Great tutorial, but I would recommed using real life scales (like adding Figure for size scale) as if youi're serious about sims - you want them to reflect real life size. This is why you had to crank up the values so much. There's nothing wrong with it - but if you want to push your rendering and sims - using real values enebales more realism (esp with spectral engine like Octane where scale matters). This (after) impacts everything in your scene.
Can't believe this is 5 minutes and not 30 minutes, thank you!
You're welcome!
I am also shocked 😅
Love how quick and simple your tutorials are, thanks for this!
Really cool! Excited to see C4D catching up to Houdini
That was so awesome Joren!
Thanks Izzy :)
Another masterful tutorial, man. Yours are the best!
Wow, thanks!
Great quick tutorial, thank you!
Hey, thanks for this awesome quick tutorial. I learned a lot in 5 mins! Thanks! 🙏🏽
Glad it was helpful! Thanks for watching!
Got this on my email and glad I clicked! So easy to follow, looking forward to the next tutorials focused in particles!
Awesome, thank you!
you saved my life... thanks for this amazing tutorial
Glad it helped!
Amazing work, thanks!
Glad you like it!
Thanks!! Really cool !
Thanks for the tutorial! But I after the baking process my simulation stops working) it appears in a piece only at the very beginning of the helix(
That's awesome
nice !!!
wizard!!
How create Particles Group? I don't see such an object when creating it Emitter.
Excelente !!!!
How do I get motion blur for Volume builder? Digging for the answer :S :)
BRUUUUTALLLLL
Amazing thank you very much
Наконец-то нашел вменяемый урок по частицам
Great tutorial, but I would recommed using real life scales (like adding Figure for size scale) as if youi're serious about sims - you want them to reflect real life size. This is why you had to crank up the values so much. There's nothing wrong with it - but if you want to push your rendering and sims - using real values enebales more realism (esp with spectral engine like Octane where scale matters). This (after) impacts everything in your scene.
Thanks for the great feedback, I appreciate it!
Can the alembic be exported to UE5 and rendered out there?
I believe you can, but I haven't tried it
Is that possible with After Effects Cineware 2022 (c4dLite 2022)?
I really doubt it would work with that, it has too many limitations unfortunately!
how to make the particles folder
I can do that in Houdini. I just don't want to waste a couple of hours figuring it out.
What's to figure out here lad? It's just emitter and helix
how did you create path for particles
It's just a default helix spline from Cinema 4D
good tutorial - real scale would've been nice tho
Nice! but is any of this even worth it any more... the robots are coming... and its not even worth learning to code..
I refuse to go down without a fight! :)