THIS! This is basically my biggest problem with TI right now! It doesn't seem like they want one game, but 3 or 4 games fused into one massive game. The problem is, by developing those 3 games into 1, TI will die, slowly, but surely! 7 years ago, it was basically the King cause it was the first, even in the worst phases, people had no other choice besides playing Isle, so time was at their hands, now, there's competition! Even if the competition is not much better, or barely started, we now have Path of Titans, Beasts of Bermuda, Isles of Yore, Beasts of 9000, Draconia, Days of Dragons, and many other dinosaur\creature survival game which can and will take players away from dedicating majority of their time to Isle, and, once the others start to outpace it, TI will become just a good memory. The feeling I have is they want to make a fusion between Primal Carnage + ARK + The Isle + Dino Crisis + Minecraft. Yes, we know with enough time, money and love, they could do it, but the question is, are we willing to wait, like, 10, 15, 20 years for it to be done? Cause as of now, it still hasn't given people much to 100% trust Evrima, and even if Evrima is still at it's early days, it's going at a snails pace, and is not bringing much quality over the small quantity we have of it now. I'm not saying we have much better options, and that their ideas aren't interesting and cool, the bigger problem is, after 7 years, it's still impossible to feel like the finished game they want will ever be accomplished! As much as POT and BOB are also kind of a mess, I can look at those games and have some idea of how the end product will be and how it'll function. Another point is, they want to introduce all those mechanics, but they are also making every aspect be mechanically heavy! Nesting now is more time consuming than ever, and, in a game with only dinos, it's cool, it's fun, great for community servers, useless on officials, BUT, when you have to factor humans that can and will shoot you, having to manage nest temperature in a specific area is basically just giving any human a giant "I'm here, for the next 10 minutes, come kill me"
@@bigbrosgamehouse5340 I know, BUT, they basically stopped advertising it. For years they basically advertised themselves as a dino survival game. This to me, is disingenuous marketing! A lot of playerd who weren't there since day 1, don't know about it And what they advertised, was almost like an RPG PVP with classes and dino mounting, not those 4 games into one. They embraced the fact everyone seems them as a Fino survival game first and are trying to catter to that while trying to add their original vision, instead of chosing one or the other
Honestly, I would wait 10 years for Evrima to finish. It will be much higher quality than Legacy therefore it is taking a lot longer to be developed, and The Isle doesn't have a very large development team. I think it is completely fine they take their team to get the game the highest quality possible, but they should really listen to their community more and focus on fixing game breaking bugs and the hacker issue at least before Update 5. Due to how bad Evrima is currently, I'm personally just going to transition back to Legacy until Update 5 releases, and pray that all the current bugs are fixed with it. In my opinion there really isn't much to do in Evrima at the moment either, even pvp gets boring.
I've long said to myself that the developers of _The Isle_ have no idea what they actually want from their game, with them simultaneously pushing it as a sci-fi survival horror and a semi-realistic dino-life simulator. Glad to see I'm not the only one who feels this way.
I'm pretty sure that Kissen said once "This game has no set path/blueprint" or something like that. Not exactly reassuring to try building a house without the blueprints, ya know?
so true, they have been pushing this game as a horror/survival game for so long (even their steam page describes a game with a dinosaurs vs humans situation) but they constantly make it more suit for a dinosaur survival game, they really gotta decide which one they actually want to do, we cant just have a game where you can survive as a dinosaur AND fight dinosaurs as a human
Honestly I just wish they would make it a dinosaur survival/realism game. If they’re gonna have human put them on the side to be turned on and off. Or if they really want humans make them ai and decently competent.
It's not even they are shifting it, is they are MIXING IT! If they shifted it, it'ld be at least undertandable and a whole new game, but would also be more like Primal Carnage. The problem is they seem to want to make a Dino survival game, Primal Carnage, ARK, CS:Go - Dino fest and Dino Crisis all in one single game
They basically wanted to make the game like arc, but you can have friends play as the dinos to help the humans survive. Without Dino help you are fucked as a human. The RP servers are going to be a mess If that happens.
I'm pretty sure they said that guns will be extremely rare and in obvious drop spots where dinos could protect them. That would mean that small, fast dinos like troodon and utahraptor would constantly be patrolling around gun spawn locations, keeping humans out. That somewhat fixes the gun problem, but it replaces it with a new problem. If mercenaries can't reliably find guns and or ammunition, how will they protect themselves? I think that they could provide lots of traps that mercenaries could place quickly in emergencies to escape danger. Or they could throw a net that would momentarily stop something. That somewhat encroaches on the tribal gameplay so I think traps would be limited. Another solution would be to provide various body armor and melee options for mercenaries. This somewhat encroaches on the dino gameplay so it would probably be limited. The final option would be to have each mercenary base be incredibly powerful. I could imagine something like an immobile turret or other defenses that kills anything, but can only be used defensively in a couple spots. That would encourage mercenaries to form tight groups that focus on surviving until they find an outpost to defend. That seems like the most likely solution to making mercenary effective and unique without being invasive. They would be strong but only in very specific defensive positions. This also coincides with the gun scarcity issue. To find guns, mercenaries would need to venture beyond their bases and risk everything in order to get a gun. That would make mercenary pretty balanced on paper, but only time will tell. I have been silently watching this community since before the Isle. The Stomping Lands was my first little punch of reality, and since then I have tempered expectations in a sort of cautious optimism. The Isle has made many mistakes and will certainly continue to. However humans are not being taken off the table no matter what. So we might as well make them as balanced as possible. Your video has a lot of fair criticism, but I don't think that it's impossible to balance humans. It's just very difficult. Furthermore, the devs have acknowledged that many don't want to deal with mercenaries, so there will be options for removing them in community servers.
@Jape ownaa that might work but I doubt Dondi or the other devs would want that. It's a bit too "gamey" for the isle considering that it's supposed to be relatively grounded. Also it could be really unfair towards dinos since melee prowess is their niche. I could see a tranquilizer gun or stun gun as a means of slowing down a pursuing predator.
@Jape ownaa I would agree that sniper rifles are not effective against small agile dinos. That however is probably how it should be. I argue that guns are an effective tool at creating biodiversity. A bolt action hunting rifle is perfectly suited to killing large slow creatures like t-rex. That would create a rock-paper-scissors dynamic, where apex creatures have something other than other apexes to fear. Conversely, it would drive the need for small fast predators like utahraptor and troodon up. Their niche would be to hunt and kill mercenaries who would struggle to shoot them. If there are too many mercenaries, then more people would play utah. If there are too many apexes, more people would play mercenaries. If there are too many utahs and such, more people would play apexes. I think overly destructive weapons like an lmg would only be balanced in stationary positions. Such overwhelming firepower should not be used offensively but defensively.
I think one thing they should do is to take what resident evil dose with guns. Have guns, and a very limited amount of ammo spread throughout the map. This limited amount of ammo will encourage players to only use guns when it’s necessary. You can even go a step further and make it where the aim cursor will spread out if the person is moving, however, if they are standing still, it will shrink down enough to make it where precise aiming is easier
It's good to point out potential dangers ahead of time so that it can be voiced that people are very wary about the matter. Also it will be difficult, but I can be hopeful that it might be able to be done. Though healthy skepticism and examples that support what many see as the worst case scenarios so that it can be avoided and planned well in advance.
13:35 speak on bro🔥, just don’t add humans, the reason the game got so popular in the first place was for being an all dino game and it work amazing, so amazing that people are still playing the old isle to this day. If u want humans with dinos just play ark or primal carnage
This is exactly how i've felt about the isle put into words, great video. Honestly since the beginning, i've always thought that they should just drop the idea of humans entirely. I don't see how it will be possible at all to integrate both the playable humans and dinosaurs and not have major hitbox and latency issues, on top of that it just sounds like a MESS of code to accomplish. I'm not a coder and I don't necessarily know much about coding, but I know that the more code there is, the more a game is prone to bugs and falling apart. Seriously, they should just stick with the 'animal survival simulator' vibe it's always had and build upon it. I actually think the evrima build is great, but they need to let humans go. Humans just don't belong in the isle, I don't think it will genuinely work out. Cannibals, maybe. But outright humans with crafting and tools.. Unless it's simplified, it'll be a headache to do.
@@Excusatores uncommon doesn't mean balenced. If they're weak and uncommon then they'd be pointless, but if they're too strong theh their rarity won't make much a difference
@@thegorgosaurus3615 then they have too think, either shoot the dino but you’re location is now revealed or try to sneak around. Also ammo would be so rare that there would be no point if u miss or it dosen’t die
Honesty is tough, it can be hard to say for you might be singled out and ousted for have having a opinion on a matter that needs to be talked about which happens quite often and usually you see them quit talking or about the obvious problem because they are scared but you had courage with these videos, when you had an audience you didn’t feed them something they wanted, you gave them what they needed and that was the truth of the game it’s self from your prospective and as far as I’ve heard here and the examples you give are true. Keep speaking your mind and don’t let others change it, you got people who agree with you.
I like the idea of humans in the Isle but I think you are right. Maybe they should create a game mod like you said to discover the lore of the Isle. And in this mod add the mercs the tribals and the cannibals. Also, I personally can't find a way for a human player to tame a dino player unless the dinos they can tame are AI's or the moment your dino gets captured is equal to dying and having to start as a new dino while your previous one becomes and AI. They can only afford 150 players per server atm and they are going to add 50+ playable dinos while the majority prefers playing as apexes + the humans, mutants, a huuuuge map, etc I don't even know if we will be able to see most of the dinos getting used by the players or even finding other players easily at this point. I really like the game and the idea seems really cool but now I have no idea how they are going to work with all of that
I play the isle because I like the idea of being a dinosaur in a dinosaur game, I'm already a human in real life so I personally agree with everything you said. Humans would RUIN the game as most people are there for the dinosaurs, not for the humans. Primal carnage already exists, we don't need an open world version of that, and we already have plenty of people going out of their way to mess with people as it is,. adding guns to that isn't going to help.
Not to mention they want 50+ dinos with each there own mechanic... These devs obviously think they are super devs unfortunately they are not. Evrima is doomed even if they can finish all this it will be another 10+ years! Dondi is tripping.
9:13 “that the majority of the player doesn’t even like to begin with” bro the only people that still like legacy more then evrima are uwu dragon lover xxx and people like u that don’t understand how terrible butt riding is as a combat mechanic
Yeah very true when he brought up this point in the video it made absolutely no sense, But besides this very ignorant point the rest of the video was put together nicely.
I love these super informative videos about the isle, great video! I was wondering about this for a while and I thought the same thing, while what brought me to the game was the mention of humans on their steam page. I was disappointed to find that they were not implemented in the game yet, but I found the dinosaur gameplay was so much better than I had imagined. Now I'm stuck because I want both humans and dinosaurs but I like the idea of tribals because they may be easier to balance than someone with a sniper rifle. But, they have already implemented high tech structures around the map of evrima, and I can't see how tribals would work with that...
