How to Design a Good Super Mario Maker Level!

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 1.5K

  • @acblook
    @acblook 5 ปีที่แล้ว +1801

    10:53 "And then, it's time for the checkpoint."
    ~Skips checkpoint~

    • @robinberger208
      @robinberger208 5 ปีที่แล้ว +39

      20:00

    • @thezaerayashow
      @thezaerayashow 5 ปีที่แล้ว +6

      I subbed to yu

    • @acblook
      @acblook 5 ปีที่แล้ว +5

      @@thezaerayashow yay

    • @agamer6350
      @agamer6350 5 ปีที่แล้ว +3

      @@robinberger208 he jumped over the checkpoint in the footage

    • @tamertamertamer4874
      @tamertamertamer4874 5 ปีที่แล้ว +1

      The footage is from a small% casual run

  • @blorb6637
    @blorb6637 5 ปีที่แล้ว +691

    2:39 that was an insane jump.
    Hats off to you, sir! :)

    • @malbacato91
      @malbacato91 5 ปีที่แล้ว +36

      can't believe I've missed that

    • @theojadenb
      @theojadenb 5 ปีที่แล้ว +12

      Wow!

    • @theojadenb
      @theojadenb 5 ปีที่แล้ว +12

      He got skilz

    • @tamertamertamer4874
      @tamertamertamer4874 5 ปีที่แล้ว +10

      Nice

    • @dallinrichardson284
      @dallinrichardson284 5 ปีที่แล้ว +21

      I like when we get to see his platforming skills in conjunction with his big-brain level making skills. Get you a man who does both

  • @BabyRetardFish
    @BabyRetardFish 5 ปีที่แล้ว +1438

    this video is simply a long term plan to increase the overall quality of mario maker 2 levels

    • @WingsOfKarma
      @WingsOfKarma 5 ปีที่แล้ว +2

      Maxwell Van Gulik ty

    • @nodakamakadon
      @nodakamakadon 5 ปีที่แล้ว +32

      It won't work. Mario Maker 2 is going to be loaded with garbage. Even more so than the original due to the Switch's wider appeal. I wish Nintendo gave a damn about the huge problems with discovery and filtering.

    • @mayateeemm5728
      @mayateeemm5728 5 ปีที่แล้ว +4

      just play the good levels then lol

    • @SuppleAloe64
      @SuppleAloe64 5 ปีที่แล้ว +21

      stuntaneous That’s what the yay and boo buttons are for. There’s just way too much to not need the community’s help with weeding out the bad ones while remaining fair.

    • @DrPumpkinz
      @DrPumpkinz 5 ปีที่แล้ว +11

      @@TheBadElf Hey man. At least from a viewer standpoint, Troll Levels are hilarious. Other than Ceave, CarlSagan42 is the only Mario Maker content creator I'm subbed to.

  • @gallow_
    @gallow_ 5 ปีที่แล้ว +83

    This video actually has great advice for level design in general, it's always a good idea to let players know of a particular hazard or be able to mess around with central mechanics in a safe environment before progressing towards a more challenging area.

  • @cardboardwaffle1204
    @cardboardwaffle1204 5 ปีที่แล้ว +244

    This video was EXTREMELY helpful. I cannot wait to creat traditional levels in Mario maker 2.

    • @hr9467
      @hr9467 5 ปีที่แล้ว +10

      Sadly these will probably not get a lot of attention as a lot of people don't like these levels. At least that's how it felt in SMM1.

    • @albond
      @albond 5 ปีที่แล้ว +12

      @@hr9467 At least now we can search for traditional levels using the tag :)

    • @warmCabin
      @warmCabin 5 ปีที่แล้ว +3

      Did you know the game is going to feature a "Dojo" section with all kinds of little lessons like this? I'm super excited for it!

    • @hr9467
      @hr9467 5 ปีที่แล้ว +4

      @@albond Yeah that's very cool :)

    • @f.h.k6356
      @f.h.k6356 5 ปีที่แล้ว +1

      Creat

  • @luminous6969
    @luminous6969 5 ปีที่แล้ว +928

    This should be required viewing before anyone can upload a level.

    • @Neochrono
      @Neochrono 5 ปีที่แล้ว +13

      And play the story

    • @captaintoad5539
      @captaintoad5539 5 ปีที่แล้ว +7

      What if someone made the best designed level in Mario Maker

    • @CratthewF
      @CratthewF 5 ปีที่แล้ว +29

      Honestly, I think the learning of creating levels is one of the most fun parts of the game

    • @Platinum_XYZ
      @Platinum_XYZ 5 ปีที่แล้ว +10

      There's just too many levels. It's our job to review and rate the levels ourselves

    • @TheSurrealBoye
      @TheSurrealBoye 5 ปีที่แล้ว +4

      Do you really think some 7-14 y/o kiddos could actually interpret this video;

  • @TaniaAnehina
    @TaniaAnehina 5 ปีที่แล้ว +1370

    You should make a series of that, talking about puzzle levels, speedrun ones, etc...

    • @d_rock1535
      @d_rock1535 5 ปีที่แล้ว +55

      That would be great since this was just for traditional levels. For example, he could make a basic tutorial of all the ways to make timers and camera position and all that stuff he does in his challenge vids and put them in a single vid, along with the many other types of levels.

    • @napolpettone
      @napolpettone 5 ปีที่แล้ว +5

      Reply just to make this comment more visible

    • @justforlawlsandtrolls
      @justforlawlsandtrolls 5 ปีที่แล้ว +7

      Reply noise

    • @steel5897
      @steel5897 5 ปีที่แล้ว +1

      Those levels generally suck, stick with traditional levels until you have a very good understanding of Mario games.

