Let me know what you think of all this down in the comments below, and don't forget to vote in the poll! In preparation for the grapple gun arriving in Season 14, multiple changes are coming to the blunderbuss giving it more anti-boarding potential, but stripping it of its one shot. Remember to like, subscribe, and hit that bell so you know when I upload videos! Poll: th-cam.com/users/postUgkxYA2m8hKF0xaGrxnpX4h_KWmRsHHwx0um Become A Channel Member: th-cam.com/users/GhostAdmiraljoin Twitter: twitter.com/_GhostAdmiral Discord: discord.gg/RQjE6H2kKt Business Enquiries: OfficialGhostAdmiralYT@gmail.com #SeaOfThieves #BeMorePirate
i think that they nerfed the blunder buss because double gunning is no longer worth it it almost cost me a victory in hourglass. i think it will make a lot of players mad
@@Dummpers how so? Being able to more consistently keep people away and off you boat is more valuable then enemies having the opportunity to kill you with one shot and lose you the entire fight.
It’s going to be way more consistent. AppleSeas ran into Ma5on today on stream and Mason asked him to kill him. Held at point blank ADS and does 90 damage because of hitreg. Now that you know it won’t one shot you won’t have interactions where you get screwed by hitreg only for them to blunder backtrack one shot you instead
And next they're going to adjust the Cannon so that they can't one hit people as well And then maybe the kegs next so they don't want to hit people anymore either
@@BirdyBoi6670 I find them equally as ridiculous If you got hit point blank by a blunderBust I don't think there's a doctor in the world that could save you And this change isn't going to impact these double gunners in the least. It doesn't change anything for them. Honestly, it seems like the sloop would have the biggest problem with this cuz it's that much harder for them to kill borders now
At least theyre still ignoring actual problems like hit reg and sever stability. If fixing bugs doesn't help the games health, why isn't this game successful. I think they just can't fix alot of the problems, and try to convince you the changes aren't necessary.
RIP Solo Streamers - only way to balance this would be Solo Players still can 1 shot a 4 player team. That seems Fair Right? Otherwise Squads are going to Rule Sea Of Thieves now.
@@ridingyourdad ok, but imo, more knockback less damage (still able to deal MASSIVE damage though) is healthier for the game, and to top it off, excluding niche scenarios knocking someone off ladder/ship and leaving them on low hp is gonna be much worse for the boarder, than the solo sloop. and even then, most solo sloop vs larger ships end up coming down to either 3-4 man board from the larger ship (which leaves them vulnerable to sinking, but makes it so that the solo has to out tdm), or one crew just sinks to naval pressure, cause solo rarely can go board, so making sure that a regrab to the ladder is harder/impossible is just better, and more consistent knock offs. tldr; this is probably the only way to nerf the blunder without making it useless (because think about how many times you miss a board and are swimming in water forever and your merm is like "nah, i don't wanna") edit: something else i thought of, it makes it so high level play's meta is less defined (ie, you basically have to run blunder/snipe for the ohk+anti-board of the blunder, and snipes for pressure/high damage not from cannons)
Definitely the blunder has one shot potential it doesn't mean every time I changes seem good but the blunder already struggled as an offensive weapon compared to the others already
Thank god they did this change because otherwise people would just be able to use the grapple gun, hook you next to them and then insta-kill you with the blunder
@@DarthBommiwhat are you on about. The sword has counterplay, the blunderbuss one hit did not. You were at the mercy of hitreg, only luck dictated who one shot who
Pvp in this game was amazing why change it? 1. Spot an enemy. 2. Enemy engages me. 3. Enemy boards my ship 1 shots me. 4. I respawn after 2-3 minutes ships sinking and SPAWN KILLED. 5. Sink, you’re fucked. Done for, game over.
Omfg don’t changing existing guns and just balance the new ones. 1 blunders were our best hope against hackers. Changes to existing stuff just makes me feel like time I’ve spent learning the game was super wasted. I’ve been playing for 6 years and this kinda crap might finally push me to a new game.
After capturing the burning blade. Defending the burning blade. Completing Skele camps underground away from your boat. We now need to sink all ships before handing in? Oh and now do this without a one shot weapon, whilst being killed by two boarders with throwing knives in about 3 seconds. RIP solo play. What are they thinking?
