I'd think that if a Cera's jaws can chew-up and devour BONE then their bite-force should reflect that. Make their bites FAR more powerful to compete more effectively! If they can eat just about anything and resist disease and infection then I'd think that they'd have a rather powerful "heal" rate. Perhaps it should be so good that they'll even heal significantly during combat - making them harder to take down... Maybe they just have a really tough hide...almost like an "armor"... Not sure why Carno bite is what it is. I was of the belief that the Carno bite (in reality) was fairly weak given how thin its jaw is... Just some thoughts I had...
I agree and been saying the same thing since before update 5, carno is ideally a small animal hunter, like a cheetah, their build is optimized for that niche. Their health shouldn’t be low but their damage output with no speed involved shouldn’t be really that high, charge is ok rn I think, but it’s bite should not be more powerful than Cerato, it makes no sense, Cerato needs to apply more bleed, more damage and deliver the vomit effect.
dinosaurs with a stiffer skin deserve a new status: "defense". Like Deino with a hardened hide, Anky with bony plates and Cerato with hard skin. because that could act as a separate status from the life points to protect the animal from brute damage.
@@PowerpixelYT I understand, but they shouldn't be almost unstoppable on land. They should be very vulnerable on land (whle obviously maintaining some power) and basically the most powerful thing in the game when in water
@@broccoli_jaeger first off, i said ALMOST unstoppable. Second off, and stego is literally the only thing in the game that can stop it. 75% stego face tanking it is a stretch
Another thing that's an issue is that both teno and carno can stun/knock down cerato with their Rmb attack and charge respectively. Its main part of their combat style for both; stun first with big attack and get a free hit in. Teno is just more defensive while carno is more offensive. Since cerato is meant to tanky or sturdy per-say, than perhaps give it resistance/immunity to being knocked down and stunned unless hit in the head or by a large enough creature. This would make it so that carnos and tenos can't work a free hit in as easily as with other dinos. Cerato's design seems to have a low center of gravity, so its far from unbelievable too.
This is a silly idea to me. So because the devs marketed Cera a certain way and everyone is running with it, Cera has to: be resistant to bleed, be resistant to damage while eating, and be resistant to stuns unless you hit their head or are large enough? Does a carno or tenos tail (nearly the size of a Cera) not constitute big enough to stun that little guy? He’s a rot wagon that can make you puke and lose your diet for fucking with it. It’s got enough going for it imo
@@moth._. yeah I agree, making it invincible to stun unless hit in the head sounds dumb, it should just be like zaguer said, it should have a better resistance to said dmg than other dinos
I agree with you. As it is, a good Teno can chase down any Cera and combo it to death and there's not much that can be done about it unless the Teno is low on food.
@@moth._. it doesn’t have enough going for it, the devs want to be realistic about this game and the dinos in it but they’re giving the creatures unrealistic numbers, the ceratasaurus had a “deadlier” bite force compared to carno
@@moth._. its not really that silly, giving it damage resistance does what exactly? make it so tenos and carnos just need to combo it a few more times before killing it? the only way giving it damage resistance will fix it is if they give it so much damage resistance its basically unkillable to everything without stun. teno shouldn't be attacking carnivores and it is faster than cerato so therefore it should get its ass kicked when fighting a cerato, as for carno and all carnivores really, they shouldn't even be fighting a cerato because the infection is also supposed a deterrent as well as offensive ability. i would even go one step farther than making it immune to stuns, make it so cerato can hold alt to enter a defense position where it has alt bite, and if you ram or tailslam it well its in that position you get stunned instead, along with getting a stat boost well near bodys it has eaten from recently. also what was your point about cerato being able to make you puke? it doesnt matter if they dont have diet anymore if your dead.
The chuffing bonus I still think would almost fully complete its kit. If given a hp/dmg bonus around corpses it would embrace their role and help turn fights more in their favor that would usually be much harder to win.
i think thats what it needs. Either that, or nerf speed and stam a bit, from about 40 kil to about 37-39 kil. Cera seems fast for a tank, and a tank it is not right now. The fact that cera can run and chase down things to actually hunt kinda ruins the point of it's niche. Doesn't feel right because they gave cera that stupid charge bite, to compensate and not make it op, they take away the health and/or armour, and make it a little bit faster. Cera wasn't planned with a charged bite from what we knew, and it doesn't need one. Leave that mechanic to something less interesting, because the septic bite is already good enough. I can imagine how good it would feel to play a much slower, armoured, more potent(long debuff where you puke automatically, so after killing it and getting lots of bites from it, you cant just profit, you are punished for fucking with a garbage disposal) cera. that doesnt group up in groups of 10 and run down things like a complete anti-tank
@@loserorangeorvoremonster8047 why tf make it slower even more, Cera isn't tanky enough to be able to fight against teno and teno is already faster than Cera and it's already bullying Cera, bc he isn't tanky enough making it slower is going to make it even worse, stop.
@@loserorangeorvoremonster8047 bro if you make this dino any slower than literally anything can run it down and kill it with no chance of escape or defense
@@loserorangeorvoremonster8047 As far as I know the charge bite was always on Cera. If you look at the first look we had when they were on a corpse and the carnos came by, you will see them all have their mouths wide open ready for a charge bite.
They should give both deino and cerato a passive ability called 'armor'. It's only meant for playables that have some form of armor(in this case deino has osteoderms and cera has thick hide). To balance it out the armor only counts for the tail and body(since those parts are armored) so that they aren't completely invincible. The damage factor depends on how much armor the playable has.
That's a stupid idea Ur deffs a path of titans player, carno irl has tougher skin than most why tf would cera get thick scales💀 if it's bc "oh but a cera will die if a carno sees it in the open" well its simple don't go in the open or be cautious like it's not hard to avoid these things plus cera vomit ability already balances it perfectly
@@godlyphantom3255 it’s not balanced lol. If u die to a cera as a carno, u are very foolish. Cera is supposed to be a tank, but the devs didn’t give it the resilience it needs to compete with carno and Teno.
@@godlyphantom3255 you obviously don’t play the isle religiously or you would know the mechanics and how unbalanced the devs make their game at times. Seems to me like you blindly follow their lead and don’t research or look into stats. Just saying 🤷🏼♀️
@Elissa, Fenrir & Rascal what about the isle is so unbalanced? Stego? That's legit it, carno is a 2ton freight train no way ur dumbass thinks a cerato should be able to tank more than it💀 go back to path of titans where every dino is unbalanced and combat is dogshit
I heard someone say that its food buff isn't in yet, so its not getting that tanky buff just yet, they do indeed need to buff its stamina and health, not so much its speed because its not suppose to be a hunter, but it also needs to be faster then the heavier tiers like Acro, Giga, Spino and Rex.
Alright so I might aswell state something. Cerato is not bad, just most players aren't used to it yet and are still somewhat learning it which they begun to learn now. Cerato tho not the most tankiest dino does have other aspects to make up for it: 1. it has a surprising offensive kit with access to three separate attacks with one fast but low damage bite and the others being heavy damage but slower attacks 2. it has a shit ton of stamina and good stam regen allowing it to outstam a ton of dinos, like carno and teno. 3. It's super agile so it can dodge and weave out of charges, kicks, and tail slams very easily(if your much more cautious) 4. And everything like high bleed resistance, bacteria bite, strong smell, good swimming and combat capabilities in the water, and able to eat anything still apply aswell. And finally let's talk about carno and teno: carno has gotten a good chunk of nerfs to not make it op such as slower run acceleration, slower turn speed, charge hitbox became smaller and uses a ton of stam now which makes carno rely alot of ambush but if a cerato dodges it then the carno waisted a ton of stam and note, you only need to dodge 3 charges before the carno seals its fate because cerato is actually able to easily brawl carno due to its surprising close range combat effectiveness with the multiple attacks and bacteria bite to basically stun lock dinos from attack Teno though might sound like it be the much more dangerous challenger also to can fall to a cerato through the art of endurance and failure of successful hits, if a cerato took its time and proceeded to Chase down while also dodging and making the teno miss attacks like the tail slam and kick, then you make them drain a bit of their stam as you run them down with your superior stamina and stam regen, their is also a strat where if a teno uses tail slam then you have a enough time to move to the head to bite it which is really good so yeah, and the speed rarely is a problem since your like 0.1 km/h less than a teno while also having far greater stam Now with that being said, I do feel like it's strange that cerato even tho it's stated to be a highly resistant animal proves to be just well not that is weird, I do feel cerato should obtain armor of sorts to make it a deadlier opponent to face just so it can better fill its intended niche
I believe all Ceratosaurus needs is a higher bite force a timed bacteria ability meaning that the dinosaur doesn’t puke mid fight and higher stamina/health to be able to chase tenontos without getting tired quick
Stress tester here. Overall, cera is in a good place and could use a few tweaks. It is able to completely outstam much off the roster and having a speed close to most others, it can keep up and hunt them down, something it is not meant to really do. Instead, it should rely on its sense of smell and bacterial bite to scavenge and bully food from predators. With that said, cera could use a couple nerfs, notably to stamina capacity and even speed slightly. The larger the stamina capacity nerf, the less of a speed nerf would be needed. However, it could use a buff for its bacterial bite. I'd love to see more added to the effects of it, perhaps and increased stamina consumption, lowered damage, etc. Just ideas though. I might even get behind it having a stun reduction with enough convincing, making it unable to be knocked over by carno and teno. Also I'd like to note that a fair amount of videos will only showcase the positives or "over-powered" portions of a creature, perhaps even just what a creator wants their viewer to see. This leaves out important information. For example, if you make a dedicated video about galli, teno, or carno, you will want to showcase your victories, not failures. Just something to keep in mind. But overall, cera is in a good place besides those few little tweaks.
Being able to outstam opponents is kindof necessary when it's so slow though, isn't it? I'd imagine that Cerato shouldn't be able to fight for example 2-3 Tenontos alone, so it should be able to outrun them.
@@imbored3416 True, and it really depends on your location. The best way I found to play cera is stick to the tree line. If you see a large flock of gallis, a couple tenos or carnos, just dart in and you’ll be relatively safe. The scent on a cera allows it to smell far into the plains as well, so you can sniff from the forest, dart out and grab your food, and head back. However a buff or change to the bacteria bite would certainly help deter people from attacking in the first place
Ya dude cera got 1300 hp so what if it’s got good stam it ain’t hunting anything with a Brian lol any decent teno carno would slap cera cheeks in a 1v1 cera doesn’t do the hunting it is the hunted.
