Minecart Madness

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  • เผยแพร่เมื่อ 11 ก.ย. 2024

ความคิดเห็น • 1.3K

  • @truezero_8901
    @truezero_8901 21 วันที่ผ่านมา +2710

    1:00 holy shit he said the line

    • @vailsh
      @vailsh 21 วันที่ผ่านมา +260

      cubicmetre mentioned???

    • @huehtdog
      @huehtdog 21 วันที่ผ่านมา +55

      revolutionary

    • @tombnomb2938
      @tombnomb2938 21 วันที่ผ่านมา +153

      Wait did he actually just reference my favourite youtuber cubicmetre? love that guy, hope he can collab soon!

    • @moonyl5341
      @moonyl5341 21 วันที่ผ่านมา +31

      1:29 too

    • @labcat_
      @labcat_ 21 วันที่ผ่านมา +70

      I loved when cubicmetre said "It's cubicmetre time!" and calculated terminal velocity of a minecart

  • @LOEVI
    @LOEVI 21 วันที่ผ่านมา +4390

    the copper rail suggestions would actually be perfect

    • @jimcobbler3954
      @jimcobbler3954 21 วันที่ผ่านมา +140

      It could be possible to instead apply it to minecarts.
      Wax the wheels to make them go faster. Add copper to make them go slower.
      That could cause item creep though.

    • @pumkin610
      @pumkin610 21 วันที่ผ่านมา +74

      Mojang would never take good suggestions 😂

    • @enn1924
      @enn1924 21 วันที่ผ่านมา +106

      ​@@jimcobbler3954 I think a simpler solution would be to have copper minecarts that are faster than iron, they could even oxidize to become slower

    • @lumiey
      @lumiey 21 วันที่ผ่านมา +15

      if they only change regular minecarts and not hopper/chest minecarts it would also be fine

    • @mimameta
      @mimameta 21 วันที่ผ่านมา +11

      It's too perfect, Mojang would never 😂

  • @SirCluckety
    @SirCluckety 21 วันที่ผ่านมา +3091

    The start: "Haha this dude used physics in a block game!"
    The end: "What the heck this makes sense, Mojang do this pls"

    • @Anas-1220
      @Anas-1220 21 วันที่ผ่านมา +7

      Fr

    • @magma_bone
      @magma_bone 21 วันที่ผ่านมา +38

      im praying that this gets added

    • @RedstoneSteveYT
      @RedstoneSteveYT 21 วันที่ผ่านมา +2

      HII SIR CLUCKETY

    • @SirCluckety
      @SirCluckety 21 วันที่ผ่านมา +1

      @@RedstoneSteveYT haha!! HI REDSTONE STEVE!!!

    • @ScooterSam1
      @ScooterSam1 21 วันที่ผ่านมา +1

      ​@@SirClucketyFancy seeing you here! I had to do a double take after seeing your pfp!

  • @myuserfish
    @myuserfish 21 วันที่ผ่านมา +1414

    A minecart going at 270km/h straight at you is the stuff of nightmares

    • @pumkin610
      @pumkin610 21 วันที่ผ่านมา +44

      Just a big chunk of metal traveling 167.7702219mp/h

    • @carlemiz8583
      @carlemiz8583 21 วันที่ผ่านมา +46

      Nobody can stop the A Train.

    • @dulguunjargal1199
      @dulguunjargal1199 21 วันที่ผ่านมา +19

      MINECRAFT VILLAGE
      240 BLOCKS
      5 BLOCK RAMP
      9 MINECART SPAWN
      * *20 Seconds Later* *
      FIRE
      * *Village gets destroyed soon after* *

    • @no-thanks-my-guy
      @no-thanks-my-guy 21 วันที่ผ่านมา +19

      In Dwarf Fortress there's a weapons system players have engineered called the Minecart Shotgun.
      It works by filling a minecart, derailing it at ludicrous speed and peppering the target with its contents, which has predictably gory results.

    • @NerdGlasses256
      @NerdGlasses256 21 วันที่ผ่านมา +10

      And if it really is multiple tons heavy, you would basically burn to ashes if it hits you.

  • @charlesnicholas6206
    @charlesnicholas6206 21 วันที่ผ่านมา +1086

    Yup hit the nail on the head with the copper rail idea. I had a similar idea to as it makes copper more useful and allows old contraptions to exist, but having oxidation determine the speed cap is genius.

    • @zhabiboss
      @zhabiboss 21 วันที่ผ่านมา +20

      The issue is that there will be less states for the the rail, the redstone implementation seems better, since there are 4 times as many states

    • @nWestie
      @nWestie 21 วันที่ผ่านมา +25

      Yea I'd prefer the redstone version, it could be sooo dynamic and seems like it would have some cool redstone uses - since it can be changed without rebuilding things

    • @Luis-gz3oo
      @Luis-gz3oo 21 วันที่ผ่านมา +4

      Why not both? ​@@zhabiboss

    • @charlesnicholas6206
      @charlesnicholas6206 21 วันที่ผ่านมา +35

      @@zhabiboss perhaps, to each their own. I am an intermediate redstoner so by no means is my opinion the correct one, I just think that having to add a specific signal strength to each rail is a bit tedious and bulky. Unless no input defaults to the original 8 bps speed then I think having less precision is a worthy trade off. Maybe combining alternating variants could average the speed for more control.

    • @DodgeThatAttack
      @DodgeThatAttack 21 วันที่ผ่านมา +9

      What if each level of oxidation also created an increasing level of visual wobble, where going too fast would kick you off the track (with full oxidation derailing at any speed)

  • @jafe860
    @jafe860 21 วันที่ผ่านมา +525

    Bro has a PHD in minecart engineering

    • @OstronX
      @OstronX 20 วันที่ผ่านมา +11

      He has a master degree in engineering, I think

    • @ppeez
      @ppeez 20 วันที่ผ่านมา +1

      ​@@OstronX???? I think he just studied engineering, no master yet. And the guy made a joke, obviously..

