If I'm being honest, the only time I've ever been able to talk about Sonic in a public setting without fearing that I'd been seen as weird was the Sonic Symphony
I actually love this video, since I've had my own experience growing up of not sharing my love for Sonic for fear of being made fun of, I think It's a great dissection of what it was like to be a Sonic fan post Sonic 06. And you put everything so eloquently. I wish more people watched it. I mean it.
Being a fan from another country, its painfully obvious how artificial the backlash in America was. Believe it or not, in my country, the most negative reaction to elise kissing sonic was "kind of weird, but not a big deal". Even during the dark age, outsiders were either unaware of Sonic, or still thought the games were fun. Actually, I can speak confidently that the USA created the backlash artificially because in my country, I observed one creator creating a backlash against Unleashed because he personally hated it because it was too american for his tastes! And when Colors came out, you can imagine the reaction. The same person also really liked 06, so for a while, if you were to wander into our side of the internet, youd get into the funny opposite world where Colors is despised and 06 was seen as a game too pure for this world. Basically, your voice as a content creator matters, in a much bigger way than you think.
I'm gonna be so real with the Elise and Sonic romance. If we lived in a world where anthro animals and humans lived amongst each other, romances and marriages between the two would be normalised. As strange as it is for us, I think it's pretty realistic. Actually the only weird part about Sonic and Elise is the fact that she kissed Sonic while he was dead. And yeah, your voice as a content creator does matter. I really do hate the mentality of "You're entitled to your own opinion" but the thing is you have to be able to justify that opinion too. And on top of that, when talking about a franchise as important as Sonic, it shouldn't be in bad faith.
the biggest reason why many people to this day like to hate and dunk on sonic fans is pretty simple, they were their first interaction with internet/fandom culture/weirdness, like how for many years furrys were seen as a bunch of degenerates and hated to the point of discrimination and real threats to their lives. and since hating is the number one pass time in the internet sonic fans (and by proxy the whole franchise) the worst fandom.
The american rewrite of the character and lore has really skewed the perception of the franchise. Dispite all of that stuff being chucked out the window in 1999, it still presists to this day by older fans and was probably one of the reasons the writing went all american cartoon in the 2010s.
Former "Sonic" fan here going back to the 1990s. The source to everything surrounding the franchise, the companies themselves, and the fan base being an absolute mess all around is traced back to one thing: the Saturn era, mainly the launch outside of Japan. There was civil war between the companies in Japan, Europe, and North America. It also hurt the 3D "Sonic" game that was supposed to be the main factor for the Saturn. When "Sonic X-treme" was canceled due to development problems, things changed...starting with "Sonic Adventure" during the Dreamcast era. That is where the cycle on everything surrounding the franchise, the companies themselves, and the fan base truly started. I am exclusively a fan of the mainline 2D sprite OG "Sonic" games, from "Sonic the Hedgehog (16-bit)" up to "Sonic Mania (Plus)". That is what I know of the best, and where I can get the high-quality experience. Outside of the true golden era (or the 'sprite OG' era as I refer to nowadays just to be extra specific), it is literally quantity over quality. Sega and Sonic Team, along with the fan base, have no one to blame but themselves for how the franchise turned out in the long term. Extremely disappointing, but it is what it is.
@@Green_Pix-L To be more specific, mainline 2D sprite OG "Sonic" games ('Sprite OG Sonic', to be extra specific). Outside of that true golden era, it's an absolute mess all around (quantity over quality).
@@Green_Pix-L Listen, as an OG fan (now former OG fan), I had given many of the "Sonic" games a fair chance - NUMEROUS chances, actually - to the best of my abilities. Sure, they were fun to an extent, but they just don't capture the quality of the 16-bit "Sonic" games. Even games like "Sonic Pocket Adventure" and "Sonic Advance" (which I've actually played quite a number of times after the 16-bit era) don't quite match the quality of the 16-bit "Sonic" games (they come close, though). The only game that's actually managed to do so in a long time after the 16-bit era is "Sonic Mania (Plus)"; that game truly captured the quality of the 16-bit "Sonic" games. Six years later, "Sonic Superstars" tried to do that and failed in pretty much every way as a legacy sequel to the 16-bit "Sonic" games and "Sonic Mania (Plus)", and it ended up being an absolute mess all around (quantity over quality) to the point where it was actually being compared to "Sonic 4". I'm not making any of this up either; I'm just being honest as an expert (I even best tested sprite "Sonic" ROM hacks to no end) and as unbiased as possible. I'm not saying the "Sonic" games outside of the true golden era are truly terrible (except for "Sonic '06" and "Sonic Boom: Rise of Lyric"). I'm just saying the games vary in quality DRASTICALLY outside of the true golden era, which is one of the main reasons why the fan base is an absolute mess all around, and why the general public views the franchise, the companies themselves, and the fan base negatively. Trust me, I wish things were very different. But they aren't. I really hope you understand what I'm saying, especially as someone who's been around since the early 1990s.
