You said “there’s no content for high power casual” and also “we could make that content”. Go for it. It sounds like there’s an industry hole to fill. I’ll watch it.
Literally 70% of TH-camrs do high power casual content. That’s why they always suggest upgrades all the time and discuss and hype up the newest most powerful commander.
In standard, white too. My mono white deck just doesn't run out of token generators (because nobody runs 10+ enchantment removals on top of 6+ boardwipes... besides maybe domain control, and there I get them back with my own enchantment removal) and if I don't run out of tokens... well, every token gets +6/+6 and has lifelink, plus every time I gain life I gain 2 extra, and did I mention that each time I make a token I gain life 4 times? I've legitimately gotten to over 1000 life without ever blocking, against a jeskai simulacrum synthesizer deck. I just outhealed their damage and kept forcing _them_ to block while we both made 6+ tokens per turn. How'd I win? I managed to stick a Toby. They forgot that I can recast both of the ones in my yard by sacrificing another case of the uneaten feast. 15 mana (I said we went late) and two sacrificed cases burned through all four of their held counters.
High power casual content sounds like a blast! Some of my favorite games involve everyone rolling up to the table with their own boss music playing, and throwing hands.
I play with lots of my friends on Tabletop Simulator and its our brewers paradise! Use any cards you want, easily and quickly swap and tune decks, and never worry about playing a deck and hating it because you can just load up a new one! Then, when you find a deck you love, you can purchase or proxy it for when we are able to get together to play in person!
This is almost yugioh gameplay with how much tutoring, redundancy, and resilience this deck has. The only thing its missing is playing during every other turn. This is a piece of art.
Me and a few friends (who are in college) have recently gotten into magic, and we're in a similar situation of infinite paper access and proxying leading us to play high power commander, but not c-edh because we're still trying to make (somewhat) funky decks. 14:10 we're the same anomaly, so that's pretty neat.
You should keep it as is. I always miss my old nostalgic decks after I tear them apart or do a big overhaul. It's worth it just to keep for the memories
This has given me more of a desire to push to improve my Soul of Windgrace Jund 'Em Out list. The deck was originally made to combat a high-power LHA Urza deck and is now being shifted into pure 'I'm going to Strip mine you out, attrition you out, and stall you out'.
Hopefully this distinction will be built into the power levels that wotc introduces, something like: 1) just for fun: meme decks, thematic or storytelling decks, may or may not be trying to win 2) casual: trying to win but no tutoring, infinite combos, stax, no fast mana beyond sol ring, precon level 3) high power casual: fast mana, tutors, infinite combos, stax 4) cEDH
The scope comment is so real. My playgroup doesn't play cEDH, but the decks are VERY strong. I didn't realize this until I started playing with the public. I have yet to not (accidentally) stomp a table every time I play casual out side my group. In addition to this, 90% of my games are played with the same 6ish people. A lot of playing happened during Covid. When I first started, I pulled out my (mid power deck) to try and match what the table said their power was. I didn't win, but I got myself to an unsurpassable lead by turn 5. This wasn't even one of those sol ring t1 hands mentioned. I thought "Uh-oh, These guys don't know how to evaluate their decks". So I pulled out my weakest deck (I didn't have any precons). It wasn't turn 5, but that deck also won handedly. I thought maybe they just weren't very good pilots, but this has happened in at least 3 or 4 different settings now. Playing my decks "In the wild," feels like I'm an invasive species. They were tested and evolved in a limited environment. I thought most of my decks were on the weaker end, but I've learned that they were just caught in a Red Queen Hypothesis. Now I'm in a new ecosystem, where not only do I have no predators or competition, I am the predator, and they don't really stand a chance. It's not even fun anymore. These days if I play with random people, I'll either sandbag cards, swap out commanders, or use a precon (I bought one).
You're right about your assertion that some people leave casual because of casual players. I was bullied out of casual. It didn't matter what store I was at or how hard I kneecapped myself. People just got mad at me. Then, I played cEDH and everything was stress free. I only recently came back to casual. I'm having a better time now, but I think that's more to do with my approach. I limit myself by budget and not by power now, and I always oversell my deck by a whole power level. I'd rather get killed on the table than bullied above the table.
@@verzen Well, you shouldn't lie about power level if that's what you're doing. Casual means "I don't care about winning", it really doesn't have anything to do with what cards are being played.
@@Arctanis-vt3hl I didn't lie about my power level. lol We sat down to play one game and I whipped out my Massacre girl: Known Killer deck that has like 13 board wipes in it and they whined about it and complained about it.
One easy way to make a deck fit in better at a casual table is to take out tutors, replace with card draw, not only does it power a deck down a bit, but you also end up with more variance because you have less opportunity to just play through the best line of play in your deck over and over.
I agree but it really would ruin the feel of this deck. As it’s often a toolbox type deck. So I think if I’d do that I would also change the whole list
keep the deck together! it is so cool and it should be worth having it around for the last game of the night where everyone takes off their gloves. My personal strongest deck is Ms. Bumbleflower where it is a bant poison deck. I use her ability to give evasion to toxic creatures and then proliferate the poison and +1/+1 counters. I like her as my high power deck since poison gets past many other high power strategies and I can focus down the combo players pretty quickly if I need to.
As a former high level tournament player who switched to commander around when covid gutted tournament support, this sums up my deckbuilding and my experiences really well. I was so used to these high power non-cEDH games where nearly anything goes that I struggled to temper that when I later encountered much more casual tables and couldn't find as many high level games.
Honestly after goldfishing with your deck for a while I would love a video just about how to play it, like when to mulligan, when is better to go for one strategy instead of another or what to look for with tutors (which is something I always struggle with)
Your deck sounds a lot like my Flubs deck, though I toss out silly ideas like "consistency" and focus more on making it so I essentially play the entire deck in one or two turns. The basic idea is discard my hand, play flubs, and then get as many static card draw and extra land plays every turn. When i get to the critical turn i can play up to like 8-9 lands in a single turn, and with effects like Lotus cobra and nissa i can make enough mana to cast everything. Its extremely silly because it has such explosiveness but because I'm playing literally entirely from my library, exile, and graveyard. Its currently my favorite deck to whip out, though I've started warning players about just how explosive it is, yet people still underestimate the silly frog.
I love grindy decks and this Mina and Denn and your Salvaging Station decks are my jam. Really made me take another look at decks with value/removal engines. Maybe you could make a video going over some?
This deck speaks to my soul. I built my first deck after returning to magic last year using Omo to give value where it isn't normally. I can fight through stax like winter orb because one land still gives me tons of mana, and made it to have many lines to victory. everything token into Gates tap I win or basilisk gate to one shot, overwhelm with landfall generated creatures, steal all their creatures, and recursion anything I want from the graveyard, tons of one sided board wipes with everything tokens....its nuts. Against strangers they underestimate it "Oh its just Omo", against my pod they now focus me and I still win often despite that.
Seeing your r/g list was like seeing the bizzaro version of my Slogurk deck which is a similar idea but with blue counters and removal and go wide threats. I actually did scrap it for similar reasons even though, similarly enough, no one complained about it.
