Super Mario Odyssey's BIGGEST Flaw | Level By Level

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  • เผยแพร่เมื่อ 7 พ.ค. 2024
  • Super Mario Odyssey is my favorite game of all time, but it's not perfect. There are a few things in odyssey that bring the experience slightly down, but none of them are more prominent than the one in the mushroom kingdom. Toadette acts as achievements for super mario odyssey, and while the concept is good, I don't feel like it was done very well here. So today I'm going to compare toadette to other achievements in games like smash ultimate and minecraft, to show why she's Mario Odyssey's biggest flaw. However, this is also the fourth episode of level by level, meaning that I'll also be analyzing the entire mushroom kingdom. I'll talk about how the kingdom actually does a great job referencing and having Easter eggs for previous mario games like mario 64 and how it also does a good job reminding you of the journey odyssey takes you on. most prominently in the odyssey boss fight rematches. With all that said, join me in level by level episode 4, Mario Odyssey's mushroom kingdom!
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    0:00 Intro
    1:13 Aesthetic
    5:52 Design & Layout
    10:13 Moons
    19:22 THE FLAW
    28:20 Tier List & Conclusion
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ความคิดเห็น • 651

  • @Odyssey_Central
    @Odyssey_Central  2 ปีที่แล้ว +249

    I took a little bit of a more relaxed approach to editing this video after the ton of stuff I had to do for the last one. Still though I tried a few new things here, finally figured out how to make items moving onto the screen look smooth so I hope you all enjoy the video!

    • @multi_smo
      @multi_smo 2 ปีที่แล้ว +1

      Havent watched the full vid yet, already know its great

    • @trishaann3489
      @trishaann3489 2 ปีที่แล้ว +1

      Mooshrem

    • @uiinpui
      @uiinpui 2 ปีที่แล้ว +1

      Nice

    • @TheRealKyloHen
      @TheRealKyloHen 2 ปีที่แล้ว

      I’m pretty sure you saw my comment about how half of moons are toadette.

    • @lilili765
      @lilili765 2 ปีที่แล้ว

      I prefur this

  • @maximreyes6918
    @maximreyes6918 2 ปีที่แล้ว +490

    The biggest flaw is that you buy a custom hat but when you capture something it returns to the default red one.

  • @SchrollShepard
    @SchrollShepard 2 ปีที่แล้ว +612

    They could fix those "achievement" moons list without even changing a single thing about it.
    Just make Toadette your traveling companion and that's it.
    You'd find her stranded somewhere at the start of the game (cascade kingdom, maybe), save her, and she'd hop aboard your ship and there you go, you'd have this list of little things and goals to strive for, *while* playing through the story for the first time. Simple, really.

    • @InsertFunnyThingHere
      @InsertFunnyThingHere 2 ปีที่แล้ว +64

      Honestly yeah, if that's hard just place her randomly (preferably near cap toad) in each kingdom and add a separate moon counter for her achievements

    • @bsharpmajorscale
      @bsharpmajorscale 2 ปีที่แล้ว +20

      As someone that had to deal with the tragedy of limited Toadette time in TTYD, I would approve of a shipboard Toadette.

    • @harrybest2041
      @harrybest2041 2 ปีที่แล้ว +13

      They could just place her somewhere in each kingdom similar to Hint Toad, Uncle amiibo and Luigi.

    • @AdvSpringBonnie
      @AdvSpringBonnie 2 ปีที่แล้ว +5

      The main issue i see with that is not having to do anything in any of the kingdoms if you get enough achievements early on or something like that.

    • @jaydentt
      @jaydentt 2 ปีที่แล้ว +6

      @@AdvSpringBonnie i dont see a problem here

  • @DHVF28
    @DHVF28 2 ปีที่แล้ว +438

    While I do agree that the challenge moons could be better, I think you discounting all moons that you need to 100% the game was a mistake. More often than not, players will arrive at the castle not having completed 100%. So something like, say getting all the Koopa racing moons could be a fun challenge for them. It’s not the most creative, that much is for sure, but it will almost certainly still be fulfilling for the grand majority of players.

    • @markymark443
      @markymark443 2 ปีที่แล้ว +5

      true

    • @Shamanalaful
      @Shamanalaful 2 ปีที่แล้ว +8

      Yeah a lot of the extra moon are old rooms without capture or modified to be harder. Also Mushroom Kingdom is not the last part to be unlocked. Darker side of the moon? No? Okay...

    • @gamerster7557
      @gamerster7557 ปีที่แล้ว

      FACTS

    • @gamerster7557
      @gamerster7557 ปีที่แล้ว

      Lil timmys: bbbbbbut deep woods scawery me hate it 😡 it is 💩

    • @kliperek5054
      @kliperek5054 ปีที่แล้ว

      "fun"

  • @salmuttotabreabittlecochicarac
    @salmuttotabreabittlecochicarac 2 ปีที่แล้ว +73

    10:55
    Anyone else just put out the fire and wall jump up? I think that's the intended way, theres even a special interaction if you do...

    • @Odyssey_Central
      @Odyssey_Central  2 ปีที่แล้ว +31

      I genuinely never thought about doing that oh my lord LMAO

    • @bombyman84
      @bombyman84 2 ปีที่แล้ว +10

      WHAT

    • @PremiumCheeses
      @PremiumCheeses ปีที่แล้ว +6

      This was my first instinct and how I initially got the star the first time

    • @bonedude1286
      @bonedude1286 11 หลายเดือนก่อน +1

      I figured that out later, my first time, I climbed the big tree.

