I like how different the gameplay is from the first game. It feels like a proper sequel. You can still go and play the first game, and it's still relevant to the audience of people who prefer that type of gameplay. Both games can now fill a different role in the development of a city/colony.
I agree, i just worry that the scale of things (thousands of people in a single city) detracts from the "humanity at its knees" concept that i found so appealing in the first game. The cold doesn't seem very dangerous when a city of this scale is possible
@ChristopherOdd I don't know if you are just reading it out wrong and in your mind you have it correct or if you understood it wrong also but at 6:10 and in the first video also you get your increase and decreases backwards. Remember blue text is good, red is bad.
Despite the name, from the videos I’ve seen they’re the least practical faction. Say with the coal mining policies (where they agree with the machinists). The foragers want to be frugal and grab everything. The technocrats just want to mine more and allow waste. They’re industrialists who believe in bigger is better.
@@purpledevilr7463 They think long term. Waste and squalor in the short term but in the long term those issues are solved which then keeps the benefit of far more resource output while the foragers have less resource output while avoiding the short term squalor, but that reduced resource output is a negative in the long term. Fairly similar to real world technocratic thinking, long term sustainability and planning for increased demand before it happens.
@@FarsightAE they precisely don’t. Resource supplies will run out sooner with increased waste during the process. - whereas foragers are focusing on getting everything they can and it lasts longer. Their whole approach increases squalor, resource consumption, waste, etc. - for long and short term. - Also I made another comment which TH-cam seems to have removed, or has hidden from me, about my views on Technocrats more generally.
@@purpledevilr7463 the other things they want like schools and chemical food additives (not really a good thing irl but considering their situation it can be the better alternative) are better
@@zzzmeta4555 "And not problems such as "What is beauty?" Because that would fall under your conundrum of philosophy. No I solve practical problems like, how am I going to stop a whiteout from rising my heat demand ten fold?"
I think you mixed up a colony with a district, a colony is what you build after you discover a resource site with an expedition, at least thats what i think, while a district is just a part of the city. Love the series, I wont go so extreme with technocrats on my playthrough, but id love to see how this city will end up as, just promise me you will research steam powered mechs...
100% This. If I can change the UI to dark mode, my eyes would be so happy. The contrast of the light grey and dark grey are meh. I have poor eyesight so higher contrast helps.
Did anyone notice the change in how the delegates were acting in the delegate session? With high tension there are some delegates fighting and having threatening gestures but with low tension, there is more of a civil discussion. Small details, even unnoticed make a big change!
Great job on the vid! I appreciate this! I don't see a lot of youtubers committing to one faction so it end ups being samey and boring so this is really an interesting video. But I worry about your resource management I want your campaign to survive to the end of the 300 weeks 😢
I don't know if it's the nostalgia or what, but it feels like a less complex or detailed game compared to FP1. Hopefully the IP later down the line can combine the minor scale of FP1 with this larger scale. I'd love to be able to zoom in to different districts in detail and edit those local layouts and see the actual crime issues in action etc.
To be honest their dev team is next level. They kept the Frostpunk vibe and improved upon it. I just hope they feature a continuation for scenarios in Frostpunk 1 for the players that either chose to be a God or a Dictator.
Pretty sure there is a path where you can start to give yourself more power through laws and having more city guards in your pocket. Probably will lead a ‘’dictator’’ ending, which i’m wondering if it changes depending on your style of dictatorship
Before I watched the last video I jumped straight into the beta thinking I’d have a great time before immediately realising that it’s nothing at all like the first frostpunk and having to learn an entire new game 🤣 it’s not a bad thing I love it, it’s just such a big change. Excited to see the story it gives us.
Chris, if a text is blue it is beneficial and if it is red then it is harmful. You just kept reading "decreases" as "increases" and I thought this may help?
Loving the deep political decisions to be made here, and how many of the mechanics of the original have been utilized as a foundation for the game while still being expanded upon. More please.
I'm already in love with this game demo. I have 5 completions so far, and I learn something new each time, like every time U can ask for fuel Stamps do so ASAP, Get yer Fuelstamp production as high as possible, in my last game I had it on 22 which is double starting capitol and it still took ages to save for anything
Hey Odd, love your channel. Been watching some of your older playthroughs. Do you plan on covering Capes? Have you tried Shadow Gambit? It's turn stealth and tactics.
