Speedrunner's Best Weapon Tier List in Monster Hunter Rise (Every Weapon Ranked By Difficulty)

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 318

  • @darkhero2
    @darkhero2  ปีที่แล้ว +65

    This video took a long time to make so I hope you all enjoy it. I've added chapters so you can go through each weapon as you prefer.
    Please keep in mind this is about optimizing a weapon, and not about how easy it can be to pick up and use each weapon.

    • @jacobniemann4756
      @jacobniemann4756 ปีที่แล้ว

      Great Video Dark hero. Glad I'm not the only one who plays all 14 weapons haha.

    • @Yharnams_Hunter
      @Yharnams_Hunter ปีที่แล้ว +1

      as a gunlance main i can say that it takes A LOT of time to master it as i haven't mastered the gunlance yet

    • @thewalrusman2132
      @thewalrusman2132 9 หลายเดือนก่อน

      I've mained gunlance before even knowing how good it was.😂

  • @sporebliss
    @sporebliss ปีที่แล้ว +227

    Remember to play to game for fun and not to look at the speed-running community as the base for what you and the rest of the community should be. If you like speed-running, then go for it. But you like taking your time or play wacky builds, then do just that. And don't be toxic toward people who plays unoptimized builds, when playing with random people.

    • @darkhero2
      @darkhero2  ปีที่แล้ว +37

      Always a good reminder!

    • @mcspiffington
      @mcspiffington ปีที่แล้ว +3

      That largely depends whether they have the brain space to know what optimized means. ie not having guard skills on db or something like. meta builds can be anything from speedrunners to min maxxed wide range/sleep bombers, true them kinds of builds wont be dps champions but because if they actually know what skills work together they will just be knocking shit over, paralysing etc etc. There is a point about playing what you find to be fun but at the same time don't spoil other peoples hunt by 100% being too stubborn/stupid to just play 'properly'.
      Idk what it is but there are some actual morons on rise, world too tbf. There are just some people who are just.... yeah. Need handholding.

    • @suprknight
      @suprknight ปีที่แล้ว +36

      ​@@mcspiffington You don't need to write an essay as your statement doesn't matter , bottom line don't be toxic.

    • @JohnZombi88
      @JohnZombi88 ปีที่แล้ว +10

      ​@@mcspiffingtonhave you tried crying about it and typing an essay

    • @zian1182
      @zian1182 ปีที่แล้ว +1

      @@mcspiffington damn bro, shut up 😂

  • @sesugawaaruno830
    @sesugawaaruno830 ปีที่แล้ว +60

    I cry every time I see hunting horn in tier lists like this... I miss the times when I had a plethora of scoresheets per HH

    • @darkhero2
      @darkhero2  ปีที่แล้ว +18

      Honestly same. Having gone back to GU Hunting Horn feels so different and better there I miss it a lot

    • @Crazycoyoteify
      @Crazycoyoteify ปีที่แล้ว +2

      I always find it funny when people say HH isn't a solo weapon and that it deals no damage. In addition to providing buffs it deals bonkers amounts of stun damage and has a built-in minds eye.

    • @Xero_Remains
      @Xero_Remains ปีที่แล้ว +10

      Have 1.7k hunts with Hunting Horn in Iceborne, somthing like 50% higher than next most used weapons IG & HBG. But in Rise I got less than a 50, which is maybe 10% of IG and HBG.
      I get wanting to make it more approachable, but it's to simple now. I hate the new buff mechanic, and alot of the nuance of the weapon is gone. I do like the new performance in stead of OG R2 input, I like song of infernal flame mechanic. But I can't stand the 2 button input songs, or spamming Zr too A combos for optimal damage. I really missed 180° back swings, back+input abbreviated notes, and tracking 4-5 input chains to build buffs.
      I haven't played Sunbreak yet though(sold Switch after 500hours of Rise), hopefully I'll like HH better on PS4. Not looking promising sadly. Probably pick up more GL & Lance though, there definitely more interesting than Iceborne.

    • @Crazycoyoteify
      @Crazycoyoteify ปีที่แล้ว +2

      @@Xero_Remains I agree with how a lot of the weapon's nuance is gone with the changes made to the weapon. I still love playing it time to time but the things that made it enjoyable are kind of gone now in lieu of just going ham and still being able to pull off the same things that were a struggle to get in older titles like 4U. There's only a need to know 3 melodies, which can easily be achieved by doing 1 or 2 things in Rise. In World/Iceborne there was a few more things to know; and in 4/4U there would be an assortment of melodies you needed to memorize that changed between hunting horns in addition to needing to periodically apply self-improvement.

    • @Xero_Remains
      @Xero_Remains ปีที่แล้ว +3

      @@Crazycoyoteify would have made a interesting 15th weapon with some adjustments IMO. Maybe like a blunt duel wield weapon. Tonfas maybe, so the speed makes more sense. As is, it feels like a HH imitation I would expect from Dauntless. Don't get me wrong, it can still be really fun, it just doesn't feel like Hunting Horn in anyway.

  • @karafuru7666
    @karafuru7666 ปีที่แล้ว +21

    Heavy bowgun secondary. It is indeed the most powerful overall, but there's a lot of misunderstanding about the weapon that is difficult to understand from just watching a speedrun of the weapon. For example, rising sun does not add extra hits, it slows down the bullet allowing more procs from piercing ammo. This means it is useless with spread ammo and since it slows down the bullets, you need to pre-fire where the monster will be otherwise you just miss. An organized run will attempt to lock down the monster to prevent that. Rising moon increases bullet velocity increasing your effective critical distance. I don't know if you can even use them together, they might cancel each other out or only count the last one it passed through, haven't bothered testing it. The only thing for sure you get is 2x wirebug damage for mounting. Crouching fire buff make other ammo's more effective like piercing and normal, overall they are very nice to use now. For elemental piercing and spread, it's probably more effective to just keep shooting. While HBG can do bucket loads of damage, it's overall not as easy to use as LBG due to it being slower and not so obvious skills. While you can do damage more than other weapons, when asked how you can out damage other competitive HBG players is the real demonstration of the skill ceiling.

  • @ISoulNemesis
    @ISoulNemesis ปีที่แล้ว +18

    Heavy Bowgun main, I'm not a speed run but I love using Heavy bowgun. I agree Heavy bowgun is strong. On the topic about Crouch shot I think it is very strong (best used with piercing and normal side and ok some other bullets types) because the ability to not needing to reload after shooting for extended period of time as long as you don't hit the overheat gauge is very power because you can switch between needing to crouch shot and normal shooting, and getting out of crouch shooting doesn't leave you completely exposed since you can use your silkbinds or side-step out of most attacks. Granted two of you Evade option are Superarmors and the other is a counter move you will be taking damage in exchange for doing even more damage.

  • @Nobody-sp7ug
    @Nobody-sp7ug ปีที่แล้ว +27

    Small but important new swax tech to rise:
    The standing directional sword to axe morph covers a lot of distance for an attack, and can be flowed into from almost every move, Including every weapon out dodge animation. With the addition of the quick morph skill, its effective as a built in evade extend/repositioning tool.

    • @macfallan
      @macfallan ปีที่แล้ว +1

      Good comment. I never bother with evade extender because of rapid morph techniques.
      Coolest weapon in the game when you master it imo.

  • @Acecard-jl2py
    @Acecard-jl2py ปีที่แล้ว +54

    My first mh game was tri on the Wii. None of the weapons weren’t working out for me, so I went with Lance. It suited me well! I enjoy the three hit combo. I like guarding and side dashing. And then I discovered the green sharpness charge. Some say Lance is hard to use effectively, but I think the Lance is an easier weapon to use due to its simplicity. Using it to end game is a challenge in its own right. Then…evade Lance. UNLIMITED POWER.
    Lance might be the least popular weapon in the series but I will forever stick to it. I have big long weapon to poke big monster eye!

    • @pidi6761
      @pidi6761 ปีที่แล้ว

      i remember in monster hunter tri the only way to kill first time diablos was with barrioth lance cause it was the simpliest and safest weapon
      i miss the dfficulty an the preperation of the hunts of the old mh games

    • @pentingberhasil633
      @pentingberhasil633 ปีที่แล้ว

      I playing mhp3rd rn and really want to learn lance because i think its really cool weapon to master, but the problem is like you said before ,its hard use it effectively,and the dodge not like other weapon so i keep getting demolished with enemy attack😂, any tips or video can help?

