Good Game Design - Getting Over It With Bennett Foddy

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  • เผยแพร่เมื่อ 12 ม.ค. 2018
  • Normally rage games need to adhere to certain principles to be successful, but Getting Over It shows that it can throw the entire rulebook out the window and still have a meaningful message, about more than just games.
    Steam page if you want to try it yourself: store.steampowered.com/app/240...
    Bennett Foddy plays Getting Over It - • Bennett Foddy Plays Ge...
    Markiplier plays Getting Over It - • I LITERALLY THROW A CH...
    Getting Over It Speedrun by Lumonen -
    • Getting Over It with B...
    Music used: Brock Berrigan - "Curtain Calls"
    leavv - "lacuna"
    Birocratic - "At Most"
    Robot Orchestra - "Keep Me"
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ความคิดเห็น • 622

  • @theguythatasked6400
    @theguythatasked6400 5 ปีที่แล้ว +444

    “I created this game for a certain type of person. To hurt them.” Bennett Foddy.

    • @GrandPlayer-pv1cn
      @GrandPlayer-pv1cn 3 ปีที่แล้ว +1

      Bennett Foddy you suck, Nintendo rules, Bennett Foddy's game is trash

    • @nicomom9534
      @nicomom9534 2 ปีที่แล้ว +7

      And that's why the game isn't fun and isn't good

    • @azorkow1718
      @azorkow1718 2 ปีที่แล้ว

      What

    • @LukasDrakon
      @LukasDrakon 2 ปีที่แล้ว +1

      found the guy that asked

    • @clausable6328
      @clausable6328 ปีที่แล้ว +4

      Yes, that is completely correct. This game is meant to be frustrating. Its meant to be aggravating, annoying, exasperating, frustrating, vexatious, and depressing. Yet, as you continue up the mountain, after all of that pain that you have experienced, you start to look back on how far you have come. If not you, Bennett starts to realize how far you've come. He starts to get more personally and more appreciation for the dedication that you have after all of the pain you've experience. When everything is behind you, and you push off that last spacerock into the abyss, you can do nothing but smile and cry. The weightlift off your shoulders is so extraordinarily great that you can do nothing but go into tears. That isn't for everyone, but it truly is an amazing experience. I really wish I could feel it and experience it. I think what Bennett Foddy is trying to do is connect that feeling of accomplishment with life. The feeling of the pain and suffering in this world finally ending in a peaceful and completed manner.
      As much as Bennett Foddy wants to see you get hurt, he doesn't want to see you *fail*. As he quoted "Failing is not the falling down, but the staying down." Bennett Foddy doesn't want to see you give up after all the pain you went through, as even though it was a lot, Bennett knows you can keep going and eventually conquer the mountain. That is really the point of this game.

  • @hoodiesticks
    @hoodiesticks 6 ปีที่แล้ว +13

    This reminds me of the way I played games as a kid. I only had a few, and I had way more free time than I do now, so I would play those games over and over, completing them 100%, making up challenge runs, and strategically coming back to certain games after enough time has passed in the hopes that it would feel new. It didn't even matter if the games were good. They were what I had, so I played them.

  • @TheOddMindofSamBo
    @TheOddMindofSamBo 6 ปีที่แล้ว +625

    Thank you for getting the core message of this game. I was so pissed that most TH-camrs were complaining about Foddy's voice. It's not a bug; it's a critical feature.

    • @birdie7911
      @birdie7911 6 ปีที่แล้ว +10

      TheOddMindofSamBo cof cof VideoGameDunkey cof cof

    • @nathanielstein8904
      @nathanielstein8904 6 ปีที่แล้ว +48

      TheOddMindofSamBo while I see what you mean and agree for the most part but you have to admit that after a while his voice sounds less -enlightening art guy- and more -smug douchebag who went to the private school and thinks he's better than you-

    • @hylianmage413
      @hylianmage413 6 ปีที่แล้ว +84

      I'd argue that that was intentional. He deliberately makes himself sound condescending, to give the player something to hate. He knows that vague 'inspirational' quotes about failure aren't going to make anyone feel better about a nasty fall, and he knows that, at least initially, his lecture about culture and art is absolutely going to come off as smug and condescending. In some sense, he's goading you on, taunting you from higher up the mountain, making you want to climb it all the more, if only to stick it to him.

    • @big7pointer
      @big7pointer 5 ปีที่แล้ว +1

      Yeah the real bugs are different.

    • @ivanrivera3293
      @ivanrivera3293 5 ปีที่แล้ว +3

      Ikr

  • @spookyegg6663
    @spookyegg6663 5 ปีที่แล้ว +24

    "Tech advances too fast for us to enjoy what we have, the latest trends make us want the newest things all the time and that makes us become incapable of smelling the roses for a second and keep running the marathon despite having a good enough lead to take a long break and smell said roses." -Blaze 2019

  • @rizqiefajar
    @rizqiefajar 6 ปีที่แล้ว +9

    Markiplier's face when he finally finished the game was just wonderful

  • @DarkDragon2344
    @DarkDragon2344 6 ปีที่แล้ว +69

    This is the first time I've really heard of moving too fast being a problem for people. I've lived without much money my whole life (though I'm only 16), but we save our money where we can and we've always been on an upward slope. We live within our means, and we're comfortable even when we struggle. One thing that's always been constant is that we won't get things that often. When we get something new, that'll be our new thing for months. It gives us plenty of time to appreciate things in detail, and to really enjoy them.

    • @littlemoth4956
      @littlemoth4956 5 ปีที่แล้ว +5

      I feel the exact same way. I thought it was common knowledge to enjoy something and take your time with it. I found the game quite pretentious because of it.

    • @WarKeineAbsicht
      @WarKeineAbsicht 5 ปีที่แล้ว +3

      Little Moth Maybe that was just me, but I thought it was pretentious on purpose. His tone is very sardonic

    • @littlemoth4956
      @littlemoth4956 5 ปีที่แล้ว

      @@WarKeineAbsicht True...

