I think that items respawn is a good idea on corruption cards. It looks like that corruption cards makes too many enemies for the original amount of ammo that they put in Doom when they first made it. They should have added more ammo and health with the corruption cards.
This stream is why I ultimately think (tier-mode) Project Brutality is better and more enjoyable as a whole than (Hardcore) Corruption Cards, I have a 60/40 favoritism toward PB. Yes, just like the corruption cards, PB still does ramp up the difficulty of the gameplay, with the monsters being buffed up in tiers. But to compensate for this and keep the balance, PB gives you plenty of weapons and fancy gadgets and modes for those weapons so you can have a great deal of fun experimenting all throughout. That keeps the entire experience fresh, exciting, exhilarating, and worthwhile even when it gets very tough (except for an Icon of Sin battle). You never really feel fatigued when the late game sections come. Your Doom 2 PB challenge was really a blast to watch. The corruption cards are still very fun to play with for at least two-thirds of the game, and it's always fascinating to find out what each new card does in-game (like the imp firing the BFG, the nukes, the acid rain, the enemies transforming, etc.). But permanent cards from the entire hardcore set, stacked on top of each other, being in effect every single map, knowing you're going to have to choose grinding cards sooner or later, can only be put up with for so long before you need cheat codes or option menu changes. The experience peaks too early in the middle third, and the last third is just an exhaustion-inducing wreck. Add to that a volatile mapset like TNT, which long before now has been so notorious for its quality being sharply declined in the last third, and you're in for the worst time!
It's not fair to compare the two because one Is an advance and old project that focuses on the player and his arsenal and the monsters , the othe is barely 5 years old and it doesn't count as a weapon or monster or map pack to make it compatible with as many mods as possible , and it more of an enchantment for the vanilla doom or the mods you have (as long as it work which it not the case for the last build of PB) to ramb up the difficulty Also it technically BMD fault to choose hardcore anyway because it mentioned from the start it's not suitable for megawad and we saw why ، he should've used custom mod instead to change the setting to what he like
The "Supply/Demand" card seems to simply teleport item to your location. When they they respawn, they return to their starting position. You also can only use that card once per map.
I wish I had watched the live stream. I would've been defending Baron's Den. haha. It's non-linear and has pretty good game play. David Hill, if you see this, you made a good map. 😊
I have finally caught up with all the streams since the start of them. I was wondering if you was going to take a break or not. You was very grinding in these stream a lot pain and suffering you definitely earn your break. You probably don't want to ever play Corruption Cards again after you finish TNT Evilution. 😅
I think that items respawn is a good idea on corruption cards. It looks like that corruption cards makes too many enemies for the original amount of ammo that they put in Doom when they first made it. They should have added more ammo and health with the corruption cards.
This stream is why I ultimately think (tier-mode) Project Brutality is better and more enjoyable as a whole than (Hardcore) Corruption Cards, I have a 60/40 favoritism toward PB. Yes, just like the corruption cards, PB still does ramp up the difficulty of the gameplay, with the monsters being buffed up in tiers. But to compensate for this and keep the balance, PB gives you plenty of weapons and fancy gadgets and modes for those weapons so you can have a great deal of fun experimenting all throughout. That keeps the entire experience fresh, exciting, exhilarating, and worthwhile even when it gets very tough (except for an Icon of Sin battle). You never really feel fatigued when the late game sections come. Your Doom 2 PB challenge was really a blast to watch. The corruption cards are still very fun to play with for at least two-thirds of the game, and it's always fascinating to find out what each new card does in-game (like the imp firing the BFG, the nukes, the acid rain, the enemies transforming, etc.). But permanent cards from the entire hardcore set, stacked on top of each other, being in effect every single map, knowing you're going to have to choose grinding cards sooner or later, can only be put up with for so long before you need cheat codes or option menu changes. The experience peaks too early in the middle third, and the last third is just an exhaustion-inducing wreck. Add to that a volatile mapset like TNT, which long before now has been so notorious for its quality being sharply declined in the last third, and you're in for the worst time!
It's not fair to compare the two because one Is an advance and old project that focuses on the player and his arsenal and the monsters , the othe is barely 5 years old and it doesn't count as a weapon or monster or map pack to make it compatible with as many mods as possible , and it more of an enchantment for the vanilla doom or the mods you have (as long as it work which it not the case for the last build of PB) to ramb up the difficulty
Also it technically BMD fault to choose hardcore anyway because it mentioned from the start it's not suitable for megawad and we saw why ، he should've used custom mod instead to change the setting to what he like
3:24:38 It reminds me your Scythe Map 23, Anger, walkthrough! LOL
Really enjoyed this stream, was hilarious when Mount Pain was a 50/50 split decision at the end 😂
The "Supply/Demand" card seems to simply teleport item to your location. When they they respawn, they return to their starting position. You also can only use that card once per map.
I wish I had watched the live stream. I would've been defending Baron's Den. haha. It's non-linear and has pretty good game play. David Hill, if you see this, you made a good map. 😊
2:09:48 😳😳
2:36:55 Gotta work on that gag reflex BMD
Cyberdemons infighting, thats crazy! 😂
Yup, it's been a few years.
I have finally caught up with all the streams since the start of them. I was wondering if you was going to take a break or not. You was very grinding in these stream a lot pain and suffering you definitely earn your break. You probably don't want to ever play Corruption Cards again after you finish TNT Evilution. 😅
2:36:56 nice acting skills XD
3:25:56 clip when? XD
Nice!
👍🏻
BMD when are you going to play it like a REAL MAN and do 8 permanent cards per level?
Cant believe how much your community "hates" you with all these evil cards 🎴 hahahahhahahah ❤❤❤❤