How to Create a SUPER WORLD - Mario Maker 2 World Maker

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  • เผยแพร่เมื่อ 23 พ.ค. 2024
  • How to use the new World Maker update to create amazing Super Worlds in Mario Maker 2 for the Nintendo Switch!
    This world maker tutorial and ideas video should be the ultimate resource on everything to do with the World Maker in Super Mario Maker 2 - from how the World Maker functions, to how to use it to create fun and interesting Super Worlds.
    The final major update to Mario Maker 2, patch 3.0, came with a ton of new stuff, such as the Koopalings, Frog Suit, Boomerang Suit, SMB2 Mushroom, and of course the WORLD MAKER.
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ความคิดเห็น • 723

  • @TobiasBergdorf
    @TobiasBergdorf  4 ปีที่แล้ว +134

    🔔 *SUBSCRIBE* and get *NOTIFICATIONS* 🔔
    th-cam.com/users/txbergy

    • @killthemtodayrightnowtoday
      @killthemtodayrightnowtoday 4 ปีที่แล้ว +13

      hey I’m going to Taco Bell what do you want

    • @TobiasBergdorf
      @TobiasBergdorf  4 ปีที่แล้ว +17

      @@killthemtodayrightnowtoday get me uuuuuh... cheesy gordita crunch

    • @thatonemuffin4570
      @thatonemuffin4570 4 ปีที่แล้ว +5

      What is happening???

    • @fatmaabdalla178
      @fatmaabdalla178 4 ปีที่แล้ว +4

      @@TobiasBergdorf Hot sauce and BBQ Burritos

    • @malachiortiz3896
      @malachiortiz3896 4 ปีที่แล้ว +2

      Hey, I made a super world that I’d like to think is pretty traditional and nice so if you could review it and give me an opinion that would mean the world to me. My ID is : KV2-PF5-H1H

  • @cactusdip4680
    @cactusdip4680 4 ปีที่แล้ว +428

    You didn't mention that putting a castle in water will make it hidden in the water until you have completed any levels that block the path towards the hidden castle. Hope this info comes in handy to any makers out there. Thanks for the video!!

    • @TobiasBergdorf
      @TobiasBergdorf  4 ปีที่แล้ว +142

      That's... something I didn't realize. I'll probably never make a video without realizing something afterwards; neat!

    • @abrasmage
      @abrasmage 4 ปีที่แล้ว +35

      You can put a castle in _water?_

    • @frank9966
      @frank9966 4 ปีที่แล้ว +22

      ScienceKid07 yeah, you can do that with the airship to: pretty sure Super Mario world has both an underwater castle and airship (or at least the airship)

    • @DoritoTime
      @DoritoTime 4 ปีที่แล้ว +27

      You can use this to troll people with which way they have to go for the end. An "optional" toad house level can actually be revealed to be the end castle after you played the other three courses for nothing, thinking it was the end.

    • @carterdutko
      @carterdutko 4 ปีที่แล้ว +2

      Frank There were no airship levels in the original Super Mario World there is a Castle though.

  • @tres4945
    @tres4945 4 ปีที่แล้ว +247

    I don't know why, but your voice makes me really really relaxed

    • @yornus8148
      @yornus8148 4 ปีที่แล้ว +8

      Same

    • @SaviTheGamer
      @SaviTheGamer 4 ปีที่แล้ว +6

      Same thing ¯\_(ツ)_/¯

    • @NinjaMeow
      @NinjaMeow 4 ปีที่แล้ว +5

      yeah he is kinda good at voice acting ngl

    • @mariomon1177
      @mariomon1177 4 ปีที่แล้ว +7

      tbx ASMR?

    • @rells2311
      @rells2311 4 ปีที่แล้ว +2

      😂Er mah gerd, ah knew right😂

  • @ItsDevinJ
    @ItsDevinJ 4 ปีที่แล้ว +282

    How to make a super world:
    Step 1: make level
    Step 2: yes

    • @thatonemuffin4570
      @thatonemuffin4570 4 ปีที่แล้ว +4

      Thats how it works

    • @mariomakerawesomeparodies8337
      @mariomakerawesomeparodies8337 4 ปีที่แล้ว +1

      Yeah, nothing else

    • @TheAlphaTeamPlays
      @TheAlphaTeamPlays 4 ปีที่แล้ว +1

      *y e s*

    • @vegard4520
      @vegard4520 4 ปีที่แล้ว +1

      Step 3: *s t o n k s*

    • @MalpiaRodzina
      @MalpiaRodzina 4 ปีที่แล้ว +14

      Step 1: Make a level
      Step 2: Make a level
      Step 3: Make a level
      Step 4: Make a level
      Step 5: Make a level
      Step 6: Make a level
      Step 7: Make a level
      Step 8: Make a level
      Step 9: Make a level
      Step 10: Make a level
      Step 11: Make a level
      Step 12: Make a level
      Step 13: ctrl + v
      Step 14: Make a level
      Step 15: Make a level
      Step 16: Make a level
      Step 17: Make a level
      Step 18: Make a level
      Step 19: Make a level
      Step 20: Make a level
      Step 21: Make a level
      Step 22: Make a level
      Step 23: Make a level
      Step 24: Make a level
      Step 25: Make a level
      Step 26: Make a level
      Step 27: Make a level
      Step 28: Make a level
      Step 29: Make a level
      Step 30: Make a level
      Step 31: Make a level
      Step 32: Make a level
      Step 33: Make a level
      Step 34: Make a level
      Step 35: Make a level
      Step 36: Make a level
      Step 37: Make a level
      Step 38: Make a level
      Step 39: Make a level
      Step 40: Make a slightly harded level with Bowser
      Step 41: Make a world
      Step 42: Make a world
      Step 43: Make a world
      Step 44: Make a world
      Step 45: Make a world
      Step 46: Make a world
      Step 47: Make a world
      Step 48: Make a castle world
      Step 49: Put all your levels in the worlds
      Step 50: Watch noone playing your Super World

  • @rcdr898
    @rcdr898 4 ปีที่แล้ว +132

    "What came first: the chicken or the egg? Well, if they both taste good, who cares?"
    -Bergy

  • @David73490MY
    @David73490MY 4 ปีที่แล้ว +86

    The add was amazingly well-received, but once I was there I felt absurdly overwhelmed... don't feel like just placing the levels I've already made... I think I need to take some time and create a whole bunch of new levels with its respective theme and progression according to the world! don't see the point if not done this way...