    • @andrester88
      @andrester88 4 ปีที่แล้ว +6

      @@WarKeineAbsicht
      It was supposed to be. It was actively mocking the viewers at one point in the game, where Foddy mentions that most people won't even play the game and just watch it on TH-cam. I got the same vibes from foddy as the narrator from Stanley Parable
      It is a problem now-a-days in a lot of forms, and not just games in general. I mean social media gives instant gratification, instant communication and the like. Video Streaming sites gives us the ability to watch thousands of show with a single click. A show can be talked about for like about a week and it's on to the next show.
      We as a society mostly just consume media like how we mostly just consume food. We rarely stop and smell the roses, appreciate things.

    • @LumboDumbo
      @LumboDumbo 2 ปีที่แล้ว

      I think that's why we appreciate things much more as a kid, as an adult we can just get whatever and do whatever we want. Not taking the time to truly understand the effort and time put into each art or piece of media we consume

  • @rumotu
    @rumotu 6 ปีที่แล้ว +7

    That's why I told my friend that I don't want a TH-cam gaming channel, having a small blog with reviews instead.
    I want to play games at my own pace, ignoring "hot topics" for years, and then trying them out when most people already have forgott about the game existence.

  • @luckyg8
    @luckyg8 4 ปีที่แล้ว +43

    This game had a really good message but it feels incredibly pretentious. Especially with reward at the end of the game, which isn’t even good enough to call a reward

    • @ordinarytree4678
      @ordinarytree4678 4 ปีที่แล้ว +11

      Honestly itd be better if there was nothing after the credits. The "reward" he gives just makes the people who finish the game even more circle-jerky. Instead of seeing credits as its own reward they get to brag about it too?

  • @JCorvinusVR
    @JCorvinusVR 6 ปีที่แล้ว +20

    Funny that you show NieR:Automata when discussing this - it's the first game in years I've said to myself "I am *going* to 100% this game. I haven't done that with a game since SA2. This one is absolutely getting the love it deserves from me.

    • @kevinvu5432
      @kevinvu5432 2 ปีที่แล้ว

      Lol you know the game offers you the ability to buy all the trophies right?

    • @kevinvu5432
      @kevinvu5432 2 ปีที่แล้ว

      @@JCorvinusVR the only trophy I bought was killing myself so many times and reviving myself. The rest I used all skill

    • @kevinvu5432
      @kevinvu5432 2 ปีที่แล้ว

      @@JCorvinusVR what games do you platinum? Nier is actually incredibly easy.

  • @dalgusmaximus4557
    @dalgusmaximus4557 5 ปีที่แล้ว +3

    This video makes me take your donkey kong 64 bad game design video with a HUGE grain of salt, and I actually agreed with you on some aspects of that game.

  • @ragingmex5442
    @ragingmex5442 5 ปีที่แล้ว +3

    getting over it: a game with commentary that to call pretentious would be a HUGE understatement: good game design
    super paper Mario: THEY CHANGED THE FORMULA REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: BAD GAME DESIGN

  • @BitsofJoshua
    @BitsofJoshua 6 ปีที่แล้ว +320

    Fantastic episode. One of my gaming goals this year is to get back to being okay with difficult experiences like this. Growing up I was never frustrated by the challenges, but the past few years in particular I get so frustrated that I just never pick the game up again and convince myself it "sucks".

    • @bunshine
      @bunshine 6 ปีที่แล้ว +7

      This game *does* suck though.

    • @zeromailss
      @zeromailss 6 ปีที่แล้ว +5

      yea, it's great that lately even more difficult and challenging game keep on appearing, as much as I like to have mindless fun like playing Minecraft, game like Dark Souls and Monster Hunter is the reason why I love Game as a media so much

  • @denny141196
    @denny141196 4 ปีที่แล้ว +6

    To be honest, my opinion of the game is entirely different. I don't know where else to put it, so I'll just put a short review here, I guess.
    "There are some bad games that are bad because they fail in what they set out to do, and then there are those that are bad because they succeed, because what they set out to do is gross and dumb."
    -Yahtzee Croshaw
    Getting Over It is a game designed to make you angry. Perhaps for the first few hours, the quotes and music could be misconstrued as inspirational, but it is very clear getting into the end of the game that they're supposed to make you angry. There is one quote which cements this point more than any others. I can't find the exact wording, but paraphrased: "Oh, it happened again. Don't let it get to you. But, let it get to you a little bit." As for the music choices, I don't think "Going Down the Road Feeling Bad" and "Poor Me Blues" are in any way inspirational.
    This, more than anything else, is what completely sours my opinion of the game. You are literally paying to get kicked in the dick, over and over again.
    Unlike some other negative reviewers, I won't say that the controls are inconsistent. It's possible to speedrun the entire game in less than three minutes, which wouldn't be possible without consistent controls. Every time I fell was entirely my fault for being unaccustomed to the controls. However, the controls are one place where that quote above comes in. Just because the controls work, doesn't mean they aren't fucking annoying as hell and unintuitive to use.
    As for the 'message' of the game, I don't think there's much truth to it. Bennett seems to think that people in this age deliberately avoid difficulty and challenge, preferring instead to hit refresh every day to find the latest content to consume. Has Bennett not heard of Dark Souls? Crash Bandicoot? Hollow Knight? Cuphead? Sekiro, which literally won game of the year? I would argue that the gaming industry is moving in the exact opposite direction to what Bennett is saying. And speaking of difficult games, there is another talking point to be made: failure and reward. I'll make a comparison to Dark Souls 3, in which I've killed every boss, including DLC, solo, with a melee build. Needless to say, I'm very, very familiar with failure. But Dark Souls 3 is also extremely generous with rewards. New weapons, new areas to explore, detailed worldbuilding, and possibly the best story I've experienced in any medium. I've been stuck on bosses for hours, but I persevered because there was always something to look forward to. What is there to look forward to in Getting Over It? More philosophical rambling? Another temporary bit of progress which will almost certainly be taken from you for the smallest mistake? If anything, Getting Over It has negative rewards. Each time you're kicked off the mountain, you're laughed at and taunted. And is the reward at the very end worth it at all? A chatroom, where you can jerk off with all the other people who made it? Yes, I understand that this is the entire point of the game (it's explicitly stated that there is no sweetness in the game, only bitterness), but again, look at the quote at the top of the review. Yes, Bennett has succeeding in making me angry. Yes, if it isn't obvious I never made it to the top. I've no doubt that, if I persevered, I could. If you don't believe me, check my channel. I've got a few videos of rhythm game songs (think Guitar Hero but touchscreen) that took thousands of attempts to perfect. But in the case of Getting Over It, why the fuck would I want to persevere? The experience is like paying to get locked in a dim room, and being tasked with building a LEGO set, except the instructions are written by a 13-year-old who's recently converted from Christian to atheist, and that 13-year-old is in the room with you, making smug remarks and occasionally destroying the entire thing.
    So yeah, to conclude. Getting Over It sucks, not because the developer's vision wasn't realised. It sucks because said vision was perfectly encapsulated, but it's a stupid concept around which to build entertainment.