Possible solution to this could be add armor value to the dinos aswell and each animal beyond the health pool have an armor pool which means x % damage reduction. This could be applied on the body parts and each part have their own amount of armor could make it weak spots and strong spots where the animal can reduce the incoming damage most. Basically a system what we have in warframe once your shields depleted and your health remains then the armor comes alive and reducing the incoming damage. The main difference in Isle and Warframe is in warframe there are weapons and abilities to use against enemies in the Isle there is only the pure melee damage from the animals. I think this system could work in the Isle because there will not be anytime soon humans with weapons. I think each animal could have some kind of armor to be a bit more evasive and durable.
So teno might have a bite force of 35 but that's just it's bite not the kick or tailslam. The kick does 300 damage per body shot + stun and 450 damage per headshot + stun. And if you tailslam a cera you could delete it in 2or 3 kicks. Carnos charge does 300 damage per body shot + stun and does 450 damage + stun. Cera doesn't stand a chance unless they are in a group.
@@smugreptile6695 Carno has the element of surprise on its side. If a carno ambushes you have little hope. Cera might have a charged bite but all a carno has to do is avoid it and just run away when cera is charging its bite. After that it should come back and attempt a charge. With the turning landing a charge is easy. Even if it doesn't knock it over it can still do some damage. Carno has a better chance of beating cars than cera had at beating carno. Even if the carno doesn't ambush the carno would probably win
@@smugreptile6695 oh yeah but also no. Cera is very dependent on its charged bite thats why idk if it has a hoegher chance. Now it has more damage so it doesn't depend on the bite as much but it still does if you know what I mean
@@gojiraguy3929 From what I have seen, Teno kick or tail is enough to knock cerato down in the first hit. And since its down behind teno, it can just kick cerato to death before it can even get back up. Even getting hit by a carno charge doesn't mean a 100% death. And landing a charged bite as carno hits you with its charge denies carno the knock down. Leaving both still standing. Not so for teno. Least from what gameplay Ive seen of it so far. And things might have changed with the bite buff, we will see.
Cera being designed as a tank doesn't make much damage in retrospect. The largest ceratosaurus were are around 7 meters long between 452-980 kilograms. Carnotaurus, which is designed more like a glass cannon, was around 8 meters long and between 1,300-2,100 kilograms. How can you feasibly design cera to be tankier than an animal over twice it's size? If they wanted a tanky perdator they probably should've chosen a larger animal. IMO I think most of the problem lies with carno; how do you balance something that big and that fast with half the roster? The easiest way I can think of is not adding anything smaller than it so that while it is the fastest it is also the lightest, but that prevents a lot of neat animals from being in the roster. I think it's wise for any future games in this genre to not add carno (despite how cool it is) and to be very mindful of the real world sizes of the creatures they choose.
Tenontos might only have a bite force of 35, but they use kicks and their tail for attacks. That does more damage. Carnos are winning because they can just knock the Cerato down over and over.
Cerato’s bite force should be way stronger then that if this thing is supposed to eat bones and rough stuff on a daily basis. Just look at how hyenas have way stronger jaws then lions despite being 3-4 times smaller
They should fix it by adding a health múltiples vs weight. Weight múltiples by 1.2 or 1.5 so health ranges somewhere near the 2ks. That way it's a viable choice against carno.
I think personally, cera is pretty close to being in a good spot right now. Though i do see how tenos can bully cera with stuns, bc it is smaller. But with timing and possibly a group it can be handled. Hell i was in a outnumbered fight with 2 carnos, and i still managed to beat the snot out of em before i went down. I think possibly bacteria could build up over time, for a set amount upon application and then some build up for tracking and catching animals off guard. And a corpse buff may be just that they are planning may help But it is fun
Very good video! I am confident that the whole bite force/HP/bleed system mechanic, etc. will constantly be adjusted, that happened on a regular basis in the Isle legacy version if you remember. For now the cerato definately has some disadvantage against ohter mid-tier dinos. Your solution proposals sound VERY legit! Hope the devs catch that up!
The longer u hold alt attack the more damage cerra does, also i have killed many carnos with this dino already, if you vomit them out and dehydrate them u just have to keep them busy until they die just weive and dodge as well as following them down if they run
I don't think they need to change cerato's stats because that would throw off the whole balance of the current mid-tier roster. Instead, they should make the bite scary enough to make players not just worry about losing their diet, a diet which will be immediately replaced once the opponent kills the cerato.
No dmg buff needed just make it tanky not that hard it wont throw away the balance its slow af anything can run away from it and this is isle balance is allreany non existant
the chuff bonus would make it a lot more scarier and make more and more people back off when its guarding a body. It would also help much more embrace its scavenger role instead of literally doing the opposite when its around a corpse.
@@stickempires2608 the thing is cersto isnt a scav or a hunter it supposed to be corpse bully it doesnt eat the garbage cuz it cant hunt/fight it just orefers to eat garbage but it should be able to scare off any carnivore and steal their kill its their whole niche
@@tunaozturk2639 yes its a corpse bully. Who scavenges others kills... that's its whole thing. If it got buffs while near bodies it would be able to bully other predators off of it.
That the cerato in Legacy had a health of 2250 and a bit force of 250-300 and now in evirma you could compare it to a slow Utah. This is just depressing and sad.I hoped for a Dino that could fight a Stego
@@SerynaSeryna yeah but cerato could fight a allo. And I get the point of scavenger but cerato are just to weak in evirma they get easily killed by carnos and cornered by utahs. That’s embarrassing when utahs used to get 1 shot in legacy by cerato
@@lollol2172 allo is bigger than cera, i agree that its weak and should stand a chance to utah and carno but it would never realistically fight an allo and win
Oh my god, YES. First thing i thought is: they are NOT tanky and feel a small. Hopefully they tweak that a bit and make them heavier. Edit: They already buffed biteforce to 200 btw and ALT-bite does not take stamina
Also not to mention I’have bit people multiple times without them even getting infected also I was almost fully grown but a juvenile carno took 3 hits from me and the charge bite hit box is a nightmare also being slow and Tanky is terrible for a carni because being slow and tanky wont make the same speed tackier herbivore fight and lose to me. What I’m saying is being tanky means no one has to fight you and the only things that would fight you such as carno is good at hurting slower targets plus raptors get to just run circles around you and tenos just do whatever they want
It would be nice if the cerato gets a damage resistance buff of sorts across its body so it can properly tank, that chuff damage buff ive been hearing about would also be a good fit. Although considering its bite force and bacteria, that can be done without if the thing can be made to take a hit, as long as the chuffing isnt automatic mind you.
7 months later and nothing has changed. I just started playing at Christmas and have mostly been picking Cera because I like its looks the most but I haven't really had a single good experience with it, yet. I thought, ok I'm new and still need to learn, but after learning more and more it just seems dumb how Cera is either just too slow or just not tanky at all. It just makes no sense...
Adding damage mitigation on entire body except head sounds like the perfect idea in my opinion. Ceras then can be that tanky dino that can bully other carnivores from their kill/food. Ceras are meant to be a corpse bully, it has everything in its kit for a bully playstyle such as excellent scent, bacterial bites & can eat all types of food including bones.
Cerato should be a scavenger, he would look for carcasses and clam/defend them, hence tanky and slow, with more of a pritect this area play style rather than a traditional hunter.
Ceratosaurus is defintly a dinosaur that I really question for Update 6.5 ngl, but overall this video really answers some of my questions about Evrima's Ceratosaurus in general But no doubt I might actually play this year, when am motivated. And I wish you are having a great day
My solution: makes the weight damage multiplier be nullified to ceras. Only the base damage would be applied. Either that, or make them resistant to stagger.
Great video, always love your takes. I would just say it is a stress test and apparently they will be getting a buff mechanic when its doing the auto chuff over the body. This will give them more durability and damage. Also, I would say cerato is still cooler than carno :p so thats why I would choose it.
The buff when chuffing was a mechanic that was thrown around by the devs in passing but they have since then not confirmed anything of that nature (I’m assuming you got this information from the Anthomnia video).
I really wanted more of a 'grab' bite mechanic like a wild dog / wolf grabbing a leg or something though. The charge bite seems hard to pull off but ill have to see when I get my hands on it.
@@extatixz yeah I think that’s where I first heard about it. I mean if they don’t then they can turn off the pointless chuffing then. There has got to be a reason for it
@@extatixz then why the fuck do they make that annoying chuff sound of there is no buff???? That's beyond idiotic for the devs to do this with no buff
thre actually is a solution already implemented...but for Trodons they are 60 kg max, but they have 120hp...so HP multiplier applied to them need same for ceras and problem solved...since this is already here, just needs to be applied
The devs explained cera as being able to if anything over power the carno and hinted at it multiple times for example them saying "just because you are bigger doesn't mean that you are the apex predator" (or something like that) hinting at cerato being over all a dinosaur to not mess with as a carno but almost anytime a carno sees a cerato they chase right after the cerato knowing that a cerato was currently weaker then a carno/The carno can over power the cerato. Either they need to buff the weight/health of the cerato a bit or atleast increase its defense against other dinos considering the fact that the devs also said that the cerato can take a few bites from dinosaurs larger then it or something close to that.
