There are certain quality of life upgrades in tears (throw items; glider turns faster, or at least moves faster in non-forward flight; ultrahand; bow and movement stamina depletion - way more than I could list, but these are some of the big ones.). But since I’m not trying to play Roblox, Minecraft, or whatever, the simplicity of Breath is what’s for me. Theorycrafting fuse combos lead me to some good fun though!
Literally everything about TotK was an improvement for me. BotW was a fantastic foundation, and TotK was a masterful iteration on top of that. It addressed countless small gripes and added more than I could have asked for.
There IS continuity between games in a few places, but most of those places aren't in the Main Quest, they're in NPC dialogue and journals The one in the Main Quest is The Sludge-Covered Statue, which involves a statue depicting Link and Sidon's battle against Vah Ruta in BotW. This alone confirms that the Divine Beasts from BotW were canon in this timeline, but in TotK they're just gone with no explanation despite being *THE* main drivers of BotW's storyline. One of the redone Zora monuments along Zora River in TotK also talks about Zelda visiting Zora's Domain, which is a direct continuation of BotW's True Ending; this monument even outright states that Zelda held back the Calamity (referred to as an "unthinkable disaster") for 100 years, and Ganondorf's Character Profile says that the seal on him was weakened due to the damage to Hyrule Castle during the Calamity of 100 years ago. So yes, *EVERYTHING* that happened in BotW's Main Quest is canon and happened in TotK's history Also: Tarrey Town exists, and the Hateno house is fully furnished. That means that Link canonically completed the BotW sidequests From The Ground Up and Hylian Homeowner
There’s plenty of continuity if you actually took the time to seek it out. It’s not going to be in your face when BotW’s story is clearly not the focus here.
@@amandaslough125 that's why I said most of it isn't in the Main Quest. The only very clear nod to BotW that I can remember that actually is *IN YOUR FACE* is the quest uncovering the new statue in Zora's Domain (the statue that depicts a scene ripped straight from BotW) Tbh...the entire Zora questline up until you get to the Great Wellspring of Hyrule, really. Sidon is located in Mipha Court; Mipha Court is named after his sister Mipha, who piloted the Divine Beast Vah Ruta. The Zora Armor that Yona gives us was made by Mipha, for Link, who obtained it in BotW. Most of the Zora remember Link from when he was there 100 years before BotW and from when he saved the domain from Ruta. Yona encourages Sidon to let go of his fear of losing those he loves because he's still torn up about losing Mipha, who died to Calamity Ganon in BotW. The continuity is THERE, a lot of it just requires some reading and talking to NPCs
Main characters had continuity but story beats no. Tbf, not a single other Zelda sequel has story continuation (ie Links Awakening, Majoras Mask, Phantom Hourglass)
They did that intentionally, they didn’t want the game to be too easy if the sages could take down all the enemies for you. They are there to help, but not do the work for you.
@@ktwenter77 Thats a really bad excuse. Why put something in the game for characters to use, that they shouldn't be using? Thats a really poor game design decision. And if thats the case why didnt they just make them not attack monsters and or have a button to use their ability instead of running around and pushing you off cliffs and stuff? Not good design.
I feel like TOTK was basically what the devs wanted BOTW to be but they didn’t have the time or budget to make it. So instead of showing love to the fans when they got the Greenlight for a sequel they decided to make the game they’ve always wanted to make. If that is the case then I’m not even mad at them for it. I’ve been here since the very first one. They’ve given us so much over the years. It’s about time they were able to make their dreams come true. Especially when you know the history of the game and how even the very first one they couldn’t do what they wanted to do.
Yeah and LA was planned to be a LttP port on Game Boy. MM started out originally as Nintendo 64 DD dlc for OoT. TP started life as a totally different kind of game. Things change, and TotK was a change for the better.
TOTK sages are SO BAD. TOTK sky islands are GREAT The fact that you can "ride" the dragons in TOTK is amazing, always wanted to do it. The "extra" dungeon in BOTW is not so bad, but the Boss was so much fun. Both endings SUCK. Why is it so hard to have animations like A Link to the past or OOT during the credits?
@benjthewhite Yes, I'm mostly annoyed for the credit scenes. Regarding the ending, I respect your opinion, I think it is good, but not as good as the one you mentioned.
@ To each their own, I just think TOTK was easily the most climactic and a spectacle. It also had emotional payoff with Zelda turning back in to a human and Mineru moving on. Honestly credits don’t make or break a game or it’s ending for me, but I will admit I love the credit scenes in Majoras Mask
More than anything I feel that TOTK was oversaturated with content. Exploring Hyrule in BOTW was pretty time consuming as in was but then you suddenly have the depths, which I didn't enjoy at all, as well as the sky islands which were fun but repetitive. And the overworld was the same as before but you still had to go through it all again. Exploring in BOTW was breathtaking (no pun intended) but you can really only feel that sense of wonder once, so reusing the map made it feel like I was replaying the game but with added content. It was fun but not the same.
I don't think I'll ever get that feeling breath of the wild gave me again. I just hope they can make a true canon sequel to botw someday and take the foundation of the first game and push the atmosphere in the same direction, with slightly improved gameplay and everything etc. I just want to go from botw as link relearning himself and stuff, to botw with a similar atmosphere that feels genuine and continuous unlike totk, and finally being able to be "lore accurate link" with more in depth combat mechanics. I just dropped tears of the kingdom. I'll pick it up again when I'm feeling less sore about the wasted potential, probably in a couple of years. To be honest, it's been 2 years since tears came out, and with the switch 2 release coming up soon, I hope they have had botw 2 on the backburner developing since the original. But who am I kidding? 😔
Same here! Though I favor BOTW more then TOTK. I still love BOTH of them. It's funny how SOME of the limitations in BOTW is why I love it over TOTK ironically! Like making your weapons was nice! But I actually LIKED finding them. Disappointed Weapons were reduced to "just mix and Match with BASES" then how each weapon was unique in their own way. Plus some of the NEW enemies, not all but SOME in TOTK were annoying compared to those in BOTW (Well better to say the GUARDIANS are leagues better then "Ganondorf's Wallmasters" in TOTK. I will give TOTK that it's Ganondorf is better! I guess cause I disliked monster Ganon with no will, while I ENJOYED Ganondorf like I did Zelda in BOTW! Instead of IMPLIED intelligence, we get to see how he acts. I've always loved te Zelda villains WHEN they interreacted with Link even if he's a Mime. And making Ganondorf pretty much "I can do everything BETTER then you" was a much better Final Boss Phase 1 then Calamity Ganon was (I even LIKED Demon Dragon Ganon over Beast Ganon. And I liked Beast Ganon!) Frankly it's when they ARE interfering with Link and in Ghirahim as he grows more and more annoyed with you till having a FULL breakdown by your final battle with him to show just how annoying you've been and his regret not dealing with you back in the first dungeon when he had the chance (as well as the Twist he's essentially Fi AKA the Master Sword's Counterpart) Honestly my favorite version of him was Wind Waker, but TOTK surpassed that one!
One of the things that bothers me about TotK is how grindey it feels. Way to many resources to manage, and the menu design doesn't help in the slightest. Discovering that almost half of the map (the depths) main purpose was just gathering rare materials was really dissapointing
I feel like I spent way too much time in the menu/inventory screens in TOTK. Killed the flow of the gameplay in alot of places (especially fusing during combat)
Rework of the sages idea what if you could only have one sage out at a time, and you switch between them via a wheel, similar to the runes? six options on it, being selecting one of the 5 sages, and the sixth one being none activated
I think TOTK was a fork in BOTW’s world. Zelda went back in time, slightly altering the future, the use of tech given the knowledge of it being used against them etc. Rauru pulled link into the alternate fork at that beginning cut scene, bringing him to the sky islands that now all of a sudden are there?Think about it… no Zelda as a dragon in BOTW, so the time paradox must be a thing and it does explain a lot of these unknowns you mention. There’s no way they just left a bunch of holes on the plot, but they for sure didn’t explain it that well.