    • @ipatchymakouli415
      @ipatchymakouli415 ปีที่แล้ว

      Also my first mh game, and since I found melee weapons too clunky, and unsafe since they are... melee, I went for the bow. Safe gameplay as long as you can evade beams/projectiles, and definitely op for the underwater combat, that so many people seem to have hated. I actually like underwater combat with bow xD

    • @chunkywalrusthegamer1450
      @chunkywalrusthegamer1450 ปีที่แล้ว

      Try gunlance... it has equal defensive power and movement with the switch skill its just Lance but with better combos and more damage potential idk its worth a shot to try it

  • @juzzi
    @juzzi ปีที่แล้ว +112

    There's a requisite level of proficiency and experience you need to have in a weapon before truly understanding how difficult it is to optimise it. I've run with Switch Axe, Charge Blade, Hammer and Dual Blades and the sections of the video you cover these weapons in show an elementary and sometimes misinformed outline of their playstyle.
    - Dual Blades are super easy on lower tier monsters where you can spam Spiral Slash with traps/other cc but on endgame monsters that can fight back, actually optimising your positioning and timing to exploit every possible Spiral Slash window can be quite difficult, due to the move's trajectory and hitbox properties. Demon Flight spam whilst relatively safe because generous s is also hard to aim and ensure you connect all hits with favourable hitzones. Some monsters you can actually still run Demon Flurry Rush and use Demon Dance for DPS when the monster isn't downed i.e. Chameleos and Teostra. Dual blades is also one of the more complex weapons to optimise a set and script for each matchup because it's so element reliant e.g. element shitzone monsters like Astalos, Lunagaron, Gold Rathian and Valstrax require some weird specific setups to get a good run. Also people don't prefer to use regular Demon Mode because it is "faster", its used because it does more damage in the majority of matchups.
    - I'm not sure what you mean when you mention Switch Axe not having a "whole lot to optimise" - if it's regarding just basic combos that's pretty true, morph loop combo almost always wins, but optimal combo choices aren't hard to optimise for other weapons either. However, setbuilding with Switch Axe is super diverse in terms of options you have for every hitzone - element phials, elemental power phials, poison power phials and exhaust phials all work. Furthermore, one thing you glossed over was proper positioning, but you addressed it mainly as a means to not get hit - I think the most important part of optimising and mastering Switch Axe is positioning and movement. Not only is your defence reliant on positioning and movement incorporating morph slashes and side hops but all your offense builds off it (ironically that clip you have of my gameplay has some very bad positioning and movement). Switch Axe's wide sweeping moves need you to properly position and aim to land every hit of the morph loop or EBC on the best hitzones, and you must constantly microposition to maintain aggression and set up for the next combo or counter, particularly on mobile monsters due to your own limited mobility. Also using ZSD "every now and again" isn't exactly an optimised playstyle - ZSD is usually a DPS loss relative to morph loops or EBC, its usage cases are specifically to extend DPS uptime in scenarios where you won't be able to hit with other moves, or for specific part break setups where the fixed damage is strong.
    - A couple nitpicks with SAED Charge Blade. Missing phials from aiming wrong is less of an issue when mastering the weapon and more of a basic problem for less proficient players. The optimisation is positioning yourself properly against the monster's moveset - if you don't have the right spacing and distance, no matter how well you aim in terms of direction, some phials will hit suboptimal hitzones. Also Offensive Guard isn't what makes guard point SAEDs stronger as almost all SAED runs use element phial now - Counter Morph Slash is what boosts phial damage. The part where you say you don't want to always SAED from CPP is outright wrong and misleading - you charge your shield at the start of the hunt, you charge your sword when you can't SAED, but when possible you will always want to SAED after landing a CPP to maximise damage. When you cover CSS style you seem to spend more time going over the moveset additions Sunbreak brought and only briefly covered the playstyle but it's another positioning-heavy playstyle. The keys to optimising CSS apart from positioning are good KO management, and when the monster isn't cced, precise movement and timing - in HCZS' Risen Teostra runs there are times he snuck in CSS swings and cancelled the ticks early to greed some extra damage whilst being able to block in time.
    - Your initial summary of Hammer is misguided. Hammer is not about powering through monster attacks while charging, with both Courage and Strength styles you spend more time weaving through them - also there are not "a lot of the moves" which are armoured, just Dash Breaker. You don't "use Water Strike to counter any attacks", but you just use it sparingly when required because it's not that powerful of an option, and Hammer has very good mobility that can just allow you to avoid attacks and land charged strikes between them. Almost nobody abuses s from charge mode swapping - Keeping Sway gives s, preserves charge level and keeps you in the preferred Courage/Strength mode. You are correct in saying that optimising Hammer is relatively simple though, it's just headsniping, good movement and KO management - the execution is sometimes very difficult though with monsters such as Zinogre and Anjanath.

    • @jamesyang4898
      @jamesyang4898 ปีที่แล้ว +13

      Thank you sir typing all this its a big help.

    • @dauh10
      @dauh10 ปีที่แล้ว +5

      he also forget to mention that detonating phial follow up firing pins actually adds up to your shield charge buff timer. It helps that you dont need to keep up as much with your shield charge

    • @ahmadbugshan9603
      @ahmadbugshan9603 ปีที่แล้ว +2

      i main dual blades yeah its hard at first but it gets easy after a few hunts i feel brain dead when using dual blades now i find myself having to take long breaks to freaking get bad to have fun again with them like wth capcom pls
      also i think saying having to hit the monster in a specific place is hard is kind of cheap bc that applies for every weapon we just hit more instead of 1 big hit so we have to do it a little bit more carefully
      i think it IS the easiest weapon to master but no weapon in mh is easy to master however i still want more depth and combo variety for dual blades its way more fun than thinking i have to hit this part maybe making new moves dealing extra part damage would be a cool combination of having to hit x part + combo variety and complicity

    • @juzzi
      @juzzi ปีที่แล้ว +3

      @@ahmadbugshan9603 @Ahmad Bugshan i didn't say hitting the monster in a specific place was hard
      i said exploiting every single potential spiral window is hard because it actually requires very tight spacing and timing for certain matchups - this spacing and timing also varies with monster size
      other weapons do require spacing and timing too obviously but there are few moves as finnicky as spiral on a moving target

    • @eivind261093
      @eivind261093 ปีที่แล้ว +1

      I am by no means a speedrunner, or even a Switch Axe main, but as a casual player, who messes up on occasion and isn't too bothered with min-maxing every aspect of my runs, my main uses for ZSD are to break parts, and to regain health, either through Blood Rite or blood blight. ZSD is practically unmatched for either of these purposes!

  • @gluttonyfang6674
    @gluttonyfang6674 ปีที่แล้ว +20

    When I was a dumb kid, my main weapon in PSP Monhun are Lance and Gunlance because Guard>Poke gameplay is relaxing and comfortable.
    Now, I feel like my hands are having a stroke and aneurysm by playing these two weapon, especially Lance.

    • @MihuKat
      @MihuKat ปีที่แล้ว +2

      WYVERN FIRE AND I WAS AS KID LIKE BIG DPS

    • @seileen1234
      @seileen1234 ปีที่แล้ว +1

      STICK GO BOOOOOOM

  • @izzymosley1970
    @izzymosley1970 ปีที่แล้ว +80

    Even though I like watching speed runs and also playing monster Hunter I don't like watching monster Hunter speed runs because most of the time monster Hunter speed runs are about keeping the monster as still as possible so you can do as much damage as possible the problem I have with that is that instead of having a good fight where the player kills the monster quickly because they made good decisions during the fight constantly predicting the monsters moves and countering them accordingly the monster is immobilized for most of the hunt and only decisions the speedrunner has to make is how to do the best combo to do the most damage and maybe setting up additional traps to keep the monster immobilized again which to me personally is boring. The types of monster Hunter speed runs I enjoy watching are when the player instead of trying to keep the monster immobilized as much as possible has actual fight with the monster and still kill it fast because they're just that good I find it personally much more visually entertaining as well as intellectually entertaining seeing the player do just the right move at just the right time. So in short even though I like speed running and I like monster Hunter I don't like monster Hunter speed running. By the way good video I appreciate the effort you took to make it.

    • @mornemauvais5873
      @mornemauvais5873 ปีที่แล้ว +22

      They should make a category "no traps%" or something haha
      Jokes aside, you are right, it's super amazing seeing a really great player punishing the tiniest of windows with proper spacing and moves.

