Minecart Madness

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 1.3K

  • @LOEVI
    @LOEVI 2 หลายเดือนก่อน +4523

    the copper rail suggestions would actually be perfect

    • @jimcobbler3954
      @jimcobbler3954 2 หลายเดือนก่อน +141

      It could be possible to instead apply it to minecarts.
      Wax the wheels to make them go faster. Add copper to make them go slower.
      That could cause item creep though.

    • @pumkin610
      @pumkin610 2 หลายเดือนก่อน +76

      Mojang would never take good suggestions 😂

    • @enn1924
      @enn1924 2 หลายเดือนก่อน +106

      ​@@jimcobbler3954 I think a simpler solution would be to have copper minecarts that are faster than iron, they could even oxidize to become slower

    • @lumiey
      @lumiey 2 หลายเดือนก่อน +15

      if they only change regular minecarts and not hopper/chest minecarts it would also be fine

    • @mimameta
      @mimameta 2 หลายเดือนก่อน +11

      It's too perfect, Mojang would never 😂

  • @myuserfish
    @myuserfish 2 หลายเดือนก่อน +1459

    A minecart going at 270km/h straight at you is the stuff of nightmares

    • @pumkin610
      @pumkin610 2 หลายเดือนก่อน +46

      Just a big chunk of metal traveling 167.7702219mp/h

    • @carlemiz8583
      @carlemiz8583 2 หลายเดือนก่อน +46

      Nobody can stop the A Train.

    • @dulguunjargal1199
      @dulguunjargal1199 2 หลายเดือนก่อน +19

      MINECRAFT VILLAGE
      240 BLOCKS
      5 BLOCK RAMP
      9 MINECART SPAWN
      * *20 Seconds Later* *
      FIRE
      * *Village gets destroyed soon after* *

    • @NerdGlasses256
      @NerdGlasses256 2 หลายเดือนก่อน +10

      And if it really is multiple tons heavy, you would basically burn to ashes if it hits you.

    • @itztwoost2744
      @itztwoost2744 2 หลายเดือนก่อน +2

      What is a km

  • @truezero_8901
    @truezero_8901 2 หลายเดือนก่อน +2755

    1:00 holy shit he said the line

    • @vailsh
      @vailsh 2 หลายเดือนก่อน +264

      cubicmetre mentioned???

    • @kunehosamurai
      @kunehosamurai 2 หลายเดือนก่อน +56

      revolutionary

    • @tombnomb2938
      @tombnomb2938 2 หลายเดือนก่อน +153

      Wait did he actually just reference my favourite youtuber cubicmetre? love that guy, hope he can collab soon!

    • @moonyl5341
      @moonyl5341 2 หลายเดือนก่อน +31

      1:29 too

    • @labcat_
      @labcat_ 2 หลายเดือนก่อน +71

      I loved when cubicmetre said "It's cubicmetre time!" and calculated terminal velocity of a minecart

  • @SirCluckety
    @SirCluckety 2 หลายเดือนก่อน +3166

    The start: "Haha this dude used physics in a block game!"
    The end: "What the heck this makes sense, Mojang do this pls"

    • @Anas-1220
      @Anas-1220 2 หลายเดือนก่อน +7

      Fr

    • @magma_bone
      @magma_bone 2 หลายเดือนก่อน +37

      im praying that this gets added

    • @RedstoneSteveYT
      @RedstoneSteveYT 2 หลายเดือนก่อน +2

      HII SIR CLUCKETY

    • @SirCluckety
      @SirCluckety 2 หลายเดือนก่อน +1

      @@RedstoneSteveYT haha!! HI REDSTONE STEVE!!!

    • @ScooterSam1
      @ScooterSam1 2 หลายเดือนก่อน +1

      ​@@SirClucketyFancy seeing you here! I had to do a double take after seeing your pfp!

  • @charlesnicholas6206
    @charlesnicholas6206 2 หลายเดือนก่อน +1130

    Yup hit the nail on the head with the copper rail idea. I had a similar idea to as it makes copper more useful and allows old contraptions to exist, but having oxidation determine the speed cap is genius.

    • @zhabiboss
      @zhabiboss 2 หลายเดือนก่อน +22

      The issue is that there will be less states for the the rail, the redstone implementation seems better, since there are 4 times as many states

    • @nWestie
      @nWestie 2 หลายเดือนก่อน +25

      Yea I'd prefer the redstone version, it could be sooo dynamic and seems like it would have some cool redstone uses - since it can be changed without rebuilding things

    • @Luis-gz3oo
      @Luis-gz3oo 2 หลายเดือนก่อน +4

      Why not both? ​@@zhabiboss

    • @charlesnicholas6206
      @charlesnicholas6206 2 หลายเดือนก่อน +36

      @@zhabiboss perhaps, to each their own. I am an intermediate redstoner so by no means is my opinion the correct one, I just think that having to add a specific signal strength to each rail is a bit tedious and bulky. Unless no input defaults to the original 8 bps speed then I think having less precision is a worthy trade off. Maybe combining alternating variants could average the speed for more control.

    • @DodgeThatAttack
      @DodgeThatAttack 2 หลายเดือนก่อน +9

      What if each level of oxidation also created an increasing level of visual wobble, where going too fast would kick you off the track (with full oxidation derailing at any speed)

  • @upsidewalks
    @upsidewalks 2 หลายเดือนก่อน +208

    0:57 "The world is subdivided into Cubicmeter volumes"
    Dude's got a volume unit named after him!

    • @breznknedl
      @breznknedl 2 หลายเดือนก่อน +6

      he is the euler of minecraft

  • @loiman4179
    @loiman4179 2 หลายเดือนก่อน +1344

    Fluid dynamics in Minecraft is crazy

    • @Phonk-PulseOfficial1
      @Phonk-PulseOfficial1 2 หลายเดือนก่อน +4

      real

    • @pumkin610
      @pumkin610 2 หลายเดือนก่อน +34

      Even the air is just a bunch of cubes
      Cubic meters to be precise

    • @Faroshkas
      @Faroshkas 2 หลายเดือนก่อน +3

      We got fluid dynamics in Minecraft before GTA VI

    • @Aethel_Beorn
      @Aethel_Beorn 2 หลายเดือนก่อน +2

      @@Faroshkas 😐

  • @jafe860
    @jafe860 2 หลายเดือนก่อน +552

    Bro has a PHD in minecart engineering

    • @ppeez
      @ppeez 2 หลายเดือนก่อน +1

      ​@@OstronX???? I think he just studied engineering, no master yet. And the guy made a joke, obviously..