I have a 5c pile with a similar gameplan: ramp hard and overwhelm the table with so many bombs. It pretty much has no interaction because resolving a bomb is often enough to snowball into a victory. I'd say keep the deck.
I love love love the idea of the deck and it‘s play pattern. I think you should keep it as it is but build a second, more mid-power one. I really like the commander and wonder what a more budget friendly, less powerful approach would look like.
Some of the compact value combo pieces are very unique effects that are hard to replace. The interesting part of the deck is how he managed to merge several value engines that are all very hard to interact with individually. The biggest issue is missing Eye of Ugin to turn land tutors into creature tutors and missing Kozilek to turn creature tutors into draw.
My LGS group plays stax, T5-ish combo wins, and land destruction. Opposition Agent isn't uncommon. Sometimes salt flows but at the end of the day it is all love between the community out here. Keep that ish together and keep bashing heads
My coin flip deck works similarly. It wins by simply outlasting everyone and have several dozen closer. Krark can close with wheel of miss fortune, win fall, fiery Gambit, game of chaos, mana clash. Ishia, karplusan minotaur, okaun, can win by hitting folks in the face. And just just the stuff I can do with thumb. Since I'm wur and spell slinger I can loop and copy pull from eternity and bring it back. But if I don't have it I can still close with brallin and shabraz. The deck is amazing is was made to play with my friends who built high power decks. Its a great deck.
My friends and I play high-power EDH on Xmage. It's by far my favorite format for the reasons you listed. I vote you focus on high-power and keep the deck.
As a prosper player, I run very similar. Having back up plans to your back up plans ensure that you have a way to make sure that you come out on top at the end
Once built a Gandalf the White deck, based around the etb trigger dupes. My friend decided to build an Elesh Norn, Mother of Machines deck that same week. Fun was not had. Elesh is banned from the pod and Gandalf has been de-constructed.
Just a thought, maybe you could play around by having more "packages" you could interchange with your big greedy ramp package as a base? Lots of things can capitalize on that level of consistent mana. Like, maybe you could swap some big dudes for X spells for a game, or landfall for mass land animation, or abusable activated abilities or something like that, and interchange them out as you like, almost like swapping parts in armored core (GOATED video game for those who are unaware). A modal deck, if you will. I hope I explained my point to where you can see what I mean. Anyway, thanks for the video, you're one of my favorite MTG creators 🎉🎉
This is hilarious, because I made a deck last month with around 70% the same cards as this, but with “Borborygmos, Enraged” as the commander. It runs all the damage doublers/triplers and land recursion. Definitely not a 90% win rate but it’s very difficult to outramp before Borborygmos throws 36 damage lands at each player
I would LOVE some high-power Casual content. Hell, I'd be down to watch some high-powered Casual *gameplay* content too- i feel like every show on youtube is either full cEDH or whatever the newest flavor of precon is lately. As someone who obsessively hones every deck to a mirror shine, this video makes me feel seen, thank you.
I honestly love how power casual, it's kind of my default state. I love my current Prosper deck and it's probably on the lower side of HPC to avoid the pubstomp feeling. But it very much has multiple gameplans and aims to end the game early (around turn 6 or 7) with constant pressure against everyone and using treasure ramp, impulse draw and a couple of tutors to filter through and get the right answer for whatever situation comes up. I'd love to actually get to play it a lot and tune it in a pod of similar decks. *PLEASE* do content for high power casual
I've been wanting one high power deck for ages and I've been hoping that Storm will be that. Would love to see more high power content. The more I play the more I realize that I want all my decks to be the best they can within their theme.
I had a deck like this in 2010. It was Kamahl, Fist of Krosa. Most mass removal was negated as I could threaten to turn their lands into creatures... and with Primeval titan (it was legal then) and cradle, I could easily overrun any board. It won a LOT. Eventually I got sick of it as most people acted pretty rude to me for playing over powered cards (I got cradle for $30 on ebay back then!). I miss it. I think you'll miss your deck too. Don't take it apart. Speaking from experience, you'll miss it. High power is a blast... but it seems most people don't play at 8-9 power. So i stopped and just play precons now. Great video though.
Some of the most fun magic I've played was when I hung out at one of my old LGS's *a lot* and we played non-stop high powered EDH. Silly doomsday decks, dinosaurs before they got so much support, degenerate Khalia and Animar. All kinds of stuff that would get hosed at a cEDH table or stomp a low power table, but were exciting and new every time we shuffled up. I helped around the store and played a ton of commander with everyone who worked there and stopped in. Owner let me build decks from whatever I wanted in the store (in the store only) and keep a list for all of them. I'd use those decks in games with people as marketing for the decks to be sold by the store. It was a pretty sweet setup while it lasted (manager was moving and bought the store inventory from the owner when he did so, it's now all online).
On arena, I made a historic deck that does much of the same thing, honestly one of the best strategies in historic is greed, it aims to ramp all the way to around 12 mana (using mostly things like lotus cobra) then I use lumra to bring back all my fetch lands (like evolving wilds) going mana positive, then once I have enough mana I use regrowth to repeatedly cast Primal Command to make my opponent only be able to draw the same lands.
My recommendation for tuning down a list, (if that what is needed to play in a lower power game, like have a low power Sideboard) is to pull ot the non-basic land and creature tutors. That alone really helps other decks keep up because high power decks lose alot of consistency when those get pulled.
I actually love this deck design, and when people talk about removal it brings up one of my favorite (if not sometimes imperfect) high power casual removal green repeatable removal cards: Ulvenwald Tracker. The ability to leverage your other big creatures power and toughness on a 1 drop with a 2 mana ability that can act as removal. Maybe not game winning, but I enjoy the mechanics of it. In my opinion, cards and decks like this are a great example of high-power casual play and design. Not sure how well it would fare against this kind of deck with this much thought behind it (some of the decisions like High Market which can bypass Grand Abolisher are genius moves).
Every time I go to my local game shops, I tell new people that my deck isn't high power but if you leave me alone or don't have good non creature removal I will win. Without fail I will win the first game and people will say my deck is broken all because my deck was able to do its thing while I stopped them from doing theirs.
The regular playgroup I play at actually has a number of people playing very high powered decks. Someone has a Kwain Enchantment deck he calls Arms Dealer Kwain that generally wins by letting everyone play the most amount of magic and letting people draw lots of cards, using control, removal and politics to stay in the game and building a strong pillow fort until table ressources are depleted. Generally winning by having multiple copies of Forced Fruition and decking everyone out. He used to have more stax pieces in the deck, but that often turned the table against him, ever since he took them out he only loses when he gets suprised by a quick 2 card combo. The funny thing is, everyone knows what the deck is, what it does, how it wins. Yet, when he pulls it out nobody can resist the free crack cocaine it keeps handing out to punch each other in the face instead until you suddenly sit there and he copied Forced Fruition for the third time and you're left with 30 cards in deck.
