Practical Creativity

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  • เผยแพร่เมื่อ 14 ม.ค. 2017
  • In this 2014 GDC Next session, MMO designer Raph Koster explains what science tells us about creativity, and offers practical straightforward steps that any game designer or developer can make use of in order to get more creative.
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ความคิดเห็น • 259

  • @TheZenytram
    @TheZenytram 2 ปีที่แล้ว +186

    The best technic for creativity is "let your self be BORED for a couple of minutes".
    Go some where without internet and smartfone, sit and look to a wall in silence, watch the grass grow. You'd be amazing how quickly you brain come up with ideas on those situations.

    • @MeRenegade
      @MeRenegade ปีที่แล้ว +7

      Yea, I aimlessly let the pencil wander over a blank page and in a minute or so my mind starts. Or do something inconsequential, or tell myself I am not working just going through this idea, etc. The moment the mind is "free" it just pours creativity.

    • @graver067966739
      @graver067966739 ปีที่แล้ว +8

      I second this. I did a nature camp out with no electronics or books or mental distractions of any kind and I left after a weekend with about 2 months worth of inspiration.
      Definitely would recommend

    • @dailymeme4you
      @dailymeme4you หลายเดือนก่อน

      Thank you
      this technique works very well

    • @zianzhang7582
      @zianzhang7582 18 วันที่ผ่านมา

      Totally agree. And sometimes you don't even need to go that far. Just grab a book, and while reading it , influx of ideas just pour in. The key is to get rid of smartphone and internet.

  • @i_am_the_arm
    @i_am_the_arm 2 ปีที่แล้ว +76

    8:59 "As the budgets rise, we will see less creativity in the industry"
    Couldn't be more true after 7 years

    • @xplodegg
      @xplodegg 2 ปีที่แล้ว +1

      This guy knows his shit!

  • @Lunareon
    @Lunareon 6 ปีที่แล้ว +285

    This is probably the best practical guide to creativity I've seen so far, and it could easily be applied to any industry. Thanks for sharing! :)

    • @marspharaoh
      @marspharaoh 2 ปีที่แล้ว +2

      Pmloo lol lol look good yuh b u TV. You vu vuu u

    • @SumanKumar-tm1xr
      @SumanKumar-tm1xr 2 ปีที่แล้ว

      , vhb

    • @origenward3845
      @origenward3845 2 ปีที่แล้ว +1

      @@marspharaoh Isha boo boo doo doo

  • @bunnybreaker
    @bunnybreaker 7 ปีที่แล้ว +125

    This is one of the best GDC talks I've ever seen. So much food for thought.

  • @helloofthebeach
    @helloofthebeach 5 ปีที่แล้ว +35

    Everyone interested in making games should watch this.
    There is a game about gluing though and it's Katamari Damacy.

  • @benjoe1993
    @benjoe1993 6 ปีที่แล้ว +154

    "Think back to your last vacation or a childhood memory to tell an original story."
    48:20 "Adopting a child."
    That's one wicked vacation!

    • @KroltanMG
      @KroltanMG 3 ปีที่แล้ว +20

      Or an even more wicked childhood memory!

