The biggest issue with POE 2 is the community of people who are treating Early Access as if it isn't Early Access. You can't no-life a product that is six months to a year away from being launched as complete and have a meltdown when changes are made. Constructive criticism and having a public meltdown on the forums or Twitter (x?) are not the same thing.
@delayeedbms you literally signed up for this... it's a beta test. If you don't want to lose 60 hours wait till it's released. If not go again... First 60 out of 1000s of hours
@@delayeedbmsI agree that they should give players free respect when this happens... but also the player did sign up for this given it's early access where things are going to be suddenly subject to changes. Believe it even says this in the game when you first start because it's early access.
For those who feel the mercenary being clunky because of the reload mecanic, there is a passive on the skill tree called "Instant Reload" which gives a 40% increase on reload speed. Makes it a lot smoother.
Stash tabs go on sale once every 3 weeks 20% off the price. This weekend has a stash tab sale. Also keep in mind if you bought stash tabs in poe1 you will have them in poe2 also (those that are implemented in poe 2 currancy, essence, premium/quad, delirium,flask,gems,unique etc)
@@avocadonation6456 To me its just ridiculous. Its a free game where you can do it all for free, not a single player game at 60$ where you can buy XP boosts since they made it a slug on purpose. Those 20-40$ is nothing compared to some SINGLE player games from AAA studios. And 40$ is a bargin for this kind of game. Its like a beta period. If you like it, then 40$ is well spent.
I bought stash tabs 2 or 3 days before the sale... if I sent an email asking for some currency back would they do that? Buyers remorse 😢 still enjoying the game very much.
And since you didn't mention it, one of the most important tips for new players: BUY STASH TABS DURING THE WEEKEND SALE! (currently ongoing as I post this)
@@Sweetguy1821Thats honestly not to bad. Its hard for me to envision how hard POE2 is to learn for a new player. For me it feels like a simplified version of POE1. But I have 2000 hours in that game, so POE2 is still complicated all on its own
I love how each boss basically gives me the option to get good at the boss or adjust my build to make it easier. Enjoyed the challenge of the bosses and they have all felt manageable, just gotta learn their moves
For newbies: Here is the order of stash tabs to get: 1) Currency tab (virtually mandatory to play the game) 2) Map tab (late game, coming soon), 3) upgrade 1 regular tab tab at least to premium to sell stuff 4) quad tab for quick and easy selling on market for all the loot in your maps OR upgrade the rest of the regular tabs to premium tabs 5) Gem tab 6) Delirium/flask etc which are really not necessary at all, or even good IMO
I've noticed a lot of people who are criticizing the beta have spent a few days grinding end game maps... the people who are praising the game are mostly still playing through the campaign. When for example Kripparrian who exclusively plays Ruthless in PoE 1 is saying the endgame is too punishing there's definitely something going on... I enjoyed the campaign, but the Atlas is rough... and the endgame is supposed to be where to game truly opens up. The loot changes need some tuning imo. Item scarcity is fun during the campaign... but during the endgame it feels off. Again... Loot upgrades are tangible in the campaign, in end game it starts to feel very tedious and progression grinds to a halt. You're basically back to PoE 1 where you're just grinding for currency because it's so extremely unlikely you'll find something good on the ground that you may as well just Trade for everything. PoE 2 was supposed to solve that problem in a way by making ground loot actually decent. It's not unless you massively invest and you actually need a strong character to even do the heavily invested mechanic in the first place... Dying also sets you back so much and you can just explode in half a frame in this game too... it's almost worse than PoE 1 in that regard. This game is also balanced with a particular level of challenge baked into every encounter... this means progression for your character has a very deliberate ceiling and every system in the game has had it's power clamped in such a way that it enforces that designed difficulty curve. For me personally this makes the game feel extremely flat and boring. Actually making a super tanky character is almost impossible outside of a few broken mechanics (lucky block for example) which are certainly going to get nerfed. The game expects you to time dodges... if you don't you die. Kripp talked about this in his video. Another interesting video is a short podcast where Ziz and Steelmage talk about PoE 2's issues. You showed clips of PoE 1 where an extremely late game character that is specialized in blasting maps is zipping around a map... I've noticed that people who approach PoE 1 in a very casual manner don't realize a few things about that type of gameplay. That character progression ceiling is what makes PoE 1 so special. It allows for an extremely satisfying progression curve for a character that starts on the beach barely able to kill a crab to a god-slayer decimating thousands of monsters in a single map. Poe 2 feels too curated in comparison. Technically a Warrior can equip a wand and start casting spells... but *can they really*??? I don't think they can in this iteration of PoE 2... and that's kinda sad. This game feels like Diablo 4 in it's class design... they created a few playstyles for each class and that's what you're gonna play whether you like it or not.
Well put dude. I also noticed that everyone with lots of praise haven't even got to maps yet. I'm so far having a good time, but I'm going through act 2 cruel right now. But I know that if maps are going to be brutal, especially with the whole 1 death and the map is gone thing, then I'm gonna drop this game hard and go back to poe1.
these are just gamer tourists that are still stuck in act 2 or 3, not even reaching cruel acts. endgame is really bad now and in 1-3 weeks the casual dads will see it and start crying about it, this thing already happened with d4 lmao. you have youtube shills that i will not name here that plain out say that they love the game and didnt even finished the campaign once yet, like wtf is this kind of feedback
I didn’t read past the part where you said endgame is too hard…no one is saying it isn’t, just be patient and let them change it. No lifers and streamers are getting their panties in a twist because it’s too hard at a point where a small portion of the player base has actually reached.
It feels amazing.... yes it needs refinement but what they are doing for the genre is saving it. ARPGs actually have an addictive physicality aspect now!
Started a Merc, specced into witchhunter and oh man does it feel good. The reload was indeed chunky in the beginning, but end of act 3 ruthless and im an AA12 lightning-shotgun god 😂
There is a cluster that gives massive reload speed on the mercenary starting area it's 70% reload speed for 3 skill points , all the single shot abilities feel amazing after
I absolutely love poe2. I never really got into poe 1 but I was a huge fan of d2 growing up. I only have 1 major issue with the game and thats the map design. Act 1 was perfect imo... act 2 was good in terms of how big i wanted the maps to be... but when it got to act 3... that was rough. I still really enjoy the game past finishing act 3 but I hope by the time the game fully releases, GGG cuts the maps by at least a third or half.
I'm over like 60 hours and starting to feel very frustrated at Endgame. I've cleared tier 4 waystones and am about level 72. After failing the Trial of Sekhmas in the second of three floors, I have to take a long break. It's very fun at time, but also very unfun at times. I'm a souls veteran and do enjoy the fair fights, but the honor system in the trial? Nah, mechanics like that are so, so not fun. Also the extremely expensive cost to respec is annoying. Not to mention the cost to "craft" if it can even be called that, I'd say upgrading RNG is a better name. I'll keep playing for a while, but as a first time POE player I need more to do at Endgame than grind waystones all day long.
Yeah PoE doesn't have crafting. Its Gambling. Youll have PoE1 veterans(that of which unfortunately I am one for the last 9 years) say that you just need to learn how to use it, and that its the best crafting system. No. Even then. It's still gambling. You can direct it but its no more accurate than blindly throwing a dart at a dart board.
@@TheCosmicAstro- yep. its entirely gambling until meta crafting (essences, etc) and even then...doesn't appear to be all that deterministic or deep like PoE 1. Which is by design, but I also don't want to only be slamming shit and praying (especially when we don't have scours or alterations to fuck with). the rune system also seems very undercooked (and not a good replacement for the crafting bench, AT ALL) - and we should be able to replace runes at least (resists and needs change, we shouldn't be locked in from either direction). We'll see how they handle it but endgame does seem off right now. And the whole '1 and done, whole maps gone' thing is a point of contention. Not sure how I feel about it. You cant turn your brain off as much in maps, and thats the best time to do it (lmao). :D
Stack honour resistance relics, they range from 10(2 slot ones) to 29? U get 60-80 resist and bosses tickle you, it's actually very easy you just have to think for a sec xD
Too bad it becomes a one shot fest. Either you one shot them fast enough or you get one shoted. Also zones in act 2 and 3 are so big and boring its hard not to fall asleep.
I'm loving the slower gameplay, especially since I'm relatively new to POE. I played about 20 hours of POE years ago, never really got back into the game after that initial run, but I'm hooked on POE2. The bosses feel good, not just push over enemies, you need actually strategy to get through some parts, and having to actually play your character, instead of just tanking enemies and bosses and spamming abilities, feels really good. I'm loving it so far. This is after about 15 hours of gameplay btw.
