huge props to the creator. this is the most realistic playable backrooms game we have access to so far. no idea if the dev plans to add more gameplay (monsters, puzzles etc) this would be insane
I busted out laughing @6:30 when he came across that weird mannequin thing. The only thing I could think was "that's gonna move if you don't look at it" and then he tests it real quick hahaha clearly he's a gamer
I think it's inspired from that "dark web" found footage mascots that has something to do with soups, if I remember correctly. Makes a great homage and easter egg.
@@StainderFin Some backrooms vids are Unreal Engine based CGI originals which are not games, I was saddened to learn, as they are gorgeously done. But, yeah. This one's a full on game, which is in development. Was done in Unreal 5, too. Love the VHS viewfinder effect, though it would be nice to have the option to have natural vision effect, too.
What I don't get is that a lot of these seminal Backrooms series(Kane Pixels among others) are created by young folks who were born after 2000. The atmosphere captured is one that was unique to LIVING in the 90s. The backrooms feel like any non-descript place in the 90s to me. What I don't get is that, I don't think there's enough source material photos or videos to copy this aesthetic from but they managed to do it perfectly.
It feels like the Backrooms craze has died down quite a bit since two years ago. Even Kane's film seems to have faded from memory. But this game and its predecessor are still something special. They're incredibly realistic, with smooth transitions that draw you in. But what really gets under your skin is the tension they create, that spine-tingling, uneasy feeling that few other Backrooms games manage to achieve. The true horror of this place doesn't just come from the creepy creatures lurking around-it's the slow descent into madness that grips you the longer you stay. Trapped in a maze of eerie, almost-but-not-quite-real rooms, you start to question everything. Are those footsteps behind you real, or just your mind playing tricks? And with no way out, no hope of going back to the world you knew, the fear only grows. In the Backrooms, you're on your own. No one knows where you are, and even if they did, they couldn't reach you. It's a place beyond time and space, where reality itself seems to bend and warp. Ultimately, your fate in the Backrooms is sealed-whether it's the clutches of a terrifying monster or the slow, agonizing descent into hunger, thirst, and madness, death is inevitable.
9:23: Right by the coffee station? I gotta tell you, I'm taking my chances and pouring myself a cup and sitting myself down in one of those comfy-looking chairs you passed right before the coffee station. Because it might be the very last pleasurable thing I get to experience!
I think my Backrooms fascination began when I discovered pics of Pripyat & Chernobyl in the early ‘90s and learning there was music echoing through the town so clean up guys had something to listen to and didn’t get spooked by, well, the back rooms vibes of it. ❤
The complex: found footage was absolutely terrifying for me. I had no idea if there was any monster or anything like that. And for the longest time I assumed not. Until I saw something quickly enter a room while entering a hallway…
Basically playing on the latent childhood fear of being abandoned and lost in a grown up place where you don't know how anything works and can't ask for help.
This place is disturbingly similar to that which I've been to so many times in my dreams/borderline nightmares. Offering the sanctuary of solitude within the depths of a near-unfathomable maze of seemingly empty rooms and passages, yet the omnipresent fear of mortal danger lurking just around every corner. Brilliantly done.
@mmmmmmmmmmm10 A lot of people have had variations of dreams like this because the fear of "being lost" and the "unknown" are super common. I used to have a reoccurring one that I was lost in neverending woods as a child. It's normal.
Trust me you don’t want that. In the future people will be trapped in virtual reality backrooms and won’t be able to escape. Minutes will feel like hours. Hours will feel like days. You won’t be able to escape. It will truly be a nightmare you wish you never asked for.
I love that the point of the backrooms is to remind us of a dream that makes us uncomfortable, like I've already seen that place but at the same time no and it's so empty and something is missing and something's gonna happen then nothing happens wtf it's gonna happen soon why does nothing happen. makes us kinda crazy and overreacting to everything, yet very calm and peaceful. I dreamed I was in the backrooms, with my friends, and we were searching for a way out. at a moment we lost someone : total panic. yet I really loved this dream (I knew it was a dream, it happens often to me to have a dream while knowing it's a dream) and was disappointed to wake up.