    • @benjoe1993
      @benjoe1993 3 ปีที่แล้ว +3

      @@KroltanMG Ohh yeah, haven't thought about that possibility :D

  • @MGHOoL5
    @MGHOoL5 3 ปีที่แล้ว +158

    Practical Creativity [Summary]:
    -Don't look at the core of the game but break the game down into modular inputs and subsystems and build yourself a mechanics library. Then, try to link and reskin those patterns in uncommon ways. Changing inputs (e.g. making them discrete or relative, adding force and build-up) and topology is a common way to change the theme of the game.
    -Extending a stat like adding more damage and moves is not innovative. Instead, add new rules like time limit and critical damage, or maybe on yourself to push your innovation in development, such as imagining making a tactical RPG with no violence.
    -Adding a verb or a goal like "cause damage" and "don't take damage" leads to a game about fighting. Adding "rescuing" gives you a defender game. To platforms, adding "fast" gives you speed-runs. Too many goals is a sandbox. You can also modify this by changing its metaphor. For example, instead of Pac Man's 'visit all spaces', you get Bristles that has 'paint all the walls' which also adds 'jump' and 'paint over' and thus 'competing'. Do that to mechanics too. Instead of 'visit all spaces', make them 'visit some spaces' which adds collectables. Then maybe make these spaces hidden, 'find those spaces', and you get secrets.
    -Tell a story that isn't often hold, which you easily can get from memory. For example, you experienced learning a bike, adopting a child, traveling to a new place, moving to a new house, etc. make it into a game. Or a feeling and concept rarely expressed like Romance (how do you make a game about romance? What are the mechanics in romance? e.g. It is about flawed characters that help complete each other, they sacrifice to one another and gain things like confidence)

    • @dorukcoskun601
      @dorukcoskun601 ปีที่แล้ว +5

      "Too many goals is a sandbox." This should have been in reverse. Lack of explicit goals create a sandbox environment, thus the player can decide her own goals. Cheers

  • @bagandtag4391
    @bagandtag4391 7 ปีที่แล้ว +111

    This talk was amazing. So much stuff that could come out by doing simple things.

  • @louiscorbett3278
    @louiscorbett3278 7 ปีที่แล้ว +123

    Best talk from GDC i've heard, I love this guy :-)

  • @fernandorendon8618
    @fernandorendon8618 4 ปีที่แล้ว +21

    40:02 not only i'm from Argentina, i'm also a student of "recreology" and you'd be amazed at the amounts of games that you can come up with using just a chalk and the floor

    • @3333218
      @3333218 3 ปีที่แล้ว +3

      Hola hermano!
      Saludos de Brasil!
      I'd be really interested in learning more about recreology! Can you point me some reading material?

    • @scrub_jay
      @scrub_jay 5 หลายเดือนก่อน

      It's funny to think that the most beloved game in the world, football (soccer) is just a matter of kicking the ball through the correct segment of a giant chalk rectangle. A huge number of the world's sports really boil down to chalk on the floor, with differing levels of equipment.

  • @iCodeForBananas
    @iCodeForBananas 7 ปีที่แล้ว +13

    This is TRUE out of the box creative thinking. I love it.

  • @baronvonbeandip
    @baronvonbeandip 2 ปีที่แล้ว +3

    Dude, this talk is immense. It's like a brain massage.

  • @benjoe1993
    @benjoe1993 6 ปีที่แล้ว +68

    I think I will watch this 10 more times I think.

    • @muzboz
      @muzboz 4 ปีที่แล้ว +1

      I've come back to this about 4 times, and this time it really clicked into place at each step, for me. :)
      I think I had to go out and try to make more digital games, learn more programming and algorithms, think more abstractly about design, start playing D&D, play more board games, and then it all made more sense to me, some years later. :D

    • @olivierballou392
      @olivierballou392 3 ปีที่แล้ว

      Fascinating

  • @lhmsc
    @lhmsc 2 ปีที่แล้ว +3

    Diablo 1 actually started as a turn-based RPG. The dev accidentally lowered the turn timer by a lot which made it basically real time and thus the action-rpg genre was born.

  • @proksenospapias9327
    @proksenospapias9327 4 ปีที่แล้ว +18

    47:53 "Nobody has modeled the stages of grief". Gris did a year or two later! Btw what an interesting speech.

    • @tobyk5091
      @tobyk5091 3 ปีที่แล้ว +1

      I think Celestes chapter 9 does too in a way

  • @nemesisurvivorleon
    @nemesisurvivorleon 2 ปีที่แล้ว +13

    A bunch of things I did for fun as a kid are apparently special creativity techniques. I thought imagination and experimentation was a norm, but a lot of people Ive encountered over the years cant seem to even visualize things...