    • @wallystogner90
      @wallystogner90 4 ปีที่แล้ว +7

      David Jesús Granadillo di Gravia I totally agree, too often do I get on a world and it just feels like the 100 mario challenge with infinite lives- no cohesiveness.

    • @Tokmurok
      @Tokmurok 4 ปีที่แล้ว +1

      That's what I've done. I've become a much better ''maker" due to this fact.

    • @mysingingmonstersfan1023
      @mysingingmonstersfan1023 3 ปีที่แล้ว

      thats what i do with the world maker

  • @randomguyontheinternet7940
    @randomguyontheinternet7940 4 ปีที่แล้ว +106

    I think the most important rule is to make the level match where they are on the map. Lets say you have a desert world, and the 2nd level is a Pyramid. Put a Pyramid around that level and maybe even hint at a secret by putting an oasis next to the pyramid. If a level has poison, put a pit of poison next to it on the map. These are just some examples. To make an immersive experience make your levels match your world and vice versa.
    You can also do this with World order. Maybe make a Mountian (Underground or Desert) lead to a snowy theme. Like you are so far up the temperature drops. Then maybe go to clouds or space.
    Also if its a ground theme you can branch out. Maybe make a level on a Hill in the map be in the Desert SMW theme. Or make a world start out as one theme then go to another. Just be creative sticking to one theme per world makes it harder to come up with ideas.

    • @randomguyontheinternet7940
      @randomguyontheinternet7940 4 ปีที่แล้ว +6

      I've always loved Castles in a snowy place. It's one of my favorite endgame settings of all time. So expect a World 7 Ice World from me :)

    • @lightsaberproductions8592
      @lightsaberproductions8592 4 ปีที่แล้ว +3

      That´s a great idea. Also, in my opinion, when building levels specificly for the Super World you could let the first level of a new world be set in the setting of the old world. For example the underground follows the grassland you could use semisolids in the ground setting and build a cave. So you feel like going from grassland into a cave.

    • @randomguyontheinternet7940
      @randomguyontheinternet7940 4 ปีที่แล้ว +2

      @@lightsaberproductions8592 Maybe start it in one of the settings of the old world then in the second part move it to the new theme. Or keep switching.
      Also make how the world ends makes sense. For example Maybe have a desert end in a Airship that leads to the sky.

    • @randomguyontheinternet7940
      @randomguyontheinternet7940 4 ปีที่แล้ว +1

      Also space out your levels. Make every level have atleast one empty space inbetween them. This helps the map flow better and also makes each level feel independent from the last.

    • @randomguyontheinternet7940
      @randomguyontheinternet7940 4 ปีที่แล้ว +1

      @@lightsaberproductions8592 I also think Yoshis Island did that a few times. Namely 5-1

  • @polymerwario
    @polymerwario 4 ปีที่แล้ว +42

    Once a friend starting testing my levels before uploading them, I was able to correct many mistakes in them to improve them overall, it's good to remember that while you can beat an obstacle you make, others may not know what to do

  • @xpload
    @xpload 4 ปีที่แล้ว +82

    Baseball minigame ❌
    Face-smashing-into-Switch minigame ✔

    • @thatonemuffin4570
      @thatonemuffin4570 4 ปีที่แล้ว +4

      Your're right

    • @King_Luigi
      @King_Luigi 4 ปีที่แล้ว +2

      Fire-Cannonball-from-your-Face Minigame ✔

    • @xyz1Official
      @xyz1Official 4 ปีที่แล้ว

      Destroyhalftheuniverse'sNintendoSwitcheswithasingleminigame-inator

    • @a.murillo4113
      @a.murillo4113 3 ปีที่แล้ว

      Cocoverde4 #ClubPenguinForSmash I just press All of the buttons

  • @rainydeestar4806
    @rainydeestar4806 4 ปีที่แล้ว +38

    5:36
    I'm concerned about your levels Tobias

    • @TobiasBergdorf
      @TobiasBergdorf  4 ปีที่แล้ว +14

      I think they'll all have to change so daddy Nintendo doesn't smite me down. :(

    • @nevodahari916
      @nevodahari916 4 ปีที่แล้ว

      Lol

    • @professordragon
      @professordragon 4 ปีที่แล้ว

      What?

  • @rosejett144
    @rosejett144 4 ปีที่แล้ว +61

    Very entertaining and informative!

  • @FlaminGamin7
    @FlaminGamin7 4 ปีที่แล้ว +12

    12:14 **Alpharad laughs in the background**

  • @Ninjafox-lz6jb
    @Ninjafox-lz6jb 3 ปีที่แล้ว +20

    This was really useful to watch. I have been working on my levels for the last few months and have uploaded my super world but now seeing some of the ideas mentioned it has made me think about the exact layout of the worlds.
    Am going to go back and re-evaluate them to see if they can flow even better for the player.

  • @hpr2986
    @hpr2986 4 ปีที่แล้ว +63

    *Wait this isn’t item breakdown*

    • @thatonemuffin4570
      @thatonemuffin4570 4 ปีที่แล้ว

      Yea

    • @dylandiller789
      @dylandiller789 4 ปีที่แล้ว +4

      Nah it’s a world breakdown

    • @amazinhaydz2032
      @amazinhaydz2032 4 ปีที่แล้ว

      How did u get the eraser next to ur name?

