I'm just starting with Blender and found this tutorial EXCELLENT ! Very clear and understandable to a new user. I would HIGHLY recommend this to anyone starting in Blender, as would I recommend all of your tutorials. Thank you very very much for your time and effort in making these tutorials.
This tutorial helps me to master the blender. I used once the Google Sketchup. But later on, I realize something that the Google Sketchup and Blender are very different when it comes for 3D modeling. The Blender has a pure model to use in Unity 3D that I am now using. *sorry for bad english* Thank you very much. I would recommended this to all my students that I've been teaching for.
Learned Booleans in Blender with this. Very helpful!! Thanks so much. This style short tutorials on single or limited related commands are EXCELLENT and extremely helpful.
My 3 personal techniques for cutting openings for architectural work: 1. Select both faces -in edit mode, of the wall you want to cut the opening, which is let’s say a door, then Inset > move + scale to get the dimensions you wish to > lock axis > move & snap the selected edges to the edge of the wall > hit G and lock the preferred axis again & and input the precise length value, to move exactly where you want > bridge loop (destructive but highly editable). 2. Weld Faces Into edges. For every geometric, symmetrical, array, pattern, or organic. Shape and extrude perpendicularly and delete the face. You can shift + D in edit mode to duplicate the shape’s vertices and snap it at the other side of the wall the bridge loop and voila you have a clean opening in complex shapes such as curves! (destructive but highly editable -you can still choose the vertices of the opening and move it inside the wall wherever you want). 3. No destructive boolean, cube, or any 3d shape view as wireframe in object properties > set parent the door or frame or object to the boolean shape > select the wall and activate the boolean modifier set to “difference” > move the door wherever you want on that wall and it cut where it just “sits”, and do from architectural openings to complex surface modelling, creating holes, sockets on walls, ornaments, curves, decorations and more (non-destructive).
As a non native English speaker, it took me some time to get accustomed with your voice, but the effort is REALLY worth it. Many thanks for everything Justin 🙂
Hey, pro. I wasn't aware that an object used to cut another with boolean modifier, could stay in the scene and be moved elsewhere... I simply deleted it. (no wonder that could render it all messed up :) Thanx. You are an inspiration.
Very well done Mr justin, keep going. This series of architectural modelling inside blender is getting more and more interesting day by day every video gives lot of knowledge of architectural modelling inside blender.
You are awesome!!! Thank you for providing this tutorial! It was super easy to follow and I made my first wall/window in blender and ported it over to UEFN... and it is PERFECT
How do you prevent it from messing up the vertices / texture mapping when you add a hole. Sometimes when I use the boolean method, it messes up the mesh, especially when carving multiple holes.
yeah this is less than ideal. I usually dont bother with booleans unless I absolutely need to, which is almost never. I usually draw the walls on a plane, and extrude them up, with holes in the walls. Then its just a matter of adding cuts and filling in faces (and flipping normals if necessary).
There is a checkbox for Autoholes under Room Type section in Archimesh that will cut all holes for windows and doors. It has taken me some time to find it but it works well with their windows and doors as they have another obect(cube) for it. You need to select Room object to go to wall editing mode in Archimesh and then scroll down to Room type.
btw, be carefull with Archimesh and do not apply any textures to their objects until you are completelly done with modeling and not going to use their addon at all. If you apply any texture to walls, ceiling, floor all of them will be removed when you do something in their add-on. That kicked me a lot when I applied every texture and then checked ceiling in Archimesh. It added the ceiling but it removed all textures
Thank you. I just discovered Archimesh thanks to your tutorial. I am modelling an updated version of The Simpsons house and this with the Archimesh tutorials have helped. Thanks mate
Just keep going please. My SketchUp model House that I created from your tutorials has become a real project (land for it bought) and need to finesse and Blender Render with the flyby/through. Many thanks.
Dang. It didn't work for me. The plane inside the door frame is still there after boolean modifier. ☹ I'm working in Blender 3.4.1. Is there something in the updated version that I'm missing?
thanks a lot for a great tutorial, it was very easy to follow and now i can make doors and windows wherever i want haha, thanks. Keep up the amazing content!
Well I'm not sure they should for architecture quite yet - it's still a developing toolset, and honestly, there are better tools. That said, it's definitely moving in a good direction, but it has a ways to go before it fully replaces the tools they're currently teaching in Architecture school though...
