Thank you! I am an animator and would like to know the basics on setting up a simple blueprint to test for example animation transitions. Do you have a tutorial on that?
Would you recommend changing the socket properties or the attached mesh properties? It seems like you'd most likely create a general purpose socket (like for a weapon, or item on a characters back). That one socket transform won't work for all the meshes you want to attach. It seems like you'd want to edit the offset and rotation of the mesh that's attached to the socket instead of rotating the socket itself initially?
Yeah, exactly! It's usually better to tweak the mesh's offset and rotation rather than messing with the socket itself. That way, you can keep the socket in a general spot, and adjust the mesh to fit different attachments without having to change the socket every time.
Amazing tutorial. Very clear. Thank you!
Thank you! I am an animator and would like to know the basics on setting up a simple blueprint to test for example animation transitions. Do you have a tutorial on that?
Would you recommend changing the socket properties or the attached mesh properties? It seems like you'd most likely create a general purpose socket (like for a weapon, or item on a characters back). That one socket transform won't work for all the meshes you want to attach. It seems like you'd want to edit the offset and rotation of the mesh that's attached to the socket instead of rotating the socket itself initially?
Yeah, exactly! It's usually better to tweak the mesh's offset and rotation rather than messing with the socket itself. That way, you can keep the socket in a general spot, and adjust the mesh to fit different attachments without having to change the socket every time.
Good one Reza, looking forward to the constraints video 😊