This game is shaping the best ARPG in the market, and not without it's merits. Been playing Monk Evoker, a mix of Cold and Lighting DMG, clearing maps has been feeling good and at my own pace, some maps i have easier times others i have to play more safe, same thing with bosses all around the game, and that's only Early Access. I'm hyped to play as Druid and re-do all maps with it, and also rlly hyped for the last 3 acts so the story can continue. The endgame is repetitive by what i've heard, haven't played myself yet (at act 2 atm) but for now i've catch myself feeling that D2 nostalgia, when u get a good loot or u pass through a hard boss and u get that "Hell yeah" feeling. Game is a masterpiece for me.
I agree on most of the things you said in this video. Poe1 players will be have a little familiarizing with PoE2. It's like a a new game, a new experience and I love it. You got a new sub for playing the monk and a like for loving the game. Cheers!
Thoroughly enjoying Hardcore right now and completely agree on how fast paced POE 1 is to POE 2. My early deaths were me trying to play fast as if i was still playing POE1. After taking my time and positioning myself I've been killing it. Really excited what GGG does with POE2!
poe 2 feels like a proper sequel to diablo2 instead of all of its released sequels. it took whats best of d2 and whats best of poe1 and married it together and it gave birth to poe2 the golden kid. thats how i feel after playing 4 characters with 3-4 hours each.
Which is exactly it because if anyone remembers D2 wasn't a linear skill/talent progression like D3 and D4 was. It was more like old WoW where you would take a point or two in one thing and not always max point every talent. I dont believe you could refund points either. You could respec once through a quest but that was it. The only other way was to play offline and use a cheat command for infinite respecs. Almost every aRPG player has been wanting a true successor to D2 and when it comes out? People complain that you can gimp your build, even though you could do the same exact thing there. I mean look at how PoE1 started. It wasn't always a 1 button zoom and boom and yet people still loved it and preferred it over D3.
@ROFLWAFFLELAWL4 tbh tho, all they need to do is just take all the good things from d2 and give the player the option to respec a few times and thats it. but instead they keep trying to "reinventing the wheels". which ended in creating mediocrity instead. d3 almost got it, but they decided to fk it up with the linear skill tree. its still fun but not enuf to be the quality successor. and whats up with those damage numbers??? this aint an mmorpg!! poe1 came very close but its such a different kind of arpg i think it is on a league of its own. and i personally am not really a fan of the skill gems to be equipped to equipment, way too complicated. when i see poe2 took the classic route with all the core gameplay i know that everything's gonna be awesome.
@@toparky2470 Yes exactly. My friend and I were talking about this but all they needed to do was take D2 and just improve on it but instead they take every opportunity with each game to, as you said, "reinvent the wheel". "Dont fix what's not broken" and yet in every iteration of Diablo or even every expansion of WoW they're trying to set off to make a whole new system, which isn't what players want. If they want to do that they should just make a new IP. I remember the initial announcement of D3 and how the skill "gems" were to work. It was pretty much exactly how the PoE1 and PoE2 systems work. You had skills then you could find "support gems" that could modify it. The more drastically changing mods would be found only off rare drops in higher difficulties. But then they ended up making it super linear. Then D4 came out and somehow gave you less options than what D3 allowed. It's crazy how backwards they're going. D4 also went open world which imo doesn't make the game better, especially when there aren't any direct systems to utilize it outside some of the events and bosses. That open world made it hard to even want to do the campaign over (which is a better grind then just the "end-game" or seasonal content). PoE2 is exactly what I wanted. A more engaging aRPG in the same way D2 was. I had to treat each mob and/or pack as it's own challenge.
Why? Have you played an arpg before? What about the loot? I hated in Diablo 4 that I get the same items over and over just with different rarity. Also how is the story telling?
It sounds like a lot of the issues people have are with loot drops, difficulty tuning, etc. and those are pretty easy fixes that will certainly get finetuned in the next 6-12 months. It'll be interesting to see what direction this will have gone in by the time launch hits
ahh what an incredible video. loved the editing im totally on board with this game. i love how different it is from poe1. poe1 is my fav game of all time but i haven't played it in 2+ years for a reason, and poe2 feels like a fresh start. its very similar to what poe1 felt like in its beta, before 11 years of convoluted bloat and power creep. i already have 65+ stash tabs, and i haven't spent money on poe1 since 2021 however i can absolutely see myself spending some in poe2 for mtxs and more tabs. well well worth for how many hours i'll put into this game (over 10k in poe1)
Likes the slower gameplay, but then prefers one of the faster classes in the game. Likes that there is no loot drops in the game because it makes the loot more "meaningful". Likes the voice acting and then shows a clip of skipping the voiced dialogue. Is okay with paying for more inventory space in a game that forces you to have to do it. What kind of a video did I just watch?
I'm halfway through the second act and have been having such a blast. The changes in it are right up my alley. It's so gorgeous and immersive and the boss fights are a treat. Love it.
My PoE diehard friend with 1000+ hours said nah, wait and play PoE2 in a few months so I said ok bud. I have it wishlisted. I'm a diehard d2 fan myself so I look forward to playing this soon, but currently 100% astrobot :P
@@MrRafagigaprAt 1000 hours I thought I had a pretty good grasp on how the game worked. At 2000 hours I looked back on past me and called him an idiot. He had *no* idea what he was talking about
@@Hype_IncarnateI’m guessing you’re talking about the Cast On Status (freeze) nerf. As a Frost sorceres myself (which is the main thing this nerf sought to hit): its honestly not that bad. I just went back to selfcasting and its fine. Its a shame Cast on shock & cast on ignite got caught in the crossfire. But i’m fairly sure they can adapt as well. Such changes are to be expected this early into early access.
The most surprising thing with PoE 2 I found was simply that it does not 'feel' like PoE 1 at all. Most of the elements Cohh likes I dislike. I want to turn off and disengage my brain when I play the average ARPG, at no point can you really do this in PoE 2. I like fast-paced action and loved the PoE 1 clear-speed style - PoE 2 is far divorced from this. My experience having only completed the first 1-3 Acts of PoE 2 has been positive over all but boy does it feel like a grind. In fact, and I'm sure many would disagree with this, it actually feels quite similar to old school WoW. Where you would spend ages travelling from A-B and back again, slowly grinding experience and hoping you were at the endgame.
You are not the only one that feels like this. Usually get deep into POE1 endgame when I play and 40/40 the league. I was willing to swallow the pill of slower gameplay, but most of the magic of POE1 is gone in POE2.
You can stick to PoE1. The devs have stated that they'll be doing leagues for both games (likely not the exact same ones). The main reason PoE2 exists as a "separate" game is because they don't want to add the newer story campaigns onto the existing one and make it take longer to get to end-game. I mean idk, maybe some people would rather have the 10 acts turn into 16 but personally I'm glad they went this route. Now sure, the gameplay isn't the same so you can't just jump right into it but at the same time this gives them an opportunity to target another audience. So now they can have players of both PoE1 and PoE2. I think they understand that there are both audiences and instead of just catering to one, they're hitting both. If PoE2 gameplay isn't for you and you don't feel compelled to get into the end-game of it then there's no reason to force yourself to. Just watch someone elses video for the story and stick to PoE1.
What Cohh said is true, you dont have to spend anything, BUT, here is the big but.... only if you know the workarounds for trade, and by that I mean, underselling through the actual trade site by selling to specific item buyers, or using discord groups such as TFT for bulk selling, and services. I got by just by doing that for 7 years (approx), before eventually buying my first ever supporter pack that I really really liked. During the initial years of it, trading was done through the trade channel.
He wasn’t super feeling mercenary, which means he wanted to enjoy the game at the intended pace and didn’t want to trivialize the entire experience? Yeah, just found my favorite streamer
I felt like playing The Ascent a few weeks back again helped with getting used to WASD in PoE2. Feels pretty solid. I'm still terrible at dodging stuff though.
I like that rare actually matters. I personally don’t like piles and piles of loot for the sake of quantity. The fountain is satisfying but it starts getting shallow. It’s why I bounced off D4
Spot on with the Loot is meaningful assessment. I found a Unique Bow on my Witch and rolled a Ranger just to play with it - Now my Ranger is my main and I had that same bow from level 1 to 32... last night I found a new bow that was an upgrade (at level 34 - Chaos Bow) and that Dopamine hit different!
I haven't played POE since there were like 3 or 4 acts. I played a few hundred hours and haven't touched it since. Feels like a decade since I played. I burned out. Had no interest. Well, I have about 21 hours in 2 and I am having blast. I get the old school POE fans might not like the changes. I do. Now, I didn't start playing until after the patch that increased drop rates. Some games don't even last 21 hours so the $30 price tag is fine. I'm sure I'll play Another 40+ hours or more. Try a few builds before i get burned out again.