    • @napolpettone
      @napolpettone 5 ปีที่แล้ว +12

      @@steel5897 true, but still if someone finds himself wanting to create something different with a well made guide he will not have the absolute truth but the level could suck less, or maybe even be decent.

  • @JonathanTash
    @JonathanTash 5 ปีที่แล้ว +49

    0:00 Yes, that is how the world began. Wait, were you talking about Mario Maker?
    Very good explanation of excellent level design! I thoroughly enjoyed it!

  • @redandpigradioshows
    @redandpigradioshows 5 ปีที่แล้ว +698

    "a walking sign post saying this stage features dead skeleton turtles" -ceave 2019

    • @thezaerayashow
      @thezaerayashow 5 ปีที่แล้ว +4

      red and pig radio shows i subbed t you

    • @redandpigradioshows
      @redandpigradioshows 5 ปีที่แล้ว +2

      @@thezaerayashow thanks

    • @arnoudh6203
      @arnoudh6203 5 ปีที่แล้ว +4

      Animals were hurt in the making of this level

    • @TS_Mind_Swept
      @TS_Mind_Swept 5 ปีที่แล้ว +2

      Arnoud H - they were already dead

    • @DatGamer56
      @DatGamer56 5 ปีที่แล้ว +1

      9:02

  • @Gemarald
    @Gemarald 5 ปีที่แล้ว +136

    14:04 i love that ceeve even after his video’s still hates coins and calls them disgusting.
    It is absolutely hillbilly and honestly is great.

    • @Gemarald
      @Gemarald 5 ปีที่แล้ว +16

      I said hillbilly instead of hilarious...........................Brain broke
      Idk if I should be laughing at “it is absolutely hillbilly” or not.

    • @leo17921
      @leo17921 5 ปีที่แล้ว +2

      ceeve

    • @eeveemaster2206
      @eeveemaster2206 5 ปีที่แล้ว +4

      c *e e v e e*

    • @RainDrop121986
      @RainDrop121986 4 ปีที่แล้ว +2

      Congratulations you had a stroke

  • @Icayy
    @Icayy 5 ปีที่แล้ว +193

    13:36 Did you really just say "Hooray!" right after killing a Yoshi? I thought you were nice to Yoshis :(

    • @Cr1ticA
      @Cr1ticA 4 ปีที่แล้ว +5

      IKR?!

    • @adachy
      @adachy 4 ปีที่แล้ว +1

      @Wheelchair Gaming lmfadfaomo

    • @Michael.lob1
      @Michael.lob1 4 ปีที่แล้ว +2

      icay

    • @sadloner4816
      @sadloner4816 3 ปีที่แล้ว +1

      Love you videos icay

    • @SuperDupTNT
      @SuperDupTNT 3 ปีที่แล้ว +1

      @Wheelchair Gaming Ceave was not the imposter. 2 remain

  • @d1mensi0n70
    @d1mensi0n70 5 ปีที่แล้ว +19

    This is a very good guide for someone like me, who knows little about Mario, but wants to get into Mario Maker 2. Amazing as always!

  • @derekmartin5340
    @derekmartin5340 5 ปีที่แล้ว +393

    "Make a level that you would want to play yourself"
    -Waluigi (Circa 1991)

    • @thezaerayashow
      @thezaerayashow 5 ปีที่แล้ว

      GamxrLee XAO i subbed to you

    • @illusionaryheart3325
      @illusionaryheart3325 5 ปีที่แล้ว +3

      theozone I keep seeing you, why sub to everyone?

    • @Blueybeak
      @Blueybeak 5 ปีที่แล้ว +10

      thats pretty good advice. Its the Golden Rule, but in Mario Maker

    • @KirbyMaster
      @KirbyMaster 5 ปีที่แล้ว

      *-Ceave Gaming, 2019

    • @derekmartin5340
      @derekmartin5340 5 ปีที่แล้ว +1

      @Mind Control Experiments I think you just need to be able to advertise it more, it needs to reach more people. Back in the original Mario maker days I also made traditional levels, but it didnt get that popular because MM was coming to an end (2018). It didnt reach anyone because nobody was on.
      Just dont spam level IDs everywhere, that can just make it worse and is annoying to some people.

  • @awesium9218
    @awesium9218 5 ปีที่แล้ว +40

    just saying the third time I playtest my stages I will temporarily change to the ghost house night theme because that should remove all muscle memory I build while making the stage

    • @brownie2476
      @brownie2476 5 ปีที่แล้ว +6

      This trick is so underrated

  • @TripleJump
    @TripleJump 5 ปีที่แล้ว +99

    Unfortunately, this video won't stop the best vast majority of levels from being totally unplayable, just like last time. But I appreciate the effort.

    • @adamadamm6996
      @adamadamm6996 5 ปีที่แล้ว +19

      You say it like it won't do anything
      I didn't know that stuff, so my level design will improve
      And probably a lot of people too

    • @justindubeau334
      @justindubeau334 5 ปีที่แล้ว +3

      @@adamadamm6996 I agree this will help me a lot

    • @honeyxilia3903
      @honeyxilia3903 5 ปีที่แล้ว +4

      There'll be interactive tutorials in the game itself made by a veteran level designer on Mario levels, so even if they don't see this video, they'll be helped

    • @justindubeau334
      @justindubeau334 5 ปีที่แล้ว +2

      @@honeyxilia3903 Good job to Nintendo - that's something people desperately need

    • @Isukatsmsh
      @Isukatsmsh 5 ปีที่แล้ว +8

      At least there’s a dislike button this time.

  • @flipflop5951
    @flipflop5951 5 ปีที่แล้ว +218

    Me: How do I make a good Mario maker level?
    Ceave: It's actually surprisingly simple!

    • @some_cartoonist
      @some_cartoonist 5 ปีที่แล้ว +12

      Me: “I bet it’s gonna be hard to create a good Mario level.
      Ceave: “Actually, super easy! Barely an inconvenience!”

