Super intéressant man. Merci! J'ai tellement joué à ce jeu là quand j'étais jeune que j'viens d'y rejouer pour la première fois en genre 15-20 ans et j'me souviens de toutes les pistes haha
Hello Zapp Speedruns. Let me explain to you why it can seem random for a human player. Back then, we had a player/researcher named faschz who reverse engineered most of the game. This is the explanation he had on the trick when he looked up the code: "The explanation is that behind the start line the checkpoints vary between 40 and 41 every frame. You need to take the 40 checkpoint with you because it’s still valid to the race. Being at 40 causes the game to think you’re past the goal and going in reverse and subtracts integers off the checkpoint until it reaches the “end race” checkpoint which is like 37 or 38" Since it switches between 40 and 41 every single frames, it basically makes the trick work half the time in average (50/50) and without being tool assisted, it is impossible to setup properly and therefore, make it consistent. You might've been lucky in your attempts, but if you are able to prove that you can get tricky 1st try everytime, please post a proof here, as the community would be quite grateful. Thank you for your comment and have a nice evening! :)
Hello Waza_Alex! As specified at 27:30, the trick that requires a NTSC-J (Japanese) cartridge is the wrong warp. In the NTSC-U (American) cartridge, the wrong warp will 100% get you to the overworld instead. In order to complete the any% category as fast as possible (11 balloons), you will need to wrong warp to dragon forest in a plane, which can only happen on the japanese cartridge (around 10% chance). You could still do any% with a NTSC-U cartridge, but that would require you to gather 16 balloons instead in order to be able to enter a level in dragon forest without flying out of bounds to a level. It is possible to do so, just remember that it is considerably slower. Thanks for watching the video. Hope you enjoyed it!
It is not accepted at the moment because using an everdrive can enable cheating by modifying the Diddy Kong Racing rom. A good example for this category would be to increase the Dragon Plane RNG odds or the Tricky Skip RNG odds. It might change in the future, but for now, this is the decision that has been reached throughout the DKR community. Although a DKR Japanese cartridge is usually found cheap on ebay so I'd suggest buying one :)
Super intéressant man. Merci! J'ai tellement joué à ce jeu là quand j'étais jeune que j'viens d'y rejouer pour la première fois en genre 15-20 ans et j'me souviens de toutes les pistes haha
Ça me fait plaisir! :) je trouve que c'est un super jeu et la musique est excellente! Le speedrun c'est un petit extra cerise sur le gâteau ;)
I absolutely love this video. Thanks for putting it together so well.
Thanks Kris! Glad you enjoyed it!
Really enjoyed the video, very informative my guy. Can't wait to try these glitches out!
Thanks. Have fun! :)
This video was amazing man, thank you so much!!!
Thank you Nugget! Let me know if you count on doing runs for this game. The community will help as much as we can :)
This is so cool. Do these glitches only work on the japanese version?
Epic
Tricky skip is very consistent once you get it down. Definitely not RNG based
Hello Zapp Speedruns. Let me explain to you why it can seem random for a human player.
Back then, we had a player/researcher named faschz who reverse engineered most of the game. This is the explanation he had on the trick when he looked up the code:
"The explanation is that behind the start line the checkpoints vary between 40 and 41 every frame. You need to take the 40 checkpoint with you because it’s still valid to the race. Being at 40 causes the game to think you’re past the goal and going in reverse and subtracts integers off the checkpoint until it reaches the “end race” checkpoint which is like 37 or 38"
Since it switches between 40 and 41 every single frames, it basically makes the trick work half the time in average (50/50) and without being tool assisted, it is impossible to setup properly and therefore, make it consistent.
You might've been lucky in your attempts, but if you are able to prove that you can get tricky 1st try everytime, please post a proof here, as the community would be quite grateful.
Thank you for your comment and have a nice evening! :)
I managed to do the lighthouse skip on my ntsc game, I wonder which tricks require a japanese game.
Hello Waza_Alex!
As specified at 27:30, the trick that requires a NTSC-J (Japanese) cartridge is the wrong warp. In the NTSC-U (American) cartridge, the wrong warp will 100% get you to the overworld instead. In order to complete the any% category as fast as possible (11 balloons), you will need to wrong warp to dragon forest in a plane, which can only happen on the japanese cartridge (around 10% chance).
You could still do any% with a NTSC-U cartridge, but that would require you to gather 16 balloons instead in order to be able to enter a level in dragon forest without flying out of bounds to a level. It is possible to do so, just remember that it is considerably slower.
Thanks for watching the video. Hope you enjoyed it!
@@MorKsQC thanks a lot, I was wondering if the run could at least be completed 😊
Why are runs on everdrive not accepted?
It is not accepted at the moment because using an everdrive can enable cheating by modifying the Diddy Kong Racing rom. A good example for this category would be to increase the Dragon Plane RNG odds or the Tricky Skip RNG odds.
It might change in the future, but for now, this is the decision that has been reached throughout the DKR community.
Although a DKR Japanese cartridge is usually found cheap on ebay so I'd suggest buying one :)