    • @Bosssnurp
      @Bosssnurp 17 วันที่ผ่านมา

      I did that.

  • @IanPotato
    @IanPotato 2 ปีที่แล้ว +258

    Here’s my idea of how to make achievements in Mario odyssey more fun. Just have Toadette appear in all the kingdoms, with 5-15 challenges depending on the level. These challenges could be specific to the kingdom they’re in, which would make some really interesting challenges. It would also mean you spend less time all at once collecting moons, since there would only be a few in each kingdom. Obviously for kingdoms like cascade, cap, ruined, cloud, and lost, toadette would just appear after the main story. This could create some harder post game challenges as well.

    • @lachepro6860
      @lachepro6860 2 ปีที่แล้ว +3

      This would literally alter a few lines of code.

    • @johnappleseed3428
      @johnappleseed3428 2 ปีที่แล้ว +2

      omg this is such a good idea

    • @porkchopicus8393
      @porkchopicus8393 2 ปีที่แล้ว

      Id say to put her on the odyssey, on the outside like the globe

  • @clutchathan1476
    @clutchathan1476 2 ปีที่แล้ว +224

    Imagine if you could explore all the rooms in the castle from Mario 64 in Odyssey that would be so cool tbh
    But Peach’s new wall phasing power had to ruin it :(

    • @an_egg_guy
      @an_egg_guy 2 ปีที่แล้ว +26

      if only peach didn't learn how to instant roll cancel clip :(

    • @traviscunningham7062
      @traviscunningham7062 2 ปีที่แล้ว +6

      I have a theory that the paintings became the kingdoms.

    • @poatatoooo
      @poatatoooo 11 หลายเดือนก่อน +1

      I dont get the peach wall phasing thing can someone explain?

    • @elliotwilson2763
      @elliotwilson2763 11 หลายเดือนก่อน

      @@poatatoooo 9:34

  • @billionai4871
    @billionai4871 2 ปีที่แล้ว +39

    Having worked on games before, one thing you either failed to notice or to mention and I thought was really cool is that mushroom kingdom is very clearly the designer level. By that i mean, whenever anything was added to the game, designers went to the mushroom kingdom to see if it felt right, if there were bugs, and to fine tune it with other mechanics. You can see that by the small details like the different biomes basically being micro cosmos of whole kingdoms.
    Using the lake as an example, you get Dory floating, so they could change the model and how it looked on the water, you have the booster flowers so they could test speed and responsiveness, you have water where they test floatiness, swimming, drowning and if the booster flowers actually let's you walk on water. You have the jumpy mushroom, where they could time how high it goes, and if the wall feels jumpable with the boost. These are the examples that come to mind without the game open
    And this is everywhere, not just that area. I think this is awesome because it means the dev level (usually dead weight) has turned into a very fun-feeling level. Putting those dev hours into good use and sitting how polished this game is, to the point that a DEVELOPER level is one of my favorites

  • @markymark443
    @markymark443 2 ปีที่แล้ว +32

    "Mushroom Kingdom is the last kingdom you unlock"
    Dark Side and Darker Side: "Are we a joke to you?"

    • @Dento64GD
      @Dento64GD 3 หลายเดือนก่อน

      He said about the post game

  • @ashtongiertz8728
    @ashtongiertz8728 2 ปีที่แล้ว +8

    11:06 I believe this is an ancient piece of technology called "a well." It was used in mesopotamian times as a way of acquiring water when you're far from a river by digging a hole that goes below the water table and lining the walls with stone to prevent contamination. It's a pretty obscure piece of history, so it's surprising to see it referenced here.

    • @splendidsey
      @splendidsey ปีที่แล้ว +1

      Lmao I can’t even tell if you’re being sarcastic

    • @derpyface3602
      @derpyface3602 5 หลายเดือนก่อน

      This is the equivalent of explaining how a door works

  • @WeegeeMaro
    @WeegeeMaro 2 ปีที่แล้ว +119

    I personally think the worst thing about Odyssey is the fact that so many moons are repeated. Trace walk moons, Koopa race moons, moons where you just ground, moons where you need to where a specific outfit, Boneteer moons, moon chards, and over 1/9 of the moons that are just sitting out in the open. This leads to a lot of the game just feeling really repetitive, and the only moments that feel fresh to me are the Jump Up Superstar song and the Break Free song. Despite this however, I did have a fun time replaying it, and still think Odyssey is one of the best Mario games ever made

    • @thezygardiantrio9434
      @thezygardiantrio9434 2 ปีที่แล้ว +11

      I mean moon shards can be partly excused since they are serving the same purpose as red coins did in other 3d Mario games, but with the others i agree

    • @jhsonbi5914
      @jhsonbi5914 2 ปีที่แล้ว +22

      I personally dont mind the repeated moons. Idk how but they managed to make it feel like it isn't repetitive at least in my opinion. I do 100% agree with toadette being the worst. U haven't experienced pain until u go through that. It's torture.

