For anyone that ends up making the same mistake.... if during your lineup, when you Parameter Adjust the lens and it keeps wanting to go to about 50mm, its because you forgot to enter the filmback width.
Hey...love your tutorials.... A matchmove artist by proffesion,but improving skills through your tuts.... Although i would love a bit detailed tut about using distortion and in solving using a anamorphic lens. Good Work...thanks. From India.
thanks, I'm glad your enjoying them, the anamorphic workflow has actually been asked for quite a lot, So I'm going to try to get some anamorphic footage or rent an anamorphic lens and shoot some footage and put up a tutorial :) if you know anyone else that wants to learn matchmove please share my channel :)
yes you can practice and work in the personal learning version, but you can't export anything, i will put up a tutorial on how you can get around this soon :)
every time I do the survey points and store the pose, I disable them as you did but when I create other manual tracking points and I do calc, the 3d model goes back to its original pose when I imported it, and when I recall the pose it lines up perfectly but only on that single frame, (can you tell me why this happens?) Thanks for the videos, very helpful.
@@VFXTutors Thanks a lot, very helpful, that was the trick, I was calculating before I project the points, (it worked now) thanks again, and keep up the amazing work you're doing, a long time fan of yours
Why is the length width and height of your model so close to the objects in the picture? Usually, my workflow is: reverse the camera and then build the model in 3D software,I just don't understand why your model is so close to the length width and height of real objects?
Hi, I always model my geometry from scans or measurements first as this will give you a more accurate camera track, but also when you work at a vfx company you will need to make cameras work to premade geometry, as this will be what all the layout assets will be based around. If you can matchmove to premade geometry you can track almost anything, and this is what we look for in show reels :) hope that helps?
@@VFXTutors Probably know why so accurate! Thank you very much for your answer. Your tutorial is great and perfect! I will always support you, Mr. Josh, respect!
thanks :) I ill make some harder ones when I can, but to be honest the only thing that makes a shot harder is whether you have to do a lot of manual 2D tracking, have you tried the tutorials on animated distortion and zooms? th-cam.com/video/s0vmGYvxdQM/w-d-xo.html
@@VFXTutors well that makes artist expert. Hard and bad situation like blurry and fast shifts. But be honest never seen tutorials in this level anywer. Lots of tips and functions. Difrent shots andsubjects. Never seen b4.
I do have some tutorials on tracking blur and fast shots :) th-cam.com/video/wBeLkNmp9wU/w-d-xo.html thank you, there are a lot of Matchmove tutorials on TH-cam but none of them teach you the correct skills, So I thought it was time people had the correct tutorials :)
3DE is supposed to be the best 3D tracker out there. So why such extremely easy shot to track. It could be done in AE easily. You should show us how to matchmove a long handheld shot with bunch of obstacles, people passing across the frame, high amount of motion blur etc... the high-end stuff for high-end expensive software I mean OK it's only to show the how-to but still....
Hey, it’s a relatively easy shot to track, but the key points in this tutorial is how to track the correct way to work in Vfx, it’s all about surveying to geometry which is the most important part of tracking, Tracking long hand held shots is all about good 2d tracks, nothing more really, i cover how to track motion blur and rolling shutter in other tutorials, You can track in AE but it won’t get you a job in matchmove
Hi Sir your teaching style is very good,thank you
thank you, glad your enjoying the tutorials :)
For anyone that ends up making the same mistake.... if during your lineup, when you Parameter Adjust the lens and it keeps wanting to go to about 50mm, its because you forgot to enter the filmback width.
amazing tips. thank you! can you show us, how you make your models? the role process of scan and modelling?
thanks again!
Hey, you can see how I make them in this playlist :) I go through the complete process
th-cam.com/play/PL6GYC59wj8mBTl1tAwlYN5DsrlMTvDzj8.html
Hey...love your tutorials....
A matchmove artist by proffesion,but improving skills through your tuts....
Although i would love a bit detailed tut about using distortion and in solving using a anamorphic lens.