    • @dragskcinnay3184
      @dragskcinnay3184 20 วันที่ผ่านมา +1

      I mean the guy made a wireless "quantum" communication network protocol in Minecraft
      If that ai'nt PhD worthy, idk what is

  • @loiman4179
    @loiman4179 21 วันที่ผ่านมา +1315

    Fluid dynamics in Minecraft is crazy

    • @billycooper-ny8sg
      @billycooper-ny8sg 21 วันที่ผ่านมา +4

      real

    • @pumkin610
      @pumkin610 21 วันที่ผ่านมา +32

      Even the air is just a bunch of cubes
      Cubic meters to be precise

    • @Faroshkas
      @Faroshkas 21 วันที่ผ่านมา +2

      We got fluid dynamics in Minecraft before GTA VI

    • @Aethel_Beorn
      @Aethel_Beorn 16 วันที่ผ่านมา +2

      @@Faroshkas 😐

  • @thespacedingoking
    @thespacedingoking 21 วันที่ผ่านมา +375

    i can't believe i hadn't even heard of the copper rail idea i love that like genuinely that could be so useful

    • @deepkhamaru
      @deepkhamaru 21 วันที่ผ่านมา +2

      Building on that how about diamond rails with really advanced hight quality properties or wood rail with low quality properties. Imagine netherite rails!

    • @justcommenting8567
      @justcommenting8567 21 วันที่ผ่านมา +16

      @@deepkhamaru diamond is not an optimal conductor of electricity. go read up on your condensed matter physics

    • @Butterscotch_96
      @Butterscotch_96 20 วันที่ผ่านมา +6

      @@justcommenting8567this is the same game that has you punching floating trees, creatures that explode when they get close to you, living skeletons, portals that take you to hell, and a literal dragon. And you’re worried about diamonds not being a good conductor?

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 20 วันที่ผ่านมา +5

      While not specifically seen in this video; I've seen Copper Rails as an idea for a cheaper Powered Rail (while repurposing Powered Rail to be Faster) ever since Copper is announced, aka a pretty popular idea all the way from 2020 at least.

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 20 วันที่ผ่านมา +6

      @@Butterscotch_96 Not just that though, other than the fact that it logically doesn't make sense; Diamond Rails ALSO (and most importantly) doesn't make sense at all gameplay-wise either.
      Why add more arbitrary variants of rails that further complicates things and makes Minecarts more unintuitive in the process when both Copper Rails and the existing Gold Rails can already cover the potential purposes of those unnecessary rails all while simultaneously making/keeping Copper and Gold valuable for gameplay.

  • @user-zu8vc5ef6w
    @user-zu8vc5ef6w 21 วันที่ผ่านมา +186

    0:57 "The world is subdivided into Cubicmeter volumes"
    Dude's got a volume unit named after him!

    • @breznknedl
      @breznknedl 19 วันที่ผ่านมา +4

      he is the euler of minecraft

  • @decare696
    @decare696 21 วันที่ผ่านมา +221

    I love the idea of the oxidized copper for different speed limits.
    All of your ideas here would be great to see in a mod if Mojang doesn't add them.

    • @gdplayer19
      @gdplayer19 21 วันที่ผ่านมา +4

      It would be very cohesive with copper bulbs, too!

    • @justcommenting8567
      @justcommenting8567 21 วันที่ผ่านมา +6

      it would make the manufacturing of once-oxidized rails quite fun
      gotta make em, then oxidize them once, wax em, and then collect them.

    • @ICE0124
      @ICE0124 20 วันที่ผ่านมา +2

      I fee like another comment said redstone rails would be better because you have more possible states and you can dynamically control them with redstone. But i think they should still be made out of copper but controlled with redstone.

    • @Purely_Andy
      @Purely_Andy 20 วันที่ผ่านมา

      just a worse idea than controlling it with redstone

    • @decare696
      @decare696 20 วันที่ผ่านมา +2

      @@ICE0124 From a practical perspective, I'd have to agree. I was looking at this from a thematic perspective, tying it into copper's main mechanic, and it seems believable that more heavily oxidized copper rails would be worse to drive on.

  • @nebula391
    @nebula391 21 วันที่ผ่านมา +698

    seems like being able to shoot minecarts into the stratosphere is one of the few good changes amongst all the other redstone breaking ones

    • @bengoodwin2141
      @bengoodwin2141 21 วันที่ผ่านมา +21

      They fixed most of the issues today

    • @Catterjeeo
      @Catterjeeo 21 วันที่ผ่านมา +25

      It seems most of the breaking changes were unintentional

    • @nebula391
      @nebula391 21 วันที่ผ่านมา +4

      @@Catterjeeo the quasi connectivity and stuff?

    • @atshame6712
      @atshame6712 21 วันที่ผ่านมา +23

      @@nebula391 Yes they explicitly said they were going to adress the issues with that later

    • @nebula391
      @nebula391 21 วันที่ผ่านมา +4

      @@atshame6712 good :)

  • @friedorange5999
    @friedorange5999 21 วันที่ผ่านมา +564

    0:06 bro was sent into the sun

    • @ImDaRealBoi
      @ImDaRealBoi 21 วันที่ผ่านมา +3

      Crimson dynamo headass 😭

    • @_chirp_6108
      @_chirp_6108 21 วันที่ผ่านมา +3

      good observation

    • @Veefan3
      @Veefan3 21 วันที่ผ่านมา +1

      😂

    • @TimeTravelingFetus
      @TimeTravelingFetus 21 วันที่ผ่านมา +3

      bro was blasted off again

    • @alexisroux2448
      @alexisroux2448 21 วันที่ผ่านมา +1

      lol

  • @hudsonator7259
    @hudsonator7259 21 วันที่ผ่านมา +149

    Mojang actually had minecarts derail in a really old snapshot and nobody liked it because their rollercoasters broke

    • @RobopYoutube
      @RobopYoutube 21 วันที่ผ่านมา +27

      People didn't like it because it was annoying, not because it broke rollercoasters

    • @deltamico
      @deltamico 21 วันที่ผ่านมา +41

      breaking rollercoasters is what makes it annoying though

    • @milesmcallister8542
      @milesmcallister8542 21 วันที่ผ่านมา +16

      Yeah, that's the only idea I don't like

    • @RobopYoutube
      @RobopYoutube 20 วันที่ผ่านมา +2

      @@deltamico I mean annoying for transportation, sure, the rollercoasters thing was annoying too, but the part when you were trying to make a minecart through the caves and and it would kept derrailing was the most annoying part

    • @henrycallan9138
      @henrycallan9138 2 วันที่ผ่านมา

      Alongside the copper rails as brakes, this mechanic would add really cool engineering. You'd have to have the Rollercoaster slow down as it entered turns, which would encourage right angle paths to maximize speed. Slopes would also need to be mitigated if vertical derailing was a thing (to prevent fall damage when flying off hill crests). Adding in elytra like collision damage would also incentivise long brakes at the end of paths. G force, at the bottom of hills, would probably be a step too far lol

  • @exciting-burp
    @exciting-burp 21 วันที่ผ่านมา +158

    I 95% agree. I think the corner derailing is an antifeature. Games are about escapism, and realism is usually the first victim in service of that. Let minecarts turn corners at silly speeds, because it creates fun.

