your monitor) - Highest available.
Texture filtering Quality - High performance.
Texture filtering Trilinear optimization - ON.
Threaded optimization - ON.
Always change this settings for a specific game, so don't use GLOBAL SETTINGS, use PROGRAM SETTINGS.
I think many videos about optimization will show you the same settings as I shared.
@@KEROVSKI_ can you explain why not to use global settings. I always have done the opposite which is change every thing in global, but not in specific game(program setting)
@@w0rd735 Global will change settings for every game. Program settings will affect only that one specific game or program you choose. Example why would you change "Texture filtering Quality - High performance" for a single player game where you want it to look the best.
Or if you change "V SYNC - ON" in Global settings it will apply to CS2, and you don't want to use V SYNC in CS2 because you will increase input lag.
There are many settings you don't want to apply to every game.
feedback:
when something is 1/2% higher or lower, then it probably means it has 0 impact
alot of your results can come off as misleading because you act as if those minimum changes (that can be caused by *anything*) are caused from the specific thing you're comparing, which is just not the case.
you also fail to mention different games have different ways to do borderless and fullscreen, so a simple comparison is meaningless if you dont describe the differences between methods and etc
Wouldn’t you have to decompile to compare borderless methods?
@@ginnogianni1980 decompile?? decompile what?? you have ways of knowing which games use what method without decompiling an entire fucking game
@@MisterChief711 Why are you so mad about a simple question?
@@ginnogianni1980 came out mad but i wasnt. typed this while waking up and i tend to curse for no reason in general 🙏 you're good man
Super interesting video, im interested to see if simultaneously having all of these ‘optimisations’ enabled makes a much greater difference than individually having them on. As normally these videos have multiple settings and tweaks that most people will do all at once
Cant wait for part 2.
I would love to see ecores on vs ecores off tested
Well made video, can't wait for part 2 cuz i used to believe those myths 😂
Thanks for the vid! Already enjoyed the myth bust video and looking foward to the part 2!
Bordeeless vs full screen is heavily game dependant.
Older games prefer to use fullscreen to have full control on monitor frequency, since they used to not support variable frame rate.
Modern games can runs mostly at arbitrary frame rates, meaning they have no problems running in Bordeeless.
There's a thing called "DXGI flip model" better than Exclusive Fullscreen which support natively both DX12 and VULKAN.
Amazing. Thank you so much for life-saving video ❤
Can't wait for part 2!
Disabling HPET brought me out of my week long funk of absolutely sucking at video games. 5900x with a 3070ti so not sure what you mean by older ryzen
Great video. I always wanted to know if these settings do anything. Keep up the great content!
Trying batman AK because with gpu scheduling disabled it generates more frames...for latencies etc it depends on how the win32 priority separation has been set...fullscreen depends on the optimization present in the application properties which is basically enabled... without rt cyberpunk is quite optimized compared to some time ago and with a 3080 to boot...
Would love to know what the lower input lag tearing solution is. Fast VSync of Full-screen Borderless in Windows 11 with Optimizations for windowed games enabled.
Limiting Powerdraw could be killing the one performance boost you could be getting from the driver settings - Maxing power settings. Just the same way lowering clock speeds won't help windows power settings if your CPU is artificially limited in bios. The one benefit here is completely negated by your "nerf"
Hey ur channel needs a whole lot more views for this quality content but anyway could you try benchmark for find someway to optimize it so its playable I think it would be pretty good content bc its memed to be really bad at optimization
in my experience, full screen allows u to change game resolution with boost fps when its low, but borderless in some games may and may not allow u to change resolution, even if it does allow u, the changes will affect the borderless window size, making it smaller and u will be able to see the behind of ur game, like desktop or other running apps, so fullscreen is better, allowing u to keep game size to fullscreen, may looks bury or pixelated on low resolution but it worth it for old PCs
thats wat i lookin for nice job bro keep going add gpu drivers full+min instal freesync on off etc
Enabling HAGS for me is not good since it gives me BSOD with an error Video Scheduler Internal Error
CapframeX is not measuring correctly, borderless DOES cause extra input lag no matter what you do because everything goes through dwm. (Unless you are dwmless)
Yeah, but windows users dont know that dwm/compositors even exist.
All games he shows in the video have DX12 support which bypass DWM.
@@ronniecantiga5629 Ok, didnt know that was a thing.
Using borderless means you run game inside of Windowses compositor, not dirrectly. You will always have little bit worse latency and rougher frame times depending on your desktop reftesh rate, 60hz users will have noticable latency similar to vsync on (cause compositor does its own vsync by default).
if the game has DXGI flip model support it bypass DWM.
