22 Ideas for Geometry Dash 2.2
ฝัง
- เผยแพร่เมื่อ 18 มิ.ย. 2024
- Geometry Dash 2.2 is a massive update! Today, I came up with 22 ideas to make it even bigger! Maybe these will make it into 2.2, maybe not. Hopefully they’ll get put into 2.3, or another update very soon.
If you find anything wrong with the video, for example, bad or biased information, contact me on Discord (lake # 7975) about it
Credits:
Thank you to Cob for looking over the script
@Cobgd
Thank you so much to Colon. All the Geometry Dash related sites (like the font and comments generators) were so useful when I was editing this video together
@GDColon
Stole the swing gamemode idea from Mr Happy Junior, subscribe to him!
@MrHappyJunior
Bullying Stock Photo
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Portions of the materials used are trademarks and/or copyrighted works of RobTop Games. All rights reserved by RobTop Games. This material is not official and is not endorsed by RobTop Games. - เกม
And guess what rob did? Uploaded it on a random Tuesday
Dude whait what they did!?
Crazy
I was crazy onc-
EXACTLY
Empty comment
M
Good job you made it
Like right here
Hi
2024
The problem with higher star counts for harder demons is that the difficulty ratings of levels changes frequently. Players could beat a newly rated Easy Demon while it’s still rated Hard Demon for free stars and there would be problems for people’s star counts who have beaten a demon before its difficulty promotion/demotion.
solution: add the star count when the level receives enough difficulty votes
They could just make it work like the non-demon difficulties, and levels rated as demons right before the update would just need to have their difficulty verified or changed.
@@greenytoaster that wouldnt work it would make start counts fluid and that would make the top 100 chaos
sinless ash be like -
But it could just take away the extra stars that you get
4:15 WHAT WAS LITTLE BRO BUILDING WITH THOSE ORBS?!?!?!
hehe
@@FreshLakeWater hm
@@FreshLakeWater
Sussy
@@FreshLakeWater fuck you 🖕fore saying the nwerd
Ni-- (I'm goin' to jail am I)
I like these 220 ideas. As far as I know, many of these are already in 2.2 8)
btw the editing is smooooooth
Xcreatorgoal!!!!!
Yoo why it's only 17 likes???
220 ideas
real
so what happened to your brother's account
220?
5:43 Instead of it being LDM, it should be another option to enable in the options/level page
It’s in GD World/2.2 already
@@Patrick61804Maybe
Gd world and gd full both have swing copter already meaning it was added in 2.1 lol
@@bruceelliott14 gd world and all the other free games got updated lol, the full version def doesnt have swingcopter tho
@@Skyymonpeople checked
Dude came back with the milk
Edit: 4:16 AYO WHAT IS THAT GUY WRITING WITH THE ORBS
hehe
THATS WHAT I SAID
Relax, my friend. The guy writing it could be black. Chill.
@@geometris2179 joke
@@FreshLakeWater bro you writing a Ni****
4:20 this is the exact reason I’m glad it’s not a thing
😂
R/place in gd exist, created by spu7nix open for 50 hour
You can see the art in his chanel tho
Yeah..
3:46 I think Robtop said something about this, so if he was to make it so you get more stars for harder levels it would be more difficult since players choose the type of demon. And time to time demons change in difficulty to extreme to insane or other ones so it would be unfair for players we haven't beaten and to those who have before it increased or decreased in stars
😊
i think it shouldnt be difficulty specific, maybe it could just be like for example: ICDX is 15 stars extreme demon but it changed to insane demon but still wont change (note: ICDX probably did not change back to extreme in real life)
The stars will stay the same. The difficulty doesnt change, the rating does.
Wake up baby, FreshLakeWater just uploaded a new video
Wake up, Sneak Peek 3 is here.
@@CubingBones Wake up baby, 2.2 is coming in this summer
@@MrMarcusGD HOLD UP
*Robtops summer in like 69 years
Wake up,sneak peak 10,00 was uploaded.
I would hate if the map was just a bunch of demons, the map could be used as a story mode that could contribute to some plot or aomething
7:54 Instead of the achievements tab containing buttons that contain each type of achievement, (stars, coins, etc) it could just show the easiest achievement of that type. For example, one of the achievements could show "Collect 5 Secret Coins" and once that achievement is completed, it would be replaced with "Collect 10 Secret Coins". This process could be repeated until all of the achievements of that type have been completed, checking off the achievement with a "✓".
