I think he pointed it out too but not as clearly. He said "By default. in Gamma". But yeah I love playing with mags on cause it adds a bit of a challenge and micro managing
I'm a bit late but i'll leave this for future people: Both are modpacks, so you can tweak them to look almost the same. The main difference here is the progression, gamma is a more streamlined controlled progression, early game anything below rostok, mid game anything below the radar, red forest and limansk, and finally endgame anything north of the dead city, army warehouse and truck cemetery. The progression relies on the fact that mechanics will not repair armor pieces and you need a toolkit to change the barrel of a weapon, which leads to EFP progression. EFP is non controlled progression, you can get a working high end sniper rifle as soon as you exit rookie village(EDIT: As you can switch barrels without needing repair kits), it puts more emphasis on combat and randomness, it also has picklocking for extra loot on cases and crates. This is the reason why EFP is suggested to people looking for combat, and gamma is suggested to people looking to progress evenly through the campaign. I would personally suggest EFP to those looking to muck around doing random things and GAMMA to those wanting to go through the story lines in a more progression friendly environment. Added EDIT: Also EFP gives me drivers timeout, gamma doesn't anymore, i would go back to EFP in a heartbeat if i didn't have that problem, but i'm just a pleb with an AMD video card.
@@Lakeland_IV EFP has a nicer community, GAMMA are just full of LARP'ers and edge lords who are rude when you try to ask for help. efp is more combat sided, so you'll be taking more gunfights than you will in gamma, gamma has more mutants from what i've seen.
@@guitarplayer1495 this right here. The shit ı've got from Gamma players when ı simply asked ''hey which files do ı need to look at to change weapon recoil and some damage statistics as ı don't like them'' and it ended up with them acting like ı am an idiot for wanting to configure how ı want to play my own game.
@@noobguy9973 it's funny because anomaly was literally meant for playing how you want it to play, it's entirely customizable and moddable to your liking. i honestly don't talk in that server and hardly ever ask for help because when i do i always get shit on for it.
Love Gamma, but I always preferred a less brown, more overgrown feel to the zone, like in original Anomaly. I just have the autumn-based mods turned off in Gamma and it suits me perfectly.
Next gamma patch will manage the nature textures thanks to Aydin's Grass Tweaks, meaning you can easily set the foliage to your liking in 3 clicks and easily switch between seasons
I personally prefer GAMMA, I find it less cartoony and better thought out and put together. Also the mags mod is included in GAMMA just disabled by default. Also GAMMA at hardest difficulty and hardest progression, it is soooo hard, specially in the red forest, with UNISIG, SIN and MERCS everywhere, but if you make it, it is so rewarding to have a bunch of great broken guns to stash while I look for my expert tools. I do like the extended skills in EFP tho.
Can you elaborate on the extended skills in EFP? Ive only played gamma and feel like EFP isn't going to be my thing but I do love the skill system from EFT so I'm kinda interested now
Personally prefer EFP. It feels like it respects the core nature of STALKER more, while Gamma is pretty... pretentious. It focuses more on the survival aspect than anything else, and makes traders not selling guns extremely lore-inaccurate that it breaks my immersion
That’s the beauty of anomaly we can all customize the gameplay to our liking im more of a gunfight junky and just love getting new weapons and trying them out I wish efp had the vector tho and had better .45 acp rounds
Just a note that you can add back in a lot of the foliage and features like having to load mags manually in Gamma. They're already installed on the launcher but disabled by default.
New to the stalker series. Games have been feeling incredibly easy, I hate finishing a game early, I’m brand new to the stalker series, I started gamma last week and it’s so amazing.
@Thawne id say probably because its slightly less challenging due to just being able to buy a gun whereas gamma when you get a new functioning gun it feels more rewarding etc etc
@@wartoaster3908 I've just got anomaly right now, and was running around with 30% or lower condition for probably 30 hours lol. I loved the feeling of being a loner with ratty weapons
Its been 7 months but ı'll say what you have probably heard before play the 3 main games if you can they are the ''true'' stalker experiance thought unlike Anomaly , EFP , Gamma etc. they aren't sandboxes at all and if you know what you are doing you can pretty much finish each within 5 hours but thats for people who have already played through them all.
After playing first EFPv4 and then GAMMA. I just went back to EFP... and started adding mods or changing settings to make the experience more GAMMA-like. My problem with GAMMA is the lack of new guns. In EFP, besides BaS, they have their own gun mod which is great for variety. This is a must in an open world "looter" shooter. After awhile, GAMMA just feels like the same 10 guns appearing on enemies. Also, their medical system is too much especially when it affects the gunplay. Even in Tarkov they still let you aim your gun properly after getting hit. EFP is not without its fault. The guns without changing anything in the settings seem to shoot like nerf guns. I got fed up with Arti ballistics alone and install GAMMA ballistics underneath. Seems to work fine and let you kill enemies quicker. Finally, after some "digging", I installed atmospherics for EFP (RTGI option) and the ADEGA texture pack. Boom, EFP that is both survival focused, and gunplay focused that beats some AAA games in graphics.
The thing I don't like about GAMMA is the fact that you can't buy guns. That is super unrealistic if you think about it. How does other stalkers have weapons then? I guess it rewarding to search and finally assemble a gun with part you find, but it could be much more realistic if Traders sold weapons, even if they were double or triple the price.
I might have dreamed about this but I can swear I heard some lore explanation behind the gun situation in Gamma and its pretty much that the government reinforced security around the exclusion zone to prevent more weapons to get smuggled into the zone. So pretty much every gun thar you see in game was already in the zone before this "decree". I think it's a cool explanation. And when it comes to gameplay, I think it's awesome. Weirdly enough, it gives me a bit of monster hunter vibes but with guns. Meaning that every gun you make feels special and unique and making new guns always require a certain amount of dedication.
The inability to buy guns is also a huge nerf to Ecologists, they go from being able to buy the best guns from basically anyone easily to struggling to get guns early on without killing friendlies
While I was putting together my own modpack it started to feel like a reduced version of Gamma with a stronger emphasis on smoother visuals. But I was running into issues that Gamma already solved and I discovered that almost every mod which I was contemplating was already enabled or optional in Gamma. So in the end I did in fact build a reduced version of Gamma by copying Gamma's custom MO2 profile and stripping away a lot of the crap like Blackjack, every instance of BAS and extra weapons and equipment, while maintaining its economy changes and focus on crafting. After I'd optimized Gamma to my tastes I started working on the visuals, this time trying out Hippo's Shaders, Aydin's Grass, and the 1980s style Reshade. Gotta say, the game look prettier than ever before without sacrificing the derelict post-Soviet aesthetic the Zone should always have. But EFP, in my opinion, suffers worse feature bloat than Gamma and does exactly what made me give up on Tarkov -- it makes the stats mechanic the core of the experience. That would be okay if it eased you into the gameplay and economy changes. But not being able to buy a flask of water for being overloaded with all the dead mens' loot I've hauled back to pawn off for pennies was enough to stop me playing. If a game's economy is going to be that rough, it needs to be able to support the player elsewhere -- but organic loot is equally tough to come by so much so that most of the time I'm journeying at a deficit with no reward at the end to justify the expenditure.
After playing GAMMA for many months now after coming off my own Modded Anomaly, I think I'm gonna go down your route of making a stripped down GAMMA There are a lot of things I enjoy about the Modular Modpack, and some that I absolutely disagree with. In a way, I'm glad Anomaly allows you so much freedom of customization, and I hope streamlining GAMMA for myself will give me my own perfect STALKER experience
I feel the same, both about the blandness in EFP after GAMMA but also how you can tweak the game in so many ways to suit your need. I played around with the settings in ZCP and it totally change the GAMMA, for the better, for me.
Thank you so much for making all of these videos about stalker and the modding community around it. I swear you're the only youtuber that makes videos that directly answer a lot of the questions I have. There's so much to unpack and your vids have made everything so much easier to understand. The only thing I'm still really confused about is graphics settings. I have my game looking pretty great on GAMMA but I just know there's more visual potential. Pressing the home button at the start screen alone is overwhelming af. If you have some resources you could direct me to or are willing to make a vid about that I'd greatly appreciate it. Thanks for the content!
I love the vibrancy and gunplay of EFP, but that slow, tedious, and methodical grind of finally getting a good gun and armor in GAMMA is like taking a line of coke. The amount of dopamine rushing through my body after the crafting system clicked. Nothing will compare to my first couple playthroughs of GAMMA, learning new tips and tricks each time made the experience even better. Also I must say, it is one hell of a walking simulator.