    • @cubicmetre
      @cubicmetre  21 วันที่ผ่านมา +72

      There is another issue with minecarts turning corners at any speed. The raycasting algorithm used to detect the shape of the rail can loop back over the same rail multiple times if the speed of the minecart is high enough. This causes redundant processing and memory usage meaning it would actually be ideal for the raycast to eventually terminate and de-rail the cart before it crashes your game.

    • @lassipulkkinen273
      @lassipulkkinen273 21 วันที่ผ่านมา +18

      @@cubicmetre Surely the algorithm would just look however many rails ahead it needs to, e.g. 4 rails for 80 m/s. Why would seeing the same rail again make a difference?

    • @lanej5828
      @lanej5828 18 วันที่ผ่านมา +3

      I hate coming home from my 9 to 5 minecart job and going into minecraft and having them derail!!!!
      God!!!!!!!!

    • @englishboi8816
      @englishboi8816 17 วันที่ผ่านมา

      @@cubicmetrewhat did you use for the simulation?

    • @celeryman14
      @celeryman14 16 วันที่ผ่านมา +3

      They tried a derailing mechanic on another snapshot, it definitely did not work.

  • @JL2579
    @JL2579 21 วันที่ผ่านมา +75

    Hi, there are a few errors in the video, but I totally agree with the suggested minecart changes. The power output of the rails is not a constant 4kW, but, since they are outputting constant force, proportional to the minecart speed. At 80m/s they are outputting 4kN*80m/s= around 240 hp. If the rails were limited to constant power output (with a force cap at very low velocities) instead of force output, the acceleration and terminal velocities would feel even more natural.

    • @DerUhu219
      @DerUhu219 21 วันที่ผ่านมา +7

      There is a rough modelling for electric motors where u assume the torque drops linearly with the rpm, so u have a peak torque a 0 rpm, 0 torque at a certain max rpm and theoretically even negative at higher speeds. Power is also not constant but has a maximum at half the max rpm. I think it would be a good option in this case

  • @DexyD20
    @DexyD20 21 วันที่ผ่านมา +362

    I doubt anyone else misses it and no little ones will understand, but the furnace minecart is my favorite thing in Minecraft. The amount of shenanigans I pulled off with it before redstone tracks, and even after, the faster railroad building, the redstone I still managed to work, THE FASTER RAILROAD BUILDING... All but a distant memory now... Those were some good times. Why can't we just bring that back and then it can push, and maybe pull for faster speeds with some chains for attachments, as like a short unbreakable stiff lead or something, and better fuel could even make to go even faster and pull harder, if it cooks for more than coal it could get a bigger boost and pull bigger trains but only last as long as coal or something, and we can have racecars, trains, and flying carts, and everyone can have something... Especially me😅🥰 Just give me my cart please😅💜 also, why would you really want to bring back minecarts breaking and derailing again?😅

    • @mayonaise0
      @mayonaise0 21 วันที่ผ่านมา +26

      i just like furnace minecarts bc it helps me push villagers up ramps easier when i don’t quite have enough gold or redstone to craft the powered rails

    • @axaarcticfox2095
      @axaarcticfox2095 21 วันที่ผ่านมา +16

      absolutely agree on furnace minecarts, I used them several times when was transporting villagers (as well as other mobs) somewhere, as they are pretty cheap and do the job fairly well (well, most of the time, at least, in the current state they are slightly weird)
      I would love to see mojang allowing to put in them, for example, blaze powder, or gunpowder, or something similar to this, making furnace minecarts produce a lot more particles, noise, and ofc a lot more force

    • @RobopYoutube
      @RobopYoutube 21 วันที่ผ่านมา +10

      I agree with you, specially with the derailing mechanic, it was just an annoying bug, there's no reason to implement it on purpose, it would confuse and annoy people, and also make fast lateral rails impossible

    • @fojtikv
      @fojtikv 21 วันที่ผ่านมา +14

      @@RobopTH-cam if it derails consistently, it could even be a fun mechanic tho, allowing for separation of minecarts for example. Passenger carts go faster so they would derail while empty minecarts would just turn. You could then catch the derailed minecarts onto another track

    • @RobopYoutube
      @RobopYoutube 21 วันที่ผ่านมา +6

      @@fojtikv maybe, but for what I have seen (with mods that make minecarts faster) it's just extremely annoying

  • @bengoodwin2141
    @bengoodwin2141 21 วันที่ผ่านมา +99

    People really dont want minecarts derailing, its too complicated for most people to want to deal with

    • @amirhosseinmaghsoodi388
      @amirhosseinmaghsoodi388 21 วันที่ผ่านมา +15

      Especially since it was one of the original ideas that Mojang worked on but decided against during early development.

    • @DerUhu219
      @DerUhu219 21 วันที่ผ่านมา +25

      Agree, it would also make little sense in my opinion. In real life you can change both speed and curve radius to prevent it, but in mc the radius is fixed and already unrealistically tiny. Assuming the cart is empty the maximum allowed speed would be around 8 km/h

    • @renderproductions1032
      @renderproductions1032 21 วันที่ผ่านมา +1

      Yeah, Minecart derailing would cause more issues and ruin more things.

    • @knyt0
      @knyt0 20 วันที่ผ่านมา

      @@amirhosseinmaghsoodi388 yep, 14w11a if you wanna try it out

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 20 วันที่ผ่านมา +12

      Derailing at corners would be a good idea SPECIFICALLY for a rail that goes incredibly fast, it's not really that complicated to know that a minecart that goes fast will derail especially when that cart goes faster than Boats on Blue Ice.
      Derailing at least in my case would make for a fair trade-off and would make the moderately fast rail practical while making the super fast rail mostly specific for straight rails (more or less like Boats on Ice).

