Become a PRO at Animation in 25 Minutes | Blender Tutorial

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

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  • @CGGeek
    @CGGeek  4 ปีที่แล้ว +818

    Are you ready to become the master?
    .
    Thanks to Skillshare for sponsoring - The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/cggeek16

  • @EchoYoutube
    @EchoYoutube 2 ปีที่แล้ว +640

    Here’s a REALLY good tip for people who have confidence issues when animating:
    Straight up, just make a rough animation. Don’t look at it too much, don’t do a lot of correcting… just animate something that might look a bit sloppy.
    THEN critique it!
    And if you really don’t like the sloppy look… just take a break, go get your mind on something else entirely, then come back and fix it once you can review it with an open mind/clear headspace.

    • @itsamejonarbuckle
      @itsamejonarbuckle 2 ปีที่แล้ว +17

      Honestly this is good advice for any art medium.

    • @426F6F
      @426F6F 2 ปีที่แล้ว +3

      Great advice for any project!

    • @Jelid_Official
      @Jelid_Official 2 ปีที่แล้ว +2

      Great advice 👌

    • @NickWalkerWilliamson
      @NickWalkerWilliamson ปีที่แล้ว +5

      Dan Harmon says the same thing about writing. Don't let your editing brain impede your writing brain. It's a lot more efficient to edit a crappy finished page of work than it is to edit every little decision along the way.

    • @Kaishi50
      @Kaishi50 ปีที่แล้ว

      You gave me a lot of confidence, thanks

  • @andreanion8723
    @andreanion8723 4 ปีที่แล้ว +5211

    Me: watches a 25 minute animation tutorial
    Pixar: **sweats nervously**

    • @noobh6144
      @noobh6144 4 ปีที่แล้ว +40

      Andre Anion idk What to say

    • @caerulette6456
      @caerulette6456 4 ปีที่แล้ว +9

      @AbeWood Go away you don't belong here

    • @Wayloz
      @Wayloz 4 ปีที่แล้ว +7

      yikes...

    • @totallynotbot8686
      @totallynotbot8686 4 ปีที่แล้ว +57

      Disney: let's do a "colab"

    • @606films9
      @606films9 4 ปีที่แล้ว +4

      lol

  • @jasonwong4037
    @jasonwong4037 2 ปีที่แล้ว +200

    For those that can't move the character's feet like in 4:03 , try clicking the animation mode on top since you are likely in Layout mode.

  • @levigrey2309
    @levigrey2309 2 ปีที่แล้ว +58

    Bro, this is fantastic. Coming from a traditional animation background I feel like within 25 minutes I really grasped the workflow used in this software. You are also very good at teaching. Concise and enthusiastic. 10/10

  • @metalkez
    @metalkez 3 ปีที่แล้ว +6

    Thats what this community needs, just straight to the point simple directions tutorial, after if I wanna learn how they invented the wheel I do my own research. It should allow me to make something out of the bat so I can get excited about learning more. Great video!

  • @ducky4303
    @ducky4303 4 ปีที่แล้ว +755

    step 1: cg geek
    step 2: cg geek
    step 3: B L E N D E R G U R U

  • @kingchickennugget8974
    @kingchickennugget8974 3 ปีที่แล้ว +921

    2:28 is where he actually gets started

  • @andimarius8368
    @andimarius8368 4 ปีที่แล้ว +1515

    Make a character creation series!

  • @eeptube1108
    @eeptube1108 2 ปีที่แล้ว +4

    This video course is such a blessing. Thanks for making this... Please, kindly make more of such video course.

  • @WarCowGaming
    @WarCowGaming 3 ปีที่แล้ว +18

    I will say between Maya and blender, animation is very similar in both programs with some options just labeled differently and different interface tools. Blender is a great tool to use for practicing animation especially on a budget

  • @lifecrafted6685
    @lifecrafted6685 4 ปีที่แล้ว +610

    I expected blender to be harder but honestly blender is kind of easy not saying everything is but I really love the blender community for making this free and not making this really hard for us thank god blender was created xdd

    • @dylankelly8905
      @dylankelly8905 4 ปีที่แล้ว +5

      hear, hear!

    • @Sizhka
      @Sizhka 4 ปีที่แล้ว +47

      What an amazing time to live. We can learn anything for free and create anything for ourselves

    • @ingoing123
      @ingoing123 3 ปีที่แล้ว +5

      I'm going to learn to do it thin make a series

    • @cerebraldatajack4994
      @cerebraldatajack4994 2 ปีที่แล้ว

      Thank the developers, you heathen.