Imo Ceratos are Overplayed and Overpowered certainly not underperforming. Im a solo Carno player that started after 6.5 and this is what i've found. 1: Their stam is absolutely bonkers, allowing them to easily run down an adult carno's entire stam despite them being slower (If you dont lose them; and this is assuming that both the carno and Cerato has full stam). 2: Their alt bite doesn't use extra stam for some reason despite it doing more damage, being the only dino in the game that has this ability (unsure if the charged bite uses extra stam) 3: Their charged bite can not only 2-3 hit fill an entire adult Carno Stomach, but if they puke they are limited to a quarter stam, hunger, water, and their nutrition drops to 5% on every hexagon, so even if the dino gets away it is still very likely to starve or dehydrate and will be plagued with debuffs because of no nutrition. (lets not talk about puking more than once, the stats just get lower) 4: They can run and walk while holding their charge bite and unlike the pachy and carno this doesn't limit their turning speed despite it doing a whopping 345 dmg (which can 1 shot omnis or smaller dinos, something that even a carno charge can't do without extra bites) 5: An adult cerato has far too much HP. Despite being approx 3/4 or less of a carnos adult size (A fresh adult Carno at 75% growth can charge and knock over a full Adult Cerato) they can tank 2 full knockdown charges and 4 body bites WITH NO BODY from an adult carno (headshots do significantly more so if you knock one over bite its face) 6: Finally despite all of what was mentioned above, their growth rate is also insane, having just over an an hour to adulthood (its like and hour and 15ish mins now) with full nutrition is incredible, you would be looking at easily double that for a Carno with full nutrition. This is exasperated by the fact that Ceratos can eat both rotting bodies and BONES, which fill all nutrition slots, bacteria, and hunger. Their incredible stats for their size along with their debilitating attacks and debuffs accompanied by their insane growth has allowed them to take over evirma, they outclass Carnos in everything but raw stats (except dmg and stam; an adult cerato hits for 150, 200 on the alt, an incredible 345 on the charged bite, and has a significantly higher stam pool. Meanwhile an adult carno hits for 175 and while I don't know the multipliers for the charge because it doesn't instakill omnis; it is within reason to say that it is significantly less than the Cerato's alt bite multiplier) Also as a side comment I think their resilience was advertised because of the chuffing ability allowing up to 80% dmg reduction at stego or deino bodies, so you sniff for bodies then fight off whatever killed it or anything looking for a fight. Chuffing on a cerato body gives around 35-40% dmg reduction (this is based on testing done by me and my friend) And chuffing on an Adult Carno body gives around 55-60% dmg resistance, this allows a half hp cera to facetank and kill an adult carno.
I think they should just keep the weight the same and boost the health, exotically to dinos that are meant to be tanky for their size, for example, an armadillo is weak and could very easily be killed without its shell, however because of its shell it makes it very hard to kill because it can "tank" other animals and the reason for this is because they are small and weak, now if an armadillo was a giant hyper carnivore that ran fast and was stronger than most if not all animals in its area, it wouldn't need a shell to protect it against predators, this goes for cerato also, cerato is small, slow, and right now weak which doesn't make any since, however it would make since if it had more health (protection) because once again it is small and slow
whenever I think of the equation they use to calculate damage, I think back to all those wasp I've tried to kill by stepping on, and their near indestructible carapace as far as my shoe is concerned.
One thing i dont like about cera is the run animation, it looks very , VERY similar to legacy run,and i just wished that it got a little bit of tlc on the run animation
It doesn't get beat up easily by those animals, the fact that both of them have more health and damage but Cera's are still scary to them is saying a lot about how durable or dangerous it is. Carno needs to get off a charge and Teno also needs to land it's combo, Cera wins the fight in attrition as long as you can dodge their attacks.
Why can’t they just add an armor and armor piercing mechanic. The more % armor a creature has, the more effectively it mitigates damage. And vise versa for armor piercing.
I dunno i think that Cerato should be a more agile dinosaur then Carno so if chased it can just turn to the left or right and the Carno wont keep up. Everything else honestly seems fine, Cerato was a smaller dinosaur than Carno so it seems legit to me.
Not sure how much even a 20% damage reduction would help as from some quick math it would take an armor value of 40% cera to match carno in a bite to bite fight and thats not counting its charge. Even at 40% damage reduction cera would only potentially match carno in terms of face to face combat which just shows how poorly cera was balanced as a tank when compared to what is arguably the biggest threat to it. As for teno just did the math for its 300 damage kicks and it would still kill a cera within 8 kicks vs ceras 11 bites if cera had 40%armor. I think 10-20% isn't nearly enough armor if it takes double the upper estimate not to surpass but to match cera's main rivals and considering the carno's hard hitting stun ability and teno having built in stun on its combo cera would need massive armor to match the promised tankyness it would have. Again 40% matches carno in a bite to bite contest so carno is still relatively tankier in a head to head confrontation with cera using its charge. So 40% is where I'd set the low bar as again, it is cerato, not carno, who was promissed to be a tanky bully. Upper limit for me would be 50% as while this pushes cera over carno in terms of bite to bite it should still match considering carno's charge.
I think you forgot that the Cera gains a passive buff that makes them far more resilient around corpses. This mechanic is also not active in the stress test as far as I'm aware
Cera doesnt need to be tanky to be defensive it just needs tools that make a playable defensive like stun mechanic of teno or bonebreak of pachy same problem is with stego as stego cannot stun, just add dps almost twice that of deinos bite force to "balance" things out(if that is what balance means).A tanky cera motivates player to blatantly facetank, my opinion is to give cera charged bite the bonebreak mechanic while completely rework septic bite as a passive mechanic to make corpses rot faster helping server performance (no compys needed), and keep current running speed of 40.2 kmph and stam enough to run away from apexes/large tiers, so basically any playable fool enough to let a slow predator with charged bite that can be heard from miles near itself would deserve a bonebreak. Maximum weight restriction for bonebreak application would be that of Allos' weight as allos are definitely going to be faster and heavier than cera(unless allo is nerfed to make cera viable which would be more disappointing than present cera vs carno situation).
I think all they need to do is buff it’s damage reduction a little bit and make its bite force considerably stronger so getting bit by it is a scarier thought.
Cera will get the Chuffing buff around dead bodys when the update goes live, that will change Cera to what it should be , that he can defend or fight for dead bodys but it wont be a good hunter.
Carno bite should be weaker, and cera should get armor across its entire body, like 30% or 40% damage reduction. Blunt attacks like carno charge or teno slam could bypass half of the armor, and crushing attacks like Deino or rex bite penetrate all armor. Cera is supposed to be super resilient, it should have a higher chance than most at surviving violent encounters.
i think the solution you established are the best to resolve this issue , i haven't played it so i can only trust you , maybe giving a speed debuff when the dino puke would be another alternative
Easy fix: "Disease Sweat" Passive: Dino bite attacks deal less damage to a cera (due to the Cera being gross and unpleasant to bite into) IRL sweat and other skin fluid leaking has similar functions to this, so this would be a realistic explanation while being a gamey solution to this problem. Edit: Oh hey cool we had the same idea
Doesn't help it from the blunt force damage of carno charge, teno kick and tail, and pachy. Also does nothing for stego hits. But Cerato isn't supposed to mess with stego anyway.
@@smugreptile6695 Could just be a stinky aura then to explain it. Just being near the thing makes you not want to attack it, lowering your body's ability to respond to your commands to attack it. Point is, there is a semi-logical way to give cera a damage resistance of really any arbitrary value.
What about its charge bite? I'm still not sure what it really does in terms of damage increase or bacteria infection increase but it doesn't seem too worth it. Also the fact that the infection doesn't increase over time means that the target has to be bit multiple times before they vomit, at that point you would have already won or lost the battle before they vomit. You also can't chase the targets since you are so slow so most targets will just run once they see a cera.
Cerato's charge bite allows for more dmg and bacteria implementation. Making animals wary of being hit. I had a pack of 2 carnos vs one cera unsure to take me on with that.
It wasn't always that way. Cerato has probably changed more than any other dinosaur in the Isle's history. It's been through a few phases that were all very different, including the famed "Cerato Rex" where it was basically unkillable to anything but apexes due to its large HP pool and bleed resist.
I will not come back, the videos and such are nice, but i dont have any hope. The performance will not change, we will need to wait like 7 months until we get the next update or smth. And the devs will keep giving us hope and empty dev blogs with empty promises.
In my opinion there is no reason why Carno should have higher dmg than Cera. Cera has like twice the head size and much bigger teeth. Carno is a cheetah, fast but weak, while cerato is more like a leopard and should have higher dmg, especailly when it slower, which it should be, than carno.
Comparing modern day mammals to extinct theropods isn’t exactly the greatest comparison Also carno having a more rounded snout leads to it having a stronger bite force than cerato. Ceratos teeth were used for grappling and ripping, not for crushing and breaking Now in game yeah Cerato should have a lower biteforce but should compensate with its high dps and the septic bite What cerato really needs is the armor that was promised for it so it could actually take a beating while also being able to hold its own But they didn’t add the armor for some reason? Or the corpse buff so they just made it into a glass cannon I guess
Okay so, hi, stress tester here. I’m gonna say outright that cerato hasn’t been underperforming for what it should be, as a matter of fact, it’s been the most populous animal I’ve seen. Combat wise, I’ve been playing much carno and I would say I’m definitely an above average player. Cerato however is on paper weaker than carno and can absolutely be taken out if numbers favour carno or carno gets a good charge on it. However, cerato can very much defend itself, if not outright hunt them especially in groups. The stamina they have been given is notably high and can run down a carno from full stam if they start in the same position, thus if the carno does not engage quickly and win, the cerato can simply run it down and now facetank the carno due to vomit locking the ladder from performing any attacks while in the animation over and over. Teno is another story though. Teno can absolutely kill cerato easily and yes they are faster, but again, the endurance of cera far outclasses the teno and the speed differs so little that it can absolutely escape. On top of this, the content that has been shown to the public is noticeably curated from the raw gameplay I’ve noticed as I’ve been featured in multiple videos and can give far more detailed and varying accounts from what the videos show. Ceratos are actually commonly seen killing tenos very rapidly, especially with the numbers that have been prevalent on the server (when it’s populated) being able to overwhelm just about anything. I would indeed like to see cerato shift into a more defensive animal that can stand it’s ground efficiently, perhaps an additional layer to the armour system it already has would do it justice, but it absolutely needs to be kept in check as even in its current state it can be quite oppressive in most matchups. I do hope that much of the perception from the community only seeing things from a secondhand perspective doesn’t influence development too much as I have to say much of it would be ludicrous if actually implemented.
I'm sorry man but the vast majority of stress testers are shit at the game. So judging cera's balance without taking into account the skilled players which take up a considerable amount of carnivore players in live build is going to make it a very unfun creature if not balanced correctly.
@@stevynn So I won’t argue as we have a “varied” group of skill levels. But I think the biggest take I’ve seen from the community only having a hands off experience of the animal is that they think it’s too weak. Which, I want to emphasize I strongly disagree with, even if the “majority” of ST players are bad, that just means that cerato would be even better than current if “good” players get there hands on it.