    • @deathlybreath2750
      @deathlybreath2750 11 หลายเดือนก่อน +1

      I agree completely. For a game that's supposed to be meaningfully impactful, people forgot about it pretty quickly.

  • @AndreAlessiCastro
    @AndreAlessiCastro 6 ปีที่แล้ว +445

    "Life isn't about about how hard you hit, but how hard you can get hit, and keep moving forward." - These games should be seen not only as difficult, but as lessons about the importance of failure. Because in life, failure can be only two things: a reason to quit, or a learning experience to get insight, so you can try again smarter and smarter..

    • @gstv8453
      @gstv8453 6 ปีที่แล้ว +4

      André Alessi how someone would be able to see this message if their "rage" makes them blind to it?

    • @simzocker
      @simzocker 6 ปีที่แล้ว +4

      or you know, things like death and irreversible damage

    • @miguelguillermo2933
      @miguelguillermo2933 6 ปีที่แล้ว +10

      Curious Hoovy
      Exactly that. I mean, if you just got very upset about such failure, do you really think an "inspirational" quote will make it better? Someone's very upset of their failure and such a calm voice trying to talk it as if it's fine only feels condescending at this point.
      Often do I feel like his chatter only played more with one's patience than teach lessons. And I feel many have quit after a large mistake. If anyone can quit the game for that reason, why would they listen to "wise lessons"?
      The delivery of such is my issue with the game. So I feel, even if joking, the statement of not caring when angered is very much the case for this whole game.

    • @Neightr0
      @Neightr0 5 ปีที่แล้ว +2

      ​@@simzocker Or maybe those are just challenges to be overcome. Just think about the astounding advances we have made in medicine. We have extended the average human life expectancy, and we're finding ways to help people cope with disabilities.
      Having said that, I'm not sure that I'd say that to someone who just suffered a loss. "Some day there won't be tragedies like this" misses the point that their tragedy is real and happening right now. That's probably why people find Foddy giving you an inspirational quote to be irritating.

    • @d3vastat0r89
      @d3vastat0r89 4 ปีที่แล้ว

      @@miguelguillermo2933 maybe Foddy hopes that at some point, in your frustrations, you might notice what he's saying and see the sense in it? I think it's good to teach that failure is just a step in life and not an absolute.

  • @philstreamer-streamsandmus524
    @philstreamer-streamsandmus524 6 ปีที่แล้ว +5

    0:25 I'm a simple man. I see Electronic Super Joy, I'm SCREAMING MY LUNGS OUT!
    My favourite indie game ever.

  • @snomangaming
    @snomangaming  6 ปีที่แล้ว +236

    Question for all, did this show up in your subscription feed? I had a heck of a time getting it to actually work for some reason. Think it's a good time to also remind you that sharing with a friend goes a long way, because sometimes the system screws up and there's nothing we can do about it :(
    Thank you all for the support and kind words!

    • @snomangaming
      @snomangaming  6 ปีที่แล้ว +2

      Thank you!

    • @nathaliahohl6431
      @nathaliahohl6431 6 ปีที่แล้ว

      It did in mine.

    • @santi3574
      @santi3574 6 ปีที่แล้ว

      At least for me, it did.
      Btw, your vids are lovely and made me love A Hat In Time even more

    • @daviddelpozofiliu5556
      @daviddelpozofiliu5556 6 ปีที่แล้ว

      It showed up for me. I've recommended your videos a couple times, but in my country English is not the primary language, so I can't really od it as often as I'd like. Keep up the great content!

    • @daviddelpozofiliu5556
      @daviddelpozofiliu5556 6 ปีที่แล้ว

      +Obeycap that's weird, I didn't hit the bell. EDIT: It doesn't notify me, I think that's what the bell does, but it does show up if you check your suscriptions tab.

  • @jblitz1556
    @jblitz1556 6 ปีที่แล้ว +100

    DEEPEST episode.

  • @sethost2548
    @sethost2548 5 ปีที่แล้ว +1

    I think another point to be made is the fact that the reward at the end (no spoilers) was so built up and important to reach was because of the effort it took to get there. There would've been no meaning to experiencing that without repeated failure, focus, and working at the goal. This can be represented as well in the context that Bennett Foddy was talking about. "Imaginary mountains build themselves from our efforts to climb them, and it’s our repeated attempts to reach the summit that turns those mountains into something real."

    • @knight3612
      @knight3612 5 ปีที่แล้ว +1

      The reward was BS

  • @MrMasterpain96143
    @MrMasterpain96143 5 ปีที่แล้ว +1

    Where you are on the mountain means nothing. It's the skills that you gain along the way and the determination to make it to the top that makes all the difference. Climbing an obstacle gets you nowhere, learning to climb an obstacle will get you to the top.