    • @Dropbacknatee
      @Dropbacknatee 2 ปีที่แล้ว

      SAME. This is my first video I ever watched and it’s literally like editing video with key frames but your doing it to a 3D character. Thought it would be a lot harder

  • @sleepysheep6072
    @sleepysheep6072 4 ปีที่แล้ว +899

    My friend: Wow, how are you so good at this?
    Me: Do you have 25 minutes?

    • @fluffehpancakes1102
      @fluffehpancakes1102 4 ปีที่แล้ว +42

      Secretly you still suck at animation

    • @NeilRoy
      @NeilRoy 4 ปีที่แล้ว +28

      "Years of intense training from my days at Pixar"

    • @HarryMator
      @HarryMator 4 ปีที่แล้ว +23

      *do you have 90 minutes?*

    • @shutnawi6635
      @shutnawi6635 4 ปีที่แล้ว +4

      @@HarryMator epic gamer reference

    • @CG_Maker
      @CG_Maker 4 ปีที่แล้ว +1

      @@fluffehpancakes1102 Lets hope not!

  • @funkypartyweasel
    @funkypartyweasel 4 ปีที่แล้ว +111

    Handy tip if you want to practice multiple rain animations but don't want to save a 25 mb copy of the file each time: use the Dope Sheet's Action Editor to make multiple animations.
    1. Select 'Action Editor' from dropdown next to Editor selector - should have 'Dope Sheet' currently selected before you change it.
    2. You can now see the name of your animation along the title bar for this viewport, probably something like Rig-rainAction.001. Change it to something more meaningful if you want. Then click on the shield icon to 'save' it - blender will keep this animation even if it doesn't have any users.
    3. Click 'New Action' button (two papers overlapping) next to the shield to make a new action. Give it a sensible name to continue good practice and making your files usable by future you.

    • @ariselouk7555
      @ariselouk7555 2 ปีที่แล้ว

      Have I misunderstood or could u for example save a ‘walking’ movement

    • @TheGlendriv
      @TheGlendriv 2 ปีที่แล้ว

      Ty.

    • @ninja_tony
      @ninja_tony 2 ปีที่แล้ว +4

      @@ariselouk7555 Yeah, for example if you were animating a character for a video game, you could have an action for walking, one for running, one for idle, one for crawling, etc. You can create as many actions as you want, but doing it the way he described above saves it all within one project so it saves a lot of file space.

    • @AmongUs-le7ce
      @AmongUs-le7ce 2 ปีที่แล้ว

      @@ninja_tony Thank you

  • @Recomification
    @Recomification ปีที่แล้ว +5

    4:00 if you can't grab the foot, hit Ctrl+Tab to get into pose mode - the lines should be green, not orange.

  • @aortaplatinum
    @aortaplatinum ปีที่แล้ว +18

    Woah, I'm surprised I was able to just figure out a lot of this on my own through experimentation, once I'd learned the basic controls of creating keyframes and the auto keyframe setting. Thanks for this in-depth video, the graph is really daunting at first so breaking it down like this is great! Plus, blocking looks WAY easier than just letting it do it's interpolation and then feeling out where a tween keyframe should go between key poses and then adding it in, hoping the interpolation won't screw it up.

  • @Sean-dh4vg
    @Sean-dh4vg 4 ปีที่แล้ว +158

    The "paste pose flipped" feature, is awesome I didnt know that one!

    • @BlueDurril
      @BlueDurril 4 ปีที่แล้ว

      When i try this it says "No animation data in buffer to paste" Any ideas? I'm obviously making sure to copy the pose in the first case

    • @fortkochitechetraveller
      @fortkochitechetraveller 4 ปีที่แล้ว

      th-cam.com/video/WRLImtCx2BY/w-d-xo.html

    • @p3rk4n27
      @p3rk4n27 4 ปีที่แล้ว

      @@BlueDurril make 1. Keyframe and you will see 1 dot of other bodypart keyframes, then you can copy it

  • @the_yungchubbz
    @the_yungchubbz 4 ปีที่แล้ว +74

    Wow. You make this look simple. Reminds me of how the Avatar animators had to study martial arts in order to create some of the most realistic animations in cartoon history! Thank you for this demonstration!

  • @rudyk5518
    @rudyk5518 4 ปีที่แล้ว +8

    I don’t know about you, but every time I start something on Blender, I must salute to the cube I have to delete. So long cube. I’ll (never) miss you.

  • @kromot
    @kromot 6 หลายเดือนก่อน +1

    Best spent 25 minutes of my day!! very well explained and even when i know nothing about animation , it feels like i should be able to get something moving!!! thanks for taking the time to put this vid together!

