How to Cut Holes for DOORS AND WINDOWS in Walls in Blender

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 208

  • @TheCGEssentials
    @TheCGEssentials  4 ปีที่แล้ว +19

    Hi everyone! Let me know if you have any questions about this tutorial in the comments below! :)

    • @enegort2228
      @enegort2228 3 ปีที่แล้ว +2

      I have a question! My question is I don’t have any questions! This tutorial was perfect! Thank you!

    • @giorgimujiri6209
      @giorgimujiri6209 2 ปีที่แล้ว

      i dont have append what can i do

    • @compscript7973
      @compscript7973 ปีที่แล้ว +1

      Quick, Simple, Complete, No music, No begging for subscribers, and all the things rare for Blender tutorials.

    • @Raj-ps8ux
      @Raj-ps8ux ปีที่แล้ว

      hello sir, i tried your archimesh method thank you i got that window part, but am not able to cut 2 windows on same wall can you help me with that

    • @dereksmall4311
      @dereksmall4311 ปีที่แล้ว

      u seariously need to learn hot keys it bugs the ever living shit out of me when u mannually do things

  • @terryc1734
    @terryc1734 4 ปีที่แล้ว +53

    I'm just starting with Blender and found this tutorial EXCELLENT ! Very clear and understandable to a new user. I would HIGHLY recommend this to anyone starting in Blender, as would I recommend all of your tutorials. Thank you very very much for your time and effort in making these tutorials.

  • @therealdreinel
    @therealdreinel ปีที่แล้ว +1

    This tutorial helps me to master the blender. I used once the Google Sketchup. But later on, I realize something that the Google Sketchup and Blender are very different when it comes for 3D modeling. The Blender has a pure model to use in Unity 3D that I am now using. *sorry for bad english* Thank you very much. I would recommended this to all my students that I've been teaching for.

  • @pilotdawn1661
    @pilotdawn1661 2 ปีที่แล้ว +1

    Learned Booleans in Blender with this. Very helpful!! Thanks so much. This style short tutorials on single or limited related commands are EXCELLENT and extremely helpful.

  • @ultimatefightgym5957
    @ultimatefightgym5957 ปีที่แล้ว +4

    My 3 personal techniques for cutting openings for architectural work:
    1. Select both faces -in edit mode, of the wall you want to cut the opening, which is let’s say a door, then Inset > move + scale to get the dimensions you wish to > lock axis > move & snap the selected edges to the edge of the wall > hit G and lock the preferred axis again & and input the precise length value, to move exactly where you want > bridge loop (destructive but highly editable).
    2. Weld Faces Into edges. For every geometric, symmetrical, array, pattern, or organic. Shape and extrude perpendicularly and delete the face. You can shift + D in edit mode to duplicate the shape’s vertices and snap it at the other side of the wall the bridge loop and voila you have a clean opening in complex shapes such as curves! (destructive but highly editable -you can still choose the vertices of the opening and move it inside the wall wherever you want).
    3. No destructive boolean, cube, or any 3d shape view as wireframe in object properties > set parent the door or frame or object to the boolean shape > select the wall and activate the boolean modifier set to “difference” > move the door wherever you want on that wall and it cut where it just “sits”, and do from architectural openings to complex surface modelling, creating holes, sockets on walls, ornaments, curves, decorations and more (non-destructive).

  • @user-cq1ss3jy8i
    @user-cq1ss3jy8i ปีที่แล้ว

    2 years old video and I just used it in creating a gaming room. New to blender and it worked great! Thanks much appreciated :)

  • @patrickchouard5777
    @patrickchouard5777 10 หลายเดือนก่อน +1

    As a non native English speaker, it took me some time to get accustomed with your voice, but the effort is REALLY worth it. Many thanks for everything Justin 🙂

  • @johnnyapoliyo421
    @johnnyapoliyo421 10 หลายเดือนก่อน

    Hey, pro.
    I wasn't aware that an object used to cut another with boolean modifier, could stay in the scene and be moved elsewhere...
    I simply deleted it.
    (no wonder that could render it all messed up :)
    Thanx. You are an inspiration.

