Civ 7 Dream Features Unveiled

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 15

  • @dirtymaghrebin3280
    @dirtymaghrebin3280 3 หลายเดือนก่อน +5

    My top of Feature Wishlist :
    - Having your voice in the game as narrator

    • @MatatodosGaming
      @MatatodosGaming  3 หลายเดือนก่อน +1

      I'll call Firaxis and let em know. 😁

  • @tech-tok2973
    @tech-tok2973 3 หลายเดือนก่อน +2

    Subdivision of hex tiles:
    More detailed map design;
    More customisation and strategy involved in placing districts and wonders;
    For example districts are still 1 hex tiles or 7 sub hex tiles, but if there is a line mountains or sea you need to shift it by one or two subdivisions over to a clear area.
    Resources would also be the same meaning you have the option to either develop an area with all 7 tiles with resources for optimal benefit or maybe only get 71% or 57% to accommodate a full district tile next to it

  • @szymenxd1
    @szymenxd1 3 หลายเดือนก่อน +6

    Maybe it's just me, but I don't really like the scale of wonders and districts in relation to the general map size. Space between cities gets incredibly crowded in late game. Maybe they could tweak the game in a way that the most optimal spacing between cities would be increased by like 50-100%?

    • @ghaizann8960
      @ghaizann8960 3 หลายเดือนก่อน +1

      Yeah, one of the things I find fun in civ is the tile management, and the late game becomes tedious because of the clutter

    • @MatatodosGaming
      @MatatodosGaming  3 หลายเดือนก่อน +1

      I love this. Late game looks like one giant urban sprawl city 🤣

  • @DonutTracks
    @DonutTracks 3 หลายเดือนก่อน +4

    I agree with everything you said. I hope this hypothetical "big bridge" wonder has a big canal to go with it. Maybe instead turn bridges and canals into a less restricted district, for example to connect the canal to a city 5 tiles inland, or to just make the panama canal equivalent bigger in the first place. It's a pretty long canal, and maybe bridges can get the same treatment.
    I would also like to see better modding ability. For example, easier custom unit appearances. I rarely ever see custom-modelled units in the workshop, and any that I do see usually look horrible. I doubt this is a lack of modelling skill on the community's part, because I'm seeing all of these wonder mods everywhere. Any custom units I typically see, reuse the existing in-game models.
    Another issue modders ran into is district placement restrictions. As far as I understand, the only restrictions available for custom districts are the ones already in the game. So if someone wanted to have some kind of urban city district, but restricted to fresh water tiles only, they can't. The best they can do is to have the same restrictions as aqueducts, so you wouldn't be able to have it near the coast without mountain or maybe next to a canal, which may clearly have access to a lake just out of reach.
    It's specific, but small changes like making districts have the same placement customization as wonders can make a huge difference for modders, albeit probably not for vanilla players.
    Thanks for reading.

    • @MatatodosGaming
      @MatatodosGaming  3 หลายเดือนก่อน

      Those are some great additions!

  • @fitz12ify
    @fitz12ify 3 หลายเดือนก่อน +1

    I would put territory claim as a ship mechanic to make having navies usefull. Like late renaissanse ships, frigate and privatier. And it could be a civ power to have caravels have that property (like for example to Spain civ ability), I would limit it to 1 charge per ship. Also have a causus belli tied to it like if someone settles land you claimed you can take that city 0 grievances. Also add blockades and embargoes. Blockades as a mean to again make navies useful (and also a causus belli that the recipient of the blockade can use to start a just only naval war). And embargoes as a diplomatic mechanism. Also the ability to sell units to city states and weak civs in order to help them withstand a stonger foe. And a coastal fortress that can give harbors the ability to shoot and defend.

  • @justinlrich1993
    @justinlrich1993 24 วันที่ผ่านมา +1

    I’d want to see civil war: a step beyond the free cities system where cities that have broken away can form new civilizations. I’d love to see a game start with 6 civs and end with 8.
    I’d love to see free spirits, outspoken people from other civilizations that speak out in opposition of their civ. So China wants to trade with you for an amenity but there’s also a free spirit that is opposed to that and wants trade for something else. Picking the side of the free spirit might lower loyalty for that country whilst also decreasing diplomatic favor with the government. It’d be interesting for sure.