    • @darthtroller
      @darthtroller 2 ปีที่แล้ว +4

      The only interesting trace walk was the slippery one in the snow kingdom

    • @albond
      @albond 2 ปีที่แล้ว +8

      The Koopa races are good. They're cool speedrunning challenges in each kingdom

    • @darthtroller
      @darthtroller 2 ปีที่แล้ว +6

      @@albond the races differ a bit in each kingdom, that's why they're good, it's different paths each moon, they test your mastery of quick platforming within the area

  • @markymark443
    @markymark443 2 ปีที่แล้ว +49

    "Maybe they could have had the complete the Darker Side while using the invisibility hat challenge"
    I think I speak for many of us players when I say I value my sanity too much to even fathom attempting that. The invisibility costume is the worst one for sure, and beating that damn level normally was painful enough thank you very much. Again with the whole "harder automatically means better" mentality lol. I like to be able to enjoy the game with a bit of challenge but not so much that it makes me destroy every controller in my house.

    • @sir_n0ble991
      @sir_n0ble991 2 ปีที่แล้ว +1

      I disagree though. That challenge would have been for people with serious dedication, and it’s not required. It would have been one of those challenges that’s really difficult but really rewarding once completed

    • @tcoren1
      @tcoren1 2 ปีที่แล้ว +7

      @@sir_n0ble991 the issue is then with having a moon associated with it though, since getting all the moons is a goal a lot of people strive towards (and imo one the developers had in mind too).
      Having to do a crazy hard challenge to get 100% of the moons would really destroy this

    • @waaa7732
      @waaa7732 2 ปีที่แล้ว +3

      @@sir_n0ble991 yeah as someone who's a big completioniest I would absolutely hate it if I needed to do that challenge

    • @dubblebrick
      @dubblebrick 2 ปีที่แล้ว +3

      The invis hat is funny to mess around with, but i agree that beating darker side is hard enough already.

    • @sir_n0ble991
      @sir_n0ble991 2 ปีที่แล้ว +1

      @@dubblebrick it’s really not that hard tho, especially if ur decent at the game

  • @PrunselClone
    @PrunselClone 2 ปีที่แล้ว +36

    21:50
    Actually it’s impossible to beat the game only getting 1 achievement, as there are ones for beating the game, and getting 100 moons (the minimum is 124)

    • @crep50
      @crep50 2 ปีที่แล้ว +1

      @@Chameleon0 I’m pretty sure it doesnt, but the only glitch I can think of was patched a long time ago

  • @jjgaming471
    @jjgaming471 2 ปีที่แล้ว +47

    Yes, I do think achievements are a good addition, but like you said it could be done better. For example for each stage there could be like 5-10 achievements that you have to go through or something like that. Also, this could be a great time to bring back characters, since there will probably be different characters showing achievements each time. Anyways great video Odyssey, keep it up!

    • @Odyssey_Central
      @Odyssey_Central  2 ปีที่แล้ว +10

      Ohhhhh I really like the idea of having different characters give them out for different kingdoms, that’d be really fun!

  • @JSoldierPro
    @JSoldierPro 2 ปีที่แล้ว +22

    2:15 Bowser is defeated? Oh no not a spoiler!!! mY liFe Is A liE nOw. I thought Bowser was immortal. 100% the biggest plot twist everxD.
    Very good video:D

  • @autismandgaming4532
    @autismandgaming4532 ปีที่แล้ว +10

    According to some shiverians that appear in the mushroom kingdom after the Peach Postgame quest, the stone tunnel leading to the 2d section is actually a well.
    Sidenote: the moon gotten from this kingdom at the end of the Peach side quest (Princess peach: Home again) May just be my Favourite Moon in the Entire game. Her speech unironically gives me chills.

    • @blixten635real
      @blixten635real ปีที่แล้ว

      How about “Long Journeys End”?

  • @indi1769
    @indi1769 2 ปีที่แล้ว +15

    Honestly, I think most of the moons in the game *are* those sorts of "challenge achievements" - like with the RC car thing, how once you unlock the moon rock stuff, you can enter an area with more complex car racing, and you have to do well enough to get a moon. Im not sure what other "challenges" they could have had.

  • @erika_fuzzbottom
    @erika_fuzzbottom 2 ปีที่แล้ว +16

    I can't remember whether I liked Toadette's challenges or not. I didn't mind her giving the stars one at a time, though. Thought it was kinda funny. "Here's a star, and here's another star, and another, and another, and another, and another..."
    As for repated moons, I didn't mind most of them, but I hated the koopa races. The fact that they're in almost every level kinda takes the specialness away from it. Like, imagine if Koopa the Quick was in every level of Mario 64.

    • @carebear3120
      @carebear3120 2 ปีที่แล้ว +3

      I also liked receiving the moons from Toadette one at a time, but I can see how annoying it would be if you were a speed runner

    • @brucepotter8817
      @brucepotter8817 2 ปีที่แล้ว +1

      ok, I have to ask, why do you hate them so much? they are nice and fun post-game moons that are just fun to see how good you are at moving? (tbh idk who koopa the quick is I never played 64)

    • @erika_fuzzbottom
      @erika_fuzzbottom 2 ปีที่แล้ว +1

      Because it's kinda tiring playing the same minigame over and over again. Mario Odyssey doesn't have you walk the dotted line in every level, or try to arrange Mario's face in every level. Those minigames don't overstay their welcome, and I'm glad for it.

  • @darktyphoon875
    @darktyphoon875 2 ปีที่แล้ว +8

    At the beginning of Odessey say, when you get the hat ship, Toadette is found inside it unconscious, and she has achievements for you

  • @RGC_animation
    @RGC_animation 2 ปีที่แล้ว +19

    Mushroom kingdom is basically a nostalgia overload zone and achievement zone.

