The Sound and Music of Hyper Light Drifter

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • In this 2017 GDC session, Heart Machine's Akash Thakkar and musician Rich Vreeland share a behind-the-scenes look at the audio design of Hyper Light Drifter. Along the way, you can learn how creators of all disciplines can garner massive emotional impact through the audio in their next game.
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ความคิดเห็น • 60

  • @AkashThakkarAudio
    @AkashThakkarAudio 7 ปีที่แล้ว +376

    Hey thanks for the kind words, everyone!

    • @Siledas
      @Siledas 7 ปีที่แล้ว +20

      Some of the best sound work from gaming in recent memory. You guys made a hell of a team.

    • @beefknuckles
      @beefknuckles 7 ปีที่แล้ว +9

      Absolutely LOVED you guys' work on the game. I saw you in a few other videos about your work on Hyper Light Drifter and really dig your positive energy. Your love for your craft not only shows in the quality of your work, but your enthusiasm when speaking about it. Looking forward to what you're doing in the future!

    • @milesbrown2261
      @milesbrown2261 7 ปีที่แล้ว +4

      Akash Thakkar the sounds of hyper light drifter are so amazing!

    • @dasaggropop1244
      @dasaggropop1244 7 ปีที่แล้ว +2

      great job. love how that atonal, symmetrical scale approach works so well in the background. because it is something that can get quite annoying (as mentioned in this one example you guys couldn't stand anymore, after listening to it again and again) when you focus on. but sets a perfect background: warm, yet unsettling.

    • @dasaggropop1244
      @dasaggropop1244 7 ปีที่แล้ว +2

      Reminds me of the polytonal soundscapes of chrono trigger. weird symphony over cute pixelgraphics.

  • @NeverduskX
    @NeverduskX 7 ปีที่แล้ว +162

    I love how Rich is so chill while Akash is brimming with energy. They made a great pair for this masterpiece of a game.

  • @Jalmerk
    @Jalmerk 7 ปีที่แล้ว +98

    Love anything Disasterpiece does. The 'Fez' soundtrack is sublime, and 'It Follows' had one of the best horror soundtracks of this generation. In my humble opinion.

    • @baller141
      @baller141 2 ปีที่แล้ว +1

      too bad he's not involved in composing the stoundtrack for the new game :/

  • @tomasxfranco
    @tomasxfranco 7 ปีที่แล้ว +57

    He has to be the best "showman" out the 20 something GDC talks I've watched.
    Great presence and presentation.

  • @sndrs
    @sndrs 7 ปีที่แล้ว +65

    The work these guys did on HLD is incredible. On a audio / visuals level nothing touches this game. Best sound in a game i've probably had the joy of experiencing.

  • @BirdUpFR
    @BirdUpFR 4 ปีที่แล้ว +19

    "Evangeliony" What a great aesthetic

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 2 ปีที่แล้ว +2

      Red seas, enourmous decaying biomechanical constructs, some incomperhensible otherworldly power creeping in from the edge of your awareness, a sense of foreboding inevitibility and isolation.

  • @jackzimdars3477
    @jackzimdars3477 2 ปีที่แล้ว +7

    28:20 love this chord progression so much. The first time I watched the trailer for the game and heard it I knew I had to play this game. Sound design and music have always sort of been the key to my heart for video games.

  • @HeartofArcana
    @HeartofArcana 6 ปีที่แล้ว +13

    The sound design and music for this game go beyond so many other titles. It's great to see into the creative process, and it's no surprise that both Akash and Rich came to this project with such integrity and passion.

  • @mosstet
    @mosstet 2 ปีที่แล้ว +6

    Chords in the theme - Bb+E / Db+Ab/ Bb7#5#9.
    Often, when i'm writing, beauty like this disappears amongst the clutching for ideas. Well done Alex for spotting it in amidst all the sketches. It's perfect.

  • @TheMemoman
    @TheMemoman 7 ปีที่แล้ว +18

    One of the most useful, open talks I've seen, thank you so much.

  • @PredictableEnigma
    @PredictableEnigma 7 ปีที่แล้ว +18

    I dig these frankenstein sound recording devices he's made

  • @dasaggropop1244
    @dasaggropop1244 7 ปีที่แล้ว +48

    I dig. That symmetrical chromatic ambient electronica works quite well for this...neonpunk zelda...gamething. great art direction to let them create and contribute with their trade and tools.

    • @nevercanyoucant
      @nevercanyoucant 7 ปีที่แล้ว +2

      dude great description

    • @dasaggropop1244
      @dasaggropop1244 7 ปีที่แล้ว

      just putting words around a great game^^

    • @placer7412
      @placer7412 6 ปีที่แล้ว

      Max Aggropop im actually really really interested as to why you connected those two concepts? Not being a dick - Just curious

    • @baronvonbeandip
      @baronvonbeandip 3 ปีที่แล้ว

      @@placer7412 neonpunk aesthetic
      zelda gameplay
      pretty obvious

  • @spacerpunk
    @spacerpunk 7 ปีที่แล้ว +10

    Great Impressionistic score, awesome Disasterpeace!

  • @KnjazNazrath
    @KnjazNazrath ปีที่แล้ว +1

    tfw you realise that GameMaker of all things didn't have OGG support. Bruh.