    • @imissjokesonpurpose
      @imissjokesonpurpose 4 ปีที่แล้ว

      @@amazinhaydz2032 Imagine being this dumb

    • @MalpiaRodzina
      @MalpiaRodzina 4 ปีที่แล้ว

      @@imissjokesonpurpose Hey again
      And you say that I don't have a heart

  • @mariasaraleguy6755
    @mariasaraleguy6755 4 ปีที่แล้ว +14

    4:06 note that it changes to a “air” tile in the space and air themes, where Mario enters a Lakitu cloud to fly over the air path

  • @EpicPixels654
    @EpicPixels654 4 ปีที่แล้ว +17

    This channel is severely underrated

  • @pelerflyp5398
    @pelerflyp5398 4 ปีที่แล้ว +24

    If the castle level is inside a water tile, it rises from the water/void/lava! Super epic!
    Oh and it’s also invisible! You won’t see it unless you can go there

    • @hydrogen-8
      @hydrogen-8 4 ปีที่แล้ว +5

      I made a world where you can access 4 levels from the start, but only one has the invisible castle behind it. Not sure whether it’s an interesting gimmick or if it’ll feel more akin to pick-a-pipe :/

    • @adrianaardila1321
      @adrianaardila1321 4 ปีที่แล้ว +3

      @@hydrogen-8 it's interesting if all are good

    • @MisterNohbdy
      @MisterNohbdy 4 ปีที่แล้ว +2

      @@hydrogen-8 I was curious how best to make a pick-a-level world. That works nicely! ^_^

    • @pepearown4968
      @pepearown4968 4 ปีที่แล้ว

      That’s probably best for final worlds as a cutscene before the final level.

    • @cutestcreeper569
      @cutestcreeper569 4 ปีที่แล้ว +3

      I might use that idea for a twist in my final world. After you beat the "final castle", Bowser's castle emerges from the lava. The true final battle has begun...
      What sucks is I can't upload anything due to not having ONLINE MEMBERSHIP! I can't believe Nintendo now forces people to pay if they want to play online on any game the Switch has.

  • @Arrowstotle
    @Arrowstotle 4 ปีที่แล้ว +17

    Great video! I didn’t think to use the enemy on the world map as a mini challenge to defeat them and move forward. Thanks for making this detailed guide!

    • @nexogalaxy
      @nexogalaxy 3 ปีที่แล้ว +1

      sup to Arrowstotle

  • @mateo._.854
    @mateo._.854 3 ปีที่แล้ว +5

    You can also make a secret exit in a super world by using a combination lock, here’s how:
    Make a level with a combination lock
    Make it look like a bonus level in world maker
    Make it lead to the castle (which should be hidden in water or air)
    Make a level that has a secret exit and put the combination in the secret exit
    In the secret exit, tell them to go to the level with the lock
    Optional- put “secret exit???” at the end of your level name so that the player knows that there is a secret exit
    Just search how to build a combination lock if you don’t know
    Hope this was useful!

    • @Anonymous-pq1tx
      @Anonymous-pq1tx 2 ปีที่แล้ว

      Thanks

    • @riflezen6049
      @riflezen6049 ปีที่แล้ว

      You can't replay levels, so if you play through the level that has a secret exit without playing it and then get to the "combination lock", well... Yeah, I'd say the "Secret Exit" label is necessary, not optional.

    • @catsdogswoof3968
      @catsdogswoof3968 ปีที่แล้ว

      ​@@riflezen6049 not if your playing mario land 8 becuase it should say look out for secrets and uhh you better remember that

  • @professorparabeetle
    @professorparabeetle 4 ปีที่แล้ว +86

    Don't do it Christopher moon.
    *DON'T*

    • @goldenkirby4432
      @goldenkirby4432 4 ปีที่แล้ว +7

      *Christopher Moon* : Yo wassup? I was here in the First Minute the video was uploaded

    • @thej1180
      @thej1180 4 ปีที่แล้ว +2

      @@goldenkirby4432 Christopher moon never normally types that

    • @thuongbuianhhedgefishsuppo7550
      @thuongbuianhhedgefishsuppo7550 4 ปีที่แล้ว

      it doesn't work, unfortunately, no matter what you do, he just never stops.

    • @King_Luigi
      @King_Luigi 4 ปีที่แล้ว

      Such a thing is simply inevitable.
      It's best to just accept it and let it be.

    • @theb2rd
      @theb2rd 4 ปีที่แล้ว

      @Gallade The Great I keep seeing you

  • @dreddbolt
    @dreddbolt 4 ปีที่แล้ว +4

    I like the idea of having a warp pipe leading to the last level of a world on a hill, giving a nice fortification feel.

  • @JD-ju9kg
    @JD-ju9kg 4 ปีที่แล้ว +23

    SMM2: Has volcano themed world
    Also SMM2: Doesn't have volcano themed levels
    Me: *Confuzzled noises*

    • @LittleGarfieldOriginal
      @LittleGarfieldOriginal 4 ปีที่แล้ว +3

      Would you rather have the world be called castle? Welcome to Castle World, where the entire place is in a single castle! That’s why there’s no Ghost House World.