Ive been hearing different stories from play testers. Some says, like the video, its too weak while others, like you, says its fine. Seems like i’ll just have to see how it is for myself when it comes out. xd
i dont know about the regions you play but man there have been 3-5+ FG ceratos on most servers just wrecking anything that isnt a deino/steg haha. the bacteria bite is busted.
Gunna cover how weak sauce troodon is? don’t think I’ve seen a single troodon vid where a massive group of them have killed anything bigger then a boar lol
hard disagree here. Cera is tanky for it size. He isnt supposed to face Carnos or Tenos. The current roster is just hard to "balance" it. His speed right now is perfect to not make him to fast to actually hunt down everything. He was designed to be a scav to bully off smaller carnis and not a rambo machine what faces Carnos in the open fields. The only things what can kill a Cera atm are Ceras, Carnos and Tenos sooooo its all about the current roster. Can say same about Troodon... is it underperforming ? yes because there is not much things it can kill. Cera acceleration speed is way to fast so they just getting runned down after pounce (which is anyway useless since Ceras have the passive).... Utahs almost unkillable. Carnos out of question. Tenos are raid bosses. Its just the roster. Troodons just need a small dinosaur ecosystem same as Cerato. We need more Dinosaurs so everything can hunt something and everything should have his natural things to hard avoid or it leads to death. Cera will be able later to just steal every dead body from Dinos like Dilos, Utahs, Troodons... Just not Carnos, Allos, Albertos and that also shouldnt be like that. After we getting more then more things will start making sense and then we can judge.
But why does Cerato need so good stats when its supposed to scavange? Making him strong like Carno would take away its Survivalist gameplay-style. I dont want another PvP Dinosaur.
actually Ceratosaurus dentisulcatus was only around 1tons others subspecies are around 400 to 600 kg , ceratosaurus in other hand had a very powerfull jaw more than allosaurus an carnotaurus.Maybe instead of buff hp its would be better to give them a breaking bones bite and highter damage than Carno making a opponementyou dont want hunt due to his cripple ability that could make you vulnerable for some time.
So far Cerato seems really crap, too slow to catch most prey and too weak to take on the other predators. Should be a slow, high damage tank. In keeping with it's idea to body steal.
In general i think, its infectious bite shouldnt make people vomit. How does that give them a advantage in Combat? It just fucks up the Targets diets. Atleast from what i know. The infectious bite should be infectious, yes, but i was thinking of some sort of different infection. Like some temporarily debuffs, just like when we get sick. Also i think adding Armor or atleast one new stat to the Game, that decides a playables tankiness without making it unrealistic would be the best way. Path of Titans did that and it turns out to be a really cool mechanic.
Vomiting sickness already gives quite a debuff and getting vomit locked is scary, especially with ceratos charged bite Once the vomit animation starts played you cant move or attack and if the Cera gets a charged bite on your head then that a massive amount of damage dealt
@@mrbooje6502 Yeah i already answered that, i See that its an advantage, but is it really supposed to be one? Because someone being stuck in a animation seems like some sort of light metagaming.
I mean ive had the game for years now and im sorry to say this but Cerato is and has always felt like a free kill. I literally cant recall a single time where i struggled against a cerato, no matter in which state the isle was in. And in this new update again he feels weak and completely useless. I mean i solo'd one as a not fully grown troodon. Dont see them much in evrima cuz carnos just run over them. I think cerato is and always will be a useless food source for others.
Worth noting that the attack values are only ever listed for the bites. Beyond that, no armor mechanic is implemented. It's a question of the community misunderstanding off the original post the devs gave - its not tanky vs raw compared to larger animals like Tenonto and Carno. It's tanky for its size and bleed resistance and immunity to damage from any attack below a set threshold were specifics. Notably, it has fracture resistance, for whatever reason, which wasnt stated anywhere but is a thing it has. It was never stated to be tankier than Carno or Tenonto. You and many other players managed to set your expectations as IF cerato breaks the norm - it doesnt. It abides by the rules every playable follows and immersion still takes precedent over it being some sort of MMO class. While Carno is higher in raw stats than Cerato, it has far worse bleed res, far worse stamina, far worse turning, far worse acceleration and a lower attack rate. Cerato is entirely capable of handling Carno, just be cautious in open plains, because Carno is the larger animal. One of the big people behind the way Cerato turned out is the QA member who does size charts for the animals and is very involved with Hypno & Dondi at setting up the stats for animals. I recommend reaching out to doctornova on Discord if you want some more insight, as he and I, along with our broad friendgroup, several of which being Stress Testers and QA members (and former ones) into the general setup for Cerato's kit. In case you don't want to hear it straight from the horse's mouth, The high stamina was given so it can travel from area to area efficiently in search of food and allow it to get away from somewhere after Chuffing reveals to the entire region that a Cerato has food. It also leans into the Hyena-like persona the devs wanted for their rot wagon and lets it somewhat manage to be a more effective predator of Pachycephalosaurus than Carnotaurus can be, which ties into the Fracture Res it was given, since Carnotaurus and Omniraptor are both ill equipped to currently predate Pachycephalosaurus that know what they are doing. High stamina also means that it usually has some reserves to spare after a fight and thus can hold down a carcass without getting bowled over as quickly.
@@spingebill8484 it's really not that's the thing, it's just not doing what people convinced themselves it would be. It's 2/3 a Carnos size, it's not gonna be consistently brawling one in the open. In the jungle you can beat 2 Carnos without issue as Cerato, hell even using those big bushes, but open fields are where Carnos shine and you need to approach them with caution. Half the stress test footage complaining about issues with Cera has a Cera just walk at a Carno, hell sometimes a Cera walking at two adult Carnos in an open field. Chain vomit - because bacteria vomit is based on current hunger - means that once you vomit once, you vomit again in far fewer bites.
They did say ceras were tough dinosaurs even to species larger than themselves, which includes dinos like tenos and carnos. I will never advocate for it to be flat out tankier than carnos, only tankier than them percentage wise (if that makes sense). The video is mostly just a concern of mine and i will be very happy if i end up being wrong, i was just showcasing the discrepancy of what cera is atm and how it was portrayed by the devs
@@XZaguer again I believe it's a case of misinterpreting what was advertised. Normally I'll agree, the devs say one thing and do another. This has happened numerous times so I can understand the reflex of lumping this in with those types of situations. While I do agree that Cerato could have lower body multipliers, that ultimately wouldn't change any of its matchups meaningfully, as trying to shield yourself with your flank is inviting CC from Carno and Tenonto. Cerato actually got nerfed several times before the embargo was lifted because it was overperforming as a predator. They nerfed the vomit mechanic to take away far less stamina and early on it applied bacteria on tail hits. Even still, while unable to live a headshot from a Stego, packs can kill Stegos with attrition via vomit looping. Which to me is an even bigger contrast to what was advertised and something they should seek to rectify. I messaged some of my QA friends and did recommend they swap the bacteria vomit trigger to be based on current health instead of current hunger, to make it better at stealing kills from already injured foes instead of ones on low hunger (they usually will have had some time to eat anyways so usually finding something near a body I'd much harder to force to vomit). Beyond that, it would be interesting, with Galli as a precedent for more drastic stat changes by diets, if Cerato diets could make it tankier, a Cerato that's getting loads of bone and rotten meat could be made closer to Tenos level of toughness
I can’t believe that Cerato said “it’s Ceratoring time” and ceratored all over the place
I can’t believe the comedian said “it’s comedy time” and left a funny original comment all over the place
@@Crakinator I want you so bad
Teno's 35 bite force only applies to the bite attack. The other attacks deal way more damage
thanks I did not know that 👌👌
I años heard about some sort of charging up call? Maybe you get buffed progressively while doing this call.
I'd think that if a Cera's jaws can chew-up and devour BONE then their bite-force should reflect that. Make their bites FAR more powerful to compete more effectively! If they can eat just about anything and resist disease and infection then I'd think that they'd have a rather powerful "heal" rate. Perhaps it should be so good that they'll even heal significantly during combat - making them harder to take down... Maybe they just have a really tough hide...almost like an "armor"... Not sure why Carno bite is what it is. I was of the belief that the Carno bite (in reality) was fairly weak given how thin its jaw is... Just some thoughts I had...
I agree
I agree and been saying the same thing since before update 5, carno is ideally a small animal hunter, like a cheetah, their build is optimized for that niche. Their health shouldn’t be low but their damage output with no speed involved shouldn’t be really that high, charge is ok rn I think, but it’s bite should not be more powerful than Cerato, it makes no sense, Cerato needs to apply more bleed, more damage and deliver the vomit effect.
not really, almost every dinosaur the size of carno would be able to eat bones
@@applecore4525 its not the same to accidentally swallow a dryos bones than to split in half and eat a tenonto’s femur
Maybe to eat bones it uses the same strenght as with its charged bite
dinosaurs with a stiffer skin deserve a new status: "defense".
Like Deino with a hardened hide, Anky with bony plates and Cerato with hard skin.
because that could act as a separate status from the life points to protect the animal from brute damage.
They would need to nerf deino first bc
nobody is here for EVEN MORE durable deinos
@@sircortisol deinos dont have to be balanced, they’re the horror factor for the waters, they shouldn’t be fought with
@@PowerpixelYT I understand, but they shouldn't be almost unstoppable on land. They should be very vulnerable on land (whle obviously maintaining some power) and basically the most powerful thing in the game when in water
@YoinkMyCookie "unstoppable on land" my dude, a 75% Stego can tank a 100% deino
@@broccoli_jaeger first off, i said ALMOST unstoppable. Second off, and stego is literally the only thing in the game that can stop it. 75% stego face tanking it is a stretch
Another thing that's an issue is that both teno and carno can stun/knock down cerato with their Rmb attack and charge respectively. Its main part of their combat style for both; stun first with big attack and get a free hit in. Teno is just more defensive while carno is more offensive.
Since cerato is meant to tanky or sturdy per-say, than perhaps give it resistance/immunity to being knocked down and stunned unless hit in the head or by a large enough creature. This would make it so that carnos and tenos can't work a free hit in as easily as with other dinos.
Cerato's design seems to have a low center of gravity, so its far from unbelievable too.
This is a silly idea to me. So because the devs marketed Cera a certain way and everyone is running with it, Cera has to: be resistant to bleed, be resistant to damage while eating, and be resistant to stuns unless you hit their head or are large enough? Does a carno or tenos tail (nearly the size of a Cera) not constitute big enough to stun that little guy?