The biggest problem is they built the game around dodge rolling. That only works if the enemies have no modifiers. As soon as the enemies attack 20% faster or hits in a 20% bigger aoe your dodge rolling is useless.they designed some great boss fights around dodging but everything else doesn’t work. I’ve played the game for around 10k hours, since 2012, got a build in the build of the week series. This game has tons of problems. Cohh is kid of right about loot but he misses the massive problem. In poe1 you scaled your life on the tree so you could always have a reasonable amount, and there was always a few rare items on the ground with some life, preventing you from being one shot. In poe2 there is no life on the tree, so you’re relying 100% on gear drops for your defense, and the fact that there is almost no gear drops at the beginning means you’re significantly less likely to find gear that will keep you alive. That results in much weaker characters and a whole lot more frustration. And on top of all that we have 10% of the skill gems we had in the first game, so people are struggling to come up with fun builds and have a lot less choice right now. It will all be fixed in time, but right now it has some pretty catastrophic problems.
Rare drops have already been increased a few days after EA launch. Why I don't mind ruthless rates: -Jonathan said in an earlier interview, drop rates are a tricky business, because you can always increase them, but if you adjust it downwards, people will go into a frenzy. -Makes people pay more attention to gear, we get familiar with the items faster, we get to know the game better -We are encouraged to use the item shops, it's nice to interact with the NPCs other than getting the quest rewards, creates immersion -Simpler crafting system helps new players get into it and experiment with their gear -The huge map sizes (and on weaker PCs, long loading screens) are in synergy with scarce loot. I don't wanna TP four times per area. Specially considering how enjoyable the combat is on wasd, compared to PoE1, I love rocking a map for 20-30 minutes or so. I would love a couple more gems as well, but half the campaign and classes aren't even out, we can't complain about that, we all know this is basically a beta test. Just think about it, they could've spent another year and release the game without this EA phase and handle all the problems then and there - or we could be grateful that they will adjust the game to our needs based on our feedback for a year now, before they release exactly what we like.
@ loot has been increased but not the point that it makes up for the lack of all life on the tree. We would need double the loot that poe1 gives for it to even out. I’m not saying they should do that, I’m just saying people are underestimating just how much survivability we lost from those changes. It’s not necessarily a bad thing, but it will be a lot harder until we learn how to deal with it.
Game already feels more complete than most finished ARPGs, and I say that with all the consideration I can. Last Epoch's 1.0 launch was way way way undercooked compared to what PoE2 has put out on day 1. Also, it's a good opportunity to experience the absurdly brutal challenge of the game before they inevitably make it way easier. You know, to say you did. I know that I regret looking back at PoE1 and lamenting how I never experienced how "ruthless" the game used to be. Now's that time for 2.
It is absolutely worth it if you are willing to put up with the things early access entails. That means frequent patches potentially changing and fine-tuning things that may dramatically effect builds and then potentially undoing those changes. Like yes there is a ton of game there already including endgame content because GGG cares about trying to deliver a good experience even in early access, but it isn't a full polished release. If you want that then you should wait for the full release instead and get the game free to play. Then for the crowd that is complaining that it isn't enough like POE 1, I think there is a reason they plan to continue developing and adding to that game as well.
I have like a whole 5 hours in. I think bosses a bit harder than needed, especially since you often have to do a whole sequential restart on many of them. That said, glad to hear confirmation about loot and speed. I am an explorer player so I felt the maps way bigger. Early players (particularly PoE1 players) have to remember this game doesn’t have 10 years of loot, leagues, or common (or obscure) knowledge behind it.
New to POE settings and enjoying it so far, yet it is challenging and I find myself not minding. I see the biggest issue currently is that the devs have to address the early access character/skill respec issue, while the game is in E.A. phase and while major balance changes are on-going. By removing respec cost for the duration of early access, it allows the devs to get good feedback from players on what works and does not work, as well as promotes good feelings in what is a blend of a new community for POE2. GGG need to address this issue asap before it does real damage to the hype they are building.
so hey, your feelings about the merc, I had the SAME feeling kinda early. I pushed through after, of course, leveling a monk to 22. Went back to Merc and I am clearing things MUCH faster and easier than any other character i've played thus far.
I've been having a great time with it. First point of frustration has been the Act 1 Draven boss fight -- with my witch, it's clear that I'm going to have to find a better ranged attack to survive this. I've died at least a dozen times and I'm level 11. Also a little annoyed at my witch's snarky comments. That gets old. But those are very minor quibbles (assuming I can get past this boss fight!) Overall I feel like it is money well spent.
oh yeah, it was the the first time I had to go for more than 3 tries and actually grinded a level. Afterwards I always felt the 1 level above everything else. But I also got lucky with a legendary further down. Next time was Belbara in act2 which was frustrating, felt like it was a stat check, progressed the story and got a huge weapon upgrade, making up for my squishy monk energy shield and beat her then. She gives you access to the Trials of Ascension, and oh my god, they are a fun rogue like mode, but as melee they are super challenging and have huge potential to be super frustrating man...
I've never been an ARPG fan really, I played D2 back in the day but never caught the bug. I AM going to play this once it gives full release even though I know I'll suck at it.
OMG yea, Merc is early sooo bad it took me like 19h to get actually really good dmg, i almost went insane but now its really fun. Still think the progression at the beginning should be alot faster.
I see mostly PoE1 players complaining that the game is too hard or loot drops suck etc, and newcomers saying everything feels awesome and they want to play more. It has issues, but PoE2 is a phenomenal game and we're likely still at least half a YEAR away from it being 'complete' and us getting proper seasons. theyve already changed a LOT of stuff players were complaining about and it hasn't even been two weeks. I think the people getting so upset over the current state of PoE2 that they drop it entirely or rag on it for not being the same thing as PoE1 but with better graphics/controls, genuinely need to be more open and/or give GGG this EA period to cook. Sincerely, a newcomer who has almost 100 hours and no plans of stopping anytime soon
I think the only thing I would like to see is for them to retune the trials, and the big slam from the final boss. Other than those two things, the game feels pretty good for an EA timeframe.
My only problem is with what happens with cruel difficulty, not to spoil anything for anyone who hasen´t finished the campaing, but what happens after kind of makes me quit even when I really want to play the endgame
This is my first time ever playing POE. It goes from super fun to “how?”, spent 2 hours getting destroyed by random blue mobs in the dungeon just to turn around and destroy the final boss in 2 mins. Just needs some work
What does early access mean? Is the game coming out fully in the future? Will there be a physical copy we can buy? I can't find those questions anywhere.
I am waiting for the campaign. I am waiting for the balance game. I’m not gonna create characters only to have to re-create them over and over lots of other games to play.
I liked POE 1 and so far I LOVE POE 2. The only minor crit I have is the Boss fights take a bit too long 6-7min for some and I'd prefer 4-5min fights. Difficulty is fine, yes it's more challenging than your average face roll ARPG but I'm enjoying it.
I completely checked out from aRPG genre, as it turned into complete brainrot where you hold a button to dash through screens faster then your pc can generate them while killing enemies you couldn't even see. So this review actually makes me a little bit more interested in taking a look at PoE2 once it's free to try.
I can't stand the look of PoE 1's one button zoom zoom gameplay. I took the leap with PoE 2 after watching some dev interviews about it and how its taking a very different approach to ARPG's and I have to say its the most fun I've had gaming in a long time. Everything feels meaningful and impactful, the power fantasy is awesome but you still have to use skill and positioning well. I can see myself playing this game for a very long time.
Grim Dawn and Warhammer 40k Inquisitor are good ARPGs that are not PoE/Diablo 4 super fast killing. Good ARPGs that are slower like you want have existed this entire time.
@@Ralathar44 Oh I see, I actually played Grim Dawn some years ago but something about it was not quite clicking for me. Although I don't really remember why. My pc at the time was struggling with it quite a bit, so that could be the reason. Or maybe I'm actually just over aRPGs and I'll hate PoE2, but I guess I'll find out next year. ^ ^"
can someone explain the logic behind paying to test early access game which will be free when its completed??? whats the point of spending ? for cosmatic gears?
