Dee Jay Guide: All The Combos You'll Need!!! - Street Fighter 6 "Deejay" Gameplay Combo Breakdown

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  • เผยแพร่เมื่อ 25 ส.ค. 2024
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    Dee Jay Guide: All The Combos You'll Need!!! - Street Fighter 6 "Deejay" Gameplay Combo Breakdown How to Play Dee Jay Combos Gameplay Guide
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ความคิดเห็น • 36

  • @mralberonenfgc
    @mralberonenfgc  ปีที่แล้ว +23

    If you hear me calling Dee Jay, Jamie, or JP, no you didn't

  • @SoundIMD
    @SoundIMD ปีที่แล้ว +15

    Great guide, good set of combos for almost all situations. Once I learn these I feel like I'm set.

    • @mralberonenfgc
      @mralberonenfgc  ปีที่แล้ว +3

      Ay thanks, I’m glad to hear! Let me know how it goes, and if you find anything more or less useful

  • @EKsUrbanTracks
    @EKsUrbanTracks ปีที่แล้ว +11

    A combo I like when you're not super close to the opponent when trying to punish is :
    forward MK, low MP, OD Sobat, and this could be linked with a level 2 Super Art
    When I just have one level and I'm close to the opponent, I go :
    low MP, OD Jus Cool + HK, delay and level 1 Super
    Thanks for showing me how to use Drive Rush in a combo, I didn't use FADC in Street IV because I couldn't pull it off, but it's a bit easier in this game. After watching your video I tried :
    OD Air Slasher, Drive Rush, OD Sobat and a Level 2 Super. It totally connects and works from full screen. Given that the Air Slasher will absorb a few hits and fill the screen, you can safely advance on a spamming Guile or catch any turtle by surprise by switching to a grab if you want to do it again. It makes you feel like Akuma teleporting. I'm absolutely adding this to my arsenal :p

    • @tehjargonz0r
      @tehjargonz0r ปีที่แล้ว +2

      forward medium kick is like 19 frames so it's only good for punishing DP or super, you can drive rush and get a combo for those. or stand HP moves you forward so that's good too

    • @EKsUrbanTracks
      @EKsUrbanTracks ปีที่แล้ว +2

      @@tehjargonz0r I tend to use Forward MK at a distance, never close, it catches pokers and the odd Dhalsim limb :D, but it's better as a punish! I like standing HP, I have been able to avoid some cross ups thanks to the advance!

  • @i.ftekhar
    @i.ftekhar ปีที่แล้ว +1

    Didn’t know you there was a light that combos into heavy sobat. You’re a life changer bro. Thanks :)

  • @rfs8194
    @rfs8194 ปีที่แล้ว +1

    I don't know what the move's actually called, but calling his flash kicks heyheys cracks me up :D
    Thanks for the guide!

    • @jluda468
      @jluda468 ปีที่แล้ว

      Jaccknife kicc

    • @ThePersonWhoAsked69420
      @ThePersonWhoAsked69420 6 หลายเดือนก่อน

      Jackknife Maximum aka “HEY HEY HEY!”

  • @C0llinsW0rth.
    @C0llinsW0rth. 11 หลายเดือนก่อน

    There's a really good combo to know with lvl2 going thru projectiles to combo into lvl 1 in the corner that I've used a lot. Awesome video thanks for the excellent explainer!

  • @bryanlee6065
    @bryanlee6065 ปีที่แล้ว

    This is an awesome video to get started, adding complexity step by step.

  • @Klkexe
    @Klkexe ปีที่แล้ว +2

    One of the best guides of all time 😂

  • @i.ftekhar
    @i.ftekhar ปีที่แล้ว +4

    Worth noting a few things
    1. After heavy rolling sobat, when you’re +2 in their face I’ll do a two hit confirm and if it’s blocked you can go into the Jus Cool Sway as a mixup
    2. Stand heavy punch into Machine gun upper after a punish DI is optimal mid screen, but I’m fairly sure that if you get one (or a wall splat) in the corner, it’s better to go stand heavy punch > Jus Cool launcher >heavy up kicks. If you want to spend meter you can do Stand heavy punch > OD Jus Cool launcher > Jus Cool launcher > Rolling Sobat/level 1/level 3