    • @dragskcinnay3184
      @dragskcinnay3184 2 หลายเดือนก่อน +2

      I mean the guy made a wireless "quantum" communication network protocol in Minecraft
      If that ai'nt PhD worthy, idk what is

    • @verykittypretty
      @verykittypretty หลายเดือนก่อน

      ​@@OstronXp sure he just has an undergrad

  • @thespacedingoking
    @thespacedingoking 2 หลายเดือนก่อน +382

    i can't believe i hadn't even heard of the copper rail idea i love that like genuinely that could be so useful

    • @deepkhamaru
      @deepkhamaru 2 หลายเดือนก่อน +2

      Building on that how about diamond rails with really advanced hight quality properties or wood rail with low quality properties. Imagine netherite rails!

    • @justcommenting8567
      @justcommenting8567 2 หลายเดือนก่อน +16

      @@deepkhamaru diamond is not an optimal conductor of electricity. go read up on your condensed matter physics

    • @Butterscotch_96
      @Butterscotch_96 2 หลายเดือนก่อน +6

      @@justcommenting8567this is the same game that has you punching floating trees, creatures that explode when they get close to you, living skeletons, portals that take you to hell, and a literal dragon. And you’re worried about diamonds not being a good conductor?

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 2 หลายเดือนก่อน +5

      While not specifically seen in this video; I've seen Copper Rails as an idea for a cheaper Powered Rail (while repurposing Powered Rail to be Faster) ever since Copper is announced, aka a pretty popular idea all the way from 2020 at least.

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 2 หลายเดือนก่อน +7

      @@Butterscotch_96 Not just that though, other than the fact that it logically doesn't make sense; Diamond Rails ALSO (and most importantly) doesn't make sense at all gameplay-wise either.
      Why add more arbitrary variants of rails that further complicates things and makes Minecarts more unintuitive in the process when both Copper Rails and the existing Gold Rails can already cover the potential purposes of those unnecessary rails all while simultaneously making/keeping Copper and Gold valuable for gameplay.

  • @decare696
    @decare696 2 หลายเดือนก่อน +228

    I love the idea of the oxidized copper for different speed limits.
    All of your ideas here would be great to see in a mod if Mojang doesn't add them.

    • @gdplayer19
      @gdplayer19 2 หลายเดือนก่อน +4

      It would be very cohesive with copper bulbs, too!

    • @justcommenting8567
      @justcommenting8567 2 หลายเดือนก่อน +6

      it would make the manufacturing of once-oxidized rails quite fun
      gotta make em, then oxidize them once, wax em, and then collect them.

    • @ICE0124
      @ICE0124 2 หลายเดือนก่อน +3

      I fee like another comment said redstone rails would be better because you have more possible states and you can dynamically control them with redstone. But i think they should still be made out of copper but controlled with redstone.

    • @Purely_Andy
      @Purely_Andy 2 หลายเดือนก่อน

      just a worse idea than controlling it with redstone

    • @decare696
      @decare696 2 หลายเดือนก่อน +3

      @@ICE0124 From a practical perspective, I'd have to agree. I was looking at this from a thematic perspective, tying it into copper's main mechanic, and it seems believable that more heavily oxidized copper rails would be worse to drive on.

  • @nebula391
    @nebula391 2 หลายเดือนก่อน +711

    seems like being able to shoot minecarts into the stratosphere is one of the few good changes amongst all the other redstone breaking ones

    • @bengoodwin2141
      @bengoodwin2141 2 หลายเดือนก่อน +22

      They fixed most of the issues today

    • @Catterjeeo
      @Catterjeeo 2 หลายเดือนก่อน +26

      It seems most of the breaking changes were unintentional

    • @nebula391
      @nebula391 2 หลายเดือนก่อน +4

      @@Catterjeeo the quasi connectivity and stuff?

    • @atshame6712
      @atshame6712 2 หลายเดือนก่อน +24

      @@nebula391 Yes they explicitly said they were going to adress the issues with that later

    • @nebula391
      @nebula391 2 หลายเดือนก่อน +4

      @@atshame6712 good :)

  • @friedorange5999
    @friedorange5999 2 หลายเดือนก่อน +567

    0:06 bro was sent into the sun

    • @ImDaRealBoi
      @ImDaRealBoi 2 หลายเดือนก่อน +3

      Crimson dynamo headass 😭

    • @_chirp_6108
      @_chirp_6108 2 หลายเดือนก่อน +3

      good observation

    • @Veefan3
      @Veefan3 2 หลายเดือนก่อน +1

      😂

    • @TimeTravelingFetus
      @TimeTravelingFetus 2 หลายเดือนก่อน +3

      bro was blasted off again

    • @alexisroux2448
      @alexisroux2448 2 หลายเดือนก่อน +1

      lol

  • @DexyD20
    @DexyD20 2 หลายเดือนก่อน +368

    I doubt anyone else misses it and no little ones will understand, but the furnace minecart is my favorite thing in Minecraft. The amount of shenanigans I pulled off with it before redstone tracks, and even after, the faster railroad building, the redstone I still managed to work, THE FASTER RAILROAD BUILDING... All but a distant memory now... Those were some good times. Why can't we just bring that back and then it can push, and maybe pull for faster speeds with some chains for attachments, as like a short unbreakable stiff lead or something, and better fuel could even make to go even faster and pull harder, if it cooks for more than coal it could get a bigger boost and pull bigger trains but only last as long as coal or something, and we can have racecars, trains, and flying carts, and everyone can have something... Especially me😅🥰 Just give me my cart please😅💜 also, why would you really want to bring back minecarts breaking and derailing again?😅

    • @mayonaise0
      @mayonaise0 2 หลายเดือนก่อน +27

      i just like furnace minecarts bc it helps me push villagers up ramps easier when i don’t quite have enough gold or redstone to craft the powered rails

    • @axaarcticfox2095
      @axaarcticfox2095 2 หลายเดือนก่อน +17

      absolutely agree on furnace minecarts, I used them several times when was transporting villagers (as well as other mobs) somewhere, as they are pretty cheap and do the job fairly well (well, most of the time, at least, in the current state they are slightly weird)
      I would love to see mojang allowing to put in them, for example, blaze powder, or gunpowder, or something similar to this, making furnace minecarts produce a lot more particles, noise, and ofc a lot more force