    • @ThriceOver
      @ThriceOver ปีที่แล้ว +17

      Speed running loses the soul of "Hunting". It's more a butchering of an animal

    • @minusx3403
      @minusx3403 ปีที่แล้ว +29

      TA ( time attack ) speed runs dont use traps and palicoes/palamutes/followers, just the monster and the hunter. They're one of the best reference to learn how to use weapon effectively against specific monster.

    • @moldyshishkabob
      @moldyshishkabob ปีที่แล้ว +7

      @@minusx3403 This right here. I don't watch often, but Time Attack runs are always amazing.

    • @Moemoemono
      @Moemoemono ปีที่แล้ว +2

      agreed i can only watch impact crater so many times in a row

  • @Robodob0
    @Robodob0 ปีที่แล้ว +112

    My take on GS is that it's actually pretty difficult to play optimally. It HEAVILY requires monster knowledge to know placement, positioning, and proper timing. Most of the other weapons have some form of unga bunga that can still move out in time when an attack comes it. GS just gets punished hard. Also, the number of times ive seen a TCS miss. Even pros in their livestream can get frustrated when their rhythm is off.

    • @eivind261093
      @eivind261093 ปีที่แล้ว +3

      Absolutely agree with this. I would personally put bow in at least medium, and GS in at least hard; GS has a deceptively simple moveset, but the bigger challenge is the insane amount of monster knowledge you need in order to have any amount of success. I'm by no means a speedrunner, and I'm probably fairly average in terms of skill - but GS is my worst weapon by far. Even after a good amount of practice, it feels like any GS run I try takes twice as long as literally any other weapon.

    • @Mik-kv8xx
      @Mik-kv8xx ปีที่แล้ว +5

      Absolutely disagree, Strongarm ruins your entire argument. Previously to set up a TCS you needed optimal tackle play or predicting 2 or 3 attacks. Now you just press the button and do 4k dmg.

    • @eivind261093
      @eivind261093 ปีที่แล้ว +8

      @@Mik-kv8xx And you still need pinpoint timing and precision, to a much larger degree than any other weapon. The timing on the counter itself is relatively easy, but the timing to get the optimal amount of damage out of your attack, as well as the timing to actually hit something, as well as the fact that Strongarm is ruined by any multi-hit move, makes it still harder than other options, by far.
      It's a simple moveset that's more difficult to properly execute than any of the other weapons. And yes, I've played all of them. Proper execution of a GS run turns the monster into your plaything, but with literally all other weapons, you can accomplish nearly the same result - nearly, not quite - with much, much less effort, knowledge, and skill.
      Now, if you're a speedrunner, or a long-term veteran to the series, you'd likely already have this knowledge, making GS feel deceptively easy to you. But most people by far do not fit into either of those categories, and for those people - the vast majority of the playerbase - GS is going to be one of the hardest weapons to play effectively, if not the hardest.

    • @Mik-kv8xx
      @Mik-kv8xx ปีที่แล้ว +6

      @@eivind261093 your first paragraph is completely insane. The pinpoint precision you are referring to doesn't exist. The center of the blade bonus was removed and hitting something with a HUGE sword is easy. Now, timing. Releasing the button when your sword glows white isn't hard. Now let's talk about multi hit attacks. Imagine you're fighting a malzeno and he raises his wing to do a stab. What do you do? Do you counter straight away? NO. You dodge the first one and counter the second one like a normal person. But wait! There is a second solution! JUST EQUIP THE FUCKING RAGE SLASH. Problem solved.
      Second paragraph. I hunted dozens of rathians, tigrexes and nargacugas with the SnS. They're my most hunted monsters and the SnS is by far my most used weapon. I optimized the crap out of my SnS runs and my set (embolden guard chop) and I consider myself an excellent SnS player. One day I finally did it, I got a sub 2 minute on a rathian. Then out of curiosity I try to do it with strongarm GS with a shitty unaugmented Scorned set. I got a sub 1:30 on the first try. I'm so salty about that and this weapon that I haven't played it since.
      Ok I believe you said something about knowledge and maybe positioning. Knowledge, isn't really necessary anymore, all you need is to know which attacks have a small opening after them, that's it. Positioning too has been nerfed thanks to power seathe.
      Also I'm not a vet, I got into the series not even 2 years ago. Well after Rise released.
      Bonus point, Strongarm brainwashes players which I think I'm most upset about, when I watch people play this weapon all I see is a dumb fucking house fly flying around doing nothing of value and waiting for a strongarm opportunity. I used to think rage is a very good gs player in base rise, his gameplay was great to watch, but after sunbreak, he's down in the gutter, braindead.
      That's it, sorry for making it so long I hope you didn't fall asleep like I do when playing bowguns.

    • @eivind261093
      @eivind261093 ปีที่แล้ว +15

      @@Mik-kv8xx "Sub 2 minutes" and "1 minute 30 seconds" tells me you are either a speedrunner or someone who minmaxes their runs to the point of being practically a speedrunner. Which makes my entire comment not applicable to you. Like I already pointed out, in the comment you're complaining about.
      Also, half of your comment is a rant about how you don't need knowledge as long as you have knowledge. That makes no sense. "You don't need knowledge, you just need to know which exact attacks have an opening (which needs to be significantly larger with GS than most other weapons), which exact attacks are multi-hit moves so you don't get hit by the second or third attack after countering the first, and what exactly are the visual cues for these exact moves - and preferably you should know all of this before he even starts the animation, so you can be properly positioned so your attack actually connects." That's knowledge. Which you're claiming is unnecessary.
      My point about pinpoint precision is referring to the fact that the hit detection of GS is strict; it's a massive but narrow blade, attacking in a downward arch, meaning your 'side to side' margins are very small. If your attack is off by a teeny tiny bit to either side (or, for that matter, you get attacked, or the monster moves, during the massively long animations), you do zero damage, and need to re-do ALL your setup - bug cooldowns, power sheathe, reposition, wait for the perfect attack to counter without being hit by other random moves, and so on and so forth. Which, again, is a problem that's negligible if you have the monster knowledge for it. So not applicable to YOU specifically, but certainly to newer players, and players who would like to enjoy the game without spending an insane amount of time thoroughly studying each monster's moveset in order to optimize every aspect of their gameplay.
      Don't get me wrong, I think GS is awesome. I love the concept of a slow, hard-hitting weapon. But it is undeniably one of the, if not THE, hardest weapons to get properly good at if you're starting from scratch. And unlike other weapons, there's basically only two levels - you're either godlike, or you're completely useless.

  • @nuclearbirds
    @nuclearbirds ปีที่แล้ว +27

    I’m glad with how lance was ranked. A lot of people write it off as a braindead weapon, just guard and poke until death. But it’s so much more.
    Where weapons like charge blade have you memorize a bunch of button combinations for big damage, Lance has you memorize the monster itself. You don’t need to focus as much on “first I press this button, then this, then this” - you need to think “This monster is starting up this attack - where do I need to aim my attacks to be sure I hit the monster in its weakest point while it’s moving?”
    Watching some lance speedruns is a truly eye-opening experience for many.

    • @Nightenstaff
      @Nightenstaff ปีที่แล้ว +5

      Lance has a surprisingly high amount of burst damage with Skyward Thrust... when used properly. When not used properly, it's the most self harm DPS move available. And the key to knowing when a Skyward Thrust is a shining beacon of damage output versus a depressing solo flight into Loser Land? Monster knowledge. And it's a monster knowledge that most weapons never have to consider. How vertical and aligned are the vital areas of the monster during any given animation.
      Lance, I feel, also suffers the most when attacking smaller monsters. That's when I feel we're reduced to just point and pokes.

    • @GuyWithAnAmazingHat
      @GuyWithAnAmazingHat ปีที่แล้ว +1

      One of the most impressive Lance techs is Skyward Thrust's ledge cancel. Basically it's an extremely precise positioning tech where at the end of Skyward Lance's animation you will land right on the edge of a ledge, fall off the ledge and cancel the recovery animation, allowing you to reuse Skyward Thrust or any other move.
      This tech is how Lance sets some of the fastest Narwa speedruns when she is knocked down and the ledges appear.