I beat the later levels just taking a right turn whenever I could, and I blazed through the last 7 levels with zero detours. I don't know if it's meant to work like that, but it sure was helpful for me. I've also beaten some previous levels by going left every time, and I explored most of the level, sometimes visiting the same area multiple times before finding the elevator. The levels are very maze-like and I can't tell if they are completely euclidean or they actually turn in on themselves. Very cool cosmic horror concept.
اللعبة حلوه وممتعة بس في بالي عدة اسئلة بخصوص الغرف في منتصف اللعبه بدأت افكر كيف وصلت الاشياء بمناطق مختلفه بشكلٍ عشوائي؟ لكن في النهاية بدأت ارسم نظرية بخصوصها على العموم انا ما اعرف شي عن اللعبة وهذا اول مقطع اشوفه. لما وصلت الشخصية لنهاية الطريق بعد مالقى الشريط الاصفر كان فيه اماكن ماكانت موجوده في بداية اللعبة وهذا له احتمال وهو ان المنطقة الي دخل منها موجوده أساسًا في المنطقة المجهولة يعني ان ذيك المنطقه اما انها تستنسخ المناطق الموصلة بها او ان اساس المنطقة المجهولة هو هذي المناطق واستولى عليها الوحش ، لكن هذا الاحتمال يترك تساؤل هو وين باقي الاغراض ؟ ليس فقط أرفف على سبيل المثال؟ لكن هذا السؤال له اجابه افتراضية هو ان العاملين ادركوا بوصول الوحش فبتالي اخلوا المنطقة هنا سؤال اخر على افتراض اخلاء المنطقة هل يعني ادراكهم بان الوحش له قدره على الاستيلاء بالمناطق ؟ بس غريب نوعًا ما لان فيه مناطق صعب تفسيرها مثل الطابق الي فيه مويه او كون الوحش ما مسك الشخصية لما شافتها وايش قصة الدمية الي قابلت الشخصية 3 مرات بدون ما تفعل ردة فعل وأيضًا من علامة انك في مدخل او مخرج منطقة الوحش هو الزلزال مثل ما ظهر في البداية والنهاية. على العموم هذي التساؤلات تترك اثر في ذاكرة الاعب او المشاهد وهذا الشي الي يخليها ممتعة ومميزه.
38:23 In any case, it looks better than just a screamer, after that you don't leave the thought that this thing is watching you, although there will be no more attacks from this soup doll
Thank you for the No commentary and game volume up. I tried to watch 3 others before yours. The game volume was so low that I couldn't understand what was being said at the start and they kept talking over the game.
Man this looks so good and the dialogue is so organic. But I’m so sick of reading about all the crazy shit and entities amongst the back rooms and all we ever get are complex simulators. Just empty space.
If you want entities other games have them the backrooms and liminal space are based on the feeling of something being their with you but thye actually aren't
Oh geez 😐 whole time I watched i seriously couldn't tell if it was a videogame, some VR thing or a very well made place in real life 😅 that was cool. 😄
Feels like this game would have to be pretty linear and not have a lot of 'off the beaten path' to explore, with all paths sort of re-converging on the correct one. Otherwise it would be probably a lot of procedural generation with less concept fidelity. But it looks fantastic. It just really seems like the vastness and the idea of 'getting lost' in there is a bit of an illusion. Then again I would imagine that the more vast you make the Backrooms, the more the real life doldrums would set in exploring it, as you'd expect they would if you were there IRL.
@@dingaonhockey Makes me think of the timer in SMB. It's more there to remind the developer that 'you only have about this long to keep a kid's attention so don't make your levels much longer than this or they'll tune out' lol.
Weirdly enough, I feel like the level design is good enough to get you to gravitate in certain directions, but I haven't actually played it yet. Just seems like the guy playing in this video goes where I would also go a good deal of the time and never seems to backtrack. A lot of times in games I'll see a path and go check another one first, then come back to explore, but the only time I noticed it is towards the end where he opens a door and it's dark, turns around, and then ends up getting taken somewhere else.