    • @RobopYoutube
      @RobopYoutube 2 หลายเดือนก่อน +10

      I agree with you, specially with the derailing mechanic, it was just an annoying bug, there's no reason to implement it on purpose, it would confuse and annoy people, and also make fast lateral rails impossible

    • @fojtikv
      @fojtikv 2 หลายเดือนก่อน +14

      @@RobopTH-cam if it derails consistently, it could even be a fun mechanic tho, allowing for separation of minecarts for example. Passenger carts go faster so they would derail while empty minecarts would just turn. You could then catch the derailed minecarts onto another track

    • @RobopYoutube
      @RobopYoutube 2 หลายเดือนก่อน +6

      @@fojtikv maybe, but for what I have seen (with mods that make minecarts faster) it's just extremely annoying

  • @exciting-burp
    @exciting-burp 2 หลายเดือนก่อน +168

    I 95% agree. I think the corner derailing is an antifeature. Games are about escapism, and realism is usually the first victim in service of that. Let minecarts turn corners at silly speeds, because it creates fun.

    • @cubicmetre
      @cubicmetre  2 หลายเดือนก่อน +74

      There is another issue with minecarts turning corners at any speed. The raycasting algorithm used to detect the shape of the rail can loop back over the same rail multiple times if the speed of the minecart is high enough. This causes redundant processing and memory usage meaning it would actually be ideal for the raycast to eventually terminate and de-rail the cart before it crashes your game.

    • @lassipulkkinen273
      @lassipulkkinen273 2 หลายเดือนก่อน +19

      @@cubicmetre Surely the algorithm would just look however many rails ahead it needs to, e.g. 4 rails for 80 m/s. Why would seeing the same rail again make a difference?

    • @lanej5828
      @lanej5828 2 หลายเดือนก่อน +4

      I hate coming home from my 9 to 5 minecart job and going into minecraft and having them derail!!!!
      God!!!!!!!!

    • @englishboi8816
      @englishboi8816 2 หลายเดือนก่อน

      @@cubicmetrewhat did you use for the simulation?

    • @celeryman14
      @celeryman14 2 หลายเดือนก่อน +4

      They tried a derailing mechanic on another snapshot, it definitely did not work.

  • @hudsonator7259
    @hudsonator7259 2 หลายเดือนก่อน +157

    Mojang actually had minecarts derail in a really old snapshot and nobody liked it because their rollercoasters broke

    • @RobopYoutube
      @RobopYoutube 2 หลายเดือนก่อน +28

      People didn't like it because it was annoying, not because it broke rollercoasters

    • @deltamico
      @deltamico 2 หลายเดือนก่อน +44

      breaking rollercoasters is what makes it annoying though

    • @milesmcallister8542
      @milesmcallister8542 2 หลายเดือนก่อน +17

      Yeah, that's the only idea I don't like

    • @RobopYoutube
      @RobopYoutube 2 หลายเดือนก่อน +3

      @@deltamico I mean annoying for transportation, sure, the rollercoasters thing was annoying too, but the part when you were trying to make a minecart through the caves and and it would kept derrailing was the most annoying part

    • @henrycallan9138
      @henrycallan9138 หลายเดือนก่อน +1

      Alongside the copper rails as brakes, this mechanic would add really cool engineering. You'd have to have the Rollercoaster slow down as it entered turns, which would encourage right angle paths to maximize speed. Slopes would also need to be mitigated if vertical derailing was a thing (to prevent fall damage when flying off hill crests). Adding in elytra like collision damage would also incentivise long brakes at the end of paths. G force, at the bottom of hills, would probably be a step too far lol

  • @JL2579
    @JL2579 2 หลายเดือนก่อน +77

    Hi, there are a few errors in the video, but I totally agree with the suggested minecart changes. The power output of the rails is not a constant 4kW, but, since they are outputting constant force, proportional to the minecart speed. At 80m/s they are outputting 4kN*80m/s= around 240 hp. If the rails were limited to constant power output (with a force cap at very low velocities) instead of force output, the acceleration and terminal velocities would feel even more natural.

    • @DerUhu219
      @DerUhu219 2 หลายเดือนก่อน +8

      There is a rough modelling for electric motors where u assume the torque drops linearly with the rpm, so u have a peak torque a 0 rpm, 0 torque at a certain max rpm and theoretically even negative at higher speeds. Power is also not constant but has a maximum at half the max rpm. I think it would be a good option in this case

  • @LordAJ12345
    @LordAJ12345 2 หลายเดือนก่อน +18

    More realistic drag is an absolutely genius suggestion.
    I suggest keeping it linear until 8 m/s to make sure old physics are unchanged below the old speed cap

  • @koin799
    @koin799 2 หลายเดือนก่อน +86

    new rails really would be the perfect solution, as they can be made so their cart snapping is like that of the old rails, fixing another problem from the cart changes. The weathered copper rail idea especially is rad

    • @br0wning
      @br0wning 2 หลายเดือนก่อน

      that oxidized rail solution is so elegant and fun im honestly disappointed that it probably won’t be a thing

  • @SuperLlama88888
    @SuperLlama88888 2 หลายเดือนก่อน +26

    14:20 Favourite moment

    • @EnZon3
      @EnZon3 2 หลายเดือนก่อน +1

      same

  • @stefanbergung5514
    @stefanbergung5514 2 หลายเดือนก่อน +135

    15:03 Honestly, no. If Mojang wants to fix minecarts, they should do it right and implement all your suggestions. It's even an experimental snapshot, so not under time pressure and allowed to do bigger changes.

    • @nqdoms
      @nqdoms 2 หลายเดือนก่อน +22

      Agreed, all of these changes are very valuable esp the derailing one will make minecart tracks more interesting to build

    • @-fsa-3615
      @-fsa-3615 2 หลายเดือนก่อน +10

      @@nqdoms Derailing used to be a thing in a snapshot back then, it was super annoying for people bc no one could make rollercoasters without derailing apparently

    • @GalenGrahamBell
      @GalenGrahamBell 2 หลายเดือนก่อน +9

      I think the derailing would make fewer people use minecarts, which kind of opposes the intent of changing how they work. The issue is that the only option to turn the mine cart is a 90 degree turn on one block, this means that even with the previous max speed, they still pull over 6.5gs when rounding corners. I think most players would get annoyed at this constraint when trying to build a transportation system, especially with all the other parts of the game that ignore real life physics (ex floating blocks or how much weight Steve can carry). I like most of the proposed changes, but don't think derailing would be well received

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 2 หลายเดือนก่อน +2

      @@-fsa-3615 Derailing was only annoying because it happens so easily for very little in return (considering Minecarts didn't and still don't go fast anyways).
      Derailing would be better if it's reserved for the rail variant that goes fast (Boat in Blue Ice level of fast) so the normal Powered Rails would still have a use both in contraptions and transportation-- making the faster rail reserved for fast transportation in straight lines.