He’s a rot wagon that can make you puke and lose your diet for fucking with it. It’s got enough going for it imo
@@moth._. yeah I agree, making it invincible to stun unless hit in the head sounds dumb, it should just be like zaguer said, it should have a better resistance to said dmg than other dinos
I agree with you. As it is, a good Teno can chase down any Cera and combo it to death and there's not much that can be done about it unless the Teno is low on food.
@@moth._. it doesn’t have enough going for it, the devs want to be realistic about this game and the dinos in it but they’re giving the creatures unrealistic numbers, the ceratasaurus had a “deadlier” bite force compared to carno
@@moth._. its not really that silly, giving it damage resistance does what exactly? make it so tenos and carnos just need to combo it a few more times before killing it? the only way giving it damage resistance will fix it is if they give it so much damage resistance its basically unkillable to everything without stun. teno shouldn't be attacking carnivores and it is faster than cerato so therefore it should get its ass kicked when fighting a cerato, as for carno and all carnivores really, they shouldn't even be fighting a cerato because the infection is also supposed a deterrent as well as offensive ability. i would even go one step farther than making it immune to stuns, make it so cerato can hold alt to enter a defense position where it has alt bite, and if you ram or tailslam it well its in that position you get stunned instead, along with getting a stat boost well near bodys it has eaten from recently. also what was your point about cerato being able to make you puke? it doesnt matter if they dont have diet anymore if your dead.
The chuffing bonus I still think would almost fully complete its kit. If given a hp/dmg bonus around corpses it would embrace their role and help turn fights more in their favor that would usually be much harder to win.
i think thats what it needs. Either that, or nerf speed and stam a bit, from about 40 kil to about 37-39 kil. Cera seems fast for a tank, and a tank it is not right now. The fact that cera can run and chase down things to actually hunt kinda ruins the point of it's niche. Doesn't feel right because they gave cera that stupid charge bite, to compensate and not make it op, they take away the health and/or armour, and make it a little bit faster. Cera wasn't planned with a charged bite from what we knew, and it doesn't need one. Leave that mechanic to something less interesting, because the septic bite is already good enough.
I can imagine how good it would feel to play a much slower, armoured, more potent(long debuff where you puke automatically, so after killing it and getting lots of bites from it, you cant just profit, you are punished for fucking with a garbage disposal) cera.
that doesnt group up in groups of 10 and run down things like a complete anti-tank
@@loserorangeorvoremonster8047bro have you not seen tenos out running and out trotting it
@@loserorangeorvoremonster8047 why tf make it slower even more, Cera isn't tanky enough to be able to fight against teno and teno is already faster than Cera and it's already bullying Cera, bc he isn't tanky enough making it slower is going to make it even worse, stop.
@@loserorangeorvoremonster8047 bro if you make this dino any slower than literally anything can run it down and kill it with no chance of escape or defense
@@loserorangeorvoremonster8047 As far as I know the charge bite was always on Cera. If you look at the first look we had when they were on a corpse and the carnos came by, you will see them all have their mouths wide open ready for a charge bite.
They should give both deino and cerato a passive ability called 'armor'. It's only meant for playables that have some form of armor(in this case deino has osteoderms and cera has thick hide). To balance it out the armor only counts for the tail and body(since those parts are armored) so that they aren't completely invincible. The damage factor depends on how much armor the playable has.
Yeah just like pachys receive Less damage on the head
That's a stupid idea Ur deffs a path of titans player, carno irl has tougher skin than most why tf would cera get thick scales💀 if it's bc "oh but a cera will die if a carno sees it in the open" well its simple don't go in the open or be cautious like it's not hard to avoid these things plus cera vomit ability already balances it perfectly
@@godlyphantom3255 it’s not balanced lol. If u die to a cera as a carno, u are very foolish. Cera is supposed to be a tank, but the devs didn’t give it the resilience it needs to compete with carno and Teno.
@@godlyphantom3255 you obviously don’t play the isle religiously or you would know the mechanics and how unbalanced the devs make their game at times. Seems to me like you blindly follow their lead and don’t research or look into stats. Just saying 🤷🏼♀️
@Elissa, Fenrir & Rascal what about the isle is so unbalanced? Stego? That's legit it, carno is a 2ton freight train no way ur dumbass thinks a cerato should be able to tank more than it💀 go back to path of titans where every dino is unbalanced and combat is dogshit
I heard someone say that its food buff isn't in yet, so its not getting that tanky buff just yet, they do indeed need to buff its stamina and health, not so much its speed because its not suppose to be a hunter, but it also needs to be faster then the heavier tiers like Acro, Giga, Spino and Rex.
Just pointing this out but it’s stamina is already really good from what I’ve seen
Alright so I might aswell state something.
Cerato is not bad, just most players aren't used to it yet and are still somewhat learning it which they begun to learn now.
Cerato tho not the most tankiest dino does have other aspects to make up for it:
1. it has a surprising offensive kit with access to three separate attacks with one fast but low damage bite and the others being heavy damage but slower attacks
2. it has a shit ton of stamina and good stam regen allowing it to outstam a ton of dinos, like carno and teno.
3. It's super agile so it can dodge and weave out of charges, kicks, and tail slams very easily(if your much more cautious)
4. And everything like high bleed resistance, bacteria bite, strong smell, good swimming and combat capabilities in the water, and able to eat anything still apply aswell.
And finally let's talk about carno and teno:
carno has gotten a good chunk of nerfs to not make it op such as slower run acceleration, slower turn speed, charge hitbox became smaller and uses a ton of stam now which makes carno rely alot of ambush but if a cerato dodges it then the carno waisted a ton of stam and note, you only need to dodge 3 charges before the carno seals its fate because cerato is actually able to easily brawl carno due to its surprising close range combat effectiveness with the multiple attacks and bacteria bite to basically stun lock dinos from attack
Teno though might sound like it be the much more dangerous challenger also to can fall to a cerato through the art of endurance and failure of successful hits, if a cerato took its time and proceeded to Chase down while also dodging and making the teno miss attacks like the tail slam and kick, then you make them drain a bit of their stam as you run them down with your superior stamina and stam regen, their is also a strat where if a teno uses tail slam then you have a enough time to move to the head to bite it which is really good so yeah, and the speed rarely is a problem since your like 0.1 km/h less than a teno while also having far greater stam
Now with that being said, I do feel like it's strange that cerato even tho it's stated to be a highly resistant animal proves to be just well not that is weird, I do feel cerato should obtain armor of sorts to make it a deadlier opponent to face just so it can better fill its intended niche
W
Tenontos 'bite force' is only 35.
Its other attacks do far more damage than that.
If teno players were slaughtering cera will nothing but bites, that would actually be hilariously bad
I believe all Ceratosaurus needs is a higher bite force a timed bacteria ability meaning that the dinosaur doesn’t puke mid fight and higher stamina/health to be able to chase tenontos without getting tired quick
Cerato already dominates the center on every official server i played on. Giving it a buff would probably break the game.
Stress tester here. Overall, cera is in a good place and could use a few tweaks. It is able to completely outstam much off the roster and having a speed close to most others, it can keep up and hunt them down, something it is not meant to really do. Instead, it should rely on its sense of smell and bacterial bite to scavenge and bully food from predators. With that said, cera could use a couple nerfs, notably to stamina capacity and even speed slightly. The larger the stamina capacity nerf, the less of a speed nerf would be needed. However, it could use a buff for its bacterial bite. I'd love to see more added to the effects of it, perhaps and increased stamina consumption, lowered damage, etc. Just ideas though. I might even get behind it having a stun reduction with enough convincing, making it unable to be knocked over by carno and teno. Also I'd like to note that a fair amount of videos will only showcase the positives or "over-powered" portions of a creature, perhaps even just what a creator wants their viewer to see. This leaves out important information. For example, if you make a dedicated video about galli, teno, or carno, you will want to showcase your victories, not failures. Just something to keep in mind. But overall, cera is in a good place besides those few little tweaks.
Being able to outstam opponents is kindof necessary when it's so slow though, isn't it? I'd imagine that Cerato shouldn't be able to fight for example 2-3 Tenontos alone, so it should be able to outrun them.
@@imbored3416 True, and it really depends on your location. The best way I found to play cera is stick to the tree line. If you see a large flock of gallis, a couple tenos or carnos, just dart in and you’ll be relatively safe. The scent on a cera allows it to smell far into the plains as well, so you can sniff from the forest, dart out and grab your food, and head back. However a buff or change to the bacteria bite would certainly help deter people from attacking in the first place
@@furioussmaug that also works. A pure nerf without any other buffs wouldn't work though, and would only make it a worse playable.
Ya dude cera got 1300 hp so what if it’s got good stam it ain’t hunting anything with a Brian lol any decent teno carno would slap cera cheeks in a 1v1 cera doesn’t do the hunting it is the hunted.
How am I supposed to bully a Carno off a body when they do more damage and are tankier then me?
And of course carnis also go in packs
Possible solution to this could be add armor value to the dinos aswell and each animal beyond the health pool have an armor pool which means x % damage reduction. This could be applied on the body parts and each part have their own amount of armor could make it weak spots and strong spots where the animal can reduce the incoming damage most.
Basically a system what we have in warframe once your shields depleted and your health remains then the armor comes alive and reducing the incoming damage. The main difference in Isle and Warframe is in warframe there are weapons and abilities to use against enemies in the Isle there is only the pure melee damage from the animals. I think this system could work in the Isle because there will not be anytime soon humans with weapons.
I think each animal could have some kind of armor to be a bit more evasive and durable.
They just must add the damage mitigation it was supposed to have, like pachy does on the head
So teno might have a bite force of 35 but that's just it's bite not the kick or tailslam. The kick does 300 damage per body shot + stun and 450 damage per headshot + stun. And if you tailslam a cera you could delete it in 2or 3 kicks. Carnos charge does 300 damage per body shot + stun and does 450 damage + stun. Cera doesn't stand a chance unless they are in a group.
Cerato has a better chance against carno. Its easier to dodge the charge than teno tokyo drifting its back kick and tail around.