There's a level design meta you can attach to that really takes away the feeling, it's a curse of knowing game design. For example it's a bit of a pain to make levels with lots of verticality and overlapping segments, so most of the time you're dealing with a simple 2d plane regardless of height variation. Secondly they'll often honeycomb any diverging paths so that things flow towards the primary path. Lastly the goal is often at the end of a path, rather than in the middle (because otherwise what did i make all this extra space for etc). This means you need to only find the "edge" of the plane and can then simply walk forward without much thought and always end up at the right spot. It is very difficult to avoid this "designers compass" without also ruining your level design, they are sort of the same concept.
The premise of the game is excellent, but I do miss better sound treatment, echoes, noises, or something that tells me I'm really there. If that immersive atmosphere is created, it will probably be the best game of this style to date
When i saw that carousel flasbacks of silent hill 3 on and that mannequin ,he switched off the light immediately lol. Good video the lore continues. The train part is definitely half life 2. Hmmmmmmmmm
I love this one. Probably my favorite. On a smaller note (but still makes a big difference) I really like that the respirator and footsteps aren’t overbearing in the audio mix. A lot of times in these BR games and found footage movies it’s just too much. The stepping sounds in particular can sound too artificial and/or too loud.
I played some of this kind of games and enjoyed it, without knowing why. After thinking about it, i may have some reasons. First i grew up on an industrial farm, our sheds for pigs and cattle, were long buildings with one hallway and doors to the cells, with small windows to look inside. Everytime there was a thunderstorm a flash would hit the sheds, startling an alarm, demanding to cross the street, since our living building was on the other side of the road. I was a youg kid, maybe 8 yo. And when my parents left to party in a swinger club every friday and saturday night, i was forced to enter these sheds without power and screaming animals, and walk down the hallways in complete dark, with pigs and cows screaming like they`re dying. At the end of the hallways there was one PC that controlled the entire shed, like airco, food and water supplies. These computers, contained one small display, that was put into the drive bays. It could only display black/orange. Every time there was a thunderstorm, a flash would hit the sheds, putting the power off and start a loud siren as alarm. Until all systems were running again, the siren wouldn't stop. Me, as an 8 yo boy, had to enter the shed in complete dark, during a thunderstorm, with hundreds of animals screaming. I literally had to wander through a 300m long hallway with a flashlight, with about 30 doors on one side, with hundred of animals screaming in panic, and windows to the outside, that would allow flashes to come through. At the end of the hallways, there were the computers, that run everything. These had their own power connection and my task was to re setup everything so the pc with Win3.11 could take over the control again. I experienced the baldest horror of humanity, like rapes and other violence...... but those nights.... When ur 8yo, alone in the middle of nowhere, during a thunderstorm, and you should enter a long building in the complete dark, only with a flashlight, and hundreds of animals are screaming like they`re dying behind all these doors with small windows, on the way, that you need to take to come to that small pc.......with a small orange glowing monitor in its case (like LGR did some review) at the end, of the loudest and darkest, but also loniest hallway you can imagine. Tbh. As a kid i was super brave ffs! No one could force me now into a pig shed with thousands of screaming animals, in the middle of the night, during a storm with flashes that would come through the windows of the right side of these hallways.
Just saying anyone ever thought about stripping the back rooms for raw or material? Think about it If the world knew of this and people strip moiste carpet wall paper light bulbs shopping carts coffee makers can slap a lable on it and say back room da da da pocket dimension item's make a killing in the market lmfao
This is happened they died please support this cause some researchers did that they made the idea how they died there in that threshold they need more support
Damn most of the times ..the cameta man falls to his death in the backrooms or when out of it ...maybe besides their suit they should also have parachutes... you dont even know what you may need with you...
This play-through would be better if the player hadn’t obviously played the game many times before recording it. It ruins the experience for the viewers.
Very obvious, he knew exactly where to do, exactly where to look, exactly when to act scared, exactly when to turn around. It was good acting. If I was playing first time, I wouldn't leave a corner of a room uninspected, he breezed through.
No lo sé pero tampoco se porque no me deja comentar normal así que solo puedo responder xd,el por 2 de velocidad se ve igual de lento todo el juego xdxdxdddx
So idk if this is true but can you die in this game? I never died once when I fully completed it but always wanted to know if you fail do you have to restart that same level.