  • @aarongrooves
    @aarongrooves 21 วันที่ผ่านมา +8

    1:08 one small correction:
    Time in the real world is NOT infinitely divisible. It is quantized. There is such a thing as a smallest amount of time measurable. It's defined as the Planck time, named after physicist Max Planck. Planck time is roughly 10^-43 seconds. Quantum physics is fun stuff!

    • @benp2291
      @benp2291 20 วันที่ผ่านมา +6

      Time is infinitely divisible, but we cannot accurately measure it.
      Energy is quantised, which gives the Planck constant as the smallest division of energy but time, position and momentum are still very much continuous values. The only issue is, on the quantum scale, we cannot accurately measure a particles momentum and position together because of the discrete levels of energy. If we wanted to know a particles position, we would have to sacrifice the knowledge of its momentum and vice versa. The same holds true for any two related (continuous) measurements of a particle.
      The fallacy here is that measurement isn’t the same as the environment. Time, position and momentum are still continuous vectors (is time a vector?) even though measurements are quantised

  • @MysteryOre
    @MysteryOre 21 วันที่ผ่านมา +338

    This is such a good idea... and therefore will never be added lol

    • @SmachnayaBebra
      @SmachnayaBebra 21 วันที่ผ่านมา +21

      Mojang moment

    • @pixels._.
      @pixels._. 21 วันที่ผ่านมา +1

      hi mistry ore :p

    • @pumkin610
      @pumkin610 21 วันที่ผ่านมา +2

      My thoughts exactly

    • @JohnDoe-rt2um
      @JohnDoe-rt2um 21 วันที่ผ่านมา +1

      I mean we got slime stone

    • @Knm277
      @Knm277 21 วันที่ผ่านมา +5

      U know the derailing feature was actually added? The community hated it so they reverted it.

  • @SuperLlama88888
    @SuperLlama88888 21 วันที่ผ่านมา +24

    14:20 Favourite moment

    • @EnZon3
      @EnZon3 20 วันที่ผ่านมา +1

      same

  • @koin799
    @koin799 21 วันที่ผ่านมา +85

    new rails really would be the perfect solution, as they can be made so their cart snapping is like that of the old rails, fixing another problem from the cart changes. The weathered copper rail idea especially is rad

    • @br0wning
      @br0wning 18 วันที่ผ่านมา

      that oxidized rail solution is so elegant and fun im honestly disappointed that it probably won’t be a thing

  • @LordAJ12345
    @LordAJ12345 21 วันที่ผ่านมา +14

    More realistic drag is an absolutely genius suggestion.
    I suggest keeping it linear until 8 m/s to make sure old physics are unchanged below the old speed cap

  • @Wizarth
    @Wizarth 21 วันที่ผ่านมา +96

    When you mentioned mine carts derailing if accelerating too fast, I had flashbacks to Dwarf Fortress.
    Yes, lets introduce Minecraft players to minecart !!FUN!!

    • @tl1326
      @tl1326 21 วันที่ผ่านมา +6

      I want pipeline grinding in minecraft

    • @g_glop
      @g_glop 21 วันที่ผ่านมา +1

      i had flashblacks of railcraft

    • @nathankronew3434
      @nathankronew3434 21 วันที่ผ่านมา +15

      never ever trust a dwarf fortress player to tell you what is "fun"

    • @isitnotwrittenthat1680
      @isitnotwrittenthat1680 19 วันที่ผ่านมา +3

      But we're so honest about it, we even indicate what type of !!FUN!!

  • @Crohbar
    @Crohbar 21 วันที่ผ่านมา +158

    Could also have hopper and maybe chest minecarts restricted to the old speed while regular minecarts can be faster, but the lack of consistency would be unintuitive. Hopefully Mojang takes on the ideas of copper rails I've seen, it would be a great solution to so many problems.

    • @ReijiGazpacho
      @ReijiGazpacho 21 วันที่ผ่านมา +14

      I could see rideable minecarts simply being faster than block-containing carts. Aerodynamics and general realism could be discarded to respect the magical nature of the blocks being immovable, even by gravity, outside of minecarts.

    • @fojtikv
      @fojtikv 21 วันที่ผ่านมา +8

      What if you want to move items a long distance, wouldn't it be annoying then?

    • @commander3494
      @commander3494 21 วันที่ผ่านมา +4

      That seems like a bandaid fix, not that good imo. Copper rails would be so much cooler

    • @inconspicuous7464
      @inconspicuous7464 21 วันที่ผ่านมา +7

      Heck no. Being able to transport tons of items at speed is a huge upside for minecarts.

  • @stefanbergung5514
    @stefanbergung5514 21 วันที่ผ่านมา +131

    15:03 Honestly, no. If Mojang wants to fix minecarts, they should do it right and implement all your suggestions. It's even an experimental snapshot, so not under time pressure and allowed to do bigger changes.

    • @nqdoms
      @nqdoms 21 วันที่ผ่านมา +21

      Agreed, all of these changes are very valuable esp the derailing one will make minecart tracks more interesting to build

    • @-fsa-3615
      @-fsa-3615 21 วันที่ผ่านมา +10

      @@nqdoms Derailing used to be a thing in a snapshot back then, it was super annoying for people bc no one could make rollercoasters without derailing apparently

    • @GalenGrahamBell
      @GalenGrahamBell 21 วันที่ผ่านมา +9

      I think the derailing would make fewer people use minecarts, which kind of opposes the intent of changing how they work. The issue is that the only option to turn the mine cart is a 90 degree turn on one block, this means that even with the previous max speed, they still pull over 6.5gs when rounding corners. I think most players would get annoyed at this constraint when trying to build a transportation system, especially with all the other parts of the game that ignore real life physics (ex floating blocks or how much weight Steve can carry). I like most of the proposed changes, but don't think derailing would be well received

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 20 วันที่ผ่านมา +2

      @@-fsa-3615 Derailing was only annoying because it happens so easily for very little in return (considering Minecarts didn't and still don't go fast anyways).
      Derailing would be better if it's reserved for the rail variant that goes fast (Boat in Blue Ice level of fast) so the normal Powered Rails would still have a use both in contraptions and transportation-- making the faster rail reserved for fast transportation in straight lines.