  • @Hate_Silvia
    @Hate_Silvia 2 ปีที่แล้ว +3

    Literally one of the best tutorials I’ve seen

    • @l10n74
      @l10n74 2 ปีที่แล้ว

      how do you grab the footbone? in 4:00 ?

    • @MatthewPerlee
      @MatthewPerlee 2 ปีที่แล้ว

      @@l10n74 Press G once you're in Pose Mode. You can access pose mode by pressing ALT or ALT + TAB, I forgot

  • @igdlackbig
    @igdlackbig 4 ปีที่แล้ว +578

    Pixar: *years of Academy Training wasted*

    • @thekungfudude7135
      @thekungfudude7135 3 ปีที่แล้ว +23

      Funny thing: That was from a pixar movie XD

    • @blulemon7481
      @blulemon7481 3 ปีที่แล้ว +15

      @@thekungfudude7135 That's the joke ;)

    • @maintiax
      @maintiax 3 ปีที่แล้ว +7

      ironic isnt it

    • @dablicecze
      @dablicecze ปีที่แล้ว +8

      Some animators in blender is better than pixar animators 😂😂😂😂😂

    • @TH99900
      @TH99900 ปีที่แล้ว +2

      I'm the 500 like

  • @JayAnAm
    @JayAnAm 4 ปีที่แล้ว +653

    Great that you are using the new version of my screen cast keys addon now;-) (BTW you can define an offset so that it isn't hidden by the timeline header). Any feature-wishes?

    • @Hugh.Manatee
      @Hugh.Manatee 4 ปีที่แล้ว +19

      I've been using it to teach students when we had to give online lessons because of the quarantine. One feature request; scaling or at least font size would be nice. Some students wanted to follow my screen from a tablet or even a phone, so they didn't have to switch between Blender and Teams.

    • @fortkochitechetraveller
      @fortkochitechetraveller 4 ปีที่แล้ว +1

      th-cam.com/video/WRLImtCx2BY/w-d-xo.html

    • @OmluTerong
      @OmluTerong 3 ปีที่แล้ว

      Hi where can i get screen cast add on?

    • @noctisdovah9343
      @noctisdovah9343 3 ปีที่แล้ว

      @@OmluTerong i think it already comes preinstalled on blender, you just have to activate it on preferences

    • @rishabhanand5563
      @rishabhanand5563 3 ปีที่แล้ว

      @@noctisdovah9343 no you have to download it

  • @bagonzasamuel6991
    @bagonzasamuel6991 2 ปีที่แล้ว +1

    the tutorial is great and the man baby I see in the corner is what makes the tutorial even better

  • @Alternate_Alexey
    @Alternate_Alexey 27 วันที่ผ่านมา +1

    thank you very much for a good tutorial

  • @shendelzareduclayan3673
    @shendelzareduclayan3673 4 ปีที่แล้ว +120

    him: * explaining what to do *
    me: dying

  • @TriSutrisnowapu
    @TriSutrisnowapu 4 ปีที่แล้ว +9

    This is exactly what I've been looking for the last few months.. A simple less than a half an hour of how to do keyframe animation.. Thanks you just saved a valuable time of mine..

  • @gyandeepbhagwati8273
    @gyandeepbhagwati8273 4 ปีที่แล้ว +265

    do a collab with corridor crew

    • @helios6371
      @helios6371 4 ปีที่แล้ว +2

      🤨

    • @cirvd3598
      @cirvd3598 4 ปีที่แล้ว +2

      I just watched corridor crew before I watched this XD

    • @jeffspinner6579
      @jeffspinner6579 4 ปีที่แล้ว +7

      @@cirvd3598, how many times did Wren scream like a girl that time?
      I can't believe how closed the VFX world is given even those guys never got an offer to work at a real VFX studio. Ytube success or not, it ain't like having credits having done work for Disney or Warner Brothers. Polishing their turds is the pinnacle of the VFX world.
      So do any of us really believe we can "break into" the industry? You want to work like the FlippedNormals guys begging for mercy from unlimited unpaid OT?
      You like the idea of living in your car so you could say you work at Google too?
      F them all. Self organize and make your own content. Now with blender, Substance Painter, UE4 and DaVinci Resolve, we can make our own Machinima.

    • @junnyboye864
      @junnyboye864 4 ปีที่แล้ว

      Yea plz

    • @funkypartyweasel
      @funkypartyweasel 4 ปีที่แล้ว

      Honestly the Corridor Crew are what really inspired me on my current crack at Blender.