@@80TheMadLord08 Yeah you're right, it was shown in the game cause it was actually an irl broadcast, The game isn't that bad, The plot and narrative is made to be vague for us to interpret
I wasn't talking about the plot (although that's rough in itself) I was talking about the terrible game mechanics. 'rule of six' (which I'll admit an update they released allowed players to add a few extra inventory slots. But even then, it shouldn't have been like that from the start, as Resident Evil Origins showed how bad that is) And the worst of all... 'Touch damage'... that is an archaic mechanic that shouldn't have been implemented, even games as old as silent hill 1 didn't use 'touch damage'. @@ColonelMonarch
Es wäre ja irgendwie mega realischtisch aber so so wie sich die Charakter bewegen und vorallem die fehlende Schritte die nicht zu hören sind ist es halt ein Spiel. Also ich würde es mega feiern wenn es die Wirklichkeit wäre.
huge props to the creator. this is the most realistic playable backrooms game we have access to so far. no idea if the dev plans to add more gameplay (monsters, puzzles etc) this would be insane
Bro. Backrooms are everything. I love it. I wish we all got stuck in there
@@visitante-pc5zc😅
@@visitante-pc5zc💀 please no
Monsters? ☠️☠️☠️☠️
@@biko8341 oh no how dare could I use the word monsters instead of entities!!!!
I busted out laughing @6:30 when he came across that weird mannequin thing. The only thing I could think was "that's gonna move if you don't look at it" and then he tests it real quick hahaha clearly he's a gamer
I think it's inspired from that "dark web" found footage mascots that has something to do with soups, if I remember correctly. Makes a great homage and easter egg.
Haha epic gaming moment ;^) brought to you by Camels 🐫 two humps, or one hump? 🐪 haha
Yes, its from the "soup.avi" video@@sparklingsn
Reminded me of an oversized Frank Sidebottom... creepy AF.
About cr@pped myself when I played. It was in another room for me.
This looks more like a vhs then a actual video game
With the crouching and inspecting movements yeah.
what do you mean? is it was like this always is there a game too? i only hear these backrooms cgi videos scenarios
@@StainderFinI had a stroke reading that
@@StainderFin Some backrooms vids are Unreal Engine based CGI originals which are not games, I was saddened to learn, as they are gorgeously done. But, yeah. This one's a full on game, which is in development. Was done in Unreal 5, too. Love the VHS viewfinder effect, though it would be nice to have the option to have natural vision effect, too.
@@henryaz_ bro same 💀
I absolutly love how much this game looks like a found footage we often see, even the transition helps that.
This takes me to the combination of growing up in the 90's meets a vhs video camera and a wild dream. I can't explain it but it's uncomfortably home.
exactly !! well said
I love it so much!
Ditto, def giving me the same 90s vibe
What I don't get is that a lot of these seminal Backrooms series(Kane Pixels among others) are created by young folks who were born after 2000. The atmosphere captured is one that was unique to LIVING in the 90s. The backrooms feel like any non-descript place in the 90s to me. What I don't get is that, I don't think there's enough source material photos or videos to copy this aesthetic from but they managed to do it perfectly.
It feels like the Backrooms craze has died down quite a bit since two years ago. Even Kane's film seems to have faded from memory. But this game and its predecessor are still something special. They're incredibly realistic, with smooth transitions that draw you in. But what really gets under your skin is the tension they create, that spine-tingling, uneasy feeling that few other Backrooms games manage to achieve. The true horror of this place doesn't just come from the creepy creatures lurking around-it's the slow descent into madness that grips you the longer you stay. Trapped in a maze of eerie, almost-but-not-quite-real rooms, you start to question everything. Are those footsteps behind you real, or just your mind playing tricks? And with no way out, no hope of going back to the world you knew, the fear only grows. In the Backrooms, you're on your own. No one knows where you are, and even if they did, they couldn't reach you. It's a place beyond time and space, where reality itself seems to bend and warp. Ultimately, your fate in the Backrooms is sealed-whether it's the clutches of a terrifying monster or the slow, agonizing descent into hunger, thirst, and madness, death is inevitable.
The pool area looks amazing. The lighting and reflections are so realistic, combined with the strange green water colour. Love it.
This is the most realistic looking thing I've ever seen. It's insane.
Whoever decided to make the backrooms into a videogame is a goddamn genius.
Thankyou for the no commentary video. I really want to get immersed into it. Got my like
yess 💗 i was looking for one with no commentary. this is perfect.