Not to mention that growing and playing as a dinosaur is much more punishing and challenging for players, so I could imagine that over time; a large portion of casual players wouldn’t even touch the dinosaurs and stick with the humans due to that it requires less time to put time into not to mention that you also have ranged weapons. Some people don’t want to spend 4 hours growing a stego. Honestly, as much as it hurts to say this, but if Dondi and the devs actually go down this route and don’t do it properly; they’re not gonna have much of a community anymore. Also, just because ammo or turrets are rare does not mean that humans can empty an entire server? What about exploits or hackers?
buddy, I appreciate all the points you have made, especially your sincerity, could really hear it in your voice especially at the end when mentioning that you don't have any suggestions to drop. I too love the isle, and ark also, i hope your channel is large enough that a developer notices this and gives it a serious point. because honestly, you have brought the point to light for me, and i now am joining you in hoping they split the mechanics of this game to prevent destruction of player base/ gameplay in general.
I would love to have all these features in the game, in my opinion it can be done without the dinossaur part of the game suffering, but I completely agree with you, it's too much stuff, even if they manage to get the dinossaur part done with their 60 playables (wich is way too much by default) and manage to get the mercenaries done as well, there actually no way they will make anther full game on top of those 2 for the tribals, if just these 2 games will take more then 10 years, I can't imagine how long 3 games will take.
I honestly think they should split the human andd dinosaur gameplay in two gamemodes. Survival - classic The Isle Dinosaur gameplay Extraction/Incursions - Human Gameplay based off Escape From Tarkov/Hunt Showdown with AI dinosaurs
I love The Isle, I really do, but do I agree with the devs' decisions? No. I honestly will probably miss legacy more than I will enjoy the new The Isle. The reason being the solid fact that they don't seem to care about reimplementing the key aspects of the game that legacy had. Who knows, only time will tell what they will do with their massive game and how they execute their plans for it.
another amazing video, really opened my eyes :) I really do hope they make it a seperate game mode, well we won't have to worry because humans will probably be out in the next 5 years lol
I remember in 2018 when tribals were in the game for a little while. They had torches that could inflict burn damage, and bows and arrows they could snipe things with. They were fast and tiny and maneuverable. They would routinely get under a dino's ass and burn it to death with the torches, and the dino could do literally nothing about it even with alt-turn on, because the tribals' hitboxes were so small and their speed + size + maneuverability made it nigh impossible to actually hit them. The bows and arrows meant that a dino player could just randomly start taking damage and you had no idea where it was coming from, so you couldn't do anything about it but try to run and hide, at which point the tribals would just run you down and burn you with their torches. The tribals' only purpose in the game at that time was to grief dinosaur players who had just spent 6 hours growing a rex only to lose it in ten seconds to a torch. A bunch of people just outright shunned the servers that had humans enabled because they didn't want to spend all that time growing only to lose it in seconds. The tribals' weapons were eventually removed after a huge outcry from the playerbase, leaving tribals only with the ability to run around and be first-person POV for anyone who played them, then after a few more weeks they were removed altogether Now Isle devs are pushing...courtship animations and involved nesting mechanics, effectively turning their "survival/horror first-person dinosaur hunting game" into more of a "dinosaur life cycle simulator"? The game advertised in 2015 and the game the devs are currently making (Evrima) are two TOTALLY DIFFERENT GAMES but they refuse to outright say that the original vision has changed
One solution they could do is to make ammo very limited, just like in games like resident evil. This would essentially make it where they would have to only use the ammo when it’s necessary, as if they completely waste that ammo, they’ll end up with a big disadvantage. You can even take a step further and what the remake of 2 does, make it where the aim cursor spreads out when a person is moving, and when they’re standing Still, the aim cursor will shrink, making it easier for one to precisely aim. In fact they should just look at how resident evil 1, 2, 3, 4, and 7 deal with guns
While I play the isle, I am a huge total warhammer player with a lot of experience with the games,(around 2400 hours on the series I played the first game when I was 8 and now im 16 and still over 8 years they haven't fully captured the world of fantasy with dlc and flc and updates to come. Thats why I agree the isles goals are stretching it. (Love the vids, happy new year)
I think this idea of a dinosaur and human survival game combined together is an awesome idea! I wish the best of luck to the devs to reach their goal :]
I do think tribals could still work. They have a more cooperative experience with the dinosaurs and are limited in their DPS which could help balance them. The inclusion of TRIBAL structures could also make gameplay a bit more inventive. Like in Ark you could build defensive structures or ones that alter the environment in ways. There is a lot they could do that makes tribals fun and balanced.
Just gonna point out that Gajin manage to do that wargaming failed to do. War Thunder has 3 games into 1 game plus Gajin also work on Enlisted The isle has moved from UE3 to UE4 and was not an issue there and its said going from UE4 to UE5 should not be hard either. Anyway i think the bullets are going to just inflict bleed damage like in the hunter games. So lets say you getting shot in the long/heart region on the plains. you have lost like 1/3 of the bloodpool. there is a chance that you can reach a mudpool to fix that bleed from the bullet. its not so easy to land a brainshot on a rex on the hunter: primal. keep in mind how a player would have played that rex and very dense forest is going to be hard for the humans. Dondi did also show on stream how hidden a Rex was in the dense forest and you the human would be dead when you where close enough. Also there are also going to be ai on the map making it harder for humans to target player controlled dinos when there are so much else lurking in the jungle. Im not disagree or agree with you. You might be right. But its too early to tell Devs should test the humans out on a devbranch like an Event there they grow everyone up and the devs play as humans and try to hunt the players down or something. EDIT: I also think the devs should start to pump out a mod support for the games cuz us as a community can help them speeding up the dev progress like our version of an official map that can end up they like more and make it the new official. Can be alot, like how we think humans are gonna play out like or dinos, flyers, aquatics, features etc that the devs might like and make it official etc.
Something scares me about the isle and it’s the fact that Evrima is in it’s beta stage and it’s already crumbling in on itself. I don’t know how Dondi takes a look at the feedback channel with comments like “fix your game” and chooses to ignore it, it’s almost like he *wants* the game to fail before it’s ever released. The only time I can think of where he actually listened to the player base that I know of is when it was risking seizures to people and putting him in a position to be sued to death. I really hope that the devs manage to screw their heads on right and fix this game, because it really has amazing potential.
Sadly this isn't true there will not be a toggle on or off on humans since it will be a core mechanic for the game. It's like saying "Lets toggle off the map" Which you cant since like I said it is coded assets which could not be removed just like the humans. Still tho I don't agree on adding humans at all.
What if to play the mercenaries you need to be part of a official (dev approved) heavily organized team of players that have sworn to the devs not to grief during their missions and doing so could result in severe punishment. The missions would be planned well ahead of time and are approved by the developers. You and your team communicate to each other and stay close, only focused on the mission. During the mission there could be a kind of overseer that watches for bad behavior from the mercenaries. The tribals could be played at all times, like how dinosaurs can, but are not as strong as them and need to work together to establish themselves against dinosaurs. For example spears, bows, and other tribal weapons would not do critical damage the same way mercenary weapons would. What I have in mind is tribals are generally weaker then dinosaurs. Playing tribal would play out the most horror aspect of the game. This is what I want the game to be, but like you said. It probably isn’t possible.
Imagine getting gunned down from a helicopter while you're just a dino. It's not really a fair dynamic, one group of well equipped humans would destroy entire servers worth of dinos. Unless, they and their vehicles and equipment are super fragile. Dinos would have to organize and hunt humans almost exclusively just to be able to live their own lives against the other dinos. On the flip side, imagine being a person with basic survival equipment trying to escape a pack of Utahs or a pair of Carnos. Especially at night that would be a nightmare.
I agree with everything you said, stuff I didn't really think about... I think there is a solution tough. Servers have different gamemodes like Survival, progression, or Sandbox. Maybe there should be certain gamemodes where human factions are enabled or disabled. Servers dictating the gamemodes and gameplay could give us a good insight on how the game will play out. However, I think that they should have the dinosaur part of the game completed first so that we can at least have one viable and working gamemode before The Isle dev team tries anything else.
Anyone who's been around since the beginning, as well as anyone who's reasonable, understands that the developers actually have no intention to complete the game. Their promises sell well enough already. I don't think they're being naive or overly optimistic when talking about their grand plans - 50+ dinosaurs, tribals, mercenaries, tons of complicated and interacting mechanics - when so far comparatively much simpler aspects (such as the diet system) take several months to be implemented, and when they do they're either nonfunctional or simply not fun. Instead, they are very purposefully lying, while the game's progress (glacial as it is) can be used to defend against claims that the game's not going anywhere. Just compare the quality of the models & animations to the quality of gameplay and you can easily deduce where most of the money is put into. Also notice how often "visual quality" is brought up as the Isle's major advantage over the competition. Simply put these developers are very good at making pretty dinosaurs, nothing more, and they are using it to string people along in an EA journey that still has no solid plan, or even end goal, after 7 years. Although I'd argue it wasn't always like this. The Isle's development was never really coordinated and nobody, including the devs, had any idea what the final product would look like (alright, maybe one of them was envisioning the open-world version of Primal Carnage he was so obsessed with...), but at least there was some positive progress being made, at least up until Progression became a thing. Around that time the game became popular, big clickbait TH-camrs started making videos on it, and the bad decisions started. Fast-forward to today, where the dinosaurs aren't the priority in a dinosaur game, the mechanics that do have priority are broken, but we should definitely stick around and recommend the game to our friends because the concept art looks cool doesn't it? Anyway, great video.
Very well said. I too am not confident that they can add in humans into the game without causing some sort of issues. The devs are honestly too blind of their own ambitions and do not take criticism well or at all.
The part about WarGaming having 3 diffrent games. WarThunder did all 3 games into 1, which i do think you should have metioned it. Nothing against you, just pointing that out.
I played a game called Heroes and Generals where planes, tanks, and infantry were on the same battlefield. It was complete aids... tanks would sit on a mountain and farm kills against infantry from a distance. Even I farmed 100+ infantry on my plane one time COMPLETLY uncontested. Other games I'm sure, like battlefield, have similar issues. I personally don't know what the case is like for Warthunder, and we don't know what The Isle will be like in the future, but sometimes... combining the gameplay for different things may not the right thing to do. I really want The Isle to succeed with the concept of player human factions doing stuff on the island and with player dinosaurs in it, and I think our best bet is that servers will be the ones to control most things.