    • @catowong1387
      @catowong1387 5 ปีที่แล้ว +5

      Just copy the one that Nintendo made before and it is a good level. LOL

    • @dallinrichardson284
      @dallinrichardson284 5 ปีที่แล้ว +3

      @@catowong1387 Better yet, copy a Donkey Kong level

    • @catowong1387
      @catowong1387 5 ปีที่แล้ว +1

      @@dallinrichardson284
      You can't make a DK level from Mario Maker assets.
      However, I agreed that Dk levels are the best because of its unlimited gimmicks.

    • @dallinrichardson284
      @dallinrichardson284 5 ปีที่แล้ว +1

      @@catowong1387well, yeah. I was just making a comment that I personally prefer how the DK games handle platforming more than the Mario games. They're both good.

  • @SeeTv.
    @SeeTv. 5 ปีที่แล้ว +39

    This is one of the best and maybe the most important videos you have ever made Ceave! Thumbs up!
    It seems so important to me that I even made German Subtitles (it took a few hours to translate...) so that more people can learn from the video.
    I edited the subtitles and now you just need to accept them before they can go online.
    Edit: Thank you for accepting them ;)

    • @somerandomguy-3102
      @somerandomguy-3102 ปีที่แล้ว +1

      why did youtube remove community subtitles? it was such a dumb decision

    • @SeeTv.
      @SeeTv. ปีที่แล้ว

      @@somerandomguy-3102 ikr

    • @teathesilkwing7616
      @teathesilkwing7616 11 หลายเดือนก่อน

      @@somerandomguy-3102lots of people just put stuff like slurs and self promotion, and they weren’t all that reliable

  • @catiosis
    @catiosis 5 ปีที่แล้ว +216

    >replays level without running
    >misses run jump
    damn I guess my level is just too hard.

  • @Joshimuz
    @Joshimuz 5 ปีที่แล้ว +41

    As both a speedrunner, and a game designer, this video makes me very happy

    • @thedefault4121
      @thedefault4121 5 ปีที่แล้ว +1

      If you are a real "game designer" then answer this ,
      Why is my dad still getting milk after 4 years?

    • @tomate2626
      @tomate2626 5 ปีที่แล้ว +3

      @The Default Because he has got a cow?

    • @thedefault4121
      @thedefault4121 5 ปีที่แล้ว +1

      Yes.

  • @joshfield9617
    @joshfield9617 5 ปีที่แล้ว +543

    Ceave Gaming released a video?
    “Hooray”

    • @mostdefinitelynotaguineapi7566
      @mostdefinitelynotaguineapi7566 5 ปีที่แล้ว +60

      How do you make an original joke on Ceave's channel?
      It's actually surprisingly simple!

    • @haronka
      @haronka 5 ปีที่แล้ว +18

      But Holy Fuzzy, its about the beginning of the world

    • @jacobcaloway7101
      @jacobcaloway7101 5 ปีที่แล้ว +15

      "Lets do this"

    • @yartastic
      @yartastic 5 ปีที่แล้ว +10

      "Yum yum mushrooms"

    • @cambac-pro
      @cambac-pro 5 ปีที่แล้ว +9

      "Ouching spikes"

  • @Loo-i-gii
    @Loo-i-gii 5 ปีที่แล้ว +184

    Thx ceave! Cause of this the average of good levels will grow!😅👍

    • @blazefox1045
      @blazefox1045 5 ปีที่แล้ว +3

      ..........Hopefully.

    • @blakeline1633
      @blakeline1633 5 ปีที่แล้ว +4

      It actually really help me to understand how surprisingly simple it is to make a good traditional mario stage !

    • @Loo-i-gii
      @Loo-i-gii 5 ปีที่แล้ว +3

      @@blakeline1633 like ceave would say: its actually surprisingly simple to understand😅👍

    • @yartastic
      @yartastic 5 ปีที่แล้ว +1

      @@Loo-i-gii "it's actually surprising simple" - Ceave

  • @erinkarp6317
    @erinkarp6317 5 ปีที่แล้ว +64

    So basically stick to a theme, don't spam, and give the player fair warning.

    • @iamjohnporter67
      @iamjohnporter67 5 ปีที่แล้ว +12

      Thats pretty much it. As long as there is no unfairness to the level like enemy spam, soft locks, dev exits, pick a door/pipe, and of course trolls.

    • @TwiliPaladin
      @TwiliPaladin 4 ปีที่แล้ว +4

      @@iamjohnporter67 Although trolls can be quite fun.

    • @iamjohnporter67
      @iamjohnporter67 4 ปีที่แล้ว +5

      @@TwiliPaladin If they are done in a funny and creative way.

    • @TwiliPaladin
      @TwiliPaladin 4 ปีที่แล้ว +2

      @@iamjohnporter67 I can think of a few examples, such as Mole Patrol, Crate Suc, and Why Are You Stealing From Ruins.

    • @puneetkaranth6133
      @puneetkaranth6133 3 ปีที่แล้ว +2

      @@iamjohnporter67 Troll levels are actually really fun to try and outsmart, but it is annoying when you get trolled out of nowhere in a level that wasn’t meant to be a troll level.

  • @nunyabizness8919
    @nunyabizness8919 5 ปีที่แล้ว +44

    Ceave: "A good way to find hiccups in the difficulty"
    Me: *Immediately starts hiccupping*

  • @cubedude8690
    @cubedude8690 5 ปีที่แล้ว +34

    15:10 who else noticed the voice crack?
    "StArt to design it"
    s t *A* r t

  • @the_bowman_
    @the_bowman_ 5 ปีที่แล้ว +83

    0:42 We need the ICE FLOWER in SMM2!