The game is fun. I am just now hitting act 3, I am not in a rush to hit end game. I find some of the bosses challenging but have yet to find one that I feel is unfair. If you are a casual player like me it’s a perfect challenge to fun ratio
Love the game but its obviously not a complete and balanced product yet. Its like they intentionally made the last 20% as frustrating as possible so streamers can't just complete it and move on
I'm loving it so far 😂 Chronomancer and Titan, both very fun. Lvl 30 max so far. How someone gets to 70 and can brick a char is beyond me. I guess lower respec cost would be cool, nothing major
Loving the game too. People keep forgetting how slow and hardcore PoE1 actually is at the beginning too, even more than PoE2 is, especially for melee characters. But then when you get gear it flies off the handle completely, culminating into teleports-per-second or nukes-per-second gameplay in endgame, which is total cancer for me. I feel PoE2 is a bit more balanced on both ends, but they are still tweaking difficulty things and nerfing ridiculous builds.
The reason they made alc orb so rare is that the rare that drop roll way better then the one from poe. My face when I saw exalted drop in act 1 at first it shook me then I was like wait a min the last time the exalted orb dropped for me in pow1 was well in 45 to 60 hours and it could not be this easy so they did change the drop rates of exalted orbs but I haven’t found any thing like alteration orbs which I think do not exists And by the Devine orb droped for me after what 25 hours so it’s drop rate are similar to old divine orb rate I found 4 Chaos orbs so it’s much rarer then poe1.
PoE2 is definitely not a game ready for release. It's a deeply unfun game right now. The problem is the developers want to make dark souls with none of the tight controls, telegraphed attacks, and death recovery systems. There's almost universal complaints of invisible, unavoidable, and off-screen deaths. Also the flask tab is widely considered one of the worst to the point it's almost seen as a ripoff. Currency and Fragments should honestly be part of the base game and are de facto mandatory. Map tabs are really nice, as is a quad for dumping.
been loving it so far myself ... only in cruel act 3 (near end) so not quite in endgame, but i am itching to try ALL the subclasses and messing with my own builds
I never could quite get into PoE1. But I am loving PoE2. Graphics are like a multiplier for me, when good game that has great graphics/presentation/style I am grabbed so much faster. But I knew this game is different the moment I fought the first boss. I really enjoy using roll, WSAD for movement. That alone I find so much more engaging in comparision to classic controls of Diablo 2. I play warrior and I am curious how other weapons will play when released.
Game looks amazing, plays amazingly and visual style is basically perfection to me personally. And that's just an early access of the game, that will change significantly from league to league on an actual launch. Poe1 andies forgot it was an EA, clearly. Endgame is a 3 months old project, it's not even a beta basically by game dev standards, it's an alpha to make people feel it and develop from this base foundation.
I like the difficulty for bosses and mobs so far. Up to Hunting Grounds. Game is intense but killing foes is fun and skills are powerful and awesome. I think that its hard with enough room to feel powerful and enjoy a nice flow of combat struggle mixed with victory
For a game being as good as it is(speaking only for the campaign cuz thats all ive played) in its public playtest essentially lol, it's pretty decent, they def got some work to put in.
As someone who dabbled in Poe 1 I’m having way more fun with Poe 2. Paid for 30 dollars early access and definitely feel it’s worth it so far after about 4 hours
Thanks for this video!! I will wait for Poe2 until it is free. I downloaded The ascent just now because you mentioned it! Seems like a great game! Thanks
first time an EA game was worth it. I love poe2 at the same time I can agree with all the criticisms of the game. but the fun I’m having with the game makes all those issues something I can say “it is what it is until they fix it”
My POV as a Newb on POE 2. (Play 5k+ hours on BDO 2014 - 2016 and 6k+ on Lost Ark 2020 till a weeks ago) 2 of em need a whole lot of cash to *progress, so i did cash on it aLOT. 2 of em need my PC to run almost 24/7 (BDO on Grinding & LostArk for daily/weekly task) So longstoryshort, i found about POE 2 like a year ago. Didnt go for POE becoz i thought newer probably better?? (though i bet POE 1 was a blast for its core player) Bought all the supporter pack as my commitment to play only this game for years to come (beside OfflineTitle) , and MAN OH MAN... as a EARLY ACCESS it is a Absolute Blassssstttt!! I dont mind the change here and there, make me feels like i develop as a player along with the developer/the game itself. I DO FVKN ENJOY THE GAME. I LEARN ALL THE STUFF from absolute ZERO! and it is so much FUN! I hope y'all enjoy it much as i do.
Would be enjoying the game more if the current patch didn't make my mulithread crashing problem worse. Can't even go into the game anymore. Used to be able to play at least 3 hours at a time with no issues. Very excited to play when that bug goes away for now back to poe 1.
Honestly the games worse than poe1. If it wasn't for the graphics being so good id say poe1 is better in almost every way right now. Ofc its beta but there is so much wrong with poe2. They said melee will be great, its worse than poe1. The game is obviously easier for range in every way. Monk is fine if ur taking range skillls. Ascending is bad, and Honor system is awful. Running/ moving speed is way to slow, maps are huge way to big, only having one life in a map gets old fast. Loot even after the change is not great, and it makes crafting awful, crafting in poe1 is much better, hell poe2 crafting is almost non existent. Respecing is way to expensive. Bosses are not really hard, they just take a long time to kill. End gaming is a mess cluster once again and even with how much its been slown down still makes it hard to see wtf is going on. It's like they havent learnt anything from the first game and are making the same mistakes all over again.
The fact your stash tabs carried over from POE 1 was also pretty amazing
Except for anything guild related. All that money is gone.
didnt for me, contacted support so many times...
@@hawg_tv Isn't the plan for poe1 to still get updates alongside poe2?
@@hawg_tvthey drained your guild money in POE1???
@cd1172Yes, yes it is
The biggest issue with POE 2 is the community of people who are treating Early Access as if it isn't Early Access. You can't no-life a product that is six months to a year away from being launched as complete and have a meltdown when changes are made. Constructive criticism and having a public meltdown on the forums or Twitter (x?) are not the same thing.
@delayeedbms you literally signed up for this... it's a beta test. If you don't want to lose 60 hours wait till it's released. If not go again...
First 60 out of 1000s of hours
They should allow people to respec for free when changes like that happens. Peo
Yep, this. 100% agree
Amen. Some people play video games as if they’re a full time job for some reason
@@delayeedbmsI agree that they should give players free respect when this happens... but also the player did sign up for this given it's early access where things are going to be suddenly subject to changes.
Believe it even says this in the game when you first start because it's early access.
“I was mid dodge bro” is something I thought I would only hear in a dark souls game….but here we are
For those who feel the mercenary being clunky because of the reload mecanic, there is a passive on the skill tree called "Instant Reload" which gives a 40% increase on reload speed. Makes it a lot smoother.
Thx you
Issue for me isnt reload speed, its swapping ammo and if you swap back your clip isnt full so you think you can shoot a lot but you cant
How weirdly realistic for this kind of game to take that into consideration
"instant reload" -> 40% faster lol
@@jackyjackjack2012 same with "instant noodle"... They nerf instant noodle too hard in this dimension.
Stash tabs go on sale once every 3 weeks 20% off the price. This weekend has a stash tab sale. Also keep in mind if you bought stash tabs in poe1 you will have them in poe2 also (those that are implemented in poe 2 currancy, essence, premium/quad, delirium,flask,gems,unique etc)
i would say currency and gem tab are must have's if your gonna buy any of them
The sale is on RIGHT NOW fyi for people reading this.
@@avocadonation6456 To me its just ridiculous. Its a free game where you can do it all for free, not a single player game at 60$ where you can buy XP boosts since they made it a slug on purpose. Those 20-40$ is nothing compared to some SINGLE player games from AAA studios. And 40$ is a bargin for this kind of game. Its like a beta period. If you like it, then 40$ is well spent.
I bought stash tabs 2 or 3 days before the sale... if I sent an email asking for some currency back would they do that? Buyers remorse 😢 still enjoying the game very much.
@@gigacoco6990 No
Dude I accidentally sold two exalted to Una the first day, I guess she thought I was simping
wasnt a buy back option on the npc?
Well if he didn’t know then he knows now lol.
Ooohhh nooo
Oh lol, luckily our community makes them so fast back.
And since you didn't mention it, one of the most important tips for new players:
BUY STASH TABS DURING THE WEEKEND SALE! (currently ongoing as I post this)
I enjoy the game. That's my review.
10/10 review
seconded. For less than half the price of Diablo 4 I got at least twice the content.
First time playing PoE. What I love so far is that every action feels meaningful and intentional. Every time I've died, I've known why. Fantastic game
I don't have a map tab though in PoE2, and I definitely have one on PoE1. Will that eventually show uo when I get to maps?
@@Jaguar-s7f not at the moment, and i hope they don´t try to sell us a waystone tab.
@@Jaguar-s7fnegative, seems like they are still working on the hopefully we will get a waystone tab soon
Its by far the biggest improvement from POE1.