  • @LilCheesyBean
    @LilCheesyBean 2 ปีที่แล้ว +7

    20:44 yeah I was 100%ing the game as I went through it and by the time I’d reached the mushroom kingdom I’d done like 45 of these and had to sit through so many

  • @robbegeusens1302
    @robbegeusens1302 2 ปีที่แล้ว +13

    They did it correctly when filling the odyssey. It's very fulfilling to have a ton of moons getting stored at once.

    • @dubblebrick
      @dubblebrick 2 ปีที่แล้ว +2

      You should watch an all moons speedrun, at one point they dump some 500 moons. Its kinda funny how they just sit there for minutes watching it go.

    • @robbegeusens1302
      @robbegeusens1302 2 ปีที่แล้ว +1

      @@dubblebrick I have and in the time it takes to dump those 500 moons you can get about 50 toadetette moons if not even less.

  • @StrikerSML
    @StrikerSML 2 ปีที่แล้ว +7

    The moon in wooded kingdom you just called "Complete garbage" was the only one I needed in that kingdom to complete it thank you!

  • @WiiUFan-jj3is
    @WiiUFan-jj3is 2 ปีที่แล้ว +7

    5:15 I like how the mini mushroom is the biggest mushroom

  • @markymark443
    @markymark443 2 ปีที่แล้ว +7

    14:39 there was actually MIPS the rabbit in the original Super Mario 64 in the basement (near the Lethal Lava Land entrance), he would spawn when the player got 15 stars, and then a second time when they have 50 stars. So I'm pretty sure that if anything it's a reference to that and not Super Mario 64 DS.

    • @bsharpmajorscale
      @bsharpmajorscale 2 ปีที่แล้ว

      The hedges do remind me of the outside rabbits in SM64DS, though.

  • @freddy902
    @freddy902 2 ปีที่แล้ว +6

    Original Mushroom Kingdom was also to include toad town and maybe even Mario's house. In their opinion they found it to be a little too large and they were unable to fill it with enough interesting moons and activities.

  • @MiirioKing
    @MiirioKing 2 ปีที่แล้ว +20

    In my first 100% playthrough, I actually tried darker side with the invisibility cap, thinking it would reward me with more moons. I was very disappointed when I put in a lot of work for nothing

    • @thenachothief
      @thenachothief 2 ปีที่แล้ว

      F

    • @fan0
      @fan0 2 ปีที่แล้ว

      I cannot even beat it normally, I died at Pokio part bc I was confused

    • @leargamma4912
      @leargamma4912 8 หลายเดือนก่อน

      Because what you did was STUPID. DUH.

  • @somekinnn
    @somekinnn 2 ปีที่แล้ว +34

    As someone who personally found Odyssey to be one of the weaker 3D Marios, this really ties into my main problem with how the insanely large amount of moons often bogs down the design of the game more than anything. Over half of the moons in this game just felt like filler content, and I would have enjoyed the game significantly more if it focused on a smaller number of moons but making sure they were well designed and interesting to get, rather than the massive amount of moons which require you to throw a nut into a pot, talk to some random person, just ground pound a spot, and many other uninteresting moons that bog down the pacing of the game. This problem generally worsens at the postgame, because for some reason most of the moon rock moons are really easy even though you only gain access to them after you beat the game. The Mushroom Kingdom has a similar issue to an extent, but it's not as bad because it's meant to be a break area and there's still some super hard moons in it. Honestly, I believe Odyssey sets a dangerous precedent of trying to force hundreds of moons into the game, and I'm worried that the next 3D Mario will try to recreate the amount of "content" that is in Odyssey, which leads to quantity over quality and generally poor pacing from my experience with Odyssey.

    • @JSoldierPro
      @JSoldierPro 2 ปีที่แล้ว +4

      I agree

    • @lama99654
      @lama99654 2 ปีที่แล้ว +4

      To be fair, among su

    • @bsharpmajorscale
      @bsharpmajorscale 2 ปีที่แล้ว +4

      I can't remember who it was, but someone made a point about some moons having the same level of difficulty to grab as random coins.

    • @tlk777
      @tlk777 2 ปีที่แล้ว +2

      i think the intent was to feel satisfaction for exploring every inch. Finding a moon in some random cubby because you happened to look at an out of the way place just feels good. As a gamer who loves collectathons like DK64, every moon was exciting to get.

    • @somekinnn
      @somekinnn 2 ปีที่แล้ว +5

      @@tlk777 Hm. For me, it just felt repetitive and not very satisfying. I definitely love exploration in games if done right, but for odyssey it just felt like the game was rewarding you with a moon for doing really little things and it just made getting moons not satisfying after a while.

  • @benjaliaanimations9860
    @benjaliaanimations9860 2 ปีที่แล้ว +2

    Yes! Another level-bylevel! This are some of my favorite of your videos and I hope you keep making them : ).

  • @alexdanielpatinocamacho6850
    @alexdanielpatinocamacho6850 9 หลายเดือนก่อน +1

    Imagine if in the last achievement, Toadette refuses to give you and says something like "Wait, I have a last challenge for you" and then she reveals as a secret boss of various phases in a way Monk Maz Koshia did in BotW

  • @thatdevizzie
    @thatdevizzie 2 ปีที่แล้ว +6

    I love and fully support the level by level series. So far, every episode has been really good and well made! Congrats Odyssey!