    • @mouthlesshater
      @mouthlesshater 5 ปีที่แล้ว

      BOWMAN I can tell you there are

    • @the_bowman_
      @the_bowman_ 5 ปีที่แล้ว

      @@mouthlesshater Why do you think so? 🤔

    • @masonmaplecat
      @masonmaplecat 5 ปีที่แล้ว +1

      @@the_bowman_ I got SMM2. No ice flower

    • @the_bowman_
      @the_bowman_ 5 ปีที่แล้ว +1

      @@masonmaplecat it would be cool if nintendo would add the ice flower in an update

    • @Erik-zr6wy
      @Erik-zr6wy 5 ปีที่แล้ว

      BOWMAN yeah

  • @jacknation1141
    @jacknation1141 5 ปีที่แล้ว +307

    “This stage features
    dead skeleton turtles”
    *Subtle, yet effective.*
    -

    • @thereza3
      @thereza3 5 ปีที่แล้ว

      TwT

    • @soyoltoi
      @soyoltoi 5 ปีที่แล้ว

      Pizza?

    • @da1scorpio31
      @da1scorpio31 5 ปีที่แล้ว

      Jack Nation they are called dry bones

    • @ColeDoesWhat
      @ColeDoesWhat 4 ปีที่แล้ว +1

      r/woosh he was quoting Ceave.

  • @nightowl3031
    @nightowl3031 5 ปีที่แล้ว +12

    I’ve been waiting for this one so much! Thank you ceave, i’m so excited for what you have in store for us after SMM2 drops.

  • @tankxander127
    @tankxander127 5 ปีที่แล้ว +9

    I once actually made a level like this. It took me hours to clear, and it was deleted by Nintendo because of lack of stars weeks later. It’s still my favorite stage that I ever built.

  • @thefan6151
    @thefan6151 5 ปีที่แล้ว +20

    7:06 that looks like the lava bubble from the blaster follows the tracks ^^

    • @tallywally162
      @tallywally162 5 ปีที่แล้ว

      I thought there was a spring or something!

  • @JayUpgraded
    @JayUpgraded 5 ปีที่แล้ว +80

    Omg, you just murdered that poor Yoshi for a hidden secret ;-;

    • @TeamCobes
      @TeamCobes 5 ปีที่แล้ว +5

      13:37 Homie Blue Yoshi

    • @JK-yg1gf
      @JK-yg1gf 5 ปีที่แล้ว +1

      Could him get to that without killing the Yoshi? If he didn't Nintendo is abusing the Yoshi

    • @bquad2
      @bquad2 5 ปีที่แล้ว +3

      #ENDYOSHIABUSE

    • @andrewcheng1948
      @andrewcheng1948 5 ปีที่แล้ว

      For coins!!!!?

    • @superhappygamer1162
      @superhappygamer1162 3 ปีที่แล้ว

      #ENDYOSHIABUSE

  • @SergeantSnivy_
    @SergeantSnivy_ 5 ปีที่แล้ว +44

    1. Don't spam enemies
    2. Don't add pick-a-path doors/pipes/warp boxes
    3. Don't put important stuff offscreen
    Good job, your level doesn't suck!

    • @bookshelfxd
      @bookshelfxd 5 ปีที่แล้ว

      by "important stuff", do you mean secrets or necessary stuff?

    • @Dinoman972
      @Dinoman972 5 ปีที่แล้ว +7

      Maybe pick-a-paths could be allowed if there's clues about the right answer around the stage and/or they don't immediately lead to an unfair death, though.

    • @SergeantSnivy_
      @SergeantSnivy_ 5 ปีที่แล้ว +3

      Jake Hudson: Stuff that you are trying to reach or that can impede your progress. If you want a player to jump to a certain platform to progress, make sure they can actually see that platform. If they can't, then they won't know where to go. Likewise, if you want a player to have to avoid a thwomp, make sure they can see the thwomp. Otherwise, they won't know to look out for it.
      Since secrets are supposed to be hidden, it's okay to put them offscreen. But it's good have some sort of indication that a secret is there. A hole in the ceiling, a far-off platform, a trail of coins, etc. would all be good ways to guide observant players to offscreen secrets.

    • @bookshelfxd
      @bookshelfxd 5 ปีที่แล้ว

      @@SergeantSnivy_ a lot of mario stages follow these rules

    • @metaltom2003
      @metaltom2003 5 ปีที่แล้ว

      I think pick-a-path levels would be okay if the wrong paths didn't immediately kill the player and there was a way to get back to the choices. Unfortunately most people just add death boxes and/or softlocks to all the wrong paths, which only leads to frustration.

  • @David-gt8fe
    @David-gt8fe 5 ปีที่แล้ว +3

    Just saying, this actually REALLY helped me. I wouldn't consider myself a good creator, and I was always unsure how to build my levels. I am more of a traditional level kind of guy, so I am certainly glad that this video came out. Thanks!

  • @orlyjavier6687
    @orlyjavier6687 5 ปีที่แล้ว +30

    I don’t think there is a definitive answer on building a good stage but I completely agree, nice video.
    I’m glad you have mentioned this

    • @hikariwuff
      @hikariwuff 5 ปีที่แล้ว +2

      It's basically how to build levels like in previous Mario games.

    • @Tjerty
      @Tjerty 5 ปีที่แล้ว

      Spotted the garbage heap creator.

    • @hikariwuff
      @hikariwuff 5 ปีที่แล้ว

      Huh?