Good Work...thanks.
From India.
thanks, I'm glad your enjoying them,
the anamorphic workflow has actually been asked for quite a lot,
So I'm going to try to get some anamorphic footage or rent an anamorphic lens and shoot some footage and put up a tutorial :)
if you know anyone else that wants to learn matchmove please share my channel :)
@@VFXTutors Yess honestly the best tut on MM i have found.....
Already shared.....with my colleagues :)
Keep up the good work.
Thank You Again.
Hi, which way is industry standard - First, scan the frame and then surveyed and track. And second, mark point and then make model in maya
Thanks
Sir I have a question about this software...
Can i work/practice comfortably 3dequalizer in personal learning version?
yes you can practice and work in the personal learning version, but you can't export anything, i will put up a tutorial on how you can get around this soon :)
please make more Syntheyes and pfTrack tutorials like this type
every time I do the survey points and store the pose, I disable them as you did but when I create other manual tracking points and I do calc, the 3d model goes back to its original pose when I imported it, and when I recall the pose it lines up perfectly but only on that single frame, (can you tell me why this happens?) Thanks for the videos, very helpful.
hey Yacine, have you projected your new points onto the geometry and surveyed them? it sounds like they are not surveyed
@@VFXTutors thanks for your reply, probably that's what I missed, I'll check it immediately
@@VFXTutors Thanks a lot, very helpful, that was the trick, I was calculating before I project the points, (it worked now) thanks again, and keep up the amazing work you're doing, a long time fan of yours
Why is the length width and height of your model so close to the objects in the picture? Usually, my workflow is: reverse the camera and then build the model in 3D software,I just don't understand why your model is so close to the length width and height of real objects?
Hi, I always model my geometry from scans or measurements first as this will give you a more accurate camera track, but also when you work at a vfx company you will need to make cameras work to premade geometry, as this will be what all the layout assets will be based around.
If you can matchmove to premade geometry you can track almost anything, and this is what we look for in show reels :)
hope that helps?
@@VFXTutors Probably know why so accurate!
Thank you very much for your answer. Your tutorial is great and perfect! I will always support you, Mr. Josh, respect!
Amazing tutorials but shots are too easy and smooth. You should try something hard.
Thanks about everythings.
thanks :) I ill make some harder ones when I can, but to be honest the only thing that makes a shot harder is whether you have to do a lot of manual 2D tracking, have you tried the tutorials on animated distortion and zooms?
th-cam.com/video/s0vmGYvxdQM/w-d-xo.html
@@VFXTutors well that makes artist expert. Hard and bad situation like blurry and fast shifts.
But be honest never seen tutorials in this level anywer.
Lots of tips and functions.
Difrent shots andsubjects. Never seen b4.
I do have some tutorials on tracking blur and fast shots :)
th-cam.com/video/wBeLkNmp9wU/w-d-xo.html
thank you,
there are a lot of Matchmove tutorials on TH-cam but none of them teach you the correct skills, So I thought it was time people had the correct tutorials :)
Sir can you please provide me just footages for free to make a demo. I hope you will provide
Hi Manoj, I can probably make some free ones but i may not have time to do tutorials for them
hope that helps
josh
It's Ok
3DE is supposed to be the best 3D tracker out there. So why such extremely easy shot to track. It could be done in AE easily. You should show us how to matchmove a long handheld shot with bunch of obstacles, people passing across the frame, high amount of motion blur etc... the high-end stuff for high-end expensive software
I mean OK it's only to show the how-to but still....
Hey, it’s a relatively easy shot to track, but the key points in this tutorial is how to track the correct way to work in Vfx, it’s all about surveying to geometry which is the most important part of tracking,
Tracking long hand held shots is all about good 2d tracks, nothing more really, i cover how to track motion blur and rolling shutter in other tutorials,
You can track in AE but it won’t get you a job in matchmove
@@VFXTutors Is there any chance to change the stupid app font? It is always in italics and not very legible.