Вполне вероятно. Главное, чтобы Тон Розендаль не продал своё детище какой-нибудь Autodesk. Многие отличные бесплатные проекты были поглощены монстрами капитализма.
Sure in Paris we start teaching in school of architecture for rendering instead of 3Dsmax in 2nd year and I think it Will be substitute instead of Sketchup for modelling as they are promoting subscription and so sleepy in terms of développement. Blender is so promising and... opensource.
Thank you so much for the useful tutorial. My question is with the ready models. I downloaded a model in obj and brought it in my space, how can I click on separate parts of the model? So I could give it a separate material or to delete a specific part?..(since the whole model is grouped) I couldn't find any videos on youtube about it and I'm stuck just looking at the model.
thanks good tips, however i find Boolean do not work so well when i export the model. i usually export as FBX for use in (Unity), and the Boolean part will appear semi transparent with this strange effect when i view the FBX, so i end up would need to painfully slice/ fix to get a door to work, very time consuming, in one of your video in making a hole, you seems to address that by making sub-division and removing parts and i thought that would be the only way, if there is a better and easier way, hope u can share. thanks.
Very helpful thank you! When using the add on, what is the best way to align the top of the windows? Let's say I want top of windows to be at 2,4m from the floor.
I'm not 100% sure with the windows from Archimesh - I think you can dictate height above ground and overall height with Archipack - I'd almost just draw an object with the height you want and use snapping to snap the top of your window to that height
I did this with archimesh. And when I did boolean with the CTRL_hole it turned the box into a greyed out cube that's visible from only one side... Tried hiding it but it didn't make it dissappear. I'm assuming it has something to do with my boolean settings. Hitting Difference and Union just switches which side the grey cube protrudes out on.
Thanks Nice trick to parent directly in the outliner. 👌 But didn't we have à boolean button in archimesh ? Or maybe it is in the free version of archipack I must check that.
Thanks for the Tutorial. But what if I want to make a copy of the door? Is it possible to take the boolean operation automatically. Is there a trick to do this?
Is there another way to cut holes in walls? Your blender tutorial works for me but the FBX export in Unity doesn't show the hole, only the 2nd cube used to intersect.
I enjoy watching your videos very much! They're informative, and very helpful in my venture to learning Blender, but the one thing i find with any video in relation to Blender is how to fix mistakes. All the steps are there but when you click the wrong tab, move something incorrectly or just plan ol make a mistake, I can hear you clicking but no discription to what happened and how did you fix it. I feel that in order to be efficiant in Blender, the knowlage of how to fix any mistake should be included whether it be a simple fix or complexed fix. Eg....when you added the door frame, you went to align the top portion of the cube with the top of the door frame but something went wrong causing it to move sideways rather than up to where you wanted it. Some clicking sounds and then the apparently very simple oops was fixed but I have no clue what you did. I feel like im trying to take a shortcut on learning this amazing program but also feel its beneficial i learn only what i need, hence (just beginning to learn and already into windows and doors) I'm a freelance interior and exterior designer and found the more realistic the design, the faster it sells but also need to be quick about them! Otherwise, the client loses interest and I've wasted my time and theirs. Hoping to see more info in your next videos, (if possible) but till then, thank you for everything you do for us in you videos
Do you ever "apply" the boolean operation ? When I do, I get artifact and new faces and topology problem in edit mode afterward. Is it normal or I shouldn"t "appy"' the boolean ?
Very good! I wonder, what will be exported, how the holes are handled at exporting. (I would like to use the result in other software, like Unity) Ok, I will try it :)
Hey, I have a question for you. I tried to copy the entire mesh so I can have two for the x and y axis, but on doing so makes the door not cut through the wall on the copy. How do you fix this?
I know this is 4 years late but I hope you see this and can help. I am trying to use a boolean on the cube but I keep getting "failed to set value" any way to fix this?
nvm, I figured it out. I was putting the boolean value on the cube instead of the wall but then I was having an issue with the cube not getting cut correctly so I just got rid of the cube and instead linked the boolean on the wall to the door frame itself and made it intersect.
Hi everyone! Let me know if you have any questions about this tutorial in the comments below! :)
I have a question! My question is I don’t have any questions! This tutorial was perfect! Thank you!
i dont have append what can i do
Quick, Simple, Complete, No music, No begging for subscribers, and all the things rare for Blender tutorials.
hello sir, i tried your archimesh method thank you i got that window part, but am not able to cut 2 windows on same wall can you help me with that
u seariously need to learn hot keys it bugs the ever living shit out of me when u mannually do things
I'm just starting with Blender and found this tutorial EXCELLENT ! Very clear and understandable to a new user. I would HIGHLY recommend this to anyone starting in Blender, as would I recommend all of your tutorials. Thank you very very much for your time and effort in making these tutorials.