    • @LauritzenLucas
      @LauritzenLucas 5 ปีที่แล้ว

      @@Tjerty you make no sense lol

  • @petelovagssecondaccount5291
    @petelovagssecondaccount5291 5 ปีที่แล้ว +29

    This doesnt only apply in mario maker, these tips can even be useful in game dev

    • @godoverlordquacken4003
      @godoverlordquacken4003 5 ปีที่แล้ว +4

      Agreed. I'm (kind of) a gamedev i guess? So i have experience designing platformers

  • @aiken1983
    @aiken1983 5 ปีที่แล้ว +18

    your "HURAY" is the best thing i've heard in my entire life

  • @astralkitty_
    @astralkitty_ 5 ปีที่แล้ว +8

    Here something else that I think is really iconic to traditional stages:
    Add a progressive Power-Up at the beginning of the Level. To get to the Power-Up use the Core Element of the stage while not being in Danger. The progressive Power-Up should also be based around the Background, Elements and Theme.

  • @aaronjones6299
    @aaronjones6299 5 ปีที่แล้ว +135

    Mario maker trolls and lazy makers: *sees this*
    Also them: I going to pretend that I didn't see that.

    • @slovakthrowback3738
      @slovakthrowback3738 5 ปีที่แล้ว +17

      I feel like its the job of trolls to do the opposite of 80% of this video :p

    • @Jords250
      @Jords250 5 ปีที่แล้ว +2

      Nice pic of Gooigi 👍👍

    • @aaronjones6299
      @aaronjones6299 5 ปีที่แล้ว +1

      @@Jords250 thanks

    • @tronche2cake
      @tronche2cake 5 ปีที่แล้ว +17

      Some trolls are actually good and well designed!

    • @oledakaajel
      @oledakaajel 5 ปีที่แล้ว +10

      Good troll levels actually follow some of the guidelines in this video.

  • @FranXiT
    @FranXiT 5 ปีที่แล้ว +95

    10:54 "and then, it's time for the checkpoint"
    Everyone two seconds later: "they had us in the first half, not gonna lie"

  • @lieveserpieters9163
    @lieveserpieters9163 5 ปีที่แล้ว +4

    I was actually going to start my own platformer game, and this video will definitely help! The tip about speedrunning is really going to help because I want to make a focus on levels that are fun to speedrun but can be played through casually perfectly fine. Thank you in advance!

  • @Unknown-nd1kj
    @Unknown-nd1kj 6 หลายเดือนก่อน +2

    I just want to say that ceave makes genuine non stop bangers with his content. They are educational, entertaining, and comfortable, with great editing and scripts as well. He is definitely one of the most underrated creators on youtube. Keep it up ceave ❤

  • @sneeznoodle
    @sneeznoodle 5 ปีที่แล้ว +37

    My 3 tips:
    No troll invisible blocks
    No softlocks
    Don't just fart on the screen and call it a level (like spamming dirt and lakitus everywhere)

    • @d_rock1535
      @d_rock1535 5 ปีที่แล้ว +4

      Damn was that annoying back then. Hopefully people understand that this is not funny to anyone but them.

    • @justforlawlsandtrolls
      @justforlawlsandtrolls 5 ปีที่แล้ว

      Actually, speaking of kiazo blocks, I tried to turn this trope from an annoyance into an actual level. Plz tell me how it works.

    • @justforlawlsandtrolls
      @justforlawlsandtrolls 5 ปีที่แล้ว

      Speaking of the Kiazo block, I tried to actually make a real level out of them. Plz tell me how it plays. *AE50-0000-03EB-ACD0.*

    • @d_rock1535
      @d_rock1535 5 ปีที่แล้ว

      @@justforlawlsandtrolls I sadly can't play it but I can only recommend that you make it fair and not with very cheap/stupid deaths. I wish you luck in future level creations

    • @immortalsun
      @immortalsun 5 ปีที่แล้ว +1

      Soft-locks would no longer be a problem if they simply added a “Start over from checkpoint” button.

  • @RufusLeeKing
    @RufusLeeKing ปีที่แล้ว +2

    Can't wait to delve deeper into level design in mario maker 2!

  • @coolkitty1654
    @coolkitty1654 5 ปีที่แล้ว +10

    Me : Eh, might come back to this later.
    Also me : I’M CRAVING MORRRRREE

  • @newmayorluigi2120
    @newmayorluigi2120 5 ปีที่แล้ว +1

    Oh wow, you're really good at this.
    It's obvious you know a lot about what makes Mario levels good, as well as how to design a good one.
    I'm excited to play your levels in Mario Maker 2!

  • @Kapin05
    @Kapin05 5 ปีที่แล้ว +20

    A general guideline: if your level has more enemies than tiles, chances are it's garbage.

    • @masonjones7777
      @masonjones7777 5 ปีที่แล้ว +3

      unless the enemies ARE the platforms!
      God I love buzzy beetles with wings

    • @Kapin05
      @Kapin05 5 ปีที่แล้ว +1

      @@masonjones7777 good point actually, but at that point they're not really "enemies" per say as they aren't intended to be dangerous

    • @Kapin05
      @Kapin05 5 ปีที่แล้ว +2

      @ROGAN I'm saying "enemy" as in an obstacle, koopa platforms are cool

  • @ethanotoroculus1060
    @ethanotoroculus1060 5 ปีที่แล้ว +14

    In the beginning, there was chaos.
    In the end, there was chaos.

  • @toadstar1004
    @toadstar1004 5 ปีที่แล้ว +2

    I liked the video before watching it because I knew the video would be amazing.
    I was not disappointed. Thanks for uploading this amazing guide!

  • @bonniesamuelson1952
    @bonniesamuelson1952 5 ปีที่แล้ว +3

    I will use this to make my traditional levels. I usually make traditional ones, so this is very helpful : )

  • @aloysiuskurnia7643
    @aloysiuskurnia7643 5 ปีที่แล้ว +5

    Dang
    This thing works for any platformer games in general
    Nice tips!