I found EFP more unforgivable in almost all aspects. It is a very rough ride, which is why I went back to Gamma, since despite lacking the guns from traders, I didn't feel so overwhelmed in combat. Though I will come back to EFP some other time.
want more unforgiven events? play op 2.2 even with an exo skeleton you will die in 5 shots its a huge mod thats difficult and the storyline is shadow of chernobyl there are more side quest but no opinion about those but do them they reward alot
@@xephronzz9585 yeah i know the game is hard i even said it there and its unbalanced yeah but its a big mod and if this difficult is "bad" for you just play stalker soup same stuff without your "difficult"
i feel like EFP is very focused on combat while GAMMA is focused more on all the other aspects. in gamma you will probably have to play for 20+ hours on you first playthrough before you get a gun in decent condition, while you could probably have a fixed up gun after a few hours in EFP. i personally prefer EFP because i prefer walking around with decent weaponry and the earlygame isnt as interesting to me.
@@Goaheadandstaymad21332 yeah, true. But progression still feels a lot more straight forward to me. No need to search 50 stashes to repair your first ww2 era pistol or something. Just find a decent weapon, go to a mechanic and get it repaired.
The only "delay" are Expert tools because require you to hunt stashes in Radar, Pripyat and Outskirts which are more dangerous than southern areas. But advanced can be crafted pretty quickly (as long as you're at least neutral with ecologists) and they give you access to vast majority of weaponry which you will use for long time and even in endgame. And personally i like this system because without it all this variety of weapons would not make sense if you already had access to best of them. GAMMA is about embracing the progress. Yes i was quite angry at first that i cant use my AK-105 Specialist which i found with dead soldier in Cordon. But once i bought enough Basic Tools from guy in Yantar to create advanced tools and i finally was able to fix my AK, it was like christmas time - you wait long for gifts but its worth it ;)
@@chungushook 50 stashes?? Did you even try to use Handgun toolkit? (right click on weapon -> maintanance -> replace X part). Pistols are easiest because they have only 3 parts. So you can repair pistol parts with one handgun toolkit without having any replacement parts. And gun "overall" condition can be fixed with technician if you dont have repair tools. EASY! SMGs have more parts but they also use handgun toolkits. SKS + SMG/pump-action shotgun are really great starting combo.
Sorry for unrelated comment, but I can't take it anymore. There's something I just can't get over no matter how many times see your content. Watching a video narrated by a cool dragon-looking fuzzy creature with giant swaying ears, digitally blinking and speaking in a soothing voice with good pronunciation induces some incomprehensible but good feelings in me
EFP is cool for combat itself and has a decent EFT vibe But GAMMA doesn't lack combat quality, feeling, QoL changes and IMO it's better in every single other aspect Stalker is more survival than combat pve game so for me gamma is closer to my heart
tbh stalker is actually closer to a shooter than a survival game if you look at the trilogy. there are some survival mechanics, like eating, bandages and having to loot but that’s actually really it. the way gsc intended it was never really to be a hardcore survival game
I think I am going to try out EFP. Until now I have only played Gamma and while I absolutely love it, Its just a bit tedious how long it can take until you have decent equipment in Gamma. I personally play Stalker for the intense gunfights and it seems that EFP seems to completely focus on that. Does anyone know if the Desolation mod which gives you crazy weapon customization is included in EFP?
I personally like both. It really comes down to what kind of experience you're looking for. Want a more action focused campaign? Play EFP. Want a more survival focused campaign? Play Gamma. Regardless of what you choose, expect the Zone to be a cruel monster.
Thanks for this vid, it helped me decide which to go with. Went with EFP because it seems to respect the core identity of STALKER and I found it very immersive. I've been enjoying my whole time through it. And even though I did find a powerful gun early on, I did still have to work for it to make it properly function, while having to rely on stealth often. Not touching Gamma with a ten foot pole, for how it pretty much overhauls the whole thing towards survival and making it very un-immersive by just making no sense with somw things. Like how Monolith and Mercs and Military won't sell guns just because. It's pretentious.
GAMMA seems like it's catered more to the hardcore survivalists, and EFP is more about just having a fun time. I prefer GAMMA because of the feeling of genuine accomplishment after completing a challenging task, but I see the value in both and think they're both fantastic mods.
My thoughts. ive been playing a lot those 2 mod packs, and if u want more info adding to the OP read this: The main difference is that they have tons of little differences, but the total amount makes a big difference. -the one u may notice in the first 30 seconds, u move faster in GAMMA, also, in the next 10 min u will notice also mutants move FASTER. -Progression: The EFP progression isnt very balanced, example: me triying to start a game as military in darkvalley, u are very limited in equipment in a new start(gamma allows you more start equipment), my plan was go to meadow, kill the bandits and get some shotgun+food, darkvally to meadow seems an easy task? well... with the mutant population and the ammo you get i totally struggled. But...as de OP said, you progress faster in EFP, thats because is usual looting usable weapons, in 45% condition, some parts above 60...etc, in gamma you will loot weapons at 20% condition with most parts damaged. Not only this, in EFP when you use a vice, you are able to change the weapon parts, in gamma, you will need the proper weapon repair kit+ the vice, also kits are very very rare to find in gamma, so you will need to buy or craft them, making the high tier weapons harder to get. thats the same with the outfits. .Visuals: I have to say, EFP 3 looks way BETTER than EFP4, efp4 have really saturated colors, ugly foliage, the skies will look totally white most of the time, its really a downgrade from 3. Gamma by default, has some addons that makes the game look like a wasteland, very oring and flat for my taste i removed it. The reflections and shadowss looks much better in gamma, specially in the weapons. But recently, there is an addon called HIppo shaders atmospherics, you can use it in both gamma or EFP, not tried in gamma, but makes EFP look MUCH MUCH BETTER. (i.imgur.com/ndVQ14I.jpg) So in summary. Gamma has a progression that feels really good, fair, and inmersive, you will taste the early game to the late. i recommend get a higher enemy population because by default there are almost no enemies. But from time to time you will misss the intense fights of EFP and you will come back to taste some gunfights
Next gamma patch will actually use hippo's atmospherics and aydin's grass tweaks for the graphical part. I agree on the population and thus changed the population factors so there's overall a bit more of everything, and everthing is a bit more random, while removing the aberant randomness like Sin, Monolith or Pseudogiants in Cordon for instance, or tons of easy mutants in the north maps. it will also have new mechanics promoting exploration (about 4000 new loot locations + extend random loot variety to give you basic items for ammo, meds and upgrades crafting).
@@grok_gammacould be possible make respawns on meadow? i love this map, great work with gamma, u have done one of the best videogame experiences of my life
Heyy yoo bro.. Did you got done an art commmison of that mascot recently ? Cause i remember drawing him few months ago as an art commmison for a client. ❤
the answer is, of course, NEITHER. the BEST is MY OWN mix of addons which I chose specifically to enhance my experience, because that mix fits my wants.
I've been having a great time on EFP using voice commands. I was on reddit & mentioned on little tiny feature I don't like about GAMMA & that I personally prefer Escape From Pripyat & dang man, I got negative 3k karma & loads of hate in my DMs. I even deactivated my gaming channel on youtube because people from that Gamma community harassed me on this platform too.
How do you get your gamma to run so well?I have constant random stuttering, lag when opening stashes depending on i guess how many items im holding,lag everytime i loot or deposit an item,general slowdowns at random places etc,is there a particular graphics setting which maybe screws the frames a lot?
To sum up gamma is a pretty hardcore survival sim where as efp is more focused on gunfights action and just randomness I prefer efp bc I like how you can get a pretty good gun early on I haven’t tried gamma but I love gamma and efp players we are all experiencing the zone in our own way that’s the beauty of anomaly
I do wonder which one would I prefer, probably the Gamma as it doesn't seem to be too bloated with content in comparison to EFP, but EFP's visual are very nice, coming from OG games where everything is slightly different shade of brown and seeing actual blue sky and green grass was sort of refreshing
if you want green foliage and grass, you can turn off the relative addons in Gamma. From memory i think they were "gardener of the zone" and "autumn retexture" or something.