    • @einholzstuhl252
      @einholzstuhl252 ปีที่แล้ว +3

      There is this thing called Aphantasia.
      A large percentage of the population in america and other countries do not have the ability to visualize mental images.
      A friend of mine and my syster also have Aphantasia. Me and my dad on the other side have no problem with visualizing.
      It gets rarely talked about.

  • @wowlecks
    @wowlecks 6 ปีที่แล้ว +2

    I've seen probably hundreds of talks from people that I really admire, and this guy seems like one of the smartest out there.

  • @muzboz
    @muzboz 4 ปีที่แล้ว +8

    I've had to come back at this a few times, over the years, and this time through, I really think it all clicked! :)

  • @northrain0462
    @northrain0462 7 ปีที่แล้ว +36

    Great talk... his book "A Theory of Fun" is also amazing

    • @lunardust201
      @lunardust201 7 ปีที่แล้ว +4

      Is that the book where he comes up with an actual definition of fun, "pleasure with surprises" ?

    • @DamianSzajnowski
      @DamianSzajnowski 3 ปีที่แล้ว

      @@lunardust201 xD

  • @Ok_Eul-Tae
    @Ok_Eul-Tae 7 ปีที่แล้ว +40

    This presentation is really getting my creative juices flowing.

    • @harshivpatel6238
      @harshivpatel6238 4 ปีที่แล้ว

      You know it goes both ways right?

    • @Ok_Eul-Tae
      @Ok_Eul-Tae 4 ปีที่แล้ว

      @@harshivpatel6238 What?

    • @harshivpatel6238
      @harshivpatel6238 4 ปีที่แล้ว

      nvm

    • @revimfadli4666
      @revimfadli4666 3 ปีที่แล้ว

      @@harshivpatel6238 creative juices can flow out, you mean?

    • @harshivpatel6238
      @harshivpatel6238 3 ปีที่แล้ว +1

      @@revimfadli4666 creative juices can also mean the juices that create life, you know what I mean, ;-)
      That kinda juices.

  • @donnysen
    @donnysen 5 ปีที่แล้ว +1

    I have watched countless of these GDC talks.... Raph, if you somehow see this.... Thank you. Phenomenal presentation.

  • @Schematical
    @Schematical 5 ปีที่แล้ว +3

    Just discovered this guy and I am loving his work. Mad scientist brilliant!

  • @Ermude10
    @Ermude10 7 ปีที่แล้ว +9

    I'm interested in what the people who disliked this video thinks. What in this video made it bad enough to warrant a dislike? I'm genuinely interested!

    • @NipapornP
      @NipapornP 7 ปีที่แล้ว +4

      If it's really relevant, i.e. for educational purpose, here we go:
      It's well known, that showing loads of text on a screen, different to the speech, is a no-go at presentations, as people are NOT capable of that kind of cognitive multitasking. Luckily, in a recorded video one can stop- go, stop - go and read the text separately. Maybe people find this guy just disgusting. Maybe he did something bad to someone in a complete different context, like beating his wife/children. Notice that different individuals have different opinions and are always more or less emotional as well.

    • @Ermude10
      @Ermude10 7 ปีที่แล้ว +10

      I agree with your first point, but as you also said, since it's a video where we can pause, it's not as relevant. The other points, well... I wanted to hear from people who actually disliked it, rather than someone speculating about it ;)

  • @et6794
    @et6794 4 ปีที่แล้ว +2

    This is by far, the best lecture I've heard on game creativity. Time to purchase his book! :)

  • @scriptyshake
    @scriptyshake 2 ปีที่แล้ว

    I bought his book last summer along with a few other game design books. I haven't gotten to it yet, but having listened to this brilliant talk - I'm picking it up RN

  • @arheru
    @arheru 7 ปีที่แล้ว +6

    Incredibly inspiring talk! Thank you GDC, and thank you Raph!

  • @018FLP
    @018FLP 2 ปีที่แล้ว +3

    I love how randomly old GDC videos keep popping in my TL. and all of them are amazing. This is a topic i love too much, and it's the core of my game development.
    BTW> A AMAZING game about Romance: It takes two. And the creative approach is exactly the same premisse he said. Flawed individuals helping each other to overcome challenges.

