Hi Hussin; One way to make the wheels rotate automatically when the car moves (there might be other ways of course), is to create a Blueprint that calculates wheel rotation based on the car's speed. Use the car's velocity (via the "Get Velocity" node) to determine forward speed (with "Vector Length") and calculate the rotation angle using the formula: Rotation = (Speed * DeltaTime) / Wheel Circumference. Apply this rotation to the wheel meshes in the car's animation or event graph. :) hope this helps
Hi Reza, how do I make the tyres move/rotate when I move the body?
Hi Hussin;
One way to make the wheels rotate automatically when the car moves (there might be other ways of course), is to create a Blueprint that calculates wheel rotation based on the car's speed. Use the car's velocity (via the "Get Velocity" node) to determine forward speed (with "Vector Length") and calculate the rotation angle using the formula: Rotation = (Speed * DeltaTime) / Wheel Circumference. Apply this rotation to the wheel meshes in the car's animation or event graph. :) hope this helps
@@sarkamari thanks Reza, i tot that was an easier way 😅
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