  • @eliasstenman3710
    @eliasstenman3710 4 ปีที่แล้ว +3

    This was better advice than some channels focusing on this kinda thing gave.

  • @Jarnskii
    @Jarnskii 5 ปีที่แล้ว +8

    13:36
    Yoshi: dies
    Ceave: *HOORAY*

  • @Domfootstitch
    @Domfootstitch 6 วันที่ผ่านมา

    I've been playing and streaming viewer level critiques for about 5 years now and I've recommended this video a thousand times, but coming back to it now even with thousands of hours in mario maker it's still such good information to hear again, and covers so many things that are so, so important in basic level design. I miss all these great MM videos!

  • @axlel420
    @axlel420 5 ปีที่แล้ว +83

    I love your Mario Maker vids cause they are hypung my sooooo much😍

    • @nouche
      @nouche 5 ปีที่แล้ว +2

      Hype is dangerous.

    • @goingdiagonal6693
      @goingdiagonal6693 5 ปีที่แล้ว

      Hypung? Cause? My? This adds nothing to the video. We all know were hyped for Super Mario Maker 2.

    • @pixelaim17
      @pixelaim17 5 ปีที่แล้ว +8

      are you hyped for English class?

    • @1256936
      @1256936 5 ปีที่แล้ว

      for a ravenclaw you spell pretty badly

    • @thezaerayashow
      @thezaerayashow 5 ปีที่แล้ว

      Axlo Black LBH i sbbed to you

  • @RetroBeetle
    @RetroBeetle 5 ปีที่แล้ว +2

    8:20
    To go along with this point, Red Hot Elevator Ride starts Mario in a small room where the lava begins to rise. It's not that hard to escape the lava and reach the pipe, but this room is useful for showing that rising lava will be a prominent feature in the rest of the level.
    Then, we enter the room with the hot and presumably red elevator. As there is no other platform in the area, we hop onto the device and get a quick explanation of how the elevator works (by tilting the controller). We're now given a small space to figure out how to handle the controls before moving on the the hazards.
    It's a simple concept, but it's rather effective at conveying level mechanics. Because of this, little introduction segments like these are strongly recommended to keep the player in the know.

    • @krenze1164
      @krenze1164 4 ปีที่แล้ว +2

      Actually it is called red, hot and presumably elevator

  • @WolfOnRBX
    @WolfOnRBX 5 ปีที่แล้ว +43

    Your gonna have a lotta content for SMM2 lol

    • @albond
      @albond 5 ปีที่แล้ว +4

      *you're

    • @themusamachine6799
      @themusamachine6799 5 ปีที่แล้ว +3

      @@albond thx for making everyones lives so much better by pointing out a pointless mistake that could've easily just been a typo, wow ur so much smarter then everyone else

    • @lukeanderson6999
      @lukeanderson6999 5 ปีที่แล้ว +2

      @@albond oxford grad over here

    • @albond
      @albond 5 ปีที่แล้ว +2

      @@lukeanderson6999 Yeah, because you definitely need to graduate from Oxford to know the difference between "your" and "you're". That's literally primary school grammar. I actually don't know how people get it wrong 🤦‍♂️

    • @davidcook9875
      @davidcook9875 5 ปีที่แล้ว +2

      @@albond because no cares about adding two extra letters

  • @thetrashtrain3774
    @thetrashtrain3774 5 ปีที่แล้ว +1

    This is really helpful! Usually i just decide on a theme, and then just slap on whatever and it’s pretty convoluted.

  • @vanelly5652
    @vanelly5652 5 ปีที่แล้ว +20

    The fact that this has to be a video makes me sad, however the fact that Mario maker 2 is so close makes me infinitely more happy

    • @Swagcom-kh7cu
      @Swagcom-kh7cu 5 ปีที่แล้ว

      What made you sad about it?

    • @vanelly5652
      @vanelly5652 5 ปีที่แล้ว +3

      The fact that that there are always going to be a lot of “trash” levels, especially considering there will be a lot more people playing, and therefore making levels in mario maker 2

    • @Swagcom-kh7cu
      @Swagcom-kh7cu 5 ปีที่แล้ว

      @@vanelly5652 Well, practice makes perfect in order to make a good level.

    • @robinberger208
      @robinberger208 5 ปีที่แล้ว +1

      Me too im sooo exited!!!

    • @Swagcom-kh7cu
      @Swagcom-kh7cu 5 ปีที่แล้ว

      @@robinberger208 That is awesome and cool to hear

  • @Coffe789
    @Coffe789 5 ปีที่แล้ว

    This is by far the best level design video I've seen for MM. It describes almost everything I could've thought of, and explains it brilliantly.

  • @LiamWins
    @LiamWins 5 ปีที่แล้ว +3

    13:25 That's how you're meant to do that!?! I've been doing it the difficult way which is eating the top ones, freezing the bottom ones, and then jumping on them! And sometimes when I accidentally eat the piranha plant, I have to jump on them without ice!

  • @GraceDay1
    @GraceDay1 5 ปีที่แล้ว

    thanks for always putting captions / allowing community captions ^^

  • @thedarkenedduck3178
    @thedarkenedduck3178 5 ปีที่แล้ว +8

    Ceave: and then there is something for those of you who uses discord
    Me: oh boy a ceave gaming discord server
    Ceave: MM2 discord is a thing

  • @pallukun
    @pallukun 5 ปีที่แล้ว +1

    Please make more of these covering other kinds of levels, like speedruns and kaizos. This is a very high-quality and in-depth tutorial, and I would love to see more like it.

  • @christianloder8127
    @christianloder8127 5 ปีที่แล้ว +8

    Ceave, I´ve got a challange for you: Try to beat New super Mario bros. U while killing every enemy in the stages.