    • @leargamma4912
      @leargamma4912 8 หลายเดือนก่อน

      I don't. This guy complains about EVERYTHING and claims to love odessy. Liar

  • @WiiUFan-jj3is
    @WiiUFan-jj3is 2 ปีที่แล้ว +4

    I really like that they included the Tanooki Leaf Tree in Mushroom Kingdom. I got Super Mario 3D Land for Christmas in 2nd Grade

  • @markymark443
    @markymark443 2 ปีที่แล้ว +11

    I personally find the Mecha-Wiggler rematch to have the biggest difficulty spike, mainly because of how awkward it is controlling the aiming cursor. And I don't agree with the whole concept of "more difficult = better". It can make it more interesting, and I like a challenge, but I also like not having to rip my hair out due to straight-up unfair fights or challenges lol. There needs to be a balance and the strat to succeed should take some thinking but shouldn't be cryptic either.

    • @leargamma4912
      @leargamma4912 8 หลายเดือนก่อน

      Yeah. The sand kindom boss with those extra mummies is an absolute pain.

  • @tubemaster4268
    @tubemaster4268 2 ปีที่แล้ว

    Great video! Btw I just love how all the words on the end of your sentences are elongated. idk now that ive realized it its so funny to me

  • @JohnTK
    @JohnTK 2 ปีที่แล้ว +3

    If I ever make a video game, I'm gonna include an achievement which is "beat the main story without earning any achievements". It's gonna be set up in a way that you have to navigate through the game avoiding achievements that you'd normally just happen across (things like jump or coin counters, or achievements for beating certain bosses in odyssey's case)

  • @RGC_animation
    @RGC_animation 2 ปีที่แล้ว +8

    I can't believe Odyssey didn't mention the binocular capture that is clearly in this kingdom, we trusted you for so long, why did you have to deceive us like that?

  • @WiggyWamWam
    @WiggyWamWam 2 ปีที่แล้ว +5

    I really liked that she gave each achievement independently, I enjoyed the fanfare

  • @randomstranger8554
    @randomstranger8554 2 ปีที่แล้ว +2

    "Mushroom Kingdom doesn't have any big captures." Yoshi: "Am I a joke to you?"

  • @johnbassi3615
    @johnbassi3615 2 ปีที่แล้ว +16

    I agree with achievements that they are a little easy to collect. However I think one reason they made you go through every single achievement moon individually is so that you could get the satisfaction of getting a ton of moons back to back. Using that logic, it makes sense why so many of them are so easy. That would also explain why you get them at the end. I do agree that next game they should have more achievement moons that don’t just come so easy. With the current version I feel they should have given the option to skip, but honestly for me personally I enjoyed getting several moons back to back, even if it was a little slow. It was honestly a highlight for me. Just my opinion. :)

    • @endmark_3447
      @endmark_3447 2 ปีที่แล้ว +1

      I think the satisfaction in getting a ton of moons at once is a good thing to go for, but that idea is completely ruined in practice by just how slow sitting through all those cutscenes is. But there is something in the game that I think delivers on this idea pretty well, and that's the cutscene you get when powering up the Odyssey. The cutscene itself is of a decent length for what it is, but each individual moon you add does not repeat the entire cutscene, only adding a fraction of a second to it, plus you don't have to make any inputs between each moon, which lets it actually be satisfying. If Toadette's rewards were more like that, with one cutscene that revealed all the rewards you got, it'd be a lot better with regards to pacing.

    • @thevioletbee5879
      @thevioletbee5879 ปีที่แล้ว

      Here’s the thing though… they could just reuse / slightly alter the animation for putting moons in the odyssey. That’s way more satisfying.

  • @littlebulldog26
    @littlebulldog26 ปีที่แล้ว +2

    Has anybody noticed that the map of mushroom kingdom looks like either Peach or Pauline? You could tell the the hair on the left of the map and the lips on the right. and the lips kind of protrude from the main island kind of like luncheon kingdom’s mountain. This also why I think Nintendo did as a deliberate choice. Maybe they did it for a moon? Just put it somewhere else. Mushroom kingdom is so big, after all. They have so much space to work with. because Mushroom kingdom is supposed be nostalgic, maybe they shaped it like Pauline to call back to the Metro kingdom. It would make sense, after all.

    • @littlebulldog26
      @littlebulldog26 ปีที่แล้ว +2

      Now that I think of it, Peach would have her crown on the map, so the map is more likely to be made to look like Pauline than Peach.

  • @sonic95xd44
    @sonic95xd44 2 ปีที่แล้ว +6

    Screw prosafia gaming, all my homies hate prosafia gaming

    • @Odyssey_Central
      @Odyssey_Central  2 ปีที่แล้ว +3

      Respectfully, stop spoiling games prosafia :)

  • @ayskaripepperooni2770
    @ayskaripepperooni2770 2 ปีที่แล้ว +1

    11:13 i have played super mario odyssey a lot, one of my favorite games, but there are still many things that i didn't know about, like that heart in invisible block for example. This tells very much about how much work went into the game just to add little secrets and easter eggs everywhere.

  • @the0.miibrawler
    @the0.miibrawler 2 ปีที่แล้ว

    Yo this was suuper fun, ceep this up.
    That was really good

  • @Tricky_Nick
    @Tricky_Nick 2 ปีที่แล้ว +7

    The Biggest flaw in Super Mario Odyssey is that
    is that Mario

  • @teamcyeborg
    @teamcyeborg 2 ปีที่แล้ว +4

    I think the challenge moons might be difficult to add, since the normal moons are already pretty much an award for doing challenges.

