I made the enemies in my game WAY tougher.

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  • เผยแพร่เมื่อ 4 พ.ค. 2024
  • like and sub so we know to make more of these.
    we're just two brothers trying to make it as indie game devs.
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ความคิดเห็น • 35

  • @alexwilkinsgames
    @alexwilkinsgames 26 วันที่ผ่านมา +15

    With each error, you gain knowledge as they say.

  • @psynight
    @psynight 26 วันที่ผ่านมา +15

    Love these bite sized clips, keep up the great work!

    • @BrosMakeGames
      @BrosMakeGames  26 วันที่ผ่านมา +1

      appreciate it! will do.

  • @deezbeetz3600
    @deezbeetz3600 24 วันที่ผ่านมา

    Your videos were randomly recommended to me. You deserve a lot more subs, your video quality is just so good.

  • @mohLuk7121
    @mohLuk7121 26 วันที่ผ่านมา +2

    Every video you create fills my heart with joy and laughter. As a game developer myself, I deeply resonate with each piece of content you share.

    • @BrosMakeGames
      @BrosMakeGames  26 วันที่ผ่านมา +1

      love to hear it, thanks so much!

  • @gonderage
    @gonderage 26 วันที่ผ่านมา +1

    yeah, everybody forgets at some point that while loops halt the game's process. if youre using a while loop, you can await get_tree().process_frame (or physics_process_frame) so it continues to run with the game. quite useful for making small , one-off functionalities without having to use _process()

  • @nexolec109
    @nexolec109 14 วันที่ผ่านมา

    amazing videos pls keep them coming theyre very entertaining and informative

  • @Slipy61
    @Slipy61 24 วันที่ผ่านมา

    This is the best. Watching you go through those little errors reminds me that it's normal for it to happen

    • @BrosMakeGames
      @BrosMakeGames  24 วันที่ผ่านมา

      little errors are my specialty.

  • @_MrMen_
    @_MrMen_ 25 วันที่ผ่านมา

    "That was some of the worst programming I have done in my entire life" had me laughing. That's so relatable - we all go through phases like that. Glad to see you're not vain or afraid to admit you're human :D

  • @zennihilator3724
    @zennihilator3724 24 วันที่ผ่านมา

    Great videos. Humor and knowledge in a nice package. Subscribed.

    • @BrosMakeGames
      @BrosMakeGames  24 วันที่ผ่านมา

      really appreciate it.

  • @jumbledfox2098
    @jumbledfox2098 26 วันที่ผ่านมา +2

    big fan of your videos! i would love to see a longer one one day, but also these short ones are great

    • @BrosMakeGames
      @BrosMakeGames  26 วันที่ผ่านมา +2

      thanks!

    • @jayman1462
      @jayman1462 26 วันที่ผ่านมา +1

      yeah, totally agree with this. These short frequent ones are great! i would like some longer ones, too though, covering more complex subjects or more content.

  • @DevDev-dm3st
    @DevDev-dm3st 26 วันที่ผ่านมา +1

    These devlogs sliders are good. Keep them coming.
    Question though. How you prepare video for this? Do you just record the entire coding session or you recreate them instead?

    • @BrosMakeGames
      @BrosMakeGames  26 วันที่ผ่านมา +2

      record everything. otherwise you'd lose that 'realtime' vibe i think. I'll do some minimal voice over if I need to make something more clear or succinct.

    • @DevDev-dm3st
      @DevDev-dm3st 15 วันที่ผ่านมา

      @@BrosMakeGames how long per recording? I imagine it gets big. Though it might because on how I develope. Around 8 hours of footage? 20?

  • @starplatinum3305
    @starplatinum3305 26 วันที่ผ่านมา +1

    It gets better and better everyday...

    • @BrosMakeGames
      @BrosMakeGames  26 วันที่ผ่านมา +1

      it's so fun having you all watch this come to life. thanks for being here.

  • @baconandgames
    @baconandgames 18 วันที่ผ่านมา

    Man have I been there 😂 Have you done (or will you do) a video on your state machine? I’m curious about hour you’re implementing that.

    • @BrosMakeGames
      @BrosMakeGames  17 วันที่ผ่านมา

      possibly. we don't really aim to become a 'tutorial' channel, but I think I got my general state machine structure from a GDQuest video, maybe check them out.

  • @jayman1462
    @jayman1462 26 วันที่ผ่านมา +1

    nice! my only question is why is there a frog with a gun fighting a bird with a gun?
    also its so crazy that hours of frustration because of bad code or dumb bugs can be summed up in two minutes

    • @BrosMakeGames
      @BrosMakeGames  26 วันที่ผ่านมา +2

      you dare question my lore?????

    • @jayman1462
      @jayman1462 26 วันที่ผ่านมา

      @@BrosMakeGames yes.

    • @BrosMakeGames
      @BrosMakeGames  26 วันที่ผ่านมา +3

      tbh I have no idea where this game is going so just using some pixel art I had lying around from other projects. just focusing on making it fun then will figure out the other stuff later.

    • @jayman1462
      @jayman1462 26 วันที่ผ่านมา +1

      @@BrosMakeGames yeah, that makes sense. I'm making your typical platformer right now, and i'm just using recolored white squares for everything right now

  • @Brick_is_cool
    @Brick_is_cool 26 วันที่ผ่านมา

    Epik :3

  • @thisisgamedev
    @thisisgamedev 24 วันที่ผ่านมา

    static types in GDScript or C# and pretty much all your errors go away--just sayin'. Great video though! I'm just starting to learn the power of state machines myself :)

  • @galaxmii
    @galaxmii 26 วันที่ผ่านมา

    1:27 it move, it waited and it crash the game. 1 hit kill😎

    • @BrosMakeGames
      @BrosMakeGames  25 วันที่ผ่านมา +1

      dude true that guy is actually insane.

  • @noise_dev
    @noise_dev 26 วันที่ผ่านมา

    wow :D I see that console would like you to read some messages

    • @BrosMakeGames
      @BrosMakeGames  25 วันที่ผ่านมา +1

      maybe one day I'll look down there. maybe.

    • @noise_dev
      @noise_dev 25 วันที่ผ่านมา

      @@BrosMakeGames Does it work? Yes. So lets not touch it ;)