A lot changed though, more new enemies, setpieces, and an actual big enemy and mini boss cast as opposed to the4 enemy types botw had, in general the map was filled with stuff... And of course not to mention the caves, the depths and the sky islands
@@metpach it doesn't feel lazy though, when the game released only some haters called it lazy while everyone else was impressed by how well of a job they did with the map reuse and how good of a job they did but now it's trendy to hate on the game so everyone started doing it your all just blindly following trends All this reminds me of dark souls 2 that everyone just hates because it's trendy to do so but back then we all considered it an blind blowingly amazing game
@@dragonslayer3552 no, I put about 100 hours in that game, it's pretty lazy. I'm not saying it's a bad game. It's just missing something. The first game was all about exploration, it was about climbing that next hill climbing that next mountain and seeing what was on the other side. I already know it's on the other side when you reuse the same map. The sky is cool, but it's not that big. It's actually pretty puny compared to Hyrule. So there's only so much you can do in there. I feel Skyward Sword did the sky exploration better. And don't get me started on the game's place in the timeline. This is like a sequel prequel that's doesn't really connect to the previous game except in certain dialogue from NPC.
*GUARDIANS.* There are NO enemies in Tears of the Kingdom that scare me as much as BotW's Guardians do. I've seen people saying that the Gloom Hands fill this niche but I vehemently disagree; the Gloom Hands are scary the first time you see them, but once you learn how to beat them, they just become a nuisance. An easily-avoided nuisance, since they have designated spawn zones that they don't stray out of, unlike the Guardians which will chase you all the way across Hyrule Field. If the Gloom Hands can't reach you they straight-up ragequit, evaporating and leaving Dark Clumps; Guardians do not give up until you manage to escape their line of sight, and they're firing long-range lasers at you the entire time. They remain scary into the late-game, and they make Hyrule Castle a harrowing place to be. Even Gloom's Approach in TotK didn't give me the same dread as Hyrule Castle in BotW did The openworld formula also actively hurts TotK, imo. You could theorize that the Sage cutscenes are all the exact same because the devs didn't know which Temple players would get to first, so they made the cutscenes the same, but this can *easily* be solved by having the Sages talk about something other than the Demon King/Imprisoning War and save that information for when we free Mineru. Maybe they could've talked about how Ganondorf's influence affected their hometowns, which would also serve to give them some characterization and show us what they actually DID in the past. WHY were they Sages?? The tablets in Kakariko say that only exceptional individuals could be Sages and wield a Secret Stone, what the fuck did the ancient Sages actually DO to earn their place as Sages? The memories and shrines made a comeback in TotK because they were standardized in BotW. If you think about it for more than ten fucking seconds, TotK's shrines make no sense (unlike BotW shrines which had a reason for existing), and the memories not playing in order spoil the story very early on. There is a designated order to view them in, and you can find this order in-game by doing Impa's questline, but the geoglyphs are giant glowing points of interest visible from the sky, so people will naturally want to check them out before they ever find Impa And I'm still not over the disappearance of the Divine Beasts. There is ZERO explanation for where they went, and the external dev interview that says they and the rest of the Sheikah tech "just disappeared" doesn't fucking count because it's disproven BY THE ACTUAL GAME. There are Guardian legs inside the Skyview Towers, as well as the central blue column from the Sheikah Towers and travel medallions from the Divine Beasts. There's a full Guardian Stalker on top of the Hateno Ancient Tech Lab and pieces of Guardians in both the Hateno and Akkala Labs. The Divine Beasts were regarded as GUARDIAN DEITIES by their respective races. THE SPIRE ABOVE RITO VILLAGE IS REFERRED TO AS "VAH MEDOH'S PERCH", BECAUSE IN BOTW VAH MEDOH PERCHED THERE. Lazy worldbuilding and a lazy excuse
Since the Gloom Hands just delete you hearts, do they even stay long enough to reduce them to zero in the later game? ALso, I was scared for my horse when i found them only to figure out they aren't even attacking my horse.
@@VenusFeuerFalle [END GAME SPOILERS] There's a Gloom Hand in the run-up to Ganondorf, and since it's in the Depths, your hearts don't heal, so that one **can** kill you by deleting all of your hearts, but by that point in the game you should have tools to take out Gloom Hands pretty quickly (I don't know if this one despawns if you sit up somewhere where it can't reach you like all the other ones do, or if it's the exception) If you're fighting a Gloom Hand on the surface, your hearts will be healed of Gloom damage just as long as you don't take any more Gloom damage, since you're on the surface
Actually about the Story Aspect: We already got Spoiled by the King what happened in Botw. Ganon came free and took control of the Machines that were meant to be used against him. Everything besides the Champions we see in the Memories were Zelda in her Moodswings
One thing I really disliked in TOTK was the sky islands like there were barely any in this huge world and majority of them were copy and paste I thought it would’ve been nice to have more sky dungeons and even villages and we really only got one new village/settlement in TOTK being lookout landing making the open world lacking compared to BOTW were everything was new which makes sense considering it was the first open world Zelda game and TOTK is a sequel that takes place in the same world but those are just my thoughts
I agree. The sages in ToTK had repetitive cutscenes. If they had changed up the cutscenes to show a different aspect of the battle vs Ganondorf, it would've been pretty dope.
BoTW just seemed like a more grounded (literally) and polished fantasy game. ToTK was more like they were throwing in cool ideas that neither coalesced into a fully unique experience or respected the games base and original vision. I thought that there were some things, if they were introduced in the first game, would be a great improvement. But as a whole, BotW is definitely the more solid game.
The reused map is so bad imo despite totk being a big improvement gameplay wise revisiting the same areas killed that magic sense of wonder from botw. Overall it’s a big step up if you ignore that big glaring issue but it’s hard to not feel a little disappointed. But if I had to replay one of them I’d go with totk all the way I think that says a lot
To me, BOTW also beats TOTK in the overall atmosphere. BOTW gave you the sense of a post-apocalyptic world taken over by nature, and as such places like Hyrule Field felt more open and pretty; whereas TOTK felt overcrowded and filled with debris that made the overworld not pleasant to watch and traverse. I understand that TOTK was never supposed to be like BOTW in that regard, so the change in tone was 100% intentional, but to me it didn't feel as good as BOTW.
I was always hoping for a Republic Commando type game but with federation troopers versus space pirates kinda thing with cameo appearances from Samus maybe once or twice. I feel like Federation Force and it's reception has murdered that dream.
the more time passes, the more I know botw was a better experience. It has less things, but its more significant. totk has too many "korok seed" tasks (Hudson sings, bubbul gems, battery mining, repetitive sky islands and empty depths). Maybe if they could just make dungeons/shrines/caves with it all at the same time...
I agree 100%. One thing I will mention that you didn’t about Breath of the Wild vs Tears of the Kingdom is that in Breath the constant threat of the corrupted guardians roaming the land kept me alert all the time and i loved it. Tears didn’t have anything like that and i missed it. It was a welcoming challenge that I wish they would’ve put in Tears, or something similar.
Ergh. Music. I honestly don't have many nice things to say about BoTW's music. The remixes of older tracks were generally solid, but the rest of that game's ost ranged from mediocre to outright bad. The one new BoTW tune that really sticks in my head is the one that I have the most grievances with, that being the battle theme for the Guardian enemies. The Guardian theme has a first second or two that tries to establish a tone, which can fit with the 'What th- no!' response you might have if a Guardian takes you by surprise in the game world, but then the music quickly devolves into sounding like someone is just sweeping his hand back and forth on a keyboard.
I felt the original experience of exploring Hyrule in Breath of the wild will always put it above totk for me. Although they played with the surface a little and added more enemies it didn't feel like I was going anywhere new.