  • @bhhbhbhbhhhhb
    @bhhbhbhbhhhhb ปีที่แล้ว +1

    your the greatest blender artist I've seen so far on youtube ❤

  • @juleswinnfield3958
    @juleswinnfield3958 ปีที่แล้ว +2

    Without TH-camrs like this, it would probably take me years to learn the same amount on my own.
    I learn nearly everything on this app😂

  • @playshaun
    @playshaun 4 ปีที่แล้ว +40

    Perfect timing, just down loaded Rain last week and was really straggling to make it work well. My wish was for someone to do an video on how to use it. Then I saw your tutorial 😃😃 thanks heaps

  • @Lar_me
    @Lar_me 3 ปีที่แล้ว +119

    25:08
    This is the part where the Grubhub advertisers learned how to animate.

    • @Saltical
      @Saltical 3 ปีที่แล้ว +3

      LOL

    • @suicydebomber
      @suicydebomber 3 ปีที่แล้ว +2

      LMAOO YEAH

    • @tankunicorn134
      @tankunicorn134 3 ปีที่แล้ว +3

      I rarely laugh at comments, but hawt dayum this is hilarious

  • @WaterShowsProd
    @WaterShowsProd 4 ปีที่แล้ว +30

    The say animated characters move in a way that reflects the personality of the animator. Yep, I can see that. A concise and entertaining breakdown of the editors and key-framing method. The one thing I'll point out that is that you said the interpolation was by default "linear curves" when Linear and Curves are two different interpolations. The bezier curve interpolation is not linear. Now you can send her skipping through a Bob Ross forest, where she meets a tireless woodchopper.

  • @158smoky
    @158smoky ปีที่แล้ว

    hey hi im ty wassup steve i find your tutorials very helpful altough ive lost interest in blender for a yr these vids help me regain hope we all go thru tough times and if i can make a cartoon or "Animation" to make someone smile thats golden

  • @koshokreation
    @koshokreation 2 ปีที่แล้ว +2

    The way you explain it makes it seem so much easier than I expected!

  • @AiEdgar
    @AiEdgar 4 ปีที่แล้ว +207

    Damit, nobody will be able to top that spiderman butt.

    • @cunpliy
      @cunpliy 4 ปีที่แล้ว +3

      Ikr it soy THICC

    • @toxic.99
      @toxic.99 4 ปีที่แล้ว +2

      I am still drooling from after I saw that

    • @AiEdgar
      @AiEdgar 4 ปีที่แล้ว

      @Sonic the ArtistWhat gave it up?

    • @beepyboro
      @beepyboro 4 ปีที่แล้ว

      @Sonic the Artist Sonic,when were you an artist?

    • @RakeshSingh-rv3kq
      @RakeshSingh-rv3kq 3 ปีที่แล้ว

      @@toxic.99 seen īvbvv

  • @archerplayz1317
    @archerplayz1317 4 ปีที่แล้ว +172

    everyone after this: i am a master

  • @dagoelius
    @dagoelius 2 ปีที่แล้ว +3

    For a more natural body movement, i would suggest using the elbows and knees as the manipulation points, rather than the feet and hands as these always move first in any limb movement or action cycle.

  • @tieldricbolton8759
    @tieldricbolton8759 2 ปีที่แล้ว +1

    this video from many moons ago is about to help me do something proper daft. thank you kind stranger for let a madman like gain the information required to embark on a journey of extreme ambition with a budget of less than n
    othing

  • @Truebiohazzard420
    @Truebiohazzard420 4 หลายเดือนก่อน

    I realize its an old vid, but wanted to take the time to thank you for it. My buddy and i had taken on game development and as the artistic one, it became my job to take on blender and unreal. this vid was excessively helpful with the task at hand an greatly appreciated.

  • @josynbijoy9318
    @josynbijoy9318 4 ปีที่แล้ว +14

    could you also make a video on how to make such characters....like the modelling,sculpting and texturing

  • @panda_girl_the_loveronyt4766
    @panda_girl_the_loveronyt4766 3 ปีที่แล้ว +65

    Him: so here is the Kee frames and we have our first animation
    Me with no experience at all: IT'S THAT EASY!!!

    • @Abigaellepl
      @Abigaellepl 3 ปีที่แล้ว +1

      SAMEEEEE

    • @yohannesalemu3786
      @yohannesalemu3786 3 ปีที่แล้ว

      i wanted a proffessional animator up to OSCAR winner...what should i do?

  • @SSF27-1
    @SSF27-1 4 ปีที่แล้ว +33

    CG geeks: Today I'm gonna show you a 20 - 30 minute long animation tutorial!
    Pixar: 👀

  • @Ludifant
    @Ludifant 2 ปีที่แล้ว +2

    Ok, all kidding aside, this is a great tutorial! You even got the 12 principles of animation in. I did not expect to see that in 25 minutes of CG animaton.

