C4D 2024.4 PARTICLES Waterfall + Fluid Movement
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- เผยแพร่เมื่อ 18 เม.ย. 2024
- Alright, just to make this clear;-). I know that this is not exactly realistic water, but the flock modifier will definitely make your particles move more interesting (and in my opinion more like fluids).
Finally! We have a new particles system in Cinema 4D 2024.4 and I´m more then excited about it.
Let´s start with one of the coolest effects and advect some particles with the pyro advect modifier in the new particles system.
I´m also super curious how Insydium and X-particles will compare to the new natice C4D particles and will create several lessons about that in the future.
Disclaimer: For now I can say, that X-Particles are (of course) way more versatile and powerful, but... this might change in the near future and Maxon is doing an important step here, to implement a better powerful particles engine.
Exciting times, for sure...
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/ 3dbonfire
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/ markusgonser3d
Nice tutorials! Hopefully we can get actual fluid systems in the next C4D updates, so artists wouldn't need to rely on x-particles or other plugins.
Thanks for sharing, nice tutorial.
Amazing , keep it up 💎
Another blast tutorial! And don't forget to breathe man! 🌬
Nice one!)
Can totally see your experience in particles to be able to art direct this system so fast.
Oh, thanks buddy🙏🔥
You are amazing!
Add an RSMB or a Pixel Motion Blur on top of it and the motion blur could basically sold the effect of fluid right ?
Thank you for the lesson. Do you know if it is possible to put a polygonal mesh on the particles, how is this implemented in the RealFlow plugin?
does changing the particle radius affect distance/ create collisions between particles?
alright!
Sooo, alright, okey👌
Doesn't work without Redshift
Ahhh, i think silverwing has a tutorial on how to use it with octane for example👍
@@3DBONFIRE For example, I haven’t found a way to generate an object instead of dots, as is done in the standard particle system