  • @nathanruiz3424
    @nathanruiz3424 21 วันที่ผ่านมา +104

    14:57 I think your view of "player expectations" comes from an engineering bias and not your average "I just want a fun coaster" player. Plus, it would be really unfun from a gameplay perspective if you try to make your railway back home faster only to realize it breaks entirely

    • @microwaveson
      @microwaveson 21 วันที่ผ่านมา +4

      exactly

    • @morgancrystalline4746
      @morgancrystalline4746 21 วันที่ผ่านมา +23

      I mean, when he says player expectations there, what I'm hearing is "how to allow fast minecarts without them looking very silly when taking turns"

    • @nathanruiz3424
      @nathanruiz3424 21 วันที่ผ่านมา +18

      @@morgancrystalline4746 I appreciate your point of view. What I'm trying to say, in other words, is that this is a video game where Steve can carry more gold than Hercules and eats wood inorder to craft.
      Let the silly block game have silly fast turns

    • @itchyro_
      @itchyro_ 17 วันที่ผ่านมา +1

      @@nathanruiz3424 We all appreciate a good silly block game but the point of this video isn’t really just engineering realism, it’s more so about intuitive game design. Essentially what feels right, and is also balanced.

    • @nathanruiz3424
      @nathanruiz3424 17 วันที่ผ่านมา +1

      @@itchyro_ Thank you for clarifying but I think I addressed this in my first comment. To be clear, I personally don't think carts flying off of corners is "intuitive" from a gameplay perspective. Imagine you build a railway from your base to a mineshaft, there are a few turns and hills, it goes through a forest and a river, it's scenic and fun if a little slow. From the mineshaft you find lots of gold, plenty to make your railway back home much faster, you don't mind the scenic route just wish it was faster. You finish replacing the regular rails with accelerator rail and are about to enjoy the prospects of your labor. You hop in your cart and prepare to take a faster scenic route... Until you are promptly thrown into the river.
      In this moment how would you feel?
      Happy that your favorite game implements such realistic physics?
      Or Frustrated that now there's a new variable that you have to account for AND you have to redesign your railway, either making it less scenic (probably including some terraforming) or less fast (so much for all the gold you found and already crafted into rails)?

  • @BryanLu0
    @BryanLu0 21 วันที่ผ่านมา +22

    13:51 Maybe this could be what the gamerule is used for, to determine what speed derailing should occur at

  • @pepopipo974
    @pepopipo974 21 วันที่ผ่านมา +14

    12:37 that doesn't give a power output for the rail, speed and acceleration becomes more "expensive" the faster something is moving. Kinetic energy scales with velocity squared, so you can't give a power output. You could however give the energy every rail can give to the minecart, by N*M. So simply 4085J per rail

  • @MegaMiley
    @MegaMiley 21 วันที่ผ่านมา +63

    Love the ideas, but the only technical issue I see with making minecarts travel this fast is that chunk loading most likely won't be able to keep up on low/mid-range hardware or servers with loads of players. Other than that I do love the idea of adding copper rails with specific speed limits and having nice and fast golden rails :)

    • @commander3494
      @commander3494 21 วันที่ผ่านมา +8

      Well since the chunks have to already be generated to have rails in them it should be fine. Just loading chunks isn't really that slow

    • @MegaMiley
      @MegaMiley 21 วันที่ผ่านมา +8

      @@commander3494 still, 75 meters per second is equal to 75 blocks per second which is 8-9 chunks of lateral movement per second ignoring the chunks around the player, that’s going to heavily stress any lesser system into submission with ease

    • @Jupue
      @Jupue 21 วันที่ผ่านมา

      ​@@MegaMiley would it load All the chunks or would it just lord ever 4th because it technically never enters the others?

    • @MegaMiley
      @MegaMiley 21 วันที่ผ่านมา +1

      @@Jupue It would try to load all of them as it tries to load a certain radius around the player, plus each second has 20 game ticks so it would be in every individual chunk as well for a certain amount of time

    • @inv41id
      @inv41id 21 วันที่ผ่านมา +1

      @@Jupue Quick maths:
      75 blocks/second / 16 blocks/chunk = 4.6875 chunks/second
      Default server load distance is 10 chunks, which means the player loads an area 21 chunks across (the one they're in plus 10 in each direction)
      4.8875 * 21 = *_98.4375_*_ chunks loaded per second on average_

  • @JohnDoe-px6nl
    @JohnDoe-px6nl 21 วันที่ผ่านมา +18

    A dedicated new rail type was one of the first things I thought of when I saw the experimental minecart speed changes. Far too many things rely on the current minecart speed for a universal speed cap adjustment. Having either a new rail type *or* a new minecart type would allow players to have the best of both worlds, allowing for faster traversal via minecart *and* consistent speed for complex contraptions.
    Personally, I think a new rail type would allow for more flexibility in builds; but even just a minecart variant with a higher speed cap would be a big step forward.

  • @OrdinaryPotato
    @OrdinaryPotato 21 วันที่ผ่านมา +17

    1:31 roll the credits

  • @kyleliao4445
    @kyleliao4445 20 วันที่ผ่านมา +5

    wait this is actually such a good idea, i loved the physics and copper rail ideas
    i've never been so interested in minecarts

  • @reidmock2165
    @reidmock2165 20 วันที่ผ่านมา +6

    >The world is subdivided into cubic meter volumes 0:59
    Alright cubicmeter, I see you. I see you.

  • @jimcobbler3954
    @jimcobbler3954 21 วันที่ผ่านมา +22

    I want those copper rails so bad now.

  • @Chl30p4t4t4
    @Chl30p4t4t4 21 วันที่ผ่านมา +6

    13:57 "yup, that's me. You might be wondering how I got into this situation"

  • @Mj-ez7vy
    @Mj-ez7vy 21 วันที่ผ่านมา +2

    Honestly some of the best constructive criticism and suggestions of the experimental features I've seen, really hope Mojang listens to folks like you about this

  • @AlextheLordofFire
    @AlextheLordofFire 21 วันที่ผ่านมา +47

    You know, I usually I don’t like technical player’s solutions to things (because they tend to be stupidly complicated and out of reach), this one is actually a pretty cool one. Specially the rust part for different speeds. It’s pretty intuitive and easy to understand.
    However, this relies on Mojang doing any work to add new things to the game, which they are deadly allergic to. My guess is that they won’t bother to add a new block in just a minor update.