Gamma: -Daily updates and bug fixes -Great majority of its content comes from moddb EFP: -Monthly/Yearly updates, worth in the end (? -Has their own brand new unique weapons I just wish EFP had the same update release consistency as Gamma tbh
Anomaly is a modified OGSR x64 Engine, which is a fork of the open-source (and incomplete) 64-bit X-ray Engine. Anomaly does not run on x64 X-Ray Engine. *Cheatsheet:* -S.T.A.L.K.E.R. SoC/CS/CoP and mods alike = _x86 X-ray Engine (32-bit)_ -OGSR x64 Engine (64-bit) = _Forked build of x64 X-ray Engine (64-bit, incomplete)_ -S.T.A.L.K.E.R. Anomaly + Gamma/EFP and mods alike = _Modified fork of OGSR x64 Engine_ -Radiophobia 3 = _OGSR x64 Engine recreation of original SoC with complete campaign_
Gamma is much modular, majority uses magazines version in gamma, I switch for example aggressive looters for loot claims, you have more choices, a side I use 100 more mod on top like cold mod
I play modded anomaly with some features of both of those mods! With gamma artifacts decaying is just bullshit cause people carry artifacts outside to sell, also not selling guns to the zone is also complete bullshit all wars are made for guns to be sold in real life ALL. Gun trading is one of most lucrative buisnesses in the world. EFP feels too much as tarkov. Both mods are high quality and good just i like some middle ground. Excellent review my man!
Truth be told I'd argue both are sorely lacking. EFP has the issue of trying to make Stalker more like Tarkov. Problem being that the game wasn't made for it meaning all implementations have some jank to them. Ultimately if I want a Tarkov experience I simply play Tarkov and I don't want the MMO aspect I play singleplayer Tarkov and mod it. GAMMA has some huge issues with pacing and interaction with it's mechanics. The most glaring example for it are the weapon parts and repair systems imo. Weapon parts can be repaired if their condition is over 60%, which means you need to find the right part in good enough condition. Aside from gun barrels which need the appropriate weapon repair kit to replace, except those repair kits allow the player to use a charge and simply conjure up the appropriate part at 100% making it completely unnecessary to repair parts manually. This is further exacerbated by how weapons are grouped to these kits. I.e. a sawn of Toz, Mossberg 590 and Armsel Protecta all use the same repair kit making many weapons obvious picks. And access to those kits is gated by the toolkits whose availability is mainly RNG dependent.
@@Llam1nator strange, game almost never crashes on my pc and definitely not when changing settings. im using version 3 with patches though and no other mods than basic efp. shame it doesnt work for you as mod is worth it.
Is there anyway to add the ability to change barrels in Gamma without a toolkit? One thing ive loved about EFP is the assortment of ammunition and the ability to swap barrels and parts without a specified tool-kit which is a lot more realistic to me. Its hard to describe but I think EFP is very good as a hardcore tactical shooter, as a full package i think GAMMA is a much better stalker title.
@@nullmoxy Sorry but it isnt true. In practice its far easier to craft/buy handgun/historical/rifle/advanced toolkit and use it to replace barrel or other missing parts, than hunt for good weapon with 60%+ barrell. Its offcourse more expensive, yes, but yet still more accessible.
Gamma is for mazochists who don't work or go to school with a lot of time on their hands. It's a walking repairman/mechanic simulator. Good idea in theory but after a while you just give up. The tools are absolute cancer to find, figure out and stash, they weight a ton, so if you want to have a full repair shop (somewhere in the middle of the map because it only makes sense) you have to play for at least 30-50 hours just to set that up and basically visit the whole map to find all the tools. Then you always have drag all those to that location in order to repair parts (each part separately), and guns as well. As if that wasn't hard enough, tools also have certain amount of uses, as if steel wrenches break all the time while doing fine work on weapons. Not to mention leaving that ridiculous feature that no mechanics in the game have tools and you have to be their errand boy, which has been retarded when it was released in COP, and no one ever bothered to change it. It makes ZERO sense for this to be a thing. One tool missing for SOME traders - fine, but ALL mechanics in the zone just sitting their with cocks in their hands waiting on you to bring them tools is asinine. Inability to DISABLE the whole mechanic/part/repair thing is absurd as well. Yeah i heard it a 1000 times, it's a key part of the mod... In order to justify all the changes they literally had to change the lore, and it's not even a believable change at that. I've played STALKER since its release in 2007, and EFP just makes STALKER more of what STALKER is, while Gamma makes the whole thing unrecognizable, again, a mechanic simulator. Other than the above, I love everything else, the way guns sound, feel, the quests, the stability, and all other changes are gorgeous and appreciated.
Here's what I did: - Increased the minimum condition for weapons/armor loot to 100%. Completely avoids the repair mechanics because all the armors and weapons are at 100% condition Now, you can focus on everything else that the game has to offer, which is the survival, combat, horror elements, and so on. I also found the repair system not only extremely tedious and a waste of time but I can't even understand it fully after watching a couple of vids on it. Not for me.
@@Alex-P- Thanks for the advice! That's actually what I ended up doing in the end haha. There were also a couple of mods that you can disable in order to make the guns purchasable from traders, but for that, you'll have to ask on their discord.
@@milosv123344 No, I actually like the fact that I can't buy them from traders. It makes me all the more satisfied and happy when I find some nice shit. Anyway, I'm super happy I even thought about doing what I did because this game is excellent.
Having first started out with Gamma, I really want to give EFP a try but fuck having to learn all of the hotkeys or rebind them. I wished that mods abided by a general set of common default keys or there was a way to quickly change presets
My first playthrough of GAMMA, i didnt know you could swap gun parts (besides barrel) on the field, leading me to use nothing but my SKS until i found advanced tools
EFP with atmospheric mod with Adega texture pack make the game super realistic looking. You gotta have a pretty good PC to max out all the settings, but if you can it’s amazing.
I agree that EFP looks better then GAMMA but that's easily solved by disabling four mods in GAMMA: - Simple Autumn Retexture No leaves - Gardener of the Zone Textures - Grulag's Dead Bushes - Autumn No Leaves LOD Fix
after trying both, i personally preffer gamma, its not as realistic or hardcore as efp but thats ok, it doesnt have to be,plus i love the economy in gamma, it feels just like an rpg game when you get a good weapon drop or armor and get to fix it, hell i still remember the first time i playied it and got so hyped after finding an exosuit in a garbage stash
You cant play both if its on the same drive. What if i have gamma and that anomaly on one drive and EFP and that instances anomaly on a separate drive. Theoretically speaking would that work? Or due to both using MO2 its impossible no matter what?
You can't play both on the same Anomaly, and you can't have two instances of anomaly on the same drive. If you install on a different drive then yes, it probably works.
it would be nice if in GAMMA repairing stuff yourself would be optional and you could simply repair them using technicians. i also dont like this new artifact system.
Here's how I play GAMMA: - Full-condition weapons and armor from drops - Can't buy guns and weapons from traders - Completely avoiding repair system because it's a complete clusterfuck of tedium and I don't have time to waste on it - Playing on a higher difficulty - Increase the amount of money I receive from quests and loot (though I might change this for other playthroughs) - Increase the amount of loot and the chances of enemies having weapons and armor (might change this in future playthroughs) I am having the time of my life because my changes do not trivialize the game. I'm not OP because I don't get OP weapons from enemies. I just get them in pristine condition. But the combat is brutal. I have to always be on the lookout for enemies, ambushes, anomalies, hunger, thirst, etc. I might or might not get into the repairing system sometimes but right now, it looks incredibly tedious and non-enjoyable. Might change my mind later on.
The repair system is really not that bad, people make it out to be much worse than it is. You have 4 categories of weapons, A, B, C and D. Each of them has a specific A, B, C and D toolkit you can use to repair the weapon's parts. A and B kits can be crafted with basic tools, C kits with advanced tools and D kits with expert tools. If you donate a set of tools to a mechanic, you can also buy the corresponding kit from them for rubles (except A kits which are always available from the start of the game). Every gun has parts which can be repaired or replaced with kits. Parts under 60% durability need to be replaced (which consumes a charge from the weapon kit), parts over 60% can be repaired by using items that mechanics sell (by right clicking the weapon, selecting field strip and then using files and multitools to repair the parts). The only exception are barrels which can only be repaired with a toolkit (consumes one charge) or replaced at a workbench (doesn't consume one charge but you still need the kit in your inventory to do it). Armor works the same way except there are no repair kits available without tools and the parts are repairable above 50% instead of 60%. That's basically all there is to it.
@@joaogomes9405 - The repair system is really not that bad - Proceeds to write 1,000 words explaining it - That's all there is to it - Right Also, my issue with it is not that i don't understand it. No. It's that it's at a level of tediousness that I'm not ready, nor will I ever be ready probably, to accept in games. I don't get enjoyment out of it.
Can't I download 2 versions of ANOMALY on 2 separate folders ,then add GAMMA to one and EFP to the other , so i can play both without needing to uninstall the other?
