Advanced SOLIDWORKS Animations 2/4 - Toggling Mates
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- เผยแพร่เมื่อ 7 ก.พ. 2025
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Animating a pick and place robot presents many interesting challenges that we explore in this 4-part video series. This tutorial is from 2014 so it does not include later enhancements such as the mate controller, but it effectively demonstrates many of the advanced animation techniques needed to create complex animations.
Video #1: Preparing for Advanced Animation
Creating and modifying spline curves makes smooth path mates possible. Mates for each operating position that are labeled appropriately make it easy to do things like open and close jaws.
Video #2: Toggling Mates - • Advanced SOLIDWORKS An...
Using mates such as a path mate, assembly components can be moved in prescribed ways to create assembly motion. Mates can be toggled on and off during the movement to further customize the assembly motion and simulate the interaction between components.
Video #3: Adding Realism
With the motion defined for the components, paths can be modified to avoid interference and maintain realistic movements in the components.
Video #4: Event Based Motion
Event based motion is a different approach than keyframe or timeline motion. Event based motion uses triggers to determine the start and stop conditions for each type of movement similar to how robots actually function using sensors. Because they are conditional, the total movement time is subject to change if there are issues in the movement or if the speed of the movement is altered. Available in Simulation Professional and above only, event based motion is a great way to mimic realistic mechanisms and study their behavior.
directly what i needed to study. thank you
Glad it was helpful!
Nice work
Thank you! 😎
Do you know of a reason why the option to manage Interpolation Modes does not appear when I right-click the key-point? The option does not even appear, and this is in SolidWorks 2023
Interpolation mode will not display for keyframes that are at time=0, and depending on the type of key it may not be available at all because it doesn't have any meaning in the context of that element. For example, there is no interpolation option for suppression state of a feature, a mate like coincident that is only ever on/off, or the key at the beginning of a change bar. If you are performing a move or adjusting a mate like distance or angle that is causing movement then it should display at the end of the change bar.
Thank you, that helps very much! Is there a way to make smooth transitions between suppression states of assembly mates? I've successfully toggled mates on/off at the right times, but the animation between those changes is just a hard jump-cut to that suppressed/unsuppressed mate.
Suppression is a binary on/off state. If you are suppressing one mate to unsuppress another, make sure the two mates are compatible at the time of the swap. The keyframes can be at the same exact point in time so there is no period of time where it is unconstrained and the motion can look smooth with no hard cut.
Thank you, I appreciate all the help!
@@masonkiel Happy to help!