9:23: Right by the coffee station? I gotta tell you, I'm taking my chances and pouring myself a cup and sitting myself down in one of those comfy-looking chairs you passed right before the coffee station. Because it might be the very last pleasurable thing I get to experience!
Most people say that they'd feel scared or insane walking through the complex. But sometimes, you just have the urge to wander.
I think my Backrooms fascination began when I discovered pics of Pripyat & Chernobyl in the early ‘90s and learning there was music echoing through the town so clean up guys had something to listen to and didn’t get spooked by, well, the back rooms vibes of it. ❤
The complex: found footage was absolutely terrifying for me.
I had no idea if there was any monster or anything like that. And for the longest time I assumed not.
Until I saw something quickly enter a room while entering a hallway…
Unironically the best voice actors ever. It really isn't that hard to sound natural for fuck's sake.
Aint no way they added the dude from the blank room soup into the game
Basically playing on the latent childhood fear of being abandoned and lost in a grown up place where you don't know how anything works and can't ask for help.
This place is disturbingly similar to that which I've been to so many times in my dreams/borderline nightmares. Offering the sanctuary of solitude within the depths of a near-unfathomable maze of seemingly empty rooms and passages, yet the omnipresent fear of mortal danger lurking just around every corner. Brilliantly done.
Weird. I've never had a single dream about this. You must have watched/read alot about this to have been influenced to dream about it.
@mmmmmmmmmmm10 A lot of people have had variations of dreams like this because the fear of "being lost" and the "unknown" are super common. I used to have a reoccurring one that I was lost in neverending woods as a child. It's normal.
True.
That was liminal space
he definitely practiced this walkthrough multiple times to make it seem like a found footage
stuck once again in the endless Backrooms...I just wished I could be that future space kid finding all these Backrooms games in the space age future.
Trust me you don’t want that. In the future people will be trapped in virtual reality backrooms and won’t be able to escape. Minutes will feel like hours. Hours will feel like days. You won’t be able to escape. It will truly be a nightmare you wish you never asked for.
I hope my great grandkids living in the massive underground lava tube cities of the moon get to experience painfully realistic VR backrooms games.
@@flouserschird when games look so realistic, imagine the future.
games and reality will be undistinguishable
Why backrooms look better then my apartment
I love that the point of the backrooms is to remind us of a dream that makes us uncomfortable, like I've already seen that place but at the same time no and it's so empty and something is missing and something's gonna happen then nothing happens wtf it's gonna happen soon why does nothing happen. makes us kinda crazy and overreacting to everything, yet very calm and peaceful.
I dreamed I was in the backrooms, with my friends, and we were searching for a way out. at a moment we lost someone : total panic. yet I really loved this dream (I knew it was a dream, it happens often to me to have a dream while knowing it's a dream) and was disappointed to wake up.
I can’t imagine how bad he wants water right about now
this is how imagine my visuals when i was a just little
Props to the creators for basing the game off of the CANON Kane Pixels backrooms.
I beat the later levels just taking a right turn whenever I could, and I blazed through the last 7 levels with zero detours. I don't know if it's meant to work like that, but it sure was helpful for me. I've also beaten some previous levels by going left every time, and I explored most of the level, sometimes visiting the same area multiple times before finding the elevator. The levels are very maze-like and I can't tell if they are completely euclidean or they actually turn in on themselves. Very cool cosmic horror concept.
me and my bunny 🐰 love to relax and fall asleep watching and listening to these walkthroughs 🫶🏼
I completely completed this game myself, and it was very scary. this is amazing
اللعبة حلوه وممتعة بس في بالي عدة اسئلة بخصوص الغرف
في منتصف اللعبه بدأت افكر كيف وصلت الاشياء بمناطق مختلفه بشكلٍ عشوائي؟
لكن في النهاية بدأت ارسم نظرية بخصوصها
على العموم انا ما اعرف شي عن اللعبة وهذا اول مقطع اشوفه.
