I started developing a 2d tactics game a little while ago, after wanting to create it in an isometric perspective but not being brave enough. I think i'm going to finally make an attempt at switching to an isometric perspective now and videos like this are incredibly helpful. Thanks for posting 😊
It is so inspiring to read! I am so glad that you finally decided to give an isometric game a try. I wish you the best of luck! And thanks a lot for commenting! Really helps me to stay motivated
When talking isometric I always remember the g\old Stronghold Crusader which at least to me, to this day, looks really good considering how old it is. Also after learning or stuff programming and gamedev I am pretty much in awe how they made it isometric with ability to easily switch camera sides, can't even imagine the math behind it.
I've an idea I'm trying to skill up towards, and then I reduced it to a MVP then realised that MVP is wildly beyond my skillset so I've a tiny project in mind to learn with and seeing your plug for your devlogs looks EXACTLY like something I need to watch! Subbed.
Wow! Great video Tamara! I found you on reddit. I remember trying to make an isometric game but stopped when I realized I had no artistic ability. I have been trying to reach out to more creators and get more into the game dev community. You've gotten yourself a sub!
I'm glad to welcome me you to this gamedev community! You can also join my discord server discord.com/invite/dCJBpe2meg I'm sure there are a lot of devs who work on isometric games
Sooooo much thanks for this video!!! i loved and learned a lot of helpful things here, i'm not from USA, a brazilian guy here the english subtitle for non english speakers helps a lot because we can just translate to our mother language, keep doing this great job.
One correction: Perspective has nothing to do with the atmosphere - something that can be easily tested by looking at pictures of various objects in space (say, from Earth's orbit for example)... It is however a consequence of the geometry shared by all optical systems, which in turn stems from the practicality of having the sensing surface much smaller than the capture angle, thus requiring the incident light rays to be focused on the sensor.
btw perspective has nothing to do with the atmosphere. It's the consequence of the angles between points that are close to you being larger than the angles between points that are far from you Or as one page on Wikipedia says "distant objects subtend smaller visual angles than near objects"
Thank you! This is just what I wanted to learn! I am getting started in Godot, and using Aseprite. Isometric seems to be a challenge... I will probably do top-down style, like A Link to the Past. Anyways, great presentation, good job
Recently discovered your channel and your videos are great. It would be awesome if you can make a video about elevation in isometric games. How to make platforms at a higher level and how to reach them (staircases/ladders/elevators etc.)
you basically have to render the sprites from the lowest Z level (as in html z index, higher z is higher level) so that higher sprites are rendered latest and "obscure" the sprites under them
one remark - linear perspective doesn't have anything to do with atmosphere. It is optical effect caused bu the fact that we have an actual lenses in our eyes that allow us to see all around instead just a 2 square cm spot in front of us. Atmospheric perspective is the other thing - it just make s things to look foggy on the distance because of the thick layer of air between a viewer and the object.
0:33 name of the game? For 3 years now I've been trying to remember this game and now I finally can confirm this was that game I played when I was a kid.
Hi Tamara , have you got any experience in Unreal Engine Blueprints ? I am busy developing a RTS (similar to Warcraft2) But having some difficulties with player HUDS and faction selections , etc.
Hi! No, Unreal engine is a complete mystery to me. Never tried it. But hey, I know some people in my Discord server are using it. Maybe try asking there. Here is a link - discord.com/invite/dCJBpe2meg
@@TamaraMakesGames u are very welcome u replyed after 1 min of me commenting it i didn't expect that 🤣now i just have to figure out how to do all that in godot
Oh, I hope that wasn't creepy 😅 I just happened to be answering comments at that time. Best of luck with figuring out how to make isometric work in Godot. It should be possible, I think. I've never had any experience with this game engine but maybe someone on my discord server has dealt with an isometric world in Godot before. Here is a link if you're interested in joining - discord.com/invite/dCJBpe2meg
great video, although explaining the isometric coordinates wouldn't be that hard and it wouldn't be that hard to do from scratch (even for a beginner, as long as they know how to create a 2D array and other grids, which I assume they do if they're looking up stuff about isometric grids.) isometricX = (x - y); isometricY = (x + y) / 2; ______________________
I started developing a 2d tactics game a little while ago, after wanting to create it in an isometric perspective but not being brave enough. I think i'm going to finally make an attempt at switching to an isometric perspective now and videos like this are incredibly helpful. Thanks for posting 😊
It is so inspiring to read! I am so glad that you finally decided to give an isometric game a try. I wish you the best of luck! And thanks a lot for commenting! Really helps me to stay motivated
Spasibo, Tamara! Prodolzhai v tom zhe duhe! Zhelayu uspeha!