Until you die from the purple crystals hidden under some corpses haha
After.. 7 HOURS?! Those are rookie numbers.
@Jonnecy im still in a2 and I've sunk in almost 20 playing casually.never played poe1 so was alot to learn.
@@Sweetguy1821..... I have almost 60 LOL
I enjoyed this so much I also have a full time job too I have barely slept
@Guts-DemonSlayer Just quit bro..
Your job I mean.
@@Sweetguy1821Thats honestly not to bad. Its hard for me to envision how hard POE2 is to learn for a new player.
For me it feels like a simplified version of POE1. But I have 2000 hours in that game, so POE2 is still complicated all on its own
I'm at 70 hours and I'm not even a streamer
I love how each boss basically gives me the option to get good at the boss or adjust my build to make it easier. Enjoyed the challenge of the bosses and they have all felt manageable, just gotta learn their moves
For newbies: Here is the order of stash tabs to get: 1) Currency tab (virtually mandatory to play the game) 2) Map tab (late game, coming soon), 3) upgrade 1 regular tab tab at least to premium to sell stuff 4) quad tab for quick and easy selling on market for all the loot in your maps OR upgrade the rest of the regular tabs to premium tabs 5) Gem tab 6) Delirium/flask etc which are really not necessary at all, or even good IMO
Thank you for the insight
If you're going to play poe1 at all the fragment tab is mandatory as well.
I've noticed a lot of people who are criticizing the beta have spent a few days grinding end game maps... the people who are praising the game are mostly still playing through the campaign. When for example Kripparrian who exclusively plays Ruthless in PoE 1 is saying the endgame is too punishing there's definitely something going on... I enjoyed the campaign, but the Atlas is rough... and the endgame is supposed to be where to game truly opens up.
The loot changes need some tuning imo. Item scarcity is fun during the campaign... but during the endgame it feels off. Again... Loot upgrades are tangible in the campaign, in end game it starts to feel very tedious and progression grinds to a halt. You're basically back to PoE 1 where you're just grinding for currency because it's so extremely unlikely you'll find something good on the ground that you may as well just Trade for everything. PoE 2 was supposed to solve that problem in a way by making ground loot actually decent. It's not unless you massively invest and you actually need a strong character to even do the heavily invested mechanic in the first place... Dying also sets you back so much and you can just explode in half a frame in this game too... it's almost worse than PoE 1 in that regard.
This game is also balanced with a particular level of challenge baked into every encounter... this means progression for your character has a very deliberate ceiling and every system in the game has had it's power clamped in such a way that it enforces that designed difficulty curve. For me personally this makes the game feel extremely flat and boring. Actually making a super tanky character is almost impossible outside of a few broken mechanics (lucky block for example) which are certainly going to get nerfed. The game expects you to time dodges... if you don't you die. Kripp talked about this in his video. Another interesting video is a short podcast where Ziz and Steelmage talk about PoE 2's issues.
You showed clips of PoE 1 where an extremely late game character that is specialized in blasting maps is zipping around a map... I've noticed that people who approach PoE 1 in a very casual manner don't realize a few things about that type of gameplay. That character progression ceiling is what makes PoE 1 so special. It allows for an extremely satisfying progression curve for a character that starts on the beach barely able to kill a crab to a god-slayer decimating thousands of monsters in a single map. Poe 2 feels too curated in comparison. Technically a Warrior can equip a wand and start casting spells... but *can they really*??? I don't think they can in this iteration of PoE 2... and that's kinda sad. This game feels like Diablo 4 in it's class design... they created a few playstyles for each class and that's what you're gonna play whether you like it or not.
Well put dude. I also noticed that everyone with lots of praise haven't even got to maps yet. I'm so far having a good time, but I'm going through act 2 cruel right now. But I know that if maps are going to be brutal, especially with the whole 1 death and the map is gone thing, then I'm gonna drop this game hard and go back to poe1.
these are just gamer tourists that are still stuck in act 2 or 3, not even reaching cruel acts. endgame is really bad now and in 1-3 weeks the casual dads will see it and start crying about it, this thing already happened with d4 lmao. you have youtube shills that i will not name here that plain out say that they love the game and didnt even finished the campaign once yet, like wtf is this kind of feedback
@@bmpm844 yeh I am sick of people defending poor design choices and simping for companies.
I love GGG, but the criticism is deserved.
I didn’t read past the part where you said endgame is too hard…no one is saying it isn’t, just be patient and let them change it. No lifers and streamers are getting their panties in a twist because it’s too hard at a point where a small portion of the player base has actually reached.
@@Nostradevus1 learn to read, no one said endgame is hard, kripp said endgame is punishing. do u need a dictionary?
It feels amazing.... yes it needs refinement but what they are doing for the genre is saving it. ARPGs actually have an addictive physicality aspect now!
Sometimes I just wanna chill tho
And then jump right right back in!
Ignore my grammar mistake.
@@stedyedy23Of course, everyone does, but you can always just play something more chill. Games are allowed to be what they want to be!
@@stedyedy23Then go play D4.
Started a Merc, specced into witchhunter and oh man does it feel good. The reload was indeed chunky in the beginning, but end of act 3 ruthless and im an AA12 lightning-shotgun god 😂
I started Ranger because i thought it's range class and i like bows. But Ranger is more like lightning sorcerer so i started again as Merc.
There is a cluster that gives massive reload speed on the mercenary starting area it's 70% reload speed for 3 skill points , all the single shot abilities feel amazing after
I absolutely love poe2. I never really got into poe 1 but I was a huge fan of d2 growing up. I only have 1 major issue with the game and thats the map design. Act 1 was perfect imo... act 2 was good in terms of how big i wanted the maps to be... but when it got to act 3... that was rough. I still really enjoy the game past finishing act 3 but I hope by the time the game fully releases, GGG cuts the maps by at least a third or half.
I'm over like 60 hours and starting to feel very frustrated at Endgame. I've cleared tier 4 waystones and am about level 72. After failing the Trial of Sekhmas in the second of three floors, I have to take a long break. It's very fun at time, but also very unfun at times. I'm a souls veteran and do enjoy the fair fights, but the honor system in the trial? Nah, mechanics like that are so, so not fun. Also the extremely expensive cost to respec is annoying. Not to mention the cost to "craft" if it can even be called that, I'd say upgrading RNG is a better name. I'll keep playing for a while, but as a first time POE player I need more to do at Endgame than grind waystones all day long.
There's something you can get that government you like 25% less honor loss and you can use 3 of them
Yeah PoE doesn't have crafting.
Its Gambling.
Youll have PoE1 veterans(that of which unfortunately I am one for the last 9 years) say that you just need to learn how to use it, and that its the best crafting system. No. Even then. It's still gambling. You can direct it but its no more accurate than blindly throwing a dart at a dart board.
@@TheCosmicAstro- yep. its entirely gambling until meta crafting (essences, etc) and even then...doesn't appear to be all that deterministic or deep like PoE 1. Which is by design, but I also don't want to only be slamming shit and praying (especially when we don't have scours or alterations to fuck with). the rune system also seems very undercooked (and not a good replacement for the crafting bench, AT ALL) - and we should be able to replace runes at least (resists and needs change, we shouldn't be locked in from either direction).
We'll see how they handle it but endgame does seem off right now. And the whole '1 and done, whole maps gone' thing is a point of contention. Not sure how I feel about it. You cant turn your brain off as much in maps, and thats the best time to do it (lmao). :D
@@BWallin Oh that's good to know! Thanks I'll look into getting those.
Stack honour resistance relics, they range from 10(2 slot ones) to 29? U get 60-80 resist and bosses tickle you, it's actually very easy you just have to think for a sec xD
Speaking of Stash Tabs, there's a Sale on them coming up this weekend!
Good to know . I'm full up
It's already going.
For any new players reading this:
These sales occur very consistently (I think once a month). So don’t feel to pressured into buying right now.
Buying inventory space in a buy to play game lol.
@@Ralathar44🤦♂️It's free to play. How did you miss that bit? not to mention they give you the full value of what you pay for ea as mtx currency.
Too bad it becomes a one shot fest. Either you one shot them fast enough or you get one shoted. Also zones in act 2 and 3 are so big and boring its hard not to fall asleep.
So exactly like Diablo 4? This is why i'm mostly neutral about these games.. fun for 30 hours then becomes a boring grindfest
I'm loving the slower gameplay, especially since I'm relatively new to POE. I played about 20 hours of POE years ago, never really got back into the game after that initial run, but I'm hooked on POE2. The bosses feel good, not just push over enemies, you need actually strategy to get through some parts, and having to actually play your character, instead of just tanking enemies and bosses and spamming abilities, feels really good. I'm loving it so far.