  • @enrico7049
    @enrico7049 6 ปีที่แล้ว +1

    This is my favourite talk from GDC. Thank you so much.

  • @BatteryExhausted
    @BatteryExhausted 7 ปีที่แล้ว +7

    ✅This is superb.
    The ideas about context and the cards analogy is so easy to understand and yet incredibly deep and inherently useful. At 28:09 he breaks into a captivating poetic interlude. Such a well rounded, entertaining and informative lecture. Raph is a total dude.

  • @dimomarkov8937
    @dimomarkov8937 5 ปีที่แล้ว

    That's probably the best lecture on GDC I've encountered so far :)

  • @eywhatswrong
    @eywhatswrong 7 ปีที่แล้ว +1

    Very pleasant to listen to. Simplicity is a king. I think this is one of the most vital talks game designers have to watch / listen to. Maybe I'd go as far as to say essential.

  • @Runslik3Wind
    @Runslik3Wind 4 ปีที่แล้ว +1

    I've watched a ton of these and i think this is the best one.

  • @aarikk
    @aarikk ปีที่แล้ว

    This is one of the best talks I've seen so far.

  • @wheelskis
    @wheelskis ปีที่แล้ว +1

    Very helpful talk from Paul Giamatti 🤣After making the connection, I can't unhear it. Raph and Paul sound nearly identical to me. But seriously, Raph's presentation covers multiple modalities of gaming, various examples, and many practical tips for creativity in game design. I occasionally come back to a game I have been gradually working on for a year, and this was what I needed to hear as I approach my game again.

  • @50shadesofskittles9
    @50shadesofskittles9 2 ปีที่แล้ว

    I created a whole new space in my clickup task management app just to explore these ideas thoroughly! :D my fav ever video on GDC!

  • @fullanalysis93
    @fullanalysis93 6 ปีที่แล้ว +3

    Holy smokes this talk is incredible! I might need to watch this again, and then thrice so I can take notes.

  • @futurama140
    @futurama140 7 ปีที่แล้ว +59

    Very interesting. I love having my personal thoughts confirmed by a professional like this; I spent four years in prison, during which time I spent permuting the mechanical abilities of board games, card games, dice games, and so on, as well as creating new games. If you've ever played Uno using a deck of regular playing cards, if you've ever made a multi-player tabletop version of Harvest Moon, if you've ever adapted the mechanics of D&D to use binary checks rather than the bidenary (20 possible outcomes, I believe I have coined this term by cursory Googling) system, you may know what I'm talking about. I seemed to have reinvented the wheel (created and taught myself game theory) in absence of a wheel of my own, and it's so nice to know that I was not off in my conclusions!

    • @EvgeniPetrov
      @EvgeniPetrov 7 ปีที่แล้ว +1

      How did u end up in prison?

    • @futurama140
      @futurama140 7 ปีที่แล้ว +16

      At 19 I allowed 16-17 year olds to bring liquor to, and drink at, my apartment, after I heard they were going to drink in the park before that. They call it "contributing to the delinquency of a minor by facilitation". No harm was meant... Learned my lesson though.

    • @EvgeniPetrov
      @EvgeniPetrov 7 ปีที่แล้ว +4

      Wow :( I wish you all the best I hope you have grown from that experience to be stronger person.

    • @maddiejaksa
      @maddiejaksa 7 ปีที่แล้ว +4

      I would love to hear about your trial and the conclusions of the judge to punish you so harshly.

    • @futurama140
      @futurama140 7 ปีที่แล้ว +21

      There was no trial, I took a plea deal for a couple years probation. There usually isn't a trial when you admit what you did. However, I repeatedly violated probation each time with harsher penalties until I ended up in prison. That's more of an explanation than the situation merits, to be frank. That was nearly a decade ago now. The point I was trying to make was about the connections I had made in a situation where my tools were limited, agreeing with the lecturer.

  • @Altrue
    @Altrue 6 ปีที่แล้ว +5

    Such a great talk given by such a great person!