  • @ap-ix6yd
    @ap-ix6yd 6 ปีที่แล้ว +1

    I'd also like to say the map is wonderfully designed to be infuriating, but only for those who really need to learn to get over it.
    At the slide and the stairs, and even above at orange hell, falling off the ledge is just a smallish setback that if you've fallen before will take you a relatively short amount of time to scale again. If you get mad and let your anger control you, however, you run the risk of doing unnecessary shoves all around you which can send you flying over the car on top of the slide or falling off the "Warning" sign and the bottom of the slide. Bennett Foddy, I feel, perfectly designed that part to be an almost straight fall downward to starting nearly completely over, which I feel is great level design for a rage game and a good way to convey his message to the player.

  • @thedeegeesaga
    @thedeegeesaga 6 ปีที่แล้ว +2

    great video and I'm not a lot on youtube but so far your video was one of the few that seemed to get the message the maker was trying to spread. again, great video!

  • @odinsplaygrounds
    @odinsplaygrounds 4 ปีที่แล้ว +2

    Dunkey had that same fall LOL. In complete silence and shock.

  • @SablePaintbrush
    @SablePaintbrush 5 ปีที่แล้ว +2

    A friend of mine got his hands of a beta version of the game or something before it came out and would try to play it while our programming teacher's back was turned. It was quite hilarious to watch him try to hide his anger at falling down without letting on he was playing a game in class...

  • @ethanstump
    @ethanstump 3 ปีที่แล้ว +1

    I'm not sure if this quote is in the game, but this definitely reminds me of albert Camus, "one must imagine Sisyphus happy". when i first saw this game, i took it just as a rage game, enjoying my favorite youtubers raging about a peculiar difficult game, that was somehow laid back and at knifes edge at the same time. when watching it, i would catch glimpses of what he was saying, about how everything feels ubiquitous and cheap, living in a cheap culture that doesn't reward deep thought. back then i was still nervous about my life path(still am) and was wondering why it saw failure as a good thing. also confused about how it seemed careless about the failure of the player, but in a friendly way. i went back to school and struggled, and watched a bit more.
    as i watched it a bit more, i got a bit about what it was saying about how he couldn't bring himself to make things easier, that leaning in seemed more authentic, that its our repeated attempts to reach the summit that turns those mountains into something real. i then went to work and had a mental breakdown and dissolved into a monochrome world.
    i then heard, "There's no feeling more intense than starting over. Starting over is harder than starting up. If you're not ready for that, like if you've already had a bad day, then what you're about to go through might be too much. Feel free to go away and come back. I'll be here." it took me awhile to dig myself partially out of that hole, duck-tape some pieces of the shattered mirror together. i then heard " Have you ever thought about who you are in this. Are you the man in the pot, Diogenes? Are you his hand? Are you the top of his hammer? I think not- where your hand moves, the hammer may not follow, nor the man, nor the man's hand. In this you are his WILL. His intent. The embodied resolve in his uphill ascent."
    To me, getting over it with bennet foddy is a game about how we can take a world, full of meaningless junk, full of failure and pain, full of bleakness and futility, full of the mundane and mediocre, and in defiance of that, learn something and have fun. and still have personal meaning, still have focus and motivation, not in a masochistic or sadistic way, (maybe a little bit) but in a way that feels authentic among all the bullshit. how little things we first forgot, on repeated viewings mean more to us, and things we freaked out about at first became no big deal.
    as i am learning to live with bipolar, as i am once again starting over, i am slowly learning the meaning of “I leave Sisyphus at the foot of the mountain. One always finds one's burden again. But Sisyphus teaches the higher fidelity that negates the gods and raises rocks. He too concludes that all is well. This universe henceforth without a master seems to him neither sterile nor futile. Each atom of that stone, each mineral flake of that night-filled mountain, in itself, forms a world. The struggle itself toward the heights is enough to fill a man's heart. One must imagine Sisyphus happy.”
    to me, more than anything, getting over it, is a tale about how one person(you) learns how to live passionately in defiance of pain.

  • @DavetheTurnip
    @DavetheTurnip 6 ปีที่แล้ว +169

    Your comments about not appreciating any game on a deeper level because we’re always looking for the next one really hit home. It’s something I’ve been thinking about for a while and guides aspects of how I structure my channel, but the desire to stay relevant by talking about the current big thing is always there. I look forward to trying Getting Over It soon. Keep up the great work :D

    • @nickick8498
      @nickick8498 4 ปีที่แล้ว +8

      There’s no real deeper level to this game. It’s just a broken game made solely to annoy you and act smart because of it. The end.

    • @LumboDumbo
      @LumboDumbo 2 ปีที่แล้ว

      @@nickick8498 stay mad

  • @LumboDumbo
    @LumboDumbo 2 ปีที่แล้ว +2

    Thank you for this, so many people blind in rage missed the real message of this game.

  • @lordmarum
    @lordmarum 4 ปีที่แล้ว +1

    Cool video! Its a nice way to analyze the game, i didn't really think about.
    I disagree on only two points:
    1. The hammer is not as simple as it looks. The hammer goes to a position that moves with the camera, so your movements are conditioned by whatever the camera is doing right now. The camera moves, then the cursor moves to another place in the world, the hammer follows, which could make the camera move and propagate the cycle once again.
    2. I dont think the game is about beating your fear, its about beating Bennett Foddy. Thats the soul porpuse of his "inspirational" quotes, to make you mad so you want to keep going, just so you dont give him the win.

  • @U.Inferno
    @U.Inferno 6 ปีที่แล้ว +1

    One of my biggest goals this year when dealing with games is to play all of the Zelda games I have to completion.
    Despite Zelda being my favorite video game series, I have only completed Link Between Worlds, and I want to change that.
    It might be because growing up, I had a fear of the Stalkids and Poes in Ocarina of time. I was 5, and it stayed to me when I was 11. Now years later I got over the fear but I'm still stuck with never completing games, and it has carried over to other aspects of my life such as art. With this discussion of "Getting Over It" I just realized I have a problem with getting over anything.

  • @Tukaro
    @Tukaro 6 ปีที่แล้ว +79

    I'm like 80% sure Markiplier was overplaying his rage (though he had me convinced at first.) The fact that Chica wasn't in the room, and he had a spare chair ready, when he threw his first one makes it seem more likely to be planned out, especially considering his love of improv theater.