  • @MysteryOre
    @MysteryOre 2 หลายเดือนก่อน +344

    This is such a good idea... and therefore will never be added lol

    • @SmachnayaBebra
      @SmachnayaBebra 2 หลายเดือนก่อน +21

      Mojang moment

    • @pixels._.
      @pixels._. 2 หลายเดือนก่อน +1

      hi mistry ore :p

    • @pumkin610
      @pumkin610 2 หลายเดือนก่อน +2

      My thoughts exactly

    • @JohnDoe-rt2um
      @JohnDoe-rt2um 2 หลายเดือนก่อน +1

      I mean we got slime stone

    • @Knm277
      @Knm277 2 หลายเดือนก่อน +5

      U know the derailing feature was actually added? The community hated it so they reverted it.

  • @Wizarth
    @Wizarth 2 หลายเดือนก่อน +97

    When you mentioned mine carts derailing if accelerating too fast, I had flashbacks to Dwarf Fortress.
    Yes, lets introduce Minecraft players to minecart !!FUN!!

    • @tl1326
      @tl1326 2 หลายเดือนก่อน +6

      I want pipeline grinding in minecraft

    • @g_glop
      @g_glop 2 หลายเดือนก่อน +1

      i had flashblacks of railcraft

    • @nathankronew3434
      @nathankronew3434 2 หลายเดือนก่อน +16

      never ever trust a dwarf fortress player to tell you what is "fun"

    • @isitnotwrittenthat1680
      @isitnotwrittenthat1680 2 หลายเดือนก่อน +3

      But we're so honest about it, we even indicate what type of !!FUN!!

  • @Crohbar
    @Crohbar 2 หลายเดือนก่อน +158

    Could also have hopper and maybe chest minecarts restricted to the old speed while regular minecarts can be faster, but the lack of consistency would be unintuitive. Hopefully Mojang takes on the ideas of copper rails I've seen, it would be a great solution to so many problems.

    • @ReijiGazpacho
      @ReijiGazpacho 2 หลายเดือนก่อน +14

      I could see rideable minecarts simply being faster than block-containing carts. Aerodynamics and general realism could be discarded to respect the magical nature of the blocks being immovable, even by gravity, outside of minecarts.

    • @fojtikv
      @fojtikv 2 หลายเดือนก่อน +8

      What if you want to move items a long distance, wouldn't it be annoying then?

    • @commander3494
      @commander3494 2 หลายเดือนก่อน +4

      That seems like a bandaid fix, not that good imo. Copper rails would be so much cooler

    • @inconspicuous7464
      @inconspicuous7464 2 หลายเดือนก่อน +7

      Heck no. Being able to transport tons of items at speed is a huge upside for minecarts.

  • @MegaMiley
    @MegaMiley 2 หลายเดือนก่อน +63

    Love the ideas, but the only technical issue I see with making minecarts travel this fast is that chunk loading most likely won't be able to keep up on low/mid-range hardware or servers with loads of players. Other than that I do love the idea of adding copper rails with specific speed limits and having nice and fast golden rails :)

    • @commander3494
      @commander3494 2 หลายเดือนก่อน +8

      Well since the chunks have to already be generated to have rails in them it should be fine. Just loading chunks isn't really that slow

    • @MegaMiley
      @MegaMiley 2 หลายเดือนก่อน +8

      @@commander3494 still, 75 meters per second is equal to 75 blocks per second which is 8-9 chunks of lateral movement per second ignoring the chunks around the player, that’s going to heavily stress any lesser system into submission with ease

    • @Jupue
      @Jupue 2 หลายเดือนก่อน

      ​@@MegaMiley would it load All the chunks or would it just lord ever 4th because it technically never enters the others?

    • @MegaMiley
      @MegaMiley 2 หลายเดือนก่อน +1

      @@Jupue It would try to load all of them as it tries to load a certain radius around the player, plus each second has 20 game ticks so it would be in every individual chunk as well for a certain amount of time

    • @inv41id
      @inv41id 2 หลายเดือนก่อน +1

      @@Jupue Quick maths:
      75 blocks/second / 16 blocks/chunk = 4.6875 chunks/second
      Default server load distance is 10 chunks, which means the player loads an area 21 chunks across (the one they're in plus 10 in each direction)
      4.8875 * 21 = *_98.4375_*_ chunks loaded per second on average_

  • @JohnDoe-px6nl
    @JohnDoe-px6nl 2 หลายเดือนก่อน +18

    A dedicated new rail type was one of the first things I thought of when I saw the experimental minecart speed changes. Far too many things rely on the current minecart speed for a universal speed cap adjustment. Having either a new rail type *or* a new minecart type would allow players to have the best of both worlds, allowing for faster traversal via minecart *and* consistent speed for complex contraptions.
    Personally, I think a new rail type would allow for more flexibility in builds; but even just a minecart variant with a higher speed cap would be a big step forward.

  • @BryanLu0
    @BryanLu0 2 หลายเดือนก่อน +22

    13:51 Maybe this could be what the gamerule is used for, to determine what speed derailing should occur at

  • @pepopipo974
    @pepopipo974 2 หลายเดือนก่อน +14

    12:37 that doesn't give a power output for the rail, speed and acceleration becomes more "expensive" the faster something is moving. Kinetic energy scales with velocity squared, so you can't give a power output. You could however give the energy every rail can give to the minecart, by N*M. So simply 4085J per rail

  • @bengoodwin2141
    @bengoodwin2141 2 หลายเดือนก่อน +103

    People really dont want minecarts derailing, its too complicated for most people to want to deal with

    • @amirhosseinmaghsoodi388
      @amirhosseinmaghsoodi388 2 หลายเดือนก่อน +16

      Especially since it was one of the original ideas that Mojang worked on but decided against during early development.

