Ray Tracing ULTRA - Luke FZ's FSR3 Frame Gen 0.9.0 + AFMF on AMD Radeon RX 6650 XT in Cyberpunk 2077

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  • เผยแพร่เมื่อ 11 ม.ค. 2024
  • THIS IS FSR 3 FRAME GENERATION MODDED INTO A GAME. DOES NOT REPRESENT A QUALITY OF NATIVE FSR 3 IMPLEMENTATION.
    Just some fun with mixing modded FSR3 (LukeFZ’s FSR2FSR3 Mod) and AMD Fluid Moition Frames in Cyberpunk 2077.
    Why is everything so blurry? This video is also a test so you can see why you shouldn’t use the game’s film grain filter and AFMF together. In a mix, those act as an inferior blur filter and degrade image quality.
    Actually, you shouldn't mix modded FSR3 and AFMF at all when playing CP2077. :)
    Couldn't manage to get RTSS (RivaTuner Statistics Server) work stable with such combo and OBS couldn't record GPU driver's overlay metrics in a fullscreen mode. Fps oscillate around 60-110 fps. However, during gameplay you can feel like you’re playing in 15-30 fps for real and that’s right - it’s the real fps number before turning on FSR3 and AFMF.
    You can add a massive input lag to the pack because of heavy RT, AFMF, modded frame generation and upscaling. Feels like ~100ms and you can notice that on the video: the car is barely drivable.
    Test system specs:
    Radeon RX 6650 XT
    Ryzen 7 5700X
    32GB RAM DDR4 3200Mhz CL16
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