something can’t be subjectively good? What if I think something is good but you don’t? Are you the only right one? why do you get to decide these things?
I don't get to decide anything. Either of us could be right. I just speak with more confidence when presenting my opinions because storytelling and media production is a topic I've taken interest in and I've educated myself on it. I know more than the average person but I could still be wrong and that's why I still encourage civil and construction conversation in the video.
@@Shadowtherobot that's the thing, I wouldn't even be too mad if they said the target audience was like 13 year olds. But they act as if Sonic is like Paw Patrol. Like its for toddlers 💀
the werehog in unleashed just wasn't good as a person who plays a lot of action games, the gameplay was just a cheap copy of god of war that left out all the things that makes does games good and when people complained about the story you have to understand that the games that just came out we're shadow and 06 back to back sega and sonic team just overreacted and tried to make sonic for 5 year olds and the multiple playable characters in the 3d games we're poorly implemented the 2d games did it better. Also colors and generations was praised and is still praised because they're well polished good games first and foremost with a clear focus, plus these games literally saved the franchise.
If I'm being honest, the only time I've ever been able to talk about Sonic in a public setting without fearing that I'd been seen as weird was the Sonic Symphony
In the world we live in, being a Sonic fan is considered childish, but being a Mario fan is considered cool for duhmas adults.
Yeah i hate that mario guy
@@TrueBlueOfficialLuigi's cool tho
Perfect and thorough explanation! Will be sharing this to as many people whenever the topic is brought up!🙏🙌
I actually love this video, since I've had my own experience growing up of not sharing my love for Sonic for fear of being made fun of, I think It's a great dissection of what it was like to be a Sonic fan post Sonic 06.
And you put everything so eloquently. I wish more people watched it. I mean it.
Being a fan from another country, its painfully obvious how artificial the backlash in America was. Believe it or not, in my country, the most negative reaction to elise kissing sonic was "kind of weird, but not a big deal".
Even during the dark age, outsiders were either unaware of Sonic, or still thought the games were fun.
Actually, I can speak confidently that the USA created the backlash artificially because in my country, I observed one creator creating a backlash against Unleashed because he personally hated it because it was too american for his tastes! And when Colors came out, you can imagine the reaction. The same person also really liked 06, so for a while, if you were to wander into our side of the internet, youd get into the funny opposite world where Colors is despised and 06 was seen as a game too pure for this world.
Basically, your voice as a content creator matters, in a much bigger way than you think.
I'm gonna be so real with the Elise and Sonic romance. If we lived in a world where anthro animals and humans lived amongst each other, romances and marriages between the two would be normalised. As strange as it is for us, I think it's pretty realistic. Actually the only weird part about Sonic and Elise is the fact that she kissed Sonic while he was dead.
And yeah, your voice as a content creator does matter. I really do hate the mentality of "You're entitled to your own opinion" but the thing is you have to be able to justify that opinion too. And on top of that, when talking about a franchise as important as Sonic, it shouldn't be in bad faith.
the biggest reason why many people to this day like to hate and dunk on sonic fans is pretty simple, they were their first interaction with internet/fandom culture/weirdness, like how for many years furrys were seen as a bunch of degenerates and hated to the point of discrimination and real threats to their lives. and since hating is the number one pass time in the internet sonic fans (and by proxy the whole franchise) the worst fandom.
I’m lucky I’ve never been bullied over Sonic
The american rewrite of the character and lore has really skewed the perception of the franchise. Dispite all of that stuff being chucked out the window in 1999, it still presists to this day by older fans and was probably one of the reasons the writing went all american cartoon in the 2010s.