@alexanderfaulkner BOTW easily. As much fun as I may have in TOTK, BOTW is replayable with the Great Pleateu being fast to complete and glitches like wind bomb. In fact, I felt so many points were missing from this video on whether BOTW was better than TOTK. The video that explains how I feel best is "Why Do We Prefer Breath Of The Wild?" by linguini
Forreal. The repetitive Sages' cutscenes has impacted TotK's replayability for me because I just don't want to have to sit through the same fucking cutscene 4 times again (Mineru's is at least slightly different with showing Rauru actually sealing Ganondorf)
@@MateoMata-64I definitely agree with this. It helps that BotW doesn't have unskippable cutscenes, and the importamt story conversations can be done quicker (like saying "I understand" when Impa tells you to free the divine beasts, skipping the explanation)
Yeah you're 100% right about TotK just reusing stuff from BotW because it was more convenient for the devs to just do the same thing. Even though I think TotK was technically a better game overall, I'm not motivated to play TotK again anytime soon. Played BotW multiple times before it came out, and then TotK just felt like a Master Quest version of BotW with a bunch of crafting gameplay which I personally don't enjoy that much in Zelda. Zelda needs to just get back to what it used to being in the 90's and 00's while maintaining the open world style of BotW.
I love both games because of the several differences they have the only things I’d add is being able to visit the minish people and deep sea exploration and fishing 🎣 with an actual fishing rod
TOTK for me felt like 2 steps forward, 2 steps back. For each improvement on the first game, they did something that I didn't like that held it back. All of the best elements of it to me were stuff brought over from the last game, and all the stuff I hated the most were new elements they introduced.
And I can’t take anyone seriously who thinks the music in a 10 minute boss fight is the swaying factor, when the gameplay involves HOURS AND HOURS in the overworld. I’m talking about the music you’re hearing throughout the vast majority of the game 🤦♂️
@ Hostile and passive aggressive much? I pointed out one example. I could have listed more, but that was certainly a prominent one. Maybe sit back down.
The sage argument is literally just a skill issue. This feels like the "rain makes it impossible to explore" argument from BotW again. Git gud ffs. I never had any issue with the sages and if you think they clutter the screen, just deactivate the ones you don't need.
Your solution is literally just deactivate the “reward” from the Temple. Lmao. A better idea would have been to make the button to activate the sages, different from the button that interacts and picks up everything else. Besides, a lack of smooth gameplay design is worth critiquing, even if there is a work around. Smh.
@ it’s more about actually activating them when you need them, instead of not using them at all. It's pretty much exactly how old Zelda was designed, since you’d keep switching out items constantly. Heck, it’s also what I did in BotW, because I really didn’t like how Urbosa's fury and daruk's protection overlap with charge attacks and simple lock-on. I also don’t think it’s that’s big of a deal to take a sec to deactivate them in the menu every now and then. Personally I always have two of them active at a time and I never had any issue with them cluttering the screen or being hard to activate. Their abilities are also just more useful than the champion abilities and actually feel like proper abilities instead of super moves that completely trivialize certain aspects of the game…or in Mipha’s case just being a boring fairy on steroids.
I turned off the sage abilities so fast after finishing the main quest. Which practically means all you have left is regular melee. TOTK still has a way better world as far as exploring and adventure goes though so it's all around more enjoyable in that way. Plus Some items are really fun and creating stupid machines to murder enemies is nice. But the regular melee for BOTW was infact better and I miss the abilities greatly.
I find it insanely ironic that Zelda was always a series meant to inspire creative solutions and allowed fans to fill in blanks, and yet all these years later people are pissing and moaning that every little thing wasn't explicitly spelled out for them. Did anybody ever consider that maybe the Divine Beasts and most active Sheikah Tech fulfilled their purpose and vanished after Zelda destroyed the Calamity? Was that really so difficult to figure out? And from a product standpoint, it just means the Zonai tech could shine in the sequel unhindered by the presence of the previous game's central aesthetic. Also, there are COUNTLESS places where TotK is blatantly a sequel, and the reason that stuff isn't bolted onto the main narrative is so that the main narrative could stand on its own. This shit isn't hard to figure out and yet a legion of idiotic Zelda fans somehow missed all of this in favor of endlessly whining that the game wasn't exactly what they expected. Aren't Zeldatubers tired of making endless videos shitting on one of the greatest Zeldas ever developed? So fucking absurd lmao
I just did.not like glue hand and i fear they arent gonna get rid of it anytime soon give me better combat and diversity of enemies with a better story and not the ability to glue a bunch of crap together.
TOTK was WAAAAAAY better! Waaay better story, better dungeons, better bosses, an actually challenging final boss Ganondorf, more challenging altogether, easier to traverse the world, with the towers that shoot you out, more of a need to explore all areas of the map - like going to get all tears in order to unlock the master sword. In all honesty, I don’t think I will ever play BOTW again if I can just play TOTK. It has EVERYTHING BOTW has, but is way better and expands on it more.
Yeah not only does it have a much bigger cast of mini bosses unlike the 3 botw had but the new bosses are actually fun and difficult to fight... Unlike the talus and hinox that are extremely easy And the world is full of them too like you will find bosses practically everywhere
Bosses, Dungeons, Ganondorf, etc. can be argued, but by no way was the story better. No story would have been better. The story is so aweful and terribly executed it gains negative points.
I think where the sages worked was in their story before their awakening as sages. Each of them having their own catastrophy. In particular was Tulin who had his own little arc of growing into being the hero he needed to be. That said, since Sidon, Riju, and Yunobo all had their arcs in Breath of the Wild, they really didnt get much more than a fun story and dungeon. Though I did enjoy dirtbag drug lord Yunobo while he lasted.
Yea im replaying botw and already having sooo much more fun than I had in totk. And it was also just dissapointing considering we waited almost 7 yeaaaars and it felt like a worse version of botw yet there’s “more”. Just quantity over quality
Botw was far more innovative and fresh despite being nowhere near as TOTK in many ways aside from a few areas. If somebody asked what they should play first, I would say tears as I could imagine that would be incredible with no experience in Hyrule, and since outside of the main characters, the narrative doesn’t continue over
I'll always find vids like these that continue with the trend of botw > totk. I get that the story's whatever and all but i've found so much to love about totk with quality of life additions wity loads and loads of content. Call the grind boring/brainless if you want but i'm still preferring totk, even while having 100 more hours on botw.
The only point I'd have to strongly disagree with here is the story. I didn't find the memories in BotW compelling in the slightest, to the point I was just doing them for the sake of it by the end and I can't remember anything about them, whereas TotK's memories genuinely surprised me on a number of occasions. Great video though, looking forward to the TotK one!
I know there's an intended order to the dragons tears memories in TOTK but I kinda totally bypassed the Forgotten Temple and stumbled across the memory where SPOILER......... Ganondorf shanks that Queen in the back lol. Out of context that was so bizarre and random 😂
I think if you combined the best expects of both _BOTW_ and _TOTK,_ and expanded their ideas in a few ways, that you’d have a perfect open-world _Zelda_ game… or at least a perfect story 🤷🏻♂️👍
7:26 I have to disagree neither of these Games have good music, if any Zelda Game should be annominated with best music in the Franchise its Skyward Sword have you heard Ballad of the Goddess?
BotW will always be my number one from them. I don't remember much from my TotK playtrough, but I do very well remember the moment where i started to don't care any more. I love music, especially vgm. I always stay silent and listen to the music in every new location for about 3 minutes. So I got really excited when I could finally reach Hyrule Castle, because it is my favite track from BotW. I got there and stayed there ... and listened.. and my joy faded away.. I know, I know "well, it is not the final boss location - of course, that's why the epic music won't be playing here anymore". but it was my beginning of the end.
Love videos like this bc Botw never really clicked with me while I absorbed Totk. So interesting to hear about the other side. Maybe I could enjoy TotK more bc I couldnt manage to finish Botw so the continuity issues are not as apparent. They should have just made it a different Hyrule Great video!
Totk was such a disappointment. For a sequel that had nothing to do with the prior game, the story was horrible with the depths and sky islands as a complete wait of time. I came up with better story theories prior to the game. We watch for years for the game and it did nothing to the Zelda timeline or story of demise.