  • @CrazyWeridoRH
    @CrazyWeridoRH 3 ปีที่แล้ว +1

    Thank you. Finally someone can explain animation in a way that's not rocket science.

  • @coreyfairbanks7374
    @coreyfairbanks7374 3 ปีที่แล้ว +3

    Just now starting the animation process, best explanation yet. ! Thanks so much.

  • @Nyal7801
    @Nyal7801 4 ปีที่แล้ว +5

    Thanks you I didn't understand anything in other videos, but your video made me understand nicely.

    • @Nyal7801
      @Nyal7801 4 ปีที่แล้ว +1

      I can't believe. I never expected a heart from you. 😱😱

  • @kennethirgendwas4616
    @kennethirgendwas4616 4 ปีที่แล้ว +32

    Me: *spent the last 3 hours modeling and rigging a character*
    CG Geek: so you can download these completely for free
    Me: *surprised pikachu face*

    • @garbange
      @garbange 3 ปีที่แล้ว +6

      Nothing beats a fully rigged doughnut

    • @Sabasattaraziz
      @Sabasattaraziz 3 ปีที่แล้ว

      Where to download

    • @apatheticmioz9671
      @apatheticmioz9671 3 ปีที่แล้ว

      @@Sabasattaraziz mixamo

  • @reconnaissance7372
    @reconnaissance7372 ปีที่แล้ว +1

    I lost this video and had to subscribe and like. It was more like becoming a pro in 5 minutes thanks to your articulate tutorial. Twas hard to dig this up.

  • @deuchercgi38
    @deuchercgi38 3 ปีที่แล้ว +1

    Nice tutorial. . . not only to Blender, but for all softwares is good.

  • @SuperChase64
    @SuperChase64 2 ปีที่แล้ว +3

    I’m maybe thinking about starting Blender sometime soon! This could maybe help me get started with some animations skills!