Exactly. Can't imagine taking performance tips from someone who can't tell the difference between windowed and fullscreen/exclusive (I know about flip-model, not every game uses it)
fullscreen vs borderless depends heavily on what graphics api the game is running. In dx12 games for example "fullscreen exclusive" doesnt exist anymore, instead hardware independent flip is being used which is on par or even better than exclusive (even in borderless HIF is being used). Thats why you also should NEVER disable fullscreen optimizations because thats the very thing that gets you into HIF
loved this detailed debunking and the testing variety of games
For DX12, fullscreen mode doesn't matter. In DX11 exclusive fullscreen is often recommended.
Great explanation brother keep going
All this settings is personal for every one pc the best thing is to test it all for yourself
game mode is one very controversial thing to talk about just like that, it causes more harm than good. i tested it myself, i barely saw an improvement! i found people saying that "it only suspends windows updates and something about notifications" i dont know what was the notifications part, but something not important. so, when i used game mode, i saw a higher ram usage and vram usage. why? it barely does anything and still requires about 600mb of ram and 250mb of vram? for the smallest improvement! and about the windows update suspension, i heard that it doesnt do it now, which is odd and i cant really believe it. still, i rather have all of my resources available to the game than to game mode. and if any of you have more information, let me know! and please, be nice. ok? :)
if you have low end vram you must enable hags its lowering vram usage
My attention when seeing The Finals in a non-The Finals Video: 📈📈 😂
Nice video, I see so many clickbait Fps boost videos that are full with nonsense and only a few that really help. This video is definetely one of the helpful ones!
Great Job, pls continue
Regarding the windowed and full-screen modes, I suppose, either the graphics drivers or the OS have done something about its frame scheduling that almost eliminates the difference. I expected numbers being way worse for the input lag.
In any windowed mode the game must wait for the OS to refresh the screen which shows the game frame as well, hence acting as an input lag of 1 screen refresh delay (at worst, ideally). But the higher the refresh rate of the monitor, the less of the impact that added lag has, since on 240 Hz monitor it's only 4 ms. Might be very noticeable on a 60 Hz monitor if the base lag was low.
Full-screen takes exclusive control of the entire screen making it possible to flip buffers whenever (which makes possible for screen tearing to happen). If the app controls frame timing internally and pushes the next frame right before the screen update, there shouldn't be much difference between full-screen and windowed. It might be that more modern games do that, but I remember windowed mode in Overwatch 1 (on release) having very noticeable input lag on a 60 Hz monitor. It felt like I left the handbrake on on my mouse.
Yep you're right, most modern-ish games can take advantage of flip-model presentation which adds very little input latency. Older games did not have this optimization, hence why it used to be a common tip to use Fullscreen, but it's no longer necessarily true. I'm planning to add older games to my testing once I can figure out a way to get good consistency without relying on an in-game benchmark.
About the Game mode thing, That actually depends on the computer because for me that boosted around 40% On my old laptop (it had 3200U with vega graphics) and 20% on my gaming laptop (5600H RTX 3050) So I think that it kinda depends on mobo and especially on VERY LOW END PCS
Doing these tests with a synthetic performance limitation is crazy.
Yea it's not a good testing methodology that's for sure
This tips are partially true for FPS games that are often CPU bound tasks.
If you take the benchmarks in triple A games where the GPU do the majority of the job you are going to see the results you've shown.
Also it's the union of multiple things that give u the better FPS and less input latency.
I play valorant, cs2 and Xdefiant with 1,8/2,1 ms of input lag starting from 10/12 when windows is just installed and the game started without optimization.
I can assure you that if you do the proper optimization for the proper game you are going to see a massive difference. But if you do the optimization for Warzone 3 and then run cyberpunk 2077 you are not going to see the difference, because warzone and cyberpunk are just separate worlds in terms of performance allocations between CPU, RAM, cache and GPU.
To see the difference try any FPS games in a CPU bound environment like 1080 or 720 all low with a overkill good GPU for that resolution.
Valorant, CS2, Apex, cod, Xdefiant, Fortnite ecc ecc..
Good job, thanks for the content
disable fullscreen optimizations + override high dpi scaling behavior scaling performed by application next video
There are only 2 ways to increase FPS!
1. lower graphic settings
2. upgrade hardware
I honestly think that different pc give slightly different result to everything, so it's best to do your own testing and find out instead of copying everything from some guy
Wish i watched that video and i also hate how most of those "get 1000000 fps more, by doing this" videos dont even try to explain how the changes actually affect your system and how they could actually destabilize it
the video is finally here
you should get a potato pc for the tests. im looking forward to watch more of these videos tho, great idea for a series.