    • @johnnyapoliyo421
      @johnnyapoliyo421 10 หลายเดือนก่อน

      I also learnt you could parent two objects by simply dragging it one into another in the collection list (outliner).
      Keep going pro!

  • @metalgeartac8186
    @metalgeartac8186 3 ปีที่แล้ว +1

    My word another great tutorial. I spent almost 5 hours trying to figure this out and I wish I would have looked up this tutorial first.

  • @pankajtamore424
    @pankajtamore424 4 ปีที่แล้ว +7

    Very well done Mr justin, keep going. This series of architectural modelling inside blender is getting more and more interesting day by day every video gives lot of knowledge of architectural modelling inside blender.

  • @clappazon
    @clappazon ปีที่แล้ว +1

    You are awesome!!! Thank you for providing this tutorial! It was super easy to follow and I made my first wall/window in blender and ported it over to UEFN... and it is PERFECT

  • @slashmytires
    @slashmytires ปีที่แล้ว

    this taught me so much more than just making openings, seriously thank you.

  • @Trainfan1055Janathan
    @Trainfan1055Janathan 3 ปีที่แล้ว +17

    How do you prevent it from messing up the vertices / texture mapping when you add a hole. Sometimes when I use the boolean method, it messes up the mesh, especially when carving multiple holes.

    • @imyourmaster77
      @imyourmaster77 2 ปีที่แล้ว +2

      yeah this is less than ideal. I usually dont bother with booleans unless I absolutely need to, which is almost never. I usually draw the walls on a plane, and extrude them up, with holes in the walls. Then its just a matter of adding cuts and filling in faces (and flipping normals if necessary).

  • @edindurak2042
    @edindurak2042 2 ปีที่แล้ว

    I am new blender learner, and let me tell you, your videos help me a lot.
    Great job and keep it up ;)

  • @mythosarts
    @mythosarts ปีที่แล้ว

    Wow the best Blender tutorials!

  • @simplegregg4664
    @simplegregg4664 2 ปีที่แล้ว

    One of the best & easy to comprehend tutorials. I learned a lot from all your tutorials. Thank you very much & God bless you.

  • @ekoeschannel140
    @ekoeschannel140 หลายเดือนก่อน

    Thanks...This save me days of works...

  • @coleystill9039
    @coleystill9039 2 ปีที่แล้ว +7

    I love the videos you do on architectural building! can we have more of them??

  • @Dkprat310
    @Dkprat310 3 ปีที่แล้ว

    very much helpfull tutorials for me,as a civil engineering student

  • @sudipto30
    @sudipto30 2 ปีที่แล้ว +1

    have been looking for such easy and simple tutorial for such a long time.. Many thanks

  • @Back2TheBike
    @Back2TheBike ปีที่แล้ว +2

    Sooooo much more complicated than Sketchup! Blended could use a push/pull function.

  • @keithdavey7626
    @keithdavey7626 4 ปีที่แล้ว +4

    Great to know how to do it manually, thanks for that.

  • @ozstockman
    @ozstockman ปีที่แล้ว +2

    There is a checkbox for Autoholes under Room Type section in Archimesh that will cut all holes for windows and doors. It has taken me some time to find it but it works well with their windows and doors as they have another obect(cube) for it. You need to select Room object to go to wall editing mode in Archimesh and then scroll down to Room type.

    • @ozstockman
      @ozstockman ปีที่แล้ว

      btw, be carefull with Archimesh and do not apply any textures to their objects until you are completelly done with modeling and not going to use their addon at all. If you apply any texture to walls, ceiling, floor all of them will be removed when you do something in their add-on. That kicked me a lot when I applied every texture and then checked ceiling in Archimesh. It added the ceiling but it removed all textures

  • @othayolo
    @othayolo 2 ปีที่แล้ว +1

    extremely helpful, thank you

  • @cag3891
    @cag3891 4 ปีที่แล้ว +2

    Thank you. I just discovered Archimesh thanks to your tutorial. I am modelling an updated version of The Simpsons house and this with the Archimesh tutorials have helped.
    Thanks mate

  • @royalbeastz8495
    @royalbeastz8495 3 ปีที่แล้ว

    Thanks a lot ! You are underrated .