Old Zelda is superior because it doesn’t make combat in the late game like the N64 version of the Ocarina of Time’s Water Temple in terms of menu annoyance. Weapon breaks, find new weapon in the menu, and repeat for every silver and gold enemy. TotK makes it even worse because of the fuse mechanic. Weapons in BotW and TotK are the Ocarina of Time Iron boots of those games because of the STUPID durability system.
Tears of the kingdom was better game for me. İ am not saying Breath of the wild was a bad game. İ did not liked the story, music and the divine beast dungeon places in Breath of the wild. Breath of the wild was great Zelda game but Tears of the kingdom was better Zelda game. 👍💪❤️.
in reguards to Botw's story I seriously believe that the dev team wrote a full story about the events of the calamity and meant for us to play that game but pivoted somewhat passed the 65% mark but reused alot of what they worked on for the memory's as to not let all that hard work to go to waste and thats why Botw's story felt better when you were spending time in the memory's or with the Ghost Champions because they simply had more base writting to work with where as everything else in the "present day" felt hollow and not as fleshed out.
Botw is far better. The depths are bland abd boring all one biome inverted map, the sky islands are severely lacking. The sage abilities are horr8boy implemented having you chase down the sage instead of a button press like botw.
Tears was bad lucky the modding community saved the game with its mods. I have beat botw 8 times tears 1 time that shows me what one is just better. The big problem with tears is making zonai devices slow and janky making things like cars suck because link can out run them if they are heavy. No vehicle should be slower then links running.
Botw story is simple and Basic but At least It isnt a hot garbage of mess like the Totk story. In Botw, the whole story was meeting Zelda and her personal struggles, meet the Champions and how Link became a champion as well in Order to stop the Calamity, see How they failed and how Link had to put to a deep sleep and you recover those memories from Link as he ventures through the world and found familiar places in a natural way. In Totk, Zelda magically teleports to a billion years prior, meet the alien-like Zonai (and only 3 of them, not a civilization) that founded the kingdom, discovered secret stones that are magical items unrelated to the Triforce, Ganondorf is also there for some reason, you also NOT meet the sages, since they dont have names or faces, you learn the secret stones If eaten transform the hoster in a imortal dragon for some reason, the Master Sword is also magically teleported back in time but not Link, Zelda transforms herself into a dragon and leave tears where you can watch her memories as you touch them. Totk story is a convoluted mess, you cant defend it
I played both games start to finish. BOTW was a struggle to get through. Or the other hand I could not put the controller down for TOTK. I'm confused on your opinion of the story? Maybe I played BOTW wrong or something but I thought the "story" was non existent. way better story in TOTK. As far as the sages being problematic in Tears, I do agree. the thing is though you can turn them off in the settings if you don't need their ability's in the current area you're in.
Might be a better story, but they completely dropped the ball in how they told it. I actually had the opposite feeling-I played intensely through BOTW, loved every minute of it. I didn’t even finish TOTK. I got very bored with it.
Totk was better in 99% of ways. Botw only wins in that champion abilities are much easier to activate than the sage abilities, but even that is only a partial win as the champion abilities can't be turned off, and have unreasonably long cool downs. Totk is the clear superior game. It's not even a contest.
3:18 And yet again, here we go with the Ls. No, the Sage Abilities ACTUALLY HAD BALANCE. You are misremembering the Champion Abilities through rose-tinted glasses and don't remember that the Champion Abilities had no balance. And nothing exemplifies the nonexistence of balance for the Champion Abilities quite like Maz Koshia. Even with the reduced cooldown, you were either OP one minute or running around helplessly the next, because you didn't bother to actually master the game's combat. And before you try to argue against this point, when did you bother to parry anything that wasn't a guardian during your first playthrough? The Sage Abilities, on the other hand, give the player a new learning curve to overcome rather than just be imbalanced as hell. Plus, the cool down is far more fair, which the requirements of environmental awareness and the unique offerings of the Sage Abilities are a fair trade-off. Having to master fighting with them is far more rewarding than Over-Reliance On a busted power.
You know you can edit comments, right? That way you don't have to keep spamming a new bizarre rant every 30 seconds when you find something else to get butthurt about lol. You can simply add it to your original comment and consolidate all your rage into a singular, tidy package.
@soulbot119 you know everything bro said BOTW is "better than TOTK" with is absolutely fake, right? That's the problem with Zelda fans. They never tell the truth when shitting on a Zelda title. None of what bro said was valid.
What was one aspect where you preferred one game over the other?
Guardians. Sheika towers were fun to climb, climbing!!!!, horses, champion powers etcc
Unlimited bombs from the get go in BOTW. I really missed that in TOTK because I kept running out of bomb flowers lol
There are certain quality of life upgrades in tears (throw items; glider turns faster, or at least moves faster in non-forward flight; ultrahand; bow and movement stamina depletion - way more than I could list, but these are some of the big ones.).
But since I’m not trying to play Roblox, Minecraft, or whatever, the simplicity of Breath is what’s for me. Theorycrafting fuse combos lead me to some good fun though!
The lack of "Gamy" stuff (such as a guy in the midst of a desert to hold a sign just to give utility for the ultrahand.
Literally everything about TotK was an improvement for me. BotW was a fantastic foundation, and TotK was a masterful iteration on top of that. It addressed countless small gripes and added more than I could have asked for.
Drove me bananas that the story had 0 continuity. Don’t call it a sequel if it has nothing to do with the game before.
There IS continuity between games in a few places, but most of those places aren't in the Main Quest, they're in NPC dialogue and journals
The one in the Main Quest is The Sludge-Covered Statue, which involves a statue depicting Link and Sidon's battle against Vah Ruta in BotW. This alone confirms that the Divine Beasts from BotW were canon in this timeline, but in TotK they're just gone with no explanation despite being *THE* main drivers of BotW's storyline. One of the redone Zora monuments along Zora River in TotK also talks about Zelda visiting Zora's Domain, which is a direct continuation of BotW's True Ending; this monument even outright states that Zelda held back the Calamity (referred to as an "unthinkable disaster") for 100 years, and Ganondorf's Character Profile says that the seal on him was weakened due to the damage to Hyrule Castle during the Calamity of 100 years ago. So yes, *EVERYTHING* that happened in BotW's Main Quest is canon and happened in TotK's history
Also: Tarrey Town exists, and the Hateno house is fully furnished. That means that Link canonically completed the BotW sidequests From The Ground Up and Hylian Homeowner
@@Sarah_H half of those are stuff the lower writers that care slipped in. The main story hook definitely is not designed to be connected.
There’s plenty of continuity if you actually took the time to seek it out. It’s not going to be in your face when BotW’s story is clearly not the focus here.
@@amandaslough125 that's why I said most of it isn't in the Main Quest. The only very clear nod to BotW that I can remember that actually is *IN YOUR FACE* is the quest uncovering the new statue in Zora's Domain (the statue that depicts a scene ripped straight from BotW)
Tbh...the entire Zora questline up until you get to the Great Wellspring of Hyrule, really. Sidon is located in Mipha Court; Mipha Court is named after his sister Mipha, who piloted the Divine Beast Vah Ruta. The Zora Armor that Yona gives us was made by Mipha, for Link, who obtained it in BotW. Most of the Zora remember Link from when he was there 100 years before BotW and from when he saved the domain from Ruta. Yona encourages Sidon to let go of his fear of losing those he loves because he's still torn up about losing Mipha, who died to Calamity Ganon in BotW. The continuity is THERE, a lot of it just requires some reading and talking to NPCs
Main characters had continuity but story beats no. Tbf, not a single other Zelda sequel has story continuation (ie Links Awakening, Majoras Mask, Phantom Hourglass)
My biggest problem with the sages in totk is that their AI is so bad in combat. Hell Kingdom Hearts had better combat AI and that was in 2002
They did that intentionally, they didn’t want the game to be too easy if the sages could take down all the enemies for you. They are there to help, but not do the work for you.