My friends and I are trying a variant where players can’t search their libraries, and it’s amazing how much more balanced the game feels. I’d recommend everyone give it a shot, it allows for high-power commander decks without the usual issues that come with decks like this one
I have a Slimefoot and Squee recursion deck that I played with my usual group that was decent but not overpowered. I went to my LGS to play and absolutely blew people out of the water with it and was shocked that it worked the way it did. Also keep that deck together its always something to go back to especially if it means anything to you.
I love my Mina and Denn deck. My gimmick is that it's only thing is to get as many land for turns as possible. It's a decently strong deck but loses to flying kinda bad and sometimes stalls if it can't get more landfall triggers after they are removed.
Me and my local group always play decks and we define what our power level is by the following statement "threat to present a win by turn 7" , thats the main goal that everyone at my local game store builds decks around , we ofc have also got lightly upgraded precons and such for newcomers , but when we play with the regulars , everyone knows what to expect, if you do not have answers or a well built board for the most crucial turns , you are in bad luck and will probably lose, and the opposite can be said. Overall good vid , i'd love to see higher power games on youtube , that aren't CEDH , since thats the most fun way to play in my opinion.
Your Mina Denn deck and games/experiences you've had reminds me of my old high power group with my Xenagos deck. I still have it but rarely play with it. We had a Mina Denn player at our LGS for a long time but they moved recently; their deck was Hydra X spells based with their finisher being Altar of Dementia, it was funny because if you tried to kill a giant creature they would sacrifice to the Altar LOL
You perfectly described me and my friend's decks. Higher than a seven. Lower than a 10. The key is to have decks at various levels with various strategies. It's hard for a deck to get old when the deck you play changes almost every game.
Yeah I try to balance things out too with some higher power and some average. It does feel better when you know that anything goes and to just do what the deck does without feeling bad. My 2-cents is to keep it as your Ace deck. It will make those games feel special.
My only playgroup is in basically the exact same ituation you were in in college. Now we tend to brew a bit more jank, and we're not amazing at building super stron gsecks, but the power level is still really high, and being able to build anything at any time is a blast. I couldn't imagining how miserable it would be for me to build decks that I can't just print
I tend to feel this way with a henzie precon that I had upgraded beyond a reasonable limit, to the point where it absolutely never seems to run out of threats and can always reanimate whatever’s removed or find other threats
This is very similar to my group of friends that I play with. There are 7 of us, and we all proxy most, if not all of the cards for our decks. The only thing we don't run is crazy fast mana and rarely run tutors, and it leads to fun and interesting games, although sometimes, the power creep is real, and people can get stomped out of the game on turn 4 or 5. Even still, the average win turn for our group is 9, so it's not overwhelming at all.
I really do appreciate your take on high power EDH just below cEDH. I designed an Aminatou, the Fateshifter deck that's packed with draw staples, tutors, and combos, but I also know that it's not really cEDH. Regardless I only want to play that deck against people that also have fast combos and stuff.
My usual group loves playing at high power, but not competitive. Sadly, we don't have much time to play and test anything or a real way to make proxies. We still try and do what we can but usually end up at mid power over high power. I'd love to watch content about high power, non-cedh games. I have always enjoyed watching high-level gameplay of most games I enjoy.
I went and ordered a nice epson inktank and found the infinite magic card glitch too. Im lucky. i found another high power anything goes (but we're clearly not doing cedh) group. i have two of these decks, that im just not allowed to play them generally unless im in that specific pod and im still fine with that. theyre piles of my favorite cards, i just happen to like strong cards that synergies strongly or just outright combo together like a dense lasagna. your other decks can still exist around it.
Keep the deck as is. My most loved Commanders are optimized to a similar level and I had similar experiences in the past. But I still think it's good to have at least one deck in your arsenal, that can compete at this level, even if it's a rare occasion. In a sence it's a matter of quality over quantity for me. Sure, you won't get many games where you can pull it out of the box, but when you can it's fun and that counts.
I like high powered casual that isn't just cEDH but not as slow as battle cruiser. I enjoy super high synergy decks like this where every card has a specific purpose and is resilient
Looking at the decklist, I think the keys here are: 1) landfall is really powerful, 2) tutors are really powerful and 3.) you have a lot of extra utility in your landbase that you can recur through the graveyard and bouncing lands with Mina and Denn.... and most decks just don't have the tools to handle so much utility in the landbase.
I pretty much exclusively play high-power edh, and I'd love more content at that level. My Obeka initiative and Light-paws decks also sit in similar purgatories because they tend to pubstomp more casual decks in the worst way.
I find that "power level" is also part a mindset when building. Lately, I have been working to build my decks to play patient and have more interaction than normal. Also learning what is an actual threat vs what can I leave alone / make the table's problem. I am finding that regardless of my couple local playgroups, even my weaker decks can contend and have big impact more often. People also say that the interactive slug fests are the most fun we have. As for your deck, it feels a lot like my xenagos stompy list. At times it really pub stomps and gets people annoyed as I attack for 32 every turn. Im lucky the people I play with will then say "yeah i should add more removal" when they die to it, but I find teaching others what they need to do to beat me without building a deck specifically to counter mine is the most beneficial in the long run. I think you should keep the deck for sentiment and that it's just fun to be the archenemy jamming threats some times, and it's a strong lesson in good deck building technique and mindset. Haven't been watching you for too too long, but more high power but not quite cedh content would be great.
I have a stella lee deck that wins through pure storm, but specifically kept out any infinite untaps. It is BY FAR my favorite deck, but i never get to play it. It threatens a win between turn 4-5, but in order to speed it up I'd have to make it borderline CEDH, with infinite untaps. I feel your pain, I'd love to be able to play that deck consistently.
My playgroup is in the exact same situation of your old one. We proxy everything and we play 4 "formats": budget, mid, high and cedh. And I have to say high power is by far the most fun, for the exact same reasons you said. We dont play fast mana and zero mana interaction, and for the rest everything goes. I actually have a Mina and Denn valakut control list. Its game plan is just to get out valakut and blast everything, while slowing down my oppents with stax. If you want i can share my list, but i also suggest you not to touch your deck. You spento so much time and love, and for what i see it is a work of beauty. The time when youll find a pod where to play it will come
Lands-decks has to be the most powerful thing to play in casual EDH. I think it's mostly due to the entire gameplay revolving around a card type that you aren't allowed to meaningfully interact with, say for a stripmine or two. Which doesn't matter cause all lands decks run ways to play lands from the graveyard. I find that in casual EDH, there's zero reason NOT to play an archetype that just gets rewarded for taking a basic game action. Where one can also hide behind the unspoken rules.
I play upper mid and high power games. Some people will over estimate their deck strength. Because they feel they beat their own groups or see other players and stomp them. Also they don't take their own skill of okay into consideration. They also assume just having the strong card means their deck is strong. You hit the nail with your way of it being built. Everything has a place and has a good reason for it. It's a tool box that's also resilient. Having multiple ways to win. You can pivot it's adaptable. It's what I do in deck building.