@@Johncool2Gamma doesn't support warfare apparently. I played gamma first then efp and the guns just felt like plastic to me so I just reinstalled gamma
I don't like EFP because of the mags, but I love playing tarkov. I think the whole thing of not having a vest where you put your mags and the inventory system makes it too clunky, if it was like Tarkov i would love it
@@nullmoxy It's important to note that GAMMA doesn't support warfare. It is a buggy mess, not at all recommended to be used so if you plan on playing warfare: Don't use GAMMA.
I want to play these two SO bad. I've been on Vanilla Anomaly for a while. I wish there was a version of these two in 1.5.2 that didn't have to make you compromse your windows powershell.
@@nullmoxy Thanks for noting 1.5.2 on GAMMA. On most videos, there is a part of the installation process that requires you disable anti-virus, and go into command level before installation of the other parts. I'm not saying there might be something questionable. The mod teams did a great job on the mods. I just wish there was a version that wouldn't require us to disable something in windows protection or go through command prompts to execute.
@@MattStevens9824 I've installed GAMMA at least five or six times over the years and never during that process have I been asked to disabled my anti-virus.
@@MattStevens9824 You don't have to do any of that. At most, run the installer as admin (right click and run as admin) but technically I don't even think that's required.
@@MattStevens9824 It requires to disable anti-virus cuz sometimes the windows anti-virus think you're installing something suspicious even though its safe also no need for CMD's
EFP is a better pick for me, reasons: - stable mod integrity, no need to play sapper each time you manage mods and change settings, simply because default game settings and mods are fine and you don't need to work around that - less updates is cooler than updates every 8 hours for me - better fps - guns guns guns, and shooting enemies in gamma feels 150% more bullet-spongy - warfare mode
The question isnt: which is better? Because that's a silly question. GAMMA is more easily played and enjoyed but EFP is far more interesting and rewarding. And they're just very different experiences which each do some things very well and some things not so well. Its a question which has no answer because everyone will have their preference. The real question should be: which one do you like more?
I tried both and both are very good don't really know if the other is better than the other modpack each one has a unique style of gameplay i also would also suggest you another good modpack called Expedition it has one of the greatest graphical changes Also im trying to update BaS in EFP to the latest ver. and patching some things in it, Might release a patch to fully update BaS to latest in future or maybe EFP devs might do it themselves.
After completed gamma play through try efp and i got boring after a few hours. Efp is a good modpack but is too easy compared to gamma. Gamma is a hardcore modpack and when u can defeat that difficulty playing anything below feel like 🧀
I've played both mod packs, starting with GAMMA. I'd say if you enjoy the shooting gameplay above everything else, you should switch to EFP because it honestly does it better. If you like the other aspects, like hunting mutants and artefacts, you should try GAMMA instead. I think I'll be sticking to EFP, because rolling RNG for tools, having to wait 24 hours to get more fucking steel wool to craft repair kits and running into a pack of dogs every 5 steps I take has gotten incredibly tiresome after so many hours. Also, this might be confirmation bias but I swear EFP both runs better and crashes less often than GAMMA. Again, could just be me getting very lucky, but Rostok isn't a powerpoint presentation for me in EFP.
Stalker gamma is Enjoyable hard game, it makes more sense when you have to save game close to campfire and crafting and Weapons are So Much better than efp but efp is way easier so i recommend efp if people can't enjoy gamma.
The efp shiny ground and ass looking grass in the 4.0 version killed it for me...idk what the fuck they i did but my god. Glossfactor change does nothing lol
I vote for EFT. Wasted days to install gamma. And still it crashes very often and has lots of bugs and problems. EFT is way much easier to install and looks very nice and also has many interesting mechanics.
So i played gamma first, well after i played the og3, but i didnt like it. It wasnt untill i went and played reg anomaly and i understood gamma. Its for people who want constant punishment. You have to know everything to be able to play it. Not really a casual game. I like a more run gun and loot game, sonim trying efp next since i like spt...
between the janky keybinds and wonky recoil system, id always prefered gamma to efp granted i prob could've just disabled the recoil, but trying to get all of efps new keybinds to work in cohesive manner is a struggle the active combat zone feel of efp tho was pretty fun, despite all those issues oh and bloodloss affecting ur max hp was immersive but still annoying lol
I tried Gamma, but it seems too overcomplicated at some places. Like, artifacts now have a "HP" %, and traders won't buy them unless they are above 60 or 80 percent. So what to do with low % ones that you find in anomalies? Well, buy an expensive artifact melting tool and merge same artifacts together to up their HP! Who cares if it's out of the reach of new player who just started the game. Who cares if this makes zero fucking sense given that one of primary appeals that drag people into Zone is money from artifacts in the lore. Uninstalled immediately upon encountering this crap. EFP adds some complexity too, but it at least keeps core mechanics about the same and sensible.
Just wanna point out that GAMMA does include the option to enable magazines in the game as well, it's just disabled by default in the MO2.
I think he pointed it out too but not as clearly. He said "By default. in Gamma". But yeah I love playing with mags on cause it adds a bit of a challenge and micro managing
What do you mean magazines?
@@MysteriousWalkingMan magazines as in gun mags
@@1anfinity08 oh alright, like loading ammo manually into the mags right? That's actually in the launcher? I'd love to enable that
how to enable that
I'm a bit late but i'll leave this for future people:
Both are modpacks, so you can tweak them to look almost the same.
The main difference here is the progression, gamma is a more streamlined controlled progression, early game anything below rostok, mid game anything below the radar, red forest and limansk, and finally endgame anything north of the dead city, army warehouse and truck cemetery. The progression relies on the fact that mechanics will not repair armor pieces and you need a toolkit to change the barrel of a weapon, which leads to EFP progression.
EFP is non controlled progression, you can get a working high end sniper rifle as soon as you exit rookie village(EDIT: As you can switch barrels without needing repair kits), it puts more emphasis on combat and randomness, it also has picklocking for extra loot on cases and crates.
This is the reason why EFP is suggested to people looking for combat, and gamma is suggested to people looking to progress evenly through the campaign.
I would personally suggest EFP to those looking to muck around doing random things and GAMMA to those wanting to go through the story lines in a more progression friendly environment.
Added EDIT: Also EFP gives me drivers timeout, gamma doesn't anymore, i would go back to EFP in a heartbeat if i didn't have that problem, but i'm just a pleb with an AMD video card.
any other details to know when comparing gamma and efp?
@@Lakeland_IV EFP has a nicer community, GAMMA are just full of LARP'ers and edge lords who are rude when you try to ask for help. efp is more combat sided, so you'll be taking more gunfights than you will in gamma, gamma has more mutants from what i've seen.
@@guitarplayer1495 this right here. The shit ı've got from Gamma players when ı simply asked ''hey which files do ı need to look at to change weapon recoil and some damage statistics as ı don't like them'' and it ended up with them acting like ı am an idiot for wanting to configure how ı want to play my own game.
@@noobguy9973 it's funny because anomaly was literally meant for playing how you want it to play, it's entirely customizable and moddable to your liking. i honestly don't talk in that server and hardly ever ask for help because when i do i always get shit on for it.
@@guitarplayer1495 maybe its because it got more popular after drewski's video that lot of not so good people came into the community?
Love Gamma, but I always preferred a less brown, more overgrown feel to the zone, like in original Anomaly. I just have the autumn-based mods turned off in Gamma and it suits me perfectly.
Next gamma patch will manage the nature textures thanks to Aydin's Grass Tweaks, meaning you can easily set the foliage to your liking in 3 clicks and easily switch between seasons
reshade
now that 0.9 is out, has your opinion changed on them? I genuinely think the new reshade looks amazing.
It’s worth remembering that you can add addons to gamma to make it more like EFP and probably vice-versa too.
I personally prefer GAMMA, I find it less cartoony and better thought out and put together. Also the mags mod is included in GAMMA just disabled by default. Also GAMMA at hardest difficulty and hardest progression, it is soooo hard, specially in the red forest, with UNISIG, SIN and MERCS everywhere, but if you make it, it is so rewarding to have a bunch of great broken guns to stash while I look for my expert tools. I do like the extended skills in EFP tho.
Can you elaborate on the extended skills in EFP? Ive only played gamma and feel like EFP isn't going to be my thing but I do love the skill system from EFT so I'm kinda interested now
Personally prefer EFP. It feels like it respects the core nature of STALKER more, while Gamma is pretty... pretentious. It focuses more on the survival aspect than anything else, and makes traders not selling guns extremely lore-inaccurate that it breaks my immersion
That’s the beauty of anomaly we can all customize the gameplay to our liking im more of a gunfight junky and just love getting new weapons and trying them out I wish efp had the vector tho and had better .45 acp rounds
Just a note that you can add back in a lot of the foliage and features like having to load mags manually in Gamma. They're already installed on the launcher but disabled by default.