    • @LinkEX
      @LinkEX 6 ปีที่แล้ว +10

      "[...], when he threw his first one makes it seem more likely to be planned out, _especially_ considering his love of improv theater."
      Yeah, it was most likely an act. But how does his love for improv support that assumption?
      Planning out when and how to overplay your rage with careful preparation of the the room doesn't sound much like improvising to me tbh, lol.

    • @Sandromatic
      @Sandromatic 6 ปีที่แล้ว +34

      improv usually has a guide to it, like he's planned that he probably will throw his chair but he doesn't know when specifically it will be or what specific situation.

    • @TSMSnation
      @TSMSnation 5 ปีที่แล้ว +1

      yeah

    • @sanny8716
      @sanny8716 5 ปีที่แล้ว +8

      When was the last time he wasn't overplaying anything tho?

    • @_mono_01
      @_mono_01 2 ปีที่แล้ว

      I don't think he was faking it. The game was designed for a particular type of person, and I think Mark fits the bill. He hates bad controls and he doesn't give up, which is what the game wants. But that's my opinion.

  • @NavinLuke
    @NavinLuke 6 ปีที่แล้ว

    Love the videos man.

  • @cosmicspacething3474
    @cosmicspacething3474 3 ปีที่แล้ว +4

    What if someone wanted to make a game that makes a lasting impression but Is also easy? Is that impossible? I kinda agree with his philosophy but I don’t want every game to be painfully hard too...

  • @RandoomDude
    @RandoomDude 6 ปีที่แล้ว +170

    I'm pretty sure Markiplier just throws chairs because throwing chairs gets more views.

    • @TarigonTetradactyl
      @TarigonTetradactyl 5 ปีที่แล้ว +21

      im calling the chair police

    • @princessthyemis
      @princessthyemis 4 ปีที่แล้ว +1

      Yeah, probably.

    • @absoutezeo2126
      @absoutezeo2126 4 ปีที่แล้ว +10

      Been subscribed since 2013 and I've literally never seen him throw a chair other than when playing this. Try again.

    • @remingron
      @remingron 2 ปีที่แล้ว

      Markiplier had millions of subscribers when he played this abomination,he doesn't need to throw chairs to "get views"

  • @WomanSlayer69420
    @WomanSlayer69420 9 หลายเดือนก่อน +1

    This is a game where you play as Diogenes, but the game feels more like Sisyphus.

  • @BlusterTheBenevolent
    @BlusterTheBenevolent 6 ปีที่แล้ว +3

    I’d like to see “Good Game design-Mario Kart 8 Deluxe - How to do A port right” or just a video on how to remake it port a game correctly.

  • @indigoluna9683
    @indigoluna9683 5 ปีที่แล้ว

    I'm frustrated just watching, lmao. Also, you have a great voice for voice acting!

  • @oneof9958
    @oneof9958 6 ปีที่แล้ว +49

    Nice vid! I had no idea the same guy who made this made QWOP.

  • @Lassmetalhead666
    @Lassmetalhead666 3 ปีที่แล้ว +1

    Damn this is probably the best game review I've ever seen *-*

  • @ragingsaviorkami9862
    @ragingsaviorkami9862 2 ปีที่แล้ว

    I beat this game for the first time today.
    I played it like 2 years ago, but just rage quit and deleted it after falling down the snake, the orange hell or something else for the gazillionth time.
    I'm someone who's been dealing with depression and anxiety for years now, and in Nov. 2021 I almost took my life twice. Overdosed on my pills.
    Since then, things have gotten better, I started working out, seeing a psychotherapist on regular, meditating, drawing, and doing all other sort of positive things.
    But as the time progressed, I kept losing hope again, went back into depression, etc.
    Then two days ago, I wanted to play something just to get my thoughts off things. I picked Getting Over It.
    I installed it, spent hours just to get to construction site and the playground and the living room above, falling over and over and over...
    After at least 10 hours, I was at the top of the mountain, at the top of the antena tower. Then my hammer went over the top, I feel down, and got stuck with my hammer on the other side. I got the "bad ending".
    At that point I was already super pissed to the point where I couldn't rage anymore and just stayed calm with every obstacle, every fall.
    So what did I do? I restarted the game, got to the top and good the good ending in 1 go, in just under 40 minutes.
    I feel proud. Not because I beat a computer game. But because I found the pride and the will inside to not give up, I decided that i wouldn't rage quit, that I was gonna climb to the top no matter what. I didn't believe it, but I kept trying. And in the end I did it.
    And this translates to everything in life. Never give up, no matter how many times you fall.

  • @ceeazy1833
    @ceeazy1833 5 ปีที่แล้ว

    Very very VERY good music choice!

  • @DevoidMoon
    @DevoidMoon 6 ปีที่แล้ว +4

    Wow, awesome video! This series just gets better and better!

  • @shaniaadarrell9823
    @shaniaadarrell9823 4 ปีที่แล้ว +1

    I just love that chair throw that Marc did tho XD

  • @docmarion8902
    @docmarion8902 5 ปีที่แล้ว

    Amazing video, man

  • @butt317
    @butt317 5 ปีที่แล้ว +1

    I agree 100% on the idea of moving too fast. Ever since I started buying a lot of games for myself, I just don't appreciate them as much. My biggest gaming-related goal this year is to buy fewer games and explore more of what the games I already own have to offer.