    • @DerUhu219
      @DerUhu219 2 หลายเดือนก่อน +26

      Agree, it would also make little sense in my opinion. In real life you can change both speed and curve radius to prevent it, but in mc the radius is fixed and already unrealistically tiny. Assuming the cart is empty the maximum allowed speed would be around 8 km/h

    • @renderproductions1032
      @renderproductions1032 2 หลายเดือนก่อน +1

      Yeah, Minecart derailing would cause more issues and ruin more things.

    • @knyt0
      @knyt0 2 หลายเดือนก่อน

      @@amirhosseinmaghsoodi388 yep, 14w11a if you wanna try it out

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 2 หลายเดือนก่อน +12

      Derailing at corners would be a good idea SPECIFICALLY for a rail that goes incredibly fast, it's not really that complicated to know that a minecart that goes fast will derail especially when that cart goes faster than Boats on Blue Ice.
      Derailing at least in my case would make for a fair trade-off and would make the moderately fast rail practical while making the super fast rail mostly specific for straight rails (more or less like Boats on Ice).

  • @kyleliao4445
    @kyleliao4445 2 หลายเดือนก่อน +5

    wait this is actually such a good idea, i loved the physics and copper rail ideas
    i've never been so interested in minecarts

  • @jimcobbler3954
    @jimcobbler3954 2 หลายเดือนก่อน +22

    I want those copper rails so bad now.

  • @OrdinaryPotato
    @OrdinaryPotato 2 หลายเดือนก่อน +17

    1:31 roll the credits

  • @Mj-ez7vy
    @Mj-ez7vy 2 หลายเดือนก่อน +2

    Honestly some of the best constructive criticism and suggestions of the experimental features I've seen, really hope Mojang listens to folks like you about this

  • @Chl30p4t4t4
    @Chl30p4t4t4 2 หลายเดือนก่อน +6

    13:57 "yup, that's me. You might be wondering how I got into this situation"

  • @chazzwazzler
    @chazzwazzler 2 หลายเดือนก่อน +3

    Really hope mojang considers the copper rail idea. Builders would get fast rails for transport and rollercoasters and stuff as well as cool degrading rails for stuff like old mineshafts and such. Redstoneers would get rails that move a precise and convenient speed, and have rails that can transport faster.

  • @aarongrooves
    @aarongrooves 2 หลายเดือนก่อน +9

    1:08 one small correction:
    Time in the real world is NOT infinitely divisible. It is quantized. There is such a thing as a smallest amount of time measurable. It's defined as the Planck time, named after physicist Max Planck. Planck time is roughly 10^-43 seconds. Quantum physics is fun stuff!

    • @benp2291
      @benp2291 2 หลายเดือนก่อน +5

      Time is infinitely divisible, but we cannot accurately measure it.
      Energy is quantised, which gives the Planck constant as the smallest division of energy but time, position and momentum are still very much continuous values. The only issue is, on the quantum scale, we cannot accurately measure a particles momentum and position together because of the discrete levels of energy. If we wanted to know a particles position, we would have to sacrifice the knowledge of its momentum and vice versa. The same holds true for any two related (continuous) measurements of a particle.
      The fallacy here is that measurement isn’t the same as the environment. Time, position and momentum are still continuous vectors (is time a vector?) even though measurements are quantised

    • @Bzorlan
      @Bzorlan หลายเดือนก่อน

      That doesn't mean that time moves in steps of planck time. Same as how atoms don't move in planck lengths.
      It's just the smallest we can measure

    • @aarongrooves
      @aarongrooves หลายเดือนก่อน

      ​@@Bzorlan thanks for the bump. I totally meant to respond to the other reply!
      The Planck time isn't only the smallest we can measure. It's the smallest unit of time that any meaningful physics can happen in. So to say that things are happening in smaller chunks of time...it's more of a belief than a scientific statement.

    • @aarongrooves
      @aarongrooves หลายเดือนก่อน

      @@benp2291 Thanks for the intellectually stimulating comment! Alright, I'm about get deep, but it's all your fault...😆
      In our 4-dimensional spacetime, position, time, and mass are all quantized, and so is momentum (which is a function of mass, time, and position). These aren't only technical limits of measurement; they are theoretical limits. Any attempt to measure smaller distances or smaller times by performing sufficiently high-energy collisions would result in black hole production. And greater energies would produce even bigger black holes. So what does it even mean to say, "Time is infinitely divisible"? These are more than just concepts or assumptions; they are fundamental limits of the universe, just like the speed of light (at least, as far as I am aware at this particular time in science -- I'm always open to updating my views!). We can imagine going faster than the speed of light, but that doesn't make it a real possibility.
      There's also Planck temperature, Planck mass, Planck energy, and a Planck force unit. They are like the pixels in a screen. Yes, we can claim that you can be halfway between two pixels, but the graphics card/GPU/VRAM can never utilize half a pixel. From the computer's perspective, there's no such thing as a distance smaller than a pixel, or a time shorter than the CPU clock rate. And this is true even if an AI program running on the machine believes that the screen is infinitely divisible and can conceptualize it. The concept only exists in our imagination (which is actually kinda cool). Anyway...I know it's not a perfect analogy :/
      Euclidean spaces (infinitely smooth and divisible) were once assumed to be representative of reality, but this view has shifted over the past 120 years as quantum theory has developed. Although, for the scale at which we operate (and most of our technology), Euclidean and Newtonian physics are sufficient, regardless of being incomplete.

  • @wscamel226
    @wscamel226 2 หลายเดือนก่อน +5

    4:10 - that's really cool! I never knew this was possible

  • @reidmock2165
    @reidmock2165 2 หลายเดือนก่อน +6

    >The world is subdivided into cubic meter volumes 0:59
    Alright cubicmeter, I see you. I see you.

  • @nathanruiz3424
    @nathanruiz3424 2 หลายเดือนก่อน +107

    14:57 I think your view of "player expectations" comes from an engineering bias and not your average "I just want a fun coaster" player. Plus, it would be really unfun from a gameplay perspective if you try to make your railway back home faster only to realize it breaks entirely

    • @microwaveson
      @microwaveson 2 หลายเดือนก่อน +4

      exactly

    • @morgancrystalline4746
      @morgancrystalline4746 2 หลายเดือนก่อน +25

      I mean, when he says player expectations there, what I'm hearing is "how to allow fast minecarts without them looking very silly when taking turns"

    • @nathanruiz3424
      @nathanruiz3424 2 หลายเดือนก่อน +19

      @@morgancrystalline4746 I appreciate your point of view. What I'm trying to say, in other words, is that this is a video game where Steve can carry more gold than Hercules and eats wood inorder to craft.
      Let the silly block game have silly fast turns

    • @ItchyMagic
      @ItchyMagic 2 หลายเดือนก่อน +3

      @@nathanruiz3424 We all appreciate a good silly block game but the point of this video isn’t really just engineering realism, it’s more so about intuitive game design. Essentially what feels right, and is also balanced.