The enemy AI is insanely well coordinated and top tier so it's intentional in order for you to not just sit back and watch them win everything for you
@@ktwenter77 Thats a really bad excuse. Why put something in the game for characters to use, that they shouldn't be using? Thats a really poor game design decision. And if thats the case why didnt they just make them not attack monsters and or have a button to use their ability instead of running around and pushing you off cliffs and stuff? Not good design.
*Tulin enters the chat*
*insert Faze 360 no scope headshot*
Yunobo was the worst to me. He was also lighting stuff on fire that I didn’t want lit. He was also annoying when he was hovering on my aircrafts
Agreed I just keep him turned off
He's handy in caves though. When you're constantly having to break walls and stuff.
I feel like TOTK was basically what the devs wanted BOTW to be but they didn’t have the time or budget to make it. So instead of showing love to the fans when they got the Greenlight for a sequel they decided to make the game they’ve always wanted to make.
If that is the case then I’m not even mad at them for it. I’ve been here since the very first one. They’ve given us so much over the years. It’s about time they were able to make their dreams come true. Especially when you know the history of the game and how even the very first one they couldn’t do what they wanted to do.
It was planned to be BOTW DLC
Yeah and LA was planned to be a LttP port on Game Boy. MM started out originally as Nintendo 64 DD dlc for OoT. TP started life as a totally different kind of game. Things change, and TotK was a change for the better.
TOTK sages are SO BAD.
TOTK sky islands are GREAT
The fact that you can "ride" the dragons in TOTK is amazing, always wanted to do it.
The "extra" dungeon in BOTW is not so bad, but the Boss was so much fun.
Both endings SUCK. Why is it so hard to have animations like A Link to the past or OOT during the credits?
If we talking actual credits sure but TOTK has one of if not the best Zelda endings, up there with Links Awakening and Skyward Sword
@benjthewhite Yes, I'm mostly annoyed for the credit scenes.
Regarding the ending, I respect your opinion, I think it is good, but not as good as the one you mentioned.
@ To each their own, I just think TOTK was easily the most climactic and a spectacle. It also had emotional payoff with Zelda turning back in to a human and Mineru moving on. Honestly credits don’t make or break a game or it’s ending for me, but I will admit I love the credit scenes in Majoras Mask
@@benjthewhite I respect your opinion... Thanks for sharing it, so I can learn new perspectives!
More than anything I feel that TOTK was oversaturated with content. Exploring Hyrule in BOTW was pretty time consuming as in was but then you suddenly have the depths, which I didn't enjoy at all, as well as the sky islands which were fun but repetitive. And the overworld was the same as before but you still had to go through it all again. Exploring in BOTW was breathtaking (no pun intended) but you can really only feel that sense of wonder once, so reusing the map made it feel like I was replaying the game but with added content. It was fun but not the same.
I don't think I'll ever get that feeling breath of the wild gave me again. I just hope they can make a true canon sequel to botw someday and take the foundation of the first game and push the atmosphere in the same direction, with slightly improved gameplay and everything etc. I just want to go from botw as link relearning himself and stuff, to botw with a similar atmosphere that feels genuine and continuous unlike totk, and finally being able to be "lore accurate link" with more in depth combat mechanics.
I just dropped tears of the kingdom. I'll pick it up again when I'm feeling less sore about the wasted potential, probably in a couple of years. To be honest, it's been 2 years since tears came out, and with the switch 2 release coming up soon, I hope they have had botw 2 on the backburner developing since the original. But who am I kidding? 😔
Honestly, I like TOTK more the BOTW in every way lol. They both classics to me but that’s just how I felt.
Same here! Though I favor BOTW more then TOTK. I still love BOTH of them. It's funny how SOME of the limitations in BOTW is why I love it over TOTK ironically! Like making your weapons was nice! But I actually LIKED finding them. Disappointed Weapons were reduced to "just mix and Match with BASES" then how each weapon was unique in their own way. Plus some of the NEW enemies, not all but SOME in TOTK were annoying compared to those in BOTW (Well better to say the GUARDIANS are leagues better then "Ganondorf's Wallmasters" in TOTK. I will give TOTK that it's Ganondorf is better! I guess cause I disliked monster Ganon with no will, while I ENJOYED Ganondorf like I did Zelda in BOTW! Instead of IMPLIED intelligence, we get to see how he acts. I've always loved te Zelda villains WHEN they interreacted with Link even if he's a Mime. And making Ganondorf pretty much "I can do everything BETTER then you" was a much better Final Boss Phase 1 then Calamity Ganon was (I even LIKED Demon Dragon Ganon over Beast Ganon. And I liked Beast Ganon!) Frankly it's when they ARE interfering with Link and in Ghirahim as he grows more and more annoyed with you till having a FULL breakdown by your final battle with him to show just how annoying you've been and his regret not dealing with you back in the first dungeon when he had the chance (as well as the Twist he's essentially Fi AKA the Master Sword's Counterpart)
Honestly my favorite version of him was Wind Waker, but TOTK surpassed that one!
How are games less than 12 years old... Classics? The console is still alive as of now... 🤦🏾
Tears of the Kingdom was a great game, but Aonuma and his team should've made it DLC like they originally intended.
One of the things that bothers me about TotK is how grindey it feels. Way to many resources to manage, and the menu design doesn't help in the slightest. Discovering that almost half of the map (the depths) main purpose was just gathering rare materials was really dissapointing
I feel like I spent way too much time in the menu/inventory screens in TOTK. Killed the flow of the gameplay in alot of places (especially fusing during combat)
The sages were so annoying that I played the vast majority of the game with the sages deactivated.
Same
Rework of the sages idea
what if you could only have one sage out at a time, and you switch between them via a wheel, similar to the runes? six options on it, being selecting one of the 5 sages, and the sixth one being none activated
I think TOTK was a fork in BOTW’s world. Zelda went back in time, slightly altering the future, the use of tech given the knowledge of it being used against them etc. Rauru pulled link into the alternate fork at that beginning cut scene, bringing him to the sky islands that now all of a sudden are there?Think about it… no Zelda as a dragon in BOTW, so the time paradox must be a thing and it does explain a lot of these unknowns you mention. There’s no way they just left a bunch of holes on the plot, but they for sure didn’t explain it that well.
That was the main problem I had with TOTK it reused the same Hyrule from the last Game.
A lot changed though, more new enemies, setpieces, and an actual big enemy and mini boss cast as opposed to the4 enemy types botw had, in general the map was filled with stuff... And of course not to mention the caves, the depths and the sky islands
@@dragonslayer3552And yet, it still feels lazy. At least Majora's mask uses a completely different map and world, despite using the same NPCs.
@@metpach it doesn't feel lazy though, when the game released only some haters called it lazy while everyone else was impressed by how well of a job they did with the map reuse and how good of a job they did but now it's trendy to hate on the game so everyone started doing it your all just blindly following trends
All this reminds me of dark souls 2 that everyone just hates because it's trendy to do so but back then we all considered it an blind blowingly amazing game
@@dragonslayer3552 no, I put about 100 hours in that game, it's pretty lazy. I'm not saying it's a bad game. It's just missing something. The first game was all about exploration, it was about climbing that next hill climbing that next mountain and seeing what was on the other side. I already know it's on the other side when you reuse the same map. The sky is cool, but it's not that big. It's actually pretty puny compared to Hyrule. So there's only so much you can do in there. I feel Skyward Sword did the sky exploration better. And don't get me started on the game's place in the timeline. This is like a sequel prequel that's doesn't really connect to the previous game except in certain dialogue from NPC.