It's never been a solo game, the entire point is to play with a crew. Solo is a feature, not something to be catered to. Likewise the burning blade is a PVP event, dealing with boarders is part of that. If you have good communication with your crew then boarders shouldn't be an issue, especially with skeletons helping you. I've captured that thing with my regular crews about 25-30 times and have only sunk once, never once running to cash in instead of fighting. No one on board in our sessions were using the blunderbuss to defend, only knives, cutlasses, and the eye of reach. Stop using a one shot as a crutch and get better at crew communication.
@@MrFluffytheTurtle fr, I play a decent bit of blundy and try to dabble with different loadouts to see other perspectives and as a blundy enjoyer I really like this change.
Definitely needed the one-shot removed. And for anyone who says no, it shouldn't, keep in mind the grapple gun is supposedly going to work like the harpoon on players. Imagine getting yanked across a galleons deck only to get oneshot the moment the animation is done. They're preventing this scenario specifically
i hate this change, wtf are they doing? blunderbuss was more used to actually just 1 tap people when boarding, sure now you can just knock people off, but if you really wanted to do that, use a blunderbomb The difference between almost 1 tapping people, and 1 tapping them is massive, in almost every game, it can just remove the item or hero from the meta
I really hope it’s in the next week or two, I’m curious to how far along this change already is, based on what Rare said it seems like it would be coming very soon.
tbh it doesnt even look like it did 90 damage in the clip of the guy standing right up to the person and blasting them, looks like they made a the spread a little too wide
Awesome! So now when you're on that PVP world event and you're ready to cash out and another person shows up every 2 minutes to take you on. You will no longer be able to finish Wonder how many burning blades are going to have to be scuttled because they're not allowed to turn in at all
I am very much looking forward to the change I'm tired of feeling like I have to use the blunderbuss to fight someone else using it I'm excited to see how it changes for example potentially shooting away a ladder guard if you use the pree aim before you get to the ladder or to get you distance from people chasing you on the ship so you can get time to heal I am looking forward to it
How about making it so we can organize our Armour. I can't even buy new weapons else my Armour gets all clogged up. How have they not fixed this issue for 13 seasons
Honestly, this is probably for the best. Just think if any other weapon could One-Shot other players. If you could sword lunge and one-shot other players. Or if you could one-shot players with the Eye Of Reach (if Rare had added Headshot mechanics just for it). Those both seem super unfair, at least in my opinion.
I've seen the rational to counter the whole "why should the blunderbuss one shot when no other weapon can" as "no other weapon can clue me to the ground, why should the sword be any different". I don't think you can compare weapon abilities with each other when they function in completely different lanes, I personally just think we'll have to see how it plays out!
I fine with the one shot being gone as long as it actually throws people off boats like it should. Also fix the ability to walk up the side of ships jumping off ladders.
Lol people complain they couldn't kill others.... Now they really will struggle..... A good player with pineapples is going to wipe everyone they come across..... They will simply be harder to kill..... Lolz there's always a trade off. Wish I could just buy crates from Merchant that I could actually receive..... Wish the water didn't bug out to where it shows you under water when you're not.... Wish I could move around in the world without getting stuck on corners and my character could move better with a wide field of view..... I understand needing to run a business but damn..... You're "business" barely works properly
I like the blunder change They killed blunder snipe skeets when they removed quick swap (bad decision), But now blunder does enough kb to skeet without quickswap. Also i can now use my beloved pistol snipe against blunder users 👀 Only issue I see is sword being too oppressive at close range
yeah, i can see sword being an issue, but in THEORY you'll still be able to handle them, even w/ out sword, increased kb so they get launched further allowing for an easier follow up, and if they don't heal you might just be able to reload and get them on them while they run at you (also as someone else said now the issue of getting hitregged on yours dealing a tickle of dmg, and they backtrack you for full isn't gonna be as bad)
They should have rather added the knockback effect to the double-barrel pistol (when shooting both projectiles) instead of the blunderbuss. It would also make it a viable option in Arsenal. I can imagine this blunderbuss change ruining solo defense against a larger crew, because if you only knock back your enemy without finishing them off, they will be back in no time. But I guess we’ll see how it all plays out.