This tutorial helps me to master the blender. I used once the Google Sketchup. But later on, I realize something that the Google Sketchup and Blender are very different when it comes for 3D modeling. The Blender has a pure model to use in Unity 3D that I am now using. *sorry for bad english* Thank you very much. I would recommended this to all my students that I've been teaching for.
Learned Booleans in Blender with this. Very helpful!! Thanks so much. This style short tutorials on single or limited related commands are EXCELLENT and extremely helpful.
My 3 personal techniques for cutting openings for architectural work:
1. Select both faces -in edit mode, of the wall you want to cut the opening, which is let’s say a door, then Inset > move + scale to get the dimensions you wish to > lock axis > move & snap the selected edges to the edge of the wall > hit G and lock the preferred axis again & and input the precise length value, to move exactly where you want > bridge loop (destructive but highly editable).
2. Weld Faces Into edges. For every geometric, symmetrical, array, pattern, or organic. Shape and extrude perpendicularly and delete the face. You can shift + D in edit mode to duplicate the shape’s vertices and snap it at the other side of the wall the bridge loop and voila you have a clean opening in complex shapes such as curves! (destructive but highly editable -you can still choose the vertices of the opening and move it inside the wall wherever you want).
3. No destructive boolean, cube, or any 3d shape view as wireframe in object properties > set parent the door or frame or object to the boolean shape > select the wall and activate the boolean modifier set to “difference” > move the door wherever you want on that wall and it cut where it just “sits”, and do from architectural openings to complex surface modelling, creating holes, sockets on walls, ornaments, curves, decorations and more (non-destructive).
2 years old video and I just used it in creating a gaming room. New to blender and it worked great! Thanks much appreciated :)
As a non native English speaker, it took me some time to get accustomed with your voice, but the effort is REALLY worth it. Many thanks for everything Justin 🙂
Hey, pro.
I wasn't aware that an object used to cut another with boolean modifier, could stay in the scene and be moved elsewhere...
I simply deleted it.
(no wonder that could render it all messed up :)
Thanx. You are an inspiration.
I also learnt you could parent two objects by simply dragging it one into another in the collection list (outliner).
Keep going pro!
My word another great tutorial. I spent almost 5 hours trying to figure this out and I wish I would have looked up this tutorial first.
Glad it helped!
Very well done Mr justin, keep going. This series of architectural modelling inside blender is getting more and more interesting day by day every video gives lot of knowledge of architectural modelling inside blender.
Glad you're liking it! :)
You are awesome!!! Thank you for providing this tutorial! It was super easy to follow and I made my first wall/window in blender and ported it over to UEFN... and it is PERFECT
this taught me so much more than just making openings, seriously thank you.
How do you prevent it from messing up the vertices / texture mapping when you add a hole. Sometimes when I use the boolean method, it messes up the mesh, especially when carving multiple holes.
yeah this is less than ideal. I usually dont bother with booleans unless I absolutely need to, which is almost never. I usually draw the walls on a plane, and extrude them up, with holes in the walls. Then its just a matter of adding cuts and filling in faces (and flipping normals if necessary).
I am new blender learner, and let me tell you, your videos help me a lot.
Great job and keep it up ;)
Happy to hear that!
Wow the best Blender tutorials!
One of the best & easy to comprehend tutorials. I learned a lot from all your tutorials. Thank you very much & God bless you.
Thanks...This save me days of works...
I love the videos you do on architectural building! can we have more of them??
very much helpfull tutorials for me,as a civil engineering student
have been looking for such easy and simple tutorial for such a long time.. Many thanks
Sooooo much more complicated than Sketchup! Blended could use a push/pull function.
Great to know how to do it manually, thanks for that.
Glad to help!
There is a checkbox for Autoholes under Room Type section in Archimesh that will cut all holes for windows and doors. It has taken me some time to find it but it works well with their windows and doors as they have another obect(cube) for it. You need to select Room object to go to wall editing mode in Archimesh and then scroll down to Room type.
btw, be carefull with Archimesh and do not apply any textures to their objects until you are completelly done with modeling and not going to use their addon at all. If you apply any texture to walls, ceiling, floor all of them will be removed when you do something in their add-on. That kicked me a lot when I applied every texture and then checked ceiling in Archimesh. It added the ceiling but it removed all textures
extremely helpful, thank you
Thank you. I just discovered Archimesh thanks to your tutorial. I am modelling an updated version of The Simpsons house and this with the Archimesh tutorials have helped.