    • @yemek4684
      @yemek4684 4 ปีที่แล้ว +1

      @@LittleGarfieldOriginal it's pretty much a castle world though

    • @dxwdwa
      @dxwdwa 3 ปีที่แล้ว

      @@LittleGarfieldOriginal ngl a mansion themed world would be cool like especially if there's night themes so we could make a
      Castlevania themed super world

    • @notpea
      @notpea 3 ปีที่แล้ว

      @@LittleGarfieldOriginal castle world actually exist in 3d world

    • @RucaDoo
      @RucaDoo 3 ปีที่แล้ว

      @@notpea actually that’s a castle on a volcano

  • @Juli_is_Online
    @Juli_is_Online 4 ปีที่แล้ว +8

    I wasn't gonna sleep anyway.
    Improving my World Building is much more important

  • @ade1174
    @ade1174 4 ปีที่แล้ว +15

    The idea of a Super World is a monumental task. I am so glad Nintendo added the feature but making a good one is daunting. Plus, I feel like a lot of people already had a ton of levels before Update 3.0 so this might hurt their potential uploads. I myself had around 40 levels before 3.0 so I definitely still have my fair share of level slots but using 40 more for a super world stressed me out. So I looked at my existing levels and found 6 that would fit well with a traditional theme. So I am making 34 new ones to fill out the rest. Hoping to have it ready for Christmas when a lot of new people will undoubtedly get SMM2.
    On another note, I recently replayed New Super Mario Bros. U to get some ideas for level design and pacing and here are some conclusions I came to:
    1. World 1 should be so easy. There are a lot of new players in this game so include few enemies and pits. I remember a video Ceave once made about making traditional levels fully doable for someone who simply walks through them and that should be especially the case for World 1.
    2. The first level of a new world is always easier than the castle of the last world that preceded it.
    3. This is more of a Mario Maker 2 specific advice but I think if you use multiple 1-up houses per world don't reuse the same minigame in the same world.
    4. I completely agree with you about more puzzle oriented levels complementing more traditional ones. I think ghost houses are especially well fit for this. A lot of people like to talk smack about the NSMB games but their ghost houses are real brain benders. Definitely try to make players think to beat them but don't make them too hard.
    5. Make sure to have a lot of resting areas in traditional levels where there are few to no enemies with some bonuses like power-ups or 1-ups to get.

    • @wallystogner90
      @wallystogner90 4 ปีที่แล้ว +3

      Ade117 it sounds like you are working hard on your world. I might want to play it when you are finished. When you are will you please drop a code?

    • @ade1174
      @ade1174 4 ปีที่แล้ว +2

      @@wallystogner90 Will do. But don't expect it for about 7 more months.

    • @wallystogner90
      @wallystogner90 4 ปีที่แล้ว

      Ade117 that’s fine, it means it will be worth playing since you put all the work into it

    • @GavinsBazaar313
      @GavinsBazaar313 4 ปีที่แล้ว +1

      @@ade1174 I'm making my own Super World too. The difficulty of mine is that of Donkey Kong Tropical Freeze, and each world has its own theme that runs throughout that world. There's a poster on my twitter account advertising it! There's a story too! :)

    • @nodog3743
      @nodog3743 4 ปีที่แล้ว +2

      I’m doing the exact thing as you are! I replayed SMB2 and NSMBU, I watched the Yamamura lessons in the game, I also watched videos on YT and I finally experimented with level mechanics too.
      Pretty much levels are divided by their mandatory challenges, optional challenges, secrets and their final challenge. With that in mind, I’m trying to make my level series as close to a Mario title as possible (meaning it looks, feels and plays like one)
      Good luck with your level series! I actually remade another series before the 3.0 update and now I have to make the rest of the series; with that said, do you mind me sending you my world ID when I’m completed? You could also send me yours too (if you want to)
      If you have any advice, also send that too (also I don’t think it takes 7 months to complete a series lol?)

  • @zeke4053
    @zeke4053 3 ปีที่แล้ว +2

    Awesome video, thanks for inspiring me at 4 am to plan a really well thought out super world based on space

  • @LunizIsGlacey
    @LunizIsGlacey 4 ปีที่แล้ว +2

    Best TH-camr by far - the only one that is willing to challenge ideas politely, while also showing their own. Also, yes, consistency in worlds is key!

  • @bagel5650
    @bagel5650 4 ปีที่แล้ว +3

    There’s one detail I think you missed out on. If you hide the final stage of a world in a water path tile, the final stage will be hidden from the path until the player has access to it. Great video, Toby!

  • @catmario-_3170
    @catmario-_3170 4 ปีที่แล้ว

    I got a switch with Mario Maker 2 a few days ago. And your level idea videos have helped me. I pretty much took your advice. Thank you.

  • @ToolShopGuy
    @ToolShopGuy 4 ปีที่แล้ว

    This was the type of video I have been looking for since this update came out, thank you!

  • @squidwardztenticals9069
    @squidwardztenticals9069 4 ปีที่แล้ว +6

    Thanks really needed help with making my world!

  • @rockypikmin4493
    @rockypikmin4493 4 ปีที่แล้ว +1

    You're so good at explaining everything! Great job.

  • @glenzee8437
    @glenzee8437 3 ปีที่แล้ว +3

    Great video. I have been working on my game for about 4 months now, and after my recent level edits, I'm just about ready to upload the whole game. I put a lot of time on this game, I hope people like it.

  • @budd8852
    @budd8852 4 ปีที่แล้ว +1

    Thanks a bunch. I didn't really know how to use this, and this really helped! I'm not surprised, though. All your smm2 content is awesome!