@@MDwesLARL In War Thunder the 'three games' (ground, air, naval plus a few other niche modes) are kept mostly separate. The one mode where it crosses over ground and air, has a massive problem where air is super annoying against ground. Mostly because there is no 'skill' involved, you just die as a ground target, even dedicated anti air vehicles are somewhat useless, as by the time they can aim and get the kill (already a rarity in a wt player) that aircraft has already killed someone. The air target usually dies after one or two kills so it isn't necessarily game ruining, but doing really well in a match only to be bombed by a suicide bomber... It sucks.
my issue with humans in the isle is like. why the fuck would i wanna play an fps when i could play as a DINOSAUR?? if i wanna play as a human, especially a human with a gun i'll go play more bloodborne
I agree with this video entirely. I was also thinking that humans shouldn't be part of multiplayer, they should only be part of a campain maybe with friends where the dinosaurs are AIs.
What drew me to The Isle was the fact it was a survival game where you were an animal trying to survive against other players who were also animals. No base building, no resource gathering, no crafting, nothing. Just pure survival. Humans would destroy what made this game so unique. If they made a spin-off with humans then maybe but not in the base game.
I think the best way to adapt the MERC and Tribal factions into the game, is making you default spawn as a tribal human. You are then able to decide what kind of niche you want to play. You want to lean into tribal? You develop your skillset to adapt to that playstyle. You want to lean into MERC? Might take a little bit of work, but with a bit of scavenging and traveling to the human bases, you can lean into that playstyle. Giving humans some sort of skill tree for people to decide what kind of playstyle they want will help aswell. Then from this decision, you can branch off into more unique skills. Like maybe some kind of skill for taming dinosaurs or other AI, better Night vision, better at adapting to the wild. And for MERCs, giving them sharp shooting or something like that. MERCs should have a niche where they want to kill all dinosaurs, to dominate the server they are on and expand their base. (bases can be destroyed, need repair) While tribal's niche is to live among the dinosaurs, and allowing them to hunt, and fight with some species that may also have a perk for working with humans. lmk what u guys think. I think it could be cool
they wanted to ride the battle royal hype train but all those years ago... all these years forward its long gone and they are still trying to develop it. Well said love the video, subscribed. I would like to add something, the battle royal idea is not bad but they should make it another game mode/ separate game where it gives you the option for dinosaurs to be fully grown (similar to DM) or not make you lose growth. so if you lose your rex dosen't make you want to throw your pc out the window. They can even make it work story wise, you get captured by the mercs and you wake up in a broken paddock for example.
I hope "taming" dinosaurs still gives the dinosaur player full control. Here's a way I thought of for how that could work: If a tribal tries to tame a dinosaur, they can press a certain button while facing the dinosaur they want. The dino player will get a popup saying that (ExampleUsername Tribal) wants to tame them / wants to ally with them. They could accept or decline, and if they accept, the human player gets a popup saying that they have tamed this dino / that the dino accepted. This way, the tribal would not _control_ the dino player's character, making the game boring, but it would be more of a means of communication instead between humans / tribals and dinos, a way to ally (AKA a way for the tribals to tame dinos and get the dinos to help them).
I remember playing as a mercenary human on The Isle and it was absolutely terrifying. Starting with no weapons and having to run around the map looking for the bow.. every sound the dinos made.. knowing they could track your movements and hunt you.. I'd say for sure there's a place for humans in The Isle. Mercenary, Tribal/Cannibal whatever you'd want. I can't see them doing much damage to bigger dinos without weapons.. so Evrima would be a great place to start since the big big dinos aren't in the game.
They have talked about how T-Rex can be one shot by a riffle so I really don’t expect humans to be very fair in terms of implementation. I guess if they made it where guns and weapons were just that rare? Also what would they do in the game? The fucking objective listed on steam is to survive like that counts as a game. Took them seven years to do…something for dinosaurs before getting the main mechanics that they say they are implementing in. So what chance is there that they will finally sit down and start working on the other content? They want humans and dinosaurs and cannibals and mutants and a ton of other shit they have a ton of concept art and teasers about but little to no results that resemble an actual game. What they have is a sandbox where you just eat and get big.
I'm fine with the idea of humans as long as as they aren't primal carnage level humans. They shouldn't be the top dog they should be about the same level as a Teno or Utah in terms of ranks or slightly above due to their limited weapons and such but still not in their element
I honestly don't see any way in wich dinosaurs and humans are gonna play togheter and have fun , It's either gonna be just , humans be able to coordinate from across the map to pester dinos and find places where they can shoot the dinos without having the dinos reaching them , i imagine many exploits in wich they can just perch on a tree and snipe everything that tries getting close , Or the dinos being functionally invulnerable and way faster than the humans , thus being able to just swat dozens of them before going down , It's just i imagine diablo or maya being able to bomb rush mercs and killing them like flies , with humans being unable to fight back and to run away , It's just not a winnable situation , it's the same problem as before of : as prey X do you run away or fight against predator Y ? They struggled to balance it , and now they have to do the same with somenthing that can engage at range , Basically getting always the first hit unless they are complete idiots , This will make grasslands completely unplayable simply because humans will rule them with no problems , Unless the dinos just mixpack like crazies , with trikes protecting carnos or uthas , like tanks with infantry in ww2 , This isn't gonna be a fun or immersive gameplay in any way shape or form imo
Truthfully, I'd really like to see Humans interact with the wildlife differently than anything else in the game. Instead of typical survival I was wondering what it would be like if the Humans are instead tasked with "jobs". These jobs could range anywhere from studying certain playable dinosaurs, fixing stations/equipment, or mapping/surveying. And as they research they would unlock different tiers of equipment for them to use instead of growing like a dinosaur would. Like tiers 1 - 4 (equivalent to the dinosaurs hatchling, juvenile, sub adult, and full adult) would give them progressively better equipment that could be picked up at supply areas. Tier 1 would start with a flashlight, maybe a water canteen so they can bring water with them, and something like a flare gun. But tier 2 could give them body armor, and tier 3 could give them access to a jeep or vehicle and so on. Plus I want humans to be able to pet dinosaurs lol
It has been mentioned in the past that there will be sever options to toggle whether you want mercenaries or dinosaurs or tribals is on the map or not and if you want them to remain but only be AI Humans are also not going to be probably worked on until the dinosaur side of things are feature complete first.
Wow what an amazing video. Hopefully the isle doesn't drop this amazing concept of a video game and commits to it and either adds more dev's or has faster updates?
Also if the appeal of humans comes from the thrill of being hunted by dinosaurs then killing them, why would a player who spent way too long building up their Dino just to get killed by someone else who just hopped in ever want to play against humans? The isle is at its core a broken concept.
you make a really good point,they have a pretty small team for sunch a grand vision for their game. but about the world of tanks,boats and planes example.... WARTHUNDER. they had planes,added tanks and boats. its possible,just its gonna take too long. everthing else... still a good point. they are wasting time.
To be fair in total wars case, CA did manage to make combine map to connect all three game but ya I guess a full roaster all develop in a single game is even too much for them
the mercenaries could work if they are specifically prohibited from shooting at dinos without being threatened, that way they cant aimlessly shoot people for no reason, and in doing so they get respawned or lose the mission and despawn and go back to the main menu.
When Evrima dropped i was excited at first. But seeing the first two dinos made me realize they only fucked everything up. Realizing they reset the game three times now, and will likely do it a fourth time the second Dondi isn't happy with it. It will be a neverending cycle of resets and I am not for it. So I quit a few years ago.
Mercenaries will have some similar crossovers with games like escape from Tarkov but the gameplay loop will not be the same. Those humans own in that world and trying to survive just like the dinosaurs it will take time to keep yourself alive and whits and commonsense to remain in a advantageous position to not be hunted by a dinosaur that could be lurking in the closest bush. Mercenary players will have to spend their time working in a squad finding abandoned structures, renovating and then defending them. They will be very vulnerable especially to the “smaller predators” which will make it all the more fun and challenging to try and survive which is just what I want. I didn’t get The Isle to play it on the easy mode
My problem with humans in The Isle is that I think the dev's want to turn the game into another Ark, but the dinosaurs are playable. A game like this wouldn't be bad by itself, but transforming a game with a passionate community who just want what makes the game fun (dinosaur survival and realistic ecosystem roleplay) to be as best as possible into another game, one that would be filled to the brim with bugs (more so than The Isle today) and, essencialy, neglecting what makes it stand out from the crowd.
I feel like the only way to make it work if it can be made to work at all is to forget about the mercenaries and just do tribals. If there are going to be humans, it should be just humans, their primitive tools and their ingenuity against Troodon that can one shot you if you get the timing on your resist wrong and run out of stam like a Deinosuchus grab attack.
I have to say I loved primal carnage there you have players fighting as dinos and humans with weapons. I agree that it would be an issue if the mercenarys could get stuff like snipers super early, but there could be a system there the humans have to repair the guns they find and need the blueprint plus some part for it and all 3 things they need are in different locations, so they would be forced to go from place to place with little equipment maybe able to fight the smallest dinos and juvies and after hours of surviving they would be rewarded with the weapon
This is old, but I think it is possible, but requires vivid vision and aggressively prototype the game without assets, divide dinosaurs into categories. Mercenaries part can not be too deep or must be completely cut.
I absolutely agree with you, I think they should simply focus on the dinosaur aspects, I think this is what the majority of the players enjoy and want. (If you played the game for almost a decade in hopes humans were coming the next update... You're insane.) On Legacy I was already mad when I was getting killed by an ass riding Utah but at least I had a chance to kill it. The idea of mercenaries is cool... But it's not viable in Evrima. I'd definitely quit if I got killed multiple times by humans on sight, especially if it takes hours growing my dinosaur.
11:35 I mean they could do something like Huntdown showdown where the weapons are old and slow difficult where it's hard to hit the shots (and even as a pro you can't hit headshots like there are nothing You still have to think about your shots and you won't hit all of them in the same way) and weapons have more realistic and slow reload times It would still be unbalanced but it's a way to do it
X Zaguer What if ... What if the dynamic is nothing like most fps survival games. What if its more like a rock paper scissors meta. What if mercs are ineffective against dinos but great against primitive humans. And what if prim humans are great against dinos as they can tame them but bad against mercs? IE: Mercs > Prim humans > Dinos > Mercs.
Using Wargaming as an example was a terrible idea since there is a game called Warthunder that does it all (Ground, Helicopters, Planes and Naval) in one game (and does it much better imo). Currently 3 of the military branches (Ground & Air; Air including helicopters and planes) can interact with each other in a game mode called ground realistic battles and it's insanely fun.
Hey this is my second account my other account doesn't work anymore teh name was milk. I remember about a year ago you made the history of the isle video. I stayed up at 4 am to finish watching it. Im not really connected with the commuhnity anymroe but got this recommended. All I can say is im so proud of you for growing. You hold the same opinions as me and thi
I've been saying this. They should finish the dino part of the game first, then move on to humans. No one has ever played the isle for humans, we like the dino gameplay. Thats why we play it. Another problem i see is how the humans will be like tarkov. The humans should be like dinosaurs, losing everything upon death, and not having a secret stash of weapons outside of the game that they can bring inside. They should have to find everything "in raid", and not be able to extract ANYTHING.