  • @techy804
    @techy804 2 ปีที่แล้ว +1

    This is one of the many reasons why I want a centralized achievement system for the Switch like what Xbox or PSN have. Having in-game rewards for them would still be fine as many achievements in centralized achievement systems still give in-game rewards like "Talented Builder" in Fortnite gives a banner or "Cheating Death" in Minecraft Bedrock gives you an emote.

  • @epicsause21
    @epicsause21 2 ปีที่แล้ว +4

    12:53 fun fact, that glitch is used in speedruns

  • @nicat5813
    @nicat5813 2 ปีที่แล้ว +2

    "the purple coins in this kingdom are modeled after mario 64 coins"
    purple coins from mario galaxy: am i a joke to you?

  • @Nicoder6884
    @Nicoder6884 2 ปีที่แล้ว +1

    To add on to some of what you said, having it be a post-game level is fitting because in *The Odyssey*, the main character of that story does not start in his homeland, and after all the quests of the story, he ends up home.

  • @orokana1.5
    @orokana1.5 ปีที่แล้ว

    XD i love how you used The Lord Of Lightning's theme while talking to toadette

  • @Lincolnium_
    @Lincolnium_ 2 ปีที่แล้ว +1

    I really like this! But I have a question…… what is the “dramatic bowser music” that you use?

  • @EvanLandry
    @EvanLandry 2 ปีที่แล้ว +1

    11:04 that thing might be a reference to the holes on the gateway galaxy for Super Mario Galaxy

  • @goddy0_038
    @goddy0_038 2 ปีที่แล้ว

    Congrats for 80k, I think you'll make it to 100k subscribers unitl march!

  • @Averie_Loves_Pink
    @Averie_Loves_Pink ปีที่แล้ว +1

    Odyssey Central: "this is a relaxing place to end the game"
    Dark side and Darker side: *exist*

  • @samitamimi9714
    @samitamimi9714 2 ปีที่แล้ว +1

    Man I love all these Mario Odyssey videos you make, your writing is great and I like how you can be very critical about something you really love.
    Excellent work

  • @runningoncylinders3829
    @runningoncylinders3829 2 ปีที่แล้ว +1

    Achievements and other particular moons and moon types are some of the main reasons I think the 503 run rather than the 880 run is how to enjoy the game.

  • @TheEPICMarioBros2
    @TheEPICMarioBros2 2 ปีที่แล้ว +1

    side note: while there are mummies in the Knuckotech (I spelled that wrong for sure,) if you go back to the boss arena in the Sand Kingdom, the mummies are actually there, nice piece of consistancy

  • @Nin10doCentral
    @Nin10doCentral ปีที่แล้ว +1

    One achievement Moon I think would be a good addition is beating Darker Side without taking damage. Heck, so many people have done it already, so if Toadette does return in Odyssey 2, I really think this would be a good challenge.

  • @Strashky
    @Strashky 2 ปีที่แล้ว +1

    I think the one at a time moon issue you have with toadette is caused by every moon having its own title. So if someone wants to make a screenshot of obtaining a specific moon you need to have that animation play for every single moontitle

  • @ShinMajin
    @ShinMajin 2 ปีที่แล้ว +3

    If this is Odyssey's greatest flaw, that's truly great praise.

  • @therobotfromirobot
    @therobotfromirobot 2 ปีที่แล้ว

    Oo new video game analysis series to binge, hell yeah

  • @bartowo
    @bartowo ปีที่แล้ว

    I like how toadette gives the stars in that castlr to mario and she also does that in super mario party & mario party superstars, i like that bit of unity

  • @jessebowden3962
    @jessebowden3962 2 ปีที่แล้ว +1

    The inflection of your voice going down at the end of every sentence is so hard to unhear 😅

  • @tlk777
    @tlk777 2 ปีที่แล้ว +1

    Clearly this man never held on to every blueprint in DK64 until the end of the game so you could hear "OH BANANA" 45 times in a row like I did.

  • @VICTORdoomm
    @VICTORdoomm 2 ปีที่แล้ว +3

    When he didn't say here we go, had me on edge

  • @ryanphelps9943
    @ryanphelps9943 2 ปีที่แล้ว +1

    If I can make a suggestion for outlining your videos: You mentioned that there was a flaw at the very beginning, then discussed the Mushroom kingdom for 19 minutes, then came back to the flaw. It's like I was watching two different videos. Instead, say that you're going to analyze the mushroom kingdom first, and that'll naturally lead to discussing the flaw. I spent 19 minutes thinking the entire mushroom kingdom was the flaw.

  • @FredrIQ
    @FredrIQ 12 ชั่วโมงที่ผ่านมา

    I see that Toadette has taken lessons from Mr. Medal in Pokémon Black/White 2. Aka the "oops I accidentally clicked left while healing my Pokémon and now have to sit through minutes of dialog" guy.

  • @quinndepatten4442
    @quinndepatten4442 2 ปีที่แล้ว +1

    8:35 amongus really did ruin the word suspicious 😂😭

  • @panosmosproductions3230
    @panosmosproductions3230 3 หลายเดือนก่อน

    You know, the Mushroom Kingdom being basically the normal grassland world is a subversion of expectations in it of itself because by the end of the game, you would expect any new levels you unlock to surprise you. Which’s makes the Mushroom Kingdom basically following the grassland trope almost 1 for 1, a subversion of expectations. It also surprises you by being after the credits, instead of at the beginning. Sure the opening cutscene takes place there. But cutscenes aren’t an interactive part of the game.