I LOVE the one about "certain user level" achievements! There are so many user levels that are so amazingly influential to the community that, if they never existed, the community would already be dead. Examples:
Retray
Bloodbath
Cataclysm
9 circles
Demon Park
Bloodlust
etc.
decode
4:06 I wonder what those pink orbs are gonna say...
Ye lol
Same
Oh it’s just the Mandarin word 那个 or the Urdu word نگاہ
JK everyone knows what that is
Low detail mode should NOT remove wave trail, it can make the game physically harder. This is especially true for those with eye problems.
true
11:10 bro knew
4:25 someone was tryna write the n word 💀
0:55 bro I got that rizz
Hi corn on the cob
yo cob
Hello Cob
The last one (sfx) can be very easily replicated using a touch trigger , touch triggered spawn trigger, and trigger orbs, and sfx will be in 2.2. i might add it to my levels
i think trigger orb is already in 2.1
@@burgerguttenofficial SFX is the only one that's in 2.2. Touch trigger + ground collision check -> jump sfx, touch triggered spawn trigger -> coin/portal sfx, and trigger orb -> orb sfx.
@@cerulity32k wdym
11:05 Maybe sound effect TRIGGERS could be added to the game, so creators can add special sound effects to normal levels along the song
You predicted it...
This was gonna be added in 2.3 anyway but ye
@@CU9_ FIRE IN THE HOLE
Aged like fine wine, sound effects are included in 2.2 now
Great video! I like a lot of the ideas, hopefully they can get added some time in the future. Btw, you misspelled slaughterhouse at 6:40 lol
slaguhterhouse 💀
11:15 robtop is adding sound effects for 2.2 if you saw the 3rd sneak peak
Man u r hella genius, the crazy part is I was also thinking of ideas and I can't believe that u already said the tow I was thinking,
1, stars gets bigger when going further in demons and
2, making preset's for icons
Awesome video man
Underrated TH-camr! These ideas were very unique and I'm surprised this doesn't have as many views as it should have. Nice video!
I have a suggestion that could be used for making the main level menu more cool. So, with the new online level loading screen, (y’know the one where the play button on the online level has a green loading circle around it) But with the main levels, you could have a green line border the rectangle with the name on it when its loading. Or, you could make a green loading line surround the difficulty marker. I just thought of this so let me know if it sounds good or, if you didnt understand what I meant, feel free to reply with what didnt make sense.
3:20 the problem with giving more stars for top demons is that once these levels start going down in the list. Would they stay the same star rating or will each new harder top 1 get more stars than the other. Idk it seems like a good idea if robtop wanted to implement it but it probably needs tweaking
"ay-sue"
9:08 i think he made it so that u wouldnt get distracted
Man your quality is really on point!
Really good video, I liked a lot of the ideas! :D
That's a nice video! Please upload more videos, ur videos are so enjoyable.
i love pretty much all of them but reamoving the ship and wave trails could be better of being their own settings
Super nice ideas and vids!
Idea: Geometry dash Items, basically something you can add into your level, that the icon can pick up and use. Like a sword, Or a pickaxe. (this would be possible with triggers, but making something like this as a default thing would make it easier)
9:15 bullying chances increased by 357%
3:39
How about
Easy demon = 10 stars
Medium demon = 11 stars
Hard demon = 12 stars
Insane demon = 13 stars
Extreme demon = 14 stars
For the top 15 hardest levels, how about
15th = 15 stars
14th = 16 stars
13th = 17 stars
You get the idea.
definitely not because levels get a lot harder and a top 5 should be like 1500 stars
Or…top 25th 15*
Top 20th 16*
Top 15 17*
Top 10th 18*
Top 5- top 2nd 19* and
Top 1st 20*
good video! keep this up and youll become much more popular! 💪
Ideas for Geometry Dash 2.2:
Temporary Offers: In these limited time offers there are icons for a number of jewels or orbs.
Custom Achievements: The New Geometry Dash Achievements are:
Demon Route: Get the 1st Time Machine Coin and the last Stereo Madness Coin. The prize will be a ball with the viewer of the characters of among us
Ambitious Collection: Get all the coins of each level. The prize will be a Battery Robot.
Icon Builder: There is going to be a new robot, the Builder. You will need the BUILDING PIECES. Building parts can build store icons WITHOUT BUYING THEM DIRECTLY!
Building Pieces: At least 5 pieces per level can be found in All Levels. Normal cubes require 3 pieces, Rare cubes require 5 pieces, and Epic cubes require 8 pieces.
