CREATE A PROCEDURAL ROUGH PLASTER MATERIAL FOR BLENDER
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- เผยแพร่เมื่อ 3 ก.ค. 2022
- Learn how to make a rough plaster procedural material in Blender.
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This was a great video. It's little practical videos like this that really help me get an intuitive grasp of the shader nodes. :)
That's so good to hear, thank you.
Thank you! Pretty simple, but natural looking material.
Thank you.
Loving your textures, thanks for such amazing videos
You're welcome.
I feel like I've hit a gold mine landing on your channel and have just subscribed! Thank you for the amazing tutorials - I think this one has potential to work great as a polished concrete texture too! :)
Glad you are enjoying the content and thanks for the sub!
Hey this is a great tutorial. It's very easy to follow for a beginner like me. Keep up the good work man!
Thank you!
2:12
For those who are in a version that blender doesn't has musgrave texture, it can be solved easily by craeting a noise texture node, and changing the fBM to Hetero Terrain.
Thanks for sharing that. This changed in blender 4.
seriously perfection
Thank you 😊
I'm making a scene for my blender guru donut I made a while back and this will be perfect for the wall!
Glad it helped!
thanksss for this perfect tutorial !!
You're welcome
Great tutorial!! thank you
You're very welcome!
Nice. I want to use this node setup to capture the slight shading variations in faded paint on an old machine.
That's a great idea!
Thanks!
thanks for tut!
You're welcome
I am hoping I can tweak this to make birthday cake icing. Add a little sheen or less roughness to it.
Sounds like a great idea.
Amazing thank you
You're welcome
Thank you! These are so helpful.
You're welcome
@@blenderbitesize
Wood flooring next maybe?
Yes! Please!? Lol
@@AdamZadigThanks for the suggestion. I will certainly add it to the list. Are you thinking natural wood, laminate or something else?
@@blenderbitesize i think you've answered your own question... a series of them all. Lol. Thanks for replying. Your vids are amazing.
Sorry, if i had to choose one, natural wood.
Thank you so much
You're welcome.
good job ;>
Thank you.
3:35, theres 2 mix shaders! haha Mine was originally mix shader and it didnt have the tab drop down. :) just for anyone that may have gotten confused there
Yes, you'll need the mix RGB shader. Apologies for any confusion.
Thank you sm!
Also love the video but the mic sound is a little loud but I understand you may not have enough to pay for one and I totally understand keep up the work!
No worries.
Nice tutorial, unfotunatelly does not seem to translate well to Blender 4.1 since the Musgrage/Noise Texture has changed a bit
A lot has changed with nodes since version 3. Even between 4.0 and 4.1 I'm currently redoing all textures however the regular updates to the software make this a challenge.
Hi!
How do I add base color to this plaster node setup, so I get variations of a base color?
Change the colors in the color ramp adding more stops if necessary.
^ What they said.
BTW I have just been watching a video Texture Paint Metallic Maps and Edge Wear by Ryan King which complements this video very well and may give you more ideas.
@@glennet9613 He's a talented guy.
Ctrl + 0 won’t come up with a Mix shader
Is that something I said or an issue you are facing?
@@blenderbitesize It was an issue I was facing but I figured it out! Thank you for replying
Glad you're sorted.
@@ellieyoung8389 didn't work for me aswell! what was your solution?
Ctrl + 0 doesn't work for me too, how did you solve it?
Why can I hear the computer thinking in the background of your video!? ;-;
Because it's working.
@@blenderbitesize Yes, tis working.
Thank you so much
You're welcome