Thank you to Bombas for sponsoring this video! One Purchased = One Donated, so head to bombas.com/cityplanner and use code CITYPLANNER at checkout for 20% off your first purchase. CORRECTION: 14:35 is Asset Icon Library, which is one of the few mods used to make the video💀... Also If you're getting crashes particularly before loading in, validate your game files! Otherwise, give the modders a bit of time to update things. This update broke a TON of mods!
Well tbh they never said they would *eliminate* homelessness, that is your job as the mayor. They said, however, that they would fix bugs where people stay homeless even when they shouldn't and issues with demands that come with that.
They seem to have realised that we would be happier if they added features and assets as an unannounced surprise, rather than being told that the promised update ETA is undecided and left for months🙃
Agreed. I personally LOVE waking up to find out it was updated in the middle of the night or early in the morning, but I HATE being told an update will come sometime in the future and have all those features dangled in front of me
This is an announced patch. We've known about this patch since before Summer. In fact, they said it was coming before they went on summer break, and then it didn't. That was nearly 5 months ago. This patch was so delayed you forgot it was announced.
I love those proper cul-de-sacs! I can now build a version of US 1990's suburbia with skateboarding and playstation 1 that I never lived but have imprinted in my mind
Love that as an 80's baby, I can't wait to see that, love the detail you put into all your maps, I am the same way spend an hour working on 1 park, love the first person walk around you do as well keep it up legend love your content
Something I noticed, you don't have to completely delete the city service building to get the vehicles to start parking in the service slots. Just simply relocating it to the exact same place does the trick as well and cost a little less.
This is useful knowledge, thank you. Though it would have been better if the devs had offered an auto-replace option for free. We shouldn't have to spend the city's money for something like that.
Personally, I think missing animations is a big deal not only for me, but to many others too! I mean, sport parks without people using it, fire trucks not actively extinguishing fires and people not sitting on benches etc. just makes the city looks empty. Of course, bikes are missing as well. When these two things are being added along the asset editor, I presume the game will see rising player numbers again :)
This is pretty much it for me as well. The no animations is so jarring when coming from cs1. When the asset shop drops I'm fully ready to jump back in.
Exactly my thoughts. With bigger problems it hasn't been mentioned a lot lately, but happy to see it mentioned now. I want the people on the football field to play football damnit
I've seen people sit on benches, but the ones next to the buildings, not sure about that are in parks or those benches you place from the previous detailer's patch.
depends on the game. I've been watch Biffa and City Planner since release and I love the videos plus being able to play vs not playing regardless of state is something alot dont care about as it doesn't change anything if you were going to buy regardless.
my biggest problem is the lack of NON SQUARE SHAPED ASSETTS CS2 should release a half dozen triangular shaped assets just at an angle of 20 and 45 degrees, so you can make super cool features like the flat iron building in newyork. there doesnt even need to be more than 4-6 assets at both of those different angles i described since its not super common to build.
good start, I also share the same frustration - I would just go a step (or few) further and ask for more flexible zoning tools (squares only optional, just do a brush or something) and 'random' shape assets. Wouldn't even say they should do a triangle, just create whatever shape building you want and the footprint should mirror the shape rather than doing a massive square lot for it.
the game needed to have procedural structures from the very start. the current system absolutely unacceptable at this point, and its the largest thing that keeps me from playing the game.
The new roundabouts and the cul-de-sacs option I think is a great example of what people don't realise/appreciate about this game because it's all mostly under-the-hood stuff. The developers can easily put stuff like this in, because they've got new systems, and the game has the capacity to handle new ones because of the systems already installed in the game.
i bought CS1 in 2015 and played it off and on through it's lifetime. i bought CS2 day one and despite all the issues, i am never going back. i'm enthralled by the art style, the new zoning types make building much more engaging, every feature in the game feels like it belongs together, and the game is just better. and with this new update and the last couple asset packs i'm more excited to play now more than ever. i don't see feature parity as a problem alone as this is a different game, but Paradox innovated the genre so much that some of the features are inexcusable to be missing (bike lanes, zone toggles, park areas). most of the criticism the game receives is valid, but it's only criticism because of the extra work the developers put into CS1 to make it the genera defining game that it was. i am happy with my purchase, and i am very happy with the communication from Paradox. they continue to make the game better for free, an i see Cities Skylines once again becoming the best sim on the market. it may need more time to cook, but after seeing this update i think they won't stop till the game is perfected. i only found your channel a couple of years ago but i've been eating up your content! just rewatched all of magnolia county and it's the perfect time capsule for the state of the game. i'm excited for whatever you have planned, and you're a great voice for the community. love ya! happy holidays!
I have a tool upgrade idea, and maybe it's been said before. But I think it'd be nice to add the ability to combine zones of the same type. Like before zoning low density, you could select NA and UK and they'd grow randomly to make an area that feels like it was built by individual owners rather than a developer.
There was a mod similar to this in CS1. Where you could choose which assets would zone in. This would be also very helpful if you specifically want for example only the taller assets for example.
Curb cuts PLEASE! I didn’t realize how much it bothered me until now, seeing the parking roads capability to remove parking stalls. It’s so jarring seeing cars/busses/etc cut across a sidewalk
The thing I would like to see more of in CS2 is more modular public transport and more stations in general (and not all locked behind DLC). More hubs for metro and train would be great, terminus train stations, metro stations with crossing lines instead of just parallel lines,metro stations with elevated and underground connections, etc. I wish they would make more use of the modular asset system and let you add as many tracks as you want or atleast chose the direction of modular tracks. For example: being able to make the metro connection for the train stations go perpendicular to the station instead of just parallel to it.
they should just remove collision for props and trees. IRL many trees are bunced together with bushes and what not. Also being able to put props on lots etc without the anarchy mod is just a QOL thing for almost every player. Foundation did this quite right and let you detail whatever you want.
I think the main reason it’s not already an aspect is due to the lag that it might create. Just my opinion though, if the optimise the game though we should see this, why wouldn’t we!? 😂
Actually, having a homeless camp right around your train station is pretty realistic. At least in Europe. The fence tool in the network for CS1 was so great, not sure why they dropped that.
44:47 You’ve said this very nice. I appreciate the lifetime and energy you spend for your channel so much. Not only you give me a good time, I also learn so much about city planning itself. I notice many things in real world only because of you. Thinks that I wouldn’t notice without your videos. So my wish for 2025 would be that you share some more of your professional knowledge like you did with road design books a while ago? In particular dealing with noise could be an interesting topic as many of us struggle with it in game.