If they are going introduce humans in the Isle make it like this, - short range weapons - limited ammo - guns overheat that restricts the player to shoot wisely and not constantly - flash lights for night cycle for both players to see eachother If they want to add sniper rifles, - limited ammo - bright reflexion on the scopes so that other players can see them - give them flashlights and red lasers for night cycles makes it easier for both players to see eachother - overheats the gun after shooting 6 times makes it more skillful for the player to shoot wisely and for players to hunt snipers by counting how many bullets fired - bullets can be effected by wind duration that effects your aiming from a distance similar to the battlefield series
Seeing the isles success it has had in the Dino survival genre, I don’t feel that they should keep on going into the horror survival path. Although Dino survival was never the main path the isle was taking, it certainly is the only option now. With path of titans and other games rising up as competitors, the isle can’t spend anymore time on developing risky features that don’t work with the flow of the current game.
Very good video, keep making stuff like this. We need more people who are willing to spit facts on this game's design instead of eat everything up like a bunch of children. However I will say that if there is one thing you could do to "fix" this, is that the devs have to come to the realization that time = growth, and having to grow dinosaurs for multiple hours of time and losing it all instantly upon dying in general is just not feasible or fun once mercenaries get added (not that it's any more fun right now anyway), for the exact reasons that you already gave in the video. They need to make the gameplay for dinosaurs also objective-based, and make the commitment less. The Isle devs constantly confuse the difference between making the actual gameplay hardcore and just making the progression hardcore and annoying. They claim the game is a "hardcore" survival horror game. Yet, the gameplay itself is not really hardcore at all. PvP is rarely skill-based, the game has practically nothing to do or fight for nor does it have any significant natural obstacles to overcome. Longer growth times don't make the game harder, it just makes it longer. This has been proven time and time again for as long as 7 years that people will just optimize the minimal effort required for the most amount of afk time to grind out the growth timer. This will never change. Just look at BoB; even with all of it's overly complex mechanics and extra variables to manage this same point is proven by it's playerbase, and perhaps even more than in The Isle. The Isle is probably one of the easiest games, gameplay-wise, I've had the embarrassment of sinking 1000 hours into just to see it repeat these same old mistakes (weight = health balance update anyone?). If they don't want mercenaries to completely dismantle the dinosaur experience then they need to finally admit that time does not equal difficulty, and that balancing everything around "realism" as well is a fool's errand.
I think the viable solution is to implement only a basic version of mercenaries can be: not a lot of depth to customization, only a few weapons (think JP: Trespasser), a few items. The greater ammount of depht should be focused on the survival mechanics of humans, to divert more from a pure fps. Then they should reimplement whichever lore they thought for this game and allow humans to be the only ones able to find out the lore and that'll be the human main "quest" (think The Forest)
What if the shooting mechanics aren't like those games? What if it's considerably harder to get a shot off? Heavy weapon sway, uncenterd reticle, no hip fire reticle, realistic long loading/cocking animations, no fast back breaking flicks of the mouse, instead a slower more methodical approach like a survival horror game where you press a button to turn around? Then comes the weapons themselves. Snipers and hunting rifles will always be bolt action, giving time for the dinosaur to catch up between each missed shot while also delivering a high amount of recoil while prone or standing. Assault weapons will blast through the ammo count and each clip is quite expensive, each player only having two or three, while also having pretty strong weapon climb. Shotguns have good damage up close but combined with recoil and cocking between each shot, as well as limited ammo count they are a risk reward weapon. Pistols have no stopping power, only tacking on what little damage they have, the most powerful pistol being maybe the caliber of a 1911 or Colt. Lmg's have always been hard to balance, even in games where shooting is the main mechanic. Most games choose to make them underpowered. I'd suggest these are the rarest weapons possible, about only two exist on the map at any point and whether they have been dropped on death or in a carepack it does not matter, they will stay there. They are very powerful but not at long ranges, however, in order to fire them you either must be 1: standing still firing upright, causing insane amounts of recoil 2 prone firing on the ground reducing recoil but not removing it. But being prone means that if you want to run, you'll have to slowly prop yourself up, with the heft of the lmg weighing you down. 3 Or propped up on cover either with or without a bipod. This is the best way to fire it as it allows you to have the best accuracy while also being able to disengage the quickest. However suitable cover is quite hard to find, and it gives a limited firing range from behind said cover. I think it's very possible to balance the guns, however whether or not the dev team actually go through the steps to achieve that is a different question.
To add to this as well, it's clear that the dinosaurs are "assets" and therefore valued, so inflict punishment on said merchs for killing unnecessarily or not killing their specific target. A way to balance dinosaurs and merchs would be to make said targets known menaces to the server, say a Rex that has killed 10 "assets" in the last 30 minutes. Give the merchs a number that they can check on each Rex until they find it and kill it, or die trying.
To add on mechanic wise if I remember correctly humans will be able to have ways to track non nested Dino’s which will encourage people to want to nest, you can also have the mercs objectives to be randomized each spawn, one play through they have to steal and extract 3 stego eggs and the next time they have to bring a radio tower online, and with the previously mentioned tracking mechanic Dino’s will want to be nested in so they don’t have to worry about humans tracking them, another thing is gun rarity which will vary on how powerful it is, the basic pistol would be a relatively easy find while something like a sniper would be high risk high reward due to you needing to constantly check areas for such weapons, another way to make nesting more viable is give rewards to parents for nesting(like small buffs when you nest in hatchings to better keep them safe) as well as having it be a way to access the upcoming perks depending on how much you “spread your genes”(pretty sure this is tied to the upcoming elder system but I don’t remember)
The Isle doesn't need humans. If they have to add them, Tribals would be my preference. Having to listen to gunfire after all this time of nature sounds would probably kill it for a lot of people.
Issue is that Dondi is really not a great Head developer to begin with. His ideas are wild, they sound cool in theory, but are a huge headache to put in practice and dedicate too much time and resources. With the small development team he owns, I doubt we’ll see this in the near future. Probably in the next decade if this game lives long enough
personally I dont think 'tribals' should be in the game, not only because its probably going to be Too Much to develop but because stuff like that in games are often really hella racist to Indigenous people. I can see mercenaries working as a separate gamemode though.
@@Patrick3183 yeah, making them monsters/mutants and then calling them 'tribals' isnt really better (I know you didnt say it was, either. just clarifying)
maybe mercenaries will be ailiens and they need the time to make an ailien, or they want the players to implement their own faces. maybe they just implement humans as the last update
Can’t the community just remake the isle legacy and go from there. The fact that the isles biggest competitors are a group of students (BoB) is just telling how untapped this market is.
Well they can't because the code was messed up and dondi fired who worked on it,that's why they start over for the recode ,if they really want to bring back legacy ,then it's dondi's decisions if he wants deathlyrage back or hire new people who knows the code to fix legacy.
@@johncarlodimaano7235 animations, models and sound are still available. The code is literally so simple you could just make the base code in a weekend i.e. eat, drink, grow
Great points! I do think its hard to lean too far one way or the other right now as it it still very under wraps as far as gameplay and investment human players will need to put in to get something like a sniper rifle for example and then the ammo scarcity on top of that. The example of kiting a trike is hard to say because I dont know the speeds. Can a Trike run a human down? Do bullets even hurt a trike in the face. Who knows. Also, stamina might play a big part in humans wanting to kite. Them being humans I would assume the stam pools will be lower and the more gear they have the worse it will be. So trying to kite something might not be a factor. Vehicles are interesting, not sure how they will work exactly and I dont know how hard it would be to put them in. Overall, the devs have said they want the human gameplay to be a horror experience. So I doubt they put the favor in the human side when it comes to survival. Also, they will give community servers the option to take humans away if they want so it will be a non issue for the players that really dont like it. I really enjoy these videos though, love hearing inputs and concerns, as I too love this game and dont want to see it fail. I am also very optimistic for the most part and keep positive outlooks on most things. So maybe I am not the best to comment on these things! Have a great day and thanks for the video!
@@SuperManBinder I don’t see the isle becoming that. I see it as creating a platform where it can be played certain ways. As with all survival games, they are better played in a community that has server rules to fit your desired play style.
Great Video but now I am Depressed
eat a banana and you'll be good
2 years have passed, I think the last update for you players may be centralized around humans
THIS! This is basically my biggest problem with TI right now! It doesn't seem like they want one game, but 3 or 4 games fused into one massive game. The problem is, by developing those 3 games into 1, TI will die, slowly, but surely! 7 years ago, it was basically the King cause it was the first, even in the worst phases, people had no other choice besides playing Isle, so time was at their hands, now, there's competition! Even if the competition is not much better, or barely started, we now have Path of Titans, Beasts of Bermuda, Isles of Yore, Beasts of 9000, Draconia, Days of Dragons, and many other dinosaur\creature survival game which can and will take players away from dedicating majority of their time to Isle, and, once the others start to outpace it, TI will become just a good memory. The feeling I have is they want to make a fusion between Primal Carnage + ARK + The Isle + Dino Crisis + Minecraft. Yes, we know with enough time, money and love, they could do it, but the question is, are we willing to wait, like, 10, 15, 20 years for it to be done? Cause as of now, it still hasn't given people much to 100% trust Evrima, and even if Evrima is still at it's early days, it's going at a snails pace, and is not bringing much quality over the small quantity we have of it now. I'm not saying we have much better options, and that their ideas aren't interesting and cool, the bigger problem is, after 7 years, it's still impossible to feel like the finished game they want will ever be accomplished! As much as POT and BOB are also kind of a mess, I can look at those games and have some idea of how the end product will be and how it'll function.
Another point is, they want to introduce all those mechanics, but they are also making every aspect be mechanically heavy! Nesting now is more time consuming than ever, and, in a game with only dinos, it's cool, it's fun, great for community servers, useless on officials, BUT, when you have to factor humans that can and will shoot you, having to manage nest temperature in a specific area is basically just giving any human a giant "I'm here, for the next 10 minutes, come kill me"
Im.a agree with this One bro like i felt the isle would be enough of a perfect without human And stuff only dinosaur
The thing is they planned this since the beginning.
@@bigbrosgamehouse5340 I know, BUT, they basically stopped advertising it. For years they basically advertised themselves as a dino survival game. This to me, is disingenuous marketing!
A lot of playerd who weren't there since day 1, don't know about it
And what they advertised, was almost like an RPG PVP with classes and dino mounting, not those 4 games into one. They embraced the fact everyone seems them as a Fino survival game first and are trying to catter to that while trying to add their original vision, instead of chosing one or the other
well there will be server options to get rid of humans so that's nice but I totally agree dude.