This is after about 15 hours of gameplay btw.
Same I never could get into poe 1 but poe 2 is a blast for me it's the first hack n slash I am truly enjoying.
This game is shaping the best ARPG in the market, and not without it's merits. Been playing Monk Evoker, a mix of Cold and Lighting DMG, clearing maps has been feeling good and at my own pace, some maps i have easier times others i have to play more safe, same thing with bosses all around the game, and that's only Early Access. I'm hyped to play as Druid and re-do all maps with it, and also rlly hyped for the last 3 acts so the story can continue. The endgame is repetitive by what i've heard, haven't played myself yet (at act 2 atm) but for now i've catch myself feeling that D2 nostalgia, when u get a good loot or u pass through a hard boss and u get that "Hell yeah" feeling.
Game is a masterpiece for me.
I agree on most of the things you said in this video. Poe1 players will be have a little familiarizing with PoE2. It's like a a new game, a new experience and I love it. You got a new sub for playing the monk and a like for loving the game. Cheers!
Thoroughly enjoying Hardcore right now and completely agree on how fast paced POE 1 is to POE 2. My early deaths were me trying to play fast as if i was still playing POE1. After taking my time and positioning myself I've been killing it. Really excited what GGG does with POE2!
Im taking my time ive even started all the classes and got them to level 15 and deliberating which one i like to go on with.
poe 2 feels like a proper sequel to diablo2 instead of all of its released sequels. it took whats best of d2 and whats best of poe1 and married it together and it gave birth to poe2 the golden kid. thats how i feel after playing 4 characters with 3-4 hours each.
Which is exactly it because if anyone remembers D2 wasn't a linear skill/talent progression like D3 and D4 was. It was more like old WoW where you would take a point or two in one thing and not always max point every talent. I dont believe you could refund points either. You could respec once through a quest but that was it. The only other way was to play offline and use a cheat command for infinite respecs.
Almost every aRPG player has been wanting a true successor to D2 and when it comes out? People complain that you can gimp your build, even though you could do the same exact thing there. I mean look at how PoE1 started. It wasn't always a 1 button zoom and boom and yet people still loved it and preferred it over D3.
@ROFLWAFFLELAWL4 tbh tho, all they need to do is just take all the good things from d2 and give the player the option to respec a few times and thats it. but instead they keep trying to "reinventing the wheels". which ended in creating mediocrity instead. d3 almost got it, but they decided to fk it up with the linear skill tree. its still fun but not enuf to be the quality successor. and whats up with those damage numbers??? this aint an mmorpg!!
poe1 came very close but its such a different kind of arpg i think it is on a league of its own. and i personally am not really a fan of the skill gems to be equipped to equipment, way too complicated.
when i see poe2 took the classic route with all the core gameplay i know that everything's gonna be awesome.
@@toparky2470 Yes exactly. My friend and I were talking about this but all they needed to do was take D2 and just improve on it but instead they take every opportunity with each game to, as you said, "reinvent the wheel". "Dont fix what's not broken" and yet in every iteration of Diablo or even every expansion of WoW they're trying to set off to make a whole new system, which isn't what players want. If they want to do that they should just make a new IP.
I remember the initial announcement of D3 and how the skill "gems" were to work. It was pretty much exactly how the PoE1 and PoE2 systems work. You had skills then you could find "support gems" that could modify it. The more drastically changing mods would be found only off rare drops in higher difficulties.
But then they ended up making it super linear. Then D4 came out and somehow gave you less options than what D3 allowed. It's crazy how backwards they're going. D4 also went open world which imo doesn't make the game better, especially when there aren't any direct systems to utilize it outside some of the events and bosses. That open world made it hard to even want to do the campaign over (which is a better grind then just the "end-game" or seasonal content).
PoE2 is exactly what I wanted. A more engaging aRPG in the same way D2 was. I had to treat each mob and/or pack as it's own challenge.
I love this game so much. I haven’t had this much fun playing a game since elden ring. It’s my game of the year easily. Best $30 I have ever spent.
Why? Have you played an arpg before? What about the loot? I hated in Diablo 4 that I get the same items over and over just with different rarity. Also how is the story telling?
That ice blast is so damn fun. The satisfaction of shattering frozen enemies with the shotgun blast is amazing
I feel this is a bit too early for a review, i gave up on the whole thing on Act 3, i'm curious how you'll manage it ;)
Im having fun playing through the campaign. Only on act 2 and learning to maximize items with orvs and gambling helps a lot with progression l.
It sounds like a lot of the issues people have are with loot drops, difficulty tuning, etc. and those are pretty easy fixes that will certainly get finetuned in the next 6-12 months. It'll be interesting to see what direction this will have gone in by the time launch hits
ahh what an incredible video. loved the editing
im totally on board with this game. i love how different it is from poe1. poe1 is my fav game of all time but i haven't played it in 2+ years for a reason, and poe2 feels like a fresh start. its very similar to what poe1 felt like in its beta, before 11 years of convoluted bloat and power creep.
i already have 65+ stash tabs, and i haven't spent money on poe1 since 2021 however i can absolutely see myself spending some in poe2 for mtxs and more tabs. well well worth for how many hours i'll put into this game (over 10k in poe1)
Likes the slower gameplay, but then prefers one of the faster classes in the game. Likes that there is no loot drops in the game because it makes the loot more "meaningful". Likes the voice acting and then shows a clip of skipping the voiced dialogue. Is okay with paying for more inventory space in a game that forces you to have to do it. What kind of a video did I just watch?
There is a stash tab sale going on this weekend as well so the perfect time to join the game
I'm halfway through the second act and have been having such a blast. The changes in it are right up my alley. It's so gorgeous and immersive and the boss fights are a treat. Love it.
My PoE diehard friend with 1000+ hours said nah, wait and play PoE2 in a few months so I said ok bud. I have it wishlisted. I'm a diehard d2 fan myself so I look forward to playing this soon, but currently 100% astrobot :P
yeah I would wait for it. the devs are super nerf happy (almost to a "no fun allowed" degree right now) I would wait a couple months.
POE is the only game I ever played that I still felt like a beginner 1000 hours in
@@MrRafagigaprAt 1000 hours I thought I had a pretty good grasp on how the game worked.
At 2000 hours I looked back on past me and called him an idiot. He had *no* idea what he was talking about
@@Hype_IncarnateI’m guessing you’re talking about the Cast On Status (freeze) nerf.
As a Frost sorceres myself (which is the main thing this nerf sought to hit): its honestly not that bad. I just went back to selfcasting and its fine. Its a shame Cast on shock & cast on ignite got caught in the crossfire. But i’m fairly sure they can adapt as well.
Such changes are to be expected this early into early access.
@@Hype_Incarnate a lil bit hyperbole. They nerfed the cast on freeze hard for a good reason. And I play sorc myself :D
Thunder monk with the charged blade skill is just pure joy.
Falling thunder?
The most surprising thing with PoE 2 I found was simply that it does not 'feel' like PoE 1 at all. Most of the elements Cohh likes I dislike. I want to turn off and disengage my brain when I play the average ARPG, at no point can you really do this in PoE 2. I like fast-paced action and loved the PoE 1 clear-speed style - PoE 2 is far divorced from this.
My experience having only completed the first 1-3 Acts of PoE 2 has been positive over all but boy does it feel like a grind. In fact, and I'm sure many would disagree with this, it actually feels quite similar to old school WoW. Where you would spend ages travelling from A-B and back again, slowly grinding experience and hoping you were at the endgame.
Yeah PoE 2 doesn't feel like an ARPG. It's a top-down souls-like.
You are not the only one that feels like this. Usually get deep into POE1 endgame when I play and 40/40 the league. I was willing to swallow the pill of slower gameplay, but most of the magic of POE1 is gone in POE2.
You can stick to PoE1. The devs have stated that they'll be doing leagues for both games (likely not the exact same ones). The main reason PoE2 exists as a "separate" game is because they don't want to add the newer story campaigns onto the existing one and make it take longer to get to end-game.
I mean idk, maybe some people would rather have the 10 acts turn into 16 but personally I'm glad they went this route.
Now sure, the gameplay isn't the same so you can't just jump right into it but at the same time this gives them an opportunity to target another audience. So now they can have players of both PoE1 and PoE2. I think they understand that there are both audiences and instead of just catering to one, they're hitting both.
If PoE2 gameplay isn't for you and you don't feel compelled to get into the end-game of it then there's no reason to force yourself to. Just watch someone elses video for the story and stick to PoE1.
man its wild I was waiting for poe 2 with by playing ascent. your comparision is so spot on. love the game.