    • @jotasietesiete4397
      @jotasietesiete4397 21 วันที่ผ่านมา +14

      It's not a minor update, these experimental features could be for 1.22 for all we know

    • @AlextheLordofFire
      @AlextheLordofFire 21 วันที่ผ่านมา

      Thinking about it, I think the best solution aside adding a new block is to make minecarts work the same as always unders certain speed, and only start doing their funky redstone-breaking stuff when over that speed. You won’t be using long, fast tracks in redstone either-way.

    • @AlextheLordofFire
      @AlextheLordofFire 21 วันที่ผ่านมา +5

      @@jotasietesiete4397seeing how the bundle is going, it could be planned for 1.25, if at all xD

    • @lilyalexander963
      @lilyalexander963 21 วันที่ผ่านมา +2

      ​@@AlextheLordofFire no, the redstone-breaking isn't intentional or fixable, it's because of the overall design of the game
      a hopper minecart checks above it once every 1/20 of a second
      if a hopper minecart moves faster than 20 blocks per second, it ends up moving past some of the containers without checking them
      this is because *everything* in minecraft runs 20 times per second

    • @AlextheLordofFire
      @AlextheLordofFire 21 วันที่ผ่านมา +1

      @@lilyalexander963 yeah, I’ve seen the same video. What I’m saying is that if Minecraft speed was made to only reach that speed of over one block per tick after a certain distance through acceleration (and also just switch on and off some other functions which might break redstone) it would work still nicely with redstone contraptions which’s rail lines don’t typically extend more than 20 meters. The only problem would be regulating the pickups in continuous lines with many containers, but I feel like if implemented correctly (big “if” btw), having some distance between powered rails could still keep that maximum of meter per tick, let’s say for example five blocks. Any less than five blocks between powered rails, and you start building up speed again. I see this as the laziest solution Mojang could go with if they cannot be bothered to add a block.

  • @wscamel226
    @wscamel226 21 วันที่ผ่านมา +5

    4:10 - that's really cool! I never knew this was possible

  • @PrairieKass
    @PrairieKass 20 วันที่ผ่านมา +4

    8:03 400m/s??? so minecarts can currently go supersonic? lmfao

  • @Gamerswell
    @Gamerswell 21 วันที่ผ่านมา +13

    0:35 What do you mean by "Mojang wants to change minecarts from being slow and precise"..? Minecart aren't precise now, and since when does Mojang want to make minecarts not precise?

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 20 วันที่ผ่านมา

      By precise; they were specifically talking about its function with redstone contraptions, but yeah I don't get why he has to say as if the devs are specifically changing every function of Minecarts when all they did that could even remotely affect the "slow and precise" part is by introducing a gamerule for modifying the max speed.

  • @BryanLu0
    @BryanLu0 21 วันที่ผ่านมา +16

    By the way, some things were fixed in the latest snapshot. Carts don't clip to the center of the block; they are diagonal on curved tracks again; and they don't phase through blocks

  • @chazzwazzler
    @chazzwazzler 20 วันที่ผ่านมา +3

    Really hope mojang considers the copper rail idea. Builders would get fast rails for transport and rollercoasters and stuff as well as cool degrading rails for stuff like old mineshafts and such. Redstoneers would get rails that move a precise and convenient speed, and have rails that can transport faster.

  • @luigraskullheart
    @luigraskullheart 21 วันที่ผ่านมา +6

    The easiest solution imo is to just have different speed limits for different minecart types. Just have the hopper minecarts limited to their default 8 value and speed up the regular minecarts

  • @ArtemisWasHere
    @ArtemisWasHere 21 วันที่ผ่านมา +2

    14:27 I suggest a beacon like structure placed around rails, a hyperloop that would boost the Minecart to ridiculous speeds

  • @SuprSBG
    @SuprSBG 21 วันที่ผ่านมา +4

    7:25
    aerospace engineers being neglected

  • @pogget8
    @pogget8 21 วันที่ผ่านมา +2

    Best way to make minecarts faster (in my opinion):
    Copper rail idea suggested in this video
    Special types of rails that have more shallow turns/curves (like a real life train track) instead of a sudden 90 degree turn to avoid derailing but still have turns
    acceleration and max speed as mentioned in this video
    a bit controversial but rails should wear out over time if minecarts are constantly going fast over them
    more rail types to allow for loops etc for cool rollercoasters
    minecart trains, which are just loads of minecarts joined in a line (like train/rollercoaster carriages)

  • @SingUsASong
    @SingUsASong 21 วันที่ผ่านมา +3

    9:30 Desmos jumpscare 😨

  • @Questerer
    @Questerer 21 วันที่ผ่านมา +3

    This was so good. Great ideas and sugestions for Mojang!

  • @orobica96x
    @orobica96x 21 วันที่ผ่านมา +5

    Bro isn't cooking, he's preparing an entire buffet.
    Ever since seeing this minecart snapshot i have always believed that the solution would've resided in allowing the player to "overcome" the old speed limit by combining the minecart and a gold ingot inside the smithing table - thus ensuring backwards compatibility with the old minecart mechanics but, if i have to be honest, i am extremely intrigued by the idea of using copper rails as a speed control mechanism in the game for that would not only allow for new farm designs that were not possible before but also it would allow creators to make more realistic and immersive rollecoasters! I absolutely endorse this concept and i would love to see it in a upcoming snapshot!

  • @Folk_Rocket
    @Folk_Rocket 21 วันที่ผ่านมา +1

    Wow! I've always loved your content. But now going into things like fluid dynamics, that's just combining all the things I love. And really smart solutions to the issues.

  • @Yeetely_deet
    @Yeetely_deet 21 วันที่ผ่านมา +4

    First 10 seconds of the video:
    Casually launching a villager into the Sun

  • @finlay460
    @finlay460 21 วันที่ผ่านมา +1

    I love the copper rail suggestions! Great video!!