  • @barongrimoire9043
    @barongrimoire9043 ปีที่แล้ว +14

    Awakened kinsect attack (or as I like to call it, the Bug Yeet) may feel underwhelming but I find it works best with an assist kinsect and the boosted powder extract. Don’t look at the damage of a single Bug Yeet. Consider the damage of two or three back to back where you refill on extracts in between with the boosted powder. It’s essentially the Insect glaive version of Gunlance shelling, where you get high damage that ignores weak spots (as far as I know, I’m pretty casual compared to a lot of fans but it looks like it does the same thing as gunlance shells). This strat may not be the best dps, but it feels fun to me and I’m sure people can work out how to optimise it better than me.
    The one thing I’d ask for is that the boosted extract not be collected when you touch it, because you often accidentally pick it up when it first spawns so you lose one of the limited uses per cloud. Maybe make it be picked up by the bug instead where it completely overrides the extract the bug may get afterward when it hits the monster

    • @TgfkaTrichter
      @TgfkaTrichter ปีที่แล้ว +1

      What I hate about Awakened Kinsect is how long it takes and how easy it is to miss it. I am an IG main with over 1k IG hunts under my belt but I never really used the Awakened Kinsect attack. Sacrificing your extracts is one thing but the attack just does not feel good to use imo. If it would be faster and its aiming easier you could think about it, so it isn't worth it. Also the rather low damage does not help it as well. Even with speed kinsects the damage output is rather meh cosindering that it costs all three extracts and is a high commitment and easy to miss move. With assist kinsect you do more damage with Tetraseal ground combos or airial style and powder kinsects have the problem, that Awakened leaves a lot of clouds but does not mark the monster. So to get a nice powder explosion in, which would outdamage the other kinsect options by far you first have to mark the monster without destroying the clouds, while hoping that the monster does not move away or destroys the clouds itself.
      I am not a Meta player, hell I use powder kinsect, which isn't meta by default (but fun as hell), but Awakened Kinsect is just a bad move. Overall Capcom was not very generous when it comes to new silkbinds for the IG. We talked about Awakened Kinsect allready and Kinsect Glide is completly useless. Thankfully they buffed IG in other way, by giving us new cool Kinsects, buffing Tetraseal Slash, which was useless in base Rise and gifting us with the amazing Kinsect Slash.

    • @Negius
      @Negius ปีที่แล้ว

      Still isn't worth it.

    • @Raygone-Talion
      @Raygone-Talion ปีที่แล้ว

      @@TgfkaTrichter you know you can aim it right?

    • @TgfkaTrichter
      @TgfkaTrichter ปีที่แล้ว

      @@Raygone-Talion of course, but it is still easy to miss.

    • @yourdad5799
      @yourdad5799 ปีที่แล้ว

      @@Negius that wasn't the point here

  • @Shantyenjoyer
    @Shantyenjoyer ปีที่แล้ว +14

    As a Lance main I'd say that Lance defiently got easier in Sunbreak. The insta-block timing got much more generous and you're not only relaying on spiral thrust for your main damage as the motion values for a lot of your basic moves got buffed as well. There's ofc still runs like Narwa or Chameloes where the skyward thrust is a better option than anchor rage and that adds some variety overall but it's 100% easier to use Skyward thrust correctly then playing around with the jankiness of spiral thrust. (On that note, yes, I hate Spiral Thrust easily the worst Switch-skill in the entire game)

  • @marcossantos1998
    @marcossantos1998 ปีที่แล้ว +12

    That bow user is a cultured individual, a not because of the weapon choice 😂😂

  • @pokinginpractice9108
    @pokinginpractice9108 ปีที่แล้ว +4

    Speaking as a lance main. While i think lance is relatively high up the difficulty ladder, to me the hardest wp to play at a professional level is still the greatsword, and gunlance is the clunkiest to play with.
    CB may seem confusing at first, but once you understood it, it's a pretty simple rotation gameplay. It's just 2 weapons in 1.

    • @notrelatedtobacon1282
      @notrelatedtobacon1282 ปีที่แล้ว

      See for me GS is pretty easy to hunt with (though idk if I do what you would consider "professional" tbh)
      The hardest one for me tends to be either GL cause lack of movement or sns cause the way you have to constantly redirect every other attack plus the aim for perfect rush just seems wierd to me

    • @shirio6778
      @shirio6778 ปีที่แล้ว +6

      And here i main GL and have difficult time using GS

  • @darrenh822
    @darrenh822 ปีที่แล้ว +2

    I had a heavy bow gun user join my hunt for master class Diablos, I normally have trouble against them as a GS main, but he helped me take down the dman thing the fastest I've ever had it happen, makes me wanna try to pick it up

  • @EeleyeDD
    @EeleyeDD ปีที่แล้ว +3

    I like how charge blade took the longest to even explain how it works yet it's somehow easier than gun lance.

  • @ShukakuTheCrazy1
    @ShukakuTheCrazy1 ปีที่แล้ว +3

    When I first started rise I used light bowgun, then went onto gunlance. Then I tried out switchaxe, dabbled in hammer, and as of sunbreak I'm a Lance main. I've used charge blade in world, and with all the switch skills and silkbind attacks its a bit much for me to handle. I like keeping it simple

    • @xahmah
      @xahmah ปีที่แล้ว

      lance is so fun in SB

    • @ShukakuTheCrazy1
      @ShukakuTheCrazy1 ปีที่แล้ว +1

      @@xahmah it's the best Lance has ever been

  • @CLUMSY101
    @CLUMSY101 ปีที่แล้ว

    The Digimon World soundtrack at background is a really fun addition. Nostalgia hit hard 😊

  • @MiraSmit
    @MiraSmit ปีที่แล้ว +5

    Thing is the new assist kinsect with the clouds seems nice to quickly regain all extracts. If you can stun lock a monster that is. For a casual player that cloud will be on the opposite side of the map so the double extract assist kinsect are still better for anyone who can't stun lock monsters.

    • @simplexusgames174
      @simplexusgames174 ปีที่แล้ว +1

      Exactly. Been playing Ig through Mhw:I and
      Mhr:S. I always pick double extract because it makes hunts so much easier. I dont mind losing 10 dmg/s when i only have to shoot twice to get all 3 extracts.

  • @innocentorphan1213
    @innocentorphan1213 ปีที่แล้ว +3

    I thought the reason DB uses normie demon mode instead of feral is due to feral giving raw dmg boost, while regular gives elem dmg.

  • @joselinelewis1311
    @joselinelewis1311 ปีที่แล้ว +2

    I personally like the range of gameplay with GL. You can chill and poke or got for as many bullet barrages as possible.

  • @joesheridan9451
    @joesheridan9451 ปีที่แล้ว +4

    I have never liked sns, the 1 weapon in all Mh I just can’t seem to enjoy. That being said I give it full credit as the most complex weapon in rise. Hardest to use though has to be gunlance

  • @Vivec92
    @Vivec92 ปีที่แล้ว

    Still hyped about hearing the File City theme in these videos :D
    Great vid! :)

  • @Sammysnows
    @Sammysnows ปีที่แล้ว +2

    also in note
    there is a difference between skilled gunners, support gunners,s and casual gunners.
    DO NOT USE the speed runner gunner build, for the love of Fatalis, please do not copy the speed runner gunner build, these builds are not for casuals I see a lot of speedrunners build in the random hunt only to end up back at camp.
    every time I see a random hunt with a gunner they often carted because they should know, the gun is not easy to play with, sure you can just point and shoot only to see white low dmg because you don't know where to shoot at. You are multi-tasking crafting ammo, watch the monster combos, and ofc the gunner has a lot of mandatory skills that must have no matter what like spare shots, recoil down, deviation down, and reload speeds.
    gunner is called glass cannon because we are paper but do a sh*t load of dmg if you know WHERE TO AIM at, there is a time even aiming at the head you do white dmg so try to learn the monster's weak spot.

    • @Hugo_1
      @Hugo_1 ปีที่แล้ว +1

      i’ll be honest i hate seeing bow gun users they’re either gods that know what they are doing or just someone hitting the cart multiple times 😂 i usually get the guys that die

  • @AlmightySamx
    @AlmightySamx 3 หลายเดือนก่อน

    Man im so hype to see all your futur videos for MHW its gonna be WILDS pun intended! goin to be so nice! im so hype to see all the weapons combos, new monsters lore man anything plz Monster -hunter is love ty less go love your content have good day to anyone who sees this

  • @LoveLige-ht5pw
    @LoveLige-ht5pw 8 หลายเดือนก่อน

    I started playing monster hunter for the first time. Mhw i was 9 at the time and i sucked at the game couldnt get past the first part but soon i came back and chose a different IG and did much better do far i started maining Bow from early iceborne and so far mhr sunbreak bow has been really fun i like how they increased dodgebolt and charging sidestep into arc shot into a power or absolute shot it really changed bow and made it feel better and faster

  • @okrajet
    @okrajet ปีที่แล้ว +2

    I don't think Serene Pose is a defensive skill if we are discussing the weapon from a speedrunner's perspective. The current LS meta seems to use Serene Pose as the weapon's main payoff as the wirebugs have shorter cycle and the damage is grouped more tightly, and most importantly do not require a long opening like helmbreaker.
    I think there is an intermediate level of experience, between casual players and speedrunners, one where a player recognizes the monster's full moveset and is conscious of the options their weapon affords them in response, and this list would make more sense in that context. From my experience within a speedrunning community, discussing weapon difficulty is akin to ranking which Olympic sport is harder, it is just not a very meaningful metric to begin with.