What Cohh said is true, you dont have to spend anything, BUT, here is the big but.... only if you know the workarounds for trade, and by that I mean, underselling through the actual trade site by selling to specific item buyers, or using discord groups such as TFT for bulk selling, and services. I got by just by doing that for 7 years (approx), before eventually buying my first ever supporter pack that I really really liked. During the initial years of it, trading was done through the trade channel.
Another good tab that's kind of a must if you want to play for awhile is a Premium Stash Tab so you can sell items.
He wasn’t super feeling mercenary, which means he wanted to enjoy the game at the intended pace and didn’t want to trivialize the entire experience? Yeah, just found my favorite streamer
I felt like playing The Ascent a few weeks back again helped with getting used to WASD in PoE2. Feels pretty solid. I'm still terrible at dodging stuff though.
This was incredibly helpful for my decision on getting this. Thanks, Cohh.
Answer: Yes.
I like that rare actually matters. I personally don’t like piles and piles of loot for the sake of quantity. The fountain is satisfying but it starts getting shallow. It’s why I bounced off D4
Spot on with the Loot is meaningful assessment. I found a Unique Bow on my Witch and rolled a Ranger just to play with it - Now my Ranger is my main and I had that same bow from level 1 to 32... last night I found a new bow that was an upgrade (at level 34 - Chaos Bow) and that Dopamine hit different!
I haven't played POE since there were like 3 or 4 acts. I played a few hundred hours and haven't touched it since. Feels like a decade since I played. I burned out. Had no interest. Well, I have about 21 hours in 2 and I am having blast. I get the old school POE fans might not like the changes. I do. Now, I didn't start playing until after the patch that increased drop rates. Some games don't even last 21 hours so the $30 price tag is fine. I'm sure I'll play Another 40+ hours or more. Try a few builds before i get burned out again.
poe2 early is horrid just nothing got two builds for ech class yeah it early but its not amazing people are just riding ggg so they get sponsers
That's right I actually am playing the game to get a sponsor for my 10 subscriber.
The biggest problem is they built the game around dodge rolling. That only works if the enemies have no modifiers. As soon as the enemies attack 20% faster or hits in a 20% bigger aoe your dodge rolling is useless.they designed some great boss fights around dodging but everything else doesn’t work.
I’ve played the game for around 10k hours, since 2012, got a build in the build of the week series. This game has tons of problems.
Cohh is kid of right about loot but he misses the massive problem. In poe1 you scaled your life on the tree so you could always have a reasonable amount, and there was always a few rare items on the ground with some life, preventing you from being one shot. In poe2 there is no life on the tree, so you’re relying 100% on gear drops for your defense, and the fact that there is almost no gear drops at the beginning means you’re significantly less likely to find gear that will keep you alive. That results in much weaker characters and a whole lot more frustration.
And on top of all that we have 10% of the skill gems we had in the first game, so people are struggling to come up with fun builds and have a lot less choice right now.
It will all be fixed in time, but right now it has some pretty catastrophic problems.
Rare drops have already been increased a few days after EA launch.
Why I don't mind ruthless rates:
-Jonathan said in an earlier interview, drop rates are a tricky business, because you can always increase them, but if you adjust it downwards, people will go into a frenzy.
-Makes people pay more attention to gear, we get familiar with the items faster, we get to know the game better
-We are encouraged to use the item shops, it's nice to interact with the NPCs other than getting the quest rewards, creates immersion
-Simpler crafting system helps new players get into it and experiment with their gear
-The huge map sizes (and on weaker PCs, long loading screens) are in synergy with scarce loot. I don't wanna TP four times per area. Specially considering how enjoyable the combat is on wasd, compared to PoE1, I love rocking a map for 20-30 minutes or so.
I would love a couple more gems as well, but half the campaign and classes aren't even out, we can't complain about that, we all know this is basically a beta test. Just think about it, they could've spent another year and release the game without this EA phase and handle all the problems then and there - or we could be grateful that they will adjust the game to our needs based on our feedback for a year now, before they release exactly what we like.
@ loot has been increased but not the point that it makes up for the lack of all life on the tree. We would need double the loot that poe1 gives for it to even out. I’m not saying they should do that, I’m just saying people are underestimating just how much survivability we lost from those changes. It’s not necessarily a bad thing, but it will be a lot harder until we learn how to deal with it.
Reload becomes way less of an issue in skill tree but more power to you Monk
I clicked the subcribe and like button! Saw other revieuws u did and u earned it dude! Solid every time! keep up the good work!
I am enjoy every second of it. I am taking my time and have fun
For merc i basically went directly for the Reload speed passive tree skills and the class feels infinitely better.
the cat at 1:00 no u weren't
Game already feels more complete than most finished ARPGs, and I say that with all the consideration I can. Last Epoch's 1.0 launch was way way way undercooked compared to what PoE2 has put out on day 1.
Also, it's a good opportunity to experience the absurdly brutal challenge of the game before they inevitably make it way easier. You know, to say you did. I know that I regret looking back at PoE1 and lamenting how I never experienced how "ruthless" the game used to be. Now's that time for 2.
It is absolutely worth it if you are willing to put up with the things early access entails. That means frequent patches potentially changing and fine-tuning things that may dramatically effect builds and then potentially undoing those changes. Like yes there is a ton of game there already including endgame content because GGG cares about trying to deliver a good experience even in early access, but it isn't a full polished release. If you want that then you should wait for the full release instead and get the game free to play. Then for the crowd that is complaining that it isn't enough like POE 1, I think there is a reason they plan to continue developing and adding to that game as well.
I have like a whole 5 hours in. I think bosses a bit harder than needed, especially since you often have to do a whole sequential restart on many of them.
That said, glad to hear confirmation about loot and speed. I am an explorer player so I felt the maps way bigger.
Early players (particularly PoE1 players) have to remember this game doesn’t have 10 years of loot, leagues, or common (or obscure) knowledge behind it.
New to POE settings and enjoying it so far, yet it is challenging and I find myself not minding. I see the biggest issue currently is that the devs have to address the early access character/skill respec issue, while the game is in E.A. phase and while major balance changes are on-going. By removing respec cost for the duration of early access, it allows the devs to get good feedback from players on what works and does not work, as well as promotes good feelings in what is a blend of a new community for POE2. GGG need to address this issue asap before it does real damage to the hype they are building.
The quality of this game with the design and narration and music all remind me of Diablo 2 back in the day
so hey, your feelings about the merc, I had the SAME feeling kinda early. I pushed through after, of course, leveling a monk to 22. Went back to Merc and I am clearing things MUCH faster and easier than any other character i've played thus far.
A game depending on your build, if you have fun lol
you mean like basically any other arpg in existance XD ?
Glad you mentioned music and voice acting. It’s great, I love the aesthetic of the whole game.
i also playing monk and having a blast... shit is insanely fun
I can't even play it. I bought the game and can't get past the terms of use screen on the main page... lol
I've been having a great time with it. First point of frustration has been the Act 1 Draven boss fight -- with my witch, it's clear that I'm going to have to find a better ranged attack to survive this. I've died at least a dozen times and I'm level 11. Also a little annoyed at my witch's snarky comments. That gets old. But those are very minor quibbles (assuming I can get past this boss fight!) Overall I feel like it is money well spent.
oh yeah, it was the the first time I had to go for more than 3 tries and actually grinded a level. Afterwards I always felt the 1 level above everything else. But I also got lucky with a legendary further down. Next time was Belbara in act2 which was frustrating, felt like it was a stat check, progressed the story and got a huge weapon upgrade, making up for my squishy monk energy shield and beat her then. She gives you access to the Trials of Ascension, and oh my god, they are a fun rogue like mode, but as melee they are super challenging and have huge potential to be super frustrating man...
I've never been an ARPG fan really, I played D2 back in the day but never caught the bug. I AM going to play this once it gives full release even though I know I'll suck at it.
OMG yea, Merc is early sooo bad it took me like 19h to get actually really good dmg, i almost went insane but now its really fun. Still think the progression at the beginning should be alot faster.
I see mostly PoE1 players complaining that the game is too hard or loot drops suck etc, and newcomers saying everything feels awesome and they want to play more.
It has issues, but PoE2 is a phenomenal game and we're likely still at least half a YEAR away from it being 'complete' and us getting proper seasons. theyve already changed a LOT of stuff players were complaining about and it hasn't even been two weeks. I think the people getting so upset over the current state of PoE2 that they drop it entirely or rag on it for not being the same thing as PoE1 but with better graphics/controls, genuinely need to be more open and/or give GGG this EA period to cook.