Depends how far the knockback is. If it pushes them far away enough from the ladder to where they can't just re-grab then it's actually an improvement since now the boarder is stuck seeking the mermaid and is forced to waste food healing rather than just dying and coming back at full HP. On the other end of that, Solos are now at an even bigger disadvantage because if a boarder is able to hop on unnoticed it seems they can easily knock the help out of the ship.
Whats next the ships no longer float and are tanks? The water hogged resources and players found swimming hard. Ffs. FIX HIT REG IN A GAME YOU CAN LOSE ALL PROGRESS
Why couldn’t they have kept the one shot it still would have been balanced plus even now the one shot nearly works because of the wonderful creation that is hit reg😢
Hang on Ur calling a 'sweat' no skill but when people talk about 'sweats' in gaming, it means they are very skilled and spend a lot of time on the game. Something doesn't add up here, I think you are just angry that I die to better players lmao
@@sSteppingStones lol, its very easy to spend large amounts of time at something and still suck at it. You must not be a real gamer cause otherwise you wouldn't have asked such a dumb question with such an obvious answer. Good job dying tho lol
I'd love to know who rare is listening to. It seems like they only listen to the most extreme PVP lovers and the people who don't want to ever be involved in PvP at all
As someone who usually doesn’t use the blunderbuss this is a great change. Now we can actually dual instead of just one shot blunders where you don’t even get a chance to eat or anything.
Going against sweat lords like myself it makes no difference it jus feels like a hit reg to us and we jus skeet ppl. Shoot the blunder pull sniper out boom dead before you can even eat to get health. This makes almost no difference cuz we deal with blunder hit reg anyway
KILLED THE GAME. I built a pc, switched to mouse and KB and learned to get good with blunder but since the right person whined loud enough they just switch if for them? Screw Rare. Screw this game and its toxic adult bully infested disgusting community! They make us get 30% rates to get around their mistakes. Safer Seas is a bigger waste of resources than arena ever was. They just make no sense trying to appeal to everyone. PS5 players must be crying really loud.
I'm fine with this change, but let's not act like this update will completly ruin the blunderbuss as a close quarter pvp weapon, it's wouls still make a massive difference if it made 99 damage instead of 100, also is important to know if thise 90 damage are spread in 9 pallets, or still 10
As someone who uses the blunderbuss a lot, I am happy with the changes. Be it more for defense is good, in my opinion. Also, while I can't one-shot anyone anymore, they also can't do that to me anymore
i don't feel like thats the number one reason why people use the blunderbuss. You and they keep saying it but I mean its also used primiarily for taking over ships. Getting a deck shot or board and one tapping people who aren't aware. Not that I'm complaining about that but stop acting like its primarily used to just defend against boarders. Blunderbombs are more effective for that anyways.
The sword will be even stronger now. As there is no danger to being up in thier face anymore. Yea they can knock you back but you will still be alive to continue attacking them. In close quarters where you cant even be knocked back that far such as the botton deck of a sloop that's pretty much a rap for the blunder user if they cant retreat in time. There will still be counters of course. Such as fire bombing the sword user after a close range hit to force them to either retreat and eat or die. And of course you can try to get a combo off on them by finishing them with your other weapon after blundering them. But the removal of the one shot definitely gives the sword and edge now in the 1v1.
I don't think they should have messed with the blunder and if they're going to change anything about how the burning blade turns in, make it so you have to stay at reapers for A set time period before the turn-in is allowed
Nice, I hate been 1 shots by spawn campers or sweat lords, it shall be glorious when the streamers will cry because of it, if a sweat lord doesn’t like it, it’s balanced
so... skill cieling is getting lowered once again i dont understand why people always think thats a good thing... especially considering how BAD the general playerbase already is this is just gonna make it worse oh well "make it better as an anti boared weapon" what do you even mean with that... how the f is it going to be better as an anti boarder weapon when the whole reason that its an anti boarder weapon in the first place gets removed lmfao not to mention sniper is already a better any boarder than blunder for multiple reasons... the one shot was literally the only reason anyone even CONSIDERS the blunder... its ugly, clunky and has no range... no one is gonna use this now, especially the players that can actually aim
This is delusional, blunder is grossly OP and is the reason quickswap got removed. It's damage output meant that you easily saw 75%+ of players using it.