@@smugreptile6695 Carno has the element of surprise on its side. If a carno ambushes you have little hope. Cera might have a charged bite but all a carno has to do is avoid it and just run away when cera is charging its bite. After that it should come back and attempt a charge. With the turning landing a charge is easy. Even if it doesn't knock it over it can still do some damage. Carno has a better chance of beating cars than cera had at beating carno. Even if the carno doesn't ambush the carno would probably win
@@gojiraguy3929 Oh I wasn't saying it was easy for Cerato to win. Just that it has a better chance.
@@smugreptile6695 oh yeah but also no. Cera is very dependent on its charged bite thats why idk if it has a hoegher chance. Now it has more damage so it doesn't depend on the bite as much but it still does if you know what I mean
@@gojiraguy3929 From what I have seen, Teno kick or tail is enough to knock cerato down in the first hit. And since its down behind teno, it can just kick cerato to death before it can even get back up. Even getting hit by a carno charge doesn't mean a 100% death. And landing a charged bite as carno hits you with its charge denies carno the knock down. Leaving both still standing. Not so for teno. Least from what gameplay Ive seen of it so far. And things might have changed with the bite buff, we will see.
HOW BIG IS THIS CORNER I’ve been hearing it’s right around the corner since april
Cera being designed as a tank doesn't make much damage in retrospect. The largest ceratosaurus were are around 7 meters long between 452-980 kilograms. Carnotaurus, which is designed more like a glass cannon, was around 8 meters long and between 1,300-2,100 kilograms. How can you feasibly design cera to be tankier than an animal over twice it's size? If they wanted a tanky perdator they probably should've chosen a larger animal. IMO I think most of the problem lies with carno; how do you balance something that big and that fast with half the roster? The easiest way I can think of is not adding anything smaller than it so that while it is the fastest it is also the lightest, but that prevents a lot of neat animals from being in the roster. I think it's wise for any future games in this genre to not add carno (despite how cool it is) and to be very mindful of the real world sizes of the creatures they choose.
Came here to say in the current stress test patch the bite force is now 200
Tenontos might only have a bite force of 35, but they use kicks and their tail for attacks. That does more damage.
Carnos are winning because they can just knock the Cerato down over and over.
the bite force should be higher than carno
Cerato’s bite force should be way stronger then that if this thing is supposed to eat bones and rough stuff on a daily basis.
Just look at how hyenas have way stronger jaws then lions despite being 3-4 times smaller
They should fix it by adding a health múltiples vs weight. Weight múltiples by 1.2 or 1.5 so health ranges somewhere near the 2ks. That way it's a viable choice against carno.
Not a bad idea but I agree with Zaguer that they shouldn't change the sistem for the sake of one dino
It just needs better armor mitigation.
I think personally, cera is pretty close to being in a good spot right now.
Though i do see how tenos can bully cera with stuns, bc it is smaller. But with timing and possibly a group it can be handled.
Hell i was in a outnumbered fight with 2 carnos, and i still managed to beat the snot out of em before i went down.
I think possibly bacteria could build up over time, for a set amount upon application and then some build up for tracking and catching animals off guard. And a corpse buff may be just that they are planning may help
But it is fun
W
Also they just buffed cera bite I think
Not tanky at all, exactly what I was thinking! Thank you for making this video and pointing it out.
Very good video! I am confident that the whole bite force/HP/bleed system mechanic, etc. will constantly be adjusted, that happened on a regular basis in the Isle legacy version if you remember. For now the cerato definately has some disadvantage against ohter mid-tier dinos. Your solution proposals sound VERY legit! Hope the devs catch that up!
The longer u hold alt attack the more damage cerra does, also i have killed many carnos with this dino already, if you vomit them out and dehydrate them u just have to keep them busy until they die just weive and dodge as well as following them down if they run
I don't think they need to change cerato's stats because that would throw off the whole balance of the current mid-tier roster. Instead, they should make the bite scary enough to make players not just worry about losing their diet, a diet which will be immediately replaced once the opponent kills the cerato.
I think they should boost its hp to 1.5k damage 165 and the venom will basicly fill in the rest
No dmg buff needed just make it tanky not that hard it wont throw away the balance its slow af anything can run away from it and this is isle balance is allreany non existant
the chuff bonus would make it a lot more scarier and make more and more people back off when its guarding a body. It would also help much more embrace its scavenger role instead of literally doing the opposite when its around a corpse.
@@stickempires2608 the thing is cersto isnt a scav or a hunter it supposed to be corpse bully it doesnt eat the garbage cuz it cant hunt/fight it just orefers to eat garbage but it should be able to scare off any carnivore and steal their kill its their whole niche
@@tunaozturk2639 yes its a corpse bully. Who scavenges others kills... that's its whole thing. If it got buffs while near bodies it would be able to bully other predators off of it.
That the cerato in Legacy had a health of 2250 and a bit force of 250-300 and now in evirma you could compare it to a slow Utah. This is just depressing and sad.I hoped for a Dino that could fight a Stego
cera would never realistically be able to fight a stego, its a scavenger. allo would probs be the main stego predator
@@SerynaSeryna yeah but cerato could fight a allo. And I get the point of scavenger but cerato are just to weak in evirma they get easily killed by carnos and cornered by utahs. That’s embarrassing when utahs used to get 1 shot in legacy by cerato
@@lollol2172 allo is bigger than cera, i agree that its weak and should stand a chance to utah and carno but it would never realistically fight an allo and win
Oh my god, YES. First thing i thought is: they are NOT tanky and feel a small. Hopefully they tweak that a bit and make them heavier.
Edit: They already buffed biteforce to 200 btw and ALT-bite does not take stamina
in the stress test there is no the buff when it's close of a body but it's something devs talk about
Cera damage got buffed to 200
Also not to mention I’have bit people multiple times without them even getting infected also I was almost fully grown but a juvenile carno took 3 hits from me and the charge bite hit box is a nightmare also being slow and Tanky is terrible for a carni because being slow and tanky wont make the same speed tackier herbivore fight and lose to me. What I’m saying is being tanky means no one has to fight you and the only things that would fight you such as carno is good at hurting slower targets plus raptors get to just run circles around you and tenos just do whatever they want
It’s because it gets knocked down by carno and teno. If cerato just resisted knock downs and stuns it would change him completely.
And by that I mean against creatures of contemporary sizes not bigger foes.
It would be nice if the cerato gets a damage resistance buff of sorts across its body so it can properly tank, that chuff damage buff ive been hearing about would also be a good fit. Although considering its bite force and bacteria, that can be done without if the thing can be made to take a hit, as long as the chuffing isnt automatic mind you.
7 months later and nothing has changed. I just started playing at Christmas and have mostly been picking Cera because I like its looks the most but I haven't really had a single good experience with it, yet. I thought, ok I'm new and still need to learn, but after learning more and more it just seems dumb how Cera is either just too slow or just not tanky at all. It just makes no sense...
Adding damage mitigation on entire body except head sounds like the perfect idea in my opinion. Ceras then can be that tanky dino that can bully other carnivores from their kill/food. Ceras are meant to be a corpse bully, it has everything in its kit for a bully playstyle such as excellent scent, bacterial bites & can eat all types of food including bones.
Cerato should be a scavenger, he would look for carcasses and clam/defend them, hence tanky and slow, with more of a pritect this area play style rather than a traditional hunter.
Ceratosaurus is defintly a dinosaur that I really question for Update 6.5 ngl, but overall this video really answers some of my questions about Evrima's Ceratosaurus in general
But no doubt I might actually play this year, when am motivated. And I wish you are having a great day
My solution: makes the weight damage multiplier be nullified to ceras. Only the base damage would be applied. Either that, or make them resistant to stagger.
The weight damage multiplier doesn't exist in evrima only effects status like stuns hut the damage is always the same
Great video, always love your takes. I would just say it is a stress test and apparently they will be getting a buff mechanic when its doing the auto chuff over the body. This will give them more durability and damage.
Also, I would say cerato is still cooler than carno :p so thats why I would choose it.
The buff when chuffing was a mechanic that was thrown around by the devs in passing but they have since then not confirmed anything of that nature (I’m assuming you got this information from the Anthomnia video).
I really wanted more of a 'grab' bite mechanic like a wild dog / wolf grabbing a leg or something though. The charge bite seems hard to pull off but ill have to see when I get my hands on it.
@@extatixz yeah I think that’s where I first heard about it. I mean if they don’t then they can turn off the pointless chuffing then. There has got to be a reason for it
@@extatixz then why the fuck do they make that annoying chuff sound of there is no buff???? That's beyond idiotic for the devs to do this with no buff
thre actually is a solution already implemented...but for Trodons
they are 60 kg max, but they have 120hp...so HP multiplier applied to them
need same for ceras and problem solved...since this is already here, just needs to be applied
The devs explained cera as being able to if anything over power the carno and hinted at it multiple times for example them saying "just because you are bigger doesn't mean that you are the apex predator" (or something like that) hinting at cerato being over all a dinosaur to not mess with as a carno but almost anytime a carno sees a cerato they chase right after the cerato knowing that a cerato was currently weaker then a carno/The carno can over power the cerato. Either they need to buff the weight/health of the cerato a bit or atleast increase its defense against other dinos considering the fact that the devs also said that the cerato can take a few bites from dinosaurs larger then it or something close to that.
Imo Ceratos are Overplayed and Overpowered certainly not underperforming. Im a solo Carno player that started after 6.5 and this is what i've found.
1: Their stam is absolutely bonkers, allowing them to easily run down an adult carno's entire stam despite them being slower (If you dont lose them; and this is assuming that both the carno and Cerato has full stam).
2: Their alt bite doesn't use extra stam for some reason despite it doing more damage, being the only dino in the game that has this ability (unsure if the charged bite uses extra stam)
3: Their charged bite can not only 2-3 hit fill an entire adult Carno Stomach, but if they puke they are limited to a quarter stam, hunger, water, and their nutrition drops to 5% on every hexagon, so even if the dino gets away it is still very likely to starve or dehydrate and will be plagued with debuffs because of no nutrition. (lets not talk about puking more than once, the stats just get lower)
4: They can run and walk while holding their charge bite and unlike the pachy and carno this doesn't limit their turning speed despite it doing a whopping 345 dmg (which can 1 shot omnis or smaller dinos, something that even a carno charge can't do without extra bites)
5: An adult cerato has far too much HP. Despite being approx 3/4 or less of a carnos adult size (A fresh adult Carno at 75% growth can charge and knock over a full Adult Cerato) they can tank 2 full knockdown charges and 4 body bites WITH NO BODY from an adult carno (headshots do significantly more so if you knock one over bite its face)
6: Finally despite all of what was mentioned above, their growth rate is also insane, having just over an an hour to adulthood (its like and hour and 15ish mins now) with full nutrition is incredible, you would be looking at easily double that for a Carno with full nutrition. This is exasperated by the fact that Ceratos can eat both rotting bodies and BONES, which fill all nutrition slots, bacteria, and hunger.