Sincerely, a newcomer who has almost 100 hours and no plans of stopping anytime soon
new here also and totally agree with you!
I think the only thing I would like to see is for them to retune the trials, and the big slam from the final boss. Other than those two things, the game feels pretty good for an EA timeframe.
The Ascent was the first game I thought of playing as merc. Having a blast.
My only problem is with what happens with cruel difficulty, not to spoil anything for anyone who hasen´t finished the campaing, but what happens after kind of makes me quit even when I really want to play the endgame
This is my first time ever playing POE. It goes from super fun to “how?”, spent 2 hours getting destroyed by random blue mobs in the dungeon just to turn around and destroy the final boss in 2 mins. Just needs some work
What does early access mean? Is the game coming out fully in the future? Will there be a physical copy we can buy? I can't find those questions anywhere.
I am waiting for the campaign. I am waiting for the balance game. I’m not gonna create characters only to have to re-create them over and over lots of other games to play.
I liked POE 1 and so far I LOVE POE 2. The only minor crit I have is the Boss fights take a bit too long 6-7min for some and I'd prefer 4-5min fights. Difficulty is fine, yes it's more challenging than your average face roll ARPG but I'm enjoying it.
I completely checked out from aRPG genre, as it turned into complete brainrot where you hold a button to dash through screens faster then your pc can generate them while killing enemies you couldn't even see. So this review actually makes me a little bit more interested in taking a look at PoE2 once it's free to try.
I can't stand the look of PoE 1's one button zoom zoom gameplay. I took the leap with PoE 2 after watching some dev interviews about it and how its taking a very different approach to ARPG's and I have to say its the most fun I've had gaming in a long time. Everything feels meaningful and impactful, the power fantasy is awesome but you still have to use skill and positioning well. I can see myself playing this game for a very long time.
Grim Dawn and Warhammer 40k Inquisitor are good ARPGs that are not PoE/Diablo 4 super fast killing. Good ARPGs that are slower like you want have existed this entire time.
@@Ralathar44 Oh I see, I actually played Grim Dawn some years ago but something about it was not quite clicking for me. Although I don't really remember why. My pc at the time was struggling with it quite a bit, so that could be the reason. Or maybe I'm actually just over aRPGs and I'll hate PoE2, but I guess I'll find out next year. ^ ^"
@@tomarts774I liked Grim Dawn a lot but the end game was not very compelling to me.
@@tomarts774 Either way I wish you luck and fun times :)
can someone explain the logic behind paying to test early access game which will be free when its completed??? whats the point of spending ? for cosmatic gears?
to play it early instead of waiting, it also gives you ingame things which cost money when it's free which is an expansion of your inventory
The game is fun. I am just now hitting act 3, I am not in a rush to hit end game. I find some of the bosses challenging but have yet to find one that I feel is unfair. If you are a casual player like me it’s a perfect challenge to fun ratio
For those that are watching right now the tab stash are on sale
Love the game but its obviously not a complete and balanced product yet. Its like they intentionally made the last 20% as frustrating as possible so streamers can't just complete it and move on
I'm loving it so far 😂 Chronomancer and Titan, both very fun. Lvl 30 max so far. How someone gets to 70 and can brick a char is beyond me. I guess lower respec cost would be cool, nothing major
Loving the game too.
People keep forgetting how slow and hardcore PoE1 actually is at the beginning too, even more than PoE2 is, especially for melee characters.
But then when you get gear it flies off the handle completely, culminating into teleports-per-second or nukes-per-second gameplay in endgame, which is total cancer for me.
I feel PoE2 is a bit more balanced on both ends, but they are still tweaking difficulty things and nerfing ridiculous builds.
The reason they made alc orb so rare is that the rare that drop roll way better then the one from poe.
My face when I saw exalted drop in act 1 at first it shook me then I was like wait a min the last time the exalted orb dropped for me in pow1 was well in 45 to 60 hours and it could not be this easy so they did change the drop rates of exalted orbs but I haven’t found any thing like alteration orbs which I think do not exists
And by the Devine orb droped for me after what 25 hours so it’s drop rate are similar to old divine orb rate
I found 4 Chaos orbs so it’s much rarer then poe1.
PoE2 is definitely not a game ready for release. It's a deeply unfun game right now. The problem is the developers want to make dark souls with none of the tight controls, telegraphed attacks, and death recovery systems. There's almost universal complaints of invisible, unavoidable, and off-screen deaths. Also the flask tab is widely considered one of the worst to the point it's almost seen as a ripoff. Currency and Fragments should honestly be part of the base game and are de facto mandatory. Map tabs are really nice, as is a quad for dumping.
I got PoE2 to hold me over until the next PoE1 league but it only made me crave PoE1 more lol
been loving it so far myself ... only in cruel act 3 (near end) so not quite in endgame, but i am itching to try ALL the subclasses and messing with my own builds
I have the same issues with POE. Was wondering what are games you enjoying more as you say (apart from NRFTW)?
I never could quite get into PoE1. But I am loving PoE2. Graphics are like a multiplier for me, when good game that has great graphics/presentation/style I am grabbed so much faster.
But I knew this game is different the moment I fought the first boss. I really enjoy using roll, WSAD for movement. That alone I find so much more engaging in comparision to classic controls of Diablo 2. I play warrior and I am curious how other weapons will play when released.
Game looks amazing, plays amazingly and visual style is basically perfection to me personally. And that's just an early access of the game, that will change significantly from league to league on an actual launch. Poe1 andies forgot it was an EA, clearly. Endgame is a 3 months old project, it's not even a beta basically by game dev standards, it's an alpha to make people feel it and develop from this base foundation.
I like the difficulty for bosses and mobs so far. Up to Hunting Grounds. Game is intense but killing foes is fun and skills are powerful and awesome. I think that its hard with enough room to feel powerful and enjoy a nice flow of combat struggle mixed with victory
For a game being as good as it is(speaking only for the campaign cuz thats all ive played) in its public playtest essentially lol, it's pretty decent, they def got some work to put in.
Loving all these Cohh edits
As someone who dabbled in Poe 1 I’m having way more fun with Poe 2. Paid for 30 dollars early access and definitely feel it’s worth it so far after about 4 hours
Thanks for this video!! I will wait for Poe2 until it is free. I downloaded The ascent just now because you mentioned it! Seems like a great game! Thanks
first time an EA game was worth it.
I love poe2 at the same time I can agree with all the criticisms of the game. but the fun I’m having with the game makes all those issues something I can say “it is what it is until they fix it”
Yes, whatever you pay, you get back premium currency, which you will need to buy stash tabs when they are discounted. And it's fun-real fun.
My POV as a Newb on POE 2. (Play 5k+ hours on BDO 2014 - 2016 and 6k+ on Lost Ark 2020 till a weeks ago)
2 of em need a whole lot of cash to *progress, so i did cash on it aLOT.
2 of em need my PC to run almost 24/7 (BDO on Grinding & LostArk for daily/weekly task)
So longstoryshort, i found about POE 2 like a year ago. Didnt go for POE becoz i thought newer probably better?? (though i bet POE 1 was a blast for its core player)
Bought all the supporter pack as my commitment to play only this game for years to come (beside OfflineTitle) , and MAN OH MAN... as a EARLY ACCESS it is a Absolute Blassssstttt!!
I dont mind the change here and there, make me feels like i develop as a player along with the developer/the game itself.
I DO FVKN ENJOY THE GAME.
I LEARN ALL THE STUFF from absolute ZERO! and it is so much FUN!
I hope y'all enjoy it much as i do.
Would be enjoying the game more if the current patch didn't make my mulithread crashing problem worse. Can't even go into the game anymore. Used to be able to play at least 3 hours at a time with no issues. Very excited to play when that bug goes away for now back to poe 1.
Imagine playing a game that actually makes you think of your choices and isnt just a walking simulator like diablo 4
Honestly the games worse than poe1. If it wasn't for the graphics being so good id say poe1 is better in almost every way right now. Ofc its beta but there is so much wrong with poe2. They said melee will be great, its worse than poe1. The game is obviously easier for range in every way. Monk is fine if ur taking range skillls. Ascending is bad, and Honor system is awful. Running/ moving speed is way to slow, maps are huge way to big, only having one life in a map gets old fast. Loot even after the change is not great, and it makes crafting awful, crafting in poe1 is much better, hell poe2 crafting is almost non existent. Respecing is way to expensive. Bosses are not really hard, they just take a long time to kill. End gaming is a mess cluster once again and even with how much its been slown down still makes it hard to see wtf is going on. It's like they havent learnt anything from the first game and are making the same mistakes all over again.