  • @praveenagarwal1373
    @praveenagarwal1373 4 ปีที่แล้ว +2

    Would love to see your tutorials on Architecture Visulisation. You explain thing very well with all possibilites.

  • @camdengonzales4352
    @camdengonzales4352 4 ปีที่แล้ว +3

    Great video, easy to follow along.
    Thanks!

  • @robertfleming6752
    @robertfleming6752 4 ปีที่แล้ว +10

    Just keep going please. My SketchUp model House that I created from your tutorials has become a real project (land for it bought) and need to finesse and Blender Render with the flyby/through. Many thanks.

  • @udinipin
    @udinipin 3 ปีที่แล้ว +1

    Thank you so much. This tutorial is very helpful

  • @pumafume
    @pumafume 3 ปีที่แล้ว +1

    Ugh, you're a lifesaver. I've been scouring the web for this exact solution and all along it was so simple!

  • @graysbygrace
    @graysbygrace 3 ปีที่แล้ว +1

    Thank you this is what I was looking for gonna try it out.

  • @kairavillanueva5027
    @kairavillanueva5027 2 ปีที่แล้ว

    Amazing! Chef's kiss! 🥰

  • @crunchygods
    @crunchygods 4 ปีที่แล้ว +1

    Super handy! Thanks for posting!

  • @dikshantverma680
    @dikshantverma680 2 ปีที่แล้ว

    Totally what I was finding
    Thank you

  • @miseryofsoul
    @miseryofsoul 2 ปีที่แล้ว

    you are an angel. thank you!

  • @Argyle302
    @Argyle302 ปีที่แล้ว +2

    Dang. It didn't work for me. The plane inside the door frame is still there after boolean modifier. ☹ I'm working in Blender 3.4.1. Is there something in the updated version that I'm missing?

  • @F4ngb0n3
    @F4ngb0n3 2 ปีที่แล้ว

    This has assisted SO MUCH!!! Thank you for the time!

  • @v1ct0r12345
    @v1ct0r12345 2 ปีที่แล้ว

    Thanks for good idea with bool!

  • @cristir3463
    @cristir3463 3 ปีที่แล้ว +2

    thanks a lot for a great tutorial, it was very easy to follow and now i can make doors and windows wherever i want haha, thanks. Keep up the amazing content!

  • @yannemmanuel9568
    @yannemmanuel9568 2 ปีที่แล้ว

    t'a video m'a vraiment aider merci je m'abonne

  • @realmofbohemia
    @realmofbohemia 2 ปีที่แล้ว

    Hi! This tutorial helped me. Thanks :)

  • @ChiminieChimmy
    @ChiminieChimmy 3 ปีที่แล้ว +1

    So helpful! Thank you!

  • @Marcelo-un6ku
    @Marcelo-un6ku หลายเดือนก่อน

    Awesome, thanks man!

  • @nachiketh3650
    @nachiketh3650 4 ปีที่แล้ว +1

    I can see more architects using Blender in the future. Colleges should start teaching.

    • @TheCGEssentials
      @TheCGEssentials  4 ปีที่แล้ว +1

      Well I'm not sure they should for architecture quite yet - it's still a developing toolset, and honestly, there are better tools. That said, it's definitely moving in a good direction, but it has a ways to go before it fully replaces the tools they're currently teaching in Architecture school though...

    • @Dmitry242
      @Dmitry242 4 ปีที่แล้ว

      Вполне вероятно. Главное, чтобы Тон Розендаль не продал своё детище какой-нибудь Autodesk. Многие отличные бесплатные проекты были поглощены монстрами капитализма.

    • @nachiketh3650
      @nachiketh3650 4 ปีที่แล้ว

      @@Dmitry242 I don't understand that language man

    • @oliviernetter4043
      @oliviernetter4043 4 ปีที่แล้ว +2

      Sure in Paris we start teaching in school of architecture for rendering instead of 3Dsmax in 2nd year and I think it Will be substitute instead of Sketchup for modelling as they are promoting subscription and so sleepy in terms of développement. Blender is so promising and... opensource.