God, I wish that patch had come out during the free weekend. I kept crashing to desktop, and those new rural/gravel roads and parks would've been perfect for the build I was working on
Bit bummed they still haven't added animations back to parks, playing fields etc. Now with the homeless gone, the big empty parks are even more painful to look at. But all in all seems like a good patch. Although I am going to hold off to see if new gameplay bugs are discovered before I start playing this game again (and that holding off is what I have been doing for a whole year now because of bugs). Kind of cute how you constantly grab your mic every 3 seconds :D Very good and comprehensive video!
Im a day one ultimate edition player. But I haven't returned to playing since that opening month. I might have to return now. However, my favorite part of City Skylines 1 was the ability to design destinations which really impacted traffic and cities. What I mean by destinations is the ability to design beaches/resorts, camp grounds, city parks, zoos, and theme parks. To me, I need these in the game sooner rather than later. Otherwise everywhere starts feeling the same and citizens don't have a need to travel and spend money in other areas of the map.
This is the issue with games like this. We are used to dlc features and then they make a new game but don't include those features. If designing parks is one of the main reasons you are playing you have to wait years for a park dlc. My bike paths to my parks in cs1 were fun to watch.
@@rutchjohnson cs1 with all its dlcs has soooo many features, that you cant possibly expect cs2 to launch with all of them already integrated. However i feel you... with hundreds of hours of cs1 down you get spoiled a bit
@@jackfromthejungle7538 that’s just not a good argument. CS2 is an amalgamation of things that worked well from CS1. What I’m pointing out is we need “Destinations” to be at the highest priority because it adds visuals, citizens have another thing to travel to, players get to design these destinations, players get to see just how well there created destination is doing, local buildings benefit from citizens traveling to the destination, etc. Do you see all the benefits? Adding bikes is short sighted and will end up having the functionality of what’s already in the game, a citizen just this time with a bike visual. If you’re going to prioritize features, pick good features to prioritize.
I would rather the devs work on School buses rather than spend time on bikes because that feature more functionality than the bikes feature would. Time is money, spend it correctly.
I agree that I miss creating destinations in the city. I liked making them for the aesthetic challenge and the logistical challenge of managing all the extra traffic and transit demand. In general, I miss the traffic of CS1. I’ve had cities of 100,000 people with only taxis and a few bus routes and hardly any car traffic issues. I miss trying to trouble shoot huge traffic jams.
39:50 I’ve had this gripe with many games and products for so long! It has enough new and better stuff to find the previous one obsolete, but is too frustrating to be enjoyable, so you end up with a bittersweet resentment of both.
Oh no! As an Australian going through a very real rental & affordability crisis, I viewed your “Homeless Park” as an ideal public communal society. Fair thee well, my rental-free Sims.
I remember in one of your videos or one of your streams you said something along the lines of "If Collosal Order just looked at the most popular mods in PDX Mods, they'd be able to address the needs of the community better than they have been" and it seems like they took that to heart recently!
Fantastic! The new parking assets are something I’ve specifically wanted for a while. The new line tool looks ready to go with just a little fix to the distance limit, which I don’t think should be too difficult.
28:04 You see a lot of those kind of parking spaces in modern industrial districts in Germany! So great addition and making it feel more modern as well.
Parking structures and parking roads are my favorite parts of this update. Hopefully next patch has large boulders of various colors, new trees and shrubs (Jacarandas, cherry blossoms, etc).
Always a good way to spend a Wednesday evening when CPP releases a new video. I'm Australian and its currently summer and living in Adelaide we are getting up to 42°C (108°F).
Even with us having Road Builder, having tons of more base game roads PLUS parking lot roads is going to be INSANELY game changing! Plus that ability to change the tree types on roads is something I've been itching to have for over a year now!
Thank you for the really good overview. I also want to applaud you honesty in the "Is CS2 Worth It?" section. I played it on the free weekend and I was disappointed, honestly. But I agree that this game still holds the greatest potential ever. However, I wont be paying for potential, I will pay for a good game (in my eyes).
For the parking roads it'd be really nice if they put stripes on the ground indicating it's a no parking area. That way it'd be very clear where it's allowed to park and where it isn't.
This update has so many cool things. My tongue-in-cheek complaint: every time I find the time to get back to playing, there's been an update or about to be an update, so I never get serious with a build, constantly restarting. But I'm really enjoying the DLC + Japan packs.
Phil I very much appreciate how real you are when you talk about this game and whether you recommend it or not. I've always thought you struck a good balance between being really positive and excited about the game while not being overly positive or annoying. Over this year you've become one of my favorite people on youtube and i get excited to watch every video you put out even when im not in my cities skylines phase. Thanks for doing these update recaps also because theres no way id be able to intake all the info from the patchnotes lol
I feel so bad for Phil about the vineyard, after nearly 2 hours of building, it starts burning down, then very soon after a tool which allows you to do this in 10 minutes perfectly is releases in the vanilla game 😭😅
This update looks great. Really excited about the parks to fill those awkward spots. A small UI change I'd like to see in the feature, especially since the region packs added so many of them, is a way to filter service buildings by "size". Eg. only show elementary schools, or high schools, police stations vs. police headquaters, clinic vs. hospital, etc.
Totally agree! I recently saw a mod that splits residential zoning into 3 separate categories which makes things a lot easier. But I agree that the education section feel unnavigable as is.
LOL! Segunda Beach pop 6318 dogs 964... That aside aside... very nice update! And thanks for the heads-up regarding updating the compatibility for my mods! Guess that's what I'm doing tonight then...
My wish for road upgrades is a guardrail and replace roadside parking for additional lane upgrades so you can have a road with no parking and narrow sidewalk
My goodness I think culdesacs are hands down my favorite new feature. Okay I changed my mind, the new parking is phenomenal. This is something I’ve been wanting since day 1. This update with the homeless fix and new assets is actually gonna pull me back into the game.
46:30 I would like to add one thing: Be able to change the map texture like we did in CS1 with the painting tools (sand and gravel). This is not the same as the area tool, it's painting the floor, has very different results and adds a lot of expression on the maps for map creators. It also opens up a world of possibilities for modding. If implemented, please don't leave it at just sand and gravel, have it open for tons of new options in the future. Please, CO, work on a ground painting tool.
Great video as always. Just a quick note, you can just relocate the service buildings instead of rebuilding them, that also enables service vehicle parking.
Wow, your comparison of CS1 and CS2 really hit home. As you say, CS2 really shows us what an ideal city builder could look like, with its features *and* its misses, but despite the misses, it's still better than CS1... I've sunk many hours into CS2, but I've stopped for a while because it's not quite what I want. Meanwhile, I know I'll never be happy playing CS1 again 😅 so I hope all the good things we've seen in the last months will continue!! 🤞🏻
I just bought this game after the free weekend. Coming from CS1, I feel you are under-selling the state of the game! I did not experience the rocky launch but the game feels very solid to me and a huge upgrade from CS1 without the need for DLC or mods. Definitely worth it.