  • @Lumberjack_king
    @Lumberjack_king ปีที่แล้ว

    He made people despise him while never making them give up

  • @Air21Man
    @Air21Man 6 ปีที่แล้ว +54

    I am so glad that you did a video on this game. Fear of failure is such a huge and terrible part of our culture that it seems unstoppable. I wouldn't even say such a problem is exclusive to our current society either. The modern education system's design hasn't changed over the centuries it has existed, and one of the biggest problems with it is how it doesn't account for the mistakes people make when learning new things. Since the amount of time a student has to complete their coursework is fixed and always decreasing (both in that individual class and as they take on harder and harder courses) failures can compound and make their life hell. This leads to the kinds of cramming and brute force approaches to learning that, while effective enough in the short term, lack the patient and meticulous methods that lend themselves to a more thorough and long-lasting understanding which people find truly valuable. All of this leads to a society that fears failure, and thus rejects that which seeks to embrace and learn from it. Social failures lead to ostracization within a group or community, and that in turn leads to a fractured society, constantly at odds with itself. People who fear mistakes will never admit to them, and thus never change.
    This game challenges all of this in a way that is both elegant, and insightful. The game is designed to seem unwieldy at first glance, yet each movement is simple and intuitive enough that each new trick you learn is like an intangible upgrade in a Metroidvannia game. Each obstacle is there to force you to learn something, and no amount of brute force can get you past them indefinitely. Eventually you will make a mistake, and you will lose your progress. That isn't a bad thing though, so long as you learn from that mistake. As a result, learning how to tackle an obstacle is a permanent accomplishment to the player, even if the player's forward progress in the game isn't. This is a game that is designed to be impossible without patience, with the biggest source of difficulty coming not from arbitrary options or design ideas, but from the player's resistance to change. I am glad that I decided to support your channel, because I love this game, and your video might be what helps me to get others to play it and learn from it. Thank you.

    • @spookyegg6663
      @spookyegg6663 5 ปีที่แล้ว

      Same feeling here Air21man.

    • @TheTingcat
      @TheTingcat 5 ปีที่แล้ว +2

      Fear of failure has been built into our society - no wonder it's so prevalent. At least in Getting Over It the furthest you can be put back is the beginning of the game. In real life (regardless of social failure or coursework studying), an accident, random chance or an honest mistake can set someone back to beyond where they began - imagine getting in a car accident, one that wasn't even your fault - maybe it was even just random chance. Not only do you no longer have your car (your starting point) but you also now owe the hospital thousands of dollars, and may not even be in a position to work to pay them back. At least in Getting Over It you are responsible for setbacks 90% of the time. People are rightfully fearful of failure these days because one wrong move can destroy everything in as little as moments - and sometimes it isn't even that; it's outside forces or blind un-luck.

    • @masonasaro2118
      @masonasaro2118 3 ปีที่แล้ว

      It's still a shitty game, though, gameplay-wise.

  • @unmellowthegamer8946
    @unmellowthegamer8946 6 ปีที่แล้ว +2

    man it must suck not being able to come back to a game you played before I can't even imagine having to "move on" from smash 4 or just not geting a chance to play my other favorites for more then a few days

  • @xXShadDragXx
    @xXShadDragXx 6 ปีที่แล้ว

    I was waiting for this

  • @rose1858
    @rose1858 6 ปีที่แล้ว +2

    I love how innocent this is. No, the mouse does NOT control intuitively. It doesnt stay where it should and when youre moving the camera moves away from the mouse cursor, thus moving your hammer. This is especially noticable when "leaping" as often you wont catch a ledge you should have because the camera was too slow or fast. Getting over it IS bullshit. Its not just hard.

    • @Un1234l
      @Un1234l 6 ปีที่แล้ว +1

      skye crothers
      The hammer is always positioned relative to the cursor, over an invisible pivot point. You seem to not realize this, hence your frustration and misguided view of the game.
      Don't believe me? Play the game but try thinking of positioning your cursor around the hammer's head in a clockwise or counter-clockwise manner and you'll see just how consistent the rules are; hence it is fair.
      The camera does NOT move the hammer with each swing btw.

    • @rose1858
      @rose1858 6 ปีที่แล้ว

      Un1234l it has for me. Snd if you accidentally bounce too hard the hammer tends to miss a ledge sendkmg you cascading to the bottom. I havent seen the games code but fhats what i've observed myself after playing for well over 12 hours. The game has some weird physics and isnt always accurate.

    • @Un1234l
      @Un1234l 6 ปีที่แล้ว +1

      skye crothers
      That honestly sounds like a lack of control on the your swinging to me. I've seen my friend do it, seen streamers do it, I've done it myself, where we just go 100% follow through on the swings: full 360 degree swings.
      I've since learned some obstacles need a pull into a 100 degree swing, or a 270 degree swing, wait, and then catch the ledge (I've seen speedrunners do this as well).
      Edit: or bad positioning and incorrectly applied techniques.

    • @rose1858
      @rose1858 6 ปีที่แล้ว

      Un1234l okay but no..? Ive fell, kept the mouse in the same bit and the hammer has changed position so its the game not me. And simply because im not a professional (people who CAN manipulate the game to work for them) doesnt make my experiences less real. If the hammer worked in a way that feels more natural and has less external influences by cameras or whatnot the game would be a lot easier.

  • @ZiKoN22
    @ZiKoN22 6 ปีที่แล้ว +3

    talking about the rate of videos consumed on youtube; there is this channel called everyframeapainting, which is a channel about film. and it is pretty much (imo) the highest quality of videos examining and talking about film. each video has gotten MILLIONS of views, yet the guy hasn't posted a new video in over 15 months! it's probably one of my favourite channels on youtube, but i just wish he would be a video. or even 2 videos a year, is that so much to ask for?

    • @snomangaming
      @snomangaming  6 ปีที่แล้ว +1

      I have some bad news for you :( twitter.com/tonyszhou/status/937202442835390466

    • @Uskotopo
      @Uskotopo 6 ปีที่แล้ว

      RIP Tony

  • @Feli_Moonlight
    @Feli_Moonlight 6 ปีที่แล้ว +1

    yours videos are the best :')

  • @jiffpop5143
    @jiffpop5143 5 ปีที่แล้ว

    After playing this game 600 games I've now memorized the narration

  • @danielevans7439
    @danielevans7439 6 ปีที่แล้ว

    Smooth McGroove went through a rough time similar to your frustration, leading him to take a 9-month hiatus from TH-cam.
    Specifically, the expectations were so high that once he completed one video, he felt compelled to keep making media instead of enjoying the things that first inspired his videos. Definitely take the time to explore the games and things in life that motivate you.