Would love to see consistent games of high powered casual between trinket, elk, snail and deckdriver. I built my 4 color deck to be as strong as possible without being considered cedh equivalent
It’s decks like this that make me roll my eyes when people say “oh, well, a deck’s budget doesn’t matter! It’s just about playing it!” When yeah this demolishes, it can afford to shell out for all the most busted cards in each slot.
Funny enough, I have an opposite problem. A lot of my local pod games don't go too long since everyone have enough power to start doing its thing by turn 4, and possibly win by 6-7. And so, I'm archenemy of our pod because my decks aren't too greedy, but very synergistic, resilient, and running sufficient amount of answers for a variety of threads. Grave hate, targeted land removal, life-gain, answer to indestructible/hexproof, etc.
I play a Ruric Thar deck which isn't particularly strong because I'm not the best player, but it annoys people because they have to be more careful with their resources. Even most creature focused decks have some need for spells. I don't win a lot, but it is one of the most fun decks I have for sure.
I have a deck that I consider high power casual and used to have a pod to play it with, but I moved and the stuff I considered more on the casual end is overperforming with the people I've found here, the old place didn't have a cEDH scene, but there is one here, so maybe that's why? The variance in local metas is insane Also I would watch webcam gameplay of the deck you got
This deck is like my eldrazi deck, but stronger. I don't see this deck losing much at all. Make a budget version of the deck, where it's the same concept, but the whole deck is like $100 or something. That version is probably playable at a random LGS.
I'm very curious about the Scorpion God that appeared briefly, I've always had a special place in my heart for that commander but ended up dismantling the deck because it couldn't keep up with the commanders my friends were building
Also true high power is hard to play with randoms. I use to have a strong playgroup in my LGS in Paris (MagicCorp). But when people outside of the playgroup came in our pod their could get destroyed and not have fun
I pretty much exclusively play edh on tabletop simulator with my friends and this is exactly the kind of decks we play, most of our decks are between $2000-$30000 but we don’t play “cedh” tactics
Decks like this are the reason I play the decks I do. I hate battle-cruiser magic. I hate playing it, I hate playing against it, and most importantly I hate losing to it. Because of this, basically all the decks I play are specifically built to beat generic mid-range decks. I almost always am running some sort of low to the ground, aggressive, and extremely disruptive strategy.
If you like it, keep it around. The whole "Yada, yada, yada sparks joy" thing. I have a very similar Gitrog Monster deck, but more graveyard focused. Started out as cedh, but that's not what my playgroup wants to see night after night. Got it down to a little over $900 and no infinite combos. Cutting Gaea's Cradle in a lands deck was heartbreaking. Still, it maybe my favorite version of the deck because i can play it with my friends and have a good time. I chose differently from you and focused on mana dorks and 2 to 3 mana synergy pieces with a craterhoof finish. I also advocate for high power, non cedh deckbuilding.
This is exactly the problem I come up against with my decks. Not powerful enough for CEDH but too powerful for my LGS. It's because instead of focusing on big plays, I focus on big value, and it's hard to fight against. It's difficult because when people say "you should play a less powerful deck, " they're really saying, "you should be worse at deck building."
Tabletop sim is the brewer's paradise you're talking about. That's where your high-power Cas EDH is. I have 30 decks, Some I'll never play again. Some I've tuned even meaner than before.
Nice video. I was trying to make a high powered shuffle free Azami deck. I'm currently in the process of trying to build a deck with Storm, Force of nature that doesn't rely on extra turns or Combo but it seems pretty difficult. I dislike shuffling, so I try to avoid searching for things.
The closest I can say is back in the day I built a way too powerful deck for my group and lgs. It was a wort the raid mother (back when she was considered tier B and before cedh was really a thing). The deck was in designed much like yours with way too much ramp, tons of draw (largely through cantrips), and about 6 viable wincons. It could consistently win by turn 6 (quite fast for the time). I think I played it maybe 15-20 times before I took it apart and I'm not sure if it ever lost. I tried weakening it by removing the strongest wincons but it didn't help all that much since it would just win under the strength of overwhelming value and become kind of durtley on the road to winning. And eventually I took it apart. My only real suggestion is you make sure to write down its best decklist, the one you love. I've tried to reconstruct my deck again, since it'd be fun to play against the current decks which are quite a bit more powerful than the stuff we used to play with, but it never really hummed like that original list. I guess what I'd say is take it apart if you can't really play it, but hold on to the deck list since you never know when you will want it back.
Keep the deck together. You can always take it apart later. And yes, you can keep the list stored somewhere and rebuild easily, but that's just keeping it together with extra steps.
I just looked through your list, I mean this in the nicest way, your deck has a lot of fat in it from what I can tell. Not to say it probably doesn’t perform well, but there’s definitely room for improvement.
I honestly want to get into high power play with my burn deck. But I know I'm fighting a massive uphill battle, thankfully I found a strategy that competes against other PL7 decks, according to several people who helped me build it. But because the way it works I genuinely think I could push it to high power once I gain enough game knowledge
I got into a weird place with high power commander. I build Urza lord high artificer, and every time I bust it out I either became an instant arch enemy or I won the game pretty quickly through either a lock down or a combo of some sort. I always said it was about an 8 to 9 since it took a little bit to win the game and lost to specific removal no matter how many counter spells I played, after trying to get it to work, I have decided to binder up many of the pieces and play either Cedh or lower power commander since that’s just what works for me, but I sometimes want to play that deck again, I just have many of the pieces scattered about in other decks, and while I proxy, I didn’t save the list at the time so would need to sit down and rebuild it
“You will run out of removal. I do not run out of threats” is the hardest line any deck has ever earned.
that feeling is EXACTLY why I’m an aggro player
My deck thats 30% seamonsters 40% water and 30% seaweed
@@steamh4mmer264 dont forget about the fetilizer
My Dihada challenges Mina and Denn. I run 9 board wipes and 7 target removal. Lifelink will keep me ahead, you’ll be casting your commander every turn
That’s why I play mono black. With Grave Pact and Reaper from the Abyss, all my creatures are removal.
You said “there’s no content for high power casual” and also “we could make that content”. Go for it. It sounds like there’s an industry hole to fill. I’ll watch it.
I'd watch it too, it sounds quite fun!
couldnt have said it better
Scrybabies does that from what little i've watched of them
Literally 70% of TH-camrs do high power casual content. That’s why they always suggest upgrades all the time and discuss and hype up the newest most powerful commander.
It is the way to play, and proxies are bigger now than they've ever been. People are ready for it.
"you will run out of removal. And i don't run out of threats" is the most green thing to say
In standard, white too. My mono white deck just doesn't run out of token generators (because nobody runs 10+ enchantment removals on top of 6+ boardwipes... besides maybe domain control, and there I get them back with my own enchantment removal) and if I don't run out of tokens... well, every token gets +6/+6 and has lifelink, plus every time I gain life I gain 2 extra, and did I mention that each time I make a token I gain life 4 times?
I've legitimately gotten to over 1000 life without ever blocking, against a jeskai simulacrum synthesizer deck. I just outhealed their damage and kept forcing _them_ to block while we both made 6+ tokens per turn. How'd I win? I managed to stick a Toby. They forgot that I can recast both of the ones in my yard by sacrificing another case of the uneaten feast. 15 mana (I said we went late) and two sacrificed cases burned through all four of their held counters.