6:05 the issue with that is that not so experinced players could not do this
Don't forget the ones on 60hz
@@sethsmith1288 yes, i forgot
No we should do this because mobile casual and 60hz players don't exist! /s. But in other words the map should be of modern 4-9 star levels
@@IronGwaziJoseph it will probably be plataformer
loved the first idea 1:18 how many things would make the community more engaged in the game
I also loved the idea of having a challenge of 100 demons, I just think it's a bit too much, maybe 50 or 25 so they don't end up with all the demons in the game
but obviously I want these things to be added to the game only in 2.3 or 2.4, we are already waiting too long
2:30 yeah i thought of that too and maybe when u click on the category it will show what have u beaten
Most of these Ideas i really agree with. If there was real time collab, man I would actually use it. Stuff like other player stats or level stats or even stars for harder level is a really good idea.
Ayo the left corner kinda sus 4:51
I saw that too 💀
@@kkg3004same
9:31 it would also be awesome if there was a way to make it so the shirt has your son and colors on it! Robtop would make a lot of money off of that
Guys i have an idea that in my opinion would be amazing here is the idea:
(Its Large so if you are lazy dont read this)
The idea is to create an artificial intelligence (AI) that automatically adjusts to clicks or taps in the Geometry Dash Level Editor, However There are several aspects to consider before starting the project
Data Capture: You will need a way to capture the input data, that is, the clicks or taps that the user makes in the Level Editor. This can be through some type of event logging or by intercepting user input.
Machine learning (ML) model: To train an AI that adjusts to user clicks, you will need a machine learning model. You can consider approaches based on neural networks, supervised or reinforcement learning, depending on the complexity of the behavior you want to achieve.
Training data set: You will need a training data set that contains examples of user clicks and how the level structure should adjust in response to those clicks. This data set should be representative of different level scenarios and styles.
User Interface: The AI will need to interact in some way with the Level Editor to make adjustments. This may require integrating AI into the game or creating a separate user interface.
Evaluation and tuning: After training the AI, you will need an evaluation process to ensure that it is producing desirable results. It may also be necessary to continually adjust and improve the model based on user feedback.
This project will require skills in programming, machine learning, and user interface design. As you progress, it's crucial to collect user feedback data to fine-tune and improve the system over time.
Here is how it would work
Initialization Phase:
In the first steps, you use an initial set of data collected during interaction with the Geometry Dash Level Editor.
Train your machine learning model on this data set to get a starting point.
Implement Initial Feedback:
Integrate a user interface that allows users to provide feedback on the quality of the generated levels. This could include options like “Like” or “Dislike,” specific comments, or even rating scales.
Continuous Learning in Real Time:
Implement a system that adjusts the model in real time based on user feedback. This will allow for continuous improvements as players interact with the system.
Constant Data Collection:
Design the system to continue collecting user interaction data and feedback during normal use. The more data you have, the more robust and adaptive the system can become.
Continuous Improvement Phase:
Periodically, train the model with accumulated data to improve its performance. This can be done from time to time to incorporate changing user preferences.
Experimentation and Testing:
Perform experiments and tests with different model configurations. You can try different hyperparameters, network architectures, and training approaches to optimize the system's ability to understand and adapt to player preferences.
Performance Monitoring:
Establish performance metrics that reflect the quality of generated levels and user satisfaction. Monitor these metrics to evaluate system performance and make additional improvements.
Basically it will get better over the time but The AI would need to be tested so here are some ideas that would work for a Good Test For the AI:
Rewards based on user interaction:
Design a reward system based on the user's interaction with the generated levels. Rewards could reflect perceived fun, appropriate difficulty, or overall quality of the level.
Assessment of Level Diversity:
Consider metrics that measure the diversity of the levels generated. You'll want to prevent the system from generating levels that are too similar to each other to provide variety for players.
Efficiency in Level Creation:
Evaluates the system's efficiency in creating levels compared to manual creation. You can measure the time the system saves users and the resulting quality of the levels.
User Feedback:
Incorporates mechanisms to collect direct feedback from users. Survey questions, open-ended feedback, and rating scales can provide valuable insights into the user experience.
User Acceptance Rate:
Measures the acceptance rate of the system by users. This may be based on the number of times players use AI-generated levels compared to manually created levels.
Adaptability to Changing Preferences:
Evaluates the system's ability to adapt to changing player preferences over time. You can measure how the system adjusts its recommendations in response to new preferences.
User Retention Metrics:
Examine user retention metrics to see if introducing AI into the level creation process has a positive impact on player retention and engagement.