  • @trentaurand7744
    @trentaurand7744 6 ปีที่แล้ว

    Awesome video!!

  • @williamdyemyhair
    @williamdyemyhair 6 ปีที่แล้ว

    Wow you didn't stretch out the video to make it 10 mins I am impressed.

  • @MaluTAbrantes
    @MaluTAbrantes 6 ปีที่แล้ว +3

    I'm not subscribed and this popped up in my feed. Never seen any of your videos before.
    Was not disapointed. Great video.

    • @snomangaming
      @snomangaming  6 ปีที่แล้ว

      I appreciate that a lot, thanks so much! Definitely recommend checking out the rest of the Good Game Design series :)

  • @MartaTarasiuk
    @MartaTarasiuk 6 ปีที่แล้ว

    I have to admit that I deeply admire people who play rage games. I never had the determination and patience to finish any of them. I always quit, rather sooner than later.

  • @chriswood-nostalgic8900
    @chriswood-nostalgic8900 4 ปีที่แล้ว +3

    Getting Over It is only bad, because it's frustrating for the sake of frustrating and, a one note long background. no reset, no checkpoint (if you save it, that is) and how tedious it is to have only one level be the entire game. Caddicarus proves a point.

  • @sotiris2273
    @sotiris2273 4 ปีที่แล้ว

    Thanks for helping me understand this mindset as I go into Deadcells for the first time

  • @Karanthaneos
    @Karanthaneos 6 ปีที่แล้ว

    I think that one of the few games I actually took my time to actually 100% complete it is the recent Hand of Fate 2. I just had such enjoyment with the game, even at some points where some of the challenges felt kinda unfair, but I was determined to go and enjoy the full experience. It was great and had a great time to enjoy the whole experience, and even now after all that I still come back to it to keep trying and experimenting with its mechanics.

  • @7stringguitarplayer
    @7stringguitarplayer 5 ปีที่แล้ว +2

    7:53 which is why i dont get into a lot games, is because i dont have the drive to conquer

    • @ordinarytree4678
      @ordinarytree4678 4 ปีที่แล้ว

      Me neither, and thats fine. I dont like being told "you should like this game or you're a loser", just because I dont have the drive to torture myself for no reason other than ego.
      The same people who play this game are the same type of people who would join the dozens of corpses piled on Mt Everest every year - to say they did it, as if it gives them more value, when it only gives them value to people who also want to climb Mt Everest.

    • @7stringguitarplayer
      @7stringguitarplayer 4 ปีที่แล้ว

      @@ordinarytree4678 yeah, I've always been more of a "enjoy the ride '' kind of gamer

  • @Yipper64
    @Yipper64 6 ปีที่แล้ว +1

    5:24 nodobdy appreciated the art that is Ugandain Nuckles... there wasnt even a "next big thing" to move on too.
    :(
    i appreshiate you nuckles.

  • @herik82
    @herik82 6 ปีที่แล้ว +1

    who could imagine that making a work out of your videogames passion would make you enjoy less your videogames, unbelivable

  • @sebastianhogan4875
    @sebastianhogan4875 5 ปีที่แล้ว +1

    I bloody love this game :)

  • @KraziShadowbear
    @KraziShadowbear 4 ปีที่แล้ว

    Di Immortales...
    When I watched a video of someone completing this for the first time, I cried....
    Not just because the journey was completed but also because of the inspirational speech Bennet Foddy gave throughout it and the fact that the TH-camr didn't acknowledge or even care about Bennet Foddy's final words.
    They just cared about the success....
    Ironic isn't it?
    This and many other Yotubers did EXACTLY what Bennet Foddy was warning about....
    They CONSUMED this game as just another rage game, even though Bennet was TRYING to warn them against that....
    Makes me sad at how ignorant people can be when focused one simple subject rather than the bigger picture, ultimately affecting themselves, people around them, and their personal experiences.... :'(

  • @eyitsaperson
    @eyitsaperson 5 ปีที่แล้ว

    how in the world did i cry just at the gameplay

  • @snomangaming
    @snomangaming  6 ปีที่แล้ว +36

    FYI - I will be streaming Getting Over It among other rage games on Twitch at 10:45 AM PST the day this goes live! If you want to come hang out, ask questions and watch me rage, drop on by! www.twitch.tv/snomangaming

    • @robertogorman2713
      @robertogorman2713 6 ปีที่แล้ว

      Can u make another bad game design episode

  •  6 ปีที่แล้ว

    Hey, First I want to congratz you for the amazing content of the channel. I really enjoy the "GGD" series. I know it can sound outdated, but I was thinking to myself in the last days and I couldn't explain why the "Harvest Moon" series are so charming and addicting, would you please make a "GGD" video about them?

  • @porky1118
    @porky1118 5 ปีที่แล้ว

    This really looks good ^^

  • @testname4464
    @testname4464 5 ปีที่แล้ว +28

    So, the entire game is:
    WE 👏 LIVE 👏 IN 👏 A 👏 SOCIETY👏

  • @uno_SSBM
    @uno_SSBM 6 ปีที่แล้ว +3

    Wow, love how you wrapped this one up. Great episode!

  • @BalsticMaker12
    @BalsticMaker12 6 ปีที่แล้ว +41

    Getting over the fear of failure itself...
    GETTING OVER IT!!!

    • @iannations2543
      @iannations2543 5 ปีที่แล้ว

      Something many streamers and youtubers fail to do... They end up breaking down, smashing desks, shouting profanities, throwing headphones.. Or in mark's case, an entire chair...

  • @princessthyemis
    @princessthyemis 4 ปีที่แล้ว

    Wow, this video is SUPERB!!!