You need a low end system to see the difference
you recommend hpet enabled but i got 300 fps when hpet enabled in valorant when disabled i got 1450 fps
strange i got 900 fps with off and 7000 fps with on
a great motherboard with a decent vrm cooling is the key for a stable gaming experience
In rainbow six I actually have some problems with fps and lagspikes when going borderless. I usually use borderless but in rainbow six I use fullscreen because my fps actually improve. I have no idea why. But rainbow still has the occaisonal match where I have one round of lagspikes even though the rest of the time the game runs at constant 75 fps (my custom limit in all games because of my monitor). Ove the years I have found in some edgecases (like rainbow six, this was the most recent case so the only one I can name) fullscreen actually helps. But yeah, in most games there is no difference and I also had some games where Borderless actually helped
HAGS some times also messes with after effects giving random GPU crashes
"I'll still use borderless, since it allows you to alt+tab without any lag."
So it IS a NVIDIA problem. I was confused what was going on. I was using AMD for 4 years straight and didn't have that, but as soon as I switched to NVIDIA I had constant problems when alt+tab-ing. It's such a weird problem, how does that even happen on NVIDIA, but not on AMD?
Because amd has better drivers 😊
In my experience, full screen sometimes gives like 30 more fps or no difference at all depends on the game
Im surprised we didnt get tips for what actually works
Keep it up with like these contents! I love to learn he truth.
Do more of this!
some of these settings are for stuttering / framestimes and not fps / input lag
You need hags for nvidia 40xx gpus to acrivate frame gen
The Full screen "myth" comes from game developers.
Odd to see it losing to borderless at all.
Snake oil salesmen are easy to spot when they restrict their comments.
On my old computer a lot of games felt worse in borderless mode. Maybe it was 1% lows? Because the FPS was always the same number in borderless and fullscreen but it never felt smooth in borderless. My current PC doesn't have this issue.
One thing about HPET.
Disabling HPET removes the stuttering and skipping of the mouse when you're using a wireless mouse on 4k Polling rate.
Not for me
@@FluffyPuppyKasey try using atleast 3000 dpi
Wot 1000 rate?
Disabling it in device manager doesn't do anything, its just a placeholder
In the BIOS? if it is then your F.
Calypto’s Latency Guide
Should still disable hpet if you have an amd cpu btw it makes a huge difference in and cpus.
Hi, nice video. Can you tell me whats the name of the background music? Ive heard it before and cant remember where it was from. Is it from a video game? I really like and i just cant remember where it was from.
Heaven and Hell by Jeremy Blake
HE'S BACK
finally someone busted that timer thing.
nice video u earned a sub
borderless also depends on what windows system your running since windows 11 made some optimizations to make games smoother in borderless. if your on windows 10 I belive fullscreen is batter unless this video was made on windows 10!
Do not use windowed if you have a high res / animated desktop background as it will decrease fps
i always Disable Superfecth / the SYSMAIN in regedit
1 sub to you, definitely needed this
Man I just wanted to play my games with 0 stutters. Borderlands 3 on my ryzen 5600 and rx 6600 is full of stutters even on lowest settings
Try christitus windows debloat tool next.
Can u test display scaling set 2 display or GPU with both hags enabled and disabled on a 2 monitor setup pls
Its Not all about fps… the Smoothnes ist much more important and a lot These changes Support smothness more than fps a bios Update for example
nice video bro
Test resizable bar
fullscreen vs borderless is depend on games
More of this !!!
The one thing that actually reduces input delay and increases fps is "disable Fullscreen optimization". Always disable it
In dx12 games it doesn't do anything. In dx11 or older I didn't see any difference and I tested with an external tester, was gpu bound
@@0ka354 it doesn't work on dx12 because dx12 doesn't really have a fullscreen support it just borderless.
@@ronniecantiga5629 its not "just borderless", they are combined
@@0ka354 that's what I said. Thanks to DXGI flip model.
Test Iscl cleaner and mis afterburner
try replacing your fans with thin metal and sharpening them. They will cut through air like nothing. What fps what is that?
No difference between borderless and Exclusive fullscreen then proceed to benchmark only in dx12 and vulkan games 🤦
for whatever reason I get better performance when disabling both WGM and HAGS 🤷♂
its different for every pc while youre getting better performance with gamemode on i get better with game mode off
thx
useful
yeah whatever u are doing to underclock is effecting the results, changing just the power managment from normal to performance is an insta 50 more frames, u are wrong
HAGS also gives a lot more fps while enabled,not as low as ur build
Had me till you said you "limited" pc resources. Balls to the wall low end pc vs med-high range "limited" isn't great testing example imo. There's things like the layout of the chip, the size of the die, bus lanes, the list goes on that can influence the better rig in positive ways that can skew the results. The age can also influence it too, a lot of variables.
Please part 2 PLEASEEE
Nice vid
part 2 pls
Keep in mind that even though these settings doesn't make huge increasing in performance but combining them might help with increasing fps, great video🙂
The thing is many of these settings actually worsen performance slightly, so enabling all of them will only result in no performance gain at best and lowered fps at worst
@@jonathanto99 yes I know but I don't mean settings which worsen performance
I used to follow these kind of guides, nowadays I got what its called a job and just upgrade.
Part 2 when?
can you make a video for fps boost for any game