High power casual content sounds like a blast! Some of my favorite games involve everyone rolling up to the table with their own boss music playing, and throwing hands.
I play with lots of my friends on Tabletop Simulator and its our brewers paradise! Use any cards you want, easily and quickly swap and tune decks, and never worry about playing a deck and hating it because you can just load up a new one! Then, when you find a deck you love, you can purchase or proxy it for when we are able to get together to play in person!
TTS is a great way to get that same feeling for sure!
Doing the same thing with my playgroup. Because we all love brewing so much, we have a new deck almost every time we play.
My friend group does the exact same and it's a blast.
This is almost yugioh gameplay with how much tutoring, redundancy, and resilience this deck has. The only thing its missing is playing during every other turn. This is a piece of art.
Me and a few friends (who are in college) have recently gotten into magic, and we're in a similar situation of infinite paper access and proxying leading us to play high power commander, but not c-edh because we're still trying to make (somewhat) funky decks. 14:10 we're the same anomaly, so that's pretty neat.
Keep brewing!
You should keep it as is. I always miss my old nostalgic decks after I tear them apart or do a big overhaul. It's worth it just to keep for the memories
This has given me more of a desire to push to improve my Soul of Windgrace Jund 'Em Out list. The deck was originally made to combat a high-power LHA Urza deck and is now being shifted into pure 'I'm going to Strip mine you out, attrition you out, and stall you out'.
Nah dude you slam that Obliterate with pride
Hopefully this distinction will be built into the power levels that wotc introduces, something like:
1) just for fun: meme decks, thematic or storytelling decks, may or may not be trying to win
2) casual: trying to win but no tutoring, infinite combos, stax, no fast mana beyond sol ring, precon level
3) high power casual: fast mana, tutors, infinite combos, stax
4) cEDH
The scope comment is so real. My playgroup doesn't play cEDH, but the decks are VERY strong. I didn't realize this until I started playing with the public. I have yet to not (accidentally) stomp a table every time I play casual out side my group. In addition to this, 90% of my games are played with the same 6ish people. A lot of playing happened during Covid.
When I first started, I pulled out my (mid power deck) to try and match what the table said their power was. I didn't win, but I got myself to an unsurpassable lead by turn 5. This wasn't even one of those sol ring t1 hands mentioned. I thought "Uh-oh, These guys don't know how to evaluate their decks". So I pulled out my weakest deck (I didn't have any precons). It wasn't turn 5, but that deck also won handedly. I thought maybe they just weren't very good pilots, but this has happened in at least 3 or 4 different settings now.
Playing my decks "In the wild," feels like I'm an invasive species. They were tested and evolved in a limited environment. I thought most of my decks were on the weaker end, but I've learned that they were just caught in a Red Queen Hypothesis. Now I'm in a new ecosystem, where not only do I have no predators or competition, I am the predator, and they don't really stand a chance. It's not even fun anymore.
These days if I play with random people, I'll either sandbag cards, swap out commanders, or use a precon (I bought one).
You're right about your assertion that some people leave casual because of casual players. I was bullied out of casual. It didn't matter what store I was at or how hard I kneecapped myself. People just got mad at me. Then, I played cEDH and everything was stress free. I only recently came back to casual. I'm having a better time now, but I think that's more to do with my approach. I limit myself by budget and not by power now, and I always oversell my deck by a whole power level. I'd rather get killed on the table than bullied above the table.
Casuals make me feel bad about winning
@@verzen Well, you shouldn't lie about power level if that's what you're doing. Casual means "I don't care about winning", it really doesn't have anything to do with what cards are being played.
@@Arctanis-vt3hl I didn't lie about my power level. lol
We sat down to play one game and I whipped out my Massacre girl: Known Killer deck that has like 13 board wipes in it and they whined about it and complained about it.
@@Arctanis-vt3hl And the reason was, is because I was board wiping every other turn and drawing into more board wipes.
@@Arctanis-vt3hl than why casuals whine when they
lose?
One easy way to make a deck fit in better at a casual table is to take out tutors, replace with card draw, not only does it power a deck down a bit, but you also end up with more variance because you have less opportunity to just play through the best line of play in your deck over and over.
I agree but it really would ruin the feel of this deck. As it’s often a toolbox type deck. So I think if I’d do that I would also change the whole list
keep the deck together! it is so cool and it should be worth having it around for the last game of the night where everyone takes off their gloves. My personal strongest deck is Ms. Bumbleflower where it is a bant poison deck. I use her ability to give evasion to toxic creatures and then proliferate the poison and +1/+1 counters. I like her as my high power deck since poison gets past many other high power strategies and I can focus down the combo players pretty quickly if I need to.
As a former high level tournament player who switched to commander around when covid gutted tournament support, this sums up my deckbuilding and my experiences really well. I was so used to these high power non-cEDH games where nearly anything goes that I struggled to temper that when I later encountered much more casual tables and couldn't find as many high level games.
Tbh, this is why I love MTG over Yu-Gi-Oh. The community actually tempers themselves and their decks based on what the table calls for
the lebron of magic content
Honestly after goldfishing with your deck for a while I would love a video just about how to play it, like when to mulligan, when is better to go for one strategy instead of another or what to look for with tutors (which is something I always struggle with)
Your deck sounds a lot like my Flubs deck, though I toss out silly ideas like "consistency" and focus more on making it so I essentially play the entire deck in one or two turns. The basic idea is discard my hand, play flubs, and then get as many static card draw and extra land plays every turn. When i get to the critical turn i can play up to like 8-9 lands in a single turn, and with effects like Lotus cobra and nissa i can make enough mana to cast everything. Its extremely silly because it has such explosiveness but because I'm playing literally entirely from my library, exile, and graveyard. Its currently my favorite deck to whip out, though I've started warning players about just how explosive it is, yet people still underestimate the silly frog.
I love grindy decks and this Mina and Denn and your Salvaging Station decks are my jam. Really made me take another look at decks with value/removal engines.
Maybe you could make a video going over some?
Maybe I’m planning on brewing some new decks so keep an eye out for those
This deck speaks to my soul. I built my first deck after returning to magic last year using Omo to give value where it isn't normally. I can fight through stax like winter orb because one land still gives me tons of mana, and made it to have many lines to victory. everything token into Gates tap I win or basilisk gate to one shot, overwhelm with landfall generated creatures, steal all their creatures, and recursion anything I want from the graveyard, tons of one sided board wipes with everything tokens....its nuts. Against strangers they underestimate it "Oh its just Omo", against my pod they now focus me and I still win often despite that.
Seeing your r/g list was like seeing the bizzaro version of my Slogurk deck which is a similar idea but with blue counters and removal and go wide threats. I actually did scrap it for similar reasons even though, similarly enough, no one complained about it.
I have a 5c pile with a similar gameplan: ramp hard and overwhelm the table with so many bombs. It pretty much has no interaction because resolving a bomb is often enough to snowball into a victory.