I have like 200 hours on cities 1 just making biking utopias and enjoying seeing how many people I can get biking. I check back every few months and am blown away when its still not in.
I understand your frustration about the props not being able go overlap, especially with rocks. As for the line tool, I get that you want to make fences with it but really what the dev team should do INSTEAD is implement a proper fencing feature. Because at the end of thr day making fences with a line tool - vanilla or not - is a suboptimal solution
the day we get the ability to place parks without road access will be a godsend, some of these new parks would be perfect for communal spaces in an apartment complex or in the middle of an apartment block
Can't wait for biking to be added, hope that they are able to make the infrastructure more in depth than city skylines 1, the addition of them with current mods like the new road builders will allow for players to build cities in totally new ways but it feels like something that still should have been a key part of the game from day one.
I think its so cool that you can use the traffic view to see people walking from their houses across the highway to work at the vineyard using the pedestrian access you built for them.
Just a thought for the parking tower with the German asset. While you can see it sticking out from the air from the street view you wouldn't be able to see it unless you were in a tall building nearby. So you could use it depending on how you layed out your city.
Hahaha, I had a mighty strong flashback to living right next to a parking structure right out of college. I swear almost every night there was a car alarm at 10pm going off for what seemed like half an hour. And the light pollution! I feel for those Cims who live in those high density German buildings :D
eff yes on parking roads! As you said when you started using the road tool - the mod dev was doing it with stuff built into the game so it's nice to see them here. Very happy to have these now so that I don't need mods.
I really agree with missing animations. Yesterday I followed a Cim and as he walked by the tennis court, the sound of playing tennis was played, but nobody played actually.
Good point about the free weekend timing. Surely they had this in the plans but just didn't make the deadline, and Valve has some sort of a cut off period for when you can't cancel/re-schedule a free weekend anymore.
Major win here on the new assets, especially the parking related ones. Once the mod updates are all settled I'm hoping I have better performance luck than I have recently because I'm excited to play this more.
Completely agree with the sentiment that all they need to make cities feel more alive is to add bikes and add animations. I'd be over the moon with just animations on service vehicles, like firefighters actually fighting fires, police arresting criminals, EMS having a gurney or something picking up sick cims, hearses picking up caskets or something. Just services vehicles *alone* would breathe so much life into any city.
Excellent video as always, Thanks! And am definitely hoping for it to be playable on a Mac as I just bought the new M4 Mac Mini and wanna see what it can do.
I hope a modder takes that small parking structure shown at 29:20 and gives it a park upper level. These are slowly becoming more popular. Essentially giving inhabitants a ground floor parking garage and a small communal courtyard on the 2nd floor for all surrounding buildings.
Thank god we can zone on the parking roads. I was fearful they would over look that. Also, it's so funny the parks spawned with bum barrels and tents. Really adds to the realism hahaha
My graphics card died several weeks ago, so I’ve been playing on GeForce Now Ultimate. It’s been great, but I have no access to mods, and boy do I miss road builder (for the angled parking) and the line tool (the fences not working properly tho is a bummer). So happy that they’re being added to the base game now. Hope to see them keep doing this for other features.
Finally, CS2 Version 1.0 releases. On a serious note, my jaw is left wide open with the new contents that they added, and homelessness fix means we can say bye bye to Bye Bye Homelessness mod?
That caught me by surprise. A really important update, that brings a lot to the game! The performance, for me is bad, but that is because of my old PC (I run and old i5-7400), which is now holding me back to really enjoy the game, but I have been trying lately, and I'm having a lot of fun, even with it on full low specs. I'm hoping the next patch brings changes to the upgrades to some buildings that came in the last CCP.
Very excited for the small parking options and tiny parks! I used to make things like this in the asset editor for CS1 and am so happy to have prettier versions in this game that save me the trouble! It’s hard finding ways to space things out a bit without the build looking to spare or spending too much time detailing.
Honestly, respect to CO, no fanfare, not making a PR move out of this with big announcement and fanfare, just drop the fixes and the tools. Mad love to them 💜
Service vehicle parking was not a bug, it was a missing/unfinished feature, hence why they label it as new. Glad to see that the game is -slowly- getting there. By the time I have a new computer in about 12 months hopefully, I'll be able to enjoy it.
You know... I'm sure you don't care because I'm just one subscriber among almost 750k of them, but... I have to admit, I don't care about this game at all, but your voice is so chill and relaxing I watch anyways. Especially with the Magnolia County episodes you've created an interesting enough narrative there that I'm always engaged.
Well I just got into the CS2 camp and I’m enjoying it greatly. I can’t go back to CS1. But I do miss the modding support. Traffic President manager is the big one. I could get lost for hours just doing timings. But we aren’t getting modding support for some time and I just have to wait which stinks. Small things like bikes not being in a city feels odd. Small animations. Like fire fighters spraying water on a fire. People sitting on a park bench. Just makes my city feel dull. I don’t know I just kindof liked those little things.
One of the things I wish they included homeless camps/shelters in the homeless bug fixes. Think it would add a lot of realism to it. Really appreciate CO for all their hard work (especially in the face of so much backlash and mean-spiritedness in those first few months). And really appreciate you being such a voice of reason and calm in the community! I've been watching you since 2019 and I'm really happy for all the success you've seen! Here's to next year!
The last 10 mins of this video was the best thing I've heard in a long time. My current build is a vanilla one because I want to experience the game in it's truest form, and while that certainly leads me to think more creatively and find workarounds for builds that would be easier with mods, I agree that there are major components that are missing from the game that there's not a vanilla workaround for. Quay walls are a huge one -- building a realistic, waterfront industrial or port area just can't be done without them in my opinion. Bikes are the other, and although you can pretend that ped paths are bike trails, the lack of wide bike trails and bike lanes on roads just makes me sad. So thank you for sharing your thoughts, and I definitely agree that while CS2 does a lot of things better than CS1, it surprises me that some of the CS1 features didn't make there way into CS2. But with updates like these, I feel more optimistic that we'll get bikes and a zoning toggle sooner than we think!
Thank you for the nuanced "it it worth it yet" section. I'm one of those middle deal-breaker players and while this update is exciting, I think I'm still gonna wait for a few more key improvements before I'm ready to dive in. Not easy to thread the needle and acknowledge both the major improvements AND the areas in which there's still a lot of work needed. I don't think anyone else in the community is putting in this much work analyzing each new release
Appreciate your coverage of these updates, Phil. I picked it up at launch and was hugely put off, but I’m glad Paradox is dedicated to fixing stuff. And lately it seems like they’re picking up speed!