Thanks mate
Fantastic!
Thanks a lot ! You are underrated .
Would love to see your tutorials on Architecture Visulisation. You explain thing very well with all possibilites.
Coming soon!
Great video, easy to follow along.
Thanks!
Just keep going please. My SketchUp model House that I created from your tutorials has become a real project (land for it bought) and need to finesse and Blender Render with the flyby/through. Many thanks.
Thank you so much. This tutorial is very helpful
Ugh, you're a lifesaver. I've been scouring the web for this exact solution and all along it was so simple!
Thank you this is what I was looking for gonna try it out.
Perfect!
Amazing! Chef's kiss! 🥰
Super handy! Thanks for posting!
Glad it was helpful!
Totally what I was finding
Thank you
you are an angel. thank you!
Dang. It didn't work for me. The plane inside the door frame is still there after boolean modifier. ☹ I'm working in Blender 3.4.1. Is there something in the updated version that I'm missing?
This has assisted SO MUCH!!! Thank you for the time!
Thanks for good idea with bool!
thanks a lot for a great tutorial, it was very easy to follow and now i can make doors and windows wherever i want haha, thanks. Keep up the amazing content!
Glad it helped!
t'a video m'a vraiment aider merci je m'abonne
Hi! This tutorial helped me. Thanks :)
So helpful! Thank you!
Glad it was helpful!
Awesome, thanks man!
I can see more architects using Blender in the future. Colleges should start teaching.
Well I'm not sure they should for architecture quite yet - it's still a developing toolset, and honestly, there are better tools. That said, it's definitely moving in a good direction, but it has a ways to go before it fully replaces the tools they're currently teaching in Architecture school though...
Вполне вероятно. Главное, чтобы Тон Розендаль не продал своё детище какой-нибудь Autodesk. Многие отличные бесплатные проекты были поглощены монстрами капитализма.
@@Dmitry242 I don't understand that language man
Sure in Paris we start teaching in school of architecture for rendering instead of 3Dsmax in 2nd year and I think it Will be substitute instead of Sketchup for modelling as they are promoting subscription and so sleepy in terms of développement. Blender is so promising and... opensource.
@@TheCGEssentials for archviz is really good, it's what I use
It was very helpful, thank you very much!
Thank you so much for the useful tutorial. My question is with the ready models. I downloaded a model in obj and brought it in my space, how can I click on separate parts of the model? So I could give it a separate material or to delete a specific part?..(since the whole model is grouped) I couldn't find any videos on youtube about it and I'm stuck just looking at the model.
You are amazing my dude this was super useful
Glad I could help!
Thanks! Nice Tutorial
You’re the best my man!
thanks good tips, however i find Boolean do not work so well when i export the model.
i usually export as FBX for use in (Unity), and the Boolean part will appear semi transparent with this strange effect when i view the FBX,
so i end up would need to painfully slice/ fix to get a door to work, very time consuming, in one of your video in making a hole, you seems to address that by making sub-division and removing parts and i thought that would be the only way, if there is a better and easier way, hope u can share. thanks.
great! Very helpful
Very helpful thank you! When using the add on, what is the best way to align the top of the windows? Let's say I want top of windows to be at 2,4m from the floor.
I'm not 100% sure with the windows from Archimesh - I think you can dictate height above ground and overall height with Archipack - I'd almost just draw an object with the height you want and use snapping to snap the top of your window to that height
OMG!! THANK YOU!! ;D
Excellent! Ty ty.
Thanks so much!
I did this with archimesh. And when I did boolean with the CTRL_hole it turned the box into a greyed out cube that's visible from only one side... Tried hiding it but it didn't make it dissappear. I'm assuming it has something to do with my boolean settings. Hitting Difference and Union just switches which side the grey cube protrudes out on.
Thanks Nice trick to parent directly in the outliner. 👌
But didn't we have à boolean button in archimesh ? Or maybe it is in the free version of archipack I must check that.
The boolean button is in Archipack - it's been a bit...twitchy for me lately and I haven't had time to figure out why yet
excuse me sir..
it's working in modeling mode..
but when i try to render it..
the cube inside the wall still appear.
how to solve it ?
thanks was helpful
Полезная вещь! Не только для архитектуры.
