I had initially planned to include the splitting of the faces for assigning the black and white regions but decided against it in the end. Apologies for that. It would have made the video a bit longer than I had liked. Also, it has no bearing on the overall shape of the model. If you would like to me to do that in a separate video, please like this comment. Also, if you have found this video useful, do leave a like for the video as well as it does help to push the video out to a wider audience. Thank you.
The tips and tricks you share about surface modeling are superb. As usual your explanation is excellent. Thank you very much for sharing such a perfect example that helps us to explore surface modeling in details. Eagerly waiting for more news videos from you.
I think mirroring the features to create its adjacent engine and then again for the opposite side would provide more control than a pattern. Still shows the cool selective feature of the pattern tool.
The application are endless. Im a cosplayer prop maker. I love using fusion 360 over blender. All this small videos help me build and cut better my designs. Thank you 🙏
For the last part, I would have only stitched (or boundary fill) the protrusion and kept it as its own body, then patterned that body around the cone, then combined everything to one body.
During the first few attempts that I made, I made the protrusion as a separate body and patterned it. But once I added in the recess at 7:30 which caved into the main conical body, this became impossible. If the recess perfectly lined up with the conical face, this would be a good way.
At 4:01an angle of 70 degrees is added -- it would have been very SpaceX to have made it 69 degrees at 4:20 ;). Love your videos, I watch every one and learn every time.
In 13:40 I would probably just pattern the faces instead of splitting the body. Also, I believe that is possible to first stitch the protrusions separately and pattern them and then stitch all together
Hi, thank you for the suggestions. I went to try them out. The main problem was the recess that actually caves under the main conical surface. When I patterned faces, the caved in face would be replaced by the conical face. When I tried to stitch only the protrusion and then pattern, I will then get both the conical and caved in faces interfering with each other. If I had used the main conical face (instead of the revolved arc) as the the base of the recess, all these methods would be fine.
I'm stuck at 7:10... I did select all 6 edges as you did but the surface isn't appearing for me. I'm not sure what to do exactly. Can someone please help me out? Thanks in advance
@@seththunder2077 Usually, when a comment contains a link, it is in quarantine. But I don't see your comment in the my quarantine box. Could you email me the link?tanwinghoe1983@gmail.com
I have no immediate use for this but I can see the possibilities 😄. Thank you very much. I was just wondering ( the last Part of the video) wouldn’t it be possible to Array the features without slicing the whole thing. It looks like you could save much time. But maybe I’m missing here something.
Hi, I went to do a circular pattern on the whole body without slicing. It does work but there is one catch. The caved in recess would be replaced by the main conical face.
@@Fusion360School hmm I’ve often used circular patterns to array recesses and never encountered this behavior. Sometimes it helps to select the faces instead of features. But I’ve rarely used surface tools either maybe it’s different with surface tools involved, and fusion still has some quirks 😂. Thanks for the clarification. I really enjoy your content.
I want to clarify that this is not a quirk. The pattern is working as intended. It is due to the simple fact that the revolved arc surface is under the main conical surface. Since the main conical surface encompasses the arc surface, it will simply merge with the underlying surface. Hope I am making sense here. It is not easy to describe this in words. I alluded to this mistake in 15:24.
@@Fusion360School ;) Yes i know that's why I've decided to make a video aswell. Just for clarification I've simplified the design even further (no surface tools) but it is maybe easier to understand. th-cam.com/video/7ITq2ZL28j0/w-d-xo.html
Thank you for the effort! I see that you are patterning features. This is fine for patterning regular extrudes and simple features. In my case, there is a whole string of features. No sure how that would be patterned. Maybe I should try!
Thank you for the video training, would you be able to walk me through creating a workable model for a Tesla valve? I look forward to your upcoming videos
Looking at some pictures, it appears that the main challenge in creating a Tesla valve is in sketching the paths. Have you tried this yet? What problems did you face?
Where did you get all these dimensions and why are they so exact? I would like to make this capsule on a scale from 1 to 160. Therefore, I wonder how to do this and where to get the exact dimensions of the capsule.
When I did this, I simply "eyeballed" the pictures and tried to get a shape that is close. I don't have access to actual dimensions. My aim was to achieve a tabletop size that can be 3D printed. During modelling, I would often just put in arbitrary dimensions to approximate the shape. After I am satisfied with the shape, I would then round these figures off to the nearest decimal place.
I had initially planned to include the splitting of the faces for assigning the black and white regions but decided against it in the end. Apologies for that. It would have made the video a bit longer than I had liked. Also, it has no bearing on the overall shape of the model. If you would like to me to do that in a separate video, please like this comment. Also, if you have found this video useful, do leave a like for the video as well as it does help to push the video out to a wider audience. Thank you.
I love how you start the video “Lets attempt to model...” After watching all your videos, something tells me you will do just fine.
Awesome video btw.
Thank you. The use of the word is quite intentional. I wanted to dispel the notion that I am trying to achieve an exact replica:)
Superb! This is the best channel forfusion 360 I have ever seen! Thank you so much!!!!!
The tips and tricks you share about surface modeling are superb. As usual your explanation is excellent. Thank you very much for sharing such a perfect example that helps us to explore surface modeling in details. Eagerly waiting for more news videos from you.
