Using cloth simulation for rigid pieces

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  • เผยแพร่เมื่อ 19 ก.ย. 2024
  • In this video I'm going to show you how you can use cloth to simulate different rigid pieces pf the character like earrings, pendants, decoration. Turn on captions for more info.

ความคิดเห็น • 5

  • @morganlak4337
    @morganlak4337 ปีที่แล้ว

    This is really smart, thanks!

  • @gabocavallaro
    @gabocavallaro 2 หลายเดือนก่อน

    Hey! This is great strategie I´ve been using it for my characters too but right now I´m dealing with some deformation on my hard mesh trying to follow the proxy mesh (that is only a triangle matching the size)... is that happening to you too? how can you set up your proxy mesh in the best way to prevent the rigid piece (earring, bag, pendulum) to deform and lose their shape? maybe there is some setting in cloth that Im missing? thank you very much!

  • @atomictraveller
    @atomictraveller ปีที่แล้ว

    lady developer turns every little dangling bit into a rigid piece ;)
    signed, the 1970s

    • @Ann_U
      @Ann_U  ปีที่แล้ว

      cannot turn things into gold, but can make some rigid dangling though!

    • @atomictraveller
      @atomictraveller ปีที่แล้ว

      do you ever like say something and then somebody else says something and it's like nope, there's absolutely nothing i can say here that's gonna have any good effect ;) have a lovely day.