i kind of hate the burning blade change because i have encountered MANY times ships just CAMPING at reapers (usually 2 or MORE) wait for me to come. and at that point its UNWINNABLE especially if they have kegs
Let me know what you think of all this down in the comments below, and don't forget to vote in the poll! In preparation for the grapple gun arriving in Season 14, multiple changes are coming to the blunderbuss giving it more anti-boarding potential, but stripping it of its one shot. Remember to like, subscribe, and hit that bell so you know when I upload videos!
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Ladders are pointless now
I think rare needs to play test these ideas with a larger audience before they announce them
@@magicpyroninja I mean they didn’t even have this change in Insiders. That’s how much they know they fucked up
i think that they nerfed the blunder buss because double gunning is no longer worth it
it almost cost me a victory in hourglass. i think it will make a lot of players mad
Blunder thumping is gonna be crazy.
They are saying this is good for solo players this is the worst thing that can happen to a solo player
@@Dummpers how so? Being able to more consistently keep people away and off you boat is more valuable then enemies having the opportunity to kill you with one shot and lose you the entire fight.
@@AlDenteDawnyou realize that a one blunder will also deal with boarders equally as effectively…
It’s going to be way more consistent. AppleSeas ran into Ma5on today on stream and Mason asked him to kill him. Held at point blank ADS and does 90 damage because of hitreg. Now that you know it won’t one shot you won’t have interactions where you get screwed by hitreg only for them to blunder backtrack one shot you instead
Throwing knives are cracked
No more holding pirates hostage saying you will one tap them is gonna ruin a lot of content. Whos idea was this?
And next they're going to adjust the Cannon so that they can't one hit people as well
And then maybe the kegs next so they don't want to hit people anymore either
One shotting people with cannons and kegs are completely different to one shotting with the blunderbuss though?
@@BirdyBoi6670 I find them equally as ridiculous
If you got hit point blank by a blunderBust I don't think there's a doctor in the world that could save you
And this change isn't going to impact these double gunners in the least. It doesn't change anything for them. Honestly, it seems like the sloop would have the biggest problem with this cuz it's that much harder for them to kill borders now
@@magicpyroninjanobody plays sea of thieves for the realism dawg 😭😭🙏🙏
At least theyre still ignoring actual problems like hit reg and sever stability.
If fixing bugs doesn't help the games health, why isn't this game successful. I think they just can't fix alot of the problems, and try to convince you the changes aren't necessary.
I'm pleased with the change. It'll stop the one hit kill and allow for more combat shenanigans!
RIP Solo Streamers - only way to balance this would be Solo Players still can 1 shot a 4 player team. That seems Fair Right? Otherwise Squads are going to Rule Sea Of Thieves now.
4 man's are supposed to dominate regardless
One shot was the only counter when a full heath sword lord is at your face I would know I am one
Wrong! This will help so sloopers because those players that depend on the one shot aren't going to be an issue anymore
@@dashawndotson261terrible take. You’re still outgunned and outmanned. The one blunder was the solos best friend.
@@ridingyourdad ok, but imo, more knockback less damage (still able to deal MASSIVE damage though) is healthier for the game, and to top it off, excluding niche scenarios knocking someone off ladder/ship and leaving them on low hp is gonna be much worse for the boarder, than the solo sloop. and even then, most solo sloop vs larger ships end up coming down to either 3-4 man board from the larger ship (which leaves them vulnerable to sinking, but makes it so that the solo has to out tdm), or one crew just sinks to naval pressure, cause solo rarely can go board, so making sure that a regrab to the ladder is harder/impossible is just better, and more consistent knock offs.
tldr; this is probably the only way to nerf the blunder without making it useless (because think about how many times you miss a board and are swimming in water forever and your merm is like "nah, i don't wanna")
edit: something else i thought of, it makes it so high level play's meta is less defined (ie, you basically have to run blunder/snipe for the ohk+anti-board of the blunder, and snipes for pressure/high damage not from cannons)
So long as it can knock boarders off of the ladder, I'm fine with it. I'm way too tired of one shot spawn camping.