لما وصلت الشخصية لنهاية الطريق بعد مالقى الشريط الاصفر كان فيه اماكن ماكانت موجوده في بداية اللعبة وهذا له احتمال وهو ان المنطقة الي دخل منها موجوده أساسًا في المنطقة المجهولة يعني ان ذيك المنطقه اما انها تستنسخ المناطق الموصلة بها او ان اساس المنطقة المجهولة هو هذي المناطق واستولى عليها الوحش ، لكن هذا الاحتمال يترك تساؤل هو وين باقي الاغراض ؟ ليس فقط أرفف على سبيل المثال؟ لكن هذا السؤال له اجابه افتراضية هو ان العاملين ادركوا بوصول الوحش فبتالي اخلوا المنطقة
هنا سؤال اخر على افتراض اخلاء المنطقة هل يعني ادراكهم بان الوحش له قدره على الاستيلاء بالمناطق ؟
بس غريب نوعًا ما لان فيه مناطق صعب تفسيرها مثل الطابق الي فيه مويه او كون الوحش ما مسك الشخصية لما شافتها
وايش قصة الدمية الي قابلت الشخصية 3 مرات بدون ما تفعل ردة فعل
وأيضًا من علامة انك في مدخل او مخرج منطقة الوحش هو الزلزال مثل ما ظهر في البداية والنهاية.
على العموم هذي التساؤلات تترك اثر في ذاكرة الاعب او المشاهد وهذا الشي الي يخليها ممتعة ومميزه.
The music at the Ghost Train gives me chills.
38:23 In any case, it looks better than just a screamer, after that you don't leave the thought that this thing is watching you, although there will be no more attacks from this soup doll
Thank you for the No commentary and game volume up. I tried to watch 3 others before yours. The game volume was so low that I couldn't understand what was being said at the start and they kept talking over the game.
I really love backroom games. You feel a unique sensation. It is quiet. Good 👍
him running around freaks me the fuck out so much, even though we all saw something in the room with the balls, it still freaked me out more
Man this looks so good and the dialogue is so organic. But I’m so sick of reading about all the crazy shit and entities amongst the back rooms and all we ever get are complex simulators. Just empty space.
If you want entities other games have them the backrooms and liminal space are based on the feeling of something being their with you but thye actually aren't
It was until 32:07 when they spun like crazy that I realized it was truly a game. This looked too realistic just like a VHS tape.
The ending was insane.
Thank you for joining us on this walking tour of absolutely nothing at all!
Oh geez 😐 whole time I watched i seriously couldn't tell if it was a videogame, some VR thing or a very well made place in real life 😅 that was cool. 😄
its a very well made place in real life 😊
(just kidding its a game.)
Cheap carpet. Always a sign that they expect it will get stained fairly soon.
Feels like this game would have to be pretty linear and not have a lot of 'off the beaten path' to explore, with all paths sort of re-converging on the correct one. Otherwise it would be probably a lot of procedural generation with less concept fidelity.
But it looks fantastic. It just really seems like the vastness and the idea of 'getting lost' in there is a bit of an illusion. Then again I would imagine that the more vast you make the Backrooms, the more the real life doldrums would set in exploring it, as you'd expect they would if you were there IRL.
Yeah. It has to be an illusion or the game would be boring AF and you'd truly be lost forever with no ending in sight. Boring
@@dingaonhockey Makes me think of the timer in SMB. It's more there to remind the developer that 'you only have about this long to keep a kid's attention so don't make your levels much longer than this or they'll tune out' lol.
Weirdly enough, I feel like the level design is good enough to get you to gravitate in certain directions, but I haven't actually played it yet. Just seems like the guy playing in this video goes where I would also go a good deal of the time and never seems to backtrack.
A lot of times in games I'll see a path and go check another one first, then come back to explore, but the only time I noticed it is towards the end where he opens a door and it's dark, turns around, and then ends up getting taken somewhere else.
There's a level design meta you can attach to that really takes away the feeling, it's a curse of knowing game design. For example it's a bit of a pain to make levels with lots of verticality and overlapping segments, so most of the time you're dealing with a simple 2d plane regardless of height variation. Secondly they'll often honeycomb any diverging paths so that things flow towards the primary path. Lastly the goal is often at the end of a path, rather than in the middle (because otherwise what did i make all this extra space for etc). This means you need to only find the "edge" of the plane and can then simply walk forward without much thought and always end up at the right spot. It is very difficult to avoid this "designers compass" without also ruining your level design, they are sort of the same concept.