  • @swootproonce634
    @swootproonce634 2 ปีที่แล้ว +2

    That’s it? The biggest flaw is a bunch of achievements and the time it takes to talk to Toadette? That is only a flaw for completionists and not even a major one.

    • @Odyssey_Central
      @Odyssey_Central  2 ปีที่แล้ว +1

      Yup, Odyssey is a near perfect game, so it’s biggest flaw in the end, isn’t even that big

  • @smashmikey
    @smashmikey 2 ปีที่แล้ว +2

    Level By Level Idea:
    Big Smash Bros Stages | Level By Level

  • @Whispernyan
    @Whispernyan 2 ปีที่แล้ว +6

    The big problem is that the Toadette moons ARE moons, they are the main collectable of the game and as such, can't be actual challenges because then you could collect every moon in the game, but then not get 100% because you can't beat darkside with the invisibility cap on.
    If they had any other type of meaningful reward for the player, or heck if the Switch itself had an achievement system like xbox, that would open the door for them to actually go all out but as it stands they were kind of forced to take the route they did.

  • @endtroducin
    @endtroducin 2 ปีที่แล้ว +1

    The prosafia gaming comment was out of left field, yet 100% valid-

  • @diviksachdeva6112
    @diviksachdeva6112 2 ปีที่แล้ว +1

    In my Opinion I think You Should Cover Seaside Next, As Even Though It Being An Underwater Level It Is Still One Of The Favorites Amongst Many People, And Is In My Opinion The Best Underwater Stage In Any Mario Game Period, So Maybe You Can Talk About How It Is Stands Out From The Others.

  • @TaleOfTheToaster
    @TaleOfTheToaster ปีที่แล้ว

    Congrats on 100k later today or tomorrow, I reckon!

  • @Choomba78
    @Choomba78 2 ปีที่แล้ว +5

    I definetely agree with you on Profasia Gamer. I don't watch much Nintendo content just so that he, and others like him don't show up in my recommended, and spoil a game that I've been looking foward to playing.

    • @BaconNuke
      @BaconNuke 2 ปีที่แล้ว +1

      Ya him and Beard Bear that just are like "game just came out? We hacked to the ending and here is the very last cutscene" Like it happened for me with Metroid Dread.. I honestly didn't believe the thumbnail tho since I thought it was fanart clickbait

  • @MushmouthJoe
    @MushmouthJoe ปีที่แล้ว +1

    28:29 I'm a little confused. The tier list shows Mario Kart tracks & Mario Odyssey worlds mixed together in the same list. Did I miss something?

  • @SonicPlushTuber
    @SonicPlushTuber 2 ปีที่แล้ว

    You are an inspiration when it comes to Mario maker two tips tricks and glitches

  • @lycanthropy4748
    @lycanthropy4748 2 ปีที่แล้ว

    Challenge moon ideas similar to the skill points from the Spyro Ignited Trilogy. Beat the bosses without taking any damage. Clear darker side in under a certain time limit. Go from the odyssey to the boss area without falling in or touching the water in Lake Lamode

  • @littleevsamoyed7130
    @littleevsamoyed7130 5 หลายเดือนก่อน

    I like collecting star-moons with the mario 64 costume.
    Also with the bosses you jump into a painting.
    See the mario 64 resemblance ;)

  • @luxraylloyd7932
    @luxraylloyd7932 2 ปีที่แล้ว +1

    I knew that Mushroom Kingdom existed, but I had NO IDEA ABOUT ANY OF THE OTHER STUFF! I had no idea you could get Yoshi, or that there were more than 1 moon to collect, or that you could rematch bosses!

    • @BaconNuke
      @BaconNuke 2 ปีที่แล้ว +1

      How tf did you not explore the Mushroom Kingdom.. or not think there was more than one Star to collect? It is a big map and also.. Toadette would of given you many moons if you entered the castle..

    • @luxraylloyd7932
      @luxraylloyd7932 2 ปีที่แล้ว +1

      @@BaconNuke Well... maybe because I've never played it

  • @bigbluebuttonman1137
    @bigbluebuttonman1137 2 ปีที่แล้ว +3

    >Buy 10 moons in shop.
    >One moon animation plays, and bumps up your "in backpack" moon counter appropriately.
    >Go to toadette to get your 50 achievement moons you got on your playthrough up to this point.
    >Have to go through Toadette's dialogue, and the animation, and ask her over and over, 50 times.
    Yeah, I don't get it.

  • @Gamer1288
    @Gamer1288 2 ปีที่แล้ว

    I LOVED the Jingle that it made and sat through all 61 Moons happy the whole way through.

  • @turtledog5050
    @turtledog5050 2 ปีที่แล้ว +1

    4:57 I’m glad we all share a hatred for ProsafiaGaming’s thumbnails

  • @f3ns473
    @f3ns473 2 ปีที่แล้ว

    Love your vids!