Former "Sonic" fan here going back to the 1990s. The source to everything surrounding the franchise, the companies themselves, and the fan base being an absolute mess all around is traced back to one thing: the Saturn era, mainly the launch outside of Japan. There was civil war between the companies in Japan, Europe, and North America. It also hurt the 3D "Sonic" game that was supposed to be the main factor for the Saturn. When "Sonic X-treme" was canceled due to development problems, things changed...starting with "Sonic Adventure" during the Dreamcast era. That is where the cycle on everything surrounding the franchise, the companies themselves, and the fan base truly started.
I am exclusively a fan of the mainline 2D sprite OG "Sonic" games, from "Sonic the Hedgehog (16-bit)" up to "Sonic Mania (Plus)". That is what I know of the best, and where I can get the high-quality experience. Outside of the true golden era (or the 'sprite OG' era as I refer to nowadays just to be extra specific), it is literally quantity over quality. Sega and Sonic Team, along with the fan base, have no one to blame but themselves for how the franchise turned out in the long term. Extremely disappointing, but it is what it is.
So basically, 3D s0nIc BaD 2d SoNiC gOoD.
@@Green_Pix-L To be more specific, mainline 2D sprite OG "Sonic" games ('Sprite OG Sonic', to be extra specific). Outside of that true golden era, it's an absolute mess all around (quantity over quality).
@@William5000000Yep. That's all I expected from a nostalgia blinded fan.
@@Green_Pix-L Listen, as an OG fan (now former OG fan), I had given many of the "Sonic" games a fair chance - NUMEROUS chances, actually - to the best of my abilities. Sure, they were fun to an extent, but they just don't capture the quality of the 16-bit "Sonic" games. Even games like "Sonic Pocket Adventure" and "Sonic Advance" (which I've actually played quite a number of times after the 16-bit era) don't quite match the quality of the 16-bit "Sonic" games (they come close, though). The only game that's actually managed to do so in a long time after the 16-bit era is "Sonic Mania (Plus)"; that game truly captured the quality of the 16-bit "Sonic" games. Six years later, "Sonic Superstars" tried to do that and failed in pretty much every way as a legacy sequel to the 16-bit "Sonic" games and "Sonic Mania (Plus)", and it ended up being an absolute mess all around (quantity over quality) to the point where it was actually being compared to "Sonic 4". I'm not making any of this up either; I'm just being honest as an expert (I even best tested sprite "Sonic" ROM hacks to no end) and as unbiased as possible.
I'm not saying the "Sonic" games outside of the true golden era are truly terrible (except for "Sonic '06" and "Sonic Boom: Rise of Lyric"). I'm just saying the games vary in quality DRASTICALLY outside of the true golden era, which is one of the main reasons why the fan base is an absolute mess all around, and why the general public views the franchise, the companies themselves, and the fan base negatively. Trust me, I wish things were very different. But they aren't. I really hope you understand what I'm saying, especially as someone who's been around since the early 1990s.
Nobody has ever complained about Sonic’s story being serious
steamcommunity.com/app/637100/discussions/0/2254560552303077551/
That's just false.
something can’t be subjectively good? What if I think something is good but you don’t? Are you the only right one? why do you get to decide these things?
you're literally the type of person he's complaining about in the vid
I don't get to decide anything. Either of us could be right. I just speak with more confidence when presenting my opinions because storytelling and media production is a topic I've taken interest in and I've educated myself on it. I know more than the average person but I could still be wrong and that's why I still encourage civil and construction conversation in the video.
@@TrueBlueOfficialThe way I see it, something can be subjectively good or subjectively bad if any person legitimately thinks it’s good or bad
When i was 7 a kid said too my that sonic is for little kids
@@Shadowtherobot that's the thing, I wouldn't even be too mad if they said the target audience was like 13 year olds. But they act as if Sonic is like Paw Patrol. Like its for toddlers 💀
the werehog in unleashed just wasn't good as a person who plays a lot of action games, the gameplay was just a cheap copy of god of war that left out all the things that makes does games good and when people complained about the story you have to understand that the games that just came out we're shadow and 06 back to back sega and sonic team just overreacted and tried to make sonic for 5 year olds and the multiple playable characters in the 3d games we're poorly implemented the 2d games did it better.
Also colors and generations was praised and is still praised because they're well polished good games first and foremost with a clear focus, plus these games literally saved the franchise.
2:01 huh???
You're just like me frr