  • @rahevar3626
    @rahevar3626 21 วันที่ผ่านมา +4

    Came for Minecraft, Stayed for aero dynamics

  • @Veefan3
    @Veefan3 21 วันที่ผ่านมา +2

    1:41 creeper combusted lol

  • @ZerofeverOfficial
    @ZerofeverOfficial 21 วันที่ผ่านมา +6

    6:30 yoooo, now THATS innovative!

  • @kiryonnakira7566
    @kiryonnakira7566 21 วันที่ผ่านมา

    i love you for simple reasons.
    You explains the game mecanics, it's changes, the problems it poses, AND you give a potential solution that makes sense within the game logic.

  • @freeshotmiss6629
    @freeshotmiss6629 21 วันที่ผ่านมา +3

    I like how it slowly feels more and more like an april fools vid

  • @rdmn2001
    @rdmn2001 19 วันที่ผ่านมา

    The changes proposed in this video are so intuitive and so right! I hope Mojang is lurking here somewhere and taking notes, as I'd love to see this implemented into vanilla. :)

  • @m.k.outlaw3198
    @m.k.outlaw3198 21 วันที่ผ่านมา +2

    i just love how the redstone community fixes things that mojang took months to get to experimental, in a few days XD the good thing is, mojang knows this and with these updates they heavily rely on our feedback. so thanks Cubic - copper Rails !!!!!!!

  • @filkos1
    @filkos1 21 วันที่ผ่านมา +7

    10:35 I'm wondering if this is going too far
    Naaahhhh it's probably fine
    Also this video kinda turns into a Game Theory episode with all the mathematic graphs on physics of a object that exists in a unrealistic video game

  • @alathreon8315
    @alathreon8315 21 วันที่ผ่านมา +2

    I believe the minecraft speed should be the same as currently, so 8b/s, but add a new very costly powered rail which is 10 times faster, at 80b/s (this would remove the need of piston bolt and will bring back minecarts to the competition of elytras and boats on blue ice). And also, make so the furnace minecraft speed can be modified by the player or restone components dynamically between 1b/s to 16b/s.

  • @bloodwolf2609
    @bloodwolf2609 21 วันที่ผ่านมา +13

    3:45 it wouldve been so funny to start talking in slow motion

  • @StarshipToMars
    @StarshipToMars 20 วันที่ผ่านมา

    I love your ideas. I hope Mojang takes at least *some* of them on board. Having to manage cornering speed would be fun and educational; a definite plus for the game.

  • @guitaekm
    @guitaekm 21 วันที่ผ่านมา +3

    8:49 This is only true for turbulent flow, what it probably would be edit: no, it's not that easy as first is laminar flow, which has a more minecraft-like formula

    • @cubicmetre
      @cubicmetre  21 วันที่ผ่านมา +1

      The linear relation is only considered for ideal cases where the flow regime remains laminar for large velocity scales. In this case turbulence is going to take over very rapidly meaning the quadratic relation is a good enough approximation for the laminar regime before it goes turbulent.

    • @guitaekm
      @guitaekm 21 วันที่ผ่านมา +1

      @@cubicmetre I think it's not for large scales, but when there is laminar flow. But yeah, your system would be better then current minecraft. I'm also a fan of realistic rotation, shouldn't be that hard after all, at least with a constant moment of inertia

  • @vamsterr
    @vamsterr 21 วันที่ผ่านมา +1

    I love the rails idea and was thinking the same thing as you about having multiple rails for different speeds. Love the over the top look at carts you did though, really funny but also something id love to see for MC. the roller coasters I used to build when I first was playing with minecarts back in the day would be epic with a cart system like this haha

  • @Awesomekraken677
    @Awesomekraken677 21 วันที่ผ่านมา +8

    When mojang doesn't do this I would greatly appreciate a mod for this

  • @theweirdsquid
    @theweirdsquid 21 วันที่ผ่านมา +1

    Love this idea! It solves the best of both worlds, and creates a cool new use for copper in technical builds! I’m not sure about the derailing option though, as a normal player would not expect a Minecraft to derail. That might be fun for a technical player, but I think standard players wouldn’t want to use them.

  • @creeloper27
    @creeloper27 21 วันที่ผ่านมา +3

    1:06 Metres lol, fair enough 😂

  • @user-tr4oz9cj6p
    @user-tr4oz9cj6p 21 วันที่ผ่านมา +2

    Devs needs to see this!
    Somebody please contact them.

  • @skeleton_master.
    @skeleton_master. 21 วันที่ผ่านมา +7

    Fun fact: minecart is more aero-dynamic than a cybertruck.

    • @skeleton_master.
      @skeleton_master. 21 วันที่ผ่านมา +1

      (or not, I have no idea :3)

  • @wabc2336
    @wabc2336 20 วันที่ผ่านมา +1

    4:16 "So the game is essentially lying to you about where an entity is in any given frame to create the illusion of continuous motion"
    So kinda like quantum mechanics...

  • @Bagheadymusic
    @Bagheadymusic 21 วันที่ผ่านมา +7

    i could have seen that coming....

  • @vinijoncrafts2882
    @vinijoncrafts2882 21 วันที่ผ่านมา +2

    6:26 the moment I noticed the music is literally epic Hungry Humphrey 💀💀💀💀

  • @SuperJoris5
    @SuperJoris5 21 วันที่ผ่านมา +3

    Making the speed 20 is good right? For hopperminecarts.

  • @KO-tq3ns
    @KO-tq3ns 19 วันที่ผ่านมา +1

    Great take, I loved most of the ideas you suggested.

  • @Jont_123
    @Jont_123 21 วันที่ผ่านมา +3

    Bro turned it into a science video.

  • @_davidgoood_
    @_davidgoood_ 20 วันที่ผ่านมา

    I like how you give a bunch of perfectly viable and reasonable solutions to minecarts for Minecraft; can’t argue with reason

  • @VeryHighPriest
    @VeryHighPriest 21 วันที่ผ่านมา +4

    Also for the new redstone changes maybe they should just add a variant of redstone dust that doesn't have all the block updates.