  • @hellahighjavi7276
    @hellahighjavi7276 ปีที่แล้ว

    Thank you for the guide. I just starting playing MHR on the Xbox I’ve been loving HBG

  • @tripleaa7371
    @tripleaa7371 ปีที่แล้ว +6

    I’m flattered by the lance placement. It’s pretty much all I’ve every played throughout the series, so I’ve always found it easy to master from game to game.

    • @justinmoraal4764
      @justinmoraal4764 ปีที่แล้ว +1

      yeah, I was surprised by the placement, i main gunlance and lance pretty evenly and i found both of them to be pretty easy to get good with. I guess certain weapons are easier for certain players

  • @FlipzMCL
    @FlipzMCL ปีที่แล้ว +2

    As an Insect Glaive main, I have to disagree with the recommendation to not use powder bugs. While the assist bugs definitely do a lot more direct damage, the heal/status powder bugs provide some very helpful free status while also giving free healing, the latter of which is, in a way, infinitely more DPS than assist bugs. Remember, DPS while carting and running back from camp is 0, and if the team uses their final faint, that's effectively _negative_ DPS equal to the health the monster had lost (since you have to restart the hunt with the monster restored to full health); defensive and healing skills are badly underrated in a lot of Monster Hunter content here on TH-cam, and I think a lot of hunters watching that content suffer for it.

    • @El_chara
      @El_chara ปีที่แล้ว

      True, the powder bugs are more specific so that's why people think it's the least useful type

  • @jormungander_the_world_serpent
    @jormungander_the_world_serpent ปีที่แล้ว +1

    Me still being a lance main just vibing with my infinite poke combo

  • @sleepyppl4286
    @sleepyppl4286 ปีที่แล้ว +1

    “you just need to know every single move that every single monster can perform and you need to have good judgement, but it has a counter and for that reason im putting it into the easy tier”

  • @jettobazookah8822
    @jettobazookah8822 ปีที่แล้ว +2

    CB is the weapon with one of the most complex moveset. Its not easy to learn but once learned, its not hard to master it imo.

  • @niklasmitfussl2639
    @niklasmitfussl2639 ปีที่แล้ว +5

    Ofc the bow player had jiggle booba mods

  • @mairain6443
    @mairain6443 ปีที่แล้ว +1

    I think its easy to learn and play the bowguns BUT the difficulty comes in for the armour sets/skills, if you don't look up a guide, or used them in multiple games, it can be extremely hard to know which skills you need, at what level and what skills to prioritise first.
    That is a large part (at least to me) of Optimising LBG and HBG, so whilst standard play is simple enough, point, shoot, reload, all the timings, critical ranges and deviation changes based on that and you should learn what skill load out works best for you, plus the BG your using.

  • @tistoucarbo4758
    @tistoucarbo4758 ปีที่แล้ว +1

    I'm really happy to see a french Speedrunner 🎉

  • @SirHusky654
    @SirHusky654 ปีที่แล้ว +4

    I'd actually put SnS in hard because making use of backhop i-frames and Metsu guardpoints is actually really hard to do in practice. I'd also probably move Switch Axe down to easy because while it does have a medium skill floor it also has a fairly low skill ceiling. SA is pretty unga bunga aside from burst counters.

  • @Boqueelis
    @Boqueelis ปีที่แล้ว +3

    I hate how many useless moves the greatsword has now. They completely shafted backslide. I think if u I framed with the backslide I frames it should’ve given an attack boost to make it more viable.

    • @Crazycoyoteify
      @Crazycoyoteify ปีที่แล้ว +3

      The skill change that makes it do combo attacks feels so clunky to use in hunts and makes me feel like I'm playing as an Elden Ring boss where I have delayed attacks galore. Thankfully crit/punishdraw is back and I'm loving that I can go back to an older playstyle I had in 4U.

  • @WhiteTigrex2013
    @WhiteTigrex2013 9 หลายเดือนก่อน

    I mained IG in world and it was fun until i switched to bow. I didn't touch it in Rise but Barrusu"s gameplay looked so fun I might just re-learn it.

  • @Spectral-fb4rg
    @Spectral-fb4rg ปีที่แล้ว

    i agree with the list so far, though idk why i'd put lance a bit above, i just love to see players play that weapon

  • @arcadius3257
    @arcadius3257 ปีที่แล้ว +1

    Fuck...I'm a noob. (Dual Blades)
    Also Digimon World music, I see ya!

  • @zensei101
    @zensei101 ปีที่แล้ว

    awesome work bro!!

  • @tomaszheinrich8674
    @tomaszheinrich8674 ปีที่แล้ว

    1:50 Don't do destroyer oil like that. Standing near the monster sharpening your weapon while simultaneously dealing damage is time saving. It is pretty useful once find a use for it, also you can replace skills like speed sharpening, through damage dealing skills and the list goes on.

  • @Skillz2Hunter
    @Skillz2Hunter ปีที่แล้ว +1

    Note:Long Sword居合 need to hit the the monster body so you can active it,the system not like World one they change this skills system a lot like it nerfed

  • @ItsDaKoolaidDude
    @ItsDaKoolaidDude 11 หลายเดือนก่อน

    Tbh this is the first ive heard about slide slash.
    I've mostly been doing complete circles of endless combos around monsters, switching in and out of archdemon and just spamming and weaving about.
    Its mostly been going rly good for me, especially with lightning/paralyze. The moment the status hits, I Piercing Bind up and just wail away doing as much dps in there as I can before the effect wears off. Then its just rinse and repeat.
    Often times i keep forgetting when im supposed to capture or kill the monsters... Ends up surprising me when they suddenly die and I'm still in the middle of the piercing bind setup.

  • @jacobniemann4756
    @jacobniemann4756 ปีที่แล้ว

    I have sadly been disliking Greatsword (my "favourite" weapon) more and more in gen 5
    It used to be a high risk, high reward weapon where you had to know monster attacks and openings to make the most of your weapons huge attacking power.
    Then with the introduction of world they added the shoulder tackle a way to negate knockback and reduce dmg to stay in the fight... ok not to bad you can ignore a hit but can still be juggled or killed if not careful we all kinda wanted something like this.
    Then with the introduction of Rise and the wirebug skills Greatsword began quickly changing from what it once was.
    Greatsword became one of the most mobile weapon options through use of spamming out Power sheath and Adamant charge slash to zip all round the area with wirebugs, ignoring attacks and buffing your already crazy attack. (I actually like the lions maw hunter art from gen but Lions maw wasnt an evade at the same time, making power sheathe a bit much imo)
    You can literally use these switch skills to ignore normal movement if you understand the distancing well.
    This was fun to be fair but got boring for me quickly because it was way too powerful and just didnt feel like greatsword anymore.
    Then with the introduction of the strong arm counter in Rise the weapon became even more ridiculous able to zip around the map with powesheathe and then use SaS to counter completely ignoring damage and then do more damage than a normal tcs every 3 seconds... this counter was so powerful and affected greatswords new playstyle so much that not long after uncapping my MR I quickly stopped using Greatsword and haven't used it since
    Slowly over time the greatsword is becoming to easy and boring to use and branching too far away from what made it special in the older titles.

  • @tonpalacios2964
    @tonpalacios2964 6 หลายเดือนก่อน

    HBG/LBG main since MHWIB and still love it in rise.

  • @adgkadgk
    @adgkadgk ปีที่แล้ว +3

    Very interesting! Great video!

  • @D4rkkay
    @D4rkkay ปีที่แล้ว +2

    I was kinda not liking it i played tthe demo and tested 4 weapons and i found it too slow but then i tested the dual blade and i imediatly bough it that button smashing and fast hits for that weapon was so good i am now downloading it, cant wait play the game

  • @shadowkhan422
    @shadowkhan422 ปีที่แล้ว +1

    Disagree about Heavy Bowgun . Its OP for speedruns only(or at least when playing in a team) . In a solo normal gameplay , it has very few defence options. Keeping monster KO locked solo is almost imposible. Yes, when you do damage , its insance . When the monster attacks, you are basically a sitting duck(and it will happen unless you are god gamer or hunting low tier trash) . The few defence options available , all make you build your entire gameplay around them more or less.