@@EyeXombie not really in the last game there was a ton of diferent modes from rebuilding the generator to regular survival i have around 500 hrs in it, this one in general feels less detailed in the original it was so cool looking at your citizens in the begining going throug snow gathering mining etc, here it seems they removed some of those details, the city planing of the original was also superiror the zoning they implemented in this game kills the enjoyment of individual building planning you could do and also makes the game more of a table top looking rather than anything etc those are just some of the things for now but imo it does not look as it should have when compared to original
Its MICRO vs MACRO scale the absolute whineheads dont want to understand that but complain and undermine an otherwise VERY promising game! I swear this might devolve into the wackjobhaters of Darkest Dungeon 2 and its not exactly like DD1. YET would spill vitriol if DD2 ended up similar to DD1 and moan " its jUzt MoaR of theh saime!"🤪
Odd, i think u need glasses, as u keep reading some "decreast" as "increast" which is a massive mistake, coz it's saying it's a GOOD thing, and u read it as a BAD thing...
@@ChristopherOdd i'm just very excited, smiling through the whole vid, and i somehow expect u to get it all, on the first go-around, which is a little silly of me... cant wait for the game to throw u some curveballs, maybe the ones that love u just turn on u for some reason, maybe the Technocrats deside to piss u off, coz they wanna see how u handle it... I WANNA SEE MORE! ♥ from Denmark
I do not remember in Frostpunk 1 specified a year, but now in Frostpunk 2 it is 1917. I thought Frostpunk world is in future, after some civilization collapse where world is a snowball.🤨
Really enjoying your playthrough, but you seem to be at a deficit with all your resources so might be time to focus a bit more on balancing that as opposed to politics...Would hate to see Steward Odd deposed!
honestly i'm really not sure about this one. the city building aspects seem really dulled in favor of a more "civilisation" or "humanity" type district management with plopping simple modifier buildings and more of a policy simulator. the first game wasn't particularly a city builder but building the city was a fun part and this seems pretty extreme in how different it is. it doesn't even look like you're laying down roads this time around. what you are doing primarily is less of city building than ever before. maybe it's cause of the limited demo so i'm willing to give the game some slack until release but i'll be waiting for reviews on this one
I mean... if you want a city builder where you build it building by building, you kinda have the original Frostpunk for that. I reckon they didn't want to make F2 to be basically the same game, only more modern. They wanted to make a somewhat different, "bigger" game in the same spirit and setting, but with different goals. That's what developing is about, new ideas, new systems, new mechanics. I wouldn't be very surpised if it turned out they already have this progressive arc in mind, intended to make Frostpunk 3 into something like "rebuilding the nation" with multiple cities or regions or whatever.
@@czerwonyelf i don't think i ever mentioned anything about plopping individual buildings. i would have been ok with plopping districts a la zoning like most core city builders like simcity or something. assigning districts in hexes like this with almost no control over things like roads and pipes and conveyors seems like it's abstracting the actual city building and logistics away in favour of policy which i don't think i like. plus somehow this makes the city look even smaller than it did in the first game when you have big hex tiles to work with which i really dunno about if they wanted to change the gameplay this way then they would have been better served not calling it "frostpunk 2" and calling it "frostpunk: after the storm" or some other better subtitle. it's not doing any favors when you come in with certain expectations and the game is just totally different maybe my fears are misplaced and the game actually is bigger and more complex than is being let on i don't know for sure so far. let's see the previews and reviews when it comes out in a few weeks
A combination of the Technocrats and Icebloods would be ideal. Merit is important and better imo. Those who work harder should earn more. But, "tradition" is inferior to "reason" imo.
I hope for the franchises, fans, devs and the communitys sake that this dosent degenerate into the absolute tearing, scummy disdain and vitriol so called " true " Darkest Dungeon fans ( not all ) have for Darkest Dungeon 2! The yeah.. idiots knew very well DD2 would try out a new gameplay style, yet try to keep the atmosphere and brutality of DD. The sewerscum haters review bombed and sent death threaths to the DD devs. I will NOT see this happen to the Frostpunk community as well or else...😡
tbh im sad about the fact game seems to be lot less detailed than the original, district function compared to original city planning of original frostpunk is horrible
as Odd mentioned, we barely know anything of the game's true complexity as of yet. Give it until release until we judge it too harshly. Granted, this may not be for everyone but I for one think this macro-scale works great so far
@@himmelektronik I'm personally not a fan of the macro-scale. I find the micro-scale works great for Frostpunk 1 (and other survival games), it feels more personal.