Their incredible stats for their size along with their debilitating attacks and debuffs accompanied by their insane growth has allowed them to take over evirma, they outclass Carnos in everything but raw stats (except dmg and stam; an adult cerato hits for 150, 200 on the alt, an incredible 345 on the charged bite, and has a significantly higher stam pool. Meanwhile an adult carno hits for 175 and while I don't know the multipliers for the charge because it doesn't instakill omnis; it is within reason to say that it is significantly less than the Cerato's alt bite multiplier)
Also as a side comment I think their resilience was advertised because of the chuffing ability allowing up to 80% dmg reduction at stego or deino bodies, so you sniff for bodies then fight off whatever killed it or anything looking for a fight. Chuffing on a cerato body gives around 35-40% dmg reduction (this is based on testing done by me and my friend) And chuffing on an Adult Carno body gives around 55-60% dmg resistance, this allows a half hp cera to facetank and kill an adult carno.
I think they should just keep the weight the same and boost the health, exotically to dinos that are meant to be tanky for their size, for example, an armadillo is weak and could very easily be killed without its shell, however because of its shell it makes it very hard to kill because it can "tank" other animals and the reason for this is because they are small and weak, now if an armadillo was a giant hyper carnivore that ran fast and was stronger than most if not all animals in its area, it wouldn't need a shell to protect it against predators, this goes for cerato also, cerato is small, slow, and right now weak which doesn't make any since, however it would make since if it had more health (protection) because once again it is small and slow
At least somebody said it
whenever I think of the equation they use to calculate damage, I think back to all those wasp I've tried to kill by stepping on, and their near indestructible carapace as far as my shoe is concerned.
One thing i dont like about cera is the run animation, it looks very , VERY similar to legacy run,and i just wished that it got a little bit of tlc on the run animation
Why would they say Cerato is durable, yet it gets beat up easily by Carno and Teno? That's poor advertising
Skill issue.
It doesn't get beat up easily by those animals, the fact that both of them have more health and damage but Cera's are still scary to them is saying a lot about how durable or dangerous it is. Carno needs to get off a charge and Teno also needs to land it's combo, Cera wins the fight in attrition as long as you can dodge their attacks.
@@salvadoreusebio7869 are you stupid? 2 equally skilled players and Cerrato will lose every single time.
@@chronorogue863 can't dodge teno attacks with how laggy the servers are bro.
@@kenshinhimura9387 Then that sounds more like a server-client issue than a gameplay issue.
Evrima is the 'king' of immersion.
Why can’t they just add an armor and armor piercing mechanic. The more % armor a creature has, the more effectively it mitigates damage. And vise versa for armor piercing.
I dunno i think that Cerato should be a more agile dinosaur then Carno so if chased it can just turn to the left or right and the Carno wont keep up. Everything else honestly seems fine, Cerato was a smaller dinosaur than Carno so it seems legit to me.
Not sure how much even a 20% damage reduction would help as from some quick math it would take an armor value of 40% cera to match carno in a bite to bite fight and thats not counting its charge.
Even at 40% damage reduction cera would only potentially match carno in terms of face to face combat which just shows how poorly cera was balanced as a tank when compared to what is arguably the biggest threat to it.
As for teno just did the math for its 300 damage kicks and it would still kill a cera within 8 kicks vs ceras 11 bites if cera had 40%armor.
I think 10-20% isn't nearly enough armor if it takes double the upper estimate not to surpass but to match cera's main rivals and considering the carno's hard hitting stun ability and teno having built in stun on its combo cera would need massive armor to match the promised tankyness it would have.
Again 40% matches carno in a bite to bite contest so carno is still relatively tankier in a head to head confrontation with cera using its charge. So 40% is where I'd set the low bar as again, it is cerato, not carno, who was promissed to be a tanky bully. Upper limit for me would be 50% as while this pushes cera over carno in terms of bite to bite it should still match considering carno's charge.
I think you forgot that the Cera gains a passive buff that makes them far more resilient around corpses. This mechanic is also not active in the stress test as far as I'm aware
Cera doesnt need to be tanky to be defensive it just needs tools that make a playable defensive like stun mechanic of teno or bonebreak of pachy same problem is with stego as stego cannot stun, just add dps almost twice that of deinos bite force to "balance" things out(if that is what balance means).A tanky cera motivates player to blatantly facetank, my opinion is to give cera charged bite the bonebreak mechanic while completely rework septic bite as a passive mechanic to make corpses rot faster helping server performance (no compys needed), and keep current running speed of 40.2 kmph and stam enough to run away from apexes/large tiers, so basically any playable fool enough to let a slow predator with charged bite that can be heard from miles near itself would deserve a bonebreak. Maximum weight restriction for bonebreak application would be that of Allos' weight as allos are definitely going to be faster and heavier than cera(unless allo is nerfed to make cera viable which would be more disappointing than present cera vs carno situation).
It's actually MORE than twice, it's 1300 dmg iirc
I think all they need to do is buff it’s damage reduction a little bit and make its bite force considerably stronger so getting bit by it is a scarier thought.
Now Cerato deals 200 damage per bite
Cera will get the Chuffing buff around dead bodys when the update goes live, that will change Cera to what it should be , that he can defend or fight for dead bodys but it wont be a good hunter.
I think they could just fix the problem by adding a simple hide thickness stat that adds a health buff
everytime i hear your ret arded voice i want to die
Raptor family it's our time
Carno bite should be weaker, and cera should get armor across its entire body, like 30% or 40% damage reduction. Blunt attacks like carno charge or teno slam could bypass half of the armor, and crushing attacks like Deino or rex bite penetrate all armor. Cera is supposed to be super resilient, it should have a higher chance than most at surviving violent encounters.
i think the solution you established are the best to resolve this issue , i haven't played it so i can only trust you , maybe giving a speed debuff when the dino puke would be another alternative
Bump Ceratos weight to 2,000 and keep the damage mitigation, that should work
This video caused me both physical and mental pain...you don't seem to understand the difference between "resilience" and "tankiness"
They literally mean the same thing
If you watch this video with CC the Cerato becomes advertised as 'stinky'
Easy fix:
"Disease Sweat" Passive: Dino bite attacks deal less damage to a cera (due to the Cera being gross and unpleasant to bite into)
IRL sweat and other skin fluid leaking has similar functions to this, so this would be a realistic explanation while being a gamey solution to this problem.
Edit: Oh hey cool we had the same idea
Doesn't help it from the blunt force damage of carno charge, teno kick and tail, and pachy. Also does nothing for stego hits. But Cerato isn't supposed to mess with stego anyway.
@@smugreptile6695 Could just be a stinky aura then to explain it. Just being near the thing makes you not want to attack it, lowering your body's ability to respond to your commands to attack it. Point is, there is a semi-logical way to give cera a damage resistance of really any arbitrary value.
2:10 LoL!! ;))
Idk Cera sounds like Anky and I was told Anky is a bad animal that nobody would have an interest in playing.
What about its charge bite? I'm still not sure what it really does in terms of damage increase or bacteria infection increase but it doesn't seem too worth it.
Also the fact that the infection doesn't increase over time means that the target has to be bit multiple times before they vomit, at that point you would have already won or lost the battle before they vomit. You also can't chase the targets since you are so slow so most targets will just run once they see a cera.
Cerato's charge bite allows for more dmg and bacteria implementation.
Making animals wary of being hit. I had a pack of 2 carnos vs one cera unsure to take me on with that.
make it barely faster than stego and give it the damage resistance
When they said slow my heart sank tbh. In legacy it was nimble and somewhat fast.
It wasn't always that way. Cerato has probably changed more than any other dinosaur in the Isle's history. It's been through a few phases that were all very different, including the famed "Cerato Rex" where it was basically unkillable to anything but apexes due to its large HP pool and bleed resist.
THATS WHAT I SAID THE ENTIRE TIME! THANK YOU!
I will not come back, the videos and such are nice, but i dont have any hope.
The performance will not change, we will need to wait like 7 months until we get the next update or smth.
And the devs will keep giving us hope and empty dev blogs with empty promises.
bruh i havent played isle since well before evrima dropped, maybe in another 6 months id try it again but probably not
In my opinion there is no reason why Carno should have higher dmg than Cera. Cera has like twice the head size and much bigger teeth. Carno is a cheetah, fast but weak, while cerato is more like a leopard and should have higher dmg, especailly when it slower, which it should be, than carno.
Comparing modern day mammals to extinct theropods isn’t exactly the greatest comparison
Also carno having a more rounded snout leads to it having a stronger bite force than cerato. Ceratos teeth were used for grappling and ripping, not for crushing and breaking
Now in game yeah Cerato should have a lower biteforce but should compensate with its high dps and the septic bite
What cerato really needs is the armor that was promised for it so it could actually take a beating while also being able to hold its own
But they didn’t add the armor for some reason? Or the corpse buff so they just made it into a glass cannon I guess
after the stress test footage ive lost all hype for this update
Same. I wanted to play Cerrato but seeing how weak it is, I think I'll pass on this update and stick with path of titans.
Find another game. And quite crying.
@Tom R durrr my game is perfect. There's nothing wrong with it guyzz...
Its in stress test for about 1 week when will it release?????
When its ready little boy.
In the ST carno is so bad he has no stam so they can’t run down their prey which is what they are made for, they are long distance runners.
They increased its stamina
they should have stress tested their servers and their performance overall - this game is literally unplayable
Get a job and upgrade your potato.