Awesome, thank youu
When I click disable in render the cube I use is still visible when I render it?
Thanks. Very helpful.
THANK YOU!
Thanks for the Tutorial. But what if I want to make a copy of the door? Is it possible to take the boolean operation automatically. Is there a trick to do this?
Hi Justin i love your videos learning a lot but i seem not to have append its greyed out how do i activate this
thank you upfront
You need to be in object mode
How to do you make a door that a character can pass through? There is a hit box when I port it into uefn... awesome tutorial ;0)
Is there another way to cut holes in walls? Your blender tutorial works for me but the FBX export in Unity doesn't show the hole, only the 2nd cube used to intersect.
Thank you!!!!
Brilliant, thanks for your time and effort, please keep up the great work ;)
Thanks! Very helpful!
Glad it helped!
thank you very useful video
Plz tell me how to create the first wall ??
I enjoy watching your videos very much! They're informative, and very helpful in my venture to learning Blender, but the one thing i find with any video in relation to Blender is how to fix mistakes. All the steps are there but when you click the wrong tab, move something incorrectly or just plan ol make a mistake, I can hear you clicking but no discription to what happened and how did you fix it. I feel that in order to be efficiant in Blender, the knowlage of how to fix any mistake should be included whether it be a simple fix or complexed fix.
Eg....when you added the door frame, you went to align the top portion of the cube with the top of the door frame but something went wrong causing it to move sideways rather than up to where you wanted it. Some clicking sounds and then the apparently very simple oops was fixed but I have no clue what you did.
I feel like im trying to take a shortcut on learning this amazing program but also feel its beneficial i learn only what i need, hence (just beginning to learn and already into windows and doors)
I'm a freelance interior and exterior designer and found the more realistic the design, the faster it sells but also need to be quick about them! Otherwise, the client loses interest and I've wasted my time and theirs.
Hoping to see more info in your next videos, (if possible) but till then, thank you for everything you do for us in you videos
Is there a potential problem with just deleting the cube after finishing with the boolean operation?
That is interesting. Thank you :) Hopefully this will work if I export it as gltf for my godot
Perfect
Is this method smart to use for games? for example: a character is walking through the door.
Do you ever "apply" the boolean operation ? When I do, I get artifact and new faces and topology problem in edit mode afterward. Is it normal or I shouldn"t "appy"' the boolean ?
How come exporting as a fbx and bringing it into unity, the block is still there?
Thanks bro ❤️❤️❤️❤️❤️❤️
No problem!
Very good! I wonder, what will be exported, how the holes are handled at exporting. (I would like to use the result in other software, like Unity) Ok, I will try it :)
Well if you apply the boolean cut, it should be handled just fine. I'm not sure how exactly it's handed if the boolean isn't applied
@@TheCGEssentials Does applying the Boolean not leave your walls with NGONs and cause problems when shading?
tysm
wheres that archipack menu?
Hey, I have a question for you. I tried to copy the entire mesh so I can have two for the x and y axis, but on doing so makes the door not cut through the wall on the copy. How do you fix this?
Fantastic thank you
:)
thnks bro
This was great, but when I exported the model to UE5 the booleans didn't transfer, so no cut-outs...
can you make a video about how to create a real fire animation in fireplace bro? thank you
Bravo TY for sharing . It was very useful for my humble flat project. Should u let let me send it to you for any comment would be great! Bests
Is this only for show or if I were to import it into a unity game would I be able to walk through it?
Oh das ist so geil 👏👏👏 Mann wieso verstehe ich kein Englisch 😢
Excellence, thks.
I got a suggestion. There are no usable info on how to cut a hole in a "image as plane". Say you import a png image. How do you cut a hole in that?
Thank you
You're welcome!
Cool tips...
Glad you like them!
its does not snap to the edge alignment on mine its gives some screwball shape i sized cube and mover it manually
Thank you so much
Thanks for watching!
I know this is 4 years late but I hope you see this and can help. I am trying to use a boolean on the cube but I keep getting "failed to set value" any way to fix this?
Actually, I tried separating the selection but now theres no hole in the door frame. I'm genuinely lost
nvm, I figured it out. I was putting the boolean value on the cube instead of the wall but then I was having an issue with the cube not getting cut correctly so I just got rid of the cube and instead linked the boolean on the wall to the door frame itself and made it intersect.