Talks about wanting to get more districts up and running...spends all his time pleasing the Technocrats...smh Odd.
Best commenter and comment 🤣
More like talks about wanting to balance the forgers and machinists, proceeds to be fawn over technocrats.
Looking forward to the next episode!
Definitely interested in the story stuff. UI is definitely simple and clear, but needs a dark mode.
how can you be fully immersed if you don’t experience being blinded???
not everything needs dark mode.
@@fusoya777 from an accessibility point of view, dark mode should be included.
@@Mr.Glitch Technically speaking Dark Mode IS included yoy just have to get to a point where ALL the factions wanna string you from a yard arm
dark mode in a game where the majority of the time you are staring at snow...
I like how different the gameplay is from the first game. It feels like a proper sequel. You can still go and play the first game, and it's still relevant to the audience of people who prefer that type of gameplay. Both games can now fill a different role in the development of a city/colony.
Darkest Dungeon 1 and 2 energy
I agree, i just worry that the scale of things (thousands of people in a single city) detracts from the "humanity at its knees" concept that i found so appealing in the first game. The cold doesn't seem very dangerous when a city of this scale is possible
@@Rocko7927 well it is a sequel. takes place many years after frostpunk 1 so it would make sense that humanity isnt at its knees anymore
@ChristopherOdd I don't know if you are just reading it out wrong and in your mind you have it correct or if you understood it wrong also but at 6:10 and in the first video also you get your increase and decreases backwards. Remember blue text is good, red is bad.
Finally a media that get technocrats fairly accurate and not portrayed as evil corporate tyrants.
I used to believe in Technocracy. I now believe it evil, corporate or socialist.
Despite the name, from the videos I’ve seen they’re the least practical faction.
Say with the coal mining policies (where they agree with the machinists). The foragers want to be frugal and grab everything. The technocrats just want to mine more and allow waste.
They’re industrialists who believe in bigger is better.
@@purpledevilr7463 They think long term. Waste and squalor in the short term but in the long term those issues are solved which then keeps the benefit of far more resource output while the foragers have less resource output while avoiding the short term squalor, but that reduced resource output is a negative in the long term.
Fairly similar to real world technocratic thinking, long term sustainability and planning for increased demand before it happens.
@@FarsightAE they precisely don’t. Resource supplies will run out sooner with increased waste during the process. - whereas foragers are focusing on getting everything they can and it lasts longer.
Their whole approach increases squalor, resource consumption, waste, etc. - for long and short term.
-
Also I made another comment which TH-cam seems to have removed, or has hidden from me, about my views on Technocrats more generally.
@@purpledevilr7463 the other things they want like schools and chemical food additives (not really a good thing irl but considering their situation it can be the better alternative) are better
"Technocrat's a good job, mate. Challenging work, out of doors, I guarantee you won't go hungry..."
It would be more like “Hey look buddy, I’m a technocrat. That means I solve problems”
@@zzzmeta4555 "And not problems such as "What is beauty?" Because that would fall under your conundrum of philosophy. No I solve practical problems like, how am I going to stop a whiteout from rising my heat demand ten fold?"
@@duchyofelbar6405 “the answer? Is a mine. And if that don’t work… use more mines!”
-40°C
the finns start putting on their tshirts
I think you mixed up a colony with a district, a colony is what you build after you discover a resource site with an expedition, at least thats what i think, while a district is just a part of the city.
Love the series, I wont go so extreme with technocrats on my playthrough, but id love to see how this city will end up as, just promise me you will research steam powered mechs...
Yes! It's more fun to learn towards an ideology. Embrace the dystopia! You can't make everyone happy.
Looking forward to more of this series! Can't wait for the full release. Man those oil trails are looking pretty dire at the top and sides.
I’m sure they thought about this, but I’m gonna say it anyway: main screen needs a dark mode
100% This. If I can change the UI to dark mode, my eyes would be so happy. The contrast of the light grey and dark grey are meh. I have poor eyesight so higher contrast helps.
@strailz4302 it's a nice silver aluminum now, so my mind went to an anthracite or gunmetal blue alternative.