    • @nathanruiz3424
      @nathanruiz3424 2 หลายเดือนก่อน +1

      @@ItchyMagic Thank you for clarifying but I think I addressed this in my first comment. To be clear, I personally don't think carts flying off of corners is "intuitive" from a gameplay perspective. Imagine you build a railway from your base to a mineshaft, there are a few turns and hills, it goes through a forest and a river, it's scenic and fun if a little slow. From the mineshaft you find lots of gold, plenty to make your railway back home much faster, you don't mind the scenic route just wish it was faster. You finish replacing the regular rails with accelerator rail and are about to enjoy the prospects of your labor. You hop in your cart and prepare to take a faster scenic route... Until you are promptly thrown into the river.
      In this moment how would you feel?
      Happy that your favorite game implements such realistic physics?
      Or Frustrated that now there's a new variable that you have to account for AND you have to redesign your railway, either making it less scenic (probably including some terraforming) or less fast (so much for all the gold you found and already crafted into rails)?

  • @vamsterr
    @vamsterr 2 หลายเดือนก่อน +1

    I love the rails idea and was thinking the same thing as you about having multiple rails for different speeds. Love the over the top look at carts you did though, really funny but also something id love to see for MC. the roller coasters I used to build when I first was playing with minecarts back in the day would be epic with a cart system like this haha

  • @luigraskullheart
    @luigraskullheart 2 หลายเดือนก่อน +6

    The easiest solution imo is to just have different speed limits for different minecart types. Just have the hopper minecarts limited to their default 8 value and speed up the regular minecarts

  • @Questerer
    @Questerer 2 หลายเดือนก่อน +3

    This was so good. Great ideas and sugestions for Mojang!

  • @Folk_Rocket
    @Folk_Rocket 2 หลายเดือนก่อน +1

    Wow! I've always loved your content. But now going into things like fluid dynamics, that's just combining all the things I love. And really smart solutions to the issues.

  • @Gamerswell
    @Gamerswell 2 หลายเดือนก่อน +13

    0:35 What do you mean by "Mojang wants to change minecarts from being slow and precise"..? Minecart aren't precise now, and since when does Mojang want to make minecarts not precise?

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 2 หลายเดือนก่อน

      By precise; they were specifically talking about its function with redstone contraptions, but yeah I don't get why he has to say as if the devs are specifically changing every function of Minecarts when all they did that could even remotely affect the "slow and precise" part is by introducing a gamerule for modifying the max speed.

  • @ArtemisWasHere
    @ArtemisWasHere 2 หลายเดือนก่อน +2

    14:27 I suggest a beacon like structure placed around rails, a hyperloop that would boost the Minecart to ridiculous speeds

  • @BryanLu0
    @BryanLu0 2 หลายเดือนก่อน +16

    By the way, some things were fixed in the latest snapshot. Carts don't clip to the center of the block; they are diagonal on curved tracks again; and they don't phase through blocks

  • @StarshipToMars
    @StarshipToMars 2 หลายเดือนก่อน

    I love your ideas. I hope Mojang takes at least *some* of them on board. Having to manage cornering speed would be fun and educational; a definite plus for the game.

  • @PrairieKass
    @PrairieKass 2 หลายเดือนก่อน +5

    8:03 400m/s??? so minecarts can currently go supersonic? lmfao

  • @kofteistkofte
    @kofteistkofte 2 หลายเดือนก่อน

    One of my all time favorite mods Railcraft had a mechanic a bit different but serves a similar purpose with what you suggested. Beside standard Minecraft rails, there were also wooden ones (slower max speed) and high speed ones (much faster max speed), but if you try to make a turn with high speed ones, you needed to slow the card or it would de-rail.

  • @Viceroy000
    @Viceroy000 2 หลายเดือนก่อน +3

    9:30 Desmos jumpscare 😨

  • @fojtikv
    @fojtikv 2 หลายเดือนก่อน

    I really like your idea, both the oxidized copper variants and the "unlimited" speed powered rails seem really interesting. I feel like both could open so many possibilites, if done properly in consistent and predictable manner.

  • @SuprSBG
    @SuprSBG 2 หลายเดือนก่อน +4

    7:25
    aerospace engineers being neglected

  • @Majin2222
    @Majin2222 2 หลายเดือนก่อน +1

    Those are really nice ideas ! I love the copper rails. I think the thing is we all want faster and fun minecarts (even as technical players), but precise ones too, and these kind of changes are really hard to balance...I hope Mojang will see this kind of videos and take some of those good solutions. I want them to stop changing redstone though...they already broke update suppression which was only something technical players were interested in and it was already not easy to do...they need to stop !

  • @ZerofeverOfficial
    @ZerofeverOfficial 2 หลายเดือนก่อน +6

    6:30 yoooo, now THATS innovative!

  • @finlay460
    @finlay460 2 หลายเดือนก่อน +1

    I love the copper rail suggestions! Great video!!

  • @Yeetely_deet
    @Yeetely_deet 2 หลายเดือนก่อน +4

    First 10 seconds of the video:
    Casually launching a villager into the Sun

  • @theweirdsquid
    @theweirdsquid 2 หลายเดือนก่อน +1

    Love this idea! It solves the best of both worlds, and creates a cool new use for copper in technical builds! I’m not sure about the derailing option though, as a normal player would not expect a Minecraft to derail. That might be fun for a technical player, but I think standard players wouldn’t want to use them.

  • @rahevar3626
    @rahevar3626 2 หลายเดือนก่อน +4

    Came for Minecraft, Stayed for aero dynamics

  • @Useless_Science
    @Useless_Science 2 หลายเดือนก่อน +1

    Waxed power rails can be how we can speed up the max speed. More uses for waxing would be nice, with the waxing lowering friction, thus increase epeed in lore aka a mechanic explained by IRL physics

  • @Bagheadymusic
    @Bagheadymusic 2 หลายเดือนก่อน +7

    i could have seen that coming....