I think this could be for 2.3
I dont know if its a good idea but in my opinion i think it is
(I just asked ChatGPT for all of this, and pasted it and this idea just got in my mind and i just thought about it like a good idea)
6:49 I just want to mention, robtop doesnt need to make more levels, this game is entirely community based, Robtop provides the tools and we use them. Even if he created 100 more levels, the playerbase wont change that much.
2:46 I think he could leave it as it is and then only show the likes and dislikes separately when you click on the icon (or something) because we should still be able to see them added up.
by clicking the icon, I mean even just a simple “👍 2735 : 497 👎” would work (for me lol)
2:33 yeah i thought about that too bc you can just flex that you are good and have 1000 demons, that are only ez demons. But actually a guy with only 20 demons, but 10 of them are extreme is better then the guy with 1000 ez demons.
Option organization. Way better than having Just Don’t… next to Swipe Cycle Mode or something
Ground pound gamemode. Like the cube, but you can ground pound. Could make for some interesting gameplay.
White orb. Like the dash orb, but there are S blocks directly on top of it.
Dash pad. When touched, sends you into a dash until you click or hit an S block
Would like to see these in 2.3 or later!
i swear this is the most popular 2.2 idea i have ever seen
One cool idea i’ve seen for harder ranked demons is “Demon Points”. The idea is that all demons would still give you 10 stars, but a varying amount of demon points. For example, easy would be 1-2 points, medium 3-4, hard 5-6, insane 7-8, and extreme 9 or up, as extreme demons vary the most.
It would genuinely cool to see these in 2.2
It would be way cooler to even see 2.2
0:33 "due to high demand im adding s** to 2.2" 💀
Tbh, a very underrated youtuber. YA NEED TO BE MORE FAMOUS MA BOII
I know this has been out for a few weeks already, but I'm so glad you're back! I was kinda bumbed to see you gone for so long. Although, I get it. You had other things to do. :3
4:03 YO YO YO (ik hes black) BUT NOT THE N-WORD
Exactly
1:06 bro really included that in his video
4:19
@@zzedixx LMAO THIS GUY IS AWESOME
I think they should ad a party mode where you can play with people and stuff like that
8:44 I think I got an idea for this. In Mario Wonder, the online mode in the game has other players around the world in an 50-20% opacity, so if they did the same with GD, it would be perfect.
4:07 bros building the n word
Lol
3:10 clutterfunk gains more stars than Slaughterhouse
yea
Blast Processing gives the same amount of stars as Tidal Wave.
I would like to see new things in 2.2 : gravity orb/gravity portal , speed orb/speed portal , can change position or rotation teleport portal
7:58, robtop could make the right click useful, and if u right click on an icon you can see the achievement you need to get that icon
asu?
4:10 What are the purple orbs going to spell? (Wrong answers only... unless)
Nigeria
@@superdiamond3009there is 2 g’s 💀 4:20
@@ninja2.-_-.vIts wrong ansers only
Night
@@ninja2.-_-.vtypo
Also, a “verify stats” feature where if you ended up with more stars/orbs than you should have, like only two easy rated levels, but accidentally hacked a demon and ended up with 14 stars, then used megahack’s uncomplete level feature, they’d end up with more stars than they should have. Probably best to just be for megahack, though. Speaking of which, megahack should be vanilla, but with auto safe mode always enabled.
Ok, I have an idea for the thing you said "The nightmare & Bloodbath is both 10 stars."
Idea:
demon - 10 stars
easy demon - 11 stars
medium demon - 12 or 13 stars
hard demon - 14 or 15 stars
insane demon - 16 or 17 stars
extreme - (according to the pointercrate) top 1 - 30 stars | top 3 - 25 to 28 stars | top 5 - 19 - 24 stars.
1:49 this is more like making geometry dash the worst game ever fr now like XP? reaching new levels? like thats a non-epic feature fr fr
edit: flw also forgot that robtop can fool everyone cuz he himself doesnt know when he will release it
edit 2: if you want to make ideas for 2.2 it will make the release date be even longer, not even in 2023, in 2024
5:05 y e s
A tutorial of varying difficulty for all gamemodes.
It would be nice to start playing the game knowing the mechanics of all the gamemodes, and it would make it simpler. (btw ik that the levels are supposed to be tutorials but it would be nicer to just learn 1 specific gamemode)
6:39 “I’m leaving the group”
“No we’re just Jo-
“IM LEAVING THE-
10:40 this is litterally the swingcopter… it behaves the same way.
No, the swing copter has ball physics but you can activate them in the air. It’s not anything like a rope, you don’t need to hold it either.