  • @heyheyitsjae2475
    @heyheyitsjae2475 2 ปีที่แล้ว

    12L42 Seeing this clip shows me a barley experimented at all with Yoshi's tongue throughout the game.
    Honestly I can think of two ways to make Toadette and the Achievements much better.
    Option 1: Have her on the Odyssey throughout the entire game. If Toadette is available to guide you from the very start of the game she'd give you an early indication of where to go to progress. In addition having her always be accessible can let you hand in achievements early negating most of the one-at-a-time problems. However this does open up to slight issues. #1 is that some of her achievements could spoil future parts of the game, such as kingdoms. #2 is that her moons could be used to scum a Kingdom's moon count, letting you skip portions of worlds or even entire mini-kingdoms if you just save up on achievements and then turn in a handful when you reach your destination.
    Option 2: Use a menu to hand them in. The only conceivable reason I can think of for her handing them out one-at-a-time is that each moon has a unique title that pops up when you collect it, and some people may miss that if all the moons are handed in at once. That said, basically none of the players actually care at all about that sort of thing. Perhaps to reach a compromise talking to Toadette could open up an Achievements menu, where you could hand in moons individually to get the little jingle or hit one "collect all" button to turn them in simultaneously.

  • @umcorinthianoguitarrista
    @umcorinthianoguitarrista 2 ปีที่แล้ว +2

    4:58 best moment of the video

  • @LycosHayes
    @LycosHayes 2 ปีที่แล้ว

    would love to see you do a breakdown of the different biomes of Terraria and put them in a tier list!

  • @XUVI-hn6so
    @XUVI-hn6so หลายเดือนก่อน +1

    5:15 the ''mini'' mushroom is ironically a big one

  • @epicsause21
    @epicsause21 2 ปีที่แล้ว +2

    Spoilers for sunshine kinda (not really): they did the achievement system better (although it was actually blue coins) where they gave you all the shines you should get when you get enough blue coins

  • @MoundN
    @MoundN 2 ปีที่แล้ว +1

    How do you do the spin groundpound so freaking fast? Your compass doesn't even move..

  • @-themightymittens-
    @-themightymittens- 2 ปีที่แล้ว +1

    Did you know the Tanooki tail tree tail is a "bench"? If you stand on the middle of it, Mario will sit down. Just thought I'd share that

  • @orange_turtle3412
    @orange_turtle3412 ปีที่แล้ว +1

    Okay. The toadette thing is tedious as hell. I fully agree. However I dont think the proposed solution of giving them all to you at once would work. Collecting multiple moons at once (aside from multi moons) is unheard of in this game and is not accounted for anywhere. It wouldnt make logical sense for the game to give you all moons under a single animation. Stupid? Yes. But a design choice that sort of makes sense from the standpoint of the game’s design logic and is therefore… I dare say… a little tiny bit justified. It sucks a lot more the way its done but it actually makes a hell of a lot more sense when taking what the game is and how it works into account. While it sucks, its the only way. I cannot think of a single solution to this problem that fits into this game and would feel right to the developers and their simplistic design logic (which is a good thing because simplicity enhances family-friendliness). There is no solution and therefore this tedious as hell thing they do is 100% justified and defendable. Im sorry, but your objectively wrong.

    • @orange_turtle3412
      @orange_turtle3412 ปีที่แล้ว +1

      Nevermind. I figured it out. You could have the achievement automatically notify you of completion so you can collect the moon immediately upon receiving it. It would not only remove the toadette issue but also the journey to mushroom every time you want to collect one.

    • @snoopdoggthecertifiedg6777
      @snoopdoggthecertifiedg6777 ปีที่แล้ว +1

      You can buy 10 normal moons at a time under a single animation via the shop

  • @SmashJEFF
    @SmashJEFF 2 ปีที่แล้ว +9

    In my opinion, motion controls being the best way to play is my least favorite thing

    • @hatbox464
      @hatbox464 2 ปีที่แล้ว +2

      I agree

  • @amesstarline5482
    @amesstarline5482 ปีที่แล้ว

    The Yoshi-capture in general reminds me of an inverse Mario 64 DS, which is refreshing to see.

  • @marcoaryo1043
    @marcoaryo1043 ปีที่แล้ว

    3:19
    music sync with mario's movements

  • @dabluepittoo-aqua4213
    @dabluepittoo-aqua4213 2 ปีที่แล้ว

    A small reference you forgot to mention: while the bunny chasing isn't exactly from 64 DS, the Garden is as it was a new addition in DS with a very similar layout to boot.
    Also any game which allows players to refight bosses they enjoyed is a plus in my book. Seriously, does anyone else hate not being able to refight bosses in more story driven games?

  • @nickolias7292
    @nickolias7292 2 ปีที่แล้ว +1

    I think the mushroom kingdom sticks in my mind the least due to my lack of nostalgia and not enjoying how the rest is old content.
    I did really like Yoshi and the Mario face match.

  • @Marshallhorton1748
    @Marshallhorton1748 2 ปีที่แล้ว +2

    I am disappointed that you forgot to mention that the maze garden in Mushroom Kingdom ( 14:38 ) is a reference to Super Mario 64 DS or that the chests in the courtyard ( 13:50 ) are the placements of a red coin star in the DS version of Mario 64.

    • @Odyssey_Central
      @Odyssey_Central  2 ปีที่แล้ว

      I didn’t mention the maze garden cause I always thought that it was a bit of a stretch to call it a reference, which I say in the video. Didn’t realize the chests represent the red coins are though, that’s pretty neat!

  • @IkaraySG
    @IkaraySG 2 ปีที่แล้ว +1

    The mario maker bird is a bush warbler, and it's the same bird call nintendo based the glowing led for the wii's disk drive on.