    • @hugoantunesartwithblender
      @hugoantunesartwithblender 4 ปีที่แล้ว

      @@TheCGEssentials for archviz is really good, it's what I use

  • @Sandra..n
    @Sandra..n ปีที่แล้ว

    It was very helpful, thank you very much!

  • @nellysea2792
    @nellysea2792 3 ปีที่แล้ว +1

    Thank you so much for the useful tutorial. My question is with the ready models. I downloaded a model in obj and brought it in my space, how can I click on separate parts of the model? So I could give it a separate material or to delete a specific part?..(since the whole model is grouped) I couldn't find any videos on youtube about it and I'm stuck just looking at the model.

  • @ginomcfino4639
    @ginomcfino4639 3 ปีที่แล้ว

    You are amazing my dude this was super useful

  • @mr.phattharawut6231
    @mr.phattharawut6231 2 ปีที่แล้ว

    Thanks! Nice Tutorial

  • @gh4414
    @gh4414 3 ปีที่แล้ว

    You’re the best my man!

  • @far-red
    @far-red 3 ปีที่แล้ว +1

    thanks good tips, however i find Boolean do not work so well when i export the model.
    i usually export as FBX for use in (Unity), and the Boolean part will appear semi transparent with this strange effect when i view the FBX,
    so i end up would need to painfully slice/ fix to get a door to work, very time consuming, in one of your video in making a hole, you seems to address that by making sub-division and removing parts and i thought that would be the only way, if there is a better and easier way, hope u can share. thanks.

  • @dariushuang1115
    @dariushuang1115 2 ปีที่แล้ว

    great! Very helpful

  • @nonations7420
    @nonations7420 4 ปีที่แล้ว +1

    Very helpful thank you! When using the add on, what is the best way to align the top of the windows? Let's say I want top of windows to be at 2,4m from the floor.

    • @TheCGEssentials
      @TheCGEssentials  4 ปีที่แล้ว

      I'm not 100% sure with the windows from Archimesh - I think you can dictate height above ground and overall height with Archipack - I'd almost just draw an object with the height you want and use snapping to snap the top of your window to that height

  • @gianlucalombardi8888
    @gianlucalombardi8888 4 ปีที่แล้ว +3

    OMG!! THANK YOU!! ;D

  • @DBARNZY805
    @DBARNZY805 2 ปีที่แล้ว

    Excellent! Ty ty.

  • @DolzzDesign
    @DolzzDesign 2 ปีที่แล้ว

    Thanks so much!

  • @yoshistover5881
    @yoshistover5881 2 ปีที่แล้ว +1

    I did this with archimesh. And when I did boolean with the CTRL_hole it turned the box into a greyed out cube that's visible from only one side... Tried hiding it but it didn't make it dissappear. I'm assuming it has something to do with my boolean settings. Hitting Difference and Union just switches which side the grey cube protrudes out on.

  • @oliviernetter4043
    @oliviernetter4043 4 ปีที่แล้ว +1

    Thanks Nice trick to parent directly in the outliner. 👌
    But didn't we have à boolean button in archimesh ? Or maybe it is in the free version of archipack I must check that.

    • @TheCGEssentials
      @TheCGEssentials  4 ปีที่แล้ว +1

      The boolean button is in Archipack - it's been a bit...twitchy for me lately and I haven't had time to figure out why yet

  • @ikyodaiofficial5265
    @ikyodaiofficial5265 3 ปีที่แล้ว +2

    excuse me sir..
    it's working in modeling mode..
    but when i try to render it..
    the cube inside the wall still appear.
    how to solve it ?

  • @AdamAdam-hc5sy
    @AdamAdam-hc5sy 2 ปีที่แล้ว

    thanks was helpful

  • @Dmitry242
    @Dmitry242 4 ปีที่แล้ว +1

    Полезная вещь! Не только для архитектуры.