  • @SirBanana1992
    @SirBanana1992 3 ปีที่แล้ว +1

    I finished my super world about 2-3 months after the update released. I spent most of the free time I had trying to create as fun a traditional world and boi am I happy with what I did when I showed it to an irl friend who was seeing everything for the first time and I just watched him.
    I most DEFINITELY did the planning, in a notepad, I wanted as early as possible to know what gimmicks I was gonna use, which worlds I would use which koopaling for and how would I tie the world's thematic into them and tried to make each of them stand out by more than just what they can do in a boss fight. I hadn't finished my first world yet that I had all 40 lvls listed down with every name and every theme for each. Roy is able to dig around so I made him pop out throughout his castles/fortresses at certain intervals. Ludwig uses devices so his lvls have all these gears that must be interacted with to progress. I also had a recurring thing in every single lvl where I placed 3 big 30-coins to work as star coin equivalents that are optional to pick up but someome more dedicated may decide to try and collect each of these coins.
    The pacing is a difficult thing to gauge yourself but a friend of mine was trying some of my lvls as I uploaded them in advance and I was unafraid to delete and commit changes regardless of if it already had a good reception with the general public (and I made changes to a good many of them, sometimes heavy changes). In the end result I can definitely feel like it was good since I saw my friend progressively have a more difficult time, starting by clearing some early lvls on the first try to having a juggernaut of a hard time on my last lvls. He did give up on some sidepaths that I purposefuly made difficult because they either were not part of the critical path or offered a shortcut.
    Pay-off though? Well my friend got immensely excited when he finally beat the final lvl and later asked me if I made new lvls (unfortunately I did not as I have so many games I wanna play). He has skipped a few lvls, some which I wished he'd have seen but it was his choice and I didn't expect him to be able to beat them all so I simply kept on watching how he decided to tackle my world. He did have to see all my proudest lvls though.
    for the curious: NXF-3W2-QJF.

    • @dabud8454
      @dabud8454 3 ปีที่แล้ว +1

      I haven't beaten it but i think i have an opinion. It's over all pretty good but nothing memorable. The levels feels simular. Alot of them are short too. I feel like there was more cuantity than quality, but it was ok

    • @SirBanana1992
      @SirBanana1992 3 ปีที่แล้ว +1

      @@dabud8454 Didn't think I'd get a response tbh but thanks for the feedback! I may eventually return and make some changes...maybe, too many games to play.

  • @thewarriorrlsh
    @thewarriorrlsh 4 ปีที่แล้ว +3

    I'm making this comment before finishing the video so if you go through this im sorry. A huge thing if you're making a *traditional* super world is make the first level of a world slightly less difficult than the castle of the previous world (with world 8 being the exception) that will make the player not feel overwhelmed and give them a little breathing room. And the second stage should be equal to the previous worlds castle then keep getting harder and harder through the world untill they have to use everything they learned in the castle of the world. You probably saw that I said except world 8. That's when you throw everything you got at a player and say "have fun" make it super difficult. BUT DO NOT MAKE IT KAISO. Make difficult jumps that require timing and strategy or manipulation of enemies in a short time span. My design theory is I want world 1-3 as easy. 4-6 as normal. 7-8 as expert. 8-castle as an easy super expert.
    My maker Id is NB4-CWL-Q2G

    • @TheRealDirtMine
      @TheRealDirtMine 3 ปีที่แล้ว +1

      Why no kaizo? Just cause you don't like it doesn't mean other people don't.

    • @thewarriorrlsh
      @thewarriorrlsh 3 ปีที่แล้ว +1

      @@TheRealDirtMine *traditional*

    • @TheRealDirtMine
      @TheRealDirtMine 3 ปีที่แล้ว +1

      I wouldn't make it kaizo but I think kaizo is fine if it has a good build up. It also depends on the type of kaizo. There is extremely hard kaizo and unfair and player cheating kaizo.

  • @powerofpicklez5260
    @powerofpicklez5260 3 ปีที่แล้ว +2

    I knew Everything about this, but your voice is so relaxing, so i Saw the whole video😂

  • @faeriewolf
    @faeriewolf 4 ปีที่แล้ว

    Well, ain't this the best timing, I literally was curious about this today and BAM: upload.

  • @fat_sonic
    @fat_sonic 20 วันที่ผ่านมา

    Thank you for the info and advice! 👍

  • @ebgurif
    @ebgurif 4 ปีที่แล้ว +1

    Things I want to see changed/added:
    1. If you restart you do lose a life.
    2. If you gameover restart from the beginning of the world you’re at.
    3. Secret exits/paths that only appear after beating a level.
    4. Some way to carry power-ups over to the next level (maybe being able to toggle this).
    5. An on/off switch that changes paths on the map (or changes the on/off state of the level played.
    6. Transition levels between warp pipes, just like in smb3.
    7. Maybe bigger worlds and more levels per world.
    8. Option to make enemy levels walk around, just like the _moving_ enemies of the other games
    By no means I think Nintendo is gonna add these, (because it seems very un-Nintendo like) but if they somehow will, then these are the ones I really want to see Nintendo add to make world maker perfect. The first two though I think are really needed.

  • @S7Cameron
    @S7Cameron 3 ปีที่แล้ว

    This video really helped me with my design of the world's. Thank you

  • @ashtonplays5424
    @ashtonplays5424 3 ปีที่แล้ว

    Thank you so much! This really motivated me to create something awesome! Soon I will show you or maybe somebody else what I did when I am done. You earned yourself a subscriber! :D

  • @Sam-ze8uo
    @Sam-ze8uo 4 ปีที่แล้ว +1

    Really good video, and super helpful! I was struggling to differentiate my normal levels and my Super World levels so this will help. Maybe you could’ve mentioned how you can make the final castle in a world float up out of water?

  • @tammieclifford5135
    @tammieclifford5135 4 ปีที่แล้ว

    My recommendations are hilariously lined up. Your Master Sword video is directly above a video with Mario in his 'amiibo pose', where he's holding his hand out. It lines up perfectly. So perfect.

  • @nateclone3828
    @nateclone3828 4 ปีที่แล้ว +26

    2:39
    "When a plwayer beat the wast wevel in the world..."
    Literary genius.