  • @bryanharrison3889
    @bryanharrison3889 3 ปีที่แล้ว +9

    I like the vid, very informative, i'm still learning blender, but have been in 3d for a long time. I DO want to point out a common mistake in this video that far too many animators make, (you are certainly not alone here) and that's when you moved the shoulders. The human body literally does not work that way. If she's jumping and she has her right leg forward, she will naturally push her left arm forward to counterbalance her leg and help keep her body upright. When you added the torso movement, I.E. twisted the shoulders, you twisted them in the wrong direction. The shoulders don't follow the hips during walking or running. Actually there's very few movements where the shoulders and hips would be moving in unison. There are exceptions, but running, jumping, and walking are not those exceptions. What actually happens with the shoulders and hips is the exact same thing that happens with legs and arms. Opposition of movement. The right hip goes forward to follow the leg, or push the leg depending on the situation, and the right shoulder goes BACK to follow the arm or push the arm depending on what movement is happening. the body is almost ALWAYS twisting. even on the slowest, most methodical, baby-step walk a human being can do, the hips will move forward and the shoulders will move backwards to counter that twisting motion. This keeps balance. Think of it like a tail rotor on a helicopter. If the hips were the main rotor and they made those huge twisting motions, if the tail rotor wasn't there pushing in the opposite direction the helicoptor would immediately go off balance and start a spin. If you think that its natural for hips and shoulders to move in unison, do me a favor, stand still, completely straight, then step forward with your right foot while punching with your right hand. while it CAN be done, you will immediately feel how out of balance you are. You will also notice your body will naturally try to compensate even more with the opposite side trying to stabilize you and, in many cases, your body will try to trick you into thinking you're doing it, when in actuality, when you first move your right leg forward, your right shoulder will go back briefly before the body inertia catches up enough for it to follow it, and while this is happening, your left shoulder will be swinging forward quite a bit to try to naturally compensate, and you might even swing your left arm real far and wide backwards to help counter the movement and make up for the fact that you're trying to stop your right shoulder from going backward and instead tyring to force it to follow the right hip. And I realize you did that to add more movement to your animation and make it look more natural, but it actually has the opposite effect. Since this was such a tiny movement in your animation, its not super noticable in this particular instance, but this type of error adds up quick. Its what makes the difference between a believable dance scene, walk cycle, fight scene and scenes that just look "off". These are things you really need to know as an animator, and as a person instructing others to animate. Its like during a walk, we swing our airborne foot around our planted foot and compensate that movement with hips, shoulders, arms, etc... This is what makes each person's gait unique, the fact that everyone does these movements, but everyone does them differently and times them diferently. If you miss just one of these elements or get one of them wrong and do them opposite of nature, it will have a negative effect on the entire animation. This is why so many of the bigger studios pay body actors to mocap the scenes and then pays animators to clean the mocaps then animate on top of them. Because for just a simple walk cycle, every bone in your back twists, rotates, moves up, down, side to side, shoulder blades, collarbones, neck muscles, head muscles, hips vs. shoulders, leg movements and angle changes, as well as feet swinging out, rotating, tilting in and out, pointing up and down, etc... and all of these moves are either a locomotive move, or a counterbalance/weight transfer/ stabilization move. And of course, with animation, you can simplify the HELL out of this and achieve a believable cycle, so long as you don't ignore natural body moves and physics in the process. You can reduce a walk cycle, especially in cartoon animation, to a fraction of the bones of a real human walk and it still look "natural". But you gotta keep the basics intact. Hip twists clockwise, pushing the left hip forward? shoulders twist counter-clockwise, pushing the right arm forward. While this is happening, the head twists to stay looking forward, and even leans right/left to stay upright while the shoulders and hips change their lean from left to right and vice-versa. The craziest part is this type of counter-movement even happens when somebody is sitting, although, to a much lesser degree because they're sitting and are in a stable position. But you can test this by sitting in a chair, and reaching down to your right to try to touch the floor. It won't be long till your opposite starts flailing to try to balance you, and you might even kick one or both feet to the opposite side for added balance. You can't fight physics. That's why "gumby back" still looks like shit and is still seen in huge, major blockbuster movies like the recent spider-man movies... gumby back is when a spine does not bend forward and backward in a natural way because the bones are centered in the body instead of the spine bones being aligned with their pivots at the actual backline of the character. Its 2021 now and we STILL SEE THAT EASY TO FIX MISTAKE... and that comes from huge blockbuster movies... So let's try to educate more properly on the physics behind movement and if you're going to decide to add these extra things in during a tutorial that 1.5 million people will view, please be sure to include information that is physically and anatomically accurate as possible, or don't mention it at all. Because most of those 1.5 million viewers don't realize this simple physical reality either and now they're animating characters with shoulders and hips going in the same direction in their cycles and wondering why they put hard work into their animations but they are still triggering the "this doesn't look real" response in their brains. The saddest part is, you can clearly see the opposing movements of the hips and shoulders in the reference video you referenced. The devil will always been in the details.

    • @TheWackiestDemon
      @TheWackiestDemon 3 ปีที่แล้ว +4

      I'm not reading that.

    • @ninja_tony
      @ninja_tony 2 ปีที่แล้ว +4

      @@TheWackiestDemon Pretty immature response. There's a tremendous amount of important information in what he wrote, and if you are even HALF serious about becoming a professional animator, you would do well to learn from people like him, because everything he said was 100% spot on. If you're too lazy to read a paragraph that will change your entire perspective on a topic you're trying to learn, then you're not very dedicated in the first place.

    • @TheWackiestDemon
      @TheWackiestDemon 2 ปีที่แล้ว

      @@ninja_tony I agree, I don't remember commenting this lmao

    • @TheWackiestDemon
      @TheWackiestDemon 2 ปีที่แล้ว +1

      Sorry for my bad comment from 2 months ago, I don't remember writing that. This is really good information and I'm glad you're teaching it, been trying to animate a bit, I've only gotten into the very basics which is just idle animations. I tried my best to make it feel natural by looking at mo-capped idle animations. It was not perfect but it was alright, and I think that's why it's so important to analyze the kind of thing you're working on. I think it's worth mentioning that there's very few animals that have a gate where the arms and legs on the same side move at the same time, including humans. People either don't know of that fact or they don't think about it when animating. Very fascinating.

    • @t1mson1c
      @t1mson1c 2 ปีที่แล้ว

      Totally agree with you

  • @vjp2866
    @vjp2866 3 ปีที่แล้ว +5

    Bro the amount of time and hardwork you put in this video is appreciable. Thank you for your masterpiece tutorials.