  • @pogget8
    @pogget8 2 หลายเดือนก่อน +2

    Best way to make minecarts faster (in my opinion):
    Copper rail idea suggested in this video
    Special types of rails that have more shallow turns/curves (like a real life train track) instead of a sudden 90 degree turn to avoid derailing but still have turns
    acceleration and max speed as mentioned in this video
    a bit controversial but rails should wear out over time if minecarts are constantly going fast over them
    more rail types to allow for loops etc for cool rollercoasters
    minecart trains, which are just loads of minecarts joined in a line (like train/rollercoaster carriages)

  • @freeshotmiss6629
    @freeshotmiss6629 2 หลายเดือนก่อน +3

    I like how it slowly feels more and more like an april fools vid

  • @Sedi3D
    @Sedi3D 2 หลายเดือนก่อน +6

    We coincidentally have similar profile pics!

  • @JediSentinal
    @JediSentinal 2 หลายเดือนก่อน

    Ok at first I was going along with the copper rail for shits and giggles but you've convinced me. Your proposed changes (sounds aside) would be incredible!

  • @filkos1
    @filkos1 2 หลายเดือนก่อน +7

    10:35 I'm wondering if this is going too far
    Naaahhhh it's probably fine
    Also this video kinda turns into a Game Theory episode with all the mathematic graphs on physics of a object that exists in a unrealistic video game

  • @kiryonnakira7566
    @kiryonnakira7566 2 หลายเดือนก่อน

    i love you for simple reasons.
    You explains the game mecanics, it's changes, the problems it poses, AND you give a potential solution that makes sense within the game logic.

  • @bloodwolf2609
    @bloodwolf2609 2 หลายเดือนก่อน +13

    3:45 it wouldve been so funny to start talking in slow motion

  • @sucio-
    @sucio- 2 หลายเดือนก่อน

    Easily the best solution ive seen, copper rail makes so much sense and I reallly like the oxidized feature as it really fits into the entire copper theme as well. And negates the need for powering rails to get the speed you want. I like this a lot.

  • @Jont_123
    @Jont_123 2 หลายเดือนก่อน +3

    Bro turned it into a science video.

  • @socialshipwreck8744
    @socialshipwreck8744 2 หลายเดือนก่อน +1

    props for using ansys I never enjoyed using that software

  • @VeryHighPriest
    @VeryHighPriest 2 หลายเดือนก่อน +4

    Also for the new redstone changes maybe they should just add a variant of redstone dust that doesn't have all the block updates.

    • @DreadHalfling9
      @DreadHalfling9 2 หลายเดือนก่อน +1

      Bluestone

    • @fojtikv
      @fojtikv 2 หลายเดือนก่อน +1

      Could be something like a copper cable

    • @rafael_lana
      @rafael_lana 2 หลายเดือนก่อน

      I always wondered why they never implemented a gunpowder "trail" that you could place just like redstone and use to burn things or light TNT like a cartoon. I know it doesn't solve the redstone problem, but this comment reminded me of that idea.

  • @adamjung712
    @adamjung712 2 หลายเดือนก่อน +1

    You pulled out the ANSYS and physically reacted. On one hand that’s awesome using real life tools to solve fun theoretical problems. On the other it confirms MechE do bring physics into everything.

  • @Awesomekraken677
    @Awesomekraken677 2 หลายเดือนก่อน +8

    When mojang doesn't do this I would greatly appreciate a mod for this

  • @rhueoflandorin
    @rhueoflandorin 2 หลายเดือนก่อน

    really like these suggestions and hope mojang takes note of some potential solutions to make minecarts more valuable for adventure/travel as well as finding solutions to limit their speed for the purpose of technical minecraft.....and copper needs more recipes anyways so this seems like the perfect set of solutions.

  • @guitaekm2
    @guitaekm2 2 หลายเดือนก่อน +4

    8:49 This is only true for turbulent flow, what it probably would be edit: no, it's not that easy as first is laminar flow, which has a more minecraft-like formula

    • @cubicmetre
      @cubicmetre  2 หลายเดือนก่อน +1

      The linear relation is only considered for ideal cases where the flow regime remains laminar for large velocity scales. In this case turbulence is going to take over very rapidly meaning the quadratic relation is a good enough approximation for the laminar regime before it goes turbulent.

    • @guitaekm2
      @guitaekm2 2 หลายเดือนก่อน +1

      @@cubicmetre I think it's not for large scales, but when there is laminar flow. But yeah, your system would be better then current minecraft. I'm also a fan of realistic rotation, shouldn't be that hard after all, at least with a constant moment of inertia

    • @Richard-sk8fv
      @Richard-sk8fv หลายเดือนก่อน

      I like watching the videos, but reading your and his comments, I don't understand anything at all.​@@guitaekm2

    • @guitaekm2
      @guitaekm2 หลายเดือนก่อน +1

      @@Richard-sk8fv I'm pretty sure he studied in university or at least graduated in high school. Else, he wouldn't know or understand these formulas. If you haven't graduated in high school or you're bad in physics, don't feel bad not understanding what we're talking about 🙂

    • @Richard-sk8fv
      @Richard-sk8fv หลายเดือนก่อน +1

      @@guitaekm2 Oh my gosh, woww, no wonder I only see your comments being replied to, no wonder you both have the same knowledge, and yeah thank you 😅 I really don't understand

  • @saynator
    @saynator 2 หลายเดือนก่อน

    This seems like the perfect addition and your well put together reasoning behind the changes you proposed could very well make Mojang consider implementing them.

  • @MrFreckles
    @MrFreckles 2 หลายเดือนก่อน +5

    yooo new cubicmetre upload

  • @KO-tq3ns
    @KO-tq3ns 2 หลายเดือนก่อน +1

    Great take, I loved most of the ideas you suggested.

  • @creeloper27
    @creeloper27 2 หลายเดือนก่อน +3

    1:06 Metres lol, fair enough 😂

  • @rdmn2001
    @rdmn2001 2 หลายเดือนก่อน

    The changes proposed in this video are so intuitive and so right! I hope Mojang is lurking here somewhere and taking notes, as I'd love to see this implemented into vanilla. :)

  • @orobica96x
    @orobica96x 2 หลายเดือนก่อน +5

    Bro isn't cooking, he's preparing an entire buffet.
    Ever since seeing this minecart snapshot i have always believed that the solution would've resided in allowing the player to "overcome" the old speed limit by combining the minecart and a gold ingot inside the smithing table - thus ensuring backwards compatibility with the old minecart mechanics but, if i have to be honest, i am extremely intrigued by the idea of using copper rails as a speed control mechanism in the game for that would not only allow for new farm designs that were not possible before but also it would allow creators to make more realistic and immersive rollecoasters! I absolutely endorse this concept and i would love to see it in a upcoming snapshot!