    • @huhneat1076
      @huhneat1076 4 ปีที่แล้ว

      Hi Nate

    • @dylandiller789
      @dylandiller789 4 ปีที่แล้ว +2

      Huh Neat no it’s just a clone

    • @snonc5446
      @snonc5446 4 ปีที่แล้ว

      @@huhneat1076 Hi hey neat

  • @ItsFlatMan
    @ItsFlatMan 4 ปีที่แล้ว

    I can’t not tell you how much excitement I get when you publish a new video

  • @thecapm6993
    @thecapm6993 4 ปีที่แล้ว +2

    Let's be honest, if it weren't for the Item breakdown you are still thinking about, the video is surprisingly very good quality and well explained, always surprising me;)

  • @ka1b3ast
    @ka1b3ast 4 ปีที่แล้ว +1

    I'm planning on making a full 40 course traditional mario game in a super world and it's coming on quite well. Thanks for the tips aswell

  • @elviskaboom
    @elviskaboom 4 ปีที่แล้ว

    Good stuff! I hope more Makers really consider some sort of greater purpose or vision to their Super Worlds. Though the downside is that I'm experiencing is that having a really ambitious plan will take you so long to finish it that people might not be playing the game by the time it's done!

  • @Mabra51
    @Mabra51 4 ปีที่แล้ว +10

    "If it's not fun, why bother?"

  • @cbowieg2579
    @cbowieg2579 3 ปีที่แล้ว +1

    I am gonna get Mario maker 2 eventually and this is helping me so much on how to make a super world.

  • @springtronfanboy6889
    @springtronfanboy6889 2 ปีที่แล้ว

    This video helped me so much, thank you.

  • @sirtechy5803
    @sirtechy5803 4 ปีที่แล้ว

    Thx for the great vid bro, an epic world is incoming!

  • @thdude1873
    @thdude1873 4 ปีที่แล้ว +4

    I agree with all of this. It needs to be consistent.

  • @channeldiscontiniued5537
    @channeldiscontiniued5537 3 ปีที่แล้ว

    It was really helpful, thank you

  • @MickeyM800
    @MickeyM800 3 ปีที่แล้ว

    Great video, it helped me a lot!

  • @cosmicyoutubeoof
    @cosmicyoutubeoof 4 ปีที่แล้ว

    Great video, very helpful!

  • @NindyBK
    @NindyBK 4 ปีที่แล้ว +1

    Holy shit man, you’ve been growing like crazy. You were only at 800 subs a year ago! Congrats, dude!

  • @YoshiExploshi
    @YoshiExploshi 4 ปีที่แล้ว

    Great Video! I didn't know you could change the castle to an airship.

  • @comic63books45
    @comic63books45 4 ปีที่แล้ว +1

    Great video as always tobias

    • @Bramv
      @Bramv 4 ปีที่แล้ว

      How do u know tho, it was just uploaded

    • @Mario-uh1is
      @Mario-uh1is 4 ปีที่แล้ว

      Bram when do his videos disappoint

  • @xsmith8475
    @xsmith8475 ปีที่แล้ว +2

    My recommendation for a traditional super world is you should use each of the worlds in a traditional way here are some examples
    World 1: Ground
    World 2: Desert
    World 3: Water so use forest or underground
    World 4: Snow
    World 5: Forest or underground
    World 6: Space or something mountain like
    World 7: Sky
    World 8: Volcano
    These can be changed around if needed

    • @catsdogswoof3968
      @catsdogswoof3968 ปีที่แล้ว

      Ima do mario land like take and have just randon world themes tho less creative because yea

  • @maribelvillarreal1987
    @maribelvillarreal1987 3 ปีที่แล้ว

    SO MUCH WOOOOORLDS THEY ARE COOOOOOOL thanks it's brilliant and amazing

  • @spongyoshi
    @spongyoshi 4 ปีที่แล้ว +6

    Was looking forward to this video. Was thinking of putting hidden worlds that required like collecting all the red coins in each level or something... I suppose that isn't possible, same for returning to already-cleared worlds?
    But great thanks for the video, I think I know what I'll do instead...

    • @TobiasBergdorf
      @TobiasBergdorf  4 ปีที่แล้ว +5

      An idea I had for that was to create a code-lock at the beginning of a secret world and include each number of the combination in prior levels. Unfortunately not being able to go back and replay levels, as well as comments potentially spoiling the code makes this a less than ideal solution.

    • @spongyoshi
      @spongyoshi 4 ปีที่แล้ว

      Yeah that sounds a bit too complex and limited... Especially if you can't replay stages! I'll probably take the easier route of just making it clear it's a bonus stage via map design & stage name. A bit of a shame there's not more options for secret exits and whatnots like those but I won't complain, I'm very looking forward to play some great super worlds and to make my very own with stages made just for this purpose!

    • @catsdogswoof3968
      @catsdogswoof3968 ปีที่แล้ว

      Spoiling the code is kinda like spoiling the entrance but a little easier

    • @catsdogswoof3968
      @catsdogswoof3968 ปีที่แล้ว

      Also you can make it so you have to get the code to play the level but the flag is there and make the levels interesting so it doesn't feel like a wste

  • @krealyesitisbeta5642
    @krealyesitisbeta5642 4 ปีที่แล้ว

    That’s some good advice. Really!

  • @NathanielKamanga-hu8ev
    @NathanielKamanga-hu8ev 10 หลายเดือนก่อน

    Thank you for teaching me

  • @dialog_box
    @dialog_box 4 ปีที่แล้ว

    I'm sure this is like the number one thing other people are talking about, but I would sooo love the option to add alternate exits to levels. Naturally they would be great for adding regular old secret paths to bonuses. But you could even get a bit creative with them... Perhaps you could guide the player down one path, where they find a powerup or code they need to access the other path.
    More generally, I would just love to have more options to make the world map feel more dynamic. For example, it would be great if you could set a level with an enemy tile to only appear once it's accessible. You could set up situations where the player thinks they're almost done with the world, but then a surprise enemy appears on the path.

  • @ilmarivenho1299
    @ilmarivenho1299 4 ปีที่แล้ว

    This is a really good video!