I'd say keep the deck.
I love love love the idea of the deck and it‘s play pattern. I think you should keep it as it is but build a second, more mid-power one.
I really like the commander and wonder what a more budget friendly, less powerful approach would look like.
Some of the compact value combo pieces are very unique effects that are hard to replace. The interesting part of the deck is how he managed to merge several value engines that are all very hard to interact with individually. The biggest issue is missing Eye of Ugin to turn land tutors into creature tutors and missing Kozilek to turn creature tutors into draw.
My LGS group plays stax, T5-ish combo wins, and land destruction. Opposition Agent isn't uncommon. Sometimes salt flows but at the end of the day it is all love between the community out here.
Keep that ish together and keep bashing heads
My coin flip deck works similarly. It wins by simply outlasting everyone and have several dozen closer. Krark can close with wheel of miss fortune, win fall, fiery Gambit, game of chaos, mana clash. Ishia, karplusan minotaur, okaun, can win by hitting folks in the face. And just just the stuff I can do with thumb. Since I'm wur and spell slinger I can loop and copy pull from eternity and bring it back. But if I don't have it I can still close with brallin and shabraz. The deck is amazing is was made to play with my friends who built high power decks. Its a great deck.
My friends and I play high-power EDH on Xmage. It's by far my favorite format for the reasons you listed. I vote you focus on high-power and keep the deck.
As a prosper player, I run very similar. Having back up plans to your back up plans ensure that you have a way to make sure that you come out on top at the end
Once built a Gandalf the White deck, based around the etb trigger dupes. My friend decided to build an Elesh Norn, Mother of Machines deck that same week. Fun was not had. Elesh is banned from the pod and Gandalf has been de-constructed.
Just a thought, maybe you could play around by having more "packages" you could interchange with your big greedy ramp package as a base? Lots of things can capitalize on that level of consistent mana.
Like, maybe you could swap some big dudes for X spells for a game, or landfall for mass land animation, or abusable activated abilities or something like that, and interchange them out as you like, almost like swapping parts in armored core (GOATED video game for those who are unaware). A modal deck, if you will. I hope I explained my point to where you can see what I mean.
Anyway, thanks for the video, you're one of my favorite MTG creators 🎉🎉
This is hilarious, because I made a deck last month with around 70% the same cards as this, but with “Borborygmos, Enraged” as the commander. It runs all the damage doublers/triplers and land recursion. Definitely not a 90% win rate but it’s very difficult to outramp before Borborygmos throws 36 damage lands at each player
I want the high power content, and I would love to see the deck in future versions. Do keep it! :3
I would LOVE some high-power Casual content. Hell, I'd be down to watch some high-powered Casual *gameplay* content too- i feel like every show on youtube is either full cEDH or whatever the newest flavor of precon is lately. As someone who obsessively hones every deck to a mirror shine, this video makes me feel seen, thank you.
I honestly love how power casual, it's kind of my default state. I love my current Prosper deck and it's probably on the lower side of HPC to avoid the pubstomp feeling. But it very much has multiple gameplans and aims to end the game early (around turn 6 or 7) with constant pressure against everyone and using treasure ramp, impulse draw and a couple of tutors to filter through and get the right answer for whatever situation comes up.
I'd love to actually get to play it a lot and tune it in a pod of similar decks. *PLEASE* do content for high power casual
I've been wanting one high power deck for ages and I've been hoping that Storm will be that. Would love to see more high power content. The more I play the more I realize that I want all my decks to be the best they can within their theme.
I had a deck like this in 2010. It was Kamahl, Fist of Krosa. Most mass removal was negated as I could threaten to turn their lands into creatures... and with Primeval titan (it was legal then) and cradle, I could easily overrun any board. It won a LOT. Eventually I got sick of it as most people acted pretty rude to me for playing over powered cards (I got cradle for $30 on ebay back then!).
I miss it. I think you'll miss your deck too. Don't take it apart. Speaking from experience, you'll miss it.
High power is a blast... but it seems most people don't play at 8-9 power. So i stopped and just play precons now. Great video though.
Some of the most fun magic I've played was when I hung out at one of my old LGS's *a lot* and we played non-stop high powered EDH. Silly doomsday decks, dinosaurs before they got so much support, degenerate Khalia and Animar. All kinds of stuff that would get hosed at a cEDH table or stomp a low power table, but were exciting and new every time we shuffled up.
I helped around the store and played a ton of commander with everyone who worked there and stopped in. Owner let me build decks from whatever I wanted in the store (in the store only) and keep a list for all of them. I'd use those decks in games with people as marketing for the decks to be sold by the store. It was a pretty sweet setup while it lasted (manager was moving and bought the store inventory from the owner when he did so, it's now all online).
On arena, I made a historic deck that does much of the same thing, honestly one of the best strategies in historic is greed, it aims to ramp all the way to around 12 mana (using mostly things like lotus cobra) then I use lumra to bring back all my fetch lands (like evolving wilds) going mana positive, then once I have enough mana I use regrowth to repeatedly cast Primal Command to make my opponent only be able to draw the same lands.
My recommendation for tuning down a list, (if that what is needed to play in a lower power game, like have a low power Sideboard) is to pull ot the non-basic land and creature tutors. That alone really helps other decks keep up because high power decks lose alot of consistency when those get pulled.
Mina and Denn represent! I have a Mina and Denn aggro deck that I love to death and am always happy hearing other folk play them as a commander!
Cultivate was a household green name *way* back in the day, but the community apparently forgot that green ramped.
I actually love this deck design, and when people talk about removal it brings up one of my favorite (if not sometimes imperfect) high power casual removal green repeatable removal cards: Ulvenwald Tracker. The ability to leverage your other big creatures power and toughness on a 1 drop with a 2 mana ability that can act as removal. Maybe not game winning, but I enjoy the mechanics of it.
In my opinion, cards and decks like this are a great example of high-power casual play and design. Not sure how well it would fare against this kind of deck with this much thought behind it (some of the decisions like High Market which can bypass Grand Abolisher are genius moves).
Every time I go to my local game shops, I tell new people that my deck isn't high power but if you leave me alone or don't have good non creature removal I will win. Without fail I will win the first game and people will say my deck is broken all because my deck was able to do its thing while I stopped them from doing theirs.
The regular playgroup I play at actually has a number of people playing very high powered decks.
Someone has a Kwain Enchantment deck he calls Arms Dealer Kwain that generally wins by letting everyone play the most amount of magic and letting people draw lots of cards, using control, removal and politics to stay in the game and building a strong pillow fort until table ressources are depleted. Generally winning by having multiple copies of Forced Fruition and decking everyone out.
He used to have more stax pieces in the deck, but that often turned the table against him, ever since he took them out he only loses when he gets suprised by a quick 2 card combo.
The funny thing is, everyone knows what the deck is, what it does, how it wins. Yet, when he pulls it out nobody can resist the free crack cocaine it keeps handing out to punch each other in the face instead until you suddenly sit there and he copied Forced Fruition for the third time and you're left with 30 cards in deck.