New to the stalker series. Games have been feeling incredibly easy, I hate finishing a game early, I’m brand new to the stalker series, I started gamma last week and it’s so amazing.
@Thawne presumably because gamma provides a much larger challenge.
@Thawne id say probably because its slightly less challenging due to just being able to buy a gun whereas gamma when you get a new functioning gun it feels more rewarding etc etc
@@wartoaster3908 I've just got anomaly right now, and was running around with 30% or lower condition for probably 30 hours lol. I loved the feeling of being a loner with ratty weapons
Its been 7 months but ı'll say what you have probably heard before play the 3 main games if you can they are the ''true'' stalker experiance thought unlike Anomaly , EFP , Gamma etc. they aren't sandboxes at all and if you know what you are doing you can pretty much finish each within 5 hours but thats for people who have already played through them all.
After playing first EFPv4 and then GAMMA. I just went back to EFP... and started adding mods or changing settings to make the experience more GAMMA-like. My problem with GAMMA is the lack of new guns. In EFP, besides BaS, they have their own gun mod which is great for variety. This is a must in an open world "looter" shooter. After awhile, GAMMA just feels like the same 10 guns appearing on enemies. Also, their medical system is too much especially when it affects the gunplay. Even in Tarkov they still let you aim your gun properly after getting hit. EFP is not without its fault. The guns without changing anything in the settings seem to shoot like nerf guns. I got fed up with Arti ballistics alone and install GAMMA ballistics underneath. Seems to work fine and let you kill enemies quicker. Finally, after some "digging", I installed atmospherics for EFP (RTGI option) and the ADEGA texture pack. Boom, EFP that is both survival focused, and gunplay focused that beats some AAA games in graphics.
Tbf, I have all the guns from EFP on my GAMMA install so I don't really notice a lack of variety.
@@nullmoxy even the guns in EFPWP mod? I wasn't sure if that was possible.
It is possible to extract the EFPWP mod but it needs to be patched for GAMMA
@@nullmoxy I'd love a detailed guide on how to do this please
The thing I don't like about GAMMA is the fact that you can't buy guns. That is super unrealistic if you think about it. How does other stalkers have weapons then? I guess it rewarding to search and finally assemble a gun with part you find, but it could be much more realistic if Traders sold weapons, even if they were double or triple the price.
You can enable weapons by checking the addon traders overhaul (do not enable if you want true gamma experience)
I might have dreamed about this but I can swear I heard some lore explanation behind the gun situation in Gamma and its pretty much that the government reinforced security around the exclusion zone to prevent more weapons to get smuggled into the zone. So pretty much every gun thar you see in game was already in the zone before this "decree".
I think it's a cool explanation. And when it comes to gameplay, I think it's awesome. Weirdly enough, it gives me a bit of monster hunter vibes but with guns. Meaning that every gun you make feels special and unique and making new guns always require a certain amount of dedication.
@@Ocean5ix One of the loading screen also says the UN sends super kill squads (UNISG) to take out people still trying to sell guns
The inability to buy guns is also a huge nerf to Ecologists, they go from being able to buy the best guns from basically anyone easily to struggling to get guns early on without killing friendlies
@@Ocean5ix but it kinda doesn't make sense since UN or the Military doesnt sell weapons
While I was putting together my own modpack it started to feel like a reduced version of Gamma with a stronger emphasis on smoother visuals. But I was running into issues that Gamma already solved and I discovered that almost every mod which I was contemplating was already enabled or optional in Gamma. So in the end I did in fact build a reduced version of Gamma by copying Gamma's custom MO2 profile and stripping away a lot of the crap like Blackjack, every instance of BAS and extra weapons and equipment, while maintaining its economy changes and focus on crafting.
After I'd optimized Gamma to my tastes I started working on the visuals, this time trying out Hippo's Shaders, Aydin's Grass, and the 1980s style Reshade. Gotta say, the game look prettier than ever before without sacrificing the derelict post-Soviet aesthetic the Zone should always have.
But EFP, in my opinion, suffers worse feature bloat than Gamma and does exactly what made me give up on Tarkov -- it makes the stats mechanic the core of the experience. That would be okay if it eased you into the gameplay and economy changes. But not being able to buy a flask of water for being overloaded with all the dead mens' loot I've hauled back to pawn off for pennies was enough to stop me playing. If a game's economy is going to be that rough, it needs to be able to support the player elsewhere -- but organic loot is equally tough to come by so much so that most of the time I'm journeying at a deficit with no reward at the end to justify the expenditure.
After playing GAMMA for many months now after coming off my own Modded Anomaly, I think I'm gonna go down your route of making a stripped down GAMMA
There are a lot of things I enjoy about the Modular Modpack, and some that I absolutely disagree with. In a way, I'm glad Anomaly allows you so much freedom of customization, and I hope streamlining GAMMA for myself will give me my own perfect STALKER experience
Do you guys have modlist for gamma?
After playing GAMMA, playing EFP is just so bland to me now. Plus, u can just increase the population in GAMMA if u want more action.
I feel the same, both about the blandness in EFP after GAMMA but also how you can tweak the game in so many ways to suit your need. I played around with the settings in ZCP and it totally change the GAMMA, for the better, for me.
@@TheUnum You can tweak EFP too, just saying. You can make both games look identical honestly.
I've been between GAMMA and EFP. I've recently disabled mag redux in EFP and have been enjoying Anomaly the most since.
How to disable it?
There are 3 or 4 "mags" and "mags redux" mods I disabled in MO2.
Thank you so much for making all of these videos about stalker and the modding community around it. I swear you're the only youtuber that makes videos that directly answer a lot of the questions I have. There's so much to unpack and your vids have made everything so much easier to understand. The only thing I'm still really confused about is graphics settings. I have my game looking pretty great on GAMMA but I just know there's more visual potential. Pressing the home button at the start screen alone is overwhelming af. If you have some resources you could direct me to or are willing to make a vid about that I'd greatly appreciate it. Thanks for the content!
The installation of Gamma 0.9 failed due to errors, so I had to use EFP 4.0 which installed flawlessly.
I love the vibrancy and gunplay of EFP, but that slow, tedious, and methodical grind of finally getting a good gun and armor in GAMMA is like taking a line of coke. The amount of dopamine rushing through my body after the crafting system clicked. Nothing will compare to my first couple playthroughs of GAMMA, learning new tips and tricks each time made the experience even better. Also I must say, it is one hell of a walking simulator.
I found EFP more unforgivable in almost all aspects. It is a very rough ride, which is why I went back to Gamma, since despite lacking the guns from traders, I didn't feel so overwhelmed in combat. Though I will come back to EFP some other time.
want more unforgiven events? play op 2.2 even with an exo skeleton you will die in 5 shots
its a huge mod thats difficult and the storyline is shadow of chernobyl there are more side quest but no opinion about those but do them they reward alot
@Venieth even worse? this one focused on actual stalker stuff unlike efp where its trying to be similar to eft
@@nishikiyamareaction He said worse as in harder difficulty, not stalker immersion.
@@xephronzz9585 yeah i know the game is hard i even said it there and its unbalanced yeah but its a big mod and if this difficult is "bad" for you just play stalker soup same stuff without your "difficult"
@@nishikiyamareaction
i feel like EFP is very focused on combat while GAMMA is focused more on all the other aspects. in gamma you will probably have to play for 20+ hours on you first playthrough before you get a gun in decent condition, while you could probably have a fixed up gun after a few hours in EFP. i personally prefer EFP because i prefer walking around with decent weaponry and the earlygame isnt as interesting to me.
Actually, ever since EFP 4.0 dropped it's been more heavily focused on survival, artifact gathering, roleplay, and the like.
@@Goaheadandstaymad21332 yeah, true. But progression still feels a lot more straight forward to me. No need to search 50 stashes to repair your first ww2 era pistol or something. Just find a decent weapon, go to a mechanic and get it repaired.
The only "delay" are Expert tools because require you to hunt stashes in Radar, Pripyat and Outskirts which are more dangerous than southern areas. But advanced can be crafted pretty quickly (as long as you're at least neutral with ecologists) and they give you access to vast majority of weaponry which you will use for long time and even in endgame. And personally i like this system because without it all this variety of weapons would not make sense if you already had access to best of them. GAMMA is about embracing the progress. Yes i was quite angry at first that i cant use my AK-105 Specialist which i found with dead soldier in Cordon. But once i bought enough Basic Tools from guy in Yantar to create advanced tools and i finally was able to fix my AK, it was like christmas time - you wait long for gifts but its worth it ;)
@@chungushook 50 stashes?? Did you even try to use Handgun toolkit? (right click on weapon -> maintanance -> replace X part). Pistols are easiest because they have only 3 parts. So you can repair pistol parts with one handgun toolkit without having any replacement parts. And gun "overall" condition can be fixed with technician if you dont have repair tools. EASY! SMGs have more parts but they also use handgun toolkits. SKS + SMG/pump-action shotgun are really great starting combo.