  • @Earmitethemself
    @Earmitethemself 4 ปีที่แล้ว +2

    Nice!

  • @eliasthesarcastic8707
    @eliasthesarcastic8707 4 ปีที่แล้ว +1

    9:05 Prestigiously perfect philosophy.

  • @sofiaaguilarnazara3125
    @sofiaaguilarnazara3125 3 ปีที่แล้ว

    Thank you cause I’m new to this update

  • @ghastlygno3002
    @ghastlygno3002 ปีที่แล้ว +1

    A little specific tip: in a water based world, if you made a shipwreck level (like by using nsbu semisolids) and have a 3d world level in the same world, put it in front of the shipwreck level, because in 3dw underwater theme there is a shipwreck in the background
    (this can also be used on other combos, like 3dw forest to smw sky)

    • @marcelamaciel8941
      @marcelamaciel8941 10 หลายเดือนก่อน

      That's so creative! Good ideia!

  • @stopmotionadventures4812
    @stopmotionadventures4812 10 วันที่ผ่านมา

    9:01 ICONICCCC

  • @Ray-lz8qg
    @Ray-lz8qg 4 ปีที่แล้ว +3

    Take a drink (of water) every time he says "world"

  • @Lapiziold
    @Lapiziold 4 ปีที่แล้ว +2

    How to not make Super Worlds:
    - Baseball Minigame
    - Make the island look flat
    - Flood buildings

    • @RucaDoo
      @RucaDoo 3 ปีที่แล้ว

      Ik I’m late but yes. Half of the world is what it looks like.

  • @marioluigibros.8176
    @marioluigibros.8176 4 ปีที่แล้ว +1

    great video it helped

    • @Bramv
      @Bramv 4 ปีที่แล้ว

      How do you know, it was uploaded 2 mins ago

    • @marioluigibros.8176
      @marioluigibros.8176 4 ปีที่แล้ว

      @@Bramv Because he always makes good tutorials

    • @hpr2986
      @hpr2986 4 ปีที่แล้ว

      He does

  • @044Charlie
    @044Charlie 4 ปีที่แล้ว +8

    I've never done this myself, but I'm curious, what happens if you delete a level from course world that is in your super world?

    • @wariolandgoldpiramid
      @wariolandgoldpiramid 4 ปีที่แล้ว +6

      I'm guessing you'd have to re-assign the level, and the uploaded Super World will go down.

  • @SketchOSC
    @SketchOSC 4 ปีที่แล้ว

    After watch halfway through this video I got a great idea to make a custom paper Mario game by using the world maker to make the over world/under world and the enemies you can place as fights

    • @catsdogswoof3968
      @catsdogswoof3968 ปีที่แล้ว

      Idk you would have to use a randomizer

  • @lynnlloydentertainment3993
    @lynnlloydentertainment3993 4 ปีที่แล้ว +1

    Koopalings item breakdown? Maybe? It’ll be good if you did.

  • @FishyFace
    @FishyFace 4 ปีที่แล้ว

    Also I think that if you put the final level in the water then it won't show up until you beat the level before it, which will lead the final to rise out of the water, which is pretty cool.

  • @fluffyandmomtj8296
    @fluffyandmomtj8296 ปีที่แล้ว

    You did a good job

  • @tacoman6697
    @tacoman6697 4 ปีที่แล้ว

    If you know of many particularly good super worlds, please consider doing a compilation video previewing them with codes in the description. I'd especially like some traditional-style recommendations.

  • @themaraca778
    @themaraca778 4 ปีที่แล้ว +1

    It would've been great to have more than just 4 (5 counting the castle) levels to place, world skipping levels (cannons if you will), and methods to utilize alternate exits. Now THAT would've been cool, and it would've felt like making an actual Mario Game. Although, I am very amazed at what we have so far.

  • @koolgoose
    @koolgoose 3 ปีที่แล้ว

    Hi! I have a degree in game design. All of this was accurate and well!

  • @coubitic713
    @coubitic713 3 ปีที่แล้ว +1

    Everything i would love in the game to make the best super world:
    -More than 5 levels in a world (even 6 would be actually good)
    -Volcano theme in level
    -Beach theme in level (with water like in forest theme)
    -Beach theme in super world (somes could also use it as a world in water)
    -Moutains theme in levels
    -Moutain theme in super world
    And tada, we got an epic thing.

    • @sona_the_persona
      @sona_the_persona 2 ปีที่แล้ว

      Warp areas, checkpoints to save your progress, doors and keys, shops... etc.

    • @anonymousguy7005
      @anonymousguy7005 8 หลายเดือนก่อน

      We end like 10 or 15 levels at max. Just look at SMB3.

  • @elbaby2365
    @elbaby2365 4 ปีที่แล้ว +1

    What world maker needs: with the super worlds in Mario maker 2 is. 1: that the super worlds are only in SMW style what about NSMBU etc. 2: five levels per world is kinda limited. 3: instead of 8 worlds Separate how about a full all 8 worlds in one screen like SMW and NSMBU. Instead of world to world. 4: secret exits. 5: Online super worlds with friends. Over all the super worlds we can create are amazing!

    • @catsdogswoof3968
      @catsdogswoof3968 ปีที่แล้ว

      Did you use an emote between the one and is

  • @Liam16
    @Liam16 4 ปีที่แล้ว +3

    one thing you didnt mention is that you can hide the castle or airsip

  • @sonicrunn3r895
    @sonicrunn3r895 4 ปีที่แล้ว +1

    Here's a small asthetic tip for all you Super World makers out there:
    In the Desert, Underground and Forest, you can use the water style of the path tile when not connected to the main path to get bodies of water. Just make sure it doesn't actually interfere and connect with the path to the castle.
    (Note that in the other themes, water/lava is automatically the backdrop tiles anyway, so this is only useful for the forest, desert and underground)

    • @lightsaberproductions8592
      @lightsaberproductions8592 4 ปีที่แล้ว

      Also in volcano theme.

