How I make my levels

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  • เผยแพร่เมื่อ 7 ก.ย. 2024

ความคิดเห็น • 33

  • @Element_Finland
    @Element_Finland หลายเดือนก่อน +3

    That thumbnail was very eye-catching - good job! I haven't been interested in game development in years, but somehow found myself here.

  • @mandoragon
    @mandoragon หลายเดือนก่อน +1

    You could consider using a black and white displacement map in blender, allowing you to paint out a level without needing to do manual extrudes.

  • @Jason-ji6jv
    @Jason-ji6jv หลายเดือนก่อน

    Looks good! Nice work, a quick optimisation you could make is adding your box colliders to the wall prefabs so you don't have to run through twice (once for colliders, once for placing walls)

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน

      Thanks! That would be possible, but would use way more colliders than I am now. But it would definitly be faster!

  • @anneliriii
    @anneliriii หลายเดือนก่อน +2

    Thanks for the input!

  • @error17_
    @error17_ หลายเดือนก่อน +1

    3:43 I think with unity if you import blender files or photoshop files it doesnt effect the build, since I think it will convert them to a format unity likes, and you may have to look at configuring compression settings

  • @mattMEGAbit
    @mattMEGAbit หลายเดือนก่อน

    Great video, I never thought about building a level in this way.. I have been taking the approach of building a set of modular objects and then clicking them together like legos when I import them into GODOT. I really like this method/approach. Maybe in the future you could do a play by play explaining what you are doing and why .. for example, "I'm extruding out to here, I'm beveling here so I can add a hallway, I'm selecting these faces so that I can snap to theses vertices", etc. Anyways keep up the great work! Subbed

    • @mattMEGAbit
      @mattMEGAbit หลายเดือนก่อน +1

      p.s. not sure about exporting to unity but in Godot if you add -col to the end of your names in the inspector, for example "wall" -> "wall-col" it'll make your colliders for you OR you can copy the object, for example "wall" then copy it, and add -colonly, "wall-colonly" and it'll export just the collision mesh.. not sure if unity has that import feature but it's worth checking into.

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน

      Thank you! I definitly want to make more stuff so I will keep it in mind :)

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน

      @@mattMEGAbit Never heard of a feature like that before, but I will look into it, sounds really useful!

  • @3db-
    @3db- หลายเดือนก่อน

    Would enjoy an in-depth tutorial on how to make levels like that in Blender.

  • @thecoweggs
    @thecoweggs หลายเดือนก่อน

    these thumbnails are on point

  • @imraanakollo-arenz1449
    @imraanakollo-arenz1449 หลายเดือนก่อน

    Interesting! I definitely want to try this out with my game in Unreal! I found out about the blender to Unity workflow addon which can help for adding colllision and LODs. Also, how do you go about scaling?

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน +1

      I usually dont scale anything I dont have to. Make sure the scale is applied in blender to avoid issues.

  • @_MenAreBrave
    @_MenAreBrave หลายเดือนก่อน

    I am a beginner in game development. I started just one month ago. I have one question: the fancy walls you added don't have colliders. Why?

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน

      I am adding colliders at 4:57. Adding a collider to every individual wall piece would result in hundreds of colliders in bigger levels. Using simpler, bigger ones is much more efficient in this case.

    • @_MenAreBrave
      @_MenAreBrave หลายเดือนก่อน

      @@HanestoDev oh sorry, my bad i didn't noticed😅

  • @xderpassassinx7779
    @xderpassassinx7779 หลายเดือนก่อน

    Look into modulair kits! it helps itterating on levels faster and also alows easier adjusting!

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน

      I am working with modular assets. Modular terrain can be helpful as well but in my case its just faster prototyping that part in blender. But for a larger team project I would also recommend creating modular terrain to prototype within the engine!

  • @OhBoy3DTime
    @OhBoy3DTime 10 วันที่ผ่านมา

    brother why dont u make modular tiles for the lvl and then u just need to place it in unity as u want?

    • @HanestoDev
      @HanestoDev  10 วันที่ผ่านมา +1

      that would definitely be possible, but more prone to error and slower for me personally

  • @patek2385
    @patek2385 หลายเดือนก่อน

    That light... did you deleted all the scene lights and then put a prefab with a light to simulate dark room?

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน

      Well, there were no lights in the scene in the beginning, and then I added one. Does that answer your question?

    • @patek2385
      @patek2385 หลายเดือนก่อน

      @@HanestoDev was that the light coming only from that prefab?

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน

      Yes, there is a point light within the prefab

  • @felfar197
    @felfar197 หลายเดือนก่อน

    great video!

  • @Mark_Rober
    @Mark_Rober หลายเดือนก่อน

    This is a great video, but if i'm honest you should maybe try condensing it down a bit more, this really doesnt need to be much longer than 5 minutes (no offense, im just trying to help)

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน

      Yes, this one is a bit rambly I agree

  • @AnittaDeady
    @AnittaDeady หลายเดือนก่อน

    ya kinda cute

  • @Mark_Rober
    @Mark_Rober หลายเดือนก่อน

    You look like your name is josh

    • @HanestoDev
      @HanestoDev  หลายเดือนก่อน

      Thanks?

  • @nifftbatuff676
    @nifftbatuff676 หลายเดือนก่อน

    Just remove the concept of "levels" from games.