    • @pidi6761
      @pidi6761 ปีที่แล้ว

      i agree with you the heavy bowgun is only avaliable with endgame sets dealing the most dmg and locking the monster in place it is really slow and doesnt have many defense options especially fighting monsters with ranged attacks like valstrax i mean if anyone can kill valstrax the first time with an hr 99 HB set he is simple a god xd

  • @ryannnepomuceno9498
    @ryannnepomuceno9498 ปีที่แล้ว

    as gunlance main, it's pretty easy. sunbreak made it easier when it added mobility like blash dash. but its just basically poking lance with a boom at the tip

  • @Crazycoyoteify
    @Crazycoyoteify ปีที่แล้ว +6

    4:12 so on the topic of greatsword, you say that landing TCS is the "traditional playstyle," but wouldn't critdraw builds be more appropriate to title as traditional because they have a longer history of play? Before 4/4U, Greatsword started off without charge attacks and eventually had had one which was the overhead slash. In 4/4U the strong charge, horizontal slash, and jumping attacks (no charge) were introduced. Generations had different weapon arts and styles (which are kind of what we see in Rise), this I think was when TCS was introduced but it was more specific to one of the hunting styles if I"m not mistaken. (Feel free to correct me on the history of greatsword changes btw)
    Greatsword isn't limited to only TCS play is the other thing. Crit/Punishdraw is back and even better (especially when combined with an aerial style after sheathing -> wirebug -> unsheathe charge); Aerial greatsword is still as fun as I remember it being in Generations. It's a versatile weapon that has both safe and risky playstyles with their own set of rewards.
    This is going to sound like blasphemy from a person who has played Greatsword since 4U as a main weapon, but you don't always have to go for the head. You can also go for the tail or breaking other parts of the monster. Greatsword can get away with not always going for the head/weak parts whereas other weapons like the bow will experience a significant damage drop from not hitting a weak spot that could be detrimental to their play. And I say this because even if I deal white damage on a part my GS gets deflected on, I still see at least 100 damage was dealt (I use a crit/punishdraw build where I don't even have to charge attacks at times, so I spend hardly any time between dealing damage. Mostly I just attack, sheathe, rinse and repeat and occasionally when I can punish a big move I'll do a T3 charge attack then sheathe again. Far from optimal but it's a safe playstyle that works, when each unsheathe no charge slap deals 250+ each time you can kind of just machine gun greatsword for fun).
    It's not always about doing the max of what is possible, it's about enjoying the game (even though making armor sets and weapons for every weapon can be expensive as fuck). Overall, pretty interesting video.

  • @Xero_Remains
    @Xero_Remains ปีที่แล้ว +5

    This tier list seems more about TA run meta playstyles difficulty than weapon mastery. Weapon mastery isn't limited to play styles, and in my experience It's generally very skilled players who use gimik or off meta styles, because they have the mastery too get away with it.
    Otherwise cool list, and obviously this all subjective opinions anyway. Couldn't factually make a list of difficulty to master every weapon unless you've done so yourself, though even then difficulty can be subjective.

  • @ahmadbugshan9603
    @ahmadbugshan9603 ปีที่แล้ว +1

    im a dual blade main and man i feel we got the short end of the stick dual blades are already easy and they made it fully brain dead in SB its just muscle memory at this point
    i hope next mh makes it get WAY more depth and complexity so it would be easy to learn and hard to master or medium to learn and hard to master i mean IRL dual wielding blades is very hard
    so make it very hard to master them but when you do it looks stylish and feels good and powerful

    • @xdsmile5359
      @xdsmile5359 ปีที่แล้ว

      I hope we get a move or item that helps you gain stamina during battle either passively or via attacking a large monster.

  • @mariogarciaiglesias4632
    @mariogarciaiglesias4632 ปีที่แล้ว

    Maybe its because i've been playing gunlance for years, but i don't think that in sunbreak is a galaxy brain main weapon. It is true that with some monsters, because os thier movility, its pretty hard to use it properly against them. But in the general game, i didn't have any problem completing every single mission with that weapon. But since its a subjective video, its ok that we have different oppinions. Great explanations my friend

  • @Mr.Smiley_J
    @Mr.Smiley_J ปีที่แล้ว +4

    Tier lists like this one always give me mixed feelings. Should I feel bad that my favorite weapon is unga bunga easy mode, or smug that my favorite is galaxy brain?

    • @iMakeTheSpackle
      @iMakeTheSpackle ปีที่แล้ว +1

      All that matters is clear times. Who cares if GL is galaxy brain when it gets blown out of the fucking water damage wise compared to almost any other weapon? Go on enjoy your hard to use weapon, I'll be over here finishing hunts 30%+ faster than you.

    • @SorrowHead
      @SorrowHead ปีที่แล้ว +1

      You also have to understand it's just an opinion from some random guy on the internet, as you can see from some comments of actual masters of certain weapons, some of the stuff he's saying does not always lines up. Plus it's just a pve game, who cares bro. People sure love optimize fun out of games they play. Like imagine some poor shcmuck actually started playing a certain weapon in MH just because he googled instinctively " MH best weapon" like a muscle memory which ingrained in him from WoW days. Such a fucking shame.

    • @suokurppa752
      @suokurppa752 ปีที่แล้ว

      ​@@iMakeTheSpackle Feels bad that GL is always lacking dps wise. Such a fun weapon to use.

    • @slayzet4293
      @slayzet4293 10 หลายเดือนก่อน

      ​@@suokurppa752i actually picked up GL to cosplay as Valstrax. Being flying tank is the best

  • @shalaska1137
    @shalaska1137 ปีที่แล้ว

    S tier for me mr700
    High dps
    1.Charge blade
    2.HBG
    3.dual blade (berserk+strife+Moh)
    4.great sword (if always perfect timing strong arm no.1 dps)
    5. Bow (if berserk+strife+MoH build)
    6. Long sword
    7-14 i cant pick bcause cant perfect build for high dps.

  • @Bufuvids
    @Bufuvids ปีที่แล้ว

    Bro that’s some of the best charge blade gameplay I’ve ever seen

  • @noobno.1106
    @noobno.1106 ปีที่แล้ว

    Im CB user since base game, its complicated but super satisfyingly,,as mechanical as beautiful😍 ,,,& then get carted

  • @nafereuskortex9055
    @nafereuskortex9055 ปีที่แล้ว

    My mains have been Lance until gunlance was included then Charge blade when it was included, (I just like big shields) once you know how to use them its a matter of understanding not the weapon but the monster you are fighting as 90% of move sets are just muscle memory, you will inherently know at some point the range and speed of a weapon without thinking about it.

  • @悲歌-x9k
    @悲歌-x9k ปีที่แล้ว

    In all seriousness gaurd dash leaping thrust (plus or minus charged sweep base on context) is the best lance out-of-neutral dps combo rn in sunbreak, you don't really lose dps doing it
    As someone coming from MHW, lance became a lot more forgiving in sunbreak, you have two infinate guard moves (insta-block and anchor rage), out-of-jail free card and good mobility option (sheathing retreat), and tbh these are not that hard to learn and optimize, at least won't be harder than any other counter moves.

  • @VultureXV
    @VultureXV ปีที่แล้ว

    I generally play IG and thought that initially it was slightly more difficult because the verticality of hitboxes got changed and moves that really don't look like they should have hit had some 'gust' effects to where they did.
    Honestly, I need a new weapon to really get into.

    • @ha-itsme
      @ha-itsme ปีที่แล้ว

      Je Suis Monte! i dabble on CB to change of pace.

  • @porygon777
    @porygon777 ปีที่แล้ว +2

    hammer is s tier cause i like hitting the beasts on the head like a looney toon character

  • @imdear459
    @imdear459 ปีที่แล้ว

    CB main here, it’s complex at first. But when you get it, it’s super ez to master.

  • @moehein6377
    @moehein6377 ปีที่แล้ว +2

    Great Sword by Olay kill monster with only 5 hits ,

  • @ArcVTuber
    @ArcVTuber ปีที่แล้ว

    NGL, not happy with the TH-cam algorithm at all. They haven't notified me of a single one of your videos in the last 3 weeks!!!