I actually meant to comment a couple videos ago curious about the game feedback that you had put together and sent to Colossal Order and what had been fixed/improved; thought it'd be a fun video, so it's nice to see a brief look at it at the end of this video. All these updates/packs they've been popping out lately look amazing and I'm glad to see the game in a much better position than it was at launch.
My list of things I want next year: ( This is not what you expect ) 15 - More control over Sub Buildings that spawn on farms and other industries 14 - I'd love to see harbours, marinas and boat travel/ Fishing Industry 13 - Do some needed balancing after the economy 2.0 patch ( Tile Upkeep is too expensive, Milestones should be more meaningful and evenly spread ) 12 - Row Housing Corners/ Windows on all sides ( same for Mixed Use ) 11 - Pedestrian Bridges with stairs/ more use of stairs 10 - Light poles in the Prop Menu 9 - Snow on Grass Surfaces 8 - Fix the gaps to the void when connecting certain roads, pedestrian paths, bridges, etc 7 - Wall-to-wall option for the Line Tool 6 - Easier to use and overall polished Map Editor 5 - Tone down or even redo most of the annoying and loud Sound Design ( Trams for example ) 4 - Whiteness Toggle ( why was it even removed? ) 3 - Historical Buildings 2 - Priority Roads/ Road names and boundaries in general 1 - Curb Cuts ( driving through grass and over sidewalks is yuckie ) 0 - Option to make Divided Roads with intersections on each side individually. ( Median just breaks, even if you prohibit to cross to the other side )
Thanks for the overview. Looking forward to seeing what you do with the new assets. Thanks for the videos this year! It's always a highlight of my day when I see a new one of yours pop up.
Super excited to play with the new update! One thing I wish they'd fix though is the ability to have square ends on roads (similar bucket to the drop curb / curb cut) - it's really annoying running a road straight into a building's connection only to have a circular end overlap the asset and not be able to blend the curb with the asset's surface...
On that topic, he talked about curb cuts, but another thing that is common in countries like the Netherlands is side roads with continuous sidewalks. So if you enter/exit a side road, cars have to go up and over the sidewalk instead of pedestrians stepping down. This is a safety/traffic calming thing. Also it would be great to see brick and cobbled streets and speed bumps too. Oh and truly mini roundabouts. Ones that don't make the road wider. We have loads of those in the UK.
Hi Phil, in order to get the new service parking feature started in your existing service buildings, you don’t need to delete and replace them, you can just reposition them. 😊
29:30 that's so cool! Reminds me of a place in Germany I used to live. The amount of tourists I had to help because they couldn't find the building they had parked in was insane though! :D
I agree that collision is a little too wild and yes to bikes love the little parks perfect addition. I love these updated videos you do keep making great content all these updates make me feel like they have quite a bit of cool tools and bug fixes coming down the line, It's so awesome they finally added the service vehicles to the service buildings to help the look of the city overall keep killing it out there CPP
I LOVE that service vehicles are now actually parked. Makes it feel so much more alive. Did they really just add a line tool, but not with the same curve options as roads and paths? And no connecting fences either... man... More than 1 tree type along a road though... chefs kiss. The upgrade buildings from the recent Creator Packs are still attached to the main service building though.
Well there would at least be some air between the houses and the parking garage imo. It might work with the backyard buildings though, they don’t have windows after all. But the parking garage itself also needs to be ventilated. If it were to be built like this it’d need mechanical ventilation, which costs a lot of money.
Love all the new improvements, especially the parking. Something I would love added to the game is City Sponsored events. Things like 5k/10k road races, holiday parades, or food truck Fridays. To be able to create these type of events, at the city level, and plan them out, market them, and then watch them would bring in even more personalization and comfort to the game.
46:51 bikes for bike rentals like London have and Bike Shops I really want scooters I know that might be really hard to implement but I would like that😊😊
And great video - huge surprise re the update on the game and your walkthrough was soooo helpful. Thank you and the team for all your hard work this year and persevering as the game is getting there
Thank you to Bombas for sponsoring this video! One Purchased = One Donated, so head to bombas.com/cityplanner and use code CITYPLANNER at checkout for 20% off your first purchase.
CORRECTION: 14:35 is Asset Icon Library, which is one of the few mods used to make the video💀... Also If you're getting crashes particularly before loading in, validate your game files! Otherwise, give the modders a bit of time to update things. This update broke a TON of mods!
First
There's a problem with the landscaping tools, the brush strength is fixed at: 500000% and can't be changed. Really annoying.
can you make a video about the new roads how and in which cenarios they are usefull? Asymetric set up etc? Basically Traffic Planning
Shame they don't offer international shipping 👎
I don't wear socks
Seeing Colossal Order “remove” homelessness in every patch is starting to remind me of the “Removed Herobrine” line in every Minecraft update lol
Update 1
-updated every aspect of job simulation so that homelessness doesn't occur
-removed homelessness
Update 2
-removed homelessness again
in the far future when support for cs2 finally ends, I hope they put "Finally ended homelessness" in the last update
Well tbh they never said they would *eliminate* homelessness, that is your job as the mayor. They said, however, that they would fix bugs where people stay homeless even when they shouldn't and issues with demands that come with that.
They should lean into it, and every other patch they should "Homelessness added back to game".
“Removed homelessness”
“Removed homelessness”
…
“Removed homelessness for the 69,420th time”
They seem to have realised that we would be happier if they added features and assets as an unannounced surprise, rather than being told that the promised update ETA is undecided and left for months🙃
Agreed. I personally LOVE waking up to find out it was updated in the middle of the night or early in the morning, but I HATE being told an update will come sometime in the future and have all those features dangled in front of me
This is an announced patch. We've known about this patch since before Summer. In fact, they said it was coming before they went on summer break, and then it didn't. That was nearly 5 months ago. This patch was so delayed you forgot it was announced.
It's like the 12 days of Christmas or something.
They figured out how to maximise happiness in their population 🤭
It's a hard thing to balance. Too little communication and people start complaining that they're not doing anything, took the money and ran, etc.
I love those proper cul-de-sacs! I can now build a version of US 1990's suburbia with skateboarding and playstation 1 that I never lived but have imprinted in my mind
i was just wathing your japanese build and bam now this video 😂😂
@Infrastructurist oh wow we are craving an infrastructurist 90s suburbia !!! Awesome
@@kennedyspace1159 Phil is the king of patch run-throughs! (And I'm trying to get the new patch to play nice with my heavily modded playsets hahaha)
Love that as an 80's baby, I can't wait to see that, love the detail you put into all your maps, I am the same way spend an hour working on 1 park, love the first person walk around you do as well keep it up legend love your content
En Aalborgenser, der er vild med Amerikanske byer?