When talking isometric I always remember the g\old Stronghold Crusader which at least to me, to this day, looks really good considering how old it is.
Also after learning or stuff programming and gamedev I am pretty much in awe how they made it isometric with ability to easily switch camera sides, can't even imagine the math behind it.
It is always so interesting to try to get inside the features in games. I really like doing it! Thanks for sharing about yet another isometric game
The fans mad a patch for it that fixes a lot of the issues With the game :) endorsed by firefly
I've an idea I'm trying to skill up towards, and then I reduced it to a MVP then realised that MVP is wildly beyond my skillset so I've a tiny project in mind to learn with and seeing your plug for your devlogs looks EXACTLY like something I need to watch! Subbed.
lol I know exactly who you're talking about. LETS GAME IT OUT! Insane hospitals? Dark humor? yep its Josh from lets game it out
I was thinking the same thing.
Getting into game dev and was researching on a style I could use for my game, this video was just what I needed. You’ve got a subscriber 💪🏾
That's great! I am really glad that I could help you :-)
Wow! Great video Tamara! I found you on reddit. I remember trying to make an isometric game but stopped when I realized I had no artistic ability. I have been trying to reach out to more creators and get more into the game dev community. You've gotten yourself a sub!
I'm glad to welcome me you to this gamedev community! You can also join my discord server discord.com/invite/dCJBpe2meg
I'm sure there are a lot of devs who work on isometric games
I was never know there are three kind of similar projections and their difference. Thanks for your video!
Glad it was helpful!
Sooooo much thanks for this video!!! i loved and learned a lot of helpful things here, i'm not from USA, a brazilian guy here the english subtitle for non english speakers helps a lot because we can just translate to our mother language, keep doing this great job.
Thank you! I'm glad I could help 😀
Good info! I'm currently working on an isometric angled game, so good to hear some of these solutions.
Glad it was helpful! Wish you luck with your game!
Each video is getting better and better, amazing job :)
Thank you so much! I'm trying to improve and it's nice that you notice. Very inspiring!
Brilliant video Tamara! I'm on the cusp of starting some isometric coding so I'll definitely come back to this for reference.
Thank you so much! I wish you luck with that isometric game. Please, feel free to share your progress in my Discord server.
That is sooo cool ! I am starting a journey to create a isometric game
... I swear to gosh that game at 0:38 was something I saw like a decade and a half ago on Wildtangent. Insane.
Just discovered this channel as I'm trying to develop a little demo, to see if I'm capable!! Instant sub!!
One correction: Perspective has nothing to do with the atmosphere - something that can be easily tested by looking at pictures of various objects in space (say, from Earth's orbit for example)... It is however a consequence of the geometry shared by all optical systems, which in turn stems from the practicality of having the sensing surface much smaller than the capture angle, thus requiring the incident light rays to be focused on the sensor.
btw perspective has nothing to do with the atmosphere.
It's the consequence of the angles between points that are close to you being larger than the angles between points that are far from you
Or as one page on Wikipedia says "distant objects subtend smaller visual angles than near objects"
Thank you! This is just what I wanted to learn! I am getting started in Godot, and using Aseprite. Isometric seems to be a challenge... I will probably do top-down style, like A Link to the Past.
Anyways, great presentation, good job
Вау круто! Чому я тільки зараз натрапив на твій канал?!)) Дуже гарна англійська і контент. Дякую!
Дякую, дуже приємно! Сподіваюся знайдете щось корисне для себе на каналі
@@TamaraMakesGamesОбов'язково)
Recently discovered your channel and your videos are great. It would be awesome if you can make a video about elevation in isometric games. How to make platforms at a higher level and how to reach them (staircases/ladders/elevators etc.)