I love torturing myself
I used the toxic air mod in EFP lol
Sorry for unrelated comment, but I can't take it anymore. There's something I just can't get over no matter how many times see your content. Watching a video narrated by a cool dragon-looking fuzzy creature with giant swaying ears, digitally blinking and speaking in a soothing voice with good pronunciation induces some incomprehensible but good feelings in me
EFP is cool for combat itself and has a decent EFT vibe
But GAMMA doesn't lack combat quality, feeling, QoL changes and IMO it's better in every single other aspect
Stalker is more survival than combat pve game so for me gamma is closer to my heart
tbh stalker is actually closer to a shooter than a survival game if you look at the trilogy. there are some survival mechanics, like eating, bandages and having to loot but that’s actually really it. the way gsc intended it was never really to be a hardcore survival game
@@mrfootfxtish9430 true, but I personally find it the best when it's a combination of both hardcore shooter and survival, just that
I think I am going to try out EFP. Until now I have only played Gamma and while I absolutely love it, Its just a bit tedious how long it can take until you have decent equipment in Gamma. I personally play Stalker for the intense gunfights and it seems that EFP seems to completely focus on that. Does anyone know if the Desolation mod which gives you crazy weapon customization is included in EFP?
I personally like both. It really comes down to what kind of experience you're looking for. Want a more action focused campaign? Play EFP. Want a more survival focused campaign? Play Gamma.
Regardless of what you choose, expect the Zone to be a cruel monster.
Shadow of Chernobyl is my favorite, but if I had to choose between those two sandboxes I'll always choose vanilla Anomaly custom modded to my taste 😁😁
thank you for being one of the only ones putting out stalker content. I just got back in to the game.
Just some channels putting out decent STALKER content
Thanks for this vid, it helped me decide which to go with.
Went with EFP because it seems to respect the core identity of STALKER and I found it very immersive. I've been enjoying my whole time through it. And even though I did find a powerful gun early on, I did still have to work for it to make it properly function, while having to rely on stealth often.
Not touching Gamma with a ten foot pole, for how it pretty much overhauls the whole thing towards survival and making it very un-immersive by just making no sense with somw things. Like how Monolith and Mercs and Military won't sell guns just because. It's pretentious.
GAMMA seems like it's catered more to the hardcore survivalists, and EFP is more about just having a fun time. I prefer GAMMA because of the feeling of genuine accomplishment after completing a challenging task, but I see the value in both and think they're both fantastic mods.
My thoughts.
ive been playing a lot those 2 mod packs, and if u want more info adding to the OP read this:
The main difference is that they have tons of little differences, but the total amount makes a big difference.
-the one u may notice in the first 30 seconds, u move faster in GAMMA, also, in the next 10 min u will notice also mutants move FASTER.
-Progression: The EFP progression isnt very balanced, example: me triying to start a game as military in darkvalley, u are very limited in equipment in a new start(gamma allows you more start equipment), my plan was go to meadow, kill the bandits and get some shotgun+food, darkvally to meadow seems an easy task? well... with the mutant population and the ammo you get i totally struggled.
But...as de OP said, you progress faster in EFP, thats because is usual looting usable weapons, in 45% condition, some parts above 60...etc, in gamma you will loot weapons at 20% condition with most parts damaged.
Not only this, in EFP when you use a vice, you are able to change the weapon parts, in gamma, you will need the proper weapon repair kit+ the vice, also kits are very very rare to find in gamma, so you will need to buy or craft them, making the high tier weapons harder to get. thats the same with the outfits.
.Visuals: I have to say, EFP 3 looks way BETTER than EFP4, efp4 have really saturated colors, ugly foliage, the skies will look totally white most of the time, its really a downgrade from 3.
Gamma by default, has some addons that makes the game look like a wasteland, very oring and flat for my taste i removed it. The reflections and shadowss looks much better in gamma, specially in the weapons.
But recently, there is an addon called HIppo shaders atmospherics, you can use it in both gamma or EFP, not tried in gamma, but makes EFP look MUCH MUCH BETTER.
(i.imgur.com/ndVQ14I.jpg)
So in summary. Gamma has a progression that feels really good, fair, and inmersive, you will taste the early game to the late. i recommend get a higher enemy population because by default there are almost no enemies.
But from time to time you will misss the intense fights of EFP and you will come back to taste some gunfights
Next gamma patch will actually use hippo's atmospherics and aydin's grass tweaks for the graphical part. I agree on the population and thus changed the population factors so there's overall a bit more of everything, and everthing is a bit more random, while removing the aberant randomness like Sin, Monolith or Pseudogiants in Cordon for instance, or tons of easy mutants in the north maps. it will also have new mechanics promoting exploration (about 4000 new loot locations + extend random loot variety to give you basic items for ammo, meds and upgrades crafting).
@@grok_gammacould be possible make respawns on meadow? i love this map, great work with gamma, u have done one of the best videogame experiences of my life
if you dont like the brown textures in gamma you can reinstall the mod that effects it and choose between 4 distinct seasons
Heyy yoo bro.. Did you got done an art commmison of that mascot recently ? Cause i remember drawing him few months ago as an art commmison for a client. ❤
the answer is, of course, NEITHER.
the BEST is MY OWN mix of addons which I chose specifically to enhance my experience, because that mix fits my wants.
I've been having a great time on EFP using voice commands.
I was on reddit & mentioned on little tiny feature I don't like about GAMMA & that I personally prefer Escape From Pripyat & dang man, I got negative 3k karma & loads of hate in my DMs. I even deactivated my gaming channel on youtube because people from that Gamma community harassed me on this platform too.
Yh it sucks, but a good rule of thumb is to never put your opinion on the internet 😂
Very nice Comparison, really helps me pick which one i should try, Thanks Mox!
How do you get your gamma to run so well?I have constant random stuttering, lag when opening stashes depending on i guess how many items im holding,lag everytime i loot or deposit an item,general slowdowns at random places etc,is there a particular graphics setting which maybe screws the frames a lot?
Opening Inventorys with lots of items will cause the game to stutter.
There's also a stutter option in MO2.
Just write "stutter" on the filter box before opening the game and enable it. Worked for me
To sum up gamma is a pretty hardcore survival sim where as efp is more focused on gunfights action and just randomness I prefer efp bc I like how you can get a pretty good gun early on I haven’t tried gamma but I love gamma and efp players we are all experiencing the zone in our own way that’s the beauty of anomaly
I do wonder which one would I prefer, probably the Gamma as it doesn't seem to be too bloated with content in comparison to EFP, but EFP's visual are very nice, coming from OG games where everything is slightly different shade of brown and seeing actual blue sky and green grass was sort of refreshing
I don't really find that EFP is any more bloated with content then GAMMA, it's just different content.
you can just install different shaders onto gamma
tell me you only play misery without telling me you only play misery
if you want green foliage and grass, you can turn off the relative addons in Gamma. From memory i think they were "gardener of the zone" and "autumn retexture" or something.
Oh, GAMMA is considerably more bloated. The fact that it takes up 80gbs should be proof alone of that.
Being able to refill flasks from water sources in EFP is really dope
Such a great video. Very helpful without being overly long and nitpicking at all the nuances. MVP!
Gamma:
-Daily updates and bug fixes
-Great majority of its content comes from moddb
EFP:
-Monthly/Yearly updates, worth in the end (?
-Has their own brand new unique weapons
I just wish EFP had the same update release consistency as Gamma tbh
Anomaly is a modified OGSR x64 Engine, which is a fork of the open-source (and incomplete) 64-bit X-ray Engine. Anomaly does not run on x64 X-Ray Engine.
*Cheatsheet:*
-S.T.A.L.K.E.R. SoC/CS/CoP and mods alike = _x86 X-ray Engine (32-bit)_
-OGSR x64 Engine (64-bit) = _Forked build of x64 X-ray Engine (64-bit, incomplete)_
-S.T.A.L.K.E.R. Anomaly + Gamma/EFP and mods alike = _Modified fork of OGSR x64 Engine_
-Radiophobia 3 = _OGSR x64 Engine recreation of original SoC with complete campaign_
Gamma much better for me, efp feels really like some modern plastic AAA shooter and it’s too easy imo
Only Chad in Gamma. Thank you Moxy
Gamma is much modular, majority uses magazines version in gamma, I switch for example aggressive looters for loot claims, you have more choices, a side I use 100 more mod on top like cold mod
I play modded anomaly with some features of both of those mods!