But now the spawn campers will just shoot you off your own ship when you spawn and let your ship die cause you cant get back on your own boat now 💀
@@byronbarrientos8471harpoon back to your boat of course, if you die and this is happening you can select it in the ferry
@@JcFiscus42 good idea, and if you're spawning under deck it won't be as bad.
I’m happy, 1 blunders ruined the balance so this is perfect and everyone will have to actually dual people instead of just looking for 1 shots
@@thinktankgaming8680 You say that, but now you'll just die in a second and a half instead of instantly
Definitely the blunder has one shot potential it doesn't mean every time I changes seem good but the blunder already struggled as an offensive weapon compared to the others already
the balance of what? Right clicking on your mouse with a sword is now a good strategy after rare nerfed every other weapon! WOAH!
Thank god they did this change because otherwise people would just be able to use the grapple gun, hook you next to them and then insta-kill you with the blunder
I had a similar idea where the grapple gun will make it too easy to board so making the blunder anti boarding makes sense.
And now they will be able to do that with a sword and you can do nothing against it
@@DarthBommiwhat are you on about. The sword has counterplay, the blunderbuss one hit did not. You were at the mercy of hitreg, only luck dictated who one shot who
@@DarthBommi Sword doesn't insta-kill, brother.
@@pyerack i know, but the time that it takes to kill you is shorter than with any other weapon (after the change)
I think as long as the knock back works as intended and boarders can’t re-grab a ladder, I’ll be cool with it.
@@strixsoren6847 They're not doing anything about people regrabbing the ladder. If you're capable, you can do it
Uhhh, the blunderbuss is still one shotting me😂
Pvp in this game was amazing why change it?
1. Spot an enemy.
2. Enemy engages me.
3. Enemy boards my ship 1 shots me.
4. I respawn after 2-3 minutes ships sinking and SPAWN KILLED.
5. Sink, you’re fucked. Done for, game over.
I am not mad about these changes. Im a blunderbusser and hearing that it wouldn’t one shot, I didn’t even care.
I LOVE it i can finally use the blunderbuss like i imagined it. As athe helm in a duo i finally dont have to really time the one blunder with boarders
@@Mpro64400 Here you dropped this 👑
@@AlDenteDawn thank you man. Gladly appreciated it.
Omfg don’t changing existing guns and just balance the new ones. 1 blunders were our best hope against hackers. Changes to existing stuff just makes me feel like time I’ve spent learning the game was super wasted. I’ve been playing for 6 years and this kinda crap might finally push me to a new game.
After capturing the burning blade. Defending the burning blade. Completing Skele camps underground away from your boat. We now need to sink all ships before handing in? Oh and now do this without a one shot weapon, whilst being killed by two boarders with throwing knives in about 3 seconds. RIP solo play.
What are they thinking?
It's never been a solo game, the entire point is to play with a crew. Solo is a feature, not something to be catered to. Likewise the burning blade is a PVP event, dealing with boarders is part of that. If you have good communication with your crew then boarders shouldn't be an issue, especially with skeletons helping you. I've captured that thing with my regular crews about 25-30 times and have only sunk once, never once running to cash in instead of fighting. No one on board in our sessions were using the blunderbuss to defend, only knives, cutlasses, and the eye of reach. Stop using a one shot as a crutch and get better at crew communication.
There mostly doing it because of grappling blunder and its a good change anyone could snip grappling u then blunder so its a good change
Skeeting ppl is about to be even easier now
Oh thank Neptune
@@MrFluffytheTurtle fr, I play a decent bit of blundy and try to dabble with different loadouts to see other perspectives and as a blundy enjoyer I really like this change.
I'm honestly excited for the grapple gun because I can start and successfully do boarding attempts.
Scrub
@@TheDarthWinnerso you just wanted to be an asshole for the day or something?
08:11 wait mango nerf too?