*GUARDIANS.* There are NO enemies in Tears of the Kingdom that scare me as much as BotW's Guardians do. I've seen people saying that the Gloom Hands fill this niche but I vehemently disagree; the Gloom Hands are scary the first time you see them, but once you learn how to beat them, they just become a nuisance. An easily-avoided nuisance, since they have designated spawn zones that they don't stray out of, unlike the Guardians which will chase you all the way across Hyrule Field. If the Gloom Hands can't reach you they straight-up ragequit, evaporating and leaving Dark Clumps; Guardians do not give up until you manage to escape their line of sight, and they're firing long-range lasers at you the entire time. They remain scary into the late-game, and they make Hyrule Castle a harrowing place to be. Even Gloom's Approach in TotK didn't give me the same dread as Hyrule Castle in BotW did
The openworld formula also actively hurts TotK, imo. You could theorize that the Sage cutscenes are all the exact same because the devs didn't know which Temple players would get to first, so they made the cutscenes the same, but this can *easily* be solved by having the Sages talk about something other than the Demon King/Imprisoning War and save that information for when we free Mineru. Maybe they could've talked about how Ganondorf's influence affected their hometowns, which would also serve to give them some characterization and show us what they actually DID in the past. WHY were they Sages?? The tablets in Kakariko say that only exceptional individuals could be Sages and wield a Secret Stone, what the fuck did the ancient Sages actually DO to earn their place as Sages?
The memories and shrines made a comeback in TotK because they were standardized in BotW. If you think about it for more than ten fucking seconds, TotK's shrines make no sense (unlike BotW shrines which had a reason for existing), and the memories not playing in order spoil the story very early on. There is a designated order to view them in, and you can find this order in-game by doing Impa's questline, but the geoglyphs are giant glowing points of interest visible from the sky, so people will naturally want to check them out before they ever find Impa
And I'm still not over the disappearance of the Divine Beasts. There is ZERO explanation for where they went, and the external dev interview that says they and the rest of the Sheikah tech "just disappeared" doesn't fucking count because it's disproven BY THE ACTUAL GAME. There are Guardian legs inside the Skyview Towers, as well as the central blue column from the Sheikah Towers and travel medallions from the Divine Beasts. There's a full Guardian Stalker on top of the Hateno Ancient Tech Lab and pieces of Guardians in both the Hateno and Akkala Labs. The Divine Beasts were regarded as GUARDIAN DEITIES by their respective races. THE SPIRE ABOVE RITO VILLAGE IS REFERRED TO AS "VAH MEDOH'S PERCH", BECAUSE IN BOTW VAH MEDOH PERCHED THERE. Lazy worldbuilding and a lazy excuse
Since the Gloom Hands just delete you hearts, do they even stay long enough to reduce them to zero in the later game? ALso, I was scared for my horse when i found them only to figure out they aren't even attacking my horse.
@@VenusFeuerFalle [END GAME SPOILERS]
There's a Gloom Hand in the run-up to Ganondorf, and since it's in the Depths, your hearts don't heal, so that one **can** kill you by deleting all of your hearts, but by that point in the game you should have tools to take out Gloom Hands pretty quickly (I don't know if this one despawns if you sit up somewhere where it can't reach you like all the other ones do, or if it's the exception)
If you're fighting a Gloom Hand on the surface, your hearts will be healed of Gloom damage just as long as you don't take any more Gloom damage, since you're on the surface
Actually about the Story Aspect:
We already got Spoiled by the King what happened in Botw.
Ganon came free and took control of the Machines that were meant to be used against him.
Everything besides the Champions we see in the Memories were Zelda in her Moodswings
One thing I really disliked in TOTK was the sky islands like there were barely any in this huge world and majority of them were copy and paste I thought it would’ve been nice to have more sky dungeons and even villages and we really only got one new village/settlement in TOTK being lookout landing making the open world lacking compared to BOTW were everything was new which makes sense considering it was the first open world Zelda game and TOTK is a sequel that takes place in the same world but those are just my thoughts
I agree. The sages in ToTK had repetitive cutscenes. If they had changed up the cutscenes to show a different aspect of the battle vs Ganondorf, it would've been pretty dope.
BoTW just seemed like a more grounded (literally) and polished fantasy game. ToTK was more like they were throwing in cool ideas that neither coalesced into a fully unique experience or respected the games base and original vision. I thought that there were some things, if they were introduced in the first game, would be a great improvement. But as a whole, BotW is definitely the more solid game.
The real reason Tears is inferior is the complete and utter lack of Chad Swole Birb.
The reused map is so bad imo despite totk being a big improvement gameplay wise revisiting the same areas killed that magic sense of wonder from botw.
Overall it’s a big step up if you ignore that big glaring issue but it’s hard to not feel a little disappointed.
But if I had to replay one of them I’d go with totk all the way I think that says a lot
To me, BOTW also beats TOTK in the overall atmosphere. BOTW gave you the sense of a post-apocalyptic world taken over by nature, and as such places like Hyrule Field felt more open and pretty; whereas TOTK felt overcrowded and filled with debris that made the overworld not pleasant to watch and traverse. I understand that TOTK was never supposed to be like BOTW in that regard, so the change in tone was 100% intentional, but to me it didn't feel as good as BOTW.
Great video! Keep doing your thing! I've been enjoying your content for years!! Happy holidays!🎉
A Dream Game I've always wanted but I know will never happen is a Metroid and Republic Commando crossover.
I was always hoping for a Republic Commando type game but with federation troopers versus space pirates kinda thing with cameo appearances from Samus maybe once or twice.
I feel like Federation Force and it's reception has murdered that dream.
@@Rundas045Yeah but there's always a chance for the future.
the more time passes, the more I know botw was a better experience. It has less things, but its more significant. totk has too many "korok seed" tasks (Hudson sings, bubbul gems, battery mining, repetitive sky islands and empty depths). Maybe if they could just make dungeons/shrines/caves with it all at the same time...
I agree 100%. One thing I will mention that you didn’t about Breath of the Wild vs Tears of the Kingdom is that in Breath the constant threat of the corrupted guardians roaming the land kept me alert all the time and i loved it. Tears didn’t have anything like that and i missed it. It was a welcoming challenge that I wish they would’ve put in Tears, or something similar.
I enjoyed TOTK much more than BOTW. The world was just so much more fun to explore. Especially the depths
Great video. I mostly agree. I also didn't like the dark world. Can someone please tell me the name of yhe first song in the musicsection?
It’s the “Faron Woods” theme from Skyward Sword 👍
Thanks but I mean the song @7:17. I know it's botw but the soundtrack is kinda big
It's the sheikah tower song
BotW had the ancient horse gear and master cycle zero. You could call a ride anywhere, except the desert
Ergh. Music. I honestly don't have many nice things to say about BoTW's music.
The remixes of older tracks were generally solid, but the rest of that game's ost ranged from mediocre to outright bad. The one new BoTW tune that really sticks in my head is the one that I have the most grievances with, that being the battle theme for the Guardian enemies. The Guardian theme has a first second or two that tries to establish a tone, which can fit with the 'What th- no!' response you might have if a Guardian takes you by surprise in the game world, but then the music quickly devolves into sounding like someone is just sweeping his hand back and forth on a keyboard.
I mean these are all good points, but the #1 thing that pisses me off was that we never got to see the Zonai race.
I keep the sages off so much to the point I forget about them as a feature. They’re that bad
I felt the original experience of exploring Hyrule in Breath of the wild will always put it above totk for me. Although they played with the surface a little and added more enemies it didn't feel like I was going anywhere new.
You forgot replayabilitty
Which one do you think is more repayable ?
@alexanderfaulkner BOTW easily. As much fun as I may have in TOTK, BOTW is replayable with the Great Pleateu being fast to complete and glitches like wind bomb. In fact, I felt so many points were missing from this video on whether BOTW was better than TOTK. The video that explains how I feel best is "Why Do We Prefer Breath Of The Wild?" by linguini
Forreal. The repetitive Sages' cutscenes has impacted TotK's replayability for me because I just don't want to have to sit through the same fucking cutscene 4 times again (Mineru's is at least slightly different with showing Rauru actually sealing Ganondorf)
@@MateoMata-64I definitely agree with this. It helps that BotW doesn't have unskippable cutscenes, and the importamt story conversations can be done quicker (like saying "I understand" when Impa tells you to free the divine beasts, skipping the explanation)
Yeah you're 100% right about TotK just reusing stuff from BotW because it was more convenient for the devs to just do the same thing. Even though I think TotK was technically a better game overall, I'm not motivated to play TotK again anytime soon. Played BotW multiple times before it came out, and then TotK just felt like a Master Quest version of BotW with a bunch of crafting gameplay which I personally don't enjoy that much in Zelda. Zelda needs to just get back to what it used to being in the 90's and 00's while maintaining the open world style of BotW.