Honestly, I would wait 10 years for Evrima to finish. It will be much higher quality than Legacy therefore it is taking a lot longer to be developed, and The Isle doesn't have a very large development team. I think it is completely fine they take their team to get the game the highest quality possible, but they should really listen to their community more and focus on fixing game breaking bugs and the hacker issue at least before Update 5. Due to how bad Evrima is currently, I'm personally just going to transition back to Legacy until Update 5 releases, and pray that all the current bugs are fixed with it. In my opinion there really isn't much to do in Evrima at the moment either, even pvp gets boring.
I've long said to myself that the developers of _The Isle_ have no idea what they actually want from their game, with them simultaneously pushing it as a sci-fi survival horror and a semi-realistic dino-life simulator. Glad to see I'm not the only one who feels this way.
I'm pretty sure that Kissen said once "This game has no set path/blueprint" or something like that. Not exactly reassuring to try building a house without the blueprints, ya know?
so true, they have been pushing this game as a horror/survival game for so long (even their steam page describes a game with a dinosaurs vs humans situation) but they constantly make it more suit for a dinosaur survival game, they really gotta decide which one they actually want to do, we cant just have a game where you can survive as a dinosaur AND fight dinosaurs as a human
Honestly I just wish they would make it a dinosaur survival/realism game. If they’re gonna have human put them on the side to be turned on and off. Or if they really want humans make them ai and decently competent.
Im kinda scared of the games focus shifting from a dinosaurs survival game to a human survival game. Only time will tell I guess
It's not even they are shifting it, is they are MIXING IT! If they shifted it, it'ld be at least undertandable and a whole new game, but would also be more like Primal Carnage. The problem is they seem to want to make a Dino survival game, Primal Carnage, ARK, CS:Go - Dino fest and Dino Crisis all in one single game
@@vcamv2354 your right
@@vcamv2354 fr
@@methodgamingofficial4323 do you think they plan just adding humans and then nothing? ....
They basically wanted to make the game like arc, but you can have friends play as the dinos to help the humans survive. Without Dino help you are fucked as a human. The RP servers are going to be a mess If that happens.
I'm pretty sure they said that guns will be extremely rare and in obvious drop spots where dinos could protect them. That would mean that small, fast dinos like troodon and utahraptor would constantly be patrolling around gun spawn locations, keeping humans out. That somewhat fixes the gun problem, but it replaces it with a new problem.
If mercenaries can't reliably find guns and or ammunition, how will they protect themselves? I think that they could provide lots of traps that mercenaries could place quickly in emergencies to escape danger. Or they could throw a net that would momentarily stop something. That somewhat encroaches on the tribal gameplay so I think traps would be limited.
Another solution would be to provide various body armor and melee options for mercenaries. This somewhat encroaches on the dino gameplay so it would probably be limited.
The final option would be to have each mercenary base be incredibly powerful. I could imagine something like an immobile turret or other defenses that kills anything, but can only be used defensively in a couple spots. That would encourage mercenaries to form tight groups that focus on surviving until they find an outpost to defend. That seems like the most likely solution to making mercenary effective and unique without being invasive. They would be strong but only in very specific defensive positions. This also coincides with the gun scarcity issue. To find guns, mercenaries would need to venture beyond their bases and risk everything in order to get a gun. That would make mercenary pretty balanced on paper, but only time will tell.
I have been silently watching this community since before the Isle. The Stomping Lands was my first little punch of reality, and since then I have tempered expectations in a sort of cautious optimism. The Isle has made many mistakes and will certainly continue to. However humans are not being taken off the table no matter what. So we might as well make them as balanced as possible. Your video has a lot of fair criticism, but I don't think that it's impossible to balance humans. It's just very difficult. Furthermore, the devs have acknowledged that many don't want to deal with mercenaries, so there will be options for removing them in community servers.
@Jape ownaa that might work but I doubt Dondi or the other devs would want that. It's a bit too "gamey" for the isle considering that it's supposed to be relatively grounded. Also it could be really unfair towards dinos since melee prowess is their niche. I could see a tranquilizer gun or stun gun as a means of slowing down a pursuing predator.
@Jape ownaa I would agree that sniper rifles are not effective against small agile dinos. That however is probably how it should be. I argue that guns are an effective tool at creating biodiversity. A bolt action hunting rifle is perfectly suited to killing large slow creatures like t-rex. That would create a rock-paper-scissors dynamic, where apex creatures have something other than other apexes to fear. Conversely, it would drive the need for small fast predators like utahraptor and troodon up. Their niche would be to hunt and kill mercenaries who would struggle to shoot them. If there are too many mercenaries, then more people would play utah. If there are too many apexes, more people would play mercenaries. If there are too many utahs and such, more people would play apexes. I think overly destructive weapons like an lmg would only be balanced in stationary positions. Such overwhelming firepower should not be used offensively but defensively.
Why would we need mercs, why can’t we have technologically impaired humans. Humans who don’t have access to easy killing machines.
@Jape ownaa I so agree, cant a dino sim just be a dino sim
I think one thing they should do is to take what resident evil dose with guns. Have guns, and a very limited amount of ammo spread throughout the map. This limited amount of ammo will encourage players to only use guns when it’s necessary. You can even go a step further and make it where the aim cursor will spread out if the person is moving, however, if they are standing still, it will shrink down enough to make it where precise aiming is easier
It's good to point out potential dangers ahead of time so that it can be voiced that people are very wary about the matter.
Also it will be difficult, but I can be hopeful that it might be able to be done. Though healthy skepticism and examples that support what many see as the worst case scenarios so that it can be avoided and planned well in advance.
I have seen on Discord that there will be be human and no-human servers. Hopefully that's actually the case.
13:35 speak on bro🔥, just don’t add humans, the reason the game got so popular in the first place was for being an all dino game and it work amazing, so amazing that people are still playing the old isle to this day. If u want humans with dinos just play ark or primal carnage
This is exactly how i've felt about the isle put into words, great video. Honestly since the beginning, i've always thought that they should just drop the idea of humans entirely. I don't see how it will be possible at all to integrate both the playable humans and dinosaurs and not have major hitbox and latency issues, on top of that it just sounds like a MESS of code to accomplish. I'm not a coder and I don't necessarily know much about coding, but I know that the more code there is, the more a game is prone to bugs and falling apart.
Seriously, they should just stick with the 'animal survival simulator' vibe it's always had and build upon it. I actually think the evrima build is great, but they need to let humans go. Humans just don't belong in the isle, I don't think it will genuinely work out. Cannibals, maybe. But outright humans with crafting and tools.. Unless it's simplified, it'll be a headache to do.
furry
cry furry, humans better
@@elbrayanconelkevin7834 what a 5head insult
@@Meliora999 cry about it
@@elbrayanconelkevin7834 I'm insulting you bltch boy, not crying. Again showing your amazing intelligence lmao
This is something I've been concerned about. Sounds impossible to balance literal wild animals with guns to me.
Do you really thing that the devs will make guns and ammo common? No they wont.
@@Excusatores uncommon doesn't mean balenced. If they're weak and uncommon then they'd be pointless, but if they're too strong theh their rarity won't make much a difference
@@Excusatores And what if they find a gun?5 hours of growing a dinosaur waisted
@@thegorgosaurus3615 then they have too think, either shoot the dino but you’re location is now revealed or try to sneak around. Also ammo would be so rare that there would be no point if u miss or it dosen’t die
@@Excusatores But still.Imagine spending 5 hours of growing a rex having a good diet and everything just to get shot done by humans....
Honesty is tough, it can be hard to say for you might be singled out and ousted for have having a opinion on a matter that needs to be talked about which happens quite often and usually you see them quit talking or about the obvious problem because they are scared but you had courage with these videos, when you had an audience you didn’t feed them something they wanted, you gave them what they needed and that was the truth of the game it’s self from your prospective and as far as I’ve heard here and the examples you give are true. Keep speaking your mind and don’t let others change it, you got people who agree with you.
thank u for this comment
I like the idea of humans in the Isle but I think you are right. Maybe they should create a game mod like you said to discover the lore of the Isle. And in this mod add the mercs the tribals and the cannibals. Also, I personally can't find a way for a human player to tame a dino player unless the dinos they can tame are AI's or the moment your dino gets captured is equal to dying and having to start as a new dino while your previous one becomes and AI. They can only afford 150 players per server atm and they are going to add 50+ playable dinos while the majority prefers playing as apexes + the humans, mutants, a huuuuge map, etc I don't even know if we will be able to see most of the dinos getting used by the players or even finding other players easily at this point. I really like the game and the idea seems really cool but now I have no idea how they are going to work with all of that
I made a comment recently of my idea of how taming could work, should be near the top of the comment section hopefully if yer interested
I play the isle because I like the idea of being a dinosaur in a dinosaur game, I'm already a human in real life so I personally agree with everything you said. Humans would RUIN the game as most people are there for the dinosaurs, not for the humans.
Primal carnage already exists, we don't need an open world version of that, and we already have plenty of people going out of their way to mess with people as it is,. adding guns to that isn't going to help.
How are a few scattered humans on this island even able to have the supply of ammunition and food/medical supplies
@@Patrick3183 good question, not sure if it was meant for me however
Not to mention they want 50+ dinos with each there own mechanic... These devs obviously think they are super devs unfortunately they are not. Evrima is doomed even if they can finish all this it will be another 10+ years! Dondi is tripping.
50?? That is too many.
9:13 “that the majority of the player doesn’t even like to begin with” bro the only people that still like legacy more then evrima are uwu dragon lover xxx and people like u that don’t understand how terrible butt riding is as a combat mechanic
People really dont understand Why they needed to remake the game, and it was the best thing they could have done
Yeah very true when he brought up this point in the video it made absolutely no sense, But besides this very ignorant point the rest of the video was put together nicely.
@@dannywildnout Yeah you’re right
If they had collision like every other good game and also grab and hold like freaking wolf quest did it would change everything and no more butt rides
You can like evrima better than legacy.... and still not *like* evrima though
I love these super informative videos about the isle, great video! I was wondering about this for a while and I thought the same thing, while what brought me to the game was the mention of humans on their steam page. I was disappointed to find that they were not implemented in the game yet, but I found the dinosaur gameplay was so much better than I had imagined. Now I'm stuck because I want both humans and dinosaurs but I like the idea of tribals because they may be easier to balance than someone with a sniper rifle. But, they have already implemented high tech structures around the map of evrima, and I can't see how tribals would work with that...
Not to mention that growing and playing as a dinosaur is much more punishing and challenging for players, so I could imagine that over time; a large portion of casual players wouldn’t even touch the dinosaurs and stick with the humans due to that it requires less time to put time into not to mention that you also have ranged weapons. Some people don’t want to spend 4 hours growing a stego.
