Well, that should be simple. Just put a RS Object Tag on your ParticleGroup. In the RS Object tga there should be a particles slider, set it´s mode to costum objects.
I do…wonder other than $$ and getting more people on C4d or “keeping folks on C4d” - the particle system while good.. is NOT Houdini or X-Particles kinda level. Makes me wonder if on the back end Maxon approached Insydium about buying them… but they said NO… so now Maxon is developing these particles / pyro etc.. in house. Probably to replace the old Thinking Particles. I feel that everything about maxon’s particles is way harder than a few clicks in X-Particles honestly and way more accurate sims too! One advantage of course Maxon has is integration and it comes with C4D. Though given the choice.. id choose x-particles any day. Some of maxon’s choices “workflow wise” are kind of baffling as well.
Nice tutorials! Hopefully we can get actual fluid systems in the next C4D updates, so artists wouldn't need to rely on x-particles or other plugins.
Can totally see your experience in particles to be able to art direct this system so fast.
Oh, thanks buddy🙏🔥
Another blast tutorial! And don't forget to breathe man! 🌬
Thanks for sharing, nice tutorial.
hey so uh can you include your caching and rendering process?
Amazing , keep it up 💎
Thank you for the lesson. Do you know if it is possible to put a polygonal mesh on the particles, how is this implemented in the RealFlow plugin?
nice tutorial, but bro you should try with volume builder and volume mesher
does changing the particle radius affect distance/ create collisions between particles?
Add an RSMB or a Pixel Motion Blur on top of it and the motion blur could basically sold the effect of fluid right ?
How can i emmit a 3d object like a sphere as in the old system
Well, that should be simple. Just put a RS Object Tag on your ParticleGroup. In the RS Object tga there should be a particles slider, set it´s mode to costum objects.
You are amazing!
Nice one!)
alright!
Sooo, alright, okey👌
I do…wonder other than $$ and getting more people on C4d or “keeping folks on C4d” - the particle system while good.. is NOT Houdini or X-Particles kinda level. Makes me wonder if on the back end Maxon approached Insydium about buying them… but they said NO… so now Maxon is developing these particles / pyro etc.. in house. Probably to replace the old Thinking Particles. I feel that everything about maxon’s particles is way harder than a few clicks in X-Particles honestly and way more accurate sims too! One advantage of course Maxon has is integration and it comes with C4D. Though given the choice.. id choose x-particles any day. Some of maxon’s choices “workflow wise” are kind of baffling as well.
Doesn't work without Redshift
Ahhh, i think silverwing has a tutorial on how to use it with octane for example👍
@@3DBONFIRE For example, I haven’t found a way to generate an object instead of dots, as is done in the standard particle system