That thing still better be bussin’
I hope the knockback is tuned right because this looks worrying
Definitely needed the one-shot removed. And for anyone who says no, it shouldn't, keep in mind the grapple gun is supposedly going to work like the harpoon on players. Imagine getting yanked across a galleons deck only to get oneshot the moment the animation is done. They're preventing this scenario specifically
This is pretty evident, but then it raises the question... is this actually balance, or just accommodating the new gun?
i hate this change, wtf are they doing? blunderbuss was more used to actually just 1 tap people when boarding, sure now you can just knock people off, but if you really wanted to do that, use a blunderbomb
The difference between almost 1 tapping people, and 1 tapping them is massive, in almost every game, it can just remove the item or hero from the meta
The change is coming before S14 launches.
I really hope it’s in the next week or two, I’m curious to how far along this change already is, based on what Rare said it seems like it would be coming very soon.
About damn time.
I hope they will at least speeden up the weapons switch shot speed again so you can follow up quicker
i feel like it would be better if they reduced the reload time
@@SawyerWestbrook?
@@Blundergus0 I’m bad at spelling
Bro u can still wuickshot?
tbh it doesnt even look like it did 90 damage in the clip of the guy standing right up to the person and blasting them, looks like they made a the spread a little too wide
"Focus on defese" Boarding is now useless and ship combat will now go on forever untill someone runs out of supplies
Finally, inner peace
I totally agree with your assessment of the update.
I find it better this way
Awesome! So now when you're on that PVP world event and you're ready to cash out and another person shows up every 2 minutes to take you on. You will no longer be able to finish
Wonder how many burning blades are going to have to be scuttled because they're not allowed to turn in at all
I am very much looking forward to the change I'm tired of feeling like I have to use the blunderbuss to fight someone else using it I'm excited to see how it changes for example potentially shooting away a ladder guard if you use the pree aim before you get to the ladder or to get you distance from people chasing you on the ship so you can get time to heal I am looking forward to it
You can one shot people still but you need to put the blunder to there head basically you need to be really really close
How about making it so we can organize our Armour. I can't even buy new weapons else my Armour gets all clogged up. How have they not fixed this issue for 13 seasons
Honestly, this is probably for the best. Just think if any other weapon could One-Shot other players. If you could sword lunge and one-shot other players.
Or if you could one-shot players with the Eye Of Reach (if Rare had added Headshot mechanics just for it).
Those both seem super unfair, at least in my opinion.
I've seen the rational to counter the whole "why should the blunderbuss one shot when no other weapon can" as "no other weapon can clue me to the ground, why should the sword be any different". I don't think you can compare weapon abilities with each other when they function in completely different lanes, I personally just think we'll have to see how it plays out!
the no one shot blunder will just ruin the game like the burning blade has sense its so powerfull
Why you didnt mention their rude threat for their own fuck up with the exploit of the Burning Blade.
It was as important to mention
Because It's clear ti everyone that an exploit Is an exploit and using an exploit means consequences in basically every online game
@@tanadeltrash No, it means they need to fix their game, and dont pretend to be surprised when players find holes in their buggy system.
I fine with the one shot being gone as long as it actually throws people off boats like it should. Also fix the ability to walk up the side of ships jumping off ladders.
Rip one shot with blunder
So solo players are becoming tennis ball ?
Best way to lose half player
Blunderswording might be back.
Lol people complain they couldn't kill others.... Now they really will struggle..... A good player with pineapples is going to wipe everyone they come across..... They will simply be harder to kill..... Lolz there's always a trade off. Wish I could just buy crates from Merchant that I could actually receive..... Wish the water didn't bug out to where it shows you under water when you're not.... Wish I could move around in the world without getting stuck on corners and my character could move better with a wide field of view..... I understand needing to run a business but damn..... You're "business" barely works properly
Anyone actually believe the knockback will work consistently?
It's Rare.
Every time they fix the "silent boarding" bug it bugs it's way back in the following update.
Of course not.
This change to the blundy makes me so mad.
Looking forward to the harpoon blunder knock combo
hoy hit thats a good one
Nothing says fun times on sea of thieves like other people deciding If you're able to log out or not
I like the blunder change
They killed blunder snipe skeets when they removed quick swap (bad decision), But now blunder does enough kb to skeet without quickswap.