Honestly, as much as it hurts to say this, but if Dondi and the devs actually go down this route and don’t do it properly; they’re not gonna have much of a community anymore.
Also, just because ammo or turrets are rare does not mean that humans can empty an entire server? What about exploits or hackers?
buddy, I appreciate all the points you have made, especially your sincerity, could really hear it in your voice especially at the end when mentioning that you don't have any suggestions to drop.
I too love the isle, and ark also, i hope your channel is large enough that a developer notices this and gives it a serious point. because honestly, you have brought the point to light for me, and i now am joining you in hoping they split the mechanics of this game to prevent destruction of player base/ gameplay in general.
You are the best break down TH-camr ever
I would love to have all these features in the game, in my opinion it can be done without the dinossaur part of the game suffering, but I completely agree with you, it's too much stuff, even if they manage to get the dinossaur part done with their 60 playables (wich is way too much by default) and manage to get the mercenaries done as well, there actually no way they will make anther full game on top of those 2 for the tribals, if just these 2 games will take more then 10 years, I can't imagine how long 3 games will take.
I honestly think they should split the human andd dinosaur gameplay in two gamemodes.
Survival - classic The Isle Dinosaur gameplay
Extraction/Incursions - Human Gameplay based off Escape From Tarkov/Hunt Showdown with AI dinosaurs
I love The Isle, I really do, but do I agree with the devs' decisions? No. I honestly will probably miss legacy more than I will enjoy the new The Isle. The reason being the solid fact that they don't seem to care about reimplementing the key aspects of the game that legacy had. Who knows, only time will tell what they will do with their massive game and how they execute their plans for it.
I would be completely satisfied if they cut tribals entirely and focused on Mercenaries exclusively, and on top of that made it just a gamemode
another amazing video, really opened my eyes :) I really do hope they make it a seperate game mode, well we won't have to worry because humans will probably be out in the next 5 years lol
don't worry there will be a server option for admins to make humans not exist
I remember in 2018 when tribals were in the game for a little while. They had torches that could inflict burn damage, and bows and arrows they could snipe things with. They were fast and tiny and maneuverable. They would routinely get under a dino's ass and burn it to death with the torches, and the dino could do literally nothing about it even with alt-turn on, because the tribals' hitboxes were so small and their speed + size + maneuverability made it nigh impossible to actually hit them. The bows and arrows meant that a dino player could just randomly start taking damage and you had no idea where it was coming from, so you couldn't do anything about it but try to run and hide, at which point the tribals would just run you down and burn you with their torches. The tribals' only purpose in the game at that time was to grief dinosaur players who had just spent 6 hours growing a rex only to lose it in ten seconds to a torch. A bunch of people just outright shunned the servers that had humans enabled because they didn't want to spend all that time growing only to lose it in seconds. The tribals' weapons were eventually removed after a huge outcry from the playerbase, leaving tribals only with the ability to run around and be first-person POV for anyone who played them, then after a few more weeks they were removed altogether
Now Isle devs are pushing...courtship animations and involved nesting mechanics, effectively turning their "survival/horror first-person dinosaur hunting game" into more of a "dinosaur life cycle simulator"? The game advertised in 2015 and the game the devs are currently making (Evrima) are two TOTALLY DIFFERENT GAMES but they refuse to outright say that the original vision has changed
One solution they could do is to make ammo very limited, just like in games like resident evil. This would essentially make it where they would have to only use the ammo when it’s necessary, as if they completely waste that ammo, they’ll end up with a big disadvantage. You can even take a step further and what the remake of 2 does, make it where the aim cursor spreads out when a person is moving, and when they’re standing Still, the aim cursor will shrink, making it easier for one to precisely aim. In fact they should just look at how resident evil 1, 2, 3, 4, and 7 deal with guns
Like Dondi himself said: "Im just a big kid who likes dinosaurs" yeah, still a kid
While I play the isle, I am a huge total warhammer player with a lot of experience with the games,(around 2400 hours on the series I played the first game when I was 8 and now im 16 and still over 8 years they haven't fully captured the world of fantasy with dlc and flc and updates to come. Thats why I agree the isles goals are stretching it. (Love the vids, happy new year)
I think this idea of a dinosaur and human survival game combined together is an awesome idea! I wish the best of luck to the devs to reach their goal :]
It would probably be best to go with the tribal part of humans :\ and also the quest based thing might be a problem
I do think tribals could still work. They have a more cooperative experience with the dinosaurs and are limited in their DPS which could help balance them. The inclusion of TRIBAL structures could also make gameplay a bit more inventive. Like in Ark you could build defensive structures or ones that alter the environment in ways. There is a lot they could do that makes tribals fun and balanced.
Just gonna point out that Gajin manage to do that wargaming failed to do. War Thunder has 3 games into 1 game plus Gajin also work on Enlisted
The isle has moved from UE3 to UE4 and was not an issue there and its said going from UE4 to UE5 should not be hard either.
Anyway i think the bullets are going to just inflict bleed damage like in the hunter games. So lets say you getting shot in the long/heart region on the plains. you have lost like 1/3 of the bloodpool. there is a chance that you can reach a mudpool to fix that bleed from the bullet. its not so easy to land a brainshot on a rex on the hunter: primal. keep in mind how a player would have played that rex and very dense forest is going to be hard for the humans. Dondi did also show on stream how hidden a Rex was in the dense forest and you the human would be dead when you where close enough.
Also there are also going to be ai on the map making it harder for humans to target player controlled dinos when there are so much else lurking in the jungle.
Im not disagree or agree with you. You might be right. But its too early to tell
Devs should test the humans out on a devbranch like an Event there they grow everyone up and the devs play as humans and try to hunt the players down or something.
EDIT: I also think the devs should start to pump out a mod support for the games cuz us as a community can help them speeding up the dev progress like our version of an official map that can end up they like more and make it the new official. Can be alot, like how we think humans are gonna play out like or dinos, flyers, aquatics, features etc that the devs might like and make it official etc.
I 100% agree with you, you should speack with devs for mod support to speed up the developpement
Something scares me about the isle and it’s the fact that Evrima is in it’s beta stage and it’s already crumbling in on itself. I don’t know how Dondi takes a look at the feedback channel with comments like “fix your game” and chooses to ignore it, it’s almost like he *wants* the game to fail before it’s ever released. The only time I can think of where he actually listened to the player base that I know of is when it was risking seizures to people and putting him in a position to be sued to death. I really hope that the devs manage to screw their heads on right and fix this game, because it really has amazing potential.
the devs had said that server owners will be able to toggle humans if they want
@@dannywildnout yeah they have from my patrolling of their discord. And through another channel that keeps track of what the devs say
@@dannywildnout yes they did, they have said multippel times that server owners can toggle human of and other things
Sadly this isn't true there will not be a toggle on or off on humans since it will be a core mechanic for the game. It's like saying "Lets toggle off the map" Which you cant since like I said it is coded assets which could not be removed just like the humans. Still tho I don't agree on adding humans at all.
@@dannywildnout it is true tho
@@hatcheri6607 Humans bad
Great video... I really have no critique as you have brought up several points I didnt even consider. This changes everything for me tbh
X zaguer your vids keep gettin better and better. Really excited for this one🙌👌
What if to play the mercenaries you need to be part of a official (dev approved) heavily organized team of players that have sworn to the devs not to grief during their missions and doing so could result in severe punishment. The missions would be planned well ahead of time and are approved by the developers. You and your team communicate to each other and stay close, only focused on the mission. During the mission there could be a kind of overseer that watches for bad behavior from the mercenaries.
The tribals could be played at all times, like how dinosaurs can, but are not as strong as them and need to work together to establish themselves against dinosaurs. For example spears, bows, and other tribal weapons would not do critical damage the same way mercenary weapons would. What I have in mind is tribals are generally weaker then dinosaurs. Playing tribal would play out the most horror aspect of the game.
This is what I want the game to be, but like you said. It probably isn’t possible.
Imagine getting gunned down from a helicopter while you're just a dino. It's not really a fair dynamic, one group of well equipped humans would destroy entire servers worth of dinos. Unless, they and their vehicles and equipment are super fragile. Dinos would have to organize and hunt humans almost exclusively just to be able to live their own lives against the other dinos.
On the flip side, imagine being a person with basic survival equipment trying to escape a pack of Utahs or a pair of Carnos. Especially at night that would be a nightmare.
I agree with everything you said, stuff I didn't really think about... I think there is a solution tough. Servers have different gamemodes like Survival, progression, or Sandbox. Maybe there should be certain gamemodes where human factions are enabled or disabled. Servers dictating the gamemodes and gameplay could give us a good insight on how the game will play out. However, I think that they should have the dinosaur part of the game completed first so that we can at least have one viable and working gamemode before The Isle dev team tries anything else.
Anyone who's been around since the beginning, as well as anyone who's reasonable, understands that the developers actually have no intention to complete the game. Their promises sell well enough already. I don't think they're being naive or overly optimistic when talking about their grand plans - 50+ dinosaurs, tribals, mercenaries, tons of complicated and interacting mechanics - when so far comparatively much simpler aspects (such as the diet system) take several months to be implemented, and when they do they're either nonfunctional or simply not fun. Instead, they are very purposefully lying, while the game's progress (glacial as it is) can be used to defend against claims that the game's not going anywhere. Just compare the quality of the models & animations to the quality of gameplay and you can easily deduce where most of the money is put into. Also notice how often "visual quality" is brought up as the Isle's major advantage over the competition. Simply put these developers are very good at making pretty dinosaurs, nothing more, and they are using it to string people along in an EA journey that still has no solid plan, or even end goal, after 7 years.
Although I'd argue it wasn't always like this. The Isle's development was never really coordinated and nobody, including the devs, had any idea what the final product would look like (alright, maybe one of them was envisioning the open-world version of Primal Carnage he was so obsessed with...), but at least there was some positive progress being made, at least up until Progression became a thing. Around that time the game became popular, big clickbait TH-camrs started making videos on it, and the bad decisions started. Fast-forward to today, where the dinosaurs aren't the priority in a dinosaur game, the mechanics that do have priority are broken, but we should definitely stick around and recommend the game to our friends because the concept art looks cool doesn't it?
Anyway, great video.
Very well said. I too am not confident that they can add in humans into the game without causing some sort of issues. The devs are honestly too blind of their own ambitions and do not take criticism well or at all.
The part about WarGaming having 3 diffrent games. WarThunder did all 3 games into 1, which i do think you should have metioned it. Nothing against you, just pointing that out.