It doesn’t look the same as a swinging game mode but it works the same
When you click the copter starts to curve more and more upwards as with its swinging off the ceiling
Even if u don’t need to hold the movement is still the same. Watch a teaser. And OFFICIAL ONE
@@mcpgaming410 Yeah, but it changes gravity.
1:44 HOW IS NOBODY NOTICING WHAT ROBTOP SAID???
There aren’t any girl icons, so how would that work?
wait, *ОH SHI-*
@@thereal_aidenmations 💀💀💀
@@thereal_aidenmationswhat? Not like undressing would😊 kill you
Nice ideas, hope it goes onto 2.3
2:16, i like the idea but instead of that, maybe robtop add verify badge icon next to player name that would be cool for popular game communities.
i think a possible reason why you cant see other people in versus mode is because it might distract you from your goal, which is to beat the level first. things like accidentally mistaken others icons for your own, and would just be a confusing experience. but tbh that should at least be an option.
7:17 that cube is actually free and u can get it (by ads)
My icon in lite world subzero meltdown!!!
Tv
And they almost match my colours!!!
After almost a year, you’re finally back! I missed you so much!
Istg these ideas made me hype up for 2.2 i really hope some of them get added they are sooo good
11:04 bro got it
5:29 and also, add flags!
English 🇧🇼
Spanish 🇬🇶
Russian 🇲🇩
Korean 🇰🇵
And more languages
French 🇳🇪
Portuguese 🇲🇿
German 🇧🇪
Dutch 🇸🇷
Hungarian 🇸🇮
Italian 🇸🇲
english is not,🇧🇼 but america
@@DarkBlueLetter_alien its a joke
Don’t forget Chinese 🇸🇬!
Don’t forget Arabic 🇱🇰!
Omfg I hate and love this comment at the same time
3:00 That would be a problem, cuz the demon difficulty is decided by the community so they could just rate every demon an extreme to get the most rewards. Or trolls could do the opposite and make top 10’s rated easy demon
2:41 Bro Got 141 Extreme Demons 💀
6:18 as a 60hz mobile player pls pls pls dont make it bloodbath
True I could only beat up to medium demon on 60
ye
I am mobile and best I can do is easy demon
And around 75% on medium demon
@americly my hardest is B as well but only 78%
i think whenever you get a coin/user coin in game, it should have the coin sound effect (the one you hear when you beat a level when you collect a coin)
For my idea, I think I would add a new hazard, I think of something of when it see's you, it would start chasing you, it would noclip to walls and practically be immortal and is faster than the player, so when it see's you, you're already dead, so to avoid it, you can go a harder route or something similar.
Edit: I think I would call it: Zadar, meaning for: Z = saw, adar = radar when it tracks you down.
0:37 BRO ROBTOP IS ADDING S-
-ex
@@VveeImuriy icons
sex update real 🔥🔥😱
@@CubingBonesgyatt
3:24 like what? 😭
Aye sue
Ey sue
It’s akyou that’s how it’s pronounced
Ay sue
It’s called acu, not ay soo
Underrated video and channel, well deserved sub
6:27 lets keep that to hard demon 💀
5:58 is just straight up insanity because let's be honest here, NO ONE IS GOING TO BEAT ALL THE TOP DEMONS JUST TO GET AN ENDING, BECAUSE BAD PLAYERS WILL NOT LIKE IT EITHER.
4:15 bro trying to write his name 💀
For 2.3, maybe new game mode that lets you change size with cube/square physics
already a thing it’s called mini portal
4:35
robtop allowed people to upload levels without verifying it, which is pretty helpful for collabs
Didnt GD colon do this
For the levels, it would be nice if u complete some amount of demons u get a level color, like for 500 rgb, 100 red, 50 purple and etc
i think the reason of the versus mode not being able to see your opponent is because it would get too distracting/stressful
0:27 The botton one lol
Ik right
2.3 would happen in the end of the world bro 💀
No, robtop will release 2.3 6 months after 2.2 (if 2.2 comes out lol)
Fr humans will defo be extinct
U are a legend, love ur ideas
Adding an 'xp' feature would be great exclusively for demon completion leaving the 10 stars as they are for all of the demons. Bigger the difficulty bigger the 'xp' (example, easy: 10; medium: 25; hard: 50; insane: 75; extreme 100). I think that would be fair enough and also xp should give you unique rewards as you work your way up of course
Funny enough, my channel is called exp lol
3:25 did you just-
ay soo
What are ya gonna do, Ah-Sue me?!
Im surprised too, but i looked it up and that IS how you pronounce it
Asu
osu??????
4:58 ''character selection tab'' bro tf,