  • @trevorx7872
    @trevorx7872 3 ปีที่แล้ว +6

    what i learned:
    Alex is the creative director
    Alex preston is the creative director
    alex is the creative director
    alex is the creative director
    alex is the creative director

  • @churras13
    @churras13 7 ปีที่แล้ว +10

    loved the arena mode song !!

  • @sunburystudios8234
    @sunburystudios8234 7 ปีที่แล้ว +5

    Rich, your Fez soundtrack has played on my commute on the bus over 1,000 times in the last few years. Massive fan, love your work.

  • @meeksuh6991
    @meeksuh6991 4 ปีที่แล้ว +4

    That blood recording was so fucking cool, dude.

  • @dantess2693
    @dantess2693 7 ปีที่แล้ว +3

    I love sound design! Sounds like you guys really have fun

  • @bdre5555
    @bdre5555 5 ปีที่แล้ว +2

    Disasterpiece is amazing, Fez and It Follows both have incredible soundtracks as well.

  • @Lawlkitties
    @Lawlkitties 6 ปีที่แล้ว +2

    oh god 35:11 i remember finding that secret room and nearly shitting myself

  • @NyxStarr
    @NyxStarr 5 ปีที่แล้ว +3

    *shackjaaaack*

  • @DickyKurniaPancaAtmaja
    @DickyKurniaPancaAtmaja 6 ปีที่แล้ว +3

    SOUND_NULL_KEEP_AT_TOP.ogg

  • @CGshurita
    @CGshurita 4 ปีที่แล้ว +2

    31:55 Did he just said Jiff???

  • @mcmasters3000
    @mcmasters3000 ปีที่แล้ว

    Wow, the first piano piece on 7:40 is actually so good shame it’s not somewhere in the game - could’ve made some piano-synth transitions between this and Corruption/Chimera, where synths use it’s first chords
    But i suppose it was a heavy competition between the tracks to take places in the game ;)
    Anyways cheers to Rich and Akash - HLD ost is my favourite piece of game music alongside with Austin Wintory’s Banner Saga
    I was very surprised musically after Panacea trailer (release one) - it instantly became special for me and whole thing only grew more important/inspiring for my own musical journey later on
    Peace and love to all humanzz, especially to ones crafting beauty ❤️🖤

  • @andreahlgren7060
    @andreahlgren7060 7 ปีที่แล้ว +1

    Awesome presentation! Curious what presentation software that was used =)

  • @nobodyinparticular80
    @nobodyinparticular80 9 หลายเดือนก่อน

    “There was no micromanagement, which was nice”. Imagine thinking it’s a good idea to micromanage these guys. They’re the best in the business!

  • @letherg1235
    @letherg1235 4 ปีที่แล้ว +3

    16:39 OMFG, I swear to god, even in the 1950s, this is the only song anyone ever plays on piano, why the fuck is this song such a generic song that everyone plays wtf

    • @benjaminloyd6056
      @benjaminloyd6056 3 ปีที่แล้ว +1

      It's a standard chord routine

    • @baronvonbeandip
      @baronvonbeandip 3 ปีที่แล้ว

      Because all people know anymore is I - vi - IV - V and its handful of cousins. Anything else 'doesn't sound right'.

  • @jgcooper
    @jgcooper 7 ปีที่แล้ว +1

    hey Rich, here's a thought, you could try running off a tape player like you wanted, but when you re-digitize it run it through something like Ableton Live, I remember it having a feature that can identify the rhythm and tempo of the music and then you can re-sync it with other tracks while keeping the sound effect.

    • @baronvonbeandip
      @baronvonbeandip 3 ปีที่แล้ว +1

      That is not what he is talking about. He is saying that if you switch abuptly between two tracks with varying pitch modulation, you'll hear audible phasing (if it is a fade between two tracks), or a pitch jump and ISP (if instantaneous).
      He could have implemented it in post by creating a tape saturation emulation for whatever audio engine they used but it's not something you can do at ground level without causing yourself more headaches.

  • @Snaiel
    @Snaiel 6 ปีที่แล้ว +2

    16:40 what song is that?

  • @3dWasteland
    @3dWasteland 4 ปีที่แล้ว

    Thanks a lot for sharing you experience! You’re awesome!

  • @baronvonbeandip
    @baronvonbeandip 3 ปีที่แล้ว

    18:30 Man literally put his blood into this game lol

  • @ChrisSmith_NW
    @ChrisSmith_NW 2 ปีที่แล้ว

    And I was like, YEAH!

  • @emilep.3803
    @emilep.3803 2 ปีที่แล้ว

    Its so good, those talks are so cool

  • @raph2550
    @raph2550 7 ปีที่แล้ว

    Very interesting thank you =D

  • @SheilaBugal
    @SheilaBugal 3 ปีที่แล้ว

    Im. OBSESSED!!!

  • @ventureunknown7727
    @ventureunknown7727 6 ปีที่แล้ว

    Great artists!

  • @videohoardersyndrome5808
    @videohoardersyndrome5808 5 ปีที่แล้ว

    Talk about over hyped. Snorefest, bring your best to the table or dont come at all, Next, Get these guys off the stage, not buying even if it was free, lame, good luck next time.