Jeg forstår det ikke!
Something I noticed, you don't have to completely delete the city service building to get the vehicles to start parking in the service slots. Just simply relocating it to the exact same place does the trick as well and cost a little less.
Confirmed, thank you!!!
Good observation!
This is useful knowledge, thank you.
Though it would have been better if the devs had offered an auto-replace option for free. We shouldn't have to spend the city's money for something like that.
sometimes if you use move it on a building it regenerates the props, wonder if you can just shimmy it around to make them appear
Personally, I think missing animations is a big deal not only for me, but to many others too! I mean, sport parks without people using it, fire trucks not actively extinguishing fires and people not sitting on benches etc. just makes the city looks empty. Of course, bikes are missing as well. When these two things are being added along the asset editor, I presume the game will see rising player numbers again :)
This is pretty much it for me as well. The no animations is so jarring when coming from cs1. When the asset shop drops I'm fully ready to jump back in.
Exactly my thoughts. With bigger problems it hasn't been mentioned a lot lately, but happy to see it mentioned now. I want the people on the football field to play football damnit
Agreed, I believe animations are being held until they solve the optimization issues, I'm worried it's taking so long though
I'm not sure if it's a mod I have or not but people do sit on benches and do activities at parks and schools
I've seen people sit on benches, but the ones next to the buildings, not sure about that are in parks or those benches you place from the previous detailer's patch.
I wish "terrible releases slowly fixed over the next year" wasn't a business model in the gaming world.
I know right. All of these should have baked by release day...
depends on the game. I've been watch Biffa and City Planner since release and I love the videos plus being able to play vs not playing regardless of state is something alot dont care about as it doesn't change anything if you were going to buy regardless.
At this point the trend is becoming "fixed over the next 2 years."
my biggest problem is the lack of NON SQUARE SHAPED ASSETTS
CS2 should release a half dozen triangular shaped assets just at an angle of 20 and 45 degrees, so you can make super cool features like the flat iron building in newyork. there doesnt even need to be more than 4-6 assets at both of those different angles i described since its not super common to build.
good start, I also share the same frustration - I would just go a step (or few) further and ask for more flexible zoning tools (squares only optional, just do a brush or something) and 'random' shape assets. Wouldn't even say they should do a triangle, just create whatever shape building you want and the footprint should mirror the shape rather than doing a massive square lot for it.
the game needed to have procedural structures from the very start. the current system absolutely unacceptable at this point, and its the largest thing that keeps me from playing the game.
thats a fantastic idea love that you could do a time square with the ball drop would be awesome hope someone picks up on that idea good stuff
@@stormer7502 You guys have no clue how hard this is
But please not only 20° or 45°. Then 135° or 160° would be nice as well.
The new roundabouts and the cul-de-sacs option I think is a great example of what people don't realise/appreciate about this game because it's all mostly under-the-hood stuff. The developers can easily put stuff like this in, because they've got new systems, and the game has the capacity to handle new ones because of the systems already installed in the game.
i bought CS1 in 2015 and played it off and on through it's lifetime. i bought CS2 day one and despite all the issues, i am never going back. i'm enthralled by the art style, the new zoning types make building much more engaging, every feature in the game feels like it belongs together, and the game is just better. and with this new update and the last couple asset packs i'm more excited to play now more than ever. i don't see feature parity as a problem alone as this is a different game, but Paradox innovated the genre so much that some of the features are inexcusable to be missing (bike lanes, zone toggles, park areas). most of the criticism the game receives is valid, but it's only criticism because of the extra work the developers put into CS1 to make it the genera defining game that it was. i am happy with my purchase, and i am very happy with the communication from Paradox. they continue to make the game better for free, an i see Cities Skylines once again becoming the best sim on the market. it may need more time to cook, but after seeing this update i think they won't stop till the game is perfected.
i only found your channel a couple of years ago but i've been eating up your content! just rewatched all of magnolia county and it's the perfect time capsule for the state of the game. i'm excited for whatever you have planned, and you're a great voice for the community. love ya! happy holidays!
I have a tool upgrade idea, and maybe it's been said before. But I think it'd be nice to add the ability to combine zones of the same type. Like before zoning low density, you could select NA and UK and they'd grow randomly to make an area that feels like it was built by individual owners rather than a developer.
There was a mod similar to this in CS1. Where you could choose which assets would zone in. This would be also very helpful if you specifically want for example only the taller assets for example.
Curb cuts PLEASE! I didn’t realize how much it bothered me until now, seeing the parking roads capability to remove parking stalls. It’s so jarring seeing cars/busses/etc cut across a sidewalk
Driving over a sidewalk is still better than driving over grass or through a tree! That’s what really bothers me
The thing I would like to see more of in CS2 is more modular public transport and more stations in general (and not all locked behind DLC). More hubs for metro and train would be great, terminus train stations, metro stations with crossing lines instead of just parallel lines,metro stations with elevated and underground connections, etc. I wish they would make more use of the modular asset system and let you add as many tracks as you want or atleast chose the direction of modular tracks. For example: being able to make the metro connection for the train stations go perpendicular to the station instead of just parallel to it.
they should just remove collision for props and trees. IRL many trees are bunced together with bushes and what not. Also being able to put props on lots etc without the anarchy mod is just a QOL thing for almost every player. Foundation did this quite right and let you detail whatever you want.
I think the main reason it’s not already an aspect is due to the lag that it might create. Just my opinion though, if the optimise the game though we should see this, why wouldn’t we!? 😂
Cul-de-sacs and parking roads in vanilla has blown my mind. Definitely makes me want to pick up play again
Actually, having a homeless camp right around your train station is pretty realistic. At least in Europe.
The fence tool in the network for CS1 was so great, not sure why they dropped that.
Maybe they should let us Zone homeless housing under bridges
In the US they just deploy their 'police' to murder them
every update feels like a small win these days, glad to see it and hope homelessness remains "fixed" this time around
44:47 You’ve said this very nice. I appreciate the lifetime and energy you spend for your channel so much. Not only you give me a good time, I also learn so much about city planning itself. I notice many things in real world only because of you. Thinks that I wouldn’t notice without your videos. So my wish for 2025 would be that you share some more of your professional knowledge like you did with road design books a while ago? In particular dealing with noise could be an interesting topic as many of us struggle with it in game.
Great idea! Will do!
@@CityPlannerPlays By the way i just noticed another new feature. The map editor now has a camera mode.
God, I wish that patch had come out during the free weekend. I kept crashing to desktop, and those new rural/gravel roads and parks would've been perfect for the build I was working on
Buy the ultimate edition during the steam winter sale which starts in about a week. It's an extremely good value.