    • @larsu-gx579
      @larsu-gx579 ปีที่แล้ว +1

      Stand heavy punch into machine gun is not the optimal mid screen DI punish
      Cr. Hp, Cr Mp>light machine gun punch does more damage

  • @solidraven6986
    @solidraven6986 ปีที่แล้ว +1

    I like that theres some sf4 deejay in this verson lol

  • @jerrickcomeaux4023
    @jerrickcomeaux4023 ปีที่แล้ว

    Great guide 🙌🏽🙌🏽

  • @617Beanz
    @617Beanz ปีที่แล้ว

    This is very helpful thank you💯

  • @treyprom
    @treyprom ปีที่แล้ว

    great video thanks for the guide!

  • @C0llinsW0rth.
    @C0llinsW0rth. 11 หลายเดือนก่อน

    OH and one more thing, off of a DI punish, if you let them hit their knees, you can corner carry them from one side to the other into whatever lvl super you have available, I end up using that a lot. LMK if you'd like me to post something about it.

  • @Stabrinality
    @Stabrinality 6 หลายเดือนก่อน

    Dr to punish or drc off 2mp it's definitely better to go into 5mp 2hp 2mp into jackknife. Drc into 2mp 2mp heavy sobat is scrubby asf.
    Easy to buffer dr on 2mp and confirm the 5mp, and you're really solid even on block. Can even go into another 5mp if they block.

  • @UchiKaZe
    @UchiKaZe ปีที่แล้ว

    Thanks man

  • @Bipumasta
    @Bipumasta ปีที่แล้ว +2

    Thanks a lot for the guide!
    I am struggling with the combo at 3:20 though. Whenever I do MK and then try to do cMP, the cMP doesn't connect because my opponent is too far. I've been trying to do this for ten minutes and I just don't understand what I'm doing wrong.

  • @jerrymartin5699
    @jerrymartin5699 ปีที่แล้ว

    Great work, some awesome combos - how on earth do you do that combo at 6:50 ? I can never cancel drive rush, seems impossible! 🇦🇺🤙

  • @yode_307
    @yode_307 ปีที่แล้ว +1

    How do you make spawn music notes for the spe lvl 2?

    • @mralberonenfgc
      @mralberonenfgc  ปีที่แล้ว

      If you do the super with medium or heavy punch there will be those notes, but the heavier versions make it harder to time, but with extra damage (and yes it is hard to time lol, at least for me)

    • @yode_307
      @yode_307 ปีที่แล้ว

      @@mralberonenfgc but i dont now how to do it with the modern commands because for doing a lvl 2 its ➡️+⏺🔼 and i cant do an other command for do it

    • @jluda468
      @jluda468 ปีที่แล้ว +2

      @@yode_307part of the cons with playing modern.

  • @davaughnsmith3602
    @davaughnsmith3602 ปีที่แล้ว +1

    What do I do on wake up or if my opponent is on wake up. I can never get the advantage?

    • @mralberonenfgc
      @mralberonenfgc  ปีที่แล้ว +1

      Yeah that’s rough, I know the feeling. When you are knocked down you have the options of your OD flash kicks (you hold down then press up with two kick buttons) which is invincible and will beat your opponent trying to attack you or throw you, but if they block it they will get a big combo off on you. You can also choose between the options of blocking, delayed throwing, mashing buttons, jumping, parry/DI, depending on how your opponent is playing.
      Now when YOU knock the opponent down you want to get in and press buttons, jump attacks, or throws. Typically from most knockdowns it’s best if you do a drive rush so that you become close to your opponent and your buttons are more plus.
      The only thing you have to think about is ‘will they wake up DP’ and if you predict they will, just rush in as if you’re going to press buttons, but just block and if they dp you can get a big punish combo

  • @belowaveragegamer5993
    @belowaveragegamer5993 ปีที่แล้ว

    Can you add timestamps?

  • @Fideen
    @Fideen ปีที่แล้ว +2

    I'm so ass