  • @DailyFrankPeter
    @DailyFrankPeter 5 ปีที่แล้ว +19

    Tactical RPG that must fit in a cube and be non-violent: a team house renovation game - Doorfitters!
    (OTOH, not sure this one would turn out non-violent...)

    • @JamUsagi
      @JamUsagi 4 ปีที่แล้ว +6

      Renovating a house with extreme violence sounds awesome actually

  • @fabiboiii
    @fabiboiii 3 ปีที่แล้ว +3

    Games being made of minigames has been stuck in my head ever since playing the Ratchet and Clank series, they truly excel at that!

    • @Agret
      @Agret 2 ปีที่แล้ว

      Have a look at It Takes Two, it's exactly what you say. A game composed of minigames.

    • @fabiboiii
      @fabiboiii 2 ปีที่แล้ว

      @@Agret my partner and I play it sometimes and it rocks! thanks for the recommendation!

  • @cam4722
    @cam4722 7 ปีที่แล้ว

    What an amazing talk, Raph. Makes me want to go back and read your book again!

  • @osakanone
    @osakanone 2 ปีที่แล้ว

    My all tame favourite GDC talk.

  • @vladimir_ckau
    @vladimir_ckau 7 ปีที่แล้ว +1

    Thanks for the Raph's talk video!

  • @gxharrypotterdvd25
    @gxharrypotterdvd25 2 ปีที่แล้ว

    One of the best talks I have seen.

  • @rungus24
    @rungus24 2 ปีที่แล้ว

    As a songwriter/writer with a ton of mental illnesses, I have to say that creativity can indeed be a heavenly spontaneous event.

  • @sergeylysyi511
    @sergeylysyi511 2 ปีที่แล้ว +1

    the high note really got me

  • @brandonallen2301
    @brandonallen2301 2 ปีที่แล้ว

    Really interesting to see someone who studied poetry try to distill creativity. Great example of the creativity that comes from interdisciplinary synthesis, that's he's talking about

  • @UndeadSoldierE
    @UndeadSoldierE 7 ปีที่แล้ว +8

    Fantastic talk. Inspiring and very informative.

  • @diogow3
    @diogow3 7 ปีที่แล้ว +4

    Very insightful.
    A must watch.

  • @Somewhere_sometime_somehow
    @Somewhere_sometime_somehow 3 ปีที่แล้ว

    best GDC talk I watched

  • @KaSophie
    @KaSophie 7 ปีที่แล้ว +8

    Thank you for finally giving me a reason to explain in an articulate way why I have my desk messy!
    This was a great talk - I wish I was in the public watching, only to make some noise hehe :)

  • @Captyr_____
    @Captyr_____ 4 ปีที่แล้ว

    Really solid concepts. Reaffirms a lot of theories about creativity I have had.

  • @MrGoodbye23
    @MrGoodbye23 6 ปีที่แล้ว +2

    Plz, more talks from this guy.

  • @vincentchou9036
    @vincentchou9036 3 หลายเดือนก่อน

    Amazing talk, so inspired by this video!

  • @ViniSouza93
    @ViniSouza93 ปีที่แล้ว

    Awesome talk! I watched it right after studying the book "A Theory of Fun" - it complemented the reading very well!

  • @ADITYA3GAME
    @ADITYA3GAME 7 หลายเดือนก่อน +1

    The books he mentioned at 15:30 were Game Design Patterns and Advanced Game Mechanics

  • @SaiNarayan_
    @SaiNarayan_ 7 ปีที่แล้ว +2

    Truly fantastic talk. Thanks!