  • @skyversa3593
    @skyversa3593 5 ปีที่แล้ว +1

    We seriously need more videos like this that explain how to do a good level that isn't build around cheap deaths and challenges that are just not fun.
    Please do more!

  • @happycamperds9917
    @happycamperds9917 5 ปีที่แล้ว +12

    Here’s how to make good levels:
    Lakitu spams
    Hidden Dev exits
    Kaizo blocks
    Pick-a-pipes
    Then put that all in an underwater autoscroller.

  • @htg41
    @htg41 5 ปีที่แล้ว +1

    Really good overall info not only about how to make better Mario Maker 1 and 2 levels, but also how the official levels are structured. Thank you for this, makes me crave making good levels in MM2 :)

  • @wil2209
    @wil2209 5 ปีที่แล้ว +23

    I normally kidnap people and ask them to play test my level, normally they do but halfway they start crying???
    Does this mean my level is too hard?

    • @frankiej3241
      @frankiej3241 5 ปีที่แล้ว +12

      Wilbo Baggins no there just jealous cause your level is great

    • @benshapiro4625
      @benshapiro4625 5 ปีที่แล้ว +1

      Kill the dumb bitches no one ever crys

    • @gameman3981
      @gameman3981 5 ปีที่แล้ว

      @@benshapiro4625 Woah there, calm down!

    • @gameman3981
      @gameman3981 5 ปีที่แล้ว

      @Mind Control Experiments Well look who's talking.

    • @gameman3981
      @gameman3981 5 ปีที่แล้ว

      @Mind Control Experiments Yeah, sure bud.

  • @MrCoffeeCrisp_
    @MrCoffeeCrisp_ 5 ปีที่แล้ว +1

    Things I want in mario maker 2.
    -Mini mushroom with mini pipes
    -in the underworld section one of those secret flags that are in the new super Mario bros series
    -World maps for people who wanna make their own version of the game
    -Tower style, Rocky Mountains style, volcano style, beach style
    -Mushrooms that move up and down
    -The outside of the ghost house when you finish the level
    -Be able to make enemy’s giant
    -Ice flower and penguin suit
    -Those walls you can go through to a secret pipe or starcoin
    -StarCoins
    -Giant icesicles
    -In the castle not always end with that bridge and boss fights where as soon as you kill the boss you win the level
    -Those blue castle styles in new super Mario bros DS
    -More bosses such as the giant goomba, mole in tank, koopalings, lightning cloud guy and dry bowser
    -Water Caves style
    -Sewer Style
    -P switch’s that create coins or make water rise
    I hope some of these are added

  • @mohdadeeb1829
    @mohdadeeb1829 ปีที่แล้ว +3

    8:14 I object! Teaching Elements and Self Explanation don't always work. Sometimes there has to be a point where you have to react without learning.
    Take the very first Goomba for example. It was not a teaching element and it worked.

    • @pickletickle8407
      @pickletickle8407 6 หลายเดือนก่อน

      The very first goomba in 1985 taught players how to jump

  • @christiaanj.b.1880
    @christiaanj.b.1880 5 ปีที่แล้ว +1

    Everyone needs to study this level design analysis video. No debate needed.

  • @Zorro9129
    @Zorro9129 3 ปีที่แล้ว +3

    19:38 My man predicted Walkies

  • @cromanticheer
    @cromanticheer 4 ปีที่แล้ว +1

    Great video! I really appreciate that you show examples of issues in your example stage and how to fix them.
    If I may, I'd like to add that I feel like challenges and breather spaces are also defined by their PENALTIES FOR FAILURE and their REWARDS FOR SUCCESS.
    For failing to make a jump, solve a puzzle, etc. there's a variety of different consequences you can execute in SMM:
    Lose time (standard fail a jump, so you're back on the ground and have to jump again)
    Miss a missable bonus area (say you had to make a jump on a paratroopa perfectly to get to an optional room)
    Miss a collectable (if you've got a bunch of
    Miss a powerup (block is positioned so a powerup falls into the abyss if not grabbed in time)
    Take damage (any sort of enemy or projectile hits you)
    Lose a life (Bottomless pit, crushing)
    Whereas completing a section gives us various rewards:
    Make progress towards level completion
    Gain a collectable
    Gain a powerup
    Find a bonus area
    It's the contrast and severity of these that seems to separate the breathing spaces from the challenge spaces!

  • @damightydodo2308
    @damightydodo2308 5 ปีที่แล้ว +16

    Ceave: How to make a good Mario level
    Mario maker 2 guide: I’m about to end this man whole career

    • @MittzLul
      @MittzLul 3 ปีที่แล้ว

      That shit has crap advice. Ceave has good advice.

  • @QvsTheWorld
    @QvsTheWorld 5 ปีที่แล้ว +2

    Great video! It really opened up my eyes to the importance of breathing room in between challenges. Some of my level don't have any. Some on purpose because they are meant to be really hard, but some are just suppose to be of medium difficulty. So stoke for MM2!

  • @boomclan5163
    @boomclan5163 5 ปีที่แล้ว +1

    Thank you ceave, I’m not using this to make super Mario makerlevels but my own platformer game this video is required for every person who is making platformer levels

  • @veryfatweeb4507
    @veryfatweeb4507 5 ปีที่แล้ว +3

    a lot of weird shit in a level: *happens*
    Ceave: "It's suprisingly simple"

  • @MrFatboyRuns
    @MrFatboyRuns 5 ปีที่แล้ว +1

    Wow, this was actually a very well thought out tutorial. Bravo!

  • @AmyTheMeower
    @AmyTheMeower 4 ปีที่แล้ว +5

    I'm the only weirdo who's watching this in May of 2020, doesn't have Mario Maker 2 and cries about not being able to put slopes.

  • @naivety
    @naivety 5 ปีที่แล้ว

    You're an inspiration for the MM maps I'll be creating. Hope to get you to play some of them down the line!