Thank you! I'm glad you enjoy my videos. I will look into the topic of elevated objects in isometric games.
you basically have to render the sprites from the lowest Z level (as in html z index, higher z is higher level) so that higher sprites are rendered latest and "obscure" the sprites under them
one remark - linear perspective doesn't have anything to do with atmosphere. It is optical effect caused bu the fact that we have an actual lenses in our eyes that allow us to see all around instead just a 2 square cm spot in front of us. Atmospheric perspective is the other thing - it just make s things to look foggy on the distance because of the thick layer of air between a viewer and the object.
Theme Hospital and Super Mario RPG are some of my favourite games.
That's great! Thank you for commenting!
I think I'm gonna use Isometric next time on my game jam. thanks!
Yay! That's great! Good luck with it and I hope my videos will help you.
I'll definitely credit you in my devlog!😊
Amazing video, Tamara
Thank you!
It was super useful, thanks!
This is some very helpful info If your not super familiar with isometric artwork even.
subbed to the channel, nice content, aspiring dev as well !
Thank you! I'm glad to hear this!
Thank you
Can you help me replicate "Industry Giant 2" buildings/ objects graphics?
For years I can't replicate it..
0:33 name of the game?
For 3 years now I've been trying to remember this game and now I finally can confirm this was that game I played when I was a kid.
Diablo
Thank you!
My dream is to make and master isometric games. Hopefully i can learn so much from you. SUBSCRIBED.
Welcome! You are in the right place!
What is the name of that shooting game at :40
Beautiful games and a beautiful artist.
mmm, 🤔 Trimetric game🤔 3D game of course, hehe. Please, post more videos. You're good O:)
Hi Tamara , have you got any experience in Unreal Engine Blueprints ? I am busy developing a RTS (similar to Warcraft2) But having some difficulties with player HUDS and faction selections , etc.
Hi! No, Unreal engine is a complete mystery to me. Never tried it. But hey, I know some people in my Discord server are using it. Maybe try asking there. Here is a link - discord.com/invite/dCJBpe2meg
@@TamaraMakesGames Thanx a mil Tamara!
i try it, hope it helps me
I wrote a voxel based isometric game which was easy. The hard part is 3D modeling and illustration lol.
thank you
u are so sweet thank u for making these vids for free
Thank you for commenting! I appreciate this very much!
@@TamaraMakesGames u are very welcome u replyed after 1 min of me commenting it i didn't expect that 🤣now i just have to figure out how to do all that in godot
Oh, I hope that wasn't creepy 😅 I just happened to be answering comments at that time.
Best of luck with figuring out how to make isometric work in Godot. It should be possible, I think. I've never had any experience with this game engine but maybe someone on my discord server has dealt with an isometric world in Godot before. Here is a link if you're interested in joining - discord.com/invite/dCJBpe2meg
Could you please include future examples of ideas you're teaching from video games
Do you mean different features from isometric games?
@@TamaraMakesGames Yeah Sonic 3D Blast has slopes. Could you please touch on working with slopes with this perspective.
Okay, I'll look into it
I'm late to the party. Did Tamara already do the isometric tile maps video?
Yes, she did 🙂
I have a video about Unity tilemaps which includes isometric tilemaps - th-cam.com/video/HbKbxN6Oo6I/w-d-xo.html
Mineko's Night Market and Wytchwood.... can anyone help me clearly "define" what kind of games those 2.5d are?
where you draw the building?
Please do the tilemap video if you havent already it would help me out a lot
Hi, this is the tilemaps video I've made - th-cam.com/video/HbKbxN6Oo6I/w-d-xo.html
Lets Game It Out :D
I'm here because I want to know how 'Hades' the game was build
man I miss when command & conquer wasn't terrible...
can you share your laptop specs?
great video, although explaining the isometric coordinates wouldn't be that hard and it wouldn't be that hard to do from scratch (even for a beginner, as long as they know how to create a 2D array and other grids, which I assume they do if they're looking up stuff about isometric grids.)
isometricX = (x - y);
isometricY = (x + y) / 2;
______________________
You look so familiar I’m not even joking
Thks & nice-accent.
Good grill
😻
Тамара...хм 🤔 where I hear you name 😄
This is NOT a tutorial. The title is misleading. This is simply called an overview.
Your nose is so nice
you look fine Tamara
dude thx for video but.. you have to sleep little bit more.
I'm guessing you've never given men unsolicited advice on their appearance before 🐷