  • @sigmatic2788
    @sigmatic2788 ปีที่แล้ว +1

    The longsword hate is just lame. The game would be no where near as popular without it.

  • @thesussadin
    @thesussadin ปีที่แล้ว +1

    Your gunlance analysis is really scuffed my guy. Normal and long both do full burst nowadays and wide is poke shelling or pure shelling. Hailcutter isn't a buff, just a cd reduc on wyvernfire. Ground Splitter is super armor, not I frames. I appreciate the kind words though, thank you

  • @Justicek02nd
    @Justicek02nd ปีที่แล้ว

    Lightbow gun slander is insane from you bro

  • @Ender91078
    @Ender91078 ปีที่แล้ว

    Iceborne hammer is best hammer. The right build can catch tempered elders in a stun loop.

  • @chromaticperception
    @chromaticperception ปีที่แล้ว

    Why are you guys trying to defend your weapon as being hard to use? This video is based on opinion and playstyle tbh rather than difficulty alone. Play what you want and how you want. I gave up striving for the most optimal build because its just not fun

  • @grimreefer213
    @grimreefer213 ปีที่แล้ว +3

    The longsword requires a great amount of skill and monster knowledge to be used optimally. Like you said the gap between a casual or novice longsword user and someone who has mastered the weapon is tremendous. I have over 600 hunts with longsword in Iceborne and i’d consider myself an above average user of it but when I started playing in Rise I still missed tons of counters, got hit a lot and still struggled a bit because you need a tremendous amount of monster knowledge and skill to time your counters consistently. The iai spirit slash has a pretty tight counter window and it’s fairly punishing if you miss, and even if you can counter if you do it at the wrong time you will get hit. Zinogre for example is the combo king so even if you land one counter you can get wombo combo’ed by his next moves. It is easy to pick up and use it casually and I think it’s beginner friendly but at the same time has an incredibly high skill ceiling

    • @alexvance3444
      @alexvance3444 ปีที่แล้ว

      A ton of people are Longsword haters, and want people to think its an easy weapon to play optimally. It's not by any stretch of the imagination. It has one of the highest skill ceilings in the game.

    • @grimreefer213
      @grimreefer213 ปีที่แล้ว

      @@alexvance3444 People talk as if it’s so broken that it plays the game for you, that is simply not true. I’ve seen several reddit posts from newer players asking for longsword tips because they’re struggling to get better at it and struggling to land counters. For me personally it took me a while to feel like I was getting good at it. It was overtuned at Rise’s launch but received some nerfs, iai spirit slash motion values were heavily nerfed. In my opinion the longsword is only as good as the player that is using it. The damage isn’t anything crazy, but it has the potential to keep up constant damage uptime by consistently avoiding monster attacks via counters, which requires knowledge and skill to accomplish and doesn’t happen overnight. So as someone who’s spent in excess of 1k hrs mastering the weapon, sometimes I feel a little insulted when they trash on it lol. Despite playing the weapon for that amount of time between World/Rise, I still can’t get faster times than when i’m using bowguns which require little to no skill to use

    • @El_chara
      @El_chara ปีที่แล้ว

      The problem is that people don't understand the difference between skill floor and skill ceiling, that's basically the argument. And also the weapon being op doesn't make it easy but once again people don't understand it, like I'm a fcking glue sniffer playing the insect-glaive to go yeetus maximus in the air I would never be able to play the longsword correctly but I can easily use it anyway because of the skill floor

  • @SirDuckyTheLazy
    @SirDuckyTheLazy ปีที่แล้ว

    14:33 'i think its fair to say that gunlance is one of the hardest weapon to master in the game' idk man, im pretty brain dead when i play, RBD all day

  • @dogo523
    @dogo523 ปีที่แล้ว

    i remember playing MHW, my first MH game, and maining the dual blades, it was really fun, but then in rise i decided to main it again and it felt so shit and repulsive i quit and restarted with the bow
    idk whats changed from mhw to rise but i am simply done with these toothpicks

  • @kakarottuzumaki4346
    @kakarottuzumaki4346 9 หลายเดือนก่อน

    0:10 Min.: I say it so: A Hunter has 5 Skill Areas where he can improve and they have diffrient importentness depent at the weapon that they play.
    For exaple i take my main weapon the long sword. For me as a long sword player the importentness of knowing the monster is like 40% of my Hunt Arviements. To read there movesets right is there REALY importent to punish them corectly.
    So to make a list how many some things are importent and to explain this how its be in my eyes here the catagories and then the list:
    Weapon Mastery (Short "Mast"): How good know you your weapon and how good use you it. You can know every thing but play it poorly, but if you know everything and play it godlike you have true mastery over your weapon.
    Monster Knowledge and the reading of the Monster (Short Read): Thinks like what happens if the Rathian steps to steps back, to read what the Monster will do next, Adjust there patterns.
    Preparing (Short "Prep"): Stuff like eating, Filling your objects and having stuff like this.
    Dodging and rejeaction times (Short "Dodg"): Should be clear. How fast react you at things that happens. And how good are your reactions.
    Overall Game Knowledge (Short "Over"): Things like what brings me this little bug and somthing like that this area will dmg the monster and stuff that dont fits in the outher catagories.
    Now the List:
    Longsword:
    Mast: 40%
    Read: 40%
    Prep: 5%
    Dodg: 0%
    Over: 15%
    Reasons:
    My Dodg isnt that good and i dont need him anyways. All of what i have not in dodg is more flow in mast and all my mast let me do the same what a dodg do with the trick that i can punish the monster for the action of it where also the high read things camess form. Prep is also not so importent. I have to go eat MAYBE but i take not so much dmg as a LS player because i avoid most of the attacks anyways with read and mast stat. clear if you gave me a outher weapon i would have HUGE problems because i have like no options with it to punish the enemy with my weapon skills. Good that i nearly ONLY play LS and be a god with this weapon. ^^
    Over is only a bit importent for me because its gaves no also nice options to punish the enemy for all what he dos wronge ^^
    How hard the weapon is to master? If you want to reach my lvl of LS mastery that i have at my prime, 10 Years bear minium. And no i dont talk about only the new longsword. I also talk about the old once. My mastery over the old once was insanely and i train this weapon years to become realy good with it. The new once is also havy to master but i learn everything about it and i guess to be so good with it like i be if you be a total newbie. 4 Years. I say it so: I have played the demo of world and i have MUCH problems with the new long sword as it cames out XD But after years of training i got realy good with the weapon ^^
    To the outher weapons:
    I dont realy have a plan form them so i cant gave you a good reasons but my view is this:
    GS:
    Mast: 5%
    Read: 50%
    Prep: 20%
    Dodg: 20%
    Over: 5%
    Hammer:
    Mast: 5%
    Read: 50%
    Prep: 20%
    Dodg: 20%
    Over: 5%
    Reasons:
    Slow weapon that have to read to hit stuff.
    Horn:
    Mast: 30%
    Read: 5%
    Prep: 15%
    Dodg: 30%
    Over: 20%
    Reasons:
    Songs and much dodging.
    Lance:
    Mast: 5%
    Read: 30%
    Prep: 20%
    Dodg: 40%
    Over: 5%
    Gunlance:
    Mast: 10%
    Read: 20%
    Prep: 15%
    Dodg: 30%
    Over: 5%
    Reasons:
    Blocking and dodging.
    SnS:
    Mast: 5%
    Read: 5%
    Prep: 40%
    Dodg: 30%
    Over: 20%
    DS:
    Mast: 0%
    Read: 0%
    Prep: 50%
    Dodg: 40%
    Over: 10%
    Reasons:
    Fast weapons that be easy to play and you can nearly turn your brain off while you play them.
    Chargeblade:
    Mast: 35%
    Read: 10%
    Prep: 10%
    Dodg: 30%
    Over: 15%
    Reasons:
    Switch Axe:
    Mast: 20%
    Read: 20%
    Prep: 5%
    Dodg: 50%
    Over: 5%
    Reasons:
    Hard to play weapon and needs MUCH dodging because its slow af.
    Insect Gleave:
    Mast: 40%
    Read: 15%
    Prep: 10%
    Dodg: 20%
    Over: 15%
    Reason:
    You have to be in the air and know what you do. So its much play around the Monster.
    LBG:
    Mast: 0%
    Read: 10%
    Prep: 40%
    Dodg: 50%
    Over: 0%
    HBG:
    Mast: 0%
    Read: 10%
    Prep: 40%
    Dodg: 50%
    Over: 0%
    Bow:
    Mast: 0%
    Read: 10%
    Prep: 40%
    Dodg: 50%
    Over: 0%
    Reasons for the Range weapons:
    They have to doge the monsters if its attact them. If not the get carted.
    So a simple weapon where you can NEARLY turn of your brain and only have good reactions and a bit aim. Realy easy.
    Edit: I press to early enter and the list wasnt compliet at this point so i fix it because i fail and press Ctrl+Enter and no i dont hate my life because its happens multipel times .-. XD God its anyoning me sooo hard! XD
    Have a great day anyways.