Did anyone notice the change in how the delegates were acting in the delegate session? With high tension there are some delegates fighting and having threatening gestures but with low tension, there is more of a civil discussion.
Small details, even unnoticed make a big change!
I like how you constantly misread increased and decreased :p
I'm so looking forward to the rest of this playthrough!
The TH-cam video that made me realize I'm a Technocrat. We must look to the certainity of our automated future Mr. Odd!
Great job on the vid! I appreciate this! I don't see a lot of youtubers committing to one faction so it end ups being samey and boring so this is really an interesting video. But I worry about your resource management I want your campaign to survive to the end of the 300 weeks 😢
I don't know if it's the nostalgia or what, but it feels like a less complex or detailed game compared to FP1. Hopefully the IP later down the line can combine the minor scale of FP1 with this larger scale. I'd love to be able to zoom in to different districts in detail and edit those local layouts and see the actual crime issues in action etc.
So much more complex than the first game - keep at it!
Can't wait for more frostpunk 2. It'll be interesting when I can get my hands on it.
21:35 Bro wants a cast system irl 💀
William Hof like in Wim Hof the Iceman (The one swimming in ice baths and stuff)
I'll be hooked on this game for a very long time! I still jump on the first one from time to time and do the Endless runs to see how I can do.
To be honest their dev team is next level. They kept the Frostpunk vibe and improved upon it. I just hope they feature a continuation for scenarios in Frostpunk 1 for the players that either chose to be a God or a Dictator.
Pretty sure there is a path where you can start to give yourself more power through laws and having more city guards in your pocket. Probably will lead a ‘’dictator’’ ending, which i’m wondering if it changes depending on your style of dictatorship
Great content odd much love my man
I really can't wait for the full release. I definitely was expecting it earlier in the year.
Before I watched the last video I jumped straight into the beta thinking I’d have a great time before immediately realising that it’s nothing at all like the first frostpunk and having to learn an entire new game 🤣 it’s not a bad thing I love it, it’s just such a big change. Excited to see the story it gives us.
Frostpunk 2: Where people are colder than winter
It's really shaping up to be great fun.
Chris, if a text is blue it is beneficial and if it is red then it is harmful. You just kept reading "decreases" as "increases" and I thought this may help?
Loving the deep political decisions to be made here, and how many of the mechanics of the original have been utilized as a foundation for the game while still being expanded upon. More please.
I'm already in love with this game demo. I have 5 completions so far, and I learn something new each time, like every time U can ask for fuel Stamps do so ASAP, Get yer Fuelstamp production as high as possible, in my last game I had it on 22 which is double starting capitol and it still took ages to save for anything
This game is incredible! Reminds me of playing the board game twilight imperium!
The whiteout is shown on the scrolling temperature gauge.
Intresting on the let them propose them as you could do it and then have everyone vote against it if you dont like it XD
Damn bois, Technocrats seems to be my faction! Share lots of things with them...
So can't put the kids in the mines, but you can pass a law that makes organ donation mandatory. I'm in.
Hey Odd, love your channel. Been watching some of your older playthroughs. Do you plan on covering Capes? Have you tried Shadow Gambit? It's turn stealth and tactics.
What are the negatives of Frostpunk 2? Because I saw many people did not like the game, and why, since I find it wonderful
it is less detailed than original
Why ?@@CROengineer
@@EyeXombie not really in the last game there was a ton of diferent modes from rebuilding the generator to regular survival i have around 500 hrs in it, this one in general feels less detailed in the original it was so cool looking at your citizens in the begining going throug snow gathering mining etc, here it seems they removed some of those details, the city planing of the original was also superiror the zoning they implemented in this game kills the enjoyment of individual building planning you could do and also makes the game more of a table top looking rather than anything etc those are just some of the things for now but imo it does not look as it should have when compared to original
Its MICRO vs MACRO scale the absolute whineheads dont want to understand that but complain and undermine an otherwise VERY promising game! I swear this might devolve into the wackjobhaters of Darkest Dungeon 2 and its not exactly like DD1. YET would spill vitriol if DD2 ended up similar to DD1 and moan " its jUzt MoaR of theh saime!"🤪
Did you ever finish this playthrough? I can't seem to find a next video on your channel.