  • @arvyza
    @arvyza 2 ปีที่แล้ว

    Awesome, thank youu

  • @brandonthepinocchioVIBES123321
    @brandonthepinocchioVIBES123321 6 หลายเดือนก่อน

    When I click disable in render the cube I use is still visible when I render it?

  • @flimluvr
    @flimluvr 3 ปีที่แล้ว

    Thanks. Very helpful.

  • @delroa_
    @delroa_ 3 ปีที่แล้ว

    THANK YOU!

  • @mw3874
    @mw3874 2 ปีที่แล้ว

    Thanks for the Tutorial. But what if I want to make a copy of the door? Is it possible to take the boolean operation automatically. Is there a trick to do this?

  • @leliebaxton2671
    @leliebaxton2671 4 ปีที่แล้ว +1

    Hi Justin i love your videos learning a lot but i seem not to have append its greyed out how do i activate this
    thank you upfront

  • @clappazon
    @clappazon ปีที่แล้ว

    How to do you make a door that a character can pass through? There is a hit box when I port it into uefn... awesome tutorial ;0)

  • @beaumanVienna
    @beaumanVienna 2 ปีที่แล้ว

    Is there another way to cut holes in walls? Your blender tutorial works for me but the FBX export in Unity doesn't show the hole, only the 2nd cube used to intersect.

  • @cireeric
    @cireeric 2 ปีที่แล้ว

    Thank you!!!!

  • @DenBlackburn
    @DenBlackburn 3 ปีที่แล้ว +2

    Brilliant, thanks for your time and effort, please keep up the great work ;)

  • @Anna-qwerty
    @Anna-qwerty 3 ปีที่แล้ว

    Thanks! Very helpful!

  • @elmastrucha11
    @elmastrucha11 3 ปีที่แล้ว

    thank you very useful video

  • @aishascooking9504
    @aishascooking9504 ปีที่แล้ว

    Plz tell me how to create the first wall ??

  • @tomgaumont9697
    @tomgaumont9697 2 ปีที่แล้ว

    I enjoy watching your videos very much! They're informative, and very helpful in my venture to learning Blender, but the one thing i find with any video in relation to Blender is how to fix mistakes. All the steps are there but when you click the wrong tab, move something incorrectly or just plan ol make a mistake, I can hear you clicking but no discription to what happened and how did you fix it. I feel that in order to be efficiant in Blender, the knowlage of how to fix any mistake should be included whether it be a simple fix or complexed fix.
    Eg....when you added the door frame, you went to align the top portion of the cube with the top of the door frame but something went wrong causing it to move sideways rather than up to where you wanted it. Some clicking sounds and then the apparently very simple oops was fixed but I have no clue what you did.
    I feel like im trying to take a shortcut on learning this amazing program but also feel its beneficial i learn only what i need, hence (just beginning to learn and already into windows and doors)
    I'm a freelance interior and exterior designer and found the more realistic the design, the faster it sells but also need to be quick about them! Otherwise, the client loses interest and I've wasted my time and theirs.
    Hoping to see more info in your next videos, (if possible) but till then, thank you for everything you do for us in you videos

  • @hillfortherstudios2757
    @hillfortherstudios2757 2 ปีที่แล้ว

    Is there a potential problem with just deleting the cube after finishing with the boolean operation?

  • @lexi3077
    @lexi3077 ปีที่แล้ว

    That is interesting. Thank you :) Hopefully this will work if I export it as gltf for my godot

  • @Grimreaper905
    @Grimreaper905 ปีที่แล้ว

    Perfect

  • @co3no
    @co3no 3 ปีที่แล้ว

    Is this method smart to use for games? for example: a character is walking through the door.

  • @SamUSB5000
    @SamUSB5000 ปีที่แล้ว

    Do you ever "apply" the boolean operation ? When I do, I get artifact and new faces and topology problem in edit mode afterward. Is it normal or I shouldn"t "appy"' the boolean ?

  • @foreignwarren7361
    @foreignwarren7361 2 ปีที่แล้ว

    How come exporting as a fbx and bringing it into unity, the block is still there?