  • @PharmacyBrain
    @PharmacyBrain ปีที่แล้ว +1

    I actually have Raph's book on my shelf and haven't read it yet. I'm going to now. I've been missing out.
    And, wow, I was literally sitting on a base framework of a game with no defined mechanics and this video literally helped me come up with a really fun idea. 💡

  • @Solemhs
    @Solemhs 4 ปีที่แล้ว +13

    Here because of Reckful :)

    • @Yoakemaee
      @Yoakemaee 4 ปีที่แล้ว

      same :)

    • @andrei-ioancirnu6224
      @andrei-ioancirnu6224 4 ปีที่แล้ว +1

      Used to watch GDC vids on my way home from uni. Kinda happy when reckful mentioned this one FeelsGoodMan

    • @megatronusv2215
      @megatronusv2215 4 ปีที่แล้ว

      Rip :(

  • @NoTengoIdeaGuey
    @NoTengoIdeaGuey ปีที่แล้ว

    This dude is a damn G. So used to speakers just reading the slides back to us.

  • @jean-baptistegrosselin7310
    @jean-baptistegrosselin7310 2 ปีที่แล้ว

    Probably the best GDC talk I've seen so far.

    • @presauced
      @presauced 2 ปีที่แล้ว

      Gotta agree.

  • @ashleyneku5432
    @ashleyneku5432 2 ปีที่แล้ว +1

    47:53 "Nobody has modeled the stages of grief"
    Assuming you don't subscribe to the notion that Majora's Mask can very easily be a representation of every single stage, in their defined order, featuring characters whose personalities are literal representations of each described stage and very little else.

  • @loekTheDreamer
    @loekTheDreamer 7 ปีที่แล้ว +1

    Wow, this is an amazing talk! Thank ou so much for sharing!

  • @FFehse-dk9is
    @FFehse-dk9is 6 ปีที่แล้ว

    this one of the best video on youtube I've ever seen 😀😍👌👍

  • @michaelgagnon5535
    @michaelgagnon5535 7 ปีที่แล้ว

    Doing my first video games these days and this is soooooooooo interesting !

  • @kamehamegamer
    @kamehamegamer 7 ปีที่แล้ว

    Really great talk I'm gonna pick up his book.i love the idea of a prototyping kit think I'll head to the craft store later

  • @christophernixonart
    @christophernixonart 7 ปีที่แล้ว +3

    This was a really excellent talk!

  • @Halopedian
    @Halopedian 7 ปีที่แล้ว

    Incredible talk and the underlying concepts are applicable to any creative field

  • @gazereaper
    @gazereaper 2 ปีที่แล้ว +1

    8:59 wow was he spot on about the AAA industry.

  • @mrslake7096
    @mrslake7096 7 ปีที่แล้ว +1

    Great talk, Thanks very much, will definitely check the book

  • @absurd0000
    @absurd0000 2 ปีที่แล้ว +1

    Timeless Talk

  • @andvaribekho
    @andvaribekho ปีที่แล้ว

    love how You used the ultima online font ❤️

  • @RglMrn
    @RglMrn 10 หลายเดือนก่อน

    Great talk. Thanks!

  • @WhiteLotusZuko
    @WhiteLotusZuko 5 ปีที่แล้ว

    the best video i ever see

  • @robrobusa
    @robrobusa ปีที่แล้ว

    The relaxed bit clashes for me with the cluttered environment
    i create better in a clean and orderly environment, because my brain is calmer.
    That said i love this talk.

  • @randysewell3199
    @randysewell3199 6 ปีที่แล้ว +1

    This guy is a genius!

  • @devanorth2119
    @devanorth2119 3 ปีที่แล้ว

    This guy is brilliant!

  • @samohickey
    @samohickey ปีที่แล้ว

    Another amazing talk.

  • @II00I00
    @II00I00 ปีที่แล้ว

    Great talk. Made me think of a... thing I learned recently created by Brian Eno and Peter Schmidt called Oblique Strategies. It is meant to help you out of a creative block by providing directions, ranging from simple to inscrutable. Fun and I think similar to the ideas presented here.

  • @99TopHats
    @99TopHats 6 ปีที่แล้ว +5

    When I listen to these talks I play sudoku because it helps me focus on what’s being said and I usually don’t have to look at the screen too often... so when he mentioned sudoku I was a little shook lol

  • @YOUCANTDOTHATONTELEVISION
    @YOUCANTDOTHATONTELEVISION 4 ปีที่แล้ว +1

    Great talk. Great advice and insights

  • @sub-jec-tiv
    @sub-jec-tiv 7 หลายเดือนก่อน

    I will always listen to people who have played everything from boardgames to Choplifter, Jumpman etc.

