Another great TY batrep. Thanks. Love how your camera work is not shaky and the audio is clear. Great paint jobs. Couple of things not intended as criticism - Leo2 have brutal guns I believe so infantry saves are rolled twice just like repeat bombardment. (Maybe Leo 1s are brutal too. Not sure.) A good tactic for air attack with jets and choppers is have the jets go after the Geps with their cannons. If the German missile teams don't shot down all the jets, which is unlikely, then the Geps can either shoot the jets and leave the Hinds unharmed, or risk being dakkaed by the jets before they shoot at the Hinds. Careful use of buildings should also get your aircraft some +1 for cover too. I might have kept my BTRs off board so they can come on board and contest objectives on T6+. Or they can provide MG support for the infantry when it is assaulted by hiding in or behind the trees. One last thing, I don't think the Leo 1 would get cover save vs. the Hind which have height advantage. Real smoke from a bombardment would give cover save, but smoke from a wreck is just a marker, not a real smoke bombardment.
40:41 why are you pinned down?i looked in team yankee book and you get pinned during the shooting step. I couldnt find anywhere in the assault step where you get pinned by losing or taking a hit. I know in FOW you get pinned though.
Oh I see a few mistakes 1 if you want to assault, shoot with moving rof 2 the gepards are more then 6" apart from the unit commander, unit not in good spirits and moral test 3 oh my God the formation was totally broken, the game was fought by support units without formation commanders. I hope I am helpful with my suggestions, keep up these fantastic battle reports!
@@My-little-wars_Alessandro watch again, gepard unit wasn't in good spirits, and the unit next to the commander was less than 3 units in the end. Now I need to re-watch everything to list it up here ^^
Nice to see this back. Is there any chance MCP will return also? Or will prior "Blue Dice" content be one show a month on this Green channel each have monthly rotating between those games?
Idk who this commentator is who occasionally plays, but unlike LUKA or any of the other fellas. I feel like their content is always rushed, rules not so well understood, and not as fun to watch. I feel like there should be individual channels rather then an all in one, because the production value varies so much from player to player.
For the love of God can you guys make a game like this but EXPLAIN everything you do. Drives me insane trying to learn and you guys are just doing shit without even mentioning it.
Another great TY batrep. Thanks. Love how your camera work is not shaky and the audio is clear. Great paint jobs. Couple of things not intended as criticism - Leo2 have brutal guns I believe so infantry saves are rolled twice just like repeat bombardment. (Maybe Leo 1s are brutal too. Not sure.) A good tactic for air attack with jets and choppers is have the jets go after the Geps with their cannons. If the German missile teams don't shot down all the jets, which is unlikely, then the Geps can either shoot the jets and leave the Hinds unharmed, or risk being dakkaed by the jets before they shoot at the Hinds. Careful use of buildings should also get your aircraft some +1 for cover too. I might have kept my BTRs off board so they can come on board and contest objectives on T6+. Or they can provide MG support for the infantry when it is assaulted by hiding in or behind the trees. One last thing, I don't think the Leo 1 would get cover save vs. the Hind which have height advantage. Real smoke from a bombardment would give cover save, but smoke from a wreck is just a marker, not a real smoke bombardment.
Thanks so much to Josh and the rest of the MWG team for having me on! It was an awesome game and experience spending the day there
Fantastic game that got close right at the end. Your getting much better with the rules Josh! Keep it up.
Nice seeing TY on the table… brutal game 😮
Team Yankee?! Excellent! More of this please.
40:41 why are you pinned down?i looked in team yankee book and you get pinned during the shooting step. I couldnt find anywhere in the assault step where you get pinned by losing or taking a hit. I know in FOW you get pinned though.
I have missed these games
That was awesome.
Somehow this is the first episode of this series I see 😮😮 brutal turn one, but an interesting system
Oh I see a few mistakes
1 if you want to assault, shoot with moving rof
2 the gepards are more then 6" apart from the unit commander, unit not in good spirits and moral test
3 oh my God the formation was totally broken, the game was fought by support units without formation commanders.
I hope I am helpful with my suggestions, keep up these fantastic battle reports!
Thanks! I was unfortunately a bit distracted while filming so I was a bit all over the place
Hi. Great game. Some minor mistakes. But I cannot see the Marder 2 formation being broken. And the T-72 either.
No commander left and one or less units in good spirits, that's game over, instantly
@@maggiweber if the Pz.gren Formation has HQ, pz.grenadiers, leopards 2s, gepards, jaguars, even without HQ, there are still units enough.
@@My-little-wars_Alessandro watch again, gepard unit wasn't in good spirits, and the unit next to the commander was less than 3 units in the end. Now I need to re-watch everything to list it up here ^^
Nice to see this back.
Is there any chance MCP will return also?
Or will prior "Blue Dice" content be one show a month on this Green channel each have monthly rotating between those games?
Its honestly just whenever I get the chance to play
@mwgjosh5161 fair, can't play games by yourself easily :)
Can you tell us if any MCP or more TY is upcoming ?
@@heatherchortle4390 I have at least 2 episodes of each filmed that haven't went out yet
no beer can terrain!?
Yeeeeeees!!!!
Idk who this commentator is who occasionally plays, but unlike LUKA or any of the other fellas. I feel like their content is always rushed, rules not so well understood, and not as fun to watch. I feel like there should be individual channels rather then an all in one, because the production value varies so much from player to player.
For the love of God can you guys make a game like this but EXPLAIN everything you do. Drives me insane trying to learn and you guys are just doing shit without even mentioning it.