A couple of my preferences for ToTK over BoTW are the abilities (e.g ultrahand, fuse, ascend, etc) and the cave systems.
I love both games because of the several differences they have the only things I’d add is being able to visit the minish people and deep sea exploration and fishing 🎣 with an actual fishing rod
I agree with everything said on this video. I had so many gripes with TotK.
5 Reasons why BOTW is better than TOTK:
#5 It has Kass
#4 It has Kass
#3 It has Kass
#2 It has Kass
and #1 It has Kass
Definitely champion abilities were 10x better in BOTW
TOTK for me felt like 2 steps forward, 2 steps back. For each improvement on the first game, they did something that I didn't like that held it back. All of the best elements of it to me were stuff brought over from the last game, and all the stuff I hated the most were new elements they introduced.
Tears to me was boring because I felt like I was playing though Botw again. Even the story was lacking in Totk.
I can’t take anyone seriously that claims BotW has better music than TotK when Colgera exists.
And I can’t take anyone seriously who thinks the music in a 10 minute boss fight is the swaying factor, when the gameplay involves HOURS AND HOURS in the overworld. I’m talking about the music you’re hearing throughout the vast majority of the game 🤦♂️
@ Hostile and passive aggressive much? I pointed out one example. I could have listed more, but that was certainly a prominent one. Maybe sit back down.
@@LinkMountaineer Hostile and passive aggressive? You gave your critique, and I gave mine. Maybe learn to handle your own medicine? 😂
@ Maybe learn some respect first.
Breath of the Wild was more pure and had an intangible novelty. I liked it more and still do!
Majora's Mask nailed a direct sequel in less than a year with a box of scraps! TotK had 6 years and a reused map in its entirety. What a shame.
No reason debating which story is better between these games. It's like, would you rather get punched or kicked in the balls. There's no winners there
BOTW is much better than TOTK.
I never even use sages tbh.
I forgot you even can use them as they were just in the way xD
The sage argument is literally just a skill issue. This feels like the "rain makes it impossible to explore" argument from BotW again. Git gud ffs. I never had any issue with the sages and if you think they clutter the screen, just deactivate the ones you don't need.
Your solution is literally just deactivate the “reward” from the Temple. Lmao. A better idea would have been to make the button to activate the sages, different from the button that interacts and picks up everything else.
Besides, a lack of smooth gameplay design is worth critiquing, even if there is a work around. Smh.
@ it’s more about actually activating them when you need them, instead of not using them at all. It's pretty much exactly how old Zelda was designed, since you’d keep switching out items constantly. Heck, it’s also what I did in BotW, because I really didn’t like how Urbosa's fury and daruk's protection overlap with charge attacks and simple lock-on.
I also don’t think it’s that’s big of a deal to take a sec to deactivate them in the menu every now and then. Personally I always have two of them active at a time and I never had any issue with them cluttering the screen or being hard to activate. Their abilities are also just more useful than the champion abilities and actually feel like proper abilities instead of super moves that completely trivialize certain aspects of the game…or in Mipha’s case just being a boring fairy on steroids.
I turned off the sage abilities so fast after finishing the main quest. Which practically means all you have left is regular melee. TOTK still has a way better world as far as exploring and adventure goes though so it's all around more enjoyable in that way. Plus Some items are really fun and creating stupid machines to murder enemies is nice. But the regular melee for BOTW was infact better and I miss the abilities greatly.
The main problem i had with totk is the ghost sages or whatever and their horrid ai. Throughout my entire playthrough, i only used the bird fella.
I prefer Breath of the Wild better. Simpler. TOTK was amazing though. That’s my opinion.
To anyone who defends tears of the kingdom's story, all I have to say to you is: "Secret stone? Demon king?" ×5
No way Johnny arnett basketball?
@williamjensen8476 lol, that’s me! Welcome to my Zelda/Metroid channel! 👍
I find it insanely ironic that Zelda was always a series meant to inspire creative solutions and allowed fans to fill in blanks, and yet all these years later people are pissing and moaning that every little thing wasn't explicitly spelled out for them.
Did anybody ever consider that maybe the Divine Beasts and most active Sheikah Tech fulfilled their purpose and vanished after Zelda destroyed the Calamity? Was that really so difficult to figure out? And from a product standpoint, it just means the Zonai tech could shine in the sequel unhindered by the presence of the previous game's central aesthetic.
Also, there are COUNTLESS places where TotK is blatantly a sequel, and the reason that stuff isn't bolted onto the main narrative is so that the main narrative could stand on its own. This shit isn't hard to figure out and yet a legion of idiotic Zelda fans somehow missed all of this in favor of endlessly whining that the game wasn't exactly what they expected. Aren't Zeldatubers tired of making endless videos shitting on one of the greatest Zeldas ever developed? So fucking absurd lmao
I just did.not like glue hand and i fear they arent gonna get rid of it anytime soon give me better combat and diversity of enemies with a better story and not the ability to glue a bunch of crap together.
TOTK was WAAAAAAY better! Waaay better story, better dungeons, better bosses, an actually challenging final boss Ganondorf, more challenging altogether, easier to traverse the world, with the towers that shoot you out, more of a need to explore all areas of the map - like going to get all tears in order to unlock the master sword. In all honesty, I don’t think I will ever play BOTW again if I can just play TOTK. It has EVERYTHING BOTW has, but is way better and expands on it more.
Yeah not only does it have a much bigger cast of mini bosses unlike the 3 botw had but the new bosses are actually fun and difficult to fight... Unlike the talus and hinox that are extremely easy
And the world is full of them too like you will find bosses practically everywhere
Bosses, Dungeons, Ganondorf, etc. can be argued, but by no way was the story better. No story would have been better. The story is so aweful and terribly executed it gains negative points.
I think where the sages worked was in their story before their awakening as sages.
Each of them having their own catastrophy. In particular was Tulin who had his own little arc of growing into being the hero he needed to be.
That said, since Sidon, Riju, and Yunobo all had their arcs in Breath of the Wild, they really didnt get much more than a fun story and dungeon.
Though I did enjoy dirtbag drug lord Yunobo while he lasted.
If the sages were activated in the same way that champions were it would be better
I like the master cycle, and also the less crowded map in botw (I still like totk better)
Yea im replaying botw and already having sooo much more fun than I had in totk. And it was also just dissapointing considering we waited almost 7 yeaaaars and it felt like a worse version of botw yet there’s “more”. Just quantity over quality
NO KASS IN TOTK! such a waste not to have him there
Botw was far more innovative and fresh despite being nowhere near as TOTK in many ways aside from a few areas. If somebody asked what they should play first, I would say tears as I could imagine that would be incredible with no experience in Hyrule, and since outside of the main characters, the narrative doesn’t continue over
I'll always find vids like these that continue with the trend of botw > totk. I get that the story's whatever and all but i've found so much to love about totk with quality of life additions wity loads and loads of content. Call the grind boring/brainless if you want but i'm still preferring totk, even while having 100 more hours on botw.
ive been debating deleting my file of botw and starting over
The only point I'd have to strongly disagree with here is the story. I didn't find the memories in BotW compelling in the slightest, to the point I was just doing them for the sake of it by the end and I can't remember anything about them, whereas TotK's memories genuinely surprised me on a number of occasions. Great video though, looking forward to the TotK one!
I know there's an intended order to the dragons tears memories in TOTK but I kinda totally bypassed the Forgotten Temple and stumbled across the memory where SPOILER.........
