Those German 70s intersection areas are usually built around city centers in a similar fashion to the American ring highways. If you look at Dresden or Leipzig for example you can see how those wide streets with oversized intersections go around the old city center and then splits of out to the “grunderzeit” areas further out.
If you want to build some ped. friendly solutions but still want to keep the massive 60s and 70s intersections it's a wise thing to built it sunken. So the pedestrians can go across bridges on ground level without elevation changes. And the cars have to go down a long ramp. In my city in CS1 I did it quite often.
The city looks wonderful, big fan of your work and the way you not only talk about what you're building atm but also what this is inspired by and the real-life history behind it. Can't wait to see the city grow! PS - I wouldn't mind if Schwanach became a 500k-population city, actually would like it!
The 70s intersection is looking might good! Classic, I've been around one very similar in Slovakia and Hungarian border. Dat gL*tCH! @17:30 .... I felt that too, man. Hahaha, keep those expressions in, they add humanity to your videos. This was the first one I watched, I used to watch Biffa and his Tea-ville series. If I may, I'd love to see a "short slo-mo fly-through" during critical moments of "big builds" that are sped up currently. So in your videos, have sprinkled about these "short slo-mo fly-through" of key moments, like 4 or 5 seconds long, so I (or we the viewer) can really appreciate what is being built, before moving on to the next new area. Thanks man!
If you want to not have shadows with those retaining walls, I’m pretty sure you can either turn off ‘terrain causes shadows’ or set your shadow quality to low. Either way I don’t think they affect shadows noticeably.
In Mainz hat man zum Beispiel die Bundesstraße 40, welche dem Stadtbild absolut schadet und diese als Fußgänger zu passieren ist nicht wirklich toll (vorallem zu den Hauptverkehrszeiten).
I think, around thsi huge intersection there shouldn't be so much green space and more like some ugly concrete post war wall to wall buildings. It would fit this monstrosity way better in my opinion
Ich verstehe, was du meinst... Ein paar Dinge habe ich ja auch noch in CS1 zu erledigen, also da werde ich auch noch das ein oder andere Projekt aufnehmen. Vedastein ist schließlich auch noch nicht fertig ;) Nur im Moment bin ich bei all dem neuen Content sehr motiviert in CS2
Ich weiß nicht, wie lang du Cities 1 schon kennst. Im Ursprungszustand sah das noch viel schlimmer aus: simple (verwaschene) Texturen, knallbunte (Comic-) Optik, unrealistische Gebäude, merkwürdiger Maßstab... Ohne Mods würde sich das heute wohl kaum noch jemand geben. Mal abgesehen von Konsolenspielern vielleicht, die keine große Wahl haben. Und du willst doch wohl nicht ein 10 Jahre altes CS1 mit 1000en Mods mit dem aktuellen CS2 vergleichen. Ansonsten weiß ich nicht, was du mit Spielzeug Look meinst. Hier gibt es wenigstens keine lächerlichen Hotdog-Trucks mehr. ;) Und auch der Maßstab wirkt hier deutlich besser, auch wenn die Vanilla Servicegebäude diesmal etwas zu groß geraten sind. Letzten Endes ist es wohl wieder mal Geschmackssache. ¯\_(ツ)_/¯
Those German 70s intersection areas are usually built around city centers in a similar fashion to the American ring highways. If you look at Dresden or Leipzig for example you can see how those wide streets with oversized intersections go around the old city center and then splits of out to the “grunderzeit” areas further out.
16:00 No space for trams? Hardly. Make them elevated all the way. Turn my wild Königsbrücker fantasy into CSL2 reality. 😂
Nice video! Im enjoying this series a lot!
If you want to build some ped. friendly solutions but still want to keep the massive 60s and 70s intersections it's a wise thing to built it sunken. So the pedestrians can go across bridges on ground level without elevation changes. And the cars have to go down a long ramp. In my city in CS1 I did it quite often.
Pedestrian or Car driver, would you enjoy entering the city from this side?
The city looks wonderful, big fan of your work and the way you not only talk about what you're building atm but also what this is inspired by and the real-life history behind it. Can't wait to see the city grow! PS - I wouldn't mind if Schwanach became a 500k-population city, actually would like it!