Bit bummed they still haven't added animations back to parks, playing fields etc. Now with the homeless gone, the big empty parks are even more painful to look at. But all in all seems like a good patch. Although I am going to hold off to see if new gameplay bugs are discovered before I start playing this game again (and that holding off is what I have been doing for a whole year now because of bugs).
Kind of cute how you constantly grab your mic every 3 seconds :D Very good and comprehensive video!
I imagine that's a complex issue, but I hope it returns too.
its probably to assist with performance as the average user has a potato PC
Dude, just buy the game already
@@toddblankenship7164I upgraded my pc for this game specifically I’m ready
Im a day one ultimate edition player. But I haven't returned to playing since that opening month. I might have to return now. However, my favorite part of City Skylines 1 was the ability to design destinations which really impacted traffic and cities. What I mean by destinations is the ability to design beaches/resorts, camp grounds, city parks, zoos, and theme parks. To me, I need these in the game sooner rather than later. Otherwise everywhere starts feeling the same and citizens don't have a need to travel and spend money in other areas of the map.
This is the issue with games like this. We are used to dlc features and then they make a new game but don't include those features. If designing parks is one of the main reasons you are playing you have to wait years for a park dlc. My bike paths to my parks in cs1 were fun to watch.
@@rutchjohnson cs1 with all its dlcs has soooo many features, that you cant possibly expect cs2 to launch with all of them already integrated. However i feel you... with hundreds of hours of cs1 down you get spoiled a bit
@@jackfromthejungle7538 that’s just not a good argument. CS2 is an amalgamation of things that worked well from CS1. What I’m pointing out is we need “Destinations” to be at the highest priority because it adds visuals, citizens have another thing to travel to, players get to design these destinations, players get to see just how well there created destination is doing, local buildings benefit from citizens traveling to the destination, etc.
Do you see all the benefits? Adding bikes is short sighted and will end up having the functionality of what’s already in the game, a citizen just this time with a bike visual. If you’re going to prioritize features, pick good features to prioritize.
I would rather the devs work on School buses rather than spend time on bikes because that feature more functionality than the bikes feature would. Time is money, spend it correctly.
I agree that I miss creating destinations in the city. I liked making them for the aesthetic challenge and the logistical challenge of managing all the extra traffic and transit demand. In general, I miss the traffic of CS1. I’ve had cities of 100,000 people with only taxis and a few bus routes and hardly any car traffic issues. I miss trying to trouble shoot huge traffic jams.
39:50 I’ve had this gripe with many games and products for so long! It has enough new and better stuff to find the previous one obsolete, but is too frustrating to be enjoyable, so you end up with a bittersweet resentment of both.
Oh no!
As an Australian going through a very real rental & affordability crisis, I viewed your “Homeless Park” as an ideal public communal society.
Fair thee well, my rental-free Sims.
@@Rangatology hope you get through it well bro
Yeah its pretty cooked over here everywhere, Certainly not ideal
I remember in one of your videos or one of your streams you said something along the lines of "If Collosal Order just looked at the most popular mods in PDX Mods, they'd be able to address the needs of the community better than they have been" and it seems like they took that to heart recently!
They've been looking at top mods and implementing popular features for 10 years
Fantastic! The new parking assets are something I’ve specifically wanted for a while. The new line tool looks ready to go with just a little fix to the distance limit, which I don’t think should be too difficult.
28:04 You see a lot of those kind of parking spaces in modern industrial districts in Germany! So great addition and making it feel more modern as well.
Parking structures and parking roads are my favorite parts of this update. Hopefully next patch has large boulders of various colors, new trees and shrubs (Jacarandas, cherry blossoms, etc).
I have such high hopes for the future of this game. It might not be there yet but it gets closer all the time to a truely GREAT game
Always a good way to spend a Wednesday evening when CPP releases a new video. I'm Australian and its currently summer and living in Adelaide we are getting up to 42°C (108°F).
Cairns here, underwater, send help
Even with us having Road Builder, having tons of more base game roads PLUS parking lot roads is going to be INSANELY game changing! Plus that ability to change the tree types on roads is something I've been itching to have for over a year now!
Thank you for the really good overview. I also want to applaud you honesty in the "Is CS2 Worth It?" section. I played it on the free weekend and I was disappointed, honestly. But I agree that this game still holds the greatest potential ever. However, I wont be paying for potential, I will pay for a good game (in my eyes).
For the parking roads it'd be really nice if they put stripes on the ground indicating it's a no parking area. That way it'd be very clear where it's allowed to park and where it isn't.
This update has so many cool things. My tongue-in-cheek complaint: every time I find the time to get back to playing, there's been an update or about to be an update, so I never get serious with a build, constantly restarting. But I'm really enjoying the DLC + Japan packs.
Phil I very much appreciate how real you are when you talk about this game and whether you recommend it or not. I've always thought you struck a good balance between being really positive and excited about the game while not being overly positive or annoying. Over this year you've become one of my favorite people on youtube and i get excited to watch every video you put out even when im not in my cities skylines phase. Thanks for doing these update recaps also because theres no way id be able to intake all the info from the patchnotes lol
I feel so bad for Phil about the vineyard, after nearly 2 hours of building, it starts burning down, then very soon after a tool which allows you to do this in 10 minutes perfectly is releases in the vanilla game 😭😅
Service parking could be seen as a step towards or even part of providing animations.
Welcome touch to bring cities to life.
18:50 Paradox, buddy, those are fences not plants, they don't need root space
This update looks great. Really excited about the parks to fill those awkward spots.
A small UI change I'd like to see in the feature, especially since the region packs added so many of them, is a way to filter service buildings by "size". Eg. only show elementary schools, or high schools, police stations vs. police headquaters, clinic vs. hospital, etc.
Totally agree! I recently saw a mod that splits residential zoning into 3 separate categories which makes things a lot easier. But I agree that the education section feel unnavigable as is.
LOL! Segunda Beach pop 6318 dogs 964...
That aside aside... very nice update! And thanks for the heads-up regarding updating the compatibility for my mods! Guess that's what I'm doing tonight then...
My wish for road upgrades is a guardrail and replace roadside parking for additional lane upgrades so you can have a road with no parking and narrow sidewalk
My goodness I think culdesacs are hands down my favorite new feature. Okay I changed my mind, the new parking is phenomenal. This is something I’ve been wanting since day 1. This update with the homeless fix and new assets is actually gonna pull me back into the game.
46:30 I would like to add one thing: Be able to change the map texture like we did in CS1 with the painting tools (sand and gravel). This is not the same as the area tool, it's painting the floor, has very different results and adds a lot of expression on the maps for map creators. It also opens up a world of possibilities for modding.