    • @kakarottuzumaki4346
      @kakarottuzumaki4346 9 หลายเดือนก่อน

      3:20 min.: Stammina Mangement? Its gaves potions and hunting horn songs for this.... XD Oki i play the ds last in mhGen or somthing where gave it those stuff in mhw and rise idk about it XD

    • @kakarottuzumaki4346
      @kakarottuzumaki4346 9 หลายเดือนก่อน

      8:12 Min.: Why should you get hatted? You spit out the truth. Long Sword this THE weapon if its cames to EASY to play but HARD to master. Its like the diffrence between: Beening just a guy with a sword and beening a samurai at the master lvl. Or beening justa guy that knows to punch and beening a black belt master of karte. The diffrence between beening a longsword god and just can use the weapon is insanely high ^^

  • @GarudaPanzer
    @GarudaPanzer ปีที่แล้ว

    Great video, I really agree with a lot of this list. Especially GS, having had to from basically getting down positioning and trying to headsnipe to just, "oh I have two wirebugs, it's time to strong arm." Has DEFINITELY made GS way easier than before.

  • @Sirfortune881
    @Sirfortune881 ปีที่แล้ว +1

    Iv ben maining g Lance sence it cane out and I still don't think iv masterd it

  • @majkatrojedjece6585
    @majkatrojedjece6585 9 หลายเดือนก่อน

    Hi, I just picked up this as my first MH game and I am finishing lvl3 story quests. I expected this game to be much harder in sense that I need to learn each unique monster moves to able to win, but I just drink potion when in trouble and spam my wep. Is game going to pick up on dificulty latter? I avoided using sunbreak exp wep and armor also (defender).

  • @geminiistu
    @geminiistu ปีที่แล้ว

    Can you recreate an updated tier for all weapons now that the last update has been released? :)

  • @Dopesiete7u7
    @Dopesiete7u7 ปีที่แล้ว +1

    The combo with the hammer on 21:42, Is it the best way to do damage instead the other charge type ?

  • @Not.A.Heretic
    @Not.A.Heretic ปีที่แล้ว

    mans busted out the hearthstone music!

  • @mantarlos
    @mantarlos 3 หลายเดือนก่อน

    They made dual blades and hunting horn oonga boonga weapons instead of the positioning and calculating weaps they were in older gens 😅

  • @duel2803
    @duel2803 ปีที่แล้ว +3

    i wish this game would come to ps4 already

    • @Rageouz
      @Rageouz ปีที่แล้ว

      It already is, next month

    • @darkhero2
      @darkhero2  ปีที่แล้ว

      Almost there, just 1 more month

    • @Xero_Remains
      @Xero_Remains ปีที่แล้ว

      Right!
      Couldn't stand Switch and sold it maybe 500hours into Rise. Can't wait to have Sunbreak on PlayStation!
      Nothing against people who like Switch, I just never liked handhelds, and it's missing social features I've become accustomed to for well over 10 years else where. Plus I really hate it's controller, even pro.

  • @prosaicwhite3130
    @prosaicwhite3130 ปีที่แล้ว

    I have a question, how did you make your hud with the icons so small? I need it

  • @fellasinparis8561
    @fellasinparis8561 ปีที่แล้ว +1

    Translation for my fellow unga bunga one shared braincell hammer users: *bonk*

  • @mukta230
    @mukta230 ปีที่แล้ว

    theres alot more to the kinsect glaive than simply button mashing btw. using the powders in endgame has proven to be quite potent as of today. im talking about huge huge crits in a short amount of time. still mastering it but dont rule out the glaive

  • @ds9150
    @ds9150 ปีที่แล้ว

    I would still never recommend GS, CB, and HBG to brand new players.
    Speaking from an average player perspective they’re not as easy. There are 2 types of weapons as far as I can see. Opportunity strike type and fuck it i’ll start blasting type, the former is more of weapons that requires you to know the safe windows for *each* monsters, CB for an example, it’s easy to use but not easy to *actually* land a clean SAED without knowing when to do it, if you don’t do it right you either get smacked or gets bamboozled by the monster jumping to the greener side of the neighbor’s lawn. GS has the same problem, either you do it right or die trying to power through attacks with super armor.
    And then there’s the latter, which I always recommend. It’s the type of weapon where you just have the time to do whatever every time. Just gotta position yourself right and do your iFrames right and you’re set, that’s DB, Lance, LBG, and SA are the examples of the type.
    LS and GS is a bit of an exception tho, LS can be played super safe with Sakura and just take a safe window to do the Helmbreaker, while GS has counters, you can’t just do it every time and make it work, it feels like trying to do Helmbreaker with an iFrame at the start.
    All this shit don’t apply if you’re good or even better. But again, not everyone is good :D

  • @KAI-fz5je
    @KAI-fz5je 11 หลายเดือนก่อน

    Am i the only one notice there is no insect glaive in the tumbnail or am i blind

  • @protectous244
    @protectous244 ปีที่แล้ว +1

    Lol, how modded are some of these clips? The bow section has a girl that is most definitely not stock gameplay, lol. I can only assume a pc player that has done extensive work to their game. one can only hope that is all that was changed...

  • @Skillz2Hunter
    @Skillz2Hunter ปีที่แล้ว

    How i master my greatsword:
    Make my defense go to 1010 point and use rage slash plus cat help me defense boost

  • @drpepp.
    @drpepp. ปีที่แล้ว +1

    The guy in the gameplay does more damage then me with the last longsword combo

    • @LoveBread07
      @LoveBread07 ปีที่แล้ว

      Tbf Ls did get nerfed but imagine how much damage it could do now if it never got nerfed lol

    • @drpepp.
      @drpepp. ปีที่แล้ว

      @@LoveBread07 yeah it Was pretty op in World iceborn

    • @Rageouz
      @Rageouz ปีที่แล้ว

      @@drpepp. they're talking about how it was nerfed from Rise to Sunbreak mainly its counter damage got heavily nerfed but in harvest moon damage it can do just as much. Worldborne LS is kinda in the middle compared to other versions, worse than Rise/Sunbreak and GU but better than 3U and 4U, it's not nearly as op as other versions

    • @LoveBread07
      @LoveBread07 ปีที่แล้ว

      @@Rageouz That’s true, I just really don’t like the circle not saying I can’t do that playstyle it just feels clunky tbh

    • @notrelatedtobacon1282
      @notrelatedtobacon1282 ปีที่แล้ว

      @@LoveBread07 I hate that stupid circle, honestly when I Ls I just do sacred sheath as my big dmg, might not be as much dmg but it's way more fun imo

  • @necrolord7871
    @necrolord7871 ปีที่แล้ว

    As a gunlance main I aprrove this message

  • @poodamagic
    @poodamagic ปีที่แล้ว

    Do you have something like this for monster hunter world? I know it's an older game but just wondering if you've made one in the past

    • @darkhero2
      @darkhero2  ปีที่แล้ว +2

      No but I've been replaying World recently and I really want to do some videos like this one for the game. Hopefully I have time to get to it within the next 2 weeks

  • @nghiepduong-o8x
    @nghiepduong-o8x 10 หลายเดือนก่อน

    I am gunlance main and it is really easy but I don't have blast dash though :C

  • @sebastianocampo71997
    @sebastianocampo71997 ปีที่แล้ว +1

    Your ranking does not matter unless u have 1000 uses each weapon

  • @wheezinginspacedragon-henr2894
    @wheezinginspacedragon-henr2894 ปีที่แล้ว

    Can u tell me what is your set on your switch axe ? It seems u deal a lot of damage compare to me

  • @EdenJinn
    @EdenJinn ปีที่แล้ว

    What is the background music during the Sword and Shield? Its so familiar but I just CAN'T PLACE IT.

    • @negativegaming1337
      @negativegaming1337 4 หลายเดือนก่อน

      Original Digimon World, File City theme. Nostalgic and cathartic!

  • @amedespinoza9638
    @amedespinoza9638 ปีที่แล้ว

    Glaive has turned into taijutsu tonfas playstyle owo