My friends and I are trying a variant where players can’t search their libraries, and it’s amazing how much more balanced the game feels. I’d recommend everyone give it a shot, it allows for high-power commander decks without the usual issues that come with decks like this one
I have a Slimefoot and Squee recursion deck that I played with my usual group that was decent but not overpowered. I went to my LGS to play and absolutely blew people out of the water with it and was shocked that it worked the way it did. Also keep that deck together its always something to go back to especially if it means anything to you.
I love my Mina and Denn deck. My gimmick is that it's only thing is to get as many land for turns as possible. It's a decently strong deck but loses to flying kinda bad and sometimes stalls if it can't get more landfall triggers after they are removed.
Me and my local group always play decks and we define what our power level is by the following statement "threat to present a win by turn 7" , thats the main goal that everyone at my local game store builds decks around , we ofc have also got lightly upgraded precons and such for newcomers , but when we play with the regulars , everyone knows what to expect, if you do not have answers or a well built board for the most crucial turns , you are in bad luck and will probably lose, and the opposite can be said.
Overall good vid , i'd love to see higher power games on youtube , that aren't CEDH , since thats the most fun way to play in my opinion.
Your Mina Denn deck and games/experiences you've had reminds me of my old high power group with my Xenagos deck. I still have it but rarely play with it.
We had a Mina Denn player at our LGS for a long time but they moved recently; their deck was Hydra X spells based with their finisher being Altar of Dementia, it was funny because if you tried to kill a giant creature they would sacrifice to the Altar LOL
You perfectly described me and my friend's decks. Higher than a seven. Lower than a 10. The key is to have decks at various levels with various strategies. It's hard for a deck to get old when the deck you play changes almost every game.
You talking about this deck in another video inspired me to make a variation of it! My first land deck with Kirri, Talented Sprout at the helm.
Yeah I try to balance things out too with some higher power and some average. It does feel better when you know that anything goes and to just do what the deck does without feeling bad. My 2-cents is to keep it as your Ace deck. It will make those games feel special.
My only playgroup is in basically the exact same ituation you were in in college. Now we tend to brew a bit more jank, and we're not amazing at building super stron gsecks, but the power level is still really high, and being able to build anything at any time is a blast. I couldn't imagining how miserable it would be for me to build decks that I can't just print
I tend to feel this way with a henzie precon that I had upgraded beyond a reasonable limit, to the point where it absolutely never seems to run out of threats and can always reanimate whatever’s removed or find other threats
Same, I upgraded my henzie precon into a grindy birthing pod list that can tutor, recur and reuse threats so much it makes WW1 look like a joke.
Great video! And those sound like fun games to watch!
This is very similar to my group of friends that I play with. There are 7 of us, and we all proxy most, if not all of the cards for our decks. The only thing we don't run is crazy fast mana and rarely run tutors, and it leads to fun and interesting games, although sometimes, the power creep is real, and people can get stomped out of the game on turn 4 or 5. Even still, the average win turn for our group is 9, so it's not overwhelming at all.
Realy hope to see more high-power decks on the channel!
I really do appreciate your take on high power EDH just below cEDH. I designed an Aminatou, the Fateshifter deck that's packed with draw staples, tutors, and combos, but I also know that it's not really cEDH. Regardless I only want to play that deck against people that also have fast combos and stuff.
My usual group loves playing at high power, but not competitive. Sadly, we don't have much time to play and test anything or a real way to make proxies. We still try and do what we can but usually end up at mid power over high power.
I'd love to watch content about high power, non-cedh games. I have always enjoyed watching high-level gameplay of most games I enjoy.
Keep it together.
I would like to see what you got in regards to high power deck content.
I went and ordered a nice epson inktank and found the infinite magic card glitch too.
Im lucky. i found another high power anything goes (but we're clearly not doing cedh) group. i have two of these decks, that im just not allowed to play them generally unless im in that specific pod and im still fine with that. theyre piles of my favorite cards, i just happen to like strong cards that synergies strongly or just outright combo together like a dense lasagna.
your other decks can still exist around it.
Yes please, this content is exactly what I am looking for, it’s very similar to my play group
Keep the deck as is. My most loved Commanders are optimized to a similar level and I had similar experiences in the past. But I still think it's good to have at least one deck in your arsenal, that can compete at this level, even if it's a rare occasion. In a sence it's a matter of quality over quantity for me. Sure, you won't get many games where you can pull it out of the box, but when you can it's fun and that counts.
I would love to see this deck in action! This deck sounds awesome, and I don't think you should scrap it.
High powered EDH is what me and my friendgroup enjoy the most and I would love to see gameplay around it on this channel!
I like high powered casual that isn't just cEDH but not as slow as battle cruiser. I enjoy super high synergy decks like this where every card has a specific purpose and is resilient
Looking at the decklist, I think the keys here are: 1) landfall is really powerful, 2) tutors are really powerful and 3.) you have a lot of extra utility in your landbase that you can recur through the graveyard and bouncing lands with Mina and Denn.... and most decks just don't have the tools to handle so much utility in the landbase.
I pretty much exclusively play high-power edh, and I'd love more content at that level.
My Obeka initiative and Light-paws decks also sit in similar purgatories because they tend to pubstomp more casual decks in the worst way.
I find that "power level" is also part a mindset when building. Lately, I have been working to build my decks to play patient and have more interaction than normal. Also learning what is an actual threat vs what can I leave alone / make the table's problem. I am finding that regardless of my couple local playgroups, even my weaker decks can contend and have big impact more often. People also say that the interactive slug fests are the most fun we have.
As for your deck, it feels a lot like my xenagos stompy list. At times it really pub stomps and gets people annoyed as I attack for 32 every turn. Im lucky the people I play with will then say "yeah i should add more removal" when they die to it, but I find teaching others what they need to do to beat me without building a deck specifically to counter mine is the most beneficial in the long run. I think you should keep the deck for sentiment and that it's just fun to be the archenemy jamming threats some times, and it's a strong lesson in good deck building technique and mindset.
Haven't been watching you for too too long, but more high power but not quite cedh content would be great.
I have a stella lee deck that wins through pure storm, but specifically kept out any infinite untaps. It is BY FAR my favorite deck, but i never get to play it. It threatens a win between turn 4-5, but in order to speed it up I'd have to make it borderline CEDH, with infinite untaps. I feel your pain, I'd love to be able to play that deck consistently.
"Look at my casual EDH deck that's full of eldrazi, ramp and tutors"
My playgroup is in the exact same situation of your old one. We proxy everything and we play 4 "formats": budget, mid, high and cedh. And I have to say high power is by far the most fun, for the exact same reasons you said. We dont play fast mana and zero mana interaction, and for the rest everything goes.
I actually have a Mina and Denn valakut control list. Its game plan is just to get out valakut and blast everything, while slowing down my oppents with stax. If you want i can share my list, but i also suggest you not to touch your deck. You spento so much time and love, and for what i see it is a work of beauty. The time when youll find a pod where to play it will come
Lands-decks has to be the most powerful thing to play in casual EDH. I think it's mostly due to the entire gameplay revolving around a card type that you aren't allowed to meaningfully interact with, say for a stripmine or two. Which doesn't matter cause all lands decks run ways to play lands from the graveyard.