If implemented, please don't leave it at just sand and gravel, have it open for tons of new options in the future.
Please, CO, work on a ground painting tool.
Great video as always. Just a quick note, you can just relocate the service buildings instead of rebuilding them, that also enables service vehicle parking.
Wow, your comparison of CS1 and CS2 really hit home. As you say, CS2 really shows us what an ideal city builder could look like, with its features *and* its misses, but despite the misses, it's still better than CS1... I've sunk many hours into CS2, but I've stopped for a while because it's not quite what I want. Meanwhile, I know I'll never be happy playing CS1 again 😅 so I hope all the good things we've seen in the last months will continue!! 🤞🏻
Thanks for the update! Happy to see all those parking lot roads. And cul-de-sacs! Vanilla is looking much better!
I just bought this game after the free weekend. Coming from CS1, I feel you are under-selling the state of the game! I did not experience the rocky launch but the game feels very solid to me and a huge upgrade from CS1 without the need for DLC or mods. Definitely worth it.
32:36 I see something promising on the right between the parking road and the roundabout: That's a sidewalk bulb-out! Yes!
I have like 200 hours on cities 1 just making biking utopias and enjoying seeing how many people I can get biking. I check back every few months and am blown away when its still not in.
I'm still waiting on bicycles. And I say it as a chump that bought it before it released.
I understand your frustration about the props not being able go overlap, especially with rocks.
As for the line tool, I get that you want to make fences with it but really what the dev team should do INSTEAD is implement a proper fencing feature. Because at the end of thr day making fences with a line tool - vanilla or not - is a suboptimal solution
very good point
There are proper fence networks in the game, so not being able to use props as fences without mods isn't a big issue
the day we get the ability to place parks without road access will be a godsend, some of these new parks would be perfect for communal spaces in an apartment complex or in the middle of an apartment block
Can't wait for biking to be added, hope that they are able to make the infrastructure more in depth than city skylines 1, the addition of them with current mods like the new road builders will allow for players to build cities in totally new ways but it feels like something that still should have been a key part of the game from day one.
I think its so cool that you can use the traffic view to see people walking from their houses across the highway to work at the vineyard using the pedestrian access you built for them.
Just a thought for the parking tower with the German asset. While you can see it sticking out from the air from the street view you wouldn't be able to see it unless you were in a tall building nearby. So you could use it depending on how you layed out your city.
Hahaha, I had a mighty strong flashback to living right next to a parking structure right out of college. I swear almost every night there was a car alarm at 10pm going off for what seemed like half an hour. And the light pollution! I feel for those Cims who live in those high density German buildings :D
eff yes on parking roads! As you said when you started using the road tool - the mod dev was doing it with stuff built into the game so it's nice to see them here. Very happy to have these now so that I don't need mods.
I really agree with missing animations. Yesterday I followed a Cim and as he walked by the tennis court, the sound of playing tennis was played, but nobody played actually.
Good point about the free weekend timing. Surely they had this in the plans but just didn't make the deadline, and Valve has some sort of a cut off period for when you can't cancel/re-schedule a free weekend anymore.
Major win here on the new assets, especially the parking related ones. Once the mod updates are all settled I'm hoping I have better performance luck than I have recently because I'm excited to play this more.
A 3 AM central release…really been working man I appreciate the grind 😂
Completely agree with the sentiment that all they need to make cities feel more alive is to add bikes and add animations.
I'd be over the moon with just animations on service vehicles, like firefighters actually fighting fires, police arresting criminals, EMS having a gurney or something picking up sick cims, hearses picking up caskets or something. Just services vehicles *alone* would breathe so much life into any city.
18:42 they just need to set distance to zero on props that are meant to connect
Excellent video as always, Thanks! And am definitely hoping for it to be playable on a Mac as I just bought the new M4 Mac Mini and wanna see what it can do.
I hope a modder takes that small parking structure shown at 29:20 and gives it a park upper level. These are slowly becoming more popular. Essentially giving inhabitants a ground floor parking garage and a small communal courtyard on the 2nd floor for all surrounding buildings.
So great to see the game nearing the end of beta,might consider playing soon. 1.0 soon TM
For Notre-Dame reopening, CS just decided to turn off its lights lol
Omg I am so so happy for the traffic route tool. It is super helpful when you have a certain congested road, you can see why & fix it.
Thank god we can zone on the parking roads. I was fearful they would over look that.
Also, it's so funny the parks spawned with bum barrels and tents. Really adds to the realism hahaha
Along with bikes, we also need Ferries (and ferry wharves)!
Yeah, that would be good for making Venice. I have a feeling that'll come in a DLC though.
My graphics card died several weeks ago, so I’ve been playing on GeForce Now Ultimate. It’s been great, but I have no access to mods, and boy do I miss road builder (for the angled parking) and the line tool (the fences not working properly tho is a bummer). So happy that they’re being added to the base game now. Hope to see them keep doing this for other features.
Finally, CS2 Version 1.0 releases. On a serious note, my jaw is left wide open with the new contents that they added, and homelessness fix means we can say bye bye to Bye Bye Homelessness mod?
That caught me by surprise. A really important update, that brings a lot to the game! The performance, for me is bad, but that is because of my old PC (I run and old i5-7400), which is now holding me back to really enjoy the game, but I have been trying lately, and I'm having a lot of fun, even with it on full low specs. I'm hoping the next patch brings changes to the upgrades to some buildings that came in the last CCP.
Very excited for the small parking options and tiny parks! I used to make things like this in the asset editor for CS1 and am so happy to have prettier versions in this game that save me the trouble! It’s hard finding ways to space things out a bit without the build looking to spare or spending too much time detailing.
Honestly, respect to CO, no fanfare, not making a PR move out of this with big announcement and fanfare, just drop the fixes and the tools. Mad love to them 💜
Service vehicle parking was not a bug, it was a missing/unfinished feature, hence why they label it as new.
Glad to see that the game is -slowly- getting there. By the time I have a new computer in about 12 months hopefully, I'll be able to enjoy it.
Tree snapping is a huge update for a functionality we lost in CS2. Wish we could have both parking and trees on the same street one day.....
You know... I'm sure you don't care because I'm just one subscriber among almost 750k of them, but...
I have to admit, I don't care about this game at all, but your voice is so chill and relaxing I watch anyways. Especially with the Magnolia County episodes you've created an interesting enough narrative there that I'm always engaged.
Well I just got into the CS2 camp and I’m enjoying it greatly. I can’t go back to CS1. But I do miss the modding support. Traffic President manager is the big one. I could get lost for hours just doing timings. But we aren’t getting modding support for some time and I just have to wait which stinks.