@ChristopherOdd. Idea for a lets play series.. Jagged Alliance 3! I think you will love it. What do you say??
This is a Beta? This is *meaty*.
Next Video? Did you give up already.
Odd, i think u need glasses, as u keep reading some "decreast" as "increast" which is a massive mistake, coz it's saying it's a GOOD thing, and u read it as a BAD thing...
Spyro, I can always count on you, every single video, to point out the one thing we mess up ☻
@@ChristopherOdd i'm just very excited, smiling through the whole vid, and i somehow expect u to get it all, on the first go-around, which is a little silly of me... cant wait for the game to throw u some curveballs, maybe the ones that love u just turn on u for some reason, maybe the Technocrats deside to piss u off, coz they wanna see how u handle it... I WANNA SEE MORE! ♥ from Denmark
Battling children??? What is this, the Lord of the Flies?
I do not remember in Frostpunk 1 specified a year, but now in Frostpunk 2 it is 1917. I thought Frostpunk world is in future, after some civilization collapse where world is a snowball.🤨
it is cyberpunk, it is future techonology in industrial age aesthetic
Please build more districts it’s killing me 😢
Brother your supplies lol
This game looks good
👍
I wish they’d tell you what the research is before forcing you to promise to research it.
Really enjoying your playthrough, but you seem to be at a deficit with all your resources so might be time to focus a bit more on balancing that as opposed to politics...Would hate to see Steward Odd deposed!
honestly i'm really not sure about this one. the city building aspects seem really dulled in favor of a more "civilisation" or "humanity" type district management with plopping simple modifier buildings and more of a policy simulator. the first game wasn't particularly a city builder but building the city was a fun part and this seems pretty extreme in how different it is. it doesn't even look like you're laying down roads this time around. what you are doing primarily is less of city building than ever before. maybe it's cause of the limited demo so i'm willing to give the game some slack until release but i'll be waiting for reviews on this one
I mean... if you want a city builder where you build it building by building, you kinda have the original Frostpunk for that. I reckon they didn't want to make F2 to be basically the same game, only more modern. They wanted to make a somewhat different, "bigger" game in the same spirit and setting, but with different goals. That's what developing is about, new ideas, new systems, new mechanics.
I wouldn't be very surpised if it turned out they already have this progressive arc in mind, intended to make Frostpunk 3 into something like "rebuilding the nation" with multiple cities or regions or whatever.
@@czerwonyelf i don't think i ever mentioned anything about plopping individual buildings. i would have been ok with plopping districts a la zoning like most core city builders like simcity or something. assigning districts in hexes like this with almost no control over things like roads and pipes and conveyors seems like it's abstracting the actual city building and logistics away in favour of policy which i don't think i like. plus somehow this makes the city look even smaller than it did in the first game when you have big hex tiles to work with which i really dunno about
if they wanted to change the gameplay this way then they would have been better served not calling it "frostpunk 2" and calling it "frostpunk: after the storm" or some other better subtitle. it's not doing any favors when you come in with certain expectations and the game is just totally different
maybe my fears are misplaced and the game actually is bigger and more complex than is being let on i don't know for sure so far. let's see the previews and reviews when it comes out in a few weeks
Well your ignoring stuff of course the would be consequences
You dont have any materials btw
A combination of the Technocrats and Icebloods would be ideal. Merit is important and better imo. Those who work harder should earn more. But, "tradition" is inferior to "reason" imo.
I hope for the franchises, fans, devs and the communitys sake that this dosent degenerate into the absolute tearing, scummy disdain and vitriol so called " true " Darkest Dungeon fans ( not all ) have for Darkest Dungeon 2! The yeah.. idiots knew very well DD2 would try out a new gameplay style, yet try to keep the atmosphere and brutality of DD. The sewerscum haters review bombed and sent death threaths to the DD devs. I will NOT see this happen to the Frostpunk community as well or else...😡
tbh im sad about the fact game seems to be lot less detailed than the original, district function compared to original city planning of original frostpunk is horrible
as Odd mentioned, we barely know anything of the game's true complexity as of yet. Give it until release until we judge it too harshly. Granted, this may not be for everyone but I for one think this macro-scale works great so far
@@himmelektronik I'm personally not a fan of the macro-scale. I find the micro-scale works great for Frostpunk 1 (and other survival games), it feels more personal.
panic mode