Also i can now use my beloved pistol snipe against blunder users 👀
Only issue I see is sword being too oppressive at close range
yeah, i can see sword being an issue, but in THEORY you'll still be able to handle them, even w/ out sword, increased kb so they get launched further allowing for an easier follow up, and if they don't heal you might just be able to reload and get them on them while they run at you (also as someone else said now the issue of getting hitregged on yours dealing a tickle of dmg, and they backtrack you for full isn't gonna be as bad)
They should have rather added the knockback effect to the double-barrel pistol (when shooting both projectiles) instead of the blunderbuss. It would also make it a viable option in Arsenal. I can imagine this blunderbuss change ruining solo defense against a larger crew, because if you only knock back your enemy without finishing them off, they will be back in no time. But I guess we’ll see how it all plays out.
Depends how far the knockback is. If it pushes them far away enough from the ladder to where they can't just re-grab then it's actually an improvement since now the boarder is stuck seeking the mermaid and is forced to waste food healing rather than just dying and coming back at full HP.
On the other end of that, Solos are now at an even bigger disadvantage because if a boarder is able to hop on unnoticed it seems they can easily knock the help out of the ship.
THis is badddd the hitting back will get ride of all the tdming skills as u can just be hit off
I mean, you can double gun skeet people again with the improved knockback
@@kmk66666 not if it's duo or above
@@kmk66666 it's a disadvantage to solo players and in hg it's gann
na boost then noob running meta
@@Cody-x5w you shouldn’t be boarding in hg until you have pressure anyway. Demast them and go for a deck shot like usual
@@Cody-x5w you can’t skeet somebody if they have a teammate?
Whats next the ships no longer float and are tanks? The water hogged resources and players found swimming hard. Ffs. FIX HIT REG IN A GAME YOU CAN LOSE ALL PROGRESS
Well Blunder mains are gonna stop 4 v 1ing crews not the best idea for them but everything else is a very good change
If a player is able to 1v4 a whole crew just because of one weapon then that's not balanced gameplay.
@@pyerack Yeah SoT ain't balanced bro
@pyerack agreed the blunder needs a huge nerf I'm so sick of sweats just spamming it and one tapping me and insta win for them
Why couldn’t they have kept the one shot it still would have been balanced plus even now the one shot nearly works because of the wonderful creation that is hit reg😢
No skill sweats getting heated they can't one shot anyone. Lol
ur saying that knocking someone of a boat by breathing is skill
@@sup3891 found one lol
Hang on Ur calling a 'sweat' no skill but when people talk about 'sweats' in gaming, it means they are very skilled and spend a lot of time on the game.
Something doesn't add up here, I think you are just angry that I die to better players lmao
@@sSteppingStones lol, its very easy to spend large amounts of time at something and still suck at it. You must not be a real gamer cause otherwise you wouldn't have asked such a dumb question with such an obvious answer. Good job dying tho lol
Your still gonna get spawn camped the one shot wasn’t the problem
I'd love to know who rare is listening to. It seems like they only listen to the most extreme PVP lovers and the people who don't want to ever be involved in PvP at all
Finally...
As someone who usually doesn’t use the blunderbuss this is a great change. Now we can actually dual instead of just one shot blunders where you don’t even get a chance to eat or anything.
Going against sweat lords like myself it makes no difference it jus feels like a hit reg to us and we jus skeet ppl. Shoot the blunder pull sniper out boom dead before you can even eat to get health. This makes almost no difference cuz we deal with blunder hit reg anyway
@Flaco_828 good as it should be, that is skill based not hit reg luck based
Not much of a change considering I still hit reg a point blank during PvP on hg and open world battles rather stick with my sniper sword
Why fix something that was not broken
It's even more op then before
comment for the awsome intro
KILLED THE GAME. I built a pc, switched to mouse and KB and learned to get good with blunder but since the right person whined loud enough they just switch if for them? Screw Rare. Screw this game and its toxic adult bully infested disgusting community! They make us get 30% rates to get around their mistakes. Safer Seas is a bigger waste of resources than arena ever was. They just make no sense trying to appeal to everyone. PS5 players must be crying really loud.