The 70s intersection is looking might good! Classic, I've been around one very similar in Slovakia and Hungarian border. Dat gL*tCH! @17:30 .... I felt that too, man. Hahaha, keep those expressions in, they add humanity to your videos. This was the first one I watched, I used to watch Biffa and his Tea-ville series.
If I may, I'd love to see a "short slo-mo fly-through" during critical moments of "big builds" that are sped up currently. So in your videos, have sprinkled about these "short slo-mo fly-through" of key moments, like 4 or 5 seconds long, so I (or we the viewer) can really appreciate what is being built, before moving on to the next new area.
Thanks man!
Aww yes, good idea, I have those in my CS1 series but somehow didn't think of including them in here :D
Your city looks well planned, its amazing. I've watched a few others who play the game but it feels like you put so much more effort.
My favourite city build at the moment! Great job!
be careful when plopping vehicles. I did that once with trains and for some reason it blocked all nearby roads
Well I also have troubles deleting plopped vehicles, so either there's some way I missed so far or we're gonna have fun down the road :D
I really miss low density housing in the german region pack, want to build western berlin type Suburbs.
@@Yakura66it will forever bother me that we forgot about that
@@TitanGameDesignwe can do that in the future😂😂
Awesome video!
If you want to not have shadows with those retaining walls, I’m pretty sure you can either turn off ‘terrain causes shadows’ or set your shadow quality to low. Either way I don’t think they affect shadows noticeably.
Slowly but surely it´s becoming a nice german city...
In Mainz hat man zum Beispiel die Bundesstraße 40, welche dem Stadtbild absolut schadet und diese als Fußgänger zu passieren ist nicht wirklich toll (vorallem zu den Hauptverkehrszeiten).
Ich erinnere mich lebhaft an die B40 am Rheinufer, es war die absolute Hölle bei um die 35°
I think, around thsi huge intersection there shouldn't be so much green space and more like some ugly concrete post war wall to wall buildings. It would fit this monstrosity way better in my opinion
build a Stadtbahn to replace the forgotten tram.
But how to weave it through that mess...
Will we ever get another Ansburg episode? I miss that series
You and me both... I'm still clinging to that faint _yes, soon(tm)_
Will Cologne Cathedral come to this game ?
If you take up that challenge, I definitely won't :D There's other buildings that require my attention
Aeyo... How do I apply for Schwanach's citizenship?
What map is this?
That would be Pikeperch Valley by cudfather
Schade kein Cs1 😢
Ich mag Cs2 überhaupt nicht, vorallem der Look, es sieht einfach alles total komisch aus, total der Spielzeug Look.
Ich verstehe, was du meinst...
Ein paar Dinge habe ich ja auch noch in CS1 zu erledigen, also da werde ich auch noch das ein oder andere Projekt aufnehmen. Vedastein ist schließlich auch noch nicht fertig ;) Nur im Moment bin ich bei all dem neuen Content sehr motiviert in CS2
@@TitanGameDesign das ist schön zu hören :)
Ich weiß nicht, wie lang du Cities 1 schon kennst. Im Ursprungszustand sah das noch viel schlimmer aus: simple (verwaschene) Texturen, knallbunte (Comic-) Optik, unrealistische Gebäude, merkwürdiger Maßstab... Ohne Mods würde sich das heute wohl kaum noch jemand geben. Mal abgesehen von Konsolenspielern vielleicht, die keine große Wahl haben.
Und du willst doch wohl nicht ein 10 Jahre altes CS1 mit 1000en Mods mit dem aktuellen CS2 vergleichen.
Ansonsten weiß ich nicht, was du mit Spielzeug Look meinst. Hier gibt es wenigstens keine lächerlichen Hotdog-Trucks mehr. ;) Und auch der Maßstab wirkt hier deutlich besser, auch wenn die Vanilla Servicegebäude diesmal etwas zu groß geraten sind.
Letzten Endes ist es wohl wieder mal Geschmackssache. ¯\_(ツ)_/¯