  • @YouOpaOpa
    @YouOpaOpa 8 หลายเดือนก่อน

    40:20 "How cool would it be to play Space Invaders where your method of attack was Breakout?" that's basically Sky Racket and we started it in 2015 haha. It's available on Steam and Switch =)

  • @camille-jeanhelou4444
    @camille-jeanhelou4444 2 ปีที่แล้ว

    Great talk. Love it

  • @KamskiStudio
    @KamskiStudio 7 ปีที่แล้ว +5

    Shiet, I was cleaning my desk watching it.

  • @MacShrike
    @MacShrike 7 ปีที่แล้ว

    Thank you, all good.

  • @sylenzos6869
    @sylenzos6869 2 ปีที่แล้ว +1

    addition to adding axes idea: change the importance of axes too. A vertical fighting game. A shooter in anti-gravity space.

  • @technicallyluke9993
    @technicallyluke9993 2 ปีที่แล้ว

    this is an amazing talk!

  • @Yadeehoo
    @Yadeehoo 5 ปีที่แล้ว

    Wow that was truly amazing thanks

  • @bini420
    @bini420 2 ปีที่แล้ว +1

    good talk

  • @RaulRiveraArroyo
    @RaulRiveraArroyo 7 ปีที่แล้ว +1

    Excellent talk!

  • @JoeDigital9
    @JoeDigital9 5 ปีที่แล้ว

    Seriously good talk!

  • @chaosordeal294
    @chaosordeal294 2 ปีที่แล้ว +23

    If you don't play board games, you really don't know what's going on in gaming right now. The originality puts the video game industry to shame, honestly.

    • @agentmith
      @agentmith 8 หลายเดือนก่อน +4

      I know it has been a year after you posted this, but I’m curious as to what you meant here, or what you were referring to. Could you maybe provide some additional detail or insight? Thanks!

    • @tymondabrowski12
      @tymondabrowski12 6 หลายเดือนก่อน +1

      ​@@agentmith There is a huge board games/card games/etc. physical games industry boom, at least in Europe. I think they just mean there is more innovation there.

    • @DJVisser
      @DJVisser 6 หลายเดือนก่อน +2

      There's been a ton of innovation going on in board games the past 15-20 years. Lots of really interesting designs, systems and mechanics. These concepts are slowly finding their way into video games. Things like deck builders are just one example. You can see how that mechanic, and cards in general, have become prevalent in videogames over the past few years.

    • @marfin4325
      @marfin4325 3 หลายเดือนก่อน +1

      It's sad that so many gamers think video games are upgraded board games. In reality the majority of board games are much more elegant and creative than the majority of video games.

  • @DePistolero
    @DePistolero 3 ปีที่แล้ว

    I have watched this on 1.5x speed and still watched it for about 3 hours.... Was thinking it would be better if I just screenshot the slides... and then he said writing by hand is great.

  • @SpikeTheSpiker
    @SpikeTheSpiker 7 ปีที่แล้ว

    Amazing talk!

  • @marc4708
    @marc4708 4 ปีที่แล้ว

    Really awesome! Thanks so much'

  • @user-yo9nn2pu2s
    @user-yo9nn2pu2s 4 หลายเดือนก่อน

    18:30 Incredible!

  • @IcyLucario
    @IcyLucario 2 ปีที่แล้ว

    Awesome talk.

  • @pixboi
    @pixboi 3 ปีที่แล้ว

    About statistics slide: I think that these kind of statistics can work, if they're just abstracted into an aesthetically pleasing way. You could think about the time attack again: How about rising water levels? Or a poison cloud that finally surround the map?

  • @chakibbenssoum5723
    @chakibbenssoum5723 4 ปีที่แล้ว

    Hey, i got your book at home ! Such a good video :D