With gamma artifacts decaying is just bullshit cause people carry artifacts outside to sell, also not selling guns to the zone is also complete bullshit all wars are made for guns to be sold in real life ALL.
Gun trading is one of most lucrative buisnesses in the world.
EFP feels too much as tarkov. Both mods are high quality and good just i like some middle ground.
Excellent review my man!
note, you CAN turn on magazines in gamma as well.
Efp for me. I don't have a lot of time for gaming and efp just seems to alow me to get more done with my time.
Truth be told I'd argue both are sorely lacking.
EFP has the issue of trying to make Stalker more like Tarkov. Problem being that the game wasn't made for it meaning all implementations have some jank to them. Ultimately if I want a Tarkov experience I simply play Tarkov and I don't want the MMO aspect I play singleplayer Tarkov and mod it.
GAMMA has some huge issues with pacing and interaction with it's mechanics. The most glaring example for it are the weapon parts and repair systems imo.
Weapon parts can be repaired if their condition is over 60%, which means you need to find the right part in good enough condition. Aside from gun barrels which need the appropriate weapon repair kit to replace, except those repair kits allow the player to use a charge and simply conjure up the appropriate part at 100% making it completely unnecessary to repair parts manually.
This is further exacerbated by how weapons are grouped to these kits. I.e. a sawn of Toz, Mossberg 590 and Armsel Protecta all use the same repair kit making many weapons obvious picks.
And access to those kits is gated by the toolkits whose availability is mainly RNG dependent.
They have steered away from being Tarkov like ever since new leads came on board back in 2.0
If you like Escape from tarkov then you will love EFP
EFP Key biding is a nightmare.
I agree, they completely jacked up the keybinds
lol like you cant bother to change the keybinds. people are so lazy these days :
@@hikaridaruringen8090 I did, there are some other issues though, such as key wrapper repeatedly crashing and requiring you to reload your save.
@@hikaridaruringen8090 full of glitch man
@@Llam1nator strange, game almost never crashes on my pc and definitely not when changing settings. im using version 3 with patches though and no other mods than basic efp. shame it doesnt work for you as mod is worth it.
Is there anyway to add the ability to change barrels in Gamma without a toolkit?
One thing ive loved about EFP is the assortment of ammunition and the ability to swap barrels and parts without a specified tool-kit which is a lot more realistic to me.
Its hard to describe but I think EFP is very good as a hardcore tactical shooter, as a full package i think GAMMA is a much better stalker title.
No, Gamma's weapon progression kinda of works around if a guns barrel is 60%+ or not.
@@nullmoxy Sorry but it isnt true. In practice its far easier to craft/buy handgun/historical/rifle/advanced toolkit and use it to replace barrel or other missing parts, than hunt for good weapon with 60%+ barrell. Its offcourse more expensive, yes, but yet still more accessible.
@@domantlen6231 You don't have very good comprehension skills
Gamma is for mazochists who don't work or go to school with a lot of time on their hands. It's a walking repairman/mechanic simulator. Good idea in theory but after a while you just give up. The tools are absolute cancer to find, figure out and stash, they weight a ton, so if you want to have a full repair shop (somewhere in the middle of the map because it only makes sense) you have to play for at least 30-50 hours just to set that up and basically visit the whole map to find all the tools. Then you always have drag all those to that location in order to repair parts (each part separately), and guns as well. As if that wasn't hard enough, tools also have certain amount of uses, as if steel wrenches break all the time while doing fine work on weapons.
Not to mention leaving that ridiculous feature that no mechanics in the game have tools and you have to be their errand boy, which has been retarded when it was released in COP, and no one ever bothered to change it. It makes ZERO sense for this to be a thing. One tool missing for SOME traders - fine, but ALL mechanics in the zone just sitting their with cocks in their hands waiting on you to bring them tools is asinine. Inability to DISABLE the whole mechanic/part/repair thing is absurd as well. Yeah i heard it a 1000 times, it's a key part of the mod...
In order to justify all the changes they literally had to change the lore, and it's not even a believable change at that. I've played STALKER since its release in 2007, and EFP just makes STALKER more of what STALKER is, while Gamma makes the whole thing unrecognizable, again, a mechanic simulator.
Other than the above, I love everything else, the way guns sound, feel, the quests, the stability, and all other changes are gorgeous and appreciated.
Here's what I did:
- Increased the minimum condition for weapons/armor loot to 100%. Completely avoids the repair mechanics because all the armors and weapons are at 100% condition
Now, you can focus on everything else that the game has to offer, which is the survival, combat, horror elements, and so on. I also found the repair system not only extremely tedious and a waste of time but I can't even understand it fully after watching a couple of vids on it. Not for me.
@@Alex-P- Thanks for the advice! That's actually what I ended up doing in the end haha. There were also a couple of mods that you can disable in order to make the guns purchasable from traders, but for that, you'll have to ask on their discord.
@@milosv123344 No, I actually like the fact that I can't buy them from traders. It makes me all the more satisfied and happy when I find some nice shit. Anyway, I'm super happy I even thought about doing what I did because this game is excellent.
hey just wanna know
what Is the full size
Gamma And Anomaly?
Having first started out with Gamma, I really want to give EFP a try but fuck having to learn all of the hotkeys or rebind them. I wished that mods abided by a general set of common default keys or there was a way to quickly change presets
super helpful thanks brother! ill be trying out EFP first.
My first playthrough of GAMMA, i didnt know you could swap gun parts (besides barrel) on the field, leading me to use nothing but my SKS until i found advanced tools
EFP with atmospheric mod with Adega texture pack make the game super realistic looking. You gotta have a pretty good PC to max out all the settings, but if you can it’s amazing.
I agree that EFP looks better then GAMMA but that's easily solved by disabling four mods in GAMMA:
- Simple Autumn Retexture No leaves
- Gardener of the Zone Textures
- Grulag's Dead Bushes
- Autumn No Leaves LOD Fix
after trying both, i personally preffer gamma, its not as realistic or hardcore as efp but thats ok, it doesnt have to be,plus i love the economy in gamma, it feels just like an rpg game when you get a good weapon drop or armor and get to fix it, hell i still remember the first time i playied it and got so hyped after finding an exosuit in a garbage stash
I went from gamma to efp then back to gamma again because shooting guns just felt better in it. The visuals are much better in gamma too
I have Gamma and EFP installed to the same anomaly folder and they bother work, I installed gamma first, then EFP. so far no issues.
You cant play both if its on the same drive. What if i have gamma and that anomaly on one drive and EFP and that instances anomaly on a separate drive. Theoretically speaking would that work? Or due to both using MO2 its impossible no matter what?
You can't play both on the same Anomaly, and you can't have two instances of anomaly on the same drive. If you install on a different drive then yes, it probably works.
oof, that EFP color pallet for the zone looks like straight ass to me. That is not how I imagined the zone to look.
it would be nice if in GAMMA repairing stuff yourself would be optional and you could simply repair them using technicians. i also dont like this new artifact system.
Here's how I play GAMMA:
- Full-condition weapons and armor from drops
- Can't buy guns and weapons from traders
- Completely avoiding repair system because it's a complete clusterfuck of tedium and I don't have time to waste on it
- Playing on a higher difficulty
- Increase the amount of money I receive from quests and loot (though I might change this for other playthroughs)
- Increase the amount of loot and the chances of enemies having weapons and armor (might change this in future playthroughs)
I am having the time of my life because my changes do not trivialize the game. I'm not OP because I don't get OP weapons from enemies. I just get them in pristine condition. But the combat is brutal. I have to always be on the lookout for enemies, ambushes, anomalies, hunger, thirst, etc. I might or might not get into the repairing system sometimes but right now, it looks incredibly tedious and non-enjoyable. Might change my mind later on.
The repair system is really not that bad, people make it out to be much worse than it is. You have 4 categories of weapons, A, B, C and D. Each of them has a specific A, B, C and D toolkit you can use to repair the weapon's parts. A and B kits can be crafted with basic tools, C kits with advanced tools and D kits with expert tools. If you donate a set of tools to a mechanic, you can also buy the corresponding kit from them for rubles (except A kits which are always available from the start of the game). Every gun has parts which can be repaired or replaced with kits. Parts under 60% durability need to be replaced (which consumes a charge from the weapon kit), parts over 60% can be repaired by using items that mechanics sell (by right clicking the weapon, selecting field strip and then using files and multitools to repair the parts). The only exception are barrels which can only be repaired with a toolkit (consumes one charge) or replaced at a workbench (doesn't consume one charge but you still need the kit in your inventory to do it). Armor works the same way except there are no repair kits available without tools and the parts are repairable above 50% instead of 60%. That's basically all there is to it.