  • @kernspalt-kartoffel
    @kernspalt-kartoffel 6 ปีที่แล้ว +4

    YAY a new Good Game Design episode, you made my day sir :D

  • @ivandimitrov7994
    @ivandimitrov7994 6 ปีที่แล้ว +1

    I am no youtube expert but I think making new content is more important than making content about new stuff. As a gamer, it's hard to stay on top of everything new myself. I honestly have given up on many games and franchises that I know I will probably like, but I just can't find the time to get to them. So watching videos about new games that I won't even consider playing ever isn't a priority for me. I'd be much more excited if you did video on an old game I loved and offer a new perspective. For instance videos on Silent Hill 2 are the reason I found a few pretty great youtubers fairly recently. If you feel like there is something more to Zelda that you need to find, you should do that and make a video about it, I don't think people will skip it just because the game is about a year old.

  • @rjdujon3320
    @rjdujon3320 3 ปีที่แล้ว +1

    This game is actual art

  • @epik4192
    @epik4192 6 ปีที่แล้ว

    Ooh! A new video!

  • @JaneXemylixa
    @JaneXemylixa 5 ปีที่แล้ว

    The reason GOI's design is considered good is not because it's nice to the player or fair (it's not!), but because it works for the message it was intended to convey. Mark Brown had a couple videos on this; basically, there's a whole scale between being accessible and being meaningful, and sometimes you'll have to sacrifice one for the other. This is why Dark Souls would lose some of its message with an easy mode, and why The Last Guardian's Trico is a brilliant animal AI. Inaccessibility and "being not for everyone" doesn't always equal bad design.

  • @TGtornadoe
    @TGtornadoe 3 ปีที่แล้ว

    Getting over it isn’t so much a game about getting up a mountain as much as it is about getting back up a mountain.

  • @pqbdwmnu
    @pqbdwmnu 5 ปีที่แล้ว

    It’s about getting over a mountain but also getting over failure

  • @glennowen4940
    @glennowen4940 4 ปีที่แล้ว

    If you keep failing, and nothing else matters, just getting over it.

  • @lonelyPorterCH
    @lonelyPorterCH 4 ปีที่แล้ว +4

    Well, thats a game that I will never play^^

  • @ConradProteus
    @ConradProteus 6 ปีที่แล้ว

    good job on the video

  • @NeonNobility
    @NeonNobility 6 ปีที่แล้ว

    The bit where you talk about being too busy with other games to play one that is longer and show NieR: Automata on screen was way too relatable

  • @kaano3770
    @kaano3770 6 ปีที่แล้ว +1

    i never played this game, but this game is like the life simulator,u make one mistake and u have to start over again from the very beginning

  • @TanukiGaming
    @TanukiGaming 5 ปีที่แล้ว

    This is a really cool video. Great share.

  • @captain_ravioli1514
    @captain_ravioli1514 2 ปีที่แล้ว +3

    This is good and all until the physics engine breaks and phases through objects that you've grabbed before like it's doing now, or throwing you without warning despite not doing anything also like it's doing. This is a broken waste of money that doesn't have consistency in its physics

  • @Ziegenhainy
    @Ziegenhainy 5 ปีที่แล้ว

    Getting over it is like fearsomes runs, restarting with little mistakes

  • @EdgyVidyaGeneral
    @EdgyVidyaGeneral 5 ปีที่แล้ว +5

    You've contradicted these arguments in your NES video.

  • @seanstutsman1935
    @seanstutsman1935 6 ปีที่แล้ว

    Hey there [FULLNAME]!! I'm so inspired by your videos 👍

  • @gonturan0585
    @gonturan0585 6 ปีที่แล้ว

    Guess I'll have to buy this game now

  • @princessthyemis
    @princessthyemis 4 ปีที่แล้ว +1

    My brother loved this game! I miss him ❤

  • @pluslotl1388
    @pluslotl1388 5 ปีที่แล้ว

    Almost PBed in Getting over it while this video was playing

  • @thekingslayer1831
    @thekingslayer1831 6 ปีที่แล้ว +1

    That was deep, Snoman. That was deep

  • @haryx1964
    @haryx1964 6 ปีที่แล้ว +1

    I never really saw this game as really that deep. It feels about as ‘deep’ as an inspirational quote over a black and white photo of a famous person. To me, it just feels like another bullshit rage game. I don’t think the developer gets brownie points for talking over your gameplay and none-too-subtly telling you what it’s supposed to mean.

  • @jjs32stepstoenlightenment37
    @jjs32stepstoenlightenment37 5 ปีที่แล้ว

    Man I love getting it over with

  • @glctcthnkr8059
    @glctcthnkr8059 3 ปีที่แล้ว +4

    And now the game has been completely forgotten by everyone. Feels bad man

  • @timr.9263
    @timr.9263 5 ปีที่แล้ว

    This was suprisingly phylosophic

  • @ordinarytree4678
    @ordinarytree4678 4 ปีที่แล้ว +2

    I didnt beat Getting Over It, and Im okay with that.
    I couldnt get used to the horrible-feeling hammer. It always felt like it never reached far enough, and when you fall it tends to be placed directly over your head so you cant catch anything. I couldnt get used to the controls, so I left it. I accepted my failure, and went back to other games of mine that are similarily hard but more enjoyable to fail at - like no-death Super Meat Boy or Super Cloudbuilt. Maybe life is about finding the experiences that you love enough to endure failure for, and Getting Over It wasn't that for me.

  • @Wolf_Dominic
    @Wolf_Dominic 2 ปีที่แล้ว +2

    Even though I’m sure he had a “nice” idea behind this game. this is one game that i truly will never play. I’m not gonna waste my money on a game that I’m certain that I will not enjoy in the slightest unless I somehow manage to make it to the end.

    • @alexanderkoryakin9510
      @alexanderkoryakin9510 2 ปีที่แล้ว

      Just pirate it lmao.

    • @Wolf_Dominic
      @Wolf_Dominic 2 ปีที่แล้ว +1

      @@alexanderkoryakin9510 Never, I don’t support piracy personally, but even if I did, i my point about knowing I wouldn’t enjoy it still stands.

  • @NateTDOM
    @NateTDOM 5 ปีที่แล้ว +1

    I wish i could play more of this, but I CANT GET PAST THAT GODDAMNED CORRIDOR WITH THE TWO LAMPS IN IT.
    No really please help