    • @DreadHalfling9
      @DreadHalfling9 21 วันที่ผ่านมา +1

      Bluestone

    • @fojtikv
      @fojtikv 21 วันที่ผ่านมา +1

      Could be something like a copper cable

    • @rafael_lana
      @rafael_lana 21 วันที่ผ่านมา

      I always wondered why they never implemented a gunpowder "trail" that you could place just like redstone and use to burn things or light TNT like a cartoon. I know it doesn't solve the redstone problem, but this comment reminded me of that idea.

  • @JediSentinal
    @JediSentinal 18 วันที่ผ่านมา

    Ok at first I was going along with the copper rail for shits and giggles but you've convinced me. Your proposed changes (sounds aside) would be incredible!

  • @MrFreckles
    @MrFreckles 21 วันที่ผ่านมา +5

    yooo new cubicmetre upload

  • @BasicallyBaconSandvichIV
    @BasicallyBaconSandvichIV 21 วันที่ผ่านมา +2

    This is absolutely genius!!
    I really really wish Mojang will apply this!!

  • @TenKaptur
    @TenKaptur 21 วันที่ผ่านมา +7

    the copper rails idea is CRAZY
    sad mojang probably won't listen

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 20 วันที่ผ่านมา

      Despite the fact that they just took feedback from 24w33a directly to 24w34a with these experimental features, but go off.

  • @haltalt3376
    @haltalt3376 21 วันที่ผ่านมา +1

    These are very well thought out suggestions. Thanks for the video.

  • @spitfire9725
    @spitfire9725 21 วันที่ผ่านมา +6

    I know it's a Minecraft video but I don't think you did a great job explaining how a linear recurrence relation and a quadratic differential equation behave. I found the bit comparing their graphs on desmos confusing especially because they are drag forces so the higher the values the more they slow you down. I don't think it is initiative to someone who hasn't dealt with recurrence relations before or someone who isn't familiar with drag (as the 2 equations are shown side by side despite one being a force equation and the other being a velocity recurrence relation).
    I think it would have made more sense to compare the resulting velocity curves (i.e. solving both and plotting the resulting function or just iteratively generating the values) like you showed briefly.
    The velocity and acceleration curves are what makes it feel natural not the order of one part of the recurrence relation.
    Overall great video and I really like the idea for a variable copper powered rail.
    Edit:
    Haven't done this maths for a while but I believe the solution to Minecraft's model is
    v=D*P(1-D^t)/(1-D)
    I don't think your model has a solution (or atleast not one easy enough for me to find because it is a quadratic first order recurrence relation) so you would have to use an approximation and compare their curves.

  • @Majin2222
    @Majin2222 21 วันที่ผ่านมา +1

    Those are really nice ideas ! I love the copper rails. I think the thing is we all want faster and fun minecarts (even as technical players), but precise ones too, and these kind of changes are really hard to balance...I hope Mojang will see this kind of videos and take some of those good solutions. I want them to stop changing redstone though...they already broke update suppression which was only something technical players were interested in and it was already not easy to do...they need to stop !

  • @_GhostMiner
    @_GhostMiner 21 วันที่ผ่านมา +3

    *3:45** Minecraft has facestabs?* 🤔

  • @fojtikv
    @fojtikv 21 วันที่ผ่านมา

    I really like your idea, both the oxidized copper variants and the "unlimited" speed powered rails seem really interesting. I feel like both could open so many possibilites, if done properly in consistent and predictable manner.

  • @anonym5160
    @anonym5160 21 วันที่ผ่านมา +3

    Approximately 8,975,738,256,025,374,000,000,000,000,000 tennis balls could fit inside the Sun, assuming perfect packing and no wasted space.

  • @aterzos9107
    @aterzos9107 21 วันที่ผ่านมา +2

    12:03 hearing that will never not be funny for me

  • @skmgeek
    @skmgeek 21 วันที่ผ่านมา +3

    6:31 minor typo, reputation ruined

    • @esnmir258
      @esnmir258 21 วันที่ผ่านมา

      Stenghs😂

  • @livingchest
    @livingchest 21 วันที่ผ่านมา +2

    2:40 isn't that what waterlogged rails are for?
    on second thoughts lightly weathered cut copper minecart rail stairs sounds like a good idea

  • @VitoPetranovicJokic-zx8jn
    @VitoPetranovicJokic-zx8jn 21 วันที่ผ่านมา +3

    11:14 wich software

    • @otter7194
      @otter7194 21 วันที่ผ่านมา +1

      Ansys 2024 R2. The name is in the top right corner the whole time

  • @NerdGlasses256
    @NerdGlasses256 21 วันที่ผ่านมา +1

    He's looking for a job as a real engineer, but is also roasting mojang about how the game phisics should be made, and that their equasions are wrong XD

  • @saynator
    @saynator 21 วันที่ผ่านมา

    This seems like the perfect addition and your well put together reasoning behind the changes you proposed could very well make Mojang consider implementing them.

  • @skullsnake9009
    @skullsnake9009 21 วันที่ผ่านมา +2

    1:00 can’t believe he gave a shout out to cubic meter, I hope they do a collab

  • @AGNisworse
    @AGNisworse 21 วันที่ผ่านมา

    this is a great analysis of the new change, while also giving some great ideas to balance the technical and average player base

  • @samuelsalita1660
    @samuelsalita1660 20 วันที่ผ่านมา

    Great to see cubic still has access to his student ansys license, and is using it for a monumentally important purpose. Loving the work!

  • @Queezz
    @Queezz 21 วันที่ผ่านมา

    First time when ive fully supported all the suggested ideas, these ideas are brilliant.

  • @Linealo
    @Linealo 21 วันที่ผ่านมา

    The speed increase is also something that will mostly affect people tampering with their gameplay with commands. So it will mostly not affect people playing "vanilla".
    What really needs to change imo is adding a sort of wagon system where you can link carts, the ability to make crossroads, adding braking rails that can also launch a cart again on power (like your copper rails), the ability to use different fuels than coal that might add more speed and making them more immersive in general. Something I'd also be fond of would be allowing players, just like in boats, to have two seats in an empty cart. Functional ones could still only take one type of block and storage ones could maybe take a double chest instead then.

  • @bloodwolf2609
    @bloodwolf2609 21 วันที่ผ่านมา +2

    perfect solution?
    edit: this was actually a phenomenal video