This will be terrible for xbox players who need the one blunder to counter pc players.what is the point of the knockback just to get sniped on ladder.
rare fucked up
I hope they do something about the sword too, less range and damage or just remove the slowing effect
I'm fine with this change, but let's not act like this update will completly ruin the blunderbuss as a close quarter pvp weapon, it's wouls still make a massive difference if it made 99 damage instead of 100, also is important to know if thise 90 damage are spread in 9 pallets, or still 10
This is the worst thing to happen to sot
I don't use blunderbuss anyway 🤷♂️
So that’s why my blunders weren’t 1shotting earlier
As someone who uses the blunderbuss a lot, I am happy with the changes. Be it more for defense is good, in my opinion. Also, while I can't one-shot anyone anymore, they also can't do that to me anymore
Lies I literally just got 1 shoted yesterday had full health
He said this will be in full effect in season 14
I solo and i hate blunder buss
just keep giving cheaters more advantages
i don't feel like thats the number one reason why people use the blunderbuss. You and they keep saying it but I mean its also used primiarily for taking over ships. Getting a deck shot or board and one tapping people who aren't aware. Not that I'm complaining about that but stop acting like its primarily used to just defend against boarders. Blunderbombs are more effective for that anyways.
The sword will be even stronger now. As there is no danger to being up in thier face anymore. Yea they can knock you back but you will still be alive to continue attacking them. In close quarters where you cant even be knocked back that far such as the botton deck of a sloop that's pretty much a rap for the blunder user if they cant retreat in time. There will still be counters of course. Such as fire bombing the sword user after a close range hit to force them to either retreat and eat or die. And of course you can try to get a combo off on them by finishing them with your other weapon after blundering them. But the removal of the one shot definitely gives the sword and edge now in the 1v1.
I don't think they should have messed with the blunder and if they're going to change anything about how the burning blade turns in, make it so you have to stay at reapers for A set time period before the turn-in is allowed
Nice, I hate been 1 shots by spawn campers or sweat lords, it shall be glorious when the streamers will cry because of it, if a sweat lord doesn’t like it, it’s balanced
this is a horrible move make a shotgun then and leave the blunder. RARE is as bad as bungee right now.
they really want throwing knives and swords to be the meta I guess
We all knew this was coming one day. Regardless of how much I liked the blunderbuss personally, I agree it's a healthy change overall
Thanks for ruining the blunderbuss rare 😁
This is a bad change the whole point was that it could one shot because its range is terrible i don't like it at all
Anyways rip console players
Imagine needing it to be nerfed because you're too stupid to keep your distance when double gunning.
When incapable playera/noobs will be op no skills anymore boarding is pointless hg is impossible now
so... skill cieling is getting lowered once again
i dont understand why people always think thats a good thing... especially considering how BAD the general playerbase already is
this is just gonna make it worse
oh well
"make it better as an anti boared weapon" what do you even mean with that... how the f is it going to be better as an anti boarder weapon when the whole reason that its an anti boarder weapon in the first place gets removed lmfao
not to mention sniper is already a better any boarder than blunder for multiple reasons... the one shot was literally the only reason anyone even CONSIDERS the blunder... its ugly, clunky and has no range... no one is gonna use this now, especially the players that can actually aim
This is delusional, blunder is grossly OP and is the reason quickswap got removed. It's damage output meant that you easily saw 75%+ of players using it.
i kind of hate the burning blade change because i have encountered MANY times ships just CAMPING at reapers (usually 2 or MORE) wait for me to come. and at that point its UNWINNABLE especially if they have kegs
I'll never look at this game again.
Good, you needed a crutch 😊play something else 🎉🎉🎉!!!
@@AlDenteDawn and you need to just put the fries in the bag.
@@jaymcdude1291 very funny and original, you should try stand up.
Changing game mechanics that have functioned like this for years just to make new content more balanced is ridiculous.
Bruh
Absolute Shambles. Might sell my blunder for extra doubloons
This is not what the Bread 🍞 stands for. #NotMyNeate #DisappointmentDrew
This isn't good.
Watch as no one uses the blunderbuss anymore.....
Good
game is dead the second this comes
U mad?😂