@@joaogomes9405
- The repair system is really not that bad
- Proceeds to write 1,000 words explaining it
- That's all there is to it
- Right
Also, my issue with it is not that i don't understand it. No. It's that it's at a level of tediousness that I'm not ready, nor will I ever be ready probably, to accept in games. I don't get enjoyment out of it.
Can't I download 2 versions of ANOMALY on 2 separate folders ,then add GAMMA to one and EFP to the other , so i can play both without needing to uninstall the other?
Yes you can, but make sure the 2 installs are kept separate.
@@nullmoxy thank you for the confirmation , and keep it up with the videos , they're great and informative.
Damn your voice is so soothing
Chad 🗿 GAMMA vs Anime 🤡 EFP
I hate this comment but it's true 💀💀💀
Ye gamma I just way better in so many ways, efp just doesn’t compare, the efp community is also pretty dog water
@@Johncool2Gamma doesn't support warfare apparently. I played gamma first then efp and the guns just felt like plastic to me so I just reinstalled gamma
Gigachad Redux 1.1 > random mod chaos
The real Chad will respect boths modpacks, after all boths are Stalker and still the same base game
I don't like EFP because of the mags, but I love playing tarkov. I think the whole thing of not having a vest where you put your mags and the inventory system makes it too clunky, if it was like Tarkov i would love it
i personally love gamma, i always liked to nerf myself to give it a slight horror aspect, especially when clearing the labs or pushing the monolith
Both are better than 99% of kodern day aaa games so does it matter which is better?
I what about Faction Warfare mode? What kind of experience would I get from each of those mod packs on that game mode?
To be honest, I haven't played much warfare mode but I believe they are quite similair.
@@nullmoxy It's important to note that GAMMA doesn't support warfare. It is a buggy mess, not at all recommended to be used so if you plan on playing warfare: Don't use GAMMA.
Gamma is for systematic people and EVP is for horders
If I want an EFP like experience I just jack up the population settings in GAMMA lol
even if you get higher in gamma, there will never be so many enemies as in EFP, and in efp they respwn faster
There's more to the EFP experience besides a bigger population, but sure.
If you like simple military shooting games, I think EFP is more suitable.
If you like survival and slow pace, then gamma is more suitable.
I want to play these two SO bad. I've been on Vanilla Anomaly for a while. I wish there was a version of these two in 1.5.2 that didn't have to make you compromse your windows powershell.
GAMMA uses 1.5.2. I'm not sure what you mean about compromising powershell, upgrading to 1.5.2 just requires drag/dropping files.
@@nullmoxy Thanks for noting 1.5.2 on GAMMA. On most videos, there is a part of the installation process that requires you disable anti-virus, and go into command level before installation of the other parts.
I'm not saying there might be something questionable. The mod teams did a great job on the mods. I just wish there was a version that wouldn't require us to disable something in windows protection or go through command prompts to execute.
@@MattStevens9824 I've installed GAMMA at least five or six times over the years and never during that process have I been asked to disabled my anti-virus.
@@MattStevens9824 You don't have to do any of that. At most, run the installer as admin (right click and run as admin) but technically I don't even think that's required.
@@MattStevens9824 It requires to disable anti-virus cuz sometimes the windows anti-virus think you're installing something suspicious even though its safe also no need for CMD's
EFP is a better pick for me, reasons:
- stable mod integrity, no need to play sapper each time you manage mods and change settings, simply because default game settings and mods are fine and you don't need to work around that
- less updates is cooler than updates every 8 hours for me
- better fps
- guns guns guns, and shooting enemies in gamma feels 150% more bullet-spongy
- warfare mode
@ayy imao yeah i have like a solid 20+ fps in EFP , it also looks better imo
@ayy imao there's also the texture pack for EFP that added like 15fps to my game
Hey guys..... play the first 3 games. FIRST.
no
@@Dyno2999 respectable opinion, however you may miss out on important lore details about the game
how demanding is gamma compared to efp? setting shaders and graphical improvement mods aside and pure cpu/ram requirement considered only
I felt that GAMMA runs slightly slower than EFP, only by a bit.
@@nullmoxy thank you for replying i guess i can run it then i've been dealing with weird bugs and crashes in efp :)
The question isnt: which is better?
Because that's a silly question. GAMMA is more easily played and enjoyed but EFP is far more interesting and rewarding. And they're just very different experiences which each do some things very well and some things not so well. Its a question which has no answer because everyone will have their preference.
The real question should be: which one do you like more?
I tried both and both are very good don't really know if the other is better than the other modpack each one has a unique style of gameplay
i also would also suggest you another good modpack called Expedition it has one of the greatest graphical changes
Also im trying to update BaS in EFP to the latest ver. and patching some things in it, Might release a patch to fully update BaS to latest in future or maybe EFP devs might do it themselves.
After completed gamma play through try efp and i got boring after a few hours. Efp is a good modpack but is too easy compared to gamma. Gamma is a hardcore modpack and when u can defeat that difficulty playing anything below feel like 🧀
Yo fellow proto
I think G.A.M.M.A. combined with the magazine feature would be best for me.
Thank you!
what about story mode
cocaine addicted stalker days, drinking vodka and hiding during emissions
GAMMA or EFP, Which is the BEST ?
Me: Stalker A.R.E.A 😁
area is great, except its minor bugs, here and there.
I've played both mod packs, starting with GAMMA. I'd say if you enjoy the shooting gameplay above everything else, you should switch to EFP because it honestly does it better. If you like the other aspects, like hunting mutants and artefacts, you should try GAMMA instead. I think I'll be sticking to EFP, because rolling RNG for tools, having to wait 24 hours to get more fucking steel wool to craft repair kits and running into a pack of dogs every 5 steps I take has gotten incredibly tiresome after so many hours. Also, this might be confirmation bias but I swear EFP both runs better and crashes less often than GAMMA. Again, could just be me getting very lucky, but Rostok isn't a powerpoint presentation for me in EFP.
Giga chad EFP 🏆🗿vs nostalgia simp🧓💀 Gamma.
EFP is more difficult and IMO this is the best modpack so long.
Nice video
Stalker gamma is Enjoyable hard game, it makes more sense when you have to save game close to campfire and crafting and Weapons are So Much better than efp but efp is way easier so i recommend efp if people can't enjoy gamma.
The efp shiny ground and ass looking grass in the 4.0 version killed it for me...idk what the fuck they i did but my god. Glossfactor change does nothing lol
then use old version lol xD not all changes are good.
So sad there’s no English translation for NLC7:(
Gamma and others are nice and fun, but NLC got so much deeper gameplay
I vote for EFT. Wasted days to install gamma. And still it crashes very often and has lots of bugs and problems. EFT is way much easier to install and looks very nice and also has many interesting mechanics.
Gamma is more polished and detailed, more immersive.
Obviously the best one is the one that have the most variations of UMP 😊
no
@@nullmoxy YES
So i played gamma first, well after i played the og3, but i didnt like it. It wasnt untill i went and played reg anomaly and i understood gamma. Its for people who want constant punishment. You have to know everything to be able to play it. Not really a casual game. I like a more run gun and loot game, sonim trying efp next since i like spt...
between the janky keybinds and wonky recoil system, id always prefered gamma to efp
granted i prob could've just disabled the recoil, but trying to get all of efps new keybinds to work in cohesive manner is a struggle
the active combat zone feel of efp tho was pretty fun, despite all those issues
oh and bloodloss affecting ur max hp was immersive but still annoying lol
quick question, if i dowload stlaker EFP will i lose my progression/saved games in Stalker Anomaly? btw nice videos
EFP will require a new game
@@nullmoxy thanks
I pick EFP anyday. Gamma is no fun for me. At least I tried it
I tried Gamma, but it seems too overcomplicated at some places. Like, artifacts now have a "HP" %, and traders won't buy them unless they are above 60 or 80 percent. So what to do with low % ones that you find in anomalies? Well, buy an expensive artifact melting tool and merge same artifacts together to up their HP! Who cares if it's out of the reach of new player who just started the game. Who cares if this makes zero fucking sense given that one of primary appeals that drag people into Zone is money from artifacts in the lore.
Uninstalled immediately upon encountering this crap.
EFP adds some complexity too, but it at least keeps core mechanics about the same and sensible.
Im with stalker series from the begining and i dont give shit about tarkov. So playing gamma:)