  • @athibanthegamer2038
    @athibanthegamer2038 3 ปีที่แล้ว +1

    I like this why means this is very fun and very useful

  • @NightWolf198
    @NightWolf198 2 ปีที่แล้ว +1

    This man deserves billions of subs

  • @branflakeyt
    @branflakeyt 4 ปีที่แล้ว +351

    lol, this guy is so good at blender
    (Edit: when this comment gets more likes then the owners pinned comment 😳)

    • @huggingpuppy2613
      @huggingpuppy2613 4 ปีที่แล้ว +10

      I know right he is! but I think it's important to keep in mind that he's done blender for like 10 years

    • @digitalboost6666
      @digitalboost6666 4 ปีที่แล้ว +2

      Very much

    • @neepunpatil5201
      @neepunpatil5201 4 ปีที่แล้ว +1

      Of course he is

    • @neepunpatil5201
      @neepunpatil5201 4 ปีที่แล้ว +2

      Has 10 yrs of experience

    • @mr.commonsense6645
      @mr.commonsense6645 4 ปีที่แล้ว +6

      @@huggingpuppy2613 can i be as good as him in 25 minutes ?

  • @OdensMovieMagic
    @OdensMovieMagic 2 ปีที่แล้ว +2

    When I press G the whole body moves with it! Think you can help me out?

    • @nathanmesnik938
      @nathanmesnik938 2 ปีที่แล้ว

      you just have to go into pose mode instead of object mode

  • @Clases3d
    @Clases3d 4 ปีที่แล้ว +11

    this is the best animation tutorial Ive ever seen!, Im more a modelling, texturing kind of guy and thaat was very interesting, thanks a lot

  • @exmhan2900
    @exmhan2900 3 ปีที่แล้ว

    I get a little bit of animation basics from this great teaching man

  • @wifisukks
    @wifisukks 3 ปีที่แล้ว +1

    So you think you could make a video on how too make a controller like the ones used on this rig?

  • @sweatypotato248
    @sweatypotato248 4 ปีที่แล้ว +56

    Can't do animation but its fun to watch, how its done,

  • @Namivi
    @Namivi 2 ปีที่แล้ว +3

    Added this to my "how to blender"-playlist 😂, you explained so much SO good!

  • @Futureblur
    @Futureblur 4 ปีที่แล้ว +6

    Thank you now I have a basic understanding on how to animate :D

  • @MaDragon7
    @MaDragon7 2 ปีที่แล้ว

    dude, you are so pro. I was actually looking for unreal engine animation, but I still learned a lot of amazing concepts here that I can use on unreal. thanks.

  • @Lazuli_Nox
    @Lazuli_Nox 2 ปีที่แล้ว

    Very good tutorial for animators who need the basics of blender, not in "animation".
    Thank you so much !!

  • @Zombie_13x33
    @Zombie_13x33 2 ปีที่แล้ว +3

    wow this looks amazing. cant wait to get to this level. gonna take my time getting there tho. still need to learn alot of the stuff just after the basics.

  • @rusblenderdiary9155
    @rusblenderdiary9155 4 ปีที่แล้ว +4

    first!! big fan here xx

  • @tomatrix7525
    @tomatrix7525 4 ปีที่แล้ว +6

    5:34 I have never heard of a linear curve. Since when does that exist? I assume you mean a smooth curve

    • @escain
      @escain 3 ปีที่แล้ว

      Indeed not a linear "curve". Cubic? Quadratic? Spline? but not linear.

  • @virtual_intel
    @virtual_intel 2 ปีที่แล้ว +2

    I like using Mixamo for my animation projects. I finally figured out how to edit them mocap animations to what I desire them to perform out on Blender. I done a Dragon Punch animation a little while back. It was fun. Dope tutorial bro love the flip.

  • @MrKiraBR
    @MrKiraBR 2 ปีที่แล้ว +1

    You're such a great person for sharing this. THANK YOU SOOOOO MUCH!

  • @mazedgames
    @mazedgames 3 ปีที่แล้ว +3

    I think he’s so good at animating that he animated himself for the face cam

  • @tamjam98
    @tamjam98 2 ปีที่แล้ว +3

    I'm trying to get bones to move whilst all connected to each other but when I try and move them they all seperate out! Help!

  • @robfrydryck127
    @robfrydryck127 4 ปีที่แล้ว +4

    Just wonderful.
    Please do more with characters. Modeling, sculping, hair, RIGGING, and more animation.
    Thank you, Thank you!

    • @CG_Maker
      @CG_Maker 4 ปีที่แล้ว

      I'm pretty sure he implied that in the beginning of his video. That he would do that, that is.

  • @etsproductions5892
    @etsproductions5892 3 ปีที่แล้ว

    The best tutorial I’ve ever learned in my history of learning

  • @Cts_ville
    @Cts_ville 2 ปีที่แล้ว

    Am happy introverts like me can finally have a hobby💪💪💪am putting all my time n focus on animations. Let's do this!!!

  • @brightwanderings
    @brightwanderings 4 ปีที่แล้ว +5

    Thanks, this is just what I needed to start getting an idea of what’s involved in character animation!