I played a game called Heroes and Generals where planes, tanks, and infantry were on the same battlefield. It was complete aids... tanks would sit on a mountain and farm kills against infantry from a distance. Even I farmed 100+ infantry on my plane one time COMPLETLY uncontested. Other games I'm sure, like battlefield, have similar issues. I personally don't know what the case is like for Warthunder, and we don't know what The Isle will be like in the future, but sometimes... combining the gameplay for different things may not the right thing to do. I really want The Isle to succeed with the concept of player human factions doing stuff on the island and with player dinosaurs in it, and I think our best bet is that servers will be the ones to control most things.
@@MDwesLARL Yes , i agree 100%
@@MDwesLARL In War Thunder the 'three games' (ground, air, naval plus a few other niche modes) are kept mostly separate. The one mode where it crosses over ground and air, has a massive problem where air is super annoying against ground. Mostly because there is no 'skill' involved, you just die as a ground target, even dedicated anti air vehicles are somewhat useless, as by the time they can aim and get the kill (already a rarity in a wt player) that aircraft has already killed someone. The air target usually dies after one or two kills so it isn't necessarily game ruining, but doing really well in a match only to be bombed by a suicide bomber... It sucks.
In my opinion, a huge part of the game if mercenaries would be implemented, is people camping the equipment spawns as dinosaurs
my issue with humans in the isle is like. why the fuck would i wanna play an fps when i could play as a DINOSAUR?? if i wanna play as a human, especially a human with a gun i'll go play more bloodborne
I agree with this video entirely. I was also thinking that humans shouldn't be part of multiplayer, they should only be part of a campain maybe with friends where the dinosaurs are AIs.
What drew me to The Isle was the fact it was a survival game where you were an animal trying to survive against other players who were also animals. No base building, no resource gathering, no crafting, nothing. Just pure survival. Humans would destroy what made this game so unique.
If they made a spin-off with humans then maybe but not in the base game.
I think the best way to adapt the MERC and Tribal factions into the game, is making you default spawn as a tribal human.
You are then able to decide what kind of niche you want to play. You want to lean into tribal? You develop your skillset to adapt to that playstyle. You want to lean into MERC? Might take a little bit of work, but with a bit of scavenging and traveling to the human bases, you can lean into that playstyle.
Giving humans some sort of skill tree for people to decide what kind of playstyle they want will help aswell.
Then from this decision, you can branch off into more unique skills. Like maybe some kind of skill for taming dinosaurs or other AI, better Night vision, better at adapting to the wild. And for MERCs, giving them sharp shooting or something like that.
MERCs should have a niche where they want to kill all dinosaurs, to dominate the server they are on and expand their base. (bases can be destroyed, need repair)
While tribal's niche is to live among the dinosaurs, and allowing them to hunt, and fight with some species that may also have a perk for working with humans.
lmk what u guys think. I think it could be cool
they wanted to ride the battle royal hype train but all those years ago... all these years forward its long gone and they are still trying to develop it.
Well said love the video, subscribed. I would like to add something, the battle royal idea is not bad but they should make it another game mode/ separate game where it gives you the option for dinosaurs to be fully grown (similar to DM) or not make you lose growth. so if you lose your rex dosen't make you want to throw your pc out the window. They can even make it work story wise, you get captured by the mercs and you wake up in a broken paddock for example.
I hope "taming" dinosaurs still gives the dinosaur player full control. Here's a way I thought of for how that could work:
If a tribal tries to tame a dinosaur, they can press a certain button while facing the dinosaur they want. The dino player will get a popup saying that (ExampleUsername Tribal) wants to tame them / wants to ally with them. They could accept or decline, and if they accept, the human player gets a popup saying that they have tamed this dino / that the dino accepted. This way, the tribal would not _control_ the dino player's character, making the game boring, but it would be more of a means of communication instead between humans / tribals and dinos, a way to ally (AKA a way for the tribals to tame dinos and get the dinos to help them).
I remember playing as a mercenary human on The Isle and it was absolutely terrifying. Starting with no weapons and having to run around the map looking for the bow.. every sound the dinos made.. knowing they could track your movements and hunt you.. I'd say for sure there's a place for humans in The Isle. Mercenary, Tribal/Cannibal whatever you'd want. I can't see them doing much damage to bigger dinos without weapons.. so Evrima would be a great place to start since the big big dinos aren't in the game.
War thunder did what war gaming could not, tho i still agree the isle devs team is too small for all the thing's they have planned.
They have talked about how T-Rex can be one shot by a riffle so I really don’t expect humans to be very fair in terms of implementation. I guess if they made it where guns and weapons were just that rare? Also what would they do in the game? The fucking objective listed on steam is to survive like that counts as a game.
Took them seven years to do…something for dinosaurs before getting the main mechanics that they say they are implementing in. So what chance is there that they will finally sit down and start working on the other content? They want humans and dinosaurs and cannibals and mutants and a ton of other shit they have a ton of concept art and teasers about but little to no results that resemble an actual game. What they have is a sandbox where you just eat and get big.
I'm fine with the idea of humans as long as as they aren't primal carnage level humans. They shouldn't be the top dog they should be about the same level as a Teno or Utah in terms of ranks or slightly above due to their limited weapons and such but still not in their element
I honestly don't see any way in wich dinosaurs and humans are gonna play togheter and have fun ,
It's either gonna be just , humans be able to coordinate from across the map to pester dinos and find places where they can shoot the dinos without having the dinos reaching them , i imagine many exploits in wich they can just perch on a tree and snipe everything that tries getting close ,
Or the dinos being functionally invulnerable and way faster than the humans , thus being able to just swat dozens of them before going down ,
It's just i imagine diablo or maya being able to bomb rush mercs and killing them like flies , with humans being unable to fight back and to run away ,
It's just not a winnable situation , it's the same problem as before of : as prey X do you run away or fight against predator Y ?
They struggled to balance it , and now they have to do the same with somenthing that can engage at range ,
Basically getting always the first hit unless they are complete idiots ,
This will make grasslands completely unplayable simply because humans will rule them with no problems ,
Unless the dinos just mixpack like crazies , with trikes protecting carnos or uthas , like tanks with infantry in ww2 ,
This isn't gonna be a fun or immersive gameplay in any way shape or form imo
Really good video do more rant videos it’s funny to see the idiocy of these developers
The Isle is kinda giving me those Star Citizen vibes now.
Truthfully, I'd really like to see Humans interact with the wildlife differently than anything else in the game. Instead of typical survival I was wondering what it would be like if the Humans are instead tasked with "jobs". These jobs could range anywhere from studying certain playable dinosaurs, fixing stations/equipment, or mapping/surveying. And as they research they would unlock different tiers of equipment for them to use instead of growing like a dinosaur would. Like tiers 1 - 4 (equivalent to the dinosaurs hatchling, juvenile, sub adult, and full adult) would give them progressively better equipment that could be picked up at supply areas. Tier 1 would start with a flashlight, maybe a water canteen so they can bring water with them, and something like a flare gun. But tier 2 could give them body armor, and tier 3 could give them access to a jeep or vehicle and so on. Plus I want humans to be able to pet dinosaurs lol
It has been mentioned in the past that there will be sever options to toggle whether you want mercenaries or dinosaurs or tribals is on the map or not and if you want them to remain but only be AI
Humans are also not going to be probably worked on until the dinosaur side of things are feature complete first.
I’d like to think that the finished product would be a mix of SCP: Secret Lab, Fallout, and ARK
Wow what an amazing video. Hopefully the isle doesn't drop this amazing concept of a video game and commits to it and either adds more dev's or has faster updates?
Also if the appeal of humans comes from the thrill of being hunted by dinosaurs then killing them, why would a player who spent way too long building up their Dino just to get killed by someone else who just hopped in ever want to play against humans? The isle is at its core a broken concept.
I rewatched your videos a lot and you have a great point, the Isle devs need to come up with initiatives before announcing.
you make a really good point,they have a pretty small team for sunch a grand vision for their game. but about the world of tanks,boats and planes example.... WARTHUNDER. they had planes,added tanks and boats. its possible,just its gonna take too long. everthing else... still a good point. they are wasting time.
To be fair in total wars case, CA did manage to make combine map to connect all three game but ya I guess a full roaster all develop in a single game is even too much for them
about time someone talks about this games development issues seriously
the mercenaries could work if they are specifically prohibited from shooting at dinos without being threatened, that way they cant aimlessly shoot people for no reason, and in doing so they get respawned or lose the mission and despawn and go back to the main menu.
Make humans a different gamemode where Dino’s growth are much faster, or you spawn as an adult. Could also be cool for a death match like gamemode
When Evrima dropped i was excited at first. But seeing the first two dinos made me realize they only fucked everything up. Realizing they reset the game three times now, and will likely do it a fourth time the second Dondi isn't happy with it.
It will be a neverending cycle of resets and I am not for it. So I quit a few years ago.
Mercenaries will have some similar crossovers with games like escape from Tarkov but the gameplay loop will not be the same. Those humans own in that world and trying to survive just like the dinosaurs it will take time to keep yourself alive and whits and commonsense to remain in a advantageous position to not be hunted by a dinosaur that could be lurking in the closest bush. Mercenary players will have to spend their time working in a squad finding abandoned structures, renovating and then defending them. They will be very vulnerable especially to the “smaller predators” which will make it all the more fun and challenging to try and survive which is just what I want. I didn’t get The Isle to play it on the easy mode
My problem with humans in The Isle is that I think the dev's want to turn the game into another Ark, but the dinosaurs are playable. A game like this wouldn't be bad by itself, but transforming a game with a passionate community who just want what makes the game fun (dinosaur survival and realistic ecosystem roleplay) to be as best as possible into another game, one that would be filled to the brim with bugs (more so than The Isle today) and, essencialy, neglecting what makes it stand out from the crowd.
I feel like the only way to make it work if it can be made to work at all is to forget about the mercenaries and just do tribals.
If there are going to be humans, it should be just humans, their primitive tools and their ingenuity against Troodon that can one shot you if you get the timing on your resist wrong and run out of stam like a Deinosuchus grab attack.
I have to say I loved primal carnage there you have players fighting as dinos and humans with weapons. I agree that it would be an issue if the mercenarys could get stuff like snipers super early, but there could be a system there the humans have to repair the guns they find and need the blueprint plus some part for it and all 3 things they need are in different locations, so they would be forced to go from place to place with little equipment maybe able to fight the smallest dinos and juvies and after hours of surviving they would be rewarded with the weapon
Agree.
Sadly but surely
This is old, but I think it is possible, but requires vivid vision and aggressively prototype the game without assets, divide dinosaurs into categories. Mercenaries part can not be too deep or must be completely cut.
they need to work on the optomization before anything else servers are terrible atm
I absolutely agree with you, I think they should simply focus on the dinosaur aspects, I think this is what the majority of the players enjoy and want. (If you played the game for almost a decade in hopes humans were coming the next update... You're insane.) On Legacy I was already mad when I was getting killed by an ass riding Utah but at least I had a chance to kill it. The idea of mercenaries is cool... But it's not viable in Evrima. I'd definitely quit if I got killed multiple times by humans on sight, especially if it takes hours growing my dinosaur.