Okay so, hi, stress tester here. I’m gonna say outright that cerato hasn’t been underperforming for what it should be, as a matter of fact, it’s been the most populous animal I’ve seen. Combat wise, I’ve been playing much carno and I would say I’m definitely an above average player. Cerato however is on paper weaker than carno and can absolutely be taken out if numbers favour carno or carno gets a good charge on it. However, cerato can very much defend itself, if not outright hunt them especially in groups. The stamina they have been given is notably high and can run down a carno from full stam if they start in the same position, thus if the carno does not engage quickly and win, the cerato can simply run it down and now facetank the carno due to vomit locking the ladder from performing any attacks while in the animation over and over. Teno is another story though. Teno can absolutely kill cerato easily and yes they are faster, but again, the endurance of cera far outclasses the teno and the speed differs so little that it can absolutely escape. On top of this, the content that has been shown to the public is noticeably curated from the raw gameplay I’ve noticed as I’ve been featured in multiple videos and can give far more detailed and varying accounts from what the videos show. Ceratos are actually commonly seen killing tenos very rapidly, especially with the numbers that have been prevalent on the server (when it’s populated) being able to overwhelm just about anything. I would indeed like to see cerato shift into a more defensive animal that can stand it’s ground efficiently, perhaps an additional layer to the armour system it already has would do it justice, but it absolutely needs to be kept in check as even in its current state it can be quite oppressive in most matchups. I do hope that much of the perception from the community only seeing things from a secondhand perspective doesn’t influence development too much as I have to say much of it would be ludicrous if actually implemented.
Furthermore, they are absolute bullies and will chase anything else off corpses consistently, especially if there’s 2 or more of them.
I'm sorry man but the vast majority of stress testers are shit at the game. So judging cera's balance without taking into account the skilled players which take up a considerable amount of carnivore players in live build is going to make it a very unfun creature if not balanced correctly.
@@stevynn Make your words my words!
@@stevynn So I won’t argue as we have a “varied” group of skill levels. But I think the biggest take I’ve seen from the community only having a hands off experience of the animal is that they think it’s too weak. Which, I want to emphasize I strongly disagree with, even if the “majority” of ST players are bad, that just means that cerato would be even better than current if “good” players get there hands on it.
Ive been hearing different stories from play testers. Some says, like the video, its too weak while others, like you, says its fine. Seems like i’ll just have to see how it is for myself when it comes out. xd
Well it's uh still in stress test maybe when it releases it might be better who knows
1:33 redesigned? bro it looks *exactly* the same lol
orrr they could give it a bone break also why tf doesnt deino have bone breaking bites?
Anyone in favor of putting Zaguer in the dev team ?
no.
@@fragelicious yes.
They just buffed Cerato.
i dont know about the regions you play but man there have been 3-5+ FG ceratos on most servers just wrecking anything that isnt a deino/steg haha. the bacteria bite is busted.
so carno still the best carniv on land? well time to wait 20 years for allo then.
Cant jump, cant run fast and its lighter than teno. Why? 😅 supposed to be tank and bulky. Why not more health?
This is so wrong
You sound just like DefeatPete
I would play cerato over Carno any day tbh
Gunna cover how weak sauce troodon is? don’t think I’ve seen a single troodon vid where a massive group of them have killed anything bigger then a boar lol
I think from my stress testing that they buffed its venom damage.
As they can actually do pretty good dmg to a resistant cera now and other animals.
hard disagree here. Cera is tanky for it size. He isnt supposed to face Carnos or Tenos. The current roster is just hard to "balance" it. His speed right now is perfect to not make him to fast to actually hunt down everything. He was designed to be a scav to bully off smaller carnis and not a rambo machine what faces Carnos in the open fields. The only things what can kill a Cera atm are Ceras, Carnos and Tenos sooooo its all about the current roster. Can say same about Troodon... is it underperforming ? yes because there is not much things it can kill. Cera acceleration speed is way to fast so they just getting runned down after pounce (which is anyway useless since Ceras have the passive).... Utahs almost unkillable. Carnos out of question. Tenos are raid bosses. Its just the roster. Troodons just need a small dinosaur ecosystem same as Cerato. We need more Dinosaurs so everything can hunt something and everything should have his natural things to hard avoid or it leads to death. Cera will be able later to just steal every dead body from Dinos like Dilos, Utahs, Troodons... Just not Carnos, Allos, Albertos and that also shouldnt be like that. After we getting more then more things will start making sense and then we can judge.
But why does Cerato need so good stats when its supposed to scavange? Making him strong like Carno would take away its Survivalist gameplay-style. I dont want another PvP Dinosaur.
No matter what happens carno alaways reign supreme, since the legacy, why cera didnt weight more than carno??
actually Ceratosaurus dentisulcatus was only around 1tons others subspecies are around 400 to 600 kg , ceratosaurus in other hand had a very powerfull jaw more than allosaurus an carnotaurus.Maybe instead of buff hp its would be better to give them a breaking bones bite and highter damage than Carno making a opponementyou dont want hunt due to his cripple ability that could make you vulnerable for some time.
So far Cerato seems really crap, too slow to catch most prey and too weak to take on the other predators. Should be a slow, high damage tank. In keeping with it's idea to body steal.
In general i think, its infectious bite shouldnt make people vomit. How does that give them a advantage in Combat? It just fucks up the Targets diets. Atleast from what i know. The infectious bite should be infectious, yes, but i was thinking of some sort of different infection. Like some temporarily debuffs, just like when we get sick. Also i think adding Armor or atleast one new stat to the Game, that decides a playables tankiness without making it unrealistic would be the best way. Path of Titans did that and it turns out to be a really cool mechanic.
You haven't seen someone get vomit locked, I see lol
@@carmandirda I have, but it feels like more of a advantage that isnt supposed to be there
Vomiting sickness already gives quite a debuff and getting vomit locked is scary, especially with ceratos charged bite
Once the vomit animation starts played you cant move or attack and if the Cera gets a charged bite on your head then that a massive amount of damage dealt
Then how would the bacteria work in your logic? Stamina drain? Damage? I think that cera's bacterias work perfectly and they dont need to be changed
@@mrbooje6502 Yeah i already answered that, i See that its an advantage, but is it really supposed to be one? Because someone being stuck in a animation seems like some sort of light metagaming.
I mean ive had the game for years now and im sorry to say this but Cerato is and has always felt like a free kill. I literally cant recall a single time where i struggled against a cerato, no matter in which state the isle was in. And in this new update again he feels weak and completely useless. I mean i solo'd one as a not fully grown troodon. Dont see them much in evrima cuz carnos just run over them. I think cerato is and always will be a useless food source for others.
I prefer option 1
soon
Worth noting that the attack values are only ever listed for the bites. Beyond that, no armor mechanic is implemented.
It's a question of the community misunderstanding off the original post the devs gave - its not tanky vs raw compared to larger animals like Tenonto and Carno. It's tanky for its size and bleed resistance and immunity to damage from any attack below a set threshold were specifics. Notably, it has fracture resistance, for whatever reason, which wasnt stated anywhere but is a thing it has. It was never stated to be tankier than Carno or Tenonto. You and many other players managed to set your expectations as IF cerato breaks the norm - it doesnt. It abides by the rules every playable follows and immersion still takes precedent over it being some sort of MMO class.
While Carno is higher in raw stats than Cerato, it has far worse bleed res, far worse stamina, far worse turning, far worse acceleration and a lower attack rate. Cerato is entirely capable of handling Carno, just be cautious in open plains, because Carno is the larger animal.
One of the big people behind the way Cerato turned out is the QA member who does size charts for the animals and is very involved with Hypno & Dondi at setting up the stats for animals. I recommend reaching out to doctornova on Discord if you want some more insight, as he and I, along with our broad friendgroup, several of which being Stress Testers and QA members (and former ones) into the general setup for Cerato's kit.
In case you don't want to hear it straight from the horse's mouth,
The high stamina was given so it can travel from area to area efficiently in search of food and allow it to get away from somewhere after Chuffing reveals to the entire region that a Cerato has food. It also leans into the Hyena-like persona the devs wanted for their rot wagon and lets it somewhat manage to be a more effective predator of Pachycephalosaurus than Carnotaurus can be, which ties into the Fracture Res it was given, since Carnotaurus and Omniraptor are both ill equipped to currently predate Pachycephalosaurus that know what they are doing. High stamina also means that it usually has some reserves to spare after a fight and thus can hold down a carcass without getting bowled over as quickly.
You forget, its underperforming
@@spingebill8484 It really isn't, I'm not sure where he gets that
@@spingebill8484 it's really not that's the thing, it's just not doing what people convinced themselves it would be.
It's 2/3 a Carnos size, it's not gonna be consistently brawling one in the open. In the jungle you can beat 2 Carnos without issue as Cerato, hell even using those big bushes, but open fields are where Carnos shine and you need to approach them with caution.
Half the stress test footage complaining about issues with Cera has a Cera just walk at a Carno, hell sometimes a Cera walking at two adult Carnos in an open field.
Chain vomit - because bacteria vomit is based on current hunger - means that once you vomit once, you vomit again in far fewer bites.
They did say ceras were tough dinosaurs even to species larger than themselves, which includes dinos like tenos and carnos. I will never advocate for it to be flat out tankier than carnos, only tankier than them percentage wise (if that makes sense). The video is mostly just a concern of mine and i will be very happy if i end up being wrong, i was just showcasing the discrepancy of what cera is atm and how it was portrayed by the devs
@@XZaguer again I believe it's a case of misinterpreting what was advertised.
Normally I'll agree, the devs say one thing and do another. This has happened numerous times so I can understand the reflex of lumping this in with those types of situations.
While I do agree that Cerato could have lower body multipliers, that ultimately wouldn't change any of its matchups meaningfully, as trying to shield yourself with your flank is inviting CC from Carno and Tenonto.
Cerato actually got nerfed several times before the embargo was lifted because it was overperforming as a predator. They nerfed the vomit mechanic to take away far less stamina and early on it applied bacteria on tail hits.
Even still, while unable to live a headshot from a Stego, packs can kill Stegos with attrition via vomit looping.
Which to me is an even bigger contrast to what was advertised and something they should seek to rectify. I messaged some of my QA friends and did recommend they swap the bacteria vomit trigger to be based on current health instead of current hunger, to make it better at stealing kills from already injured foes instead of ones on low hunger (they usually will have had some time to eat anyways so usually finding something near a body I'd much harder to force to vomit).
Beyond that, it would be interesting, with Galli as a precedent for more drastic stat changes by diets, if Cerato diets could make it tankier, a Cerato that's getting loads of bone and rotten meat could be made closer to Tenos level of toughness