  • @KseniaChekmaryova
    @KseniaChekmaryova 4 ปีที่แล้ว +4

    Man, I can't thank you enough for this video. You are breathtaking!

  • @dillenbata
    @dillenbata 4 ปีที่แล้ว +6

    Just clarification for those who point out that the interpolation is Bezier. He's actually talking about easing. A linear easing in Blender is also known as ease in ease out or ease in-out. People who use the Hannah Barbara technique it is known as slow in slow out.

    • @lilalj07
      @lilalj07 4 ปีที่แล้ว

      Sounds like you are traditionally trained 👍🏼

  • @mesarena5408
    @mesarena5408 ปีที่แล้ว

    Brilliant video, the graph editor was a little bit overwhelming for me, but after watching this video it's my new best friend......

  • @TariqulAnimations
    @TariqulAnimations 11 หลายเดือนก่อน +1

    thank you so much sir

  • @josierobson1327
    @josierobson1327 3 ปีที่แล้ว +14

    Not me watching this when I don’t have a computer 😂

  • @badzimustyle8358
    @badzimustyle8358 4 ปีที่แล้ว +4

    Thank you, I learned so much

  • @michal3333
    @michal3333 4 ปีที่แล้ว +4

    and thist intro, I LOVE IT

  • @waitwaitwait162
    @waitwaitwait162 3 ปีที่แล้ว +1

    your the best animator in the world

  • @AshleyKitto
    @AshleyKitto 3 ปีที่แล้ว +1

    Great stuff but not for a beginner, beginner. I could follow it and with a bit of pause and playback I got it working but I would recommend a bit of foundation tutorial blender. Really good detail on how to make it look right.Thank you

  • @himanshudas9042
    @himanshudas9042 4 ปีที่แล้ว +14

    The video that I wanted for long

  • @NicoNoInteresa
    @NicoNoInteresa 4 ปีที่แล้ว +5

    As one of the 20% who's subscribed i would love to see character creatiom

  • @asthalis
    @asthalis 4 ปีที่แล้ว +7

    Thanks for this really useful video, lots of tips I will apply to my own future models.

  • @pindarigaming
    @pindarigaming 2 ปีที่แล้ว +1

    Woah, great video mate!

  • @doodledbydoodle
    @doodledbydoodle 9 หลายเดือนก่อน

    Just learned how to sculpt models, all I need is this video. Wish me luck

  • @charlesnorman4676
    @charlesnorman4676 3 ปีที่แล้ว +3

    how do you get that into a scene you've been working on? export out and import in? which option do we export in? i tried fbx and she was missing skin, and the rig was huge and overpowering all in the scene.

  • @pure.panic.productions33
    @pure.panic.productions33 4 ปีที่แล้ว +8

    I'd love to shake your hand when this corona passes. You champion

  • @slav1xx
    @slav1xx 4 ปีที่แล้ว +6

    I don’t even have a Pc yet but I’m looking forward to this! Hoping I can make a career out of it! Lol I’m only 13

    • @mrmeep2047
      @mrmeep2047 3 ปีที่แล้ว

      I wish you the best of luck

    • @slav1xx
      @slav1xx 3 ปีที่แล้ว

      @@mrmeep2047 Thanks!

  • @NorthTexasEagle1989
    @NorthTexasEagle1989 3 ปีที่แล้ว

    Love the vid. Nice voice to listen to. Good balance of talent, humility, instruction, fun and pacing. One note, relax a little on your delivery, a 30 min or hour long video won't be for everybody but usually if it is over 15-20 minutes the audience expects more of a presentation style of rhetoric over the TikTok, flashy, ADHD shorts. Also you can throw in more sponsor breaks like old school 30 min TV show breaks.

  • @brunoriyuoficial
    @brunoriyuoficial 3 ปีที่แล้ว +1

    Nice !! Congratulations !

  • @matrixate
    @matrixate 4 ปีที่แล้ว +11

    Came in deciding on getting MOHO, came out switching to Blender.

  • @burakbalcoglu5333
    @burakbalcoglu5333 4 ปีที่แล้ว +7

    İ didn't use blender in my entire life but i like watching tutorials

  • @Smokeytds
    @Smokeytds 2 ปีที่แล้ว +5

    Thanks, Mate! this helped a lot!

  • @ragefromkeko4848
    @ragefromkeko4848 2 ปีที่แล้ว +1

    This the video ive been looking for

  • @doublebeefstew
    @doublebeefstew 11 หลายเดือนก่อน +1

    - references
    - animation principals
    - key poses (constant transition)