11:35 I mean they could do something like Huntdown showdown where the weapons are old and slow difficult where it's hard to hit the shots (and even as a pro you can't hit headshots like there are nothing You still have to think about your shots and you won't hit all of them in the same way) and weapons have more realistic and slow reload times
It would still be unbalanced but it's a way to do it
Btw war thunder has all three, ships planes and tanks, so it is definitely possible but that game sucks because the grind is WAYYYY to long
Really great points!
X Zaguer What if ... What if the dynamic is nothing like most fps survival games. What if its more like a rock paper scissors meta. What if mercs are ineffective against dinos but great against primitive humans. And what if prim humans are great against dinos as they can tame them but bad against mercs? IE: Mercs > Prim humans > Dinos > Mercs.
Knowing that your channel exist, makes it easier to sleep at night. keep it up ^^
Using Wargaming as an example was a terrible idea since there is a game called Warthunder that does it all (Ground, Helicopters, Planes and Naval) in one game (and does it much better imo).
Currently 3 of the military branches (Ground & Air; Air including helicopters and planes) can interact with each other in a game mode called ground realistic battles and it's insanely fun.
Halo dealt with the competitive over casual appeal with Halo 5 and that fucking killed the enjoyment for a lot of people.
Preach!!!
Hey this is my second account my other account doesn't work anymore teh name was milk. I remember about a year ago you made the history of the isle video. I stayed up at 4 am to finish watching it. Im not really connected with the commuhnity anymroe but got this recommended. All I can say is im so proud of you for growing. You hold the same opinions as me and thi
FYI thisi s called "feature bloat" and why a lot of survival games fail.
I've been saying this. They should finish the dino part of the game first, then move on to humans. No one has ever played the isle for humans, we like the dino gameplay. Thats why we play it. Another problem i see is how the humans will be like tarkov. The humans should be like dinosaurs, losing everything upon death, and not having a secret stash of weapons outside of the game that they can bring inside. They should have to find everything "in raid", and not be able to extract ANYTHING.
If they are going introduce humans in the Isle make it like this,
- short range weapons
- limited ammo
- guns overheat that restricts the player to shoot wisely and not constantly
- flash lights for night cycle for both players to see eachother
If they want to add sniper rifles,
- limited ammo
- bright reflexion on the scopes so that other players can see them
- give them flashlights and red lasers for night cycles makes it easier for both players to see eachother
- overheats the gun after shooting 6 times makes it more skillful for the player to shoot wisely and for players to hunt snipers by counting how many bullets fired
- bullets can be effected by wind duration that effects your aiming from a distance similar to the battlefield series
They're going to create Jurassic park out of our beautiful island :(
They should just keep working on Primal Carnage if they want a shooter game.
Seeing the isles success it has had in the Dino survival genre, I don’t feel that they should keep on going into the horror survival path. Although Dino survival was never the main path the isle was taking, it certainly is the only option now. With path of titans and other games rising up as competitors, the isle can’t spend anymore time on developing risky features that don’t work with the flow of the current game.
Very good video, keep making stuff like this. We need more people who are willing to spit facts on this game's design instead of eat everything up like a bunch of children.
However I will say that if there is one thing you could do to "fix" this, is that the devs have to come to the realization that time = growth, and having to grow dinosaurs for multiple hours of time and losing it all instantly upon dying in general is just not feasible or fun once mercenaries get added (not that it's any more fun right now anyway), for the exact reasons that you already gave in the video. They need to make the gameplay for dinosaurs also objective-based, and make the commitment less.
The Isle devs constantly confuse the difference between making the actual gameplay hardcore and just making the progression hardcore and annoying. They claim the game is a "hardcore" survival horror game. Yet, the gameplay itself is not really hardcore at all. PvP is rarely skill-based, the game has practically nothing to do or fight for nor does it have any significant natural obstacles to overcome. Longer growth times don't make the game harder, it just makes it longer.
This has been proven time and time again for as long as 7 years that people will just optimize the minimal effort required for the most amount of afk time to grind out the growth timer. This will never change. Just look at BoB; even with all of it's overly complex mechanics and extra variables to manage this same point is proven by it's playerbase, and perhaps even more than in The Isle. The Isle is probably one of the easiest games, gameplay-wise, I've had the embarrassment of sinking 1000 hours into just to see it repeat these same old mistakes (weight = health balance update anyone?).
If they don't want mercenaries to completely dismantle the dinosaur experience then they need to finally admit that time does not equal difficulty, and that balancing everything around "realism" as well is a fool's errand.
I think the viable solution is to implement only a basic version of mercenaries can be: not a lot of depth to customization, only a few weapons (think JP: Trespasser), a few items. The greater ammount of depht should be focused on the survival mechanics of humans, to divert more from a pure fps. Then they should reimplement whichever lore they thought for this game and allow humans to be the only ones able to find out the lore and that'll be the human main "quest" (think The Forest)
What if the shooting mechanics aren't like those games? What if it's considerably harder to get a shot off?
Heavy weapon sway, uncenterd reticle, no hip fire reticle, realistic long loading/cocking animations, no fast back breaking flicks of the mouse, instead a slower more methodical approach like a survival horror game where you press a button to turn around?
Then comes the weapons themselves. Snipers and hunting rifles will always be bolt action, giving time for the dinosaur to catch up between each missed shot while also delivering a high amount of recoil while prone or standing.
Assault weapons will blast through the ammo count and each clip is quite expensive, each player only having two or three, while also having pretty strong weapon climb.
Shotguns have good damage up close but combined with recoil and cocking between each shot, as well as limited ammo count they are a risk reward weapon.
Pistols have no stopping power, only tacking on what little damage they have, the most powerful pistol being maybe the caliber of a 1911 or Colt.
Lmg's have always been hard to balance, even in games where shooting is the main mechanic. Most games choose to make them underpowered. I'd suggest these are the rarest weapons possible, about only two exist on the map at any point and whether they have been dropped on death or in a carepack it does not matter, they will stay there. They are very powerful but not at long ranges, however, in order to fire them you either must be
1: standing still firing upright, causing insane amounts of recoil
2 prone firing on the ground reducing recoil but not removing it. But being prone means that if you want to run, you'll have to slowly prop yourself up, with the heft of the lmg weighing you down.
3 Or propped up on cover either with or without a bipod. This is the best way to fire it as it allows you to have the best accuracy while also being able to disengage the quickest. However suitable cover is quite hard to find, and it gives a limited firing range from behind said cover.
I think it's very possible to balance the guns, however whether or not the dev team actually go through the steps to achieve that is a different question.
To add to this as well, it's clear that the dinosaurs are "assets" and therefore valued, so inflict punishment on said merchs for killing unnecessarily or not killing their specific target. A way to balance dinosaurs and merchs would be to make said targets known menaces to the server, say a Rex that has killed 10 "assets" in the last 30 minutes. Give the merchs a number that they can check on each Rex until they find it and kill it, or die trying.
To add on mechanic wise if I remember correctly humans will be able to have ways to track non nested Dino’s which will encourage people to want to nest, you can also have the mercs objectives to be randomized each spawn, one play through they have to steal and extract 3 stego eggs and the next time they have to bring a radio tower online, and with the previously mentioned tracking mechanic Dino’s will want to be nested in so they don’t have to worry about humans tracking them, another thing is gun rarity which will vary on how powerful it is, the basic pistol would be a relatively easy find while something like a sniper would be high risk high reward due to you needing to constantly check areas for such weapons, another way to make nesting more viable is give rewards to parents for nesting(like small buffs when you nest in hatchings to better keep them safe) as well as having it be a way to access the upcoming perks depending on how much you “spread your genes”(pretty sure this is tied to the upcoming elder system but I don’t remember)
The Isle doesn't need humans. If they have to add them, Tribals would be my preference. Having to listen to gunfire after all this time of nature sounds would probably kill it for a lot of people.
Issue is that Dondi is really not a great Head developer to begin with. His ideas are wild, they sound cool in theory, but are a huge headache to put in practice and dedicate too much time and resources.
With the small development team he owns, I doubt we’ll see this in the near future. Probably in the next decade if this game lives long enough
Dude I want to join a Jurassic Park squadron on the island with an arsenal to take out a T rex
personally I dont think 'tribals' should be in the game, not only because its probably going to be Too Much to develop but because stuff like that in games are often really hella racist to Indigenous people.
I can see mercenaries working as a separate gamemode though.
Tribals aren’t even going to be people they’re gonna be some sort of monster or mutant but I see what u mean they could’ve gone with a different word
@@Patrick3183 yeah, making them monsters/mutants and then calling them 'tribals' isnt really better
(I know you didnt say it was, either. just clarifying)
maybe mercenaries will be ailiens and they need the time to make an ailien, or they want the players to implement their own faces. maybe they just implement humans as the last update
Can’t the community just remake the isle legacy and go from there. The fact that the isles biggest competitors are a group of students (BoB) is just telling how untapped this market is.
Exactly
Well they can't because the code was messed up and dondi fired who worked on it,that's why they start over for the recode ,if they really want to bring back legacy ,then it's dondi's decisions if he wants deathlyrage back or hire new people who knows the code to fix legacy.
@@johncarlodimaano7235 animations, models and sound are still available. The code is literally so simple you could just make the base code in a weekend i.e. eat, drink, grow
Great points!
I do think its hard to lean too far one way or the other right now as it it still very under wraps as far as gameplay and investment human players will need to put in to get something like a sniper rifle for example and then the ammo scarcity on top of that. The example of kiting a trike is hard to say because I dont know the speeds. Can a Trike run a human down? Do bullets even hurt a trike in the face. Who knows. Also, stamina might play a big part in humans wanting to kite. Them being humans I would assume the stam pools will be lower and the more gear they have the worse it will be. So trying to kite something might not be a factor.
Vehicles are interesting, not sure how they will work exactly and I dont know how hard it would be to put them in.
Overall, the devs have said they want the human gameplay to be a horror experience. So I doubt they put the favor in the human side when it comes to survival. Also, they will give community servers the option to take humans away if they want so it will be a non issue for the players that really dont like it.
I really enjoy these videos though, love hearing inputs and concerns, as I too love this game and dont want to see it fail. I am also very optimistic for the most part and keep positive outlooks on most things. So maybe I am not the best to comment on these things!
Have a great day and thanks for the video!
I want a good Dino survival games, not Rust with Dino’s in it
@@SuperManBinder I don’t see the isle becoming that. I see it as creating a platform where it can be played certain ways.
As with all survival games, they are better played in a community that has server rules to fit your desired play style.