  • @Mihirangasangeeth
    @Mihirangasangeeth 2 ปีที่แล้ว

    Thanks bro ❤️❤️❤️❤️❤️❤️

  • @halivudestevez2
    @halivudestevez2 3 ปีที่แล้ว

    Very good! I wonder, what will be exported, how the holes are handled at exporting. (I would like to use the result in other software, like Unity) Ok, I will try it :)

    • @TheCGEssentials
      @TheCGEssentials  3 ปีที่แล้ว

      Well if you apply the boolean cut, it should be handled just fine. I'm not sure how exactly it's handed if the boolean isn't applied

    • @Arthur_C
      @Arthur_C 3 ปีที่แล้ว

      @@TheCGEssentials Does applying the Boolean not leave your walls with NGONs and cause problems when shading?

  • @jameskerry6521
    @jameskerry6521 2 หลายเดือนก่อน

    tysm

  • @OscarMemo333
    @OscarMemo333 3 ปีที่แล้ว

    wheres that archipack menu?

  • @tristanbluu
    @tristanbluu 2 ปีที่แล้ว

    Hey, I have a question for you. I tried to copy the entire mesh so I can have two for the x and y axis, but on doing so makes the door not cut through the wall on the copy. How do you fix this?

  • @ap5672
    @ap5672 3 ปีที่แล้ว

    Fantastic thank you

  • @adithyakn044
    @adithyakn044 3 ปีที่แล้ว

    thnks bro

  • @bigsky7617
    @bigsky7617 2 ปีที่แล้ว

    This was great, but when I exported the model to UE5 the booleans didn't transfer, so no cut-outs...

  • @xushnudramazanov1720
    @xushnudramazanov1720 ปีที่แล้ว

    can you make a video about how to create a real fire animation in fireplace bro? thank you

  • @valentinzunec9960
    @valentinzunec9960 3 ปีที่แล้ว

    Bravo TY for sharing . It was very useful for my humble flat project. Should u let let me send it to you for any comment would be great! Bests

  • @jamesrichards842
    @jamesrichards842 2 ปีที่แล้ว

    Is this only for show or if I were to import it into a unity game would I be able to walk through it?

  • @zg1981
    @zg1981 ปีที่แล้ว

    Oh das ist so geil 👏👏👏 Mann wieso verstehe ich kein Englisch 😢

  • @tgalaxy5550
    @tgalaxy5550 4 ปีที่แล้ว +1

    Excellence, thks.

  • @Thomasbuaroey
    @Thomasbuaroey 2 ปีที่แล้ว

    I got a suggestion. There are no usable info on how to cut a hole in a "image as plane". Say you import a png image. How do you cut a hole in that?

  • @a.d5800
    @a.d5800 3 ปีที่แล้ว

    Thank you

  • @kenmorris2858
    @kenmorris2858 4 ปีที่แล้ว

    Cool tips...

  • @DMPB-fi2ir
    @DMPB-fi2ir 3 ปีที่แล้ว

    its does not snap to the edge alignment on mine its gives some screwball shape i sized cube and mover it manually

  • @flowerslovepower8614
    @flowerslovepower8614 4 ปีที่แล้ว

    Thank you so much

  • @CrucialKiller-mx4wc
    @CrucialKiller-mx4wc 4 หลายเดือนก่อน

    I know this is 4 years late but I hope you see this and can help. I am trying to use a boolean on the cube but I keep getting "failed to set value" any way to fix this?

    • @CrucialKiller-mx4wc
      @CrucialKiller-mx4wc 4 หลายเดือนก่อน

      Actually, I tried separating the selection but now theres no hole in the door frame. I'm genuinely lost

    • @CrucialKiller-mx4wc
      @CrucialKiller-mx4wc 4 หลายเดือนก่อน

      nvm, I figured it out. I was putting the boolean value on the cube instead of the wall but then I was having an issue with the cube not getting cut correctly so I just got rid of the cube and instead linked the boolean on the wall to the door frame itself and made it intersect.