    • @RucaDoo
      @RucaDoo 3 ปีที่แล้ว

      @@lightsaberproductions8592 then it becomes lava and your put into a dry bones shell.

  • @isaiahr7807
    @isaiahr7807 3 ปีที่แล้ว

    This is more helpful than the official guide

  • @HedgehogAdventurer
    @HedgehogAdventurer 10 วันที่ผ่านมา

    I mainly also try to avoid clashing themes next to each other, so not doing Desert or Volcano next to Snow

  • @rumpylump
    @rumpylump 3 ปีที่แล้ว

    Hey tobias, long time no see I saw your 4 hour live stream a year ago about mm2. Missed you gonna start watching from hear on :)

  • @Machiox
    @Machiox 4 ปีที่แล้ว

    Great video, really helps and encourages me to make my super world. What notepad were you using in 9:22?

    • @jamblstair
      @jamblstair 4 ปีที่แล้ว

      Its called Trello

  • @mungo8423
    @mungo8423 3 ปีที่แล้ว

    you got in an alpharad video good job my man

  • @dhi_holo9341
    @dhi_holo9341 4 ปีที่แล้ว

    A concept I have for a super world setup using all 40 courses is based off the idea of checkpoints. (This is for more traditional-esque worlds)
    The first four levels shouldn't have any checkpoints, as the levels should be easy enough to complete without them. Then, the castle should have a single checkpoint towards the end, if you have a bossfight especially.
    World 2, every level has atleast one checkpoint, unless it can't (clear condition).
    World 3, the difficulty should be high enough where having two checkpoints gives a sense of comfort like World 1's no checkpoints, but one checkpoint feels slightly on edge.
    World 4 would be slightly more difficult than World 3.
    Worlds 5 and 6, if you don't have two checkpoints it's likely due to clear conditions, but players could reasonably beat the world with just one checkpoint still without feeling like they're going to have a hellish time. An option to make it feel slightly scarier would be put the second checkpoint out of sight somewhat, such as having to go through a marked pipe or door.
    Worlds 7 and 8 should then use both checkpoints to give the player enough relaxation to not overstress themselves into failure, but keep them on edge enough that they'd be worried after a difficult section as to where the checkpoint is (which should be just a slight bit further on).
    Of course, levels within these worlds would be exceptions. Clear conditions would prevent checkpoints, so it's likely better to tone down the difficulty a bit, just to let the player breathe. For optional levels, go a couple worlds harder if you want to give the player a sense of tension. For ghost house levels, maybe tone it down to one checkpoint regardless, to give the player more freedom to mess around in this level designed to mess with their heads.

  • @Tiptup
    @Tiptup 4 ปีที่แล้ว +1

    Thanks this is super helpful, I've been working on levels to make a super world, I already posted the first world as a super world while I finish my completed super world, I just wish people would give me some feedback on my levels so I can improve them.

    • @wallystogner90
      @wallystogner90 4 ปีที่แล้ว +1

      Hector I’m no game designer but I play Mario games and consider myself decent. If you would like me to test your levels I will.

    • @Tiptup
      @Tiptup 3 ปีที่แล้ว

      @@wallystogner90 I never got the nitification that you replyed, but yeah if you want to try my levels my maker ID is 6TF-9LY-25G, I would really appreciate the feedback

  • @ChiefmanGaming
    @ChiefmanGaming 4 ปีที่แล้ว +7

    9:23 Wait, which site is that?

    • @nintySW
      @nintySW 4 ปีที่แล้ว

      replying to this so i get a notification when someone comments

    • @nintySW
      @nintySW 4 ปีที่แล้ว +1

      nevermind, i just found another comment.
      it's called trello!

    • @NerdiestAlpaca
      @NerdiestAlpaca 4 ปีที่แล้ว

      Yeah I wanna know that too

    • @noahhathaway5065
      @noahhathaway5065 4 ปีที่แล้ว

      It's trello.

  • @MarioFan587YT
    @MarioFan587YT 4 ปีที่แล้ว +1

    I'm almost at the end of creating an 8 World, 37 course world. I created the map first, so all the levels will be themed around it. But you know, level design is hard when you have to design so many levels that work together.

    • @nodog3743
      @nodog3743 4 ปีที่แล้ว

      MarioFan587
      Don’t be afraid to re-use mechanics from previous worlds, that just means the player is more familiar with them!
      For example, in NSMBU, the secret exit in Layer Cake Desert featured fire-breathing Piranha plants. Later on in the game, Frosted Glacier - 4 (I believe) also used Piranha plants but in a different way.

  • @everardogarcia6047
    @everardogarcia6047 4 ปีที่แล้ว

    The Baseball Minigame Music is a reference to the NES Baseball Game, while the Toad House Balloon Music is a reference to a scene in the Famicon Disk Writer.

  • @evagarcia865
    @evagarcia865 2 ปีที่แล้ว

    You can place the castle in water/lava so that it only rises when you beat the level that blocks the path to the castle. I always do this with the final castle to make it look epic coming out of lava

  • @theshellacstation78
    @theshellacstation78 4 ปีที่แล้ว

    Tobias: *says damn*
    Me: *gasp*

  • @Gaudimann
    @Gaudimann 4 ปีที่แล้ว

    I´m about to finish my 2nd Super World with all the new mechanics from the update. Oh boy, I hope they will like it! It´s a 40-level 8-world one! xD

  • @elainekelso9480
    @elainekelso9480 3 ปีที่แล้ว +1

    “Which came first the chicken or the egg? Well... the way I see it is if they both taste good who cares?!
    I wasn’t expecting that lol.
    Anyways I enjoyed this video nice explanation of the Super World! ;)