Small things like bikes not being in a city feels odd. Small animations. Like fire fighters spraying water on a fire. People sitting on a park bench. Just makes my city feel dull. I don’t know I just kindof liked those little things.
One of the things I wish they included homeless camps/shelters in the homeless bug fixes. Think it would add a lot of realism to it.
Really appreciate CO for all their hard work (especially in the face of so much backlash and mean-spiritedness in those first few months). And really appreciate you being such a voice of reason and calm in the community! I've been watching you since 2019 and I'm really happy for all the success you've seen! Here's to next year!
"Reason and calm" Almost like people were right to be mad about CO forcing the community to use their dogwater mod service instead of the workshop.
The last 10 mins of this video was the best thing I've heard in a long time. My current build is a vanilla one because I want to experience the game in it's truest form, and while that certainly leads me to think more creatively and find workarounds for builds that would be easier with mods, I agree that there are major components that are missing from the game that there's not a vanilla workaround for. Quay walls are a huge one -- building a realistic, waterfront industrial or port area just can't be done without them in my opinion. Bikes are the other, and although you can pretend that ped paths are bike trails, the lack of wide bike trails and bike lanes on roads just makes me sad. So thank you for sharing your thoughts, and I definitely agree that while CS2 does a lot of things better than CS1, it surprises me that some of the CS1 features didn't make there way into CS2. But with updates like these, I feel more optimistic that we'll get bikes and a zoning toggle sooner than we think!
Ok i had heard of the homlessness bug but thought the people in the park were all just hanging out 😅
29:30 Now you too can make the infamous Texas Doughnut. Next we just need some overpriced 5-over-1 apartments to complete the look.
37:02 once I seen you push your glasses up I couldn’t stop seeing them continue to slide down your face 😂
Thank you for the nuanced "it it worth it yet" section. I'm one of those middle deal-breaker players and while this update is exciting, I think I'm still gonna wait for a few more key improvements before I'm ready to dive in. Not easy to thread the needle and acknowledge both the major improvements AND the areas in which there's still a lot of work needed. I don't think anyone else in the community is putting in this much work analyzing each new release
Appreciate your coverage of these updates, Phil. I picked it up at launch and was hugely put off, but I’m glad Paradox is dedicated to fixing stuff. And lately it seems like they’re picking up speed!
I actually meant to comment a couple videos ago curious about the game feedback that you had put together and sent to Colossal Order and what had been fixed/improved; thought it'd be a fun video, so it's nice to see a brief look at it at the end of this video. All these updates/packs they've been popping out lately look amazing and I'm glad to see the game in a much better position than it was at launch.
My list of things I want next year: ( This is not what you expect )
15 - More control over Sub Buildings that spawn on farms and other industries
14 - I'd love to see harbours, marinas and boat travel/ Fishing Industry
13 - Do some needed balancing after the economy 2.0 patch ( Tile Upkeep is too expensive, Milestones should be more meaningful and evenly spread )
12 - Row Housing Corners/ Windows on all sides ( same for Mixed Use )
11 - Pedestrian Bridges with stairs/ more use of stairs
10 - Light poles in the Prop Menu
9 - Snow on Grass Surfaces
8 - Fix the gaps to the void when connecting certain roads, pedestrian paths, bridges, etc
7 - Wall-to-wall option for the Line Tool
6 - Easier to use and overall polished Map Editor
5 - Tone down or even redo most of the annoying and loud Sound Design ( Trams for example )
4 - Whiteness Toggle ( why was it even removed? )
3 - Historical Buildings
2 - Priority Roads/ Road names and boundaries in general
1 - Curb Cuts ( driving through grass and over sidewalks is yuckie )
0 - Option to make Divided Roads with intersections on each side individually. ( Median just breaks, even if you prohibit to cross to the other side )
Thanks for the overview. Looking forward to seeing what you do with the new assets.
Thanks for the videos this year! It's always a highlight of my day when I see a new one of yours pop up.
Super excited to play with the new update! One thing I wish they'd fix though is the ability to have square ends on roads (similar bucket to the drop curb / curb cut) - it's really annoying running a road straight into a building's connection only to have a circular end overlap the asset and not be able to blend the curb with the asset's surface...
On that topic, he talked about curb cuts, but another thing that is common in countries like the Netherlands is side roads with continuous sidewalks. So if you enter/exit a side road, cars have to go up and over the sidewalk instead of pedestrians stepping down. This is a safety/traffic calming thing. Also it would be great to see brick and cobbled streets and speed bumps too. Oh and truly mini roundabouts. Ones that don't make the road wider. We have loads of those in the UK.
Man, these updates look really good but my CS2 freezes itself then crashes during the opening loading screen :(
Verify integrity
if verifying files doesn’t work, reinstall the game and update your drivers (e.g nvidia driver)
Hi Phil, in order to get the new service parking feature started in your existing service buildings, you don’t need to delete and replace them, you can just reposition them. 😊
29:30 that's so cool! Reminds me of a place in Germany I used to live. The amount of tourists I had to help because they couldn't find the building they had parked in was insane though! :D
I agree that collision is a little too wild and yes to bikes love the little parks perfect addition. I love these updated videos you do keep making great content all these updates make me feel like they have quite a bit of cool tools and bug fixes coming down the line, It's so awesome they finally added the service vehicles to the service buildings to help the look of the city overall keep killing it out there CPP
I LOVE that service vehicles are now actually parked. Makes it feel so much more alive.
Did they really just add a line tool, but not with the same curve options as roads and paths? And no connecting fences either... man...
More than 1 tree type along a road though... chefs kiss.
The upgrade buildings from the recent Creator Packs are still attached to the main service building though.
the huge parking lots right inbetween houses gave me a panic attack
It's quite realistic though 😂
Well there would at least be some air between the houses and the parking garage imo. It might work with the backyard buildings though, they don’t have windows after all. But the parking garage itself also needs to be ventilated. If it were to be built like this it’d need mechanical ventilation, which costs a lot of money.
Really great updates. I love the way service building parking changes visually. Also the new parking and park options seem really nice.
Love all the new improvements, especially the parking. Something I would love added to the game is City Sponsored events. Things like 5k/10k road races, holiday parades, or food truck Fridays. To be able to create these type of events, at the city level, and plan them out, market them, and then watch them would bring in even more personalization and comfort to the game.
46:51 bikes for bike rentals like London have and Bike Shops I really want scooters I know that might be really hard to implement but I would like that😊😊
The line tool with 12 meters minimum is just insane.
And great video - huge surprise re the update on the game and your walkthrough was soooo helpful. Thank you and the team for all your hard work this year and persevering as the game is getting there