Ganondorf shanks that Queen in the back lol. Out of context that was so bizarre and random 😂
To me the biggest thing BOTW has over TOTK:
Guardians
Thank you.
I think if you combined the best expects of both _BOTW_ and _TOTK,_ and expanded their ideas in a few ways, that you’d have a perfect open-world _Zelda_ game… or at least a perfect story 🤷🏻♂️👍
I found most of the Sages annoying as well…most of them were turned off most of the time.
I preferred BotW more than TotK!!!
7:26 I have to disagree neither of these Games have good music, if any Zelda Game should be annominated with best music in the Franchise its Skyward Sword have you heard Ballad of the Goddess?
We agree that Skyward Sword is on another level from these games. No debate there.
Based and correct lol.
Yeah I'm starting to feel like BOTW was the better game. I enjoyed both of them but botw stands out more. The reuse of the map was a bad idea.
BotW will always be my number one from them.
I don't remember much from my TotK playtrough, but I do very well remember the moment where i started to don't care any more.
I love music, especially vgm. I always stay silent and listen to the music in every new location for about 3 minutes.
So I got really excited when I could finally reach Hyrule Castle, because it is my favite track from BotW. I got there and stayed there ... and listened.. and my joy faded away..
I know, I know "well, it is not the final boss location - of course, that's why the epic music won't be playing here anymore".
but it was my beginning of the end.
The sages were sooo broken
The championships in BOTW are superior. The TOTK are not anywhere near as user friendly.
My own breath was better then crying
Love videos like this bc Botw never really clicked with me while I absorbed Totk. So interesting to hear about the other side. Maybe I could enjoy TotK more bc I couldnt manage to finish Botw so the continuity issues are not as apparent. They should have just made it a different Hyrule
Great video!
Totk was such a disappointment. For a sequel that had nothing to do with the prior game, the story was horrible with the depths and sky islands as a complete wait of time. I came up with better story theories prior to the game. We watch for years for the game and it did nothing to the Zelda timeline or story of demise.
0:22 I'm only half that I love Breath of the Wild but I can't stand Tears of the Kingdom.
I don't think either story is good. Who plays Zelda games for the story anyways
I play for the story and gameplay.
Botw is a better overall experience
Old Zelda is superior because it doesn’t make combat in the late game like the N64 version of the Ocarina of Time’s Water Temple in terms of menu annoyance. Weapon breaks, find new weapon in the menu, and repeat for every silver and gold enemy. TotK makes it even worse because of the fuse mechanic. Weapons in BotW and TotK are the Ocarina of Time Iron boots of those games because of the STUPID durability system.
they both suck as a Zelda game but as an open world is mediocre
Tears of the Kingdom mission are tidious, and the story is straight up bad. The depths are are extremely disappointing.
BOTW was okay. TOTK was overrated and disappointing.
Tears of the kingdom was better game for me. İ am not saying Breath of the wild was a bad game. İ did not liked the story, music and the divine beast dungeon places in Breath of the wild. Breath of the wild was great Zelda game but Tears of the kingdom was better Zelda game.
👍💪❤️.
BOTW was a great game until TOTK came out. It did everything BOTW should have done.
Yeah and in my opinion Metroid Samus Returns was better then Metroid Dread so to each there own.
Dread is great! It’s my 3rd fav Metroid game behind Super, and my absolute favorite Prime 1
in reguards to Botw's story I seriously believe that the dev team wrote a full story about the events of the calamity and meant for us to play that game but pivoted somewhat passed the 65% mark but reused alot of what they worked on for the memory's as to not let all that hard work to go to waste and thats why Botw's story felt better when you were spending time in the memory's or with the Ghost Champions because they simply had more base writting to work with where as everything else in the "present day" felt hollow and not as fleshed out.
Botw is far better. The depths are bland abd boring all one biome inverted map, the sky islands are severely lacking. The sage abilities are horr8boy implemented having you chase down the sage instead of a button press like botw.
the ways neither of both were any good
🍄
Well, this is a total garbage take from the very beginning. The story itself is what makes tears of the kingdom so much better.
Nope.
Tears was bad lucky the modding community saved the game with its mods. I have beat botw 8 times tears 1 time that shows me what one is just better. The big problem with tears is making zonai devices slow and janky making things like cars suck because link can out run them if they are heavy. No vehicle should be slower then links running.
0:38 NOT even a minute in, and you're taking Ls.
No, BOTW DOES NOT have a better story than Tears Of The Kingdom.
Mid is not better than good.
Botw story is simple and Basic but At least It isnt a hot garbage of mess like the Totk story.
In Botw, the whole story was meeting Zelda and her personal struggles, meet the Champions and how Link became a champion as well in Order to stop the Calamity, see How they failed and how Link had to put to a deep sleep and you recover those memories from Link as he ventures through the world and found familiar places in a natural way.
In Totk, Zelda magically teleports to a billion years prior, meet the alien-like Zonai (and only 3 of them, not a civilization) that founded the kingdom, discovered secret stones that are magical items unrelated to the Triforce, Ganondorf is also there for some reason, you also NOT meet the sages, since they dont have names or faces, you learn the secret stones If eaten transform the hoster in a imortal dragon for some reason, the Master Sword is also magically teleported back in time but not Link, Zelda transforms herself into a dragon and leave tears where you can watch her memories as you touch them.
Totk story is a convoluted mess, you cant defend it
@ivanzoneBR24 you have to reach to the moon and back to attack it.
@@yuseifudogamer4717Nice reference to Donkey Kong Country Returns, even that game has a more digestable story than Zelda Tik TOTK
The temple cutscenes aren’t for “us”. They’re for the new sages. Naturally that is going to cause some similarities.
I played both games start to finish. BOTW was a struggle to get through. Or the other hand I could not put the controller down for TOTK. I'm confused on your opinion of the story? Maybe I played BOTW wrong or something but I thought the "story" was non existent. way better story in TOTK. As far as the sages being problematic in Tears, I do agree. the thing is though you can turn them off in the settings if you don't need their ability's in the current area you're in.
Might be a better story, but they completely dropped the ball in how they told it. I actually had the opposite feeling-I played intensely through BOTW, loved every minute of it. I didn’t even finish TOTK. I got very bored with it.
👍👋🙌👋👍😎
Totk was better in 99% of ways. Botw only wins in that champion abilities are much easier to activate than the sage abilities, but even that is only a partial win as the champion abilities can't be turned off, and have unreasonably long cool downs.
Totk is the clear superior game. It's not even a contest.
And thats why I made it into smash and you didn't
3:18 And yet again, here we go with the Ls.
No, the Sage Abilities ACTUALLY HAD BALANCE. You are misremembering the Champion Abilities through rose-tinted glasses and don't remember that the Champion Abilities had no balance.
And nothing exemplifies the nonexistence of balance for the Champion Abilities quite like Maz Koshia.
Even with the reduced cooldown, you were either OP one minute or running around helplessly the next, because you didn't bother to actually master the game's combat.
And before you try to argue against this point, when did you bother to parry anything that wasn't a guardian during your first playthrough?
The Sage Abilities, on the other hand, give the player a new learning curve to overcome rather than just be imbalanced as hell.
Plus, the cool down is far more fair, which the requirements of environmental awareness and the unique offerings of the Sage Abilities are a fair trade-off.
Having to master fighting with them is far more rewarding than Over-Reliance On a busted power.
You know you can edit comments, right? That way you don't have to keep spamming a new bizarre rant every 30 seconds when you find something else to get butthurt about lol. You can simply add it to your original comment and consolidate all your rage into a singular, tidy package.
@soulbot119 you know everything bro said BOTW is "better than TOTK" with is absolutely fake, right?
That's the problem with Zelda fans. They never tell the truth when shitting on a Zelda title.
None of what bro said was valid.
TOTK is a better game. I play BOTW more because it was a brand new game unlike TOTK which is basically the same Hyrule.