This is a hidden gem. WOW you are good at teaching!
you did things with splines I have never seen before very nice
Very cool. Best tutorials on TH-cam by far!
I think mirroring the features to create its adjacent engine and then again for the opposite side would provide more control than a pattern. Still shows the cool selective feature of the pattern tool.
Another jam packed video, thank you!
Very clever, I like your style of modelling
The application are endless. Im a cosplayer prop maker. I love using fusion 360 over blender. All this small videos help me build and cut better my designs. Thank you 🙏
👍You add new aspects to my design-skills. Thanks!
Loved it, I learn so much from this.
For the last part, I would have only stitched (or boundary fill) the protrusion and kept it as its own body, then patterned that body around the cone, then combined everything to one body.
During the first few attempts that I made, I made the protrusion as a separate body and patterned it. But once I added in the recess at 7:30 which caved into the main conical body, this became impossible. If the recess perfectly lined up with the conical face, this would be a good way.
…unique from most other sources of Fusion tutorials…very educational…thank you…
Great example of use surface tools. I will use them more often.
Thanks!
Thank you for the support!
Fantastic tutorial. I like that you share what didn't work and why.
Thank you so much Master!.....
That was great I need to learn to use the surface tool more
Dude your bad ass...And fusion is very powerful...
At 4:01an angle of 70 degrees is added -- it would have been very SpaceX to have made it 69 degrees at 4:20 ;). Love your videos, I watch every one and learn every time.
😀That's a cool tidbit. Did not know that. Thank you for your compliments.
I got stuck at 3:42. The bottom line doesn’t get protected automatically.
In 13:40 I would probably just pattern the faces instead of splitting the body.
Also, I believe that is possible to first stitch the protrusions separately and pattern them and then stitch all together
Hi, thank you for the suggestions. I went to try them out. The main problem was the recess that actually caves under the main conical surface.
When I patterned faces, the caved in face would be replaced by the conical face. When I tried to stitch only the protrusion and then pattern, I will then get both the conical and caved in faces interfering with each other. If I had used the main conical face (instead of the revolved arc) as the the base of the recess, all these methods would be fine.
Wy didin´t you make a 6 circular pattern of the entire body with only one protrusion and supress the 2 unwanted elements?
Awesome tutorial - learnt so much thanks
I'm stuck at 7:10... I did select all 6 edges as you did but the surface isn't appearing for me. I'm not sure what to do exactly. Can someone please help me out? Thanks in advance
Hi, would you mind sharing your file with me? I can take a look. Just go to the data panel, right click and share public link.
@@Fusion360School I keep on sharing it but for some reason the comment keeps on disappearing...
@@seththunder2077 Usually, when a comment contains a link, it is in quarantine. But I don't see your comment in the my quarantine box. Could you email me the link?tanwinghoe1983@gmail.com
Excellent guide, thank you.
Excellent
Great tutorial, I learned a lot. Thank you!
I have no immediate use for this but I can see the possibilities 😄. Thank you very much.
I was just wondering ( the last
Part of the video) wouldn’t it be possible to Array the features without slicing the whole thing. It looks like you could save much time. But maybe I’m missing here something.
Hi, I went to do a circular pattern on the whole body without slicing. It does work but there is one catch. The caved in recess would be replaced by the main conical face.
@@Fusion360School hmm I’ve often used circular patterns to array recesses and never encountered this behavior. Sometimes it helps to select the faces instead of features. But I’ve rarely used surface tools either maybe it’s different with surface tools involved, and fusion still has some quirks 😂. Thanks for the clarification. I really enjoy your content.
I want to clarify that this is not a quirk. The pattern is working as intended. It is due to the simple fact that the revolved arc surface is under the main conical surface. Since the main conical surface encompasses the arc surface, it will simply merge with the underlying surface. Hope I am making sense here. It is not easy to describe this in words. I alluded to this mistake in 15:24.
@@Fusion360School ;) Yes i know that's why I've decided to make a video aswell.
Just for clarification I've simplified the design even further (no surface tools) but it is maybe easier to understand.
th-cam.com/video/7ITq2ZL28j0/w-d-xo.html
Thank you for the effort! I see that you are patterning features. This is fine for patterning regular extrudes and simple features. In my case, there is a whole string of features. No sure how that would be patterned. Maybe I should try!
Thanks for this video, I learned a lot from it!
Awesome!
Thank you for the video training, would you be able to walk me through creating a workable model for a Tesla valve? I look forward to your upcoming videos
Looking at some pictures, it appears that the main challenge in creating a Tesla valve is in sketching the paths. Have you tried this yet? What problems did you face?
👍
Where did you get all these dimensions and why are they so exact?
I would like to make this capsule on a scale from 1 to 160.
Therefore, I wonder how to do this and where to get the exact dimensions of the capsule.
When I did this, I simply "eyeballed" the pictures and tried to get a shape that is close. I don't have access to actual dimensions. My aim was to achieve a tabletop size that can be 3D printed. During modelling, I would often just put in arbitrary dimensions to approximate the shape. After I am satisfied with the shape, I would then round these figures off to the nearest decimal place.