Stop running, yo, it scares me. Why you running? 😰
HELP! What is name of song playing at 15:18?
"Joe Meek - I Hear a New World [Full Album]" search it on youtube.
The premise of the game is excellent, but I do miss better sound treatment, echoes, noises, or something that tells me I'm really there. If that immersive atmosphere is created, it will probably be the best game of this style to date
45:31 bro didnt spot the elevator
When i saw that carousel flasbacks of silent hill 3 on and that mannequin ,he switched off the light immediately lol. Good video the lore continues. The train part is definitely half life 2. Hmmmmmmmmm
I love this one. Probably my favorite. On a smaller note (but still makes a big difference) I really like that the respirator and footsteps aren’t overbearing in the audio mix. A lot of times in these BR games and found footage movies it’s just too much. The stepping sounds in particular can sound too artificial and/or too loud.
I CANT BELIEVE AFTER ALL THAT, CREEPY MANNEQUIN ENDED UP DOING EXACTLY WHAT YOU'D EXPECTED, HAHAHA DEAR *LORD*
I played some of this kind of games and enjoyed it, without knowing why. After thinking about it, i may have some reasons. First i grew up on an industrial farm, our sheds for pigs and cattle, were long buildings with one hallway and doors to the cells, with small windows to look inside. Everytime there was a thunderstorm a flash would hit the sheds, startling an alarm, demanding to cross the street, since our living building was on the other side of the road. I was a youg kid, maybe 8 yo. And when my parents left to party in a swinger club every friday and saturday night, i was forced to enter these sheds without power and screaming animals, and walk down the hallways in complete dark, with pigs and cows screaming like they`re dying. At the end of the hallways there was one PC that controlled the entire shed, like airco, food and water supplies. These computers, contained one small display, that was put into the drive bays. It could only display black/orange.
Every time there was a thunderstorm, a flash would hit the sheds, putting the power off and start a loud siren as alarm. Until all systems were running again, the siren wouldn't stop. Me, as an 8 yo boy, had to enter the shed in complete dark, during a thunderstorm, with hundreds of animals screaming. I literally had to wander through a 300m long hallway with a flashlight, with about 30 doors on one side, with hundred of animals screaming in panic, and windows to the outside, that would allow flashes to come through.
At the end of the hallways, there were the computers, that run everything. These had their own power connection and my task was to re setup everything so the pc with Win3.11 could take over the control again.
I experienced the baldest horror of humanity, like rapes and other violence...... but those nights.... When ur 8yo, alone in the middle of nowhere, during a thunderstorm, and you should enter a long building in the complete dark, only with a flashlight, and hundreds of animals are screaming like they`re dying behind all these doors with small windows, on the way, that you need to take to come to that small pc.......with a small orange glowing monitor in its case (like LGR did some review) at the end, of the loudest and darkest, but also loniest hallway you can imagine.
Tbh. As a kid i was super brave ffs! No one could force me now into a pig shed with thousands of screaming animals, in the middle of the night, during a storm with flashes that would come through the windows of the right side of these hallways.
This looks so real it’s not even a game
Is this a survival game or just exploration? I've been trying to find an exploration only cause I think it's cool
Damn. Too bad this is its own game, I was waiting for this for a long time.
The pool rooms are absolutely stunning
Probably one of the best Backrooms, have a good script... good ideas... nice.
I wish I could have stayed a long time at this grand hotel.
Now go listen to Regina Spektor - Grand Hotel
Such a dense, ugly atmoshpere. Well done. The creepiness is real.
This really looks more like a VHS video than a video game.
Hi good to see you. God bless you🌸 💜🖤🦋☺
26:54 did you saw this corridor at the complex found footage, i mean exactly same
it's basically the labyrinth and the minotaur
I love how the developer just put random furnitures inside the backrooms
Everyone’s Gone to the Rapture deserves a mention. It was the first game like this I played
Best video I ever saw thanks for sharing😀🤟🤘👍👌
Yesssssss more Backrooms stuff thank youuuuuuuuuuuu🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉
the backrooms seems so.... peaceful
Just saying anyone ever thought about stripping the back rooms for raw or material? Think about it If the world knew of this and people strip moiste carpet wall paper light bulbs shopping carts coffee makers can slap a lable on it and say back room da da da pocket dimension item's make a killing in the market lmfao
This is happened they died please support this cause some researchers did that they made the idea how they died there in that threshold they need more support
Just finished. Really creepy. Really good.