  • @haltalt3376
    @haltalt3376 2 หลายเดือนก่อน +1

    These are very well thought out suggestions. Thanks for the video.

  • @spitfire9725
    @spitfire9725 2 หลายเดือนก่อน +6

    I know it's a Minecraft video but I don't think you did a great job explaining how a linear recurrence relation and a quadratic differential equation behave. I found the bit comparing their graphs on desmos confusing especially because they are drag forces so the higher the values the more they slow you down. I don't think it is initiative to someone who hasn't dealt with recurrence relations before or someone who isn't familiar with drag (as the 2 equations are shown side by side despite one being a force equation and the other being a velocity recurrence relation).
    I think it would have made more sense to compare the resulting velocity curves (i.e. solving both and plotting the resulting function or just iteratively generating the values) like you showed briefly.
    The velocity and acceleration curves are what makes it feel natural not the order of one part of the recurrence relation.
    Overall great video and I really like the idea for a variable copper powered rail.
    Edit:
    Haven't done this maths for a while but I believe the solution to Minecraft's model is
    v=D*P(1-D^t)/(1-D)
    I don't think your model has a solution (or atleast not one easy enough for me to find because it is a quadratic first order recurrence relation) so you would have to use an approximation and compare their curves.

  • @MartinDxt
    @MartinDxt 2 หลายเดือนก่อน

    i was thinking of letting the minecarts go like the new features and the hopper and chest minecart go like the normal old implementation. so nothing or almost nothing would break, but your idea is soooo much better :D

  • @skeleton_master.
    @skeleton_master. 2 หลายเดือนก่อน +7

    Fun fact: minecart is more aero-dynamic than a cybertruck.

    • @skeleton_master.
      @skeleton_master. 2 หลายเดือนก่อน +1

      (or not, I have no idea :3)

  • @Realturboterrapin
    @Realturboterrapin 2 หลายเดือนก่อน +1

    You could add a whooshing noise when you reach terminal velocity so theres a way to tell that you're going as fast as possible.

  • @SuperJoris5
    @SuperJoris5 2 หลายเดือนก่อน +3

    Making the speed 20 is good right? For hopperminecarts.

  • @ArtByLuckyee
    @ArtByLuckyee 2 หลายเดือนก่อน

    Only up to the copper rail suggestion so far, but what you're saying is making a lot of sense! Have a comment to boost this video, hopefully the algorithm picks up on it to spread it to more users. :] Great video!
    Edit: The copper rail also sounds like something straight out of Create, what with the idea of artificial limits--especially if it allows the player to choose how high or low those limits are. That instantly makes it fantastic in my book.

  • @skmgeek
    @skmgeek 2 หลายเดือนก่อน +3

    6:31 minor typo, reputation ruined

    • @esnmir258
      @esnmir258 2 หลายเดือนก่อน

      Stenghs😂

  • @Ardaria_survival
    @Ardaria_survival 2 หลายเดือนก่อน

    The solution I see which could be interesting for the tech community is to enforce determinism by computing in advance the interactions between the track and the cart.
    That way the interactions are not conditional of the speed of the cart.
    I really loved the last part of the video where you dive into game design ideas, it's very refreshing.
    I'm a game developer conceptualizing how I will integrate minecarts into my game, this is the solution I will implement.

  • @kaptusia
    @kaptusia 2 หลายเดือนก่อน +7

    the copper rails idea is CRAZY
    sad mojang probably won't listen

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 2 หลายเดือนก่อน

      Despite the fact that they just took feedback from 24w33a directly to 24w34a with these experimental features, but go off.

  • @rick-sanchez
    @rick-sanchez 2 หลายเดือนก่อน +2

    Analog redstone signal for acceleration
    Oxidization level for BREAK force (when unpowered)

  • @anonym5160
    @anonym5160 2 หลายเดือนก่อน +3

    Approximately 8,975,738,256,025,374,000,000,000,000,000 tennis balls could fit inside the Sun, assuming perfect packing and no wasted space.

  • @Linealo
    @Linealo 2 หลายเดือนก่อน

    The speed increase is also something that will mostly affect people tampering with their gameplay with commands. So it will mostly not affect people playing "vanilla".
    What really needs to change imo is adding a sort of wagon system where you can link carts, the ability to make crossroads, adding braking rails that can also launch a cart again on power (like your copper rails), the ability to use different fuels than coal that might add more speed and making them more immersive in general. Something I'd also be fond of would be allowing players, just like in boats, to have two seats in an empty cart. Functional ones could still only take one type of block and storage ones could maybe take a double chest instead then.

  • @_GhostMiner
    @_GhostMiner 2 หลายเดือนก่อน +3

    *3:45** Minecraft has facestabs?* 🤔

  • @AKA-f7p
    @AKA-f7p 2 หลายเดือนก่อน +2

    Devs needs to see this!
    Somebody please contact them.

  • @BasicallyBaconSandvichIV
    @BasicallyBaconSandvichIV 2 หลายเดือนก่อน +2

    This is absolutely genius!!
    I really really wish Mojang will apply this!!

  • @MrRubikraft
    @MrRubikraft 23 วันที่ผ่านมา

    Amazing video!
    I really, REALLY like the copper rail ideas!

  • @m.k.outlaw3198
    @m.k.outlaw3198 2 หลายเดือนก่อน +2

    i just love how the redstone community fixes things that mojang took months to get to experimental, in a few days XD the good thing is, mojang knows this and with these updates they heavily rely on our feedback. so thanks Cubic - copper Rails !!!!!!!

  • @theweirdsquid
    @theweirdsquid 2 หลายเดือนก่อน

    Love this idea! It solves the best of both worlds, and creates a cool new use for copper in technical builds!

  • @EndorX1
    @EndorX1 2 หลายเดือนก่อน

    These are the best ideas we've had so far on this problem. Would also make the game for casuals a bit more tecnical but still fun because minecarts are funnier now