I find that in casual EDH, there's zero reason NOT to play an archetype that just gets rewarded for taking a basic game action. Where one can also hide behind the unspoken rules.
Would love to watch you play high-powered EDH! I'd like to see more 8-9 power games on TH-cam!
I play upper mid and high power games. Some people will over estimate their deck strength. Because they feel they beat their own groups or see other players and stomp them. Also they don't take their own skill of okay into consideration. They also assume just having the strong card means their deck is strong.
You hit the nail with your way of it being built. Everything has a place and has a good reason for it. It's a tool box that's also resilient. Having multiple ways to win. You can pivot it's adaptable. It's what I do in deck building.
Would love to see consistent games of high powered casual between trinket, elk, snail and deckdriver. I built my 4 color deck to be as strong as possible without being considered cedh equivalent
It’s decks like this that make me roll my eyes when people say “oh, well, a deck’s budget doesn’t matter! It’s just about playing it!” When yeah this demolishes, it can afford to shell out for all the most busted cards in each slot.
Funny enough, I have an opposite problem.
A lot of my local pod games don't go too long since everyone have enough power to start doing its thing by turn 4, and possibly win by 6-7.
And so, I'm archenemy of our pod because my decks aren't too greedy, but very synergistic, resilient, and running sufficient amount of answers for a variety of threads. Grave hate, targeted land removal, life-gain, answer to indestructible/hexproof, etc.
I play a Ruric Thar deck which isn't particularly strong because I'm not the best player, but it annoys people because they have to be more careful with their resources. Even most creature focused decks have some need for spells. I don't win a lot, but it is one of the most fun decks I have for sure.
High power casual is exactly what I play and I'd be down to watch more about it
I have a deck that I consider high power casual and used to have a pod to play it with, but I moved and the stuff I considered more on the casual end is overperforming with the people I've found here, the old place didn't have a cEDH scene, but there is one here, so maybe that's why?
The variance in local metas is insane
Also I would watch webcam gameplay of the deck you got
This deck is like my eldrazi deck, but stronger. I don't see this deck losing much at all.
Make a budget version of the deck, where it's the same concept, but the whole deck is like $100 or something. That version is probably playable at a random LGS.
I'm very curious about the Scorpion God that appeared briefly, I've always had a special place in my heart for that commander but ended up dismantling the deck because it couldn't keep up with the commanders my friends were building
Also true high power is hard to play with randoms. I use to have a strong playgroup in my LGS in Paris (MagicCorp). But when people outside of the playgroup came in our pod their could get destroyed and not have fun
Was shocked to see my college (Catawba College) in opening scene.
I just found it on Google I’ve never been
I so want to see you break out this deck to see how it runs. I would hate to see it go
I pretty much exclusively play edh on tabletop simulator with my friends and this is exactly the kind of decks we play, most of our decks are between $2000-$30000 but we don’t play “cedh” tactics
Decks like this are the reason I play the decks I do. I hate battle-cruiser magic. I hate playing it, I hate playing against it, and most importantly I hate losing to it. Because of this, basically all the decks I play are specifically built to beat generic mid-range decks. I almost always am running some sort of low to the ground, aggressive, and extremely disruptive strategy.
If you like it, keep it around. The whole "Yada, yada, yada sparks joy" thing. I have a very similar Gitrog Monster deck, but more graveyard focused. Started out as cedh, but that's not what my playgroup wants to see night after night. Got it down to a little over $900 and no infinite combos. Cutting Gaea's Cradle in a lands deck was heartbreaking. Still, it maybe my favorite version of the deck because i can play it with my friends and have a good time. I chose differently from you and focused on mana dorks and 2 to 3 mana synergy pieces with a craterhoof finish. I also advocate for high power, non cedh deckbuilding.
And then there's the weird friend who either has a Brago artifact-storm-combo deck or a Brago auras-voltron deck
I would love to see that content! Good video too and sick deck.
This is exactly the problem I come up against with my decks. Not powerful enough for CEDH but too powerful for my LGS. It's because instead of focusing on big plays, I focus on big value, and it's hard to fight against. It's difficult because when people say "you should play a less powerful deck, " they're really saying, "you should be worse at deck building."
Tabletop sim is the brewer's paradise you're talking about. That's where your high-power Cas EDH is.
I have 30 decks, Some I'll never play again. Some I've tuned even meaner than before.
Nice video. I was trying to make a high powered shuffle free Azami deck.
I'm currently in the process of trying to build a deck with Storm, Force of nature that doesn't rely on extra turns or Combo but it seems pretty difficult.
I dislike shuffling, so I try to avoid searching for things.
I definitely think there is room for more high power edh content
Keep the deck together, bring it out when people get cocky. I do that with my angry Omnath deck.
The closest I can say is back in the day I built a way too powerful deck for my group and lgs. It was a wort the raid mother (back when she was considered tier B and before cedh was really a thing). The deck was in designed much like yours with way too much ramp, tons of draw (largely through cantrips), and about 6 viable wincons. It could consistently win by turn 6 (quite fast for the time). I think I played it maybe 15-20 times before I took it apart and I'm not sure if it ever lost. I tried weakening it by removing the strongest wincons but it didn't help all that much since it would just win under the strength of overwhelming value and become kind of durtley on the road to winning. And eventually I took it apart.
My only real suggestion is you make sure to write down its best decklist, the one you love. I've tried to reconstruct my deck again, since it'd be fun to play against the current decks which are quite a bit more powerful than the stuff we used to play with, but it never really hummed like that original list. I guess what I'd say is take it apart if you can't really play it, but hold on to the deck list since you never know when you will want it back.
Keep the deck together. You can always take it apart later. And yes, you can keep the list stored somewhere and rebuild easily, but that's just keeping it together with extra steps.
I have decks like that, but I also play in insane playgroups… I literally have to build decks to go to my local shop with, so I don’t feel bad.
I just looked through your list, I mean this in the nicest way, your deck has a lot of fat in it from what I can tell. Not to say it probably doesn’t perform well, but there’s definitely room for improvement.
What would you change?
I honestly want to get into high power play with my burn deck. But I know I'm fighting a massive uphill battle, thankfully I found a strategy that competes against other PL7 decks, according to several people who helped me build it. But because the way it works I genuinely think I could push it to high power once I gain enough game knowledge
I got into a weird place with high power commander. I build Urza lord high artificer, and every time I bust it out I either became an instant arch enemy or I won the game pretty quickly through either a lock down or a combo of some sort. I always said it was about an 8 to 9 since it took a little bit to win the game and lost to specific removal no matter how many counter spells I played, after trying to get it to work, I have decided to binder up many of the pieces and play either Cedh or lower power commander since that’s just what works for me, but I sometimes want to play that deck again, I just have many of the pieces scattered about in other decks, and while I proxy, I didn’t save the list at the time so would need to sit down and rebuild it