  • @paradoxx_haha
    @paradoxx_haha 5 ปีที่แล้ว +4

    I absolutely love your accent!

  • @immortalsun
    @immortalsun 5 ปีที่แล้ว +1

    4:29 “This stage, for example, uses those stone eye thingies, which are called stone eyes.”
    This genuinely made me laugh. I love your dry humour.

  • @applepieclub5012
    @applepieclub5012 4 ปีที่แล้ว +12

    *The world is about to get nuked*
    Crave Gaming: "Hoo-Ray!"

  • @ofthefuture99
    @ofthefuture99 5 ปีที่แล้ว

    I can't believe I found you again! You helped me be happy when I was at a summer camp last year. Thank You! :)

  • @Mr_Mimestamp
    @Mr_Mimestamp 5 ปีที่แล้ว +11

    Are you guys ready for the inevitable “Can you beat Story Mode without jumping/collecting coins/defeating enemies/pressing left/all that stuff”?

  • @tctrainconstruct2592
    @tctrainconstruct2592 4 ปีที่แล้ว +2

    16:48 It is possible to approach it pretty accurately, you just need to give Mario a 1/5 chance of dropping on top of the goal, and 4/5 chance of dying. Before that, TONS of springs because the randomizer's seed will always be the same.

    • @ChordettesFan325
      @ChordettesFan325 2 ปีที่แล้ว

      What if people start over or quit before they reach the randomizer?

  • @ichamsakkar4249
    @ichamsakkar4249 5 ปีที่แล้ว +5

    "Koopas are awesome!" - Ceave

  • @blazefox1045
    @blazefox1045 5 ปีที่แล้ว +1

    You should do a series about this covering different types of levels and how to make them challenging, fun, and generally awesome.

  • @toast9734
    @toast9734 5 ปีที่แล้ว +9

    Thank you for doing this! I felt the pain of being one of few good makers at the game's start
    8 year olds who spam bowsers and chain chomp throwing lakitus dont deserve to upload levels

    • @IceMetalPunk
      @IceMetalPunk 5 ปีที่แล้ว +2

      But without enemy spam, 90% of Super Expert wouldn't exist! :P

    • @edgarcayce7698
      @edgarcayce7698 5 ปีที่แล้ว

      @@IceMetalPunk Yes, super expert is really super kaizo/troll/spam enemy

    • @arkpolaris1055
      @arkpolaris1055 5 ปีที่แล้ว

      TRUE!

  • @drummerdog546
    @drummerdog546 5 ปีที่แล้ว +1

    Not only can these things be applied to Mario Maker, they can be applied to almost any media creation. For example, at one point in the video there is an inside joke that is quickly on screen, and this is like one of those extra challenges in Mario Maker. Things like these make all media much more fun to consume :D

  • @NopeNopeEvanKiesewetter
    @NopeNopeEvanKiesewetter ปีที่แล้ว +6

    Is it just me or are the stone eyes extremely disturbing?

  • @kitthekat6844
    @kitthekat6844 5 ปีที่แล้ว

    I'd LOVE a series on such tutorial videos!

  • @LeaveTheMark_YT
    @LeaveTheMark_YT 5 ปีที่แล้ว +3

    I'm thinking of creating a Prison Escape type of level. This video is definitely going to help out!!

  • @denzelseaman7303
    @denzelseaman7303 5 ปีที่แล้ว +2

    Man, can't wait for the FIRST Mario Maker 2 Mushroom kingdom championship this year

  • @veggiet2009
    @veggiet2009 5 ปีที่แล้ว +5

    Ceave: Joins the Coinless craze
    Alse Ceave: Permanently scarred, hates coins.

  • @Afrohawk512
    @Afrohawk512 5 ปีที่แล้ว

    I adore the "testing it 3 times" bit, especially without the run button. If we're aiming for a level that anyone can complete, often times there are gonna be players that don't use it so it's a good idea to make sure it's beatable that way. Nice video! Can't wait for Mario Maker 2!

  • @mrmagikarp1915
    @mrmagikarp1915 5 ปีที่แล้ว +5

    20:23
    Banjo: Man I wish I was in smash
    Mario: Banjo, you should really check out the Nintendo direct...
    Banjo: :0

  • @IceMetalPunk
    @IceMetalPunk 5 ปีที่แล้ว

    This is perfect timing! I'm planning on trying to make a "full game" series of SMM2 levels when it comes out, and of course that means mostly traditional-style levels. These tips are quite helpful (and as always, actually surprisingly simple)! Thank you, Ceave :D

  • @aaroncaratelli7660
    @aaroncaratelli7660 5 ปีที่แล้ว +4

    From a game dev's perspective; This is such a great video! Good job Ceave! :)

    • @drummerboy0620
      @drummerboy0620 5 ปีที่แล้ว

      What have you developed/worked on?

    • @aaroncaratelli7660
      @aaroncaratelli7660 5 ปีที่แล้ว

      @@drummerboy0620 I work for a company called SavySoda. Our flagship game is called Pixel Starships. It's a space strategy mobile game. If it sounds like you're thing, check it out and let me know what you think :) It's a small team, but great people! We have a few million downloads, and a pretty massive player base now!

  • @Gboy86ify
    @Gboy86ify 5 ปีที่แล้ว

    I never really considered how well structured the mainline Mario levels are. I think what really clicked was when he was going over the ending with an easy challenge around the main element and I thought back to all the Mario games I've played in my life and realized that almost every flagpole is reached using the main element of the stage.
    So cool, thanks Ceave I'll try to keep this in mind when making levels in the new game!

  • @khodibritton8368
    @khodibritton8368 4 ปีที่แล้ว +4

    This video: [exists]
    Troll level creators: *No*