I wish my computer wasn’t glitchy so I would have a peaceful gameplay
Damn most of the times ..the cameta man falls to his death in the backrooms or when out of it ...maybe besides their suit they should also have parachutes... you dont even know what you may need with you...
The game is only 1 hour? So how on youtube there is 800+ levels?
Imagine watching this on an edible.
Would probably help me sleep 😴
What?
This play-through would be better if the player hadn’t obviously played the game many times before recording it. It ruins the experience for the viewers.
He is never really lost, I don't remember him going in circle to a place he already was 10 minutes ago.
Very obvious, he knew exactly where to do, exactly where to look, exactly when to act scared, exactly when to turn around. It was good acting. If I was playing first time, I wouldn't leave a corner of a room uninspected, he breezed through.
@@clementcousin5278how would that be fun to watch 3 hours of someone going in circles?
It’s June 24th today and also 8 bitrayans birthday and also 36 years since Newman J Miller died in the backrooms because it takes place in 1988
Ain't no way you got out of sublimity or the pool rooms so fast you should have been transported to the level you cheated x)
thank you for this, gave me a great game to record for my channel haha
Ayo, what da blank room soup costume is doing in backrooms?
How is one game so realistic bruh
No lo sé pero tampoco se porque no me deja comentar normal así que solo puedo responder xd,el por 2 de velocidad se ve igual de lento todo el juego xdxdxdddx
36:57 42:15 and 44:35 soundtrack come from?
So idk if this is true but can you die in this game? I never died once when I fully completed it but always wanted to know if you fail do you have to restart that same level.
46:10 Is this a reference to Signalis? "Three note oddity" sound while on a train?
It gave me chills and got me depressed again, god that game
Signalis didn't make that sound... That game is a fucking mess.
@@80TheMadLord08 Yeah you're right, it was shown in the game cause it was actually an irl broadcast, The game isn't that bad, The plot and narrative is made to be vague for us to interpret
I wasn't talking about the plot (although that's rough in itself) I was talking about the terrible game mechanics. 'rule of six' (which I'll admit an update they released allowed players to add a few extra inventory slots. But even then, it shouldn't have been like that from the start, as Resident Evil Origins showed how bad that is) And the worst of all... 'Touch damage'... that is an archaic mechanic that shouldn't have been implemented, even games as old as silent hill 1 didn't use 'touch damage'. @@ColonelMonarch
@@80TheMadLord08 I think it was intentional for the devs to put 6 inventory slots to make the player backtrack and add conflict but yeah i understand
This is fucking terrifying.
Why do I love watching this game being played so much! I can't wait to play it. So much better without someone talking through the entire game.
what pc components do you have?
Es wäre ja irgendwie mega realischtisch aber so so wie sich die Charakter bewegen und vorallem die fehlende Schritte die nicht zu hören sind ist es halt ein Spiel. Also ich würde es mega feiern wenn es die Wirklichkeit wäre.
Wasted my time. No death. 1 shadow and a tall stuffed man
anyone know the name of the music coming out of that radio at 15:18?
"I Hear a New World" by Joe Meek with the Blue Men, 1960.
@@stazoola3616 thanks 👍
If you like weird horror games you should check out a game called The Indigo Parallel I think you will like it cheers!
Please tell me they got a VR version
Is it online?
it was going to be but the creator canceled it maybe in the future it will become again
@@solomunthecoyote if online mode comes i will buy the game
@@solomunthecoyoteit’s planned for the future
Omg this is Good game
This is so stupid but how do you open the door
Can i use this for my movie
Kane & Lynch
Does it actually chase you?
Wish I could play this 😢
Pool's closed
had to double check if it was real footage lol
What or where are the keybinds? I can't find anything.
Does this game have a name? Is it on steam?
backrooms the complex expedition
@@sa1ry_ Sorry didn't realize that